void drawstringright(vector, string, vector, vector, float, float); void drawstringcenter(vector, string, vector, vector, float, float); float weapon_hits[WEP_COUNT]; float weapon_fired[WEP_COUNT]; float weapon_number; float last_weapon; float weapontime; float sbar_alpha_fg; float sbar_alpha_bg; float sbar_color_bg_team; float sbar_border_thickness; float sbar_scoreboard_alpha_bg; float sbar_scoreboard_highlight; float sbar_hudselector; float sbar_hud_accuracy; float ps_primary, ps_secondary; float ts_primary, ts_secondary; vector color; float SCOREBOARD_OFFSET = 50; void CSQC_kh_hud(); void CSQC_ctf_hud(); void CSQC_nb_hud(); void MapVote_Draw(); void Sbar_FinaleOverlay() { /*vector pos; pos_x = (vid_conwidth - 1)/2; pos_y = 16; pos_z = 0;*/ //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL); MapVote_Draw(); } float weaponspace[10]; float weapon_first, weapon_last; void Sbar_DrawWeapon_Clear() { float idx; weapon_first = -2; weapon_last = -1; for(idx = 0; idx < 10; ++idx) weaponspace[idx] = 0; for(idx = 0; idx <= 23; ++idx) { if(weaponimpulse[idx] >= 0) { if(weapon_first < 0) weapon_first = idx; weapon_last = idx; } } } void Sbar_DrawWeapon(float nr, float fade, float active, float wc) { vector pos, vsize, fill_colour; float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats; imp = weaponimpulse[nr]; weapon_hit = weapon_hits[wc]; weapon_damage = weapon_fired[wc]; if(imp == 0) idx = 9; else idx = imp - 1; value = (active) ? 1 : 0.6; color_x = color_y = color_z = value; // width = 300, height = 100 const float w_width = 25, w_height = 12, w_space = 2, font_size = 8; sp = weaponspace[idx] + 1; weaponspace[idx] = sp; pos_x = (vid_conwidth + 10 - w_width * 9) * 0.5 + w_width * idx; pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up pos_z = 0; vsize_x = w_width; vsize_y = w_height; vsize_z = 0; if (active) drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL); drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL); pos_x += w_space; pos_y += w_space; vsize_x = font_size; vsize_y = font_size; vsize_z = 0; drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); // draw the weapon accuracy on the HUD if(sbar_hud_accuracy) { weapon_stats = rint(100*weapon_hit/weapon_damage); fill_colour_x = 1 - 0.015 * weapon_stats; fill_colour_y = 1 - 0.015 * (100 - weapon_stats); drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0); } } void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags) { float l, i; string str, tmp, l_length; float minus, plus; vector vsize, num_color; vsize_x = vsize_y = lettersize; vsize_z = 0; // showminusplus 1: always prefix with minus sign (useful in race distribution display) // showminusplus 2: always prefix with plus sign (useful in race distribution display) // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display) if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3)) { plus = true; pos_x -= lettersize; } else plus = false; if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0)) { minus = true; num = -num; pos_x -= lettersize; } else minus = false; if(digits < 0) { tmp = ftos(num); digits = -digits; str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp); } else str = ftos(num); l = strlen(str); l_length = ftos(l); if(l > digits) { str = substring(str, l-digits, 999); l = strlen(str); } else if(l < digits) pos_x += (digits-l) * lettersize; if (highlighted == 1) { vector hl_size; hl_size_x = vsize_x * l + vsize_x * 0.2; hl_size_y = vsize_y * 1.1; hl_size_z = 0; if(minus) hl_size_x = hl_size_x + vsize_x; vector hl_pos; hl_pos_x = pos_x - lettersize/10; hl_pos_y = pos_y - lettersize/20; hl_pos_z = 0; drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags); } if (stroke == 1) num_color = '1 1 1'; else num_color = rgb; if(minus) { if (stroke == 1) drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags); drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags); pos_x += lettersize; } else if(plus) { if (stroke == 1) drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags); drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags); pos_x += lettersize; } for(i = 0; i < l; ++i) { tmp = substring(str, i, 1); if (stroke == 1) drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags); drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags); pos_x += lettersize; } } void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha) { if(x > 200) { color_x = 0; color_y = 1; color_z = 0; } else if(x > 150) { color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1 color_z = 0; } else if(x > 100) { color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0 } else if(x > 50) { color_x = 1; color_y = 1; color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1 } else if(x > 20) { color_x = 1; color_y = (x-20)*90/27/100; // green value between 0 -> 1 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2 } else { color_x = 1; color_y = 0; color_z = 0; } Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL); } void Cmd_Sbar_SetFields(float argc); void Sbar_InitScores() { float i, f; ps_primary = ps_secondary = ts_primary = ts_secondary = -1; for(i = 0; i < MAX_SCORE; ++i) { f = (scores_flags[i] & SFL_SORT_PRIO_MASK); if(f == SFL_SORT_PRIO_PRIMARY) ps_primary = i; if(f == SFL_SORT_PRIO_SECONDARY) ps_secondary = i; } if(ps_secondary == -1) ps_secondary = ps_primary; for(i = 0; i < MAX_TEAMSCORE; ++i) { f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK); if(f == SFL_SORT_PRIO_PRIMARY) ts_primary = i; if(f == SFL_SORT_PRIO_SECONDARY) ts_secondary = i; } if(ts_secondary == -1) ts_secondary = ts_primary; Cmd_Sbar_SetFields(0); } void Sbar_UpdatePlayerPos(entity pl); float SetTeam(entity pl, float Team); //float lastpnum; void Sbar_UpdatePlayerTeams() { float Team; entity pl, tmp; float num; num = 0; for(pl = players.sort_next; pl; pl = pl.sort_next) { num += 1; Team = GetPlayerColor(pl.sv_entnum); if(SetTeam(pl, Team)) { tmp = pl.sort_prev; Sbar_UpdatePlayerPos(pl); if(tmp) pl = tmp; else pl = players.sort_next; } } /* if(num != lastpnum) print(strcat("PNUM: ", ftos(num), "\n")); lastpnum = num; */ } float Sbar_ComparePlayerScores(entity left, entity right) { float vl, vr; vl = GetPlayerColor(left.sv_entnum); vr = GetPlayerColor(right.sv_entnum); if(!left.gotscores) vl = COLOR_SPECTATOR; if(!right.gotscores) vr = COLOR_SPECTATOR; if(vl > vr) return true; if(vl < vr) return false; if(vl == COLOR_SPECTATOR) { // FIRST the one with scores (spectators), THEN the ones without (downloaders) // no other sorting if(!left.gotscores && right.gotscores) return true; return false; } vl = left.scores[ps_primary]; vr = right.scores[ps_primary]; if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST) { if(vl == 0 && vr != 0) return 1; if(vl != 0 && vr == 0) return 0; } if(vl > vr) return IS_INCREASING(scores_flags[ps_primary]); if(vl < vr) return IS_DECREASING(scores_flags[ps_primary]); vl = left.scores[ps_secondary]; vr = right.scores[ps_secondary]; if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST) { if(vl == 0 && vr != 0) return 1; if(vl != 0 && vr == 0) return 0; } if(vl > vr) return IS_INCREASING(scores_flags[ps_secondary]); if(vl < vr) return IS_DECREASING(scores_flags[ps_secondary]); return false; } void Sbar_UpdatePlayerPos(entity player) { for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next) { SORT_SWAP(player, other); } for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev) { SORT_SWAP(other, player); } } float Sbar_CompareTeamScores(entity left, entity right) { float vl, vr; if(left.team == COLOR_SPECTATOR) return 1; if(right.team == COLOR_SPECTATOR) return 0; vl = left.teamscores[ts_primary]; vr = right.teamscores[ts_primary]; if(vl > vr) return IS_INCREASING(teamscores_flags[ts_primary]); if(vl < vr) return IS_DECREASING(teamscores_flags[ts_primary]); vl = left.teamscores[ts_secondary]; vr = right.teamscores[ts_secondary]; if(vl > vr) return IS_INCREASING(teamscores_flags[ts_secondary]); if(vl < vr) return IS_DECREASING(teamscores_flags[ts_secondary]); return false; } void Sbar_UpdateTeamPos(entity Team) { for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next) { SORT_SWAP(Team, other); } for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev) { SORT_SWAP(other, Team); } } void Cmd_Sbar_Help(float argc) { print("You can modify the scoreboard using the ^2sbar_columns_set command.