1 /* $Id: menu.c,v 1.4 2005-01-24 22:19:10 schaffner Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 static char rcsid[] = "$Id: menu.c,v 1.4 2005-01-24 22:19:10 schaffner Exp $";
33 #define MENU_VERT_SPACING 2
35 int MenuX( int x, int y, int NumButtons, char * text[] )
38 UI_GADGET_BUTTON ** ButtonG;
41 int button_width, button_height, width, height;
48 ButtonG = (UI_GADGET_BUTTON **)malloc( sizeof(UI_GADGET_BUTTON *)*NumButtons );
49 Button = (char **)malloc( sizeof(char *)*NumButtons );
51 button_width = button_height = 0;
53 for (i=0; i<NumButtons; i++ )
57 ui_get_button_size( Button[i], &width, &height );
59 if ( width > button_width ) button_width = width;
60 if ( height > button_height ) button_height = height;
63 width = button_width + 2*(MENU_BORDER+3);
65 height = (button_height*NumButtons) + (MENU_VERT_SPACING*(NumButtons-1)) ;
66 height += (MENU_BORDER+3) * 2;
68 w = grd_curscreen->sc_w;
69 h = grd_curscreen->sc_h;
71 if ( x == -1 ) x = Mouse.x - width/2;
72 if ( y == -1 ) y = Mouse.y;
78 if ( (x+width-1) >= w ) {
86 if ( (y+height-1) >= h ) {
90 wnd = ui_open_window( x, y, width, height, WIN_FILLED | WIN_SAVE_BG );
95 for (i=0; i<NumButtons; i++ )
97 ButtonG[i] = ui_add_gadget_button( wnd, x, y, button_width, button_height, Button[i], NULL );
98 y += button_height+MENU_VERT_SPACING;
106 ui_window_do_gadgets(wnd);
108 for (i=0; i<NumButtons; i++ )
110 if (ButtonG[i]->pressed) {
116 if ( (choice==0) && B1_JUST_RELEASED ) {
123 ui_close_window(wnd);