1 /* -------------------------------------------------------------------------------
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
6 This file is part of GtkRadiant.
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 ----------------------------------------------------------------------------------
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
27 ------------------------------------------------------------------------------- */
39 #error no Q3MAP_VERSION defined
41 #define Q3MAP_MOTD "Your map saw the pretty lights from q3map2's BFG"
46 /* -------------------------------------------------------------------------------
50 ------------------------------------------------------------------------------- */
52 /* platform-specific */
53 #if defined( __linux__ ) || defined( __APPLE__ )
69 #include "version.h" /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
76 #include "picomodel.h"
91 /* -------------------------------------------------------------------------------
95 ------------------------------------------------------------------------------- */
97 #define MAC_STATIC_HACK 0
98 #if defined( __APPLE__ ) && MAC_STATIC_HACK
99 #define MAC_STATIC static
106 #define Q_stricmp stricmp
107 #define Q_strncasecmp strnicmp
109 #define Q_stricmp strcasecmp
110 #define Q_strncasecmp strncasecmp
115 #define VectorMA( a, s, b, c ) ((c)[ 0 ] = (a)[ 0 ] + (s) * (b)[ 0 ], (c)[ 1 ] = (a)[ 1 ] + (s) * (b)[ 1 ], (c)[ 2 ] = (a)[ 2 ] + (s) * (b)[ 2 ])
119 /* -------------------------------------------------------------------------------
123 ------------------------------------------------------------------------------- */
128 #define MAX_IMAGES 512
129 #define DEFAULT_IMAGE "*default"
131 #define MAX_MODELS 512
133 #define DEF_BACKSPLASH_FRACTION 0.05f /* 5% backsplash by default */
134 #define DEF_BACKSPLASH_DISTANCE 23
136 #define DEF_RADIOSITY_BOUNCE 1.0f /* ydnar: default to 100% re-emitted light */
138 #define MAX_SHADER_INFO 8192
139 #define MAX_CUST_SURFACEPARMS 64
141 #define SHADER_MAX_VERTEXES 1000
142 #define SHADER_MAX_INDEXES (6 * SHADER_MAX_VERTEXES)
144 #define MAX_JITTERS 256
147 /* epair parsing (note case-sensitivity directive) */
148 #define CASE_INSENSITIVE_EPAIRS 1
150 #if CASE_INSENSITIVE_EPAIRS
151 #define EPAIR_STRCMP Q_stricmp
153 #define EPAIR_STRCMP strcmp
157 /* ydnar: compiler flags, because games have widely varying content/surface flags */
158 #define C_SOLID 0x00000001
159 #define C_TRANSLUCENT 0x00000002
160 #define C_STRUCTURAL 0x00000004
161 #define C_HINT 0x00000008
162 #define C_NODRAW 0x00000010
163 #define C_LIGHTGRID 0x00000020
164 #define C_ALPHASHADOW 0x00000040
165 #define C_LIGHTFILTER 0x00000080
166 #define C_VERTEXLIT 0x00000100
167 #define C_LIQUID 0x00000200
168 #define C_FOG 0x00000400
169 #define C_SKY 0x00000800
170 #define C_ORIGIN 0x00001000
171 #define C_AREAPORTAL 0x00002000
172 #define C_ANTIPORTAL 0x00004000 /* like hint, but doesn't generate portals */
173 #define C_SKIP 0x00008000 /* like hint, but skips this face (doesn't split bsp) */
174 #define C_NOMARKS 0x00010000 /* no decals */
175 #define C_DETAIL 0x08000000 /* THIS MUST BE THE SAME AS IN RADIANT! */
179 #define WORLDSPAWN_CAST_SHADOWS 1
180 #define WORLDSPAWN_RECV_SHADOWS 1
181 #define ENTITY_CAST_SHADOWS 0
182 #define ENTITY_RECV_SHADOWS 1
186 #define MAX_PATCH_SIZE 32
187 #define MAX_BRUSH_SIDES 1024
188 #define MAX_BUILD_SIDES 300
190 #define MAX_EXPANDED_AXIS 128
192 #define CLIP_EPSILON 0.1f
193 #define PLANESIDE_EPSILON 0.001f
194 #define PLANENUM_LEAF -1
196 #define HINT_PRIORITY 1000 /* ydnar: force hint splits first and antiportal/areaportal splits last */
197 #define ANTIPORTAL_PRIORITY -1000
198 #define AREAPORTAL_PRIORITY -1000
199 #define DETAIL_PRIORITY -3000
201 #define PSIDE_FRONT 1
203 #define PSIDE_BOTH (PSIDE_FRONT | PSIDE_BACK)
204 #define PSIDE_FACING 4
206 #define BPRIMIT_UNDEFINED 0
207 #define BPRIMIT_OLDBRUSHES 1
208 #define BPRIMIT_NEWBRUSHES 2
212 #define VIS_HEADER_SIZE 8
214 #define SEPERATORCACHE /* seperator caching helps a bit */
216 #define PORTALFILE "PRT1"
218 #define MAX_PORTALS 32768
219 #define MAX_SEPERATORS MAX_POINTS_ON_WINDING