\n"); print("^3|---------------------------------------------------------------|\n"); print("Usage:\n"); print("^2sbar_columns_set default\n"); print("^2sbar_columns_set ^7filed1 field2 ...\n"); print("The following field names are recognized (case insensitive):\n"); print("You can use a ^3|^7 to start the right-aligned fields.\n\n"); print("^3name^7 or ^3nick^7 Name of a player\n"); print("^3ping^7 Ping time\n"); print("^3pl^7 Packet loss\n"); print("^3kills^7 Number of kills\n"); print("^3deaths^7 Number of deaths\n"); print("^3suicides^7 Number of suicides\n"); print("^3frags^7 kills - suicides\n"); print("^3kd^7 The kill-death ratio\n"); print("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n"); print("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) was picked up\n"); print("^3fckills^7 Number of flag carrier kills\n"); print("^3returns^7 Number of flag returns\n"); print("^3drops^7 Number of flag drops\n"); print("^3lives^7 Number of lives (LMS)\n"); print("^3rank^7 Player rank\n"); print("^3pushes^7 Number of players pushed into void\n"); print("^3destroyed^7 Number of keys destroyed by pushing them into void\n"); print("^3kckills^7 Number of keys carrier kills\n"); print("^3losses^7 Number of times a key was lost\n"); print("^3laps^7 Number of laps finished (race/cts)\n"); print("^3time^7 Total time raced (race/cts)\n"); print("^3fastest^7 Time of fastest lap (race/cts)\n"); print("^3ticks^7 Number of ticks (DOM)\n"); print("^3takes^7 Number of domination points taken (DOM)\n"); print("^3score^7 Total score\n\n"); print("Before a field you can put a + or - sign, then a comma separated list\n"); print("of game types, then a slash, to make the field show up only in these\n"); print("or in all but these game types. You can also specify 'all' as a\n"); print("field to show all fields available for the current game mode.\n\n"); print("The special game type names 'teams' and 'noteams' can be used to\n"); print("include/exclude ALL teams/noteams game modes.\n\n"); print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n"); print("will display name, ping and pl aligned to the left, and the fields\n"); print("right of the vertical bar aligned to the right.\n"); print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n"); print("other gamemodes except DM.\n"); } string Sbar_DefaultColumnLayout() { return strcat( // fteqcc sucks "ping pl name | ", "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score" "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ", "+lms/lives +lms/rank ", "+kh/caps +kh/pushes +kh/destroyed ", "?+race/laps ?+race/time ?+race/fastest ", "+as/objectives +nexball/faults +nexball/goals ", "-lms,race,nexball/score"); } void Cmd_Sbar_SetFields(float argc) { float i, j, slash; string str, pattern; float digit; float have_name, have_primary, have_secondary, have_separator; float missing; // TODO: re enable with gametype dependant cvars? if(argc < 2) // no arguments provided argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " "); if(argc < 2) argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " "); if(argc == 2) { if(argv(1) == "default") argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " "); else if(argv(1) == "all") { string s; s = "ping pl color name |"; for(i = 0; i < MAX_SCORE; ++i) { if(i != ps_primary) if(i != ps_secondary) if(scores_label[i] != "") s = strcat(s, " ", scores_label[i]); } if(ps_secondary != ps_primary) s = strcat(s, " ", scores_label[ps_secondary]); s = strcat(s, " ", scores_label[ps_primary]); argc = tokenizebyseparator(strcat("x ", s), " "); } } sbar_num_fields = 0; drawfont = sbar_font; digit = stringwidth("0123456789", FALSE) / 10; for(i = 0; i < argc - 1; ++i) { float nocomplain; str = argv(i+1); nocomplain = FALSE; if(substring(str, 0, 1) == "?") { nocomplain = TRUE; str = substring(str, 1, strlen(str) - 1); } slash = strstrofs(str, "/", 0); if(slash >= 0) { pattern = substring(str, 0, slash); str = substring(str, slash + 1, strlen(str) - (slash + 1)); if not(isGametypeInFilter(gametype, teamplay, pattern)) continue; } strunzone(sbar_title[sbar_num_fields]); sbar_title[sbar_num_fields] = strzone(str); sbar_size[sbar_num_fields] = stringwidth(str, FALSE); str = strtolower(str); if(str == "ping") { sbar_field[sbar_num_fields] = SP_PING; } else if(str == "pl") { sbar_field[sbar_num_fields] = SP_PL; } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") { sbar_field[sbar_num_fields] = SP_KDRATIO; } else if(str == "name" || str == "nick") { sbar_field[sbar_num_fields] = SP_NAME; have_name = 1; } else if(str == "|") { sbar_field[sbar_num_fields] = SP_SEPARATOR; have_separator = 1; } else { for(j = 0; j < MAX_SCORE; ++j) if(str == strtolower(scores_label[j])) goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code" :notfound if(str == "frags") { j = SP_FRAGS; } else { if not(nocomplain) print(strcat("^1Error:^7 Unknown score field: '", str, "'\n")); continue; } :found sbar_field[sbar_num_fields] = j; if(j == ps_primary) have_primary = 1; if(j == ps_secondary) have_secondary = 1; } ++sbar_num_fields; if(sbar_num_fields >= MAX_SBAR_FIELDS) break; } if(scores_flags[ps_primary] & SFL_ALLOW_HIDE) have_primary = 1; if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE) have_secondary = 1; if(ps_primary == ps_secondary) have_secondary = 1; missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name); if(sbar_num_fields+missing < MAX_SBAR_FIELDS) { if(!have_name) { strunzone(sbar_title[sbar_num_fields]); for(i = sbar_num_fields; i > 0; --i) { sbar_title[i] = sbar_title[i-1]; sbar_size[i] = sbar_size[i-1]; sbar_field[i] = sbar_field[i-1]; } sbar_title[0] = strzone("name"); sbar_field[0] = SP_NAME; ++sbar_num_fields; print("fixed missing field 'name'\n"); if(!have_separator) { strunzone(sbar_title[sbar_num_fields]); for(i = sbar_num_fields; i > 1; --i) { sbar_title[i] = sbar_title[i-1]; sbar_size[i] = sbar_size[i-1]; sbar_field[i] = sbar_field[i-1]; } sbar_title[1] = strzone("|"); sbar_field[1] = SP_SEPARATOR; sbar_size[1] = stringwidth("|", FALSE); ++sbar_num_fields; print("fixed missing field '|'\n"); } } else if(!have_separator) { strunzone(sbar_title[sbar_num_fields]); sbar_title[sbar_num_fields] = strzone("|"); sbar_size[sbar_num_fields] = stringwidth("|", FALSE); sbar_field[sbar_num_fields] = SP_SEPARATOR; ++sbar_num_fields; print("fixed missing field '|'\n"); } if(!have_secondary) { strunzone(sbar_title[sbar_num_fields]); sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]); sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE); sbar_field[sbar_num_fields] = ps_secondary; ++sbar_num_fields; print("fixed missing field '", scores_label[ps_secondary], "'\n"); } if(!have_primary) { strunzone(sbar_title[sbar_num_fields]); sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]); sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE); sbar_field[sbar_num_fields] = ps_primary; ++sbar_num_fields; print("fixed missing field '", scores_label[ps_primary], "'\n"); } } sbar_field[sbar_num_fields] = SP_END; } // MOVEUP:: vector sbar_field_rgb; string sbar_field_icon0; string sbar_field_icon1; string sbar_field_icon2; vector