1 # Microsoft Developer Studio Project File - Name="fred2" - Package Owner=<4>
2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
5 # TARGTYPE "Win32 (x86) Application" 0x0101
7 CFG=fred2 - Win32 Debug
8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
9 !MESSAGE use the Export Makefile command and run
11 !MESSAGE NMAKE /f "Fred2.mak".
13 !MESSAGE You can specify a configuration when running NMAKE
14 !MESSAGE by defining the macro CFG on the command line. For example:
16 !MESSAGE NMAKE /f "Fred2.mak" CFG="fred2 - Win32 Debug"
18 !MESSAGE Possible choices for configuration are:
20 !MESSAGE "fred2 - Win32 Release" (based on "Win32 (x86) Application")
21 !MESSAGE "fred2 - Win32 Debug" (based on "Win32 (x86) Application")
25 # PROP AllowPerConfigDependencies 0
26 # PROP Scc_ProjName ""$/Freespace2", RHWBAAAA"
27 # PROP Scc_LocalPath "."
32 !IF "$(CFG)" == "fred2 - Win32 Release"
35 # PROP BASE Use_Debug_Libraries 0
36 # PROP BASE Output_Dir "Release"
37 # PROP BASE Intermediate_Dir "Release"
38 # PROP BASE Target_Dir ""
40 # PROP Use_Debug_Libraries 0
42 # PROP Intermediate_Dir "Release"
43 # PROP Ignore_Export_Lib 0
45 # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
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47 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
48 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
49 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
50 # ADD RSC /l 0x409 /d "NDEBUG"
52 # ADD BASE BSC32 /nologo
55 # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
56 # ADD LINK32 winmm.lib vfw32.lib msacm32.lib code.lib wsock32.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libcmtd.lib" /nodefaultlib:"nafxcwd.lib" /out:"E:\games\Freespace2\Fred2.exe" /libpath:"release"
57 # SUBTRACT LINK32 /debug
59 !ELSEIF "$(CFG)" == "fred2 - Win32 Debug"
62 # PROP BASE Use_Debug_Libraries 1
63 # PROP BASE Output_Dir "fred2___Win32_Debug"
64 # PROP BASE Intermediate_Dir "fred2___Win32_Debug"
65 # PROP BASE Target_Dir ""
67 # PROP Use_Debug_Libraries 1
69 # PROP Intermediate_Dir "FredDebug"
70 # PROP Ignore_Export_Lib 0
72 # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
73 # ADD CPP /nologo /G5 /MDd /W4 /GX /ZI /Od /I "code\anim" /I "code\asteroid" /I "code\bmpman" /I "code\cfile" /I "code\cmdline" /I "code\cmeasure" /I "code\controlconfig" /I "code\cutscene" /I "code\debris" /I "code\debugconsole" /I "code\directx" /I "code\fireball" /I "code\gamehelp" /I "code\freespace2" /I "code\fs2launch" /I "code\fred" /I "code\gamesequence" /I "code\gamesnd" /I "code\glide" /I "code\globalincs" /I "code\graphics" /I "code\hud" /I "code\io" /I "code\jumpnode" /I "code\lighting" /I "code\math" /I "code\menuui" /I "code\mission" /I "code\missionui" /I "code\model" /I "code\movie" /I "code\network" /I "code\object" /I "code\observer" /I "code\osapi" /I "code\palman" /I "code\parse" /I "code\particle" /I "code\pcxutils" /I "code\physics" /I "code\playerman" /I "code\popup" /I "code\radar" /I "code\render" /I "code\ship" /I "code\sndman" /I "code\sound" /I "code\starfield" /I "code\stats" /I "code\testcode" /I "code\ui" /I "code\vcodec" /I "code\weapon" /I "code\localization" /I "code\nebula" /FI"PSTypes.h" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /U "NDEBUG" /FR /FD /GZ /c