220 #define MAX_POINTS_ON_FIXED_WINDING 24 /* ydnar: increased this from 12 at the expense of more memory */
221 #define MAX_PORTALS_ON_LEAF 1024
230 #define LIGHT_ATTEN_LINEAR 1
231 #define LIGHT_ATTEN_ANGLE 2
232 #define LIGHT_ATTEN_DISTANCE 4
233 #define LIGHT_TWOSIDED 8
234 #define LIGHT_GRID 16
235 #define LIGHT_SURFACES 32
236 #define LIGHT_DARK 64 /* probably never use this */
237 #define LIGHT_FAST 256
238 #define LIGHT_FAST_TEMP 512
239 #define LIGHT_FAST_ACTUAL (LIGHT_FAST | LIGHT_FAST_TEMP)
240 #define LIGHT_NEGATIVE 1024
241 #define LIGHT_UNNORMALIZED 2048 /* vortex: do not normalize _color */
243 #define LIGHT_SUN_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES)
244 #define LIGHT_AREA_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES) /* q3a and wolf are the same */
245 #define LIGHT_Q3A_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
246 #define LIGHT_WOLF_DEFAULT (LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
248 #define MAX_TRACE_TEST_NODES 256
249 #define DEFAULT_INHIBIT_RADIUS 1.5f
251 #define LUXEL_EPSILON 0.125f
252 #define VERTEX_EPSILON -0.125f
253 #define GRID_EPSILON 0.0f
255 #define DEFAULT_LIGHTMAP_SAMPLE_SIZE 16
256 #define DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE 0
257 #define DEFAULT_LIGHTMAP_SAMPLE_OFFSET 1.0f
258 #define DEFAULT_SUBDIVIDE_THRESHOLD 1.0f
260 #define EXTRA_SCALE 2 /* -extrawide = -super 2 */
261 #define EXTRAWIDE_SCALE 2 /* -extrawide = -super 2 -filter */
263 #define CLUSTER_UNMAPPED -1
264 #define CLUSTER_OCCLUDED -2
265 #define CLUSTER_FLOODED -3
267 #define VERTEX_LUXEL_SIZE 3
268 #define BSP_LUXEL_SIZE 3
269 #define RAD_LUXEL_SIZE 3
270 #define SUPER_LUXEL_SIZE 4
271 #define SUPER_ORIGIN_SIZE 3
272 #define SUPER_NORMAL_SIZE 4
273 #define SUPER_DELUXEL_SIZE 3
274 #define BSP_DELUXEL_SIZE 3
275 #define SUPER_FLOODLIGHT_SIZE 4
277 #define VERTEX_LUXEL( s, v ) (vertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
278 #define RAD_VERTEX_LUXEL( s, v )(radVertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
279 #define BSP_LUXEL( s, x, y ) (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
280 #define RAD_LUXEL( s, x, y ) (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
281 #define SUPER_LUXEL( s, x, y ) (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
282 #define SUPER_DELUXEL( x, y ) (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
283 #define BSP_DELUXEL( x, y ) (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
284 #define SUPER_CLUSTER( x, y ) (lm->superClusters + (((y) * lm->sw) + (x)))
285 #define SUPER_ORIGIN( x, y ) (lm->superOrigins + ((((y) * lm->sw) + (x)) * SUPER_ORIGIN_SIZE))
286 #define SUPER_NORMAL( x, y ) (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE))
287 #define SUPER_DIRT( x, y ) (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE) + 3) /* stash dirtyness in normal[ 3 ] */
288 #define SUPER_FLOODLIGHT( x, y ) (lm->superFloodLight + ((((y) * lm->sw) + (x)) * SUPER_FLOODLIGHT_SIZE) )
292 /* -------------------------------------------------------------------------------
296 ------------------------------------------------------------------------------- */
298 #define EXTERNAL_LIGHTMAP "lm_%04d.tga"
300 #define MAX_LIGHTMAPS 4 /* RBSP */
301 #define MAX_LIGHT_STYLES 64
302 #define MAX_SWITCHED_LIGHTS 32
303 #define LS_NORMAL 0x00
304 #define LS_UNUSED 0xFE
307 #define MAX_LIGHTMAP_SHADERS 256
309 /* ok to increase these at the expense of more memory */
310 #define MAX_MAP_ENTITIES 0x1000 //% 0x800 /* ydnar */
311 #define MAX_MAP_ENTSTRING 0x80000 //% 0x40000 /* ydnar */
313 #define MAX_MAP_AREAS 0x100 /* MAX_MAP_AREA_BYTES in q_shared must match! */
314 #define MAX_MAP_FOGS 30 //& 0x100 /* RBSP (32 - world fog - goggles) */
315 #define MAX_MAP_LEAFS 0x20000
316 #define MAX_MAP_PORTALS 0x20000
317 #define MAX_MAP_LIGHTING 0x800000
318 #define MAX_MAP_LIGHTGRID 0x100000 //% 0x800000 /* ydnar: set to points, not bytes */
319 #define MAX_MAP_VISCLUSTERS 0x4000 // <= MAX_MAP_LEAFS
320 #define MAX_MAP_VISIBILITY (VIS_HEADER_SIZE + MAX_MAP_VISCLUSTERS * (((MAX_MAP_VISCLUSTERS + 63) & ~63) >> 3))
322 #define MAX_MAP_DRAW_SURFS 0x20000
323 #define MAX_MAP_DRAW_INDEXES 0x80000
