1 # Microsoft Developer Studio Project File - Name="Freespace2" - Package Owner=<4>
2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
5 # TARGTYPE "Win32 (x86) Application" 0x0101
7 CFG=Freespace2 - Win32 Debug
8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
9 !MESSAGE use the Export Makefile command and run
11 !MESSAGE NMAKE /f "Freespace2.mak".
13 !MESSAGE You can specify a configuration when running NMAKE
14 !MESSAGE by defining the macro CFG on the command line. For example:
16 !MESSAGE NMAKE /f "Freespace2.mak" CFG="Freespace2 - Win32 Debug"
18 !MESSAGE Possible choices for configuration are:
20 !MESSAGE "Freespace2 - Win32 Release" (based on "Win32 (x86) Application")
21 !MESSAGE "Freespace2 - Win32 Debug" (based on "Win32 (x86) Application")
25 # PROP AllowPerConfigDependencies 0
26 # PROP Scc_ProjName ""$/Freespace2", RHWBAAAA"
27 # PROP Scc_LocalPath "."
32 !IF "$(CFG)" == "Freespace2 - Win32 Release"
35 # PROP BASE Use_Debug_Libraries 0
36 # PROP BASE Output_Dir "Release"
37 # PROP BASE Intermediate_Dir "Release"
38 # PROP BASE Target_Dir ""
40 # PROP Use_Debug_Libraries 0
42 # PROP Intermediate_Dir "Release"
43 # PROP Ignore_Export_Lib 0
45 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
46 # ADD CPP /nologo /G5 /MT /W4 /GX /Zi /Ot /Ow /Og /Oi /Oy /I "code\anim" /I "code\asteroid" /I "code\bmpman" /I "code\cfile" /I "code\cmdline" /I "code\cmeasure" /I "code\controlconfig" /I "code\cutscene" /I "code\debris" /I "code\debugconsole" /I "code\directx" /I "code\fireball" /I "code\gamehelp" /I "code\freespace2" /I "code\fs2launch" /I "code\fred" /I "code\gamesequence" /I "code\gamesnd" /I "code\glide" /I "code\globalincs" /I "code\graphics" /I "code\hud" /I "code\io" /I "code\jumpnode" /I "code\lighting" /I "code\math" /I "code\menuui" /I "code\mission" /I "code\missionui" /I "code\model" /I "code\movie" /I "code\network" /I "code\object" /I "code\observer" /I "code\osapi" /I "code\palman" /I "code\parse" /I "code\particle" /I "code\pcxutils" /I "code\physics" /I "code\playerman" /I "code\popup" /I "code\radar" /I "code\render" /I "code\ship" /I "code\sndman" /I "code\sound" /I "code\starfield" /I "code\stats" /I "code\testcode" /I "code\ui" /I "code\vcodec" /I "code\weapon" /I "code\localization" /I "code\nebula" /I "code\demo" /I "code\inetfile" /I "code\ExceptionHandler" /I "code\3dnow" /FI"PSTypes.h" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /U "_DEBUG" /YX /FD /c
47 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
48 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
49 # ADD BASE RSC /l 0x409 /d "NDEBUG"
50 # ADD RSC /l 0x409 /d "NDEBUG"
52 # ADD BASE BSC32 /nologo
55 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
56 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib vfw32.lib msacm32.lib comctl32.lib code.lib /nologo /subsystem:windows /map /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcd.lib" /out:"E:\games\freespace2\FS2.exe" /libpath:"release"
58 !ELSEIF "$(CFG)" == "Freespace2 - Win32 Debug"
61 # PROP BASE Use_Debug_Libraries 1
62 # PROP BASE Output_Dir "Debug"
63 # PROP BASE Intermediate_Dir "Debug"
64 # PROP BASE Target_Dir ""
66 # PROP Use_Debug_Libraries 1
68 # PROP Intermediate_Dir "Debug"
69 # PROP Ignore_Export_Lib 0
71 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
72 # ADD CPP /nologo /G5 /MTd /W4 /Gm /GX /Zi /Od /Ob2 /I "code\anim" /I "code\asteroid" /I "code\bmpman" /I "code\cfile" /I "code\cmdline" /I "code\cmeasure" /I "code\controlconfig" /I "code\cutscene" /I "code\debris" /I "code\debugconsole" /I "code\directx" /I "code\fireball" /I "code\gamehelp" /I "code\freespace2" /I "code\fs2launch" /I "code\fred" /I "code\gamesequence" /I "code\gamesnd" /I "code\glide" /I "code\globalincs" /I "code\graphics" /I "code\hud" /I "code\io" /I "code\jumpnode" /I "code\lighting" /I "code\math" /I "code\menuui" /I "code\mission" /I "code\missionui" /I "code\model" /I "code\movie" /I "code\network" /I "code\object" /I "code\observer" /I "code\osapi" /I "code\palman" /I "code\parse" /I "code\particle" /I "code\pcxutils" /I "code\physics" /I "code\playerman" /I "code\popup" /I "code\radar" /I "code\render" /I "code\ship" /I "code\sndman" /I "code\sound" /I "code\starfield" /I "code\stats" /I "code\testcode" /I "code\ui" /I "code\vcodec" /I "code\weapon" /I "code\localization" /I "code\nebula" /I "code\demo" /I "code\inetfile" /I "code\ExceptionHandler" /I "code\3dnow" /D "WIN32" /D "_WINDOWS" /D "_DEBUG" /D "NO_CD_CHECK" /U "NDEBUG" /Fr /YX /FD /GZ /c
73 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
74 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
75 # ADD BASE RSC /l 0x409 /d "_DEBUG"
76 # ADD RSC /l 0x409 /d "_DEBUG"
78 # ADD BASE BSC32 /nologo
79 # ADD BSC32 /nologo "./debug/*.sbr"
81 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
82 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib vfw32.lib msacm32.lib comctl32.lib code.lib /nologo /subsystem:windows /incremental:no /debug /debugtype:both /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcd.lib" /out:"e:\games\freespace2\FS2.exe" /libpath:"debug"
83 # SUBTRACT LINK32 /pdb:none /map
89 # Name "Freespace2 - Win32 Release"
90 # Name "Freespace2 - Win32 Debug"
93 SOURCE=.\code\FREESPACE2\app_icon.ico
97 SOURCE=.\code\FREESPACE2\FreeSpace.cpp
101 SOURCE=.\code\FREESPACE2\FreeSpace.h
105 SOURCE=.\code\FREESPACE2\FreeSpace.rc
109 SOURCE=.\code\FREESPACE2\FreespaceResource.h
113 SOURCE=.\code\freespace2\goal_com.bmp
117 SOURCE=.\code\freespace2\goal_fail.bmp
121 SOURCE=.\code\freespace2\goal_inc.bmp
125 SOURCE=.\code\freespace2\goal_none.bmp
129 SOURCE=.\code\freespace2\goal_ord.bmp
133 SOURCE=.\code\FREESPACE2\LevelPaging.cpp
137 SOURCE=.\code\FREESPACE2\LevelPaging.h