sbar_field_icon0_rgb; vector sbar_field_icon1_rgb; vector sbar_field_icon2_rgb; float sbar_field_icon0_alpha; float sbar_field_icon1_alpha; float sbar_field_icon2_alpha; string Sbar_GetField(entity pl, float field) { float tmp, num, denom, f; string str; sbar_field_rgb = '1 1 1'; sbar_field_icon0 = ""; sbar_field_icon1 = ""; sbar_field_icon2 = ""; sbar_field_icon0_rgb = '1 1 1'; sbar_field_icon1_rgb = '1 1 1'; sbar_field_icon2_rgb = '1 1 1'; sbar_field_icon0_alpha = 1; sbar_field_icon1_alpha = 1; sbar_field_icon2_alpha = 1; switch(field) { case SP_PING: if not(pl.gotscores) return "\x8D\x8D\x8D"; // >>> sign str = getplayerkey(pl.sv_entnum, "ping"); if(str == "0") return "N/A"; tmp = max(0, min(220, stof(str)-80)) / 220; sbar_field_rgb = '1 1 1' - '0 1 1'*tmp; return str; case SP_PL: if not(pl.gotscores) return "N/A"; str = getplayerkey(pl.sv_entnum, "pl"); if(str == "0") return ""; tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp; return str; case SP_NAME: if(ready_waiting && pl.ready) { sbar_field_icon0 = "gfx/sb_player_ready"; } else if(!teamplay) { f = stof(getplayerkey(pl.sv_entnum, "colors")); { sbar_field_icon0 = "gfx/sb_playercolor_base"; sbar_field_icon1 = "gfx/sb_playercolor_shirt"; sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0); sbar_field_icon2 = "gfx/sb_playercolor_pants"; sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1); } } return GetPlayerName(pl.sv_entnum); case SP_FRAGS: f = pl.(scores[SP_KILLS]); f -= pl.(scores[SP_SUICIDES]); return ftos(f); case SP_KDRATIO: num = pl.(scores[SP_KILLS]); denom = pl.(scores[SP_DEATHS]); if(denom == 0) { sbar_field_rgb = '0 1 0'; str = ftos(num); } else if(num <= 0) { sbar_field_rgb = '1 0 0'; str = ftos(num/denom); } else str = ftos(num/denom); tmp = strstrofs(str, ".", 0); if(tmp > 0) str = substring(str, 0, tmp+2); return str; default: tmp = pl.(scores[field]); f = scores_flags[field]; if(field == ps_primary) sbar_field_rgb = '1 1 0'; else if(field == ps_secondary) sbar_field_rgb = '0 1 1'; else sbar_field_rgb = '1 1 1'; return ScoreString(f, tmp); } //return "error"; } float xmin, xmax, ymin, ymax, sbwidth; float sbar_fixscoreboardcolumnwidth_len; float sbar_fixscoreboardcolumnwidth_iconlen; float sbar_fixscoreboardcolumnwidth_marginlen; float stringwidth_colors(string s) { return stringwidth(s, TRUE); } float stringwidth_nocolors(string s) { return stringwidth(s, FALSE); } string Sbar_FixScoreboardColumnWidth(float i, string str) { float field, f; vector sz; field = sbar_field[i]; sbar_fixscoreboardcolumnwidth_iconlen = 0; if(sbar_field_icon0 != "") { sz = drawgetimagesize(sbar_field_icon0); f = sz_x / sz_y; if(sbar_fixscoreboardcolumnwidth_iconlen < f) sbar_fixscoreboardcolumnwidth_iconlen = f; } if(sbar_field_icon1 != "") { sz = drawgetimagesize(sbar_field_icon1); f = sz_x / sz_y; if(sbar_fixscoreboardcolumnwidth_iconlen < f) sbar_fixscoreboardcolumnwidth_iconlen = f; } if(sbar_field_icon2 != "") { sz = drawgetimagesize(sbar_field_icon2); f = sz_x / sz_y; if(sbar_fixscoreboardcolumnwidth_iconlen < f) sbar_fixscoreboardcolumnwidth_iconlen = f; } sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect if(sbar_fixscoreboardcolumnwidth_iconlen != 0) sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE); else sbar_fixscoreboardcolumnwidth_marginlen = 0; if(field == SP_NAME) // name gets all remaining space { float namesize, j; namesize = sbwidth / sbar_fontsize_x; for(j = 0; j < sbar_num_fields; ++j) if(j != i) if (sbar_field[i] != SP_SEPARATOR) namesize -= sbar_size[j] + 1; namesize += 1; sbar_size[i] = namesize; if (sbar_fixscoreboardcolumnwidth_iconlen != 0) namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen; str = textShortenToWidth(str, namesize, stringwidth_colors); sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE); } else sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE); f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen; if(sbar_size[i] < f) sbar_size[i] = f; return str; } void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number) { vector tmp; string str; float i, field; float is_spec; is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR); // Layout: tmp_x = sbwidth; tmp_y = sbar_fontsize_y * 1.25; tmp_z = 0; // alternated rows highlighting if (is_self) drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.25, DRAWFLAG_NORMAL); else { if (sbar_scoreboard_highlight) if(!mod(pl_number,2)) drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.09, DRAWFLAG_NORMAL); } tmp_y = 0; for(i = 0; i < sbar_num_fields; ++i) { field = sbar_field[i]; if(field == SP_SEPARATOR) break; if(is_spec && field != SP_NAME && field != SP_PING) { pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x; continue; } str = Sbar_GetField(pl, field); str = Sbar_FixScoreboardColumnWidth(i, str); pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x; if(field == SP_NAME) { tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x; drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL); } else { tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x; drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL); } tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x; if(sbar_field_icon0 != "") drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL); if(sbar_field_icon1 != "") drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL); if(sbar_field_icon2 != "") drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL); } if(sbar_field[i] == SP_SEPARATOR) { pos_x = xmax; for(i = sbar_num_fields-1; i > 0; --i) { field = sbar_field[i]; if(field == SP_SEPARATOR) break; if(is_spec && field != SP_NAME && field != SP_PING) { pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x; continue; } str = Sbar_GetField(pl, field); str = Sbar_FixScoreboardColumnWidth(i, str); if(field == SP_NAME) { tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right... drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL); } else { tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL); } tmp_x = sbar_fontsize_x*sbar_size[i]; if(sbar_field_icon0 != "") drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL); if(sbar_field_icon1 != "") drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL); if(sbar_field_icon2 != "") drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL); pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x; } } } /* * Sbar_Scoreboard_MakeTable * * Makes a table for a team (for all playing players in DM) and fills it */ vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size) { float body_table_height, i; vector tmp, column_dim; entity pl; body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line pos -= '1 1 0'; tmp_x = sbwidth + 2; tmp_y = 1.25 * sbar_fontsize_y; // rounded header drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // table border tmp_y += sbar_border_thickness; tmp_y += body_table_height; drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard // separator header/table pos_y += 1.25 * sbar_fontsize_y; tmp_y = sbar_border_thickness; drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); pos_y += sbar_border_thickness; // table background tmp_y = body_table_height; drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // anyway, apply some color //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL); // go back to the top to make alternated columns highlighting and to print the strings pos_y -= 1.25 * sbar_fontsize_y; pos_y -= sbar_border_thickness; pos += '1 1 0'; if (sbar_scoreboard_highlight) { column_dim_y = 1.25 * sbar_fontsize_y; // header column_dim_y += sbar_border_thickness; column_dim_y += body_table_height; } // print the strings of the columns headers and draw the columns for(i = 0; i < sbar_num_fields; ++i) { if(sbar_field[i] == SP_SEPARATOR) break; column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x; if (sbar_scoreboard_highlight) { if (mod(i,2)) drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL); } drawstring(pos, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL); pos_x += column_dim_x; } if(sbar_field[i] == SP_SEPARATOR) { pos_x = xmax; tmp_y = 0; for(i = sbar_num_fields-1; i > 0; --i) { if(sbar_field[i] == SP_SEPARATOR) break; pos_x -= sbar_size[i]*sbar_fontsize_x; if (sbar_scoreboard_highlight) { if (!mod(i,2)) { if (i == sbar_num_fields-1) column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1; else column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x; drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL); } } tmp_x = stringwidth(sbar_title[i], FALSE); tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x; drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL); pos_x -= sbar_fontsize_x; } } pos_x = xmin; pos_y += 1.25 * sbar_fontsize_y; // skip the header pos_y += sbar_border_thickness; // fill the table and draw the rows i = 0; if (teamplay) for(pl = players.sort_next; pl; pl = pl.sort_next) { if(pl.team != tm.team) continue; Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i); pos_y += 1.25 * sbar_fontsize_y; ++i; } else for(pl = players.sort_next; pl; pl = pl.sort_next) { if(pl.team == COLOR_SPECTATOR) continue; Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i); pos_y += 1.25 * sbar_fontsize_y; ++i; } if (i == 0) pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table) return pos; } float lastpingstime; float scoreboard_bottom; void Sbar_DrawScoreboard() { vector rgb, pos, tmp; entity pl, tm; if(time > lastpingstime + 10) { localcmd("pings\n"); lastpingstime = time; } sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y); xmin = 0.5 * (vid_conwidth - sbwidth); ymin = SCOREBOARD_OFFSET; xmax = vid_conwidth - xmin; ymax = vid_conheight - 0.2*vid_conheight; // Initializes position pos_x = xmin; pos_y = ymin; pos_z = 0; // Heading drawfont = sbar_bigfont; drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL); pos_y += 24 + 4; pos_y += sbar_fontsize_y; drawfont = sbar_font; // Draw the scoreboard vector bg_size; bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg"); if(teamplay) { for(tm = teams.sort_next; tm; tm = tm.sort_next) { if(tm.team == COLOR_SPECTATOR) continue; rgb = GetTeamRGB(tm.team); Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, 1, DRAWFLAG_NORMAL); if(ts_primary != ts_secondary) Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, 1, DRAWFLAG_NORMAL); pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size); } } else { rgb_x = cvar("sbar_color_bg_r"); rgb_y = cvar("sbar_color_bg_g"); rgb_z = cvar("sbar_color_bg_b"); for(tm = teams.sort_next; tm; tm = tm.sort_next) { if(tm.team == COLOR_SPECTATOR) continue; pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size); } } tmp = pos + '0 1.5 0' * sbar_fontsize_y; pos_y += 3 * sbar_fontsize_y; // List spectators float specs; specs = 0; for(pl = players.sort_next; pl; pl = pl.sort_next) { if(pl.team != COLOR_SPECTATOR) continue; Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs); pos_y += 1.25 * sbar_fontsize_y; ++specs; } if(specs) drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL); // Print info string string str; float tl, fl, ll; str = strcat("playing on ^2", shortmapname, "^7"); tl = getstatf(STAT_TIMELIMIT); fl = getstatf(STAT_FRAGLIMIT); ll = getstatf(STAT_LEADLIMIT); if(gametype == GAME_LMS) { if(tl > 0) str = strcat(str, " for up to ^1", ftos(tl), " minutes^7"); } else { if(tl > 0) str = strcat(str, " for ^1", ftos(tl), " minutes^7"); if(fl > 0) { if(tl > 0) str = strcat(str, " or"); if(teamplay) { str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl)); if(teamscores_label[ts_primary] == "score") str = strcat(str, " points^7"); else if(teamscores_label[ts_primary] == "fastest") str = strcat(str, " is beaten^7"); else str = strcat(str, " ", teamscores_label[ts_primary]); } else { str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl)); if(scores_label[ps_primary] == "score") str = strcat(str, " points^7"); else if(scores_label[ps_primary] == "fastest") str = strcat(str, " is beaten^7"); else str = strcat(str, " ", scores_label[ps_primary]); } } if(ll > 0) { if(tl > 0 || fl > 0) str = strcat(str, " or"); if(teamplay) { str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll)); if(teamscores_label[ts_primary] == "score") str = strcat(str, " points^7"); else if(teamscores_label[ts_primary] == "fastest") str = strcat(str, " is beaten^7"); else str = strcat(str, " ", teamscores_label[ts_primary]); } else { str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll)); if(scores_label[ps_primary] == "score") str = strcat(str, " points^7"); else if(scores_label[ps_primary] == "fastest") str = strcat(str, " is beaten^7"); else str = strcat(str, " ", scores_label[ps_primary]); } } } pos_y += 1.2 * sbar_fontsize_y; drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, DRAWFLAG_NORMAL); scoreboard_bottom = pos_y + 2 * sbar_fontsize_y; } string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname) { string col; string timestr; string cpname; string lapstr; lapstr = ""; if(histime == 0) // goal hit { if(mytime > 0) { timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS)); col = "^1"; } else if(mytime == 0) { timestr = "+0.0"; col = "^3"; } else { timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS)); col = "^2"; } if(lapdelta > 0) { lapstr = strcat(" (-", ftos(lapdelta), "L)"); col = "^2"; } else if(lapdelta < 0) { lapstr = strcat(" (+", ftos(-lapdelta), "L)"); col = "^1"; } } else if(histime > 0) // anticipation { if(mytime >= histime) timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS)); else timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime)); col = "^3"; } else col = "^7"; if(cp == 254) cpname = "Start line"; else if(cp == 255) cpname = "Finish line"; else if(cp) cpname = strcat("Intermediate ", ftos(cp)); else cpname = "Finish line"; if(histime < 0) return strcat(col, cpname); else if(hisname == "") return strcat(col, cpname, " (", timestr, ")"); else return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")"); } void Sbar_Score() { float score, distribution, leader; vector score_pos, secondary_score_pos, distribution_color; entity tm, pl, me; me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1]; vector bottomright; bottomright_x = vid_conwidth; bottomright_y = vid_conheight; bottomright_z = 0; score_pos = bottomright - '196 42 0'; secondary_score_pos = score_pos + '132 -6 0'; if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD pl = players.sort_next; if(pl == me) pl = pl.sort_next; if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST) if(pl.scores[ps_primary] == 0) pl = world; score = me.(scores[ps_primary]); float racemin, racesec, racemsec; float distsec, distmsec, minusplus; racemin = floor(score/(60 * TIME_FACTOR)); racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR); racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR; if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) { // distribution display distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]); if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR) distmsec = fabs(distribution); else { distsec = floor(fabs(distribution)/TIME_FACTOR); distmsec = fabs(distribution) - distsec*TIME_FACTOR; if (distribution < 0) distsec = -distsec; } if (distribution <= 0) { distribution_color = '0 1 0'; minusplus = 1; // minusplus 1: always prefix with minus sign } else { distribution_color = '1 0 0'; minusplus = 2; // minusplus 1: always prefix with plus sign } Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL); Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL); drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE); } // race record display if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL); Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL); drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL); drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); } else if (!teamplay) { // non-teamgames, except race/cts // me vector := [team/connected frags id] pl = players.sort_next; if(pl == me) pl = pl.sort_next; if(pl) distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]); else distribution = 0; score = me.