325 #define MAX_MAP_ADVERTISEMENTS 30
327 /* key / value pair sizes in the entities lump */
329 #define MAX_VALUE 1024
331 /* the editor uses these predefined yaw angles to orient entities up or down */
333 #define ANGLE_DOWN -2
335 #define LIGHTMAP_WIDTH 128
336 #define LIGHTMAP_HEIGHT 128
338 #define MIN_WORLD_COORD (-65536)
339 #define MAX_WORLD_COORD (65536)
340 #define WORLD_SIZE (MAX_WORLD_COORD - MIN_WORLD_COORD)
343 typedef void (*bspFunc)( const char * );
358 bspLump_t lumps[ 100 ]; /* theoretical maximum # of bsp lumps */
365 float mins[ 3 ], maxs[ 3 ];
366 int firstBSPSurface, numBSPSurfaces;
367 int firstBSPBrush, numBSPBrushes;
374 char shader[ MAX_QPATH ];
381 /* planes x^1 is allways the opposite of plane x */
394 int children[ 2 ]; /* negative numbers are -(leafs+1), not nodes */
395 int mins[ 3 ]; /* for frustom culling */
403 int cluster; /* -1 = opaque cluster (do I still store these?) */
406 int mins[ 3 ]; /* for frustum culling */
409 int firstBSPLeafSurface;
410 int numBSPLeafSurfaces;
412 int firstBSPLeafBrush;
413 int numBSPLeafBrushes;
420 int planeNum; /* positive plane side faces out of the leaf */
422 int surfaceNum; /* RBSP */
431 int shaderNum; /* the shader that determines the content flags */
438 char shader[ MAX_QPATH ];
440 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
449 float lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
451 byte color[ MAX_LIGHTMAPS ][ 4 ]; /* RBSP */
468 typedef struct bspGridPoint_s
470 byte ambient[ MAX_LIGHTMAPS ][ 3 ];
471 byte directed[ MAX_LIGHTMAPS ][ 3 ];
472 byte styles[ MAX_LIGHTMAPS ];
490 byte lightmapStyles[ MAX_LIGHTMAPS ]; /* RBSP */
491 byte vertexStyles[ MAX_LIGHTMAPS ]; /* RBSP */
492 int lightmapNum[ MAX_LIGHTMAPS ]; /* RBSP */
493 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
494 int lightmapWidth, lightmapHeight;
496 vec3_t lightmapOrigin;
497 vec3_t lightmapVecs[ 3 ]; /* on patches, [ 0 ] and [ 1 ] are lodbounds */
510 char model[ MAX_QPATH ];
511 } bspAdvertisement_t;
514 /* -------------------------------------------------------------------------------
518 ------------------------------------------------------------------------------- */
520 /* ydnar: for smaller structs */
524 /* ydnar: for q3map_tcMod */
525 typedef float tcMod_t[ 3 ][ 3 ];
528 /* ydnar: for multiple game support */
529 typedef struct surfaceParm_s
532 int contentFlags, contentFlagsClear;
533 int surfaceFlags, surfaceFlagsClear;
534 int compileFlags, compileFlagsClear;
539 typedef struct game_s
541 char *arg; /* -game matches this */
542 char *gamePath; /* main game data dir */
543 char *homeBasePath; /* home sub-dir on unix */
544 char *magic; /* magic word for figuring out base path */
545 char *shaderPath; /* shader directory */
546 int maxLMSurfaceVerts; /* default maximum meta surface verts */
547 int maxSurfaceVerts; /* default maximum surface verts */
548 int maxSurfaceIndexes; /* default maximum surface indexes (tris * 3) */
549 qboolean emitFlares; /* when true, emit flare surfaces */
550 char *flareShader; /* default flare shader (MUST BE SET) */
551 qboolean wolfLight; /* when true, lights work like wolf q3map */
552 int lightmapSize; /* bsp lightmap width/height */
553 float lightmapGamma; /* default lightmap gamma */
554 float lightmapExposure; /* default lightmap exposure */
555 float lightmapCompensate; /* default lightmap compensate value */
556 float gridScale; /* vortex: default lightgrid scale (affects both directional and ambient spectres) */
557 float gridAmbientScale; /* vortex: default lightgrid ambient spectre scale */
558 qboolean noStyles; /* use lightstyles hack or not */
559 qboolean keepLights; /* keep light entities on bsp */
560 int patchSubdivisions; /* default patch subdivisions tolerance */
561 qboolean patchShadows; /* patch casting enabled */
562 qboolean deluxeMap; /* compile deluxemaps */
563 int deluxeMode; /* deluxemap mode (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
564 char *bspIdent; /* 4-letter bsp file prefix */
565 int bspVersion; /* bsp version to use */
566 qboolean lumpSwap; /* cod-style len/ofs order */
567 bspFunc load, write; /* load/write function pointers */