74 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
75 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
76 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
77 # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
79 # ADD BASE BSC32 /nologo
80 # ADD BSC32 /nologo "./FredDebug/*.sbr"
82 # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
83 # ADD LINK32 winmm.lib vfw32.lib msacm32.lib wsock32.lib code.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libcmtd.lib" /nodefaultlib:"nafxcwd.lib" /out:"e:\games\freespace2\Fred2.exe" /pdbtype:sept /libpath:"debug"
84 # SUBTRACT LINK32 /incremental:no
90 # Name "fred2 - Win32 Release"
91 # Name "fred2 - Win32 Debug"
94 # PROP Default_Filter ""
97 SOURCE=.\code\fred2\res\bitmap1.bmp
101 SOURCE=.\code\FRED2\res\black_do.bmp
105 SOURCE=.\code\fred2\res\bmp00001.bmp
109 SOURCE=.\code\fred2\res\chained.bmp
113 SOURCE=.\code\fred2\res\chained_directive.bmp
117 SOURCE=.\code\FRED2\res\cursor1.cur
121 SOURCE=.\code\FRED2\res\cursor2.cur
125 SOURCE=.\code\fred2\res\data.bmp
129 SOURCE=.\code\FRED2\res\FRED.ico
133 SOURCE=.\code\FRED2\FRED.rc
137 SOURCE=.\code\fred2\res\FRED.rc2
141 SOURCE=.\code\FRED2\res\FREDDoc.ico
145 SOURCE=.\code\FRED2\res\green_do.bmp
149 SOURCE=.\code\FRED2\resource.h
153 SOURCE=.\code\fred2\resource.hm
157 SOURCE=.\code\fred2\res\root.bmp
161 SOURCE=.\code\fred2\res\root_directive.bmp
165 SOURCE=.\code\fred2\res\Toolbar.bmp
169 SOURCE=.\code\fred2\res\toolbar1.bmp
173 SOURCE=.\code\fred2\res\variable.bmp
178 SOURCE=.\code\FRED2\AddVariableDlg.cpp
182 SOURCE=.\code\FRED2\AddVariableDlg.h
186 SOURCE=.\code\FRED2\AdjustGridDlg.cpp
190 SOURCE=.\code\FRED2\AdjustGridDlg.h
194 SOURCE=.\code\FRED2\AsteroidEditorDlg.cpp
198 SOURCE=.\code\FRED2\AsteroidEditorDlg.h
202 SOURCE=.\code\FRED2\BgBitmapDlg.cpp
206 SOURCE=.\code\FRED2\BgBitmapDlg.h
210 SOURCE=.\code\FRED2\BriefingEditorDlg.cpp
214 SOURCE=.\code\FRED2\BriefingEditorDlg.h
218 SOURCE=.\code\FRED2\CampaignEditorDlg.cpp
222 SOURCE=.\code\FRED2\CampaignEditorDlg.h
226 SOURCE=.\code\FRED2\CampaignFilelistBox.cpp
230 SOURCE=.\code\FRED2\CampaignFilelistBox.h
234 SOURCE=.\code\FRED2\CampaignTreeView.cpp
238 SOURCE=.\code\FRED2\CampaignTreeView.h
242 SOURCE=.\code\FRED2\CampaignTreeWnd.cpp
246 SOURCE=.\code\FRED2\CampaignTreeWnd.h
250 SOURCE=.\code\FRED2\CmdBrief.cpp
254 SOURCE=.\code\FRED2\CmdBrief.h
258 SOURCE=.\code\FRED2\CreateWingDlg.cpp
262 SOURCE=.\code\FRED2\CreateWingDlg.h
266 SOURCE=.\code\FRED2\DebriefingEditorDlg.cpp
270 SOURCE=.\code\FRED2\DebriefingEditorDlg.h
274 SOURCE=.\code\FRED2\dialog1.cpp
278 SOURCE=.\code\FRED2\dialog1.h
282 SOURCE=.\code\fred2\DumpStats.cpp
286 SOURCE=.\code\fred2\DumpStats.h
290 SOURCE=.\code\FRED2\editor.h