(scores[ps_primary]); if(distribution >= 5) { distribution_color = '0 1 0'; leader = 1; } else if(distribution >= 0) { distribution_color = '1 1 1'; leader = 1; } else if(distribution >= -5) distribution_color = '1 1 0'; else distribution_color = '1 0 0'; Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL); Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL); } else { // teamgames float max_fragcount; max_fragcount = -999; for(tm = teams.sort_next; tm; tm = tm.sort_next) { if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display continue; score = tm.(teamscores[ts_primary]); leader = 0; if (score > max_fragcount) max_fragcount = score; if(tm.team == myteam) { if (max_fragcount == score) leader = 1; Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL); } else { if (max_fragcount == score) leader = 1; Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL); secondary_score_pos = secondary_score_pos + '0 16 0'; } } } if(gametype == GAME_RACE || gametype == GAME_CTS) { drawfont = sbar_bigfont; float a, t; vector m; string s, forcetime; m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight; if(race_checkpointtime) { a = bound(0, 2 - (time - race_checkpointtime), 1); s = ""; forcetime = ""; if(a > 0) // just hit a checkpoint? { if(race_checkpoint != 254) { if(race_time && race_previousbesttime) s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname); else s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname); if(race_time) forcetime = TIME_ENCODED_TOSTRING(race_time); } } else { if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254) { a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1); if(a > 0) // next one? { s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname); } } } if(s != "" && a > 0) { dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0) drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL); } if(race_penaltytime) { a = bound(0, 2 - (time - race_penaltyeventtime), 1); if(a > 0) { s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")"); dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0) drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL); } } if(forcetime != "") { a = bound(0, (time - race_checkpointtime) / 0.5, 1); drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a); } else a = 1; if(race_laptime && race_checkpoint != 255) { s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime)); drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL); } } else { if(race_mycheckpointtime) { a = bound(0, 2 - (time - race_mycheckpointtime), 1); s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy); dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0) drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL); } if(race_othercheckpointtime && race_othercheckpointenemy != "") { a = bound(0, 2 - (time - race_othercheckpointtime), 1); s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy); dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0) drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL); } if(race_penaltytime && !race_penaltyaccumulator) { t = race_penaltytime * 0.1 + race_penaltyeventtime; a = bound(0, (1 + t - time), 1); if(a > 0) { if(time < t) s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")"); else s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")"); dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0) drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL); } } } drawfont = sbar_bigfont; } } void Sbar_Timer() { float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft; vector bgpos, timer_color; bgpos = '0 0 0'; vector topright; topright = '0 0 0'; topright_x = vid_conwidth; timelimit = getstatf(STAT_TIMELIMIT); timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time); timeleft = ceil(timeleft); minutesLeft = floor(timeleft / 60); secondsLeft = timeleft - minutesLeft*60; if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit timer_color = '1 1 1'; //white else if(minutesLeft >= 1) timer_color = '1 1 0'; //yellow else timer_color = '1 0 0'; //red if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) { if (time < getstatf(STAT_GAMESTARTTIME)) { //while restart is still active, show 00:00 minutes = seconds = 0; } else { elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127 minutes = floor(elapsedTime / 60); seconds = elapsedTime - minutes*60; } if (minutes < 10) bgpos_x = topright_x - 54 - 17 - 12; else if (minutes < 100) // nudge the timer background left if more digits are drawn bgpos_x = topright_x - 72 - 17 - 12; else bgpos_x = topright_x - 90 - 17 - 12; bgpos_y = 0; bgpos_z = 0; } else { minutes = minutesLeft; seconds = secondsLeft; if (minutes == 0) bgpos_x = topright_x - 36 - 7 - 12; else if (minutes < 10) // nudge the timer background left if more digits are drawn bgpos_x = topright_x - 54 - 17 - 12; else if (minutes < 100) bgpos_x = topright_x - 72 - 17 - 12; else bgpos_x = topright_x - 90 - 17 - 12; bgpos_y = 0; bgpos_z = 0; } if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100 if (teamplay) drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color else { color_x = cvar("sbar_color_bg_r"); color_y = cvar("sbar_color_bg_g"); color_z = cvar("sbar_color_bg_b"); drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL); } } if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) { Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL); drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL); } Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL); } float Sbar_WouldDrawScoreboard() { if (sb_showscores) return 1; else if (intermission == 1) return 1; else if (intermission == 2) return 1; else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")) return 1; else if(sb_showscores_force) return 1; return 0; } void CSQC_Strength_Timer() { vector pos; vector bottom; bottom_x = vid_conwidth/2; bottom_y = vid_conheight; bottom_z = 0; float stat_items, dt; stat_items = getstati(STAT_ITEMS); /* if not(stat_items & IT_STRENGTH) if not(stat_items & IT_INVINCIBLE) return; */ if (getstati(STAT_HEALTH) <= 0) return; vector picsize; float strength_time, invincibility_time, countdown_fontsize; picsize = '22 22 0'; countdown_fontsize = 18; if (vid_conwidth >= 800) pos = bottom + '192 -46 0'; else pos = bottom + '192 -94 0'; //strength strength_time = getstatf(STAT_STRENGTH_FINISHED); invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED); if (strength_time) { dt = strength_time - time; if(dt > 0) { if(dt < 5) { drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (ceil(dt) - dt) / 0.5, 1)); } else { drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); } Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL); } else if(dt > -1) { drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, -dt / 0.5, 1)); } } //invincibility if (invincibility_time) { dt = invincibility_time - time; if(dt > 0) { if(dt < 5) { drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (ceil(dt) - dt) / 0.5, 1)); } else { drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); } Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL); } else if(dt > -1) { drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, -dt / 0.5, 1)); } } } #define CENTERPRINT_MAX_LINES 30 string centerprint_messages[CENTERPRINT_MAX_LINES]; float centerprint_width[CENTERPRINT_MAX_LINES]; vector centerprint_start; float centerprint_expire; float centerprint_num; float centerprint_offset_hint; vector centerprint_fontsize; void centerprint(string strMessage) { float i, j, n, hcount; string s; centerprint_fontsize = Sbar_GetFontsize("scr_centersize"); centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out if(cvar("scr_centertime") <= 0) return; if(strMessage == "") return; // strip trailing newlines j = strlen(strMessage) - 1; while(substring(strMessage, j, 1) == "\n" && j >= 0) j = j - 1; strMessage = substring(strMessage, 0, j + 1); if(strMessage == "") return; // strip leading newlines and remember them, they are a hint that the message should be lower on the screen j = 0; while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage)) j = j + 1; strMessage = substring(strMessage, j, strlen(strMessage) - j); centerprint_offset_hint = j; if(strMessage == "") return; // if we get here, we have a message. Initialize its height. centerprint_num = 0; n = tokenizebyseparator(strMessage, "\n"); i = hcount = 0; for(j = 0; j < n; ++j) { getWrappedLine_remaining = argv(j); while(getWrappedLine_remaining) { s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors); if(centerprint_messages[i]) strunzone(centerprint_messages[i]); centerprint_messages[i] = strzone(s); centerprint_width[i] = stringwidth(s, TRUE); ++i; // half height for empty lines looks better if(s == "") hcount += 0.5; else hcount += 1; if(i >= CENTERPRINT_MAX_LINES) break; } } float h, havail; h = centerprint_fontsize_y*hcount; havail = vid_conheight; if(cvar("con_chatpos") < 0) havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat if(havail > vid_conheight - 70) havail = vid_conheight - 70; // avoid overlapping HUD centerprint_start_x = 0; #if 0 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred; // here, the centerprint would cover the crosshair. REALLY BAD. forbiddenmin = vid_conheight * 0.5 - h - 16; forbiddenmax = vid_conheight * 0.5 + 16; allowedmin = scoreboard_bottom; allowedmax = havail - h; preferred = (havail - h)/2; // possible orderings (total: 4! / 4 = 6) // allowedmin allowedmax forbiddenmin forbiddenmax // forbiddenmin forbiddenmax allowedmin allowedmax if(allowedmax < forbiddenmin || allowedmin > forbiddenmax) { // forbidden doesn't matter in this case centerprint_start_y = bound(allowedmin, preferred, allowedmax); } // allowedmin forbiddenmin allowedmax forbiddenmax else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax) { centerprint_start_y = bound(allowedmin, preferred, forbiddenmin); } // allowedmin forbiddenmin forbiddenmax allowedmax else if(allowedmin < forbiddenmin) { // make sure the forbidden zone is not covered if(preferred > (forbiddenmin + forbiddenmax) * 0.5) centerprint_start_y = bound(allowedmin, preferred, forbiddenmin); else centerprint_start_y = bound(forbiddenmax, preferred, allowedmin); } // forbiddenmin allowedmin allowedmax forbiddenmax else if(allowedmax < forbiddenmax) { // it's better to leave the allowed zone (overlap with scoreboard) than // to cover the forbidden zone (crosshair) if(preferred > (forbiddenmin + forbiddenmax) * 0.5) centerprint_start_y = forbiddenmax; else centerprint_start_y = forbiddenmin; } // forbiddenmin allowedmin forbiddenmax allowedmax else { centerprint_start_y = bound(forbiddenmax, preferred, allowedmax); } #else centerprint_start_y = min( max( max(scoreboard_bottom, vid_conheight * 0.5 + 16), (havail - h)/2 ), havail - h ); #endif centerprint_num = i; centerprint_expire = time + cvar("scr_centertime"); } void Sbar_DrawCenterPrint (void) { float i; vector pos; string ts; float a; //if(time > centerprint_expire) // return; //a = bound(0, 1 - 2 * (time - centerprint_expire), 1); a = bound(0, 1 - 4 * (time - centerprint_expire), 1); //sz = 1.2 / (a + 0.2); if(a <= 0) return; pos = centerprint_start; for (i=0; i=1;i-=1) prev_speed[i] = prev_speed[i-1]; if (cvar("cl_showacceleration_z") == 1) prev_speed[0] = vlen(pmove_vel); else prev_speed[0] = vlen(pmove_vel - pmove_vel_z * '0 0 1'); pos = top - size/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0'; if (acceleration >= 0) drawfill(pos, acceleration * scale * '10 0 0' + size * '0 1 0', color, alpha, DRAWFLAG_NORMAL); else drawfill(pos + acceleration * scale * '10 0 0', -acceleration * scale * '10 0 0' + size * '0 1 0', color, alpha, DRAWFLAG_NORMAL); } void Sbar_DrawAccuracyStats_Description_Hitscan(vector position) { drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); } void Sbar_DrawAccuracyStats_Description_Splash(vector position) { drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); } void Sbar_DrawAccuracyStats() { float i, count_hitscan, count_splash, row; // count is the number of 'colums' float weapon_hit, weapon_damage, weapon_stats; float left_border; // position where the weapons start, the description is in the border vector fill_colour, fill_size; vector pos; float col_margin = 20; // pixels between the columns float row_margin = 20; // pixels between the rows fill_size_x = 5 * sbar_fontsize_x; // width of the background fill_size_y = 10 * sbar_fontsize_y; // height of the background drawfont = sbar_bigfont; pos_x = 0; pos_y = SCOREBOARD_OFFSET; pos_z = 0; drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); left_border = col_margin + 11 * sbar_fontsize_x; if(warmup_stage) { drawfont = sbar_font; pos_y += 40; if(mod(time, 1) >= 0.4) drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL); return; } float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan); float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash); drawfont = sbar_font; for(i = WEP_FIRST; i <= WEP_LAST; ++i) { weapon_hit = weapon_hits[i]; weapon_damage = weapon_fired[i]; self = get_weaponinfo(i); //if ((weapon_number != 42)) // print them all :) if (weapon_damage) { if (self.weapon_type == WEP_TYPE_SPLASH) { weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100); fill_colour_x = 1 - 0.015 * weapon_stats; fill_colour_y = 1 - 0.015 * (100 - weapon_stats); // how the background colour is calculated // % red green red_2 green_2 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth) { count_splash = 0; ++row; Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin))); } pos_x = left_border + count_splash * (fill_size_x + col_margin); pos_y = top_border_splash + row * (fill_size_y + row_margin); // background drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL); drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL); // the weapon drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); // the amount of shots fired or max damage drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); // the amount of hits or actual damage drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); // the accuracy drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); // the amount of shots missed or damage wasted drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); ++count_splash; } else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage)) { weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100); fill_colour_x = 1 - 0.015 * weapon_stats; fill_colour_y = 1 - 0.015 * (100 - weapon_stats); // how the background colour is calculated // % red green red_2 green_2 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015 // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth) { count_hitscan = 0; ++row; Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin))); } pos_x = left_border + count_hitscan * (fill_size_x + col_margin); pos_y = top_border_hitscan + row * (fill_size_y + row_margin); // background drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL); drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL); // the weapon drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); // the amount of shots fired or max damage drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); // the amount of hits or actual damage drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); // the accuracy drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); // the amount of shots missed or damage wasted drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); ++count_hitscan; } } } } void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag) { position_x -= 2 / 3 * strlen(text) * scale_x; drawstring(position, text, scale, rgb, alpha, flag); } void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag) { position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x); drawstring(position, text, scale, rgb, alpha, flag); } float GetAmmoStat(float i) { switch(i) { case 0: return STAT_SHELLS; case 1: return STAT_NAILS; case 2: return STAT_ROCKETS; case 3: return STAT_CELLS; case 4: return STAT_FUEL; default: return -1; } } float GetAmmoItemCode(float i) { switch(i) { case 0: return IT_SHELLS; case 1: return IT_NAILS; case 2: return IT_ROCKETS; case 3: return IT_CELLS; case 4: return IT_FUEL; default: return -1; } } string GetAmmoPicture(float i) { switch(i) { case 0: return "gfx/hud/sb_shells"; case 1: return "gfx/hud/sb_bullets"; case 2: return "gfx/hud/sb_rocket"; case 3: return "gfx/hud/sb_cells"; case 4: return "gfx/hud/sb_fuel"; default: return ""; } } void Sbar_Draw (void) { // vectors for top right, bottom right, bottom and bottom left corners vector topright; vector bottom; vector bottomright; vector bottomleft; topright_x = vid_conwidth; topright_y = 0; topright_z = 0; bottom_x = vid_conwidth/2; bottom_y = vid_conheight; bottom_z = 0; bottomright_x = vid_conwidth; bottomright_y = vid_conheight; bottomright_z = 0; bottomleft_x = 0; bottomleft_y = vid_conheight; bottomleft_z = 0; sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha")); sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5); sbar_color_bg_team = cvar("sbar_color_bg_team"); sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg"); sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight"); float i; float weapon_stats; float x, fade; float stat_items, stat_weapons; weapon_stats = getstati(STAT_DAMAGE_HITS); weapon_number = weapon_stats & 63; weapon_hits[weapon_number] = rint(weapon_stats / 64); weapon_stats = getstati(STAT_DAMAGE_FIRED); weapon_number = weapon_stats & 63; weapon_fired[weapon_number] = rint(weapon_stats / 64); vector o; o = '1 0 0' * vid_conwidth; o_y = 28; // move spectator text slightly down to prevent overlapping the timer string s; vector pos; pos = '0 0 0'; sbar_fontsize = Sbar_GetFontsize("sbar_fontsize"); sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec"); if(spectatee_status && !intermission) { if(spectatee_status == -1) s = "^1Observing"; else s = GetPlayerName(spectatee_status - 1); // spectated player name between HUD and chat area, aligned to the left pos_x = bottomleft_x; pos_y = bottom_y - 50 - sbar_fontsize_spec_y; s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors); drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL); // spectator text in the upper right corner if(spectatee_status == -1) s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate"); else s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player"); o = Sbar_DrawNoteLine(o, s); if(spectatee_status == -1) s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed"); else s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe"); o = Sbar_DrawNoteLine(o, s); s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info"); o = Sbar_DrawNoteLine(o, s); if(gametype == GAME_ARENA) s = "^1Wait for your turn to join"; else if(gametype == GAME_LMS) { entity sk; sk = playerslots[player_localentnum - 1]; if(sk.(scores[ps_primary]) >= 666) s = "^1Match has already begun"; else if(sk.(scores[ps_primary]) > 0) s = "^1You have no more lives left"; else s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join"); } else s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join"); o = Sbar_DrawNoteLine(o, s); //show restart countdown: if (time < getstatf(STAT_GAMESTARTTIME)) { float countdown; //we need to ceil, otherwise the countdown would be off by .5 when using round() countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time); s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds"); o = Sbar_DrawNoteLine(o, s); } } if(warmup_stage && !intermission) { s = "^2Currently in ^1warmup^2 stage!"; o = Sbar_DrawNoteLine(o, s); } // move more important stuff more to the middle so its more visible o_y = vid_conheight * 0.66; string blinkcolor; if(mod(time, 1) >= 0.5) blinkcolor = "^1"; else blinkcolor = "^3"; if(ready_waiting && !intermission && !spectatee_status) { if(ready_waiting_for_me) { if(warmup_stage) s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup"); else s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready"); } else { if(warmup_stage) s = strcat("^2Waiting for others to ready up to end warmup..."); else s = strcat("^2Waiting for others to ready up..."); } o = Sbar_DrawNoteLine(o, s); } else if(warmup_stage && !intermission && !spectatee_status) { s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup"); o = Sbar_DrawNoteLine(o, s); } if(vote_waiting) { s = strcat("^2A vote has been called for ^1", vote_called_vote); o = Sbar_DrawNoteLine(o, s); if(vote_waiting_for_me) { s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept"); o = Sbar_DrawNoteLine(o, s); s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject"); o = Sbar_DrawNoteLine(o, s); s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain"); o = Sbar_DrawNoteLine(o, s); } else { s = strcat("^2Waiting for others to vote..."); o = Sbar_DrawNoteLine(o, s); } } if(teamplay && !intermission && !spectatee_status) { entity tm; float ts_min, ts_max; tm = teams.sort_next; if (tm) { for(; tm.sort_next; tm = tm.sort_next) { if(!tm.team_size || tm.team == COLOR_SPECTATOR) continue; if(!ts_min) ts_min = tm.team_size; else ts_min = min(ts_min, tm.team_size); if(!ts_max) ts_max = tm.team_size; else ts_max = max(ts_max, tm.team_size); } if ((ts_max - ts_min) > 1) { s = strcat(blinkcolor, "Teamnumbers are unbalanced!"); tm = GetTeam(myteam, false); if (tm) if (tm.team != COLOR_SPECTATOR) if (tm.team_size == ts_max) s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust"); o = Sbar_DrawNoteLine(o, s); } } } Sbar_UpdatePlayerTeams(); if (intermission == 2) // map voting screen { if(sb_showscores) { Sbar_DrawScoreboard(); Sbar_Score(); Sbar_Timer(); } else if(sb_showaccuracy) { Sbar_DrawAccuracyStats(); Sbar_Score(); Sbar_Timer(); } else Sbar_FinaleOverlay(); } else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1) { if(sb_showaccuracy) Sbar_DrawAccuracyStats(); else Sbar_DrawScoreboard(); Sbar_Score(); Sbar_Timer(); } else { if (sb_showscores) Sbar_DrawScoreboard(); else if(sb_showaccuracy) Sbar_DrawAccuracyStats(); float armor, health; armor = getstati(STAT_ARMOR); health = getstati(STAT_HEALTH); stat_items = getstati(STAT_ITEMS); stat_weapons = getstati(STAT_WEAPONS); fade = 3.2 - 2 * (time - weapontime); fade = bound(0.7, fade, 1); vector bg_size; // hud background size bg_size = '1600 58 0'; if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) { if (teamplay) drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color else { // allow for custom HUD colors in non-teamgames color_x = cvar("sbar_color_bg_r"); color_y = cvar("sbar_color_bg_g"); color_z = cvar("sbar_color_bg_b"); drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL); } } if(sbar_hudselector == 2) // combined health and armor display { vector v; v = healtharmor_maxdamage(health, armor, armorblockpercent); vector num_pos; num_pos = bottom - '96 28 0'; x = floor(v_x + 1); if(v_z) // fully armored { // here, armorideal > armor drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL); } else { drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL); drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); } Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor } else { vector health_pos, armor_pos; if (sbar_hudselector == 0) { // old style layout with armor left of health armor_pos = bottom - '96 28 0'; health_pos = bottom - '-14 28 0'; } else { health_pos = bottom - '96 28 0'; armor_pos = bottom - '-14 28 0'; } // armor x = armor; if (x > 0) { if (x > 45) { drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg); } else { drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL); Sbar_DrawXNum_Colored(armor_pos, x, 24, (x+10)/55 * sbar_alpha_fg); } } // health x = health; drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg); } // weapon icons x = 1.0; Sbar_DrawWeapon_Clear(); for(i = 1; i <= 24; ++i) { if(weaponimpulse[i-1] >= 0) if(stat_weapons & x) { Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i); } x *= 2; } // ammo float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i for (i = 0; i < 4; ++i) { a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i? if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800 if (stat_items & GetAmmoItemCode(i)) { if (vid_conwidth >= 800) { pos_x = 230; pos_y = 40; } else { pos_x = 206; pos_y = 33; } pos = bottom - pos; if(vid_conwidth >= 800) drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); if(a < 10) Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL); else Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL); } } else { if (a > 0) { switch (i) { case 0: pos_x = 286; pos_y = 48; break; // shells case 1: pos_x = 286; pos_y = 26; break; // bullets case 2: pos_x = 200; pos_y = 48; break; // rockets case 3: pos_x = 200; pos_y = 26; break; // cells } pos = bottom - pos; if (stat_items & GetAmmoItemCode(i)) drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); if (a < 10) { if(stat_items & GetAmmoItemCode(i)) Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL); else Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL); } else { if(stat_items & GetAmmoItemCode(i)) Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL); else Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL); } } } } // fuel ammo a = getstati(GetAmmoStat(4)); // how much fuel do we have? if (a > 0) { // if we have fuel, draw the amount float invincibility_time, dt; invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED); dt = invincibility_time - time; if (vid_conwidth >= 800) { if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere pos_x = bottom_x + 140; pos_y = bottom_y - 72; } else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway) pos_x = bottom_x + 140; pos_y = bottom_y - 20; } } else { // draw fuel on top of ammo if vid_conwidth < 800 pos_x = bottom_x - 200; pos_y = bottom_y - 45; } drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); if (a > 10) Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL); else Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL); } // draw scores and timer Sbar_Score(); Sbar_Timer(); // draw strength/invincibility icon and timer CSQC_Strength_Timer(); // draw gametype specific icons if(gametype == GAME_KEYHUNT) CSQC_kh_hud(); else if(gametype == GAME_CTF) CSQC_ctf_hud(); else if(gametype == GAME_NEXBALL) CSQC_nb_hud(); } } // CTF HUD void CSQC_ctf_hud(void) { vector bottomleft, redflag_pos, blueflag_pos; bottomleft_x = 0; bottomleft_y = vid_conheight; bottomleft_z = 0; float redflag, blueflag; float stat_items; stat_items = getstati(STAT_ITEMS); redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3; blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3; if (myteam == COLOR_TEAM1) { // always draw own flag on left redflag_pos = bottomleft - '-4 42 0'; blueflag_pos = bottomleft - '-68 42 0'; } else { blueflag_pos = bottomleft - '-4 42 0'; redflag_pos = bottomleft - '-68 42 0'; } switch(redflag) { case 1: drawpic(redflag_pos, "gfx/hud/sb_flag_red_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break; case 2: drawpic(redflag_pos, "gfx/hud/sb_flag_red_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break; case 3: drawpic(redflag_pos, "gfx/hud/sb_flag_red_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break; default: if(stat_items & IT_CTF_SHIELDED) if(myteam == COLOR_TEAM2) drawpic(redflag_pos, "gfx/hud/sb_flag_red_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break; } switch(blueflag) { case 1: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break; case 2: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break; case 3: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break; default: if(stat_items & IT_CTF_SHIELDED) if(myteam == COLOR_TEAM1) drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break; } } // Keyhunt HUD void CSQC_kh_hud(void) { float kh_keys, kh_keys_status, kh_teams_set; vector red_pos, blue_pos, yellow_pos, pink_pos, kh_size; vector bottomleft; bottomleft_x = 0; bottomleft_y = vid_conheight; bottomleft_z = 0; red_pos_x = 6; red_pos_y = vid_conheight - 35 - 6; red_pos_z = 0; blue_pos_x = 6 + (24 * 1); blue_pos_y = vid_conheight - 35 - 6; blue_pos_z = 0; yellow_pos_x = 6 + (24 * 2); yellow_pos_y = vid_conheight - 35 - 6; yellow_pos_z = 0; pink_pos_x = 6 + (24 * 3); pink_pos_y = vid_conheight - 35 - 6; pink_pos_z = 0; kh_keys = getstati(STAT_KH_KEYS); kh_keys_status = kh_keys / 256; kh_teams_set = cvar("_teams_available"); // set in keyhunt.qc kh_size = '22 35 0'; if (kh_keys_status & 1) // red drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL); // show 30% alpha key if (kh_keys & 1) drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL); // show solid key 100% alpha if (kh_keys_status & 2) // blue drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL); if (kh_keys & 2) drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL); if (kh_teams_set & 4) // yellow { if (kh_keys_status & 4) drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL); if (kh_keys & 4) drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL); } if (kh_teams_set & 8) // pink { if (kh_keys_status & 8) drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL); if (kh_keys & 8) drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL); } } //Nexball HUD #define NBPB_SIZE '96 38 0' #define NBPB_BT 2 //thickness #define NBPB_BRGB '1 1 1' #define NBPB_BALPH 1 //alpha #define NBPB_BFLAG DRAWFLAG_NORMAL #define NBPB_IALPH 0.4 #define NBPB_IFLAG DRAWFLAG_NORMAL #define NBPB_IRGB '0.7 0.1 0' void CSQC_nb_hud(void) { float stat_items, nb_pb_starttime, dt, p; vector pos; stat_items = getstati(STAT_ITEMS); nb_pb_starttime = getstatf(STAT_NB_METERSTART); pos_x = 4; pos_y = vid_conheight - 42; pos_z = 0; //Manage the progress bar if any if (nb_pb_starttime > 0) { vector s; dt = mod(time - nb_pb_starttime, nb_pb_period); // one period of positive triangle p = 2 * dt / nb_pb_period; if (p > 1) p = 2 - p; s = NBPB_SIZE; //Draw the filling drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG); //Draw the box s = NBPB_SIZE; drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG); drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG); drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG); drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG); } pos_x += 12; //horizontal margin to the picture pos_y += 2; //vertical margin to the picture if (stat_items & IT_KEY1) drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL); }