568 surfaceParm_t surfaceParms[ 128 ]; /* surfaceparm array */
573 typedef struct image_s
575 char *name, *filename;
586 vec3_t direction, color;
587 float photons, deviance, filterRadius;
588 int numSamples, style;
593 typedef struct surfaceModel_s
595 struct surfaceModel_s *next;
596 char model[ MAX_QPATH ];
598 float minScale, maxScale;
599 float minAngle, maxAngle;
605 /* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
606 typedef struct foliage_s
608 struct foliage_s *next;
609 char model[ MAX_QPATH ];
610 float scale, density, odds;
611 qboolean inverseAlpha;
615 typedef struct foliageInstance_s
622 typedef struct remap_s
624 struct remap_s *next;
626 char to[ MAX_QPATH ];
631 /* wingdi.h hack, it's the same: 0 */
642 CM_COLOR_DOT_PRODUCT,
643 CM_ALPHA_DOT_PRODUCT,
644 CM_COLOR_DOT_PRODUCT_SCALE,
645 CM_ALPHA_DOT_PRODUCT_SCALE,
646 CM_COLOR_DOT_PRODUCT_2,
647 CM_ALPHA_DOT_PRODUCT_2,
648 CM_COLOR_DOT_PRODUCT_2_SCALE,
649 CM_ALPHA_DOT_PRODUCT_2_SCALE
654 typedef struct colorMod_s
656 struct colorMod_s *next;
673 typedef struct shaderInfo_s
675 char shader[ MAX_QPATH ];
679 float value; /* light value */
681 char *flareShader; /* for light flares */
682 char *damageShader; /* ydnar: sof2 damage shader name */
683 char *backShader; /* for surfaces that generate different front and back passes */
684 char *cloneShader; /* ydnar: for cloning of a surface */
685 char *remapShader; /* ydnar: remap a shader in final stage */
686 char *deprecateShader; /* vortex: shader is deprecated and replaced by this on use */
688 surfaceModel_t *surfaceModel; /* ydnar: for distribution of models */
689 foliage_t *foliage; /* ydnar/splash damage: wolf et foliage */
691 float subdivisions; /* from a "tesssize xxx" */
692 float backsplashFraction; /* floating point value, usually 0.05 */
693 float backsplashDistance; /* default 16 */
694 float lightSubdivide; /* default 999 */
695 float lightFilterRadius; /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
697 int lightmapSampleSize; /* lightmap sample size */
698 float lightmapSampleOffset; /* ydnar: lightmap sample offset (default: 1.0) */
700 float bounceScale; /* ydnar: radiosity re-emission [0,1.0+] */
701 float offset; /* ydnar: offset in units */
702 float shadeAngleDegrees; /* ydnar: breaking angle for smooth shading (degrees) */
704 vec3_t mins, maxs; /* ydnar: for particle studio vertexDeform move support */
706 qb_t legacyTerrain; /* ydnar: enable legacy terrain crutches */
707 qb_t indexed; /* ydnar: attempt to use indexmap (terrain alphamap style) */
708 qb_t forceMeta; /* ydnar: force metasurface path */
709 qb_t noClip; /* ydnar: don't clip into bsp, preserve original face winding */
710 qb_t noFast; /* ydnar: supress fast lighting for surfaces with this shader */
711 qb_t invert; /* ydnar: reverse facing */
712 qb_t nonplanar; /* ydnar: for nonplanar meta surface merging */
713 qb_t tcGen; /* ydnar: has explicit texcoord generation */
714 vec3_t vecs[ 2 ]; /* ydnar: explicit texture vectors for [0,1] texture space */
715 tcMod_t mod; /* ydnar: q3map_tcMod matrix for djbob :) */
716 vec3_t lightmapAxis; /* ydnar: explicit lightmap axis projection */
717 colorMod_t *colorMod; /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
719 int furNumLayers; /* ydnar: number of fur layers */
720 float furOffset; /* ydnar: offset of each layer */
721 float furFade; /* ydnar: alpha fade amount per layer */
723 qb_t splotchFix; /* ydnar: filter splotches on lightmaps */
725 qb_t hasPasses; /* false if the shader doesn't define any rendering passes */
726 qb_t globalTexture; /* don't normalize texture repeats */
727 qb_t twoSided; /* cull none */
728 qb_t autosprite; /* autosprite shaders will become point lights instead of area lights */
729 qb_t polygonOffset; /* ydnar: don't face cull this or against this */
730 qb_t patchShadows; /* have patches casting shadows when using -light for this surface */
731 qb_t vertexShadows; /* shadows will be casted at this surface even when vertex lit */
732 qb_t forceSunlight; /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
733 qb_t notjunc; /* don't use this surface for tjunction fixing */
734 qb_t fogParms; /* ydnar: has fogparms */