294 SOURCE=.\code\FRED2\EventEditor.cpp
298 SOURCE=.\code\FRED2\EventEditor.h
302 SOURCE=.\code\FRED2\FRED.cpp
306 SOURCE=.\code\FRED2\FRED.h
310 SOURCE=.\code\FRED2\FREDDoc.cpp
314 SOURCE=.\code\FRED2\FREDDoc.h
318 SOURCE=.\code\FRED2\FredRender.cpp
322 SOURCE=.\code\FRED2\FredRender.h
326 SOURCE=.\code\FRED2\FredStubs.cpp
330 SOURCE=.\code\FRED2\FREDView.cpp
334 SOURCE=.\code\FRED2\FREDView.h
338 SOURCE=.\code\FRED2\Grid.cpp
342 SOURCE=.\code\FRED2\Grid.h
346 SOURCE=.\code\FRED2\IgnoreOrdersDlg.cpp
350 SOURCE=.\code\FRED2\IgnoreOrdersDlg.h
354 SOURCE=.\code\FRED2\InitialShips.cpp
358 SOURCE=.\code\FRED2\InitialShips.h
362 SOURCE=.\code\FRED2\InitialStatus.cpp
366 SOURCE=.\code\FRED2\InitialStatus.h
370 SOURCE=.\code\FRED2\MainFrm.cpp
374 SOURCE=.\code\FRED2\MainFrm.h
378 SOURCE=.\code\FRED2\Management.cpp
382 SOURCE=.\code\FRED2\Management.h
386 SOURCE=.\code\FRED2\MessageEditorDlg.cpp
390 SOURCE=.\code\FRED2\MessageEditorDlg.h
394 SOURCE=.\code\FRED2\MissionGoalsDlg.cpp
398 SOURCE=.\code\FRED2\MissionGoalsDlg.h
402 SOURCE=.\code\FRED2\MissionNotesDlg.cpp
406 SOURCE=.\code\FRED2\MissionNotesDlg.h
410 SOURCE=.\code\FRED2\MissionSave.cpp
414 SOURCE=.\code\FRED2\MissionSave.h
418 SOURCE=.\code\FRED2\ModifyVariableDlg.cpp
422 SOURCE=.\code\FRED2\ModifyVariableDlg.h
426 SOURCE=.\code\FRED2\OperatorArgTypeSelect.cpp
430 SOURCE=.\code\FRED2\OperatorArgTypeSelect.h
434 SOURCE=.\code\FRED2\OrientEditor.cpp
438 SOURCE=.\code\FRED2\OrientEditor.h
442 SOURCE=.\code\FRED2\PlayerStartEditor.cpp
446 SOURCE=.\code\FRED2\PlayerStartEditor.h
450 SOURCE=.\code\FRED2\PrefsDlg.cpp
454 SOURCE=.\code\FRED2\PrefsDlg.h
458 SOURCE=.\code\FRED2\ReinforcementEditorDlg.cpp
462 SOURCE=.\code\FRED2\ReinforcementEditorDlg.h
466 SOURCE=.\code\FRED2\Sexp_tree.cpp
470 SOURCE=.\code\FRED2\Sexp_tree.h
474 SOURCE=.\code\FRED2\ShieldSysDlg.cpp
478 SOURCE=.\code\FRED2\ShieldSysDlg.h
482 SOURCE=.\code\FRED2\ship_select.cpp
486 SOURCE=.\code\FRED2\ship_select.h
490 SOURCE=.\code\FRED2\ShipCheckListBox.cpp
494 SOURCE=.\code\FRED2\ShipCheckListBox.h
498 SOURCE=.\code\FRED2\ShipClassEditorDlg.cpp
502 SOURCE=.\code\FRED2\ShipClassEditorDlg.h
506 SOURCE=.\code\FRED2\ShipEditorDlg.cpp
510 SOURCE=.\code\FRED2\ShipEditorDlg.h
514 SOURCE=.\code\FRED2\ShipFlagsDlg.cpp
518 SOURCE=.\code\FRED2\ShipFlagsDlg.h
522 SOURCE=.\code\FRED2\ShipGoalsDlg.cpp
526 SOURCE=.\code\FRED2\ShipGoalsDlg.h
530 SOURCE=.\code\FRED2\ShipSpecialDamage.cpp
534 SOURCE=.\code\FRED2\ShipSpecialDamage.h
538 SOURCE=.\code\FRED2\StarfieldEditor.cpp
542 SOURCE=.\code\FRED2\StarfieldEditor.h
546 SOURCE=.\code\FRED2\StdAfx.cpp
550 SOURCE=.\code\FRED2\stdafx.h
554 SOURCE=.\code\FRED2\TextViewDlg.cpp
558 SOURCE=.\code\FRED2\TextViewDlg.h
562 SOURCE=.\code\FRED2\WaypointPathDlg.cpp
566 SOURCE=.\code\FRED2\WaypointPathDlg.h
570 SOURCE=.\code\FRED2\WeaponEditorDlg.cpp
574 SOURCE=.\code\FRED2\WeaponEditorDlg.h
578 SOURCE=.\code\FRED2\wing.cpp
582 SOURCE=.\code\FRED2\wing.h
586 SOURCE=.\code\FRED2\wing_editor.cpp
590 SOURCE=.\code\FRED2\wing_editor.h