735 qb_t noFog; /* ydnar: supress fogging */
736 qb_t clipModel; /* ydnar: solid model hack */
737 qb_t noVertexLight; /* ydnar: leave vertex color alone */
739 byte styleMarker; /* ydnar: light styles hack */
741 float vertexScale; /* vertex light scale */
743 char skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
745 char editorImagePath[ MAX_QPATH ]; /* use this image to generate texture coordinates */
746 char lightImagePath[ MAX_QPATH ]; /* use this image to generate color / averageColor */
747 char normalImagePath[ MAX_QPATH ]; /* ydnar: normalmap image for bumpmapping */
749 implicitMap_t implicitMap; /* ydnar: enemy territory implicit shaders */
750 char implicitImagePath[ MAX_QPATH ];
752 image_t *shaderImage;
754 image_t *normalImage;
756 float skyLightValue; /* ydnar */
757 int skyLightIterations; /* ydnar */
758 sun_t *sun; /* ydnar */
760 vec3_t color; /* normalized color */
764 /* vortex: per-surface floodlight */
765 float floodlightDirectionScale;
766 vec3_t floodlightRGB;
767 float floodlightIntensity;
768 float floodlightDistance;
770 qb_t lmMergable; /* ydnar */
771 int lmCustomWidth, lmCustomHeight; /* ydnar */
772 float lmBrightness; /* ydnar */
773 float lmFilterRadius; /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
775 int shaderWidth, shaderHeight; /* ydnar */
778 vec3_t fogDir; /* ydnar */
780 char *shaderText; /* ydnar */
788 /* -------------------------------------------------------------------------------
792 ------------------------------------------------------------------------------- */
794 typedef struct face_s
806 typedef struct plane_s
817 typedef struct side_s
821 int outputNum; /* set when the side is written to the file list */
823 float texMat[ 2 ][ 3 ]; /* brush primitive texture matrix */
824 float vecs[ 2 ][ 4 ]; /* old-style texture coordinate mapping */
827 winding_t *visibleHull; /* convex hull of all visible fragments */
829 shaderInfo_t *shaderInfo;
831 int contentFlags; /* from shaderInfo */
832 int surfaceFlags; /* from shaderInfo */
833 int compileFlags; /* from shaderInfo */
834 int value; /* from shaderInfo */
836 qboolean visible; /* choose visble planes first */
837 qboolean bevel; /* don't ever use for bsp splitting, and don't bother making windings for it */
838 qboolean culled; /* ydnar: face culling */
843 typedef struct sideRef_s
845 struct sideRef_s *next;
851 /* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
852 typedef struct indexMap_s
855 char name[ MAX_QPATH ], shader[ MAX_QPATH ];
856 float offsets[ 256 ];
862 typedef struct brush_s
864 struct brush_s *next;
865 struct brush_s *nextColorModBrush; /* ydnar: colorMod volume brushes go here */
866 struct brush_s *original; /* chopped up brushes will reference the originals */
868 int entityNum, brushNum;/* editor numbering */
869 int outputNum; /* set when the brush is written to the file list */
871 /* ydnar: for shadowcasting entities */
875 shaderInfo_t *contentShader;
876 shaderInfo_t *celShader; /* :) */
884 int compileFlags; /* ydnar */
888 int portalareas[ 2 ];
893 side_t sides[ 6 ]; /* variably sized */
902 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
910 bspDrawVert_t *verts;
915 typedef struct parseMesh_s
917 struct parseMesh_s *next;
919 int entityNum, brushNum; /* ydnar: editor numbering */
921 /* ydnar: for shadowcasting entities */
926 shaderInfo_t *shaderInfo;
927 shaderInfo_t *celShader; /* :) */
943 ydnar: the drawsurf struct was extended to allow for:
944 - non-convex planar surfaces
945 - non-planar brushface surfaces
946 - lightmapped terrain
952 /* ydnar: these match up exactly with bspSurfaceType_t */
958 SURFACE_FOLIAGE, /* wolf et */
960 /* ydnar: compiler-relevant surface types */
971 char *surfaceTypes[ NUM_SURFACE_TYPES ]
983 "SURFACE_FORCED_META",
992 /* ydnar: this struct needs an overhaul (again, heh) */
993 typedef struct mapDrawSurface_s
997 int outputNum; /* ydnar: to match this sort of thing up */
999 qboolean fur; /* ydnar: this is kind of a hack, but hey... */
1000 qboolean skybox; /* ydnar: yet another fun hack */
1001 qboolean backSide; /* ydnar: q3map_backShader support */
1003 struct mapDrawSurface_s *parent; /* ydnar: for cloned (skybox) surfaces to share lighting data */
1004 struct mapDrawSurface_s *clone; /* ydnar: for cloned surfaces */
1005 struct mapDrawSurface_s *cel; /* ydnar: for cloned cel surfaces */
1007 shaderInfo_t *shaderInfo;
1008 shaderInfo_t *celShader;
1010 parseMesh_t *mapMesh;
1015 int numVerts; /* vertexes and triangles */
1016 bspDrawVert_t *verts;
1021 vec3_t lightmapOrigin; /* also used for flares */
1022 vec3_t lightmapVecs[ 3 ]; /* also used for flares */
1023 int lightStyle; /* used for flares */
1025 /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
1026 float lightmapScale;
1028 /* ydnar: surface classification */
1030 vec3_t lightmapAxis;
1033 /* ydnar: shadow group support */
1034 int castShadows, recvShadows;
1036 /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
1038 int texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
1040 /* ydnar: for patches */
1043 int patchWidth, patchHeight;
1046 /* ydnar/sd: for foliage */
1047 int numFoliageInstances;
1049 /* ydnar: editor/useful numbering */
1056 typedef struct drawSurfRef_s
1058 struct drawSurfRef_s *nextRef;
1064 /* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
1065 typedef struct metaTriangle_s
1069 int entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
1071 vec3_t lightmapAxis;
1077 typedef struct epair_s
1079 struct epair_s *next;
1088 brush_t *brushes, *lastBrush, *colorModBrushes;
1089 parseMesh_t *patches;
1090 int mapEntityNum, firstDrawSurf;
1091 int firstBrush, numBrushes; /* only valid during BSP compile */
1093 vec3_t originbrush_origin;
1094 qboolean forceNormalSmoothing; /* vortex: true if entity has _smoothnormals/_sn/_smooth key */
1099 typedef struct node_s
1101 /* both leafs and nodes */
1102 int planenum; /* -1 = leaf node */
1103 struct node_s *parent;
1104 vec3_t mins, maxs; /* valid after portalization */
1105 brush_t *volume; /* one for each leaf/node */
1108 side_t *side; /* the side that created the node */
1109 struct node_s *children[ 2 ];
1110 int compileFlags; /* ydnar: hint, antiportal */
1112 vec3_t referencepoint;
1115 qboolean opaque; /* view can never be inside */
1116 qboolean areaportal;
1117 qboolean skybox; /* ydnar: a skybox leaf */
1118 qboolean sky; /* ydnar: a sky leaf */
1119 int cluster; /* for portalfile writing */
1120 int area; /* for areaportals */
1121 brush_t *brushlist; /* fragments of all brushes in this leaf */
1122 drawSurfRef_t *drawSurfReferences;
1124 int occupied; /* 1 or greater can reach entity */
1125 entity_t *occupant; /* for leak file testing */
1127 struct portal_s *portals; /* also on nodes during construction */
1129 qboolean has_structural_children;
1134 typedef struct portal_s
1137 node_t *onnode; /* NULL = outside box */
1138 node_t *nodes[ 2 ]; /* [ 0 ] = front side of plane */
1139 struct portal_s *next[ 2 ];
1142 qboolean sidefound; /* false if ->side hasn't been checked */
1143 int compileFlags; /* from original face that caused the split */
1144 side_t *side; /* NULL = non-visible */
1152 node_t outside_node;
1159 /* -------------------------------------------------------------------------------
1163 ------------------------------------------------------------------------------- */
1176 vec3_t points[ MAX_POINTS_ON_FIXED_WINDING ]; /* variable sized */
1181 typedef struct passage_s
1183 struct passage_s *next;
1184 byte cansee[ 1 ]; /* all portals that can be seen through this passage */
1200 qboolean hint; /* true if this portal was created from a hint splitter */
1202 visPlane_t plane; /* normal pointing into neighbor */
1203 int leaf; /* neighbor */
1205 vec3_t origin; /* for fast clip testing */
1208 fixedWinding_t *winding;
1210 byte *portalfront; /* [portals], preliminary */
1211 byte *portalflood; /* [portals], intermediate */
1212 byte *portalvis; /* [portals], final */
1214 int nummightsee; /* bit count on portalflood for sort */
1215 passage_t *passages; /* there are just as many passages as there */
1216 /* are portals in the leaf this portal leads */
1221 typedef struct leaf_s
1225 vportal_t *portals[MAX_PORTALS_ON_LEAF];
1230 typedef struct pstack_s
1232 byte mightsee[ MAX_PORTALS / 8 ];
1233 struct pstack_s *next;
1235 vportal_t *portal; /* portal exiting */
1236 fixedWinding_t *source;
1237 fixedWinding_t *pass;
1239 fixedWinding_t windings[ 3 ]; /* source, pass, temp in any order */
1240 int freewindings[ 3 ];
1242 visPlane_t portalplane;
1244 #ifdef SEPERATORCACHE
1245 visPlane_t seperators[ 2 ][ MAX_SEPERATORS ];
1246 int numseperators[ 2 ];
1256 pstack_t pstack_head;
1262 /* -------------------------------------------------------------------------------
1266 ------------------------------------------------------------------------------- */
1268 /* ydnar: new light struct with flags */
1269 typedef struct light_s
1271 struct light_s *next;
1274 int flags; /* ydnar: condensed all the booleans into one flags int */
1278 vec3_t normal; /* for surfaces, spotlights, and suns */
1279 float dist; /* plane location along normal */
1284 float radiusByDist; /* for spotlights */
1285 float fade; /* ydnar: from wolf, for linear lights */
1286 float angleScale; /* ydnar: stolen from vlight for K */
1288 float add; /* ydnar: used for area lights */
1289 float envelope; /* ydnar: units until falloff < tolerance */
1290 float envelope2; /* ydnar: envelope squared (tiny optimization) */
1291 vec3_t mins, maxs; /* ydnar: pvs envelope */
1292 int cluster; /* ydnar: cluster light falls into */
1295 vec3_t emitColor; /* full out-of-gamut value */
1297 float falloffTolerance; /* ydnar: minimum attenuation threshold */
1298 float filterRadius; /* ydnar: lightmap filter radius in world units, 0 == default */
1305 /* constant input */
1306 qboolean testOcclusion, forceSunlight, testAll;
1317 /* per-sample input */
1319 vec3_t origin, normal;
1320 vec_t inhibitRadius; /* sphere in which occluding geometry is ignored */
1322 /* per-light input */
1326 /* calculated input */
1327 vec3_t displacement, direction;
1330 /* input and output */
1331 vec3_t color; /* starts out at full color, may be reduced if transparent surfaces are crossed */
1332 vec3_t colorNoShadow; /* result color with no shadow casting */
1336 int compileFlags; /* for determining surface compile flags traced through */
1342 int testNodes[ MAX_TRACE_TEST_NODES ];
1348 /* must be identical to bspDrawVert_t except for float color! */
1353 float lightmap[ MAX_LIGHTMAPS ][ 2 ];
1355 float color[ MAX_LIGHTMAPS ][ 4 ];
1363 radVert_t verts[ MAX_POINTS_ON_WINDING ];
1368 /* crutch for poor local allocations in win32 smp */
1371 vec_t dists[ MAX_POINTS_ON_WINDING + 4 ];
1372 int sides[ MAX_POINTS_ON_WINDING + 4 ];
1377 /* ydnar: new lightmap handling code */
1378 typedef struct outLightmap_s
1380 int lightmapNum, extLightmapNum;
1381 int customWidth, customHeight;
1385 shaderInfo_t *shaders[ MAX_LIGHTMAP_SHADERS ];
1387 byte *bspLightBytes;
1393 typedef struct rawLightmap_s
1395 qboolean finished, splotchFix, wrap[ 2 ];
1396 int customWidth, customHeight;
1400 int firstLightSurface, numLightSurfaces; /* index into lightSurfaces */
1401 int numLightClusters, *lightClusters;
1403 int sampleSize, actualSampleSize, axisNum;
1405 /* vortex: per-surface floodlight */
1406 float floodlightDirectionScale;
1407 vec3_t floodlightRGB;
1408 float floodlightIntensity;
1409 float floodlightDistance;
1413 vec3_t mins, maxs, axis, origin, *vecs;
1415 int w, h, sw, sh, used;
1417 qboolean solid[ MAX_LIGHTMAPS ];
1418 vec3_t solidColor[ MAX_LIGHTMAPS ];
1421 struct rawLightmap_s *twins[ MAX_LIGHTMAPS ];
1423 int outLightmapNums[ MAX_LIGHTMAPS ];
1424 int twinNums[ MAX_LIGHTMAPS ];
1425 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
1426 byte styles[ MAX_LIGHTMAPS ];
1427 float *bspLuxels[ MAX_LIGHTMAPS ];
1428 float *radLuxels[ MAX_LIGHTMAPS ];
1429 float *superLuxels[ MAX_LIGHTMAPS ];
1430 float *superOrigins;
1431 float *superNormals;
1434 float *superDeluxels; /* average light direction */
1436 float *superFloodLight;
1441 typedef struct rawGridPoint_s
1443 vec3_t ambient[ MAX_LIGHTMAPS ];
1444 vec3_t directed[ MAX_LIGHTMAPS ];
1446 byte styles[ MAX_LIGHTMAPS ];
1451 typedef struct surfaceInfo_s
1456 int parentSurfaceNum, childSurfaceNum;
1457 int entityNum, castShadows, recvShadows, sampleSize, patchIterations;
1460 vec3_t axis, mins, maxs;
1461 qboolean hasLightmap, approximated;
1462 int firstSurfaceCluster, numSurfaceClusters;
1466 /* -------------------------------------------------------------------------------
1470 ------------------------------------------------------------------------------- */
1473 vec_t Random( void );
1474 int BSPInfo( int count, char **fileNames );
1475 int ScaleBSPMain( int argc, char **argv );
1476 int ConvertMain( int argc, char **argv );
1480 game_t *GetGame( char *arg );
1481 void InitPaths( int *argc, char **argv );
1485 int BSPMain( int argc, char **argv );
1489 int ConvertBSPToMap( char *bspName );
1493 int ConvertBSPToASE( char *bspName );
1497 sideRef_t *AllocSideRef( side_t *side, sideRef_t *next );
1498 int CountBrushList( brush_t *brushes );
1499 brush_t *AllocBrush( int numsides );
1500 void FreeBrush( brush_t *brushes );
1501 void FreeBrushList( brush_t *brushes );
1502 brush_t *CopyBrush( brush_t *brush );
1503 qboolean BoundBrush( brush_t *brush );
1504 qboolean CreateBrushWindings( brush_t *brush );
1505 brush_t *BrushFromBounds( vec3_t mins, vec3_t maxs );
1506 vec_t BrushVolume( brush_t *brush );
1507 void WriteBSPBrushMap( char *name, brush_t *list );
1509 void FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
1510 void FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
1512 int BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
1513 qboolean WindingIsTiny( winding_t *w );
1515 void SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back);
1517 tree_t *AllocTree( void );
1518 node_t *AllocNode( void );
1522 void LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
1523 void LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
1524 void FreeMesh( mesh_t *m );
1525 mesh_t *CopyMesh( mesh_t *mesh );
1526 void PrintMesh( mesh_t *m );
1527 mesh_t *TransposeMesh( mesh_t *in );
1528 void InvertMesh( mesh_t *m );
1529 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1530 int IterationsForCurve( float len, int subdivisions );
1531 mesh_t *SubdivideMesh2( mesh_t in, int iterations );
1532 mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
1533 mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
1534 void MakeMeshNormals( mesh_t in );
1535 void PutMeshOnCurve( mesh_t in );
1537 void MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
1541 void LoadMapFile( char *filename, qboolean onlyLights );
1542 int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
1543 int PlaneTypeForNormal( vec3_t normal );
1544 void AddBrushBevels( void );
1545 brush_t *FinishBrush( void );
1549 void MakeHeadnodePortals( tree_t *tree );
1550 void MakeNodePortal( node_t *node );
1551 void SplitNodePortals( node_t *node );
1553 qboolean PortalPassable( portal_t *p );
1555 qboolean FloodEntities( tree_t *tree );
1556 void FillOutside( node_t *headnode);
1557 void FloodAreas( tree_t *tree);
1558 face_t *VisibleFaces( entity_t *e, tree_t *tree );
1559 void FreePortal( portal_t *p );
1561 void MakeTreePortals( tree_t *tree );
1565 xmlNodePtr LeakFile( tree_t *tree );
1569 void NumberClusters( tree_t *tree );
1570 void WritePortalFile( tree_t *tree );
1574 void SetModelNumbers( void );
1575 void SetLightStyles( void );
1577 int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
1579 void BeginBSPFile( void );
1580 void EndBSPFile( void );
1581 void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
1582 void EmitFogs( void );
1584 void BeginModel( void );
1585 void EndModel( entity_t *e, node_t *headnode );
1589 void FreeTree( tree_t *tree );
1590 void FreeTree_r( node_t *node );
1591 void PrintTree_r( node_t *node, int depth );
1592 void FreeTreePortals_r( node_t *node );
1596 void ParsePatch( qboolean onlyLights );
1597 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1598 void PatchMapDrawSurfs( entity_t *e );
1599 void TriangulatePatchSurface( entity_t *e , mapDrawSurface_t *ds );
1603 void FixTJunctions( entity_t *e );
1607 winding_t *WindingFromDrawSurf( mapDrawSurface_t *ds );
1608 void FogDrawSurfaces( entity_t *e );
1609 int FogForPoint( vec3_t point, float epsilon );
1610 int FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
1611 void CreateMapFogs( void );
1615 face_t *MakeStructuralBSPFaceList( brush_t *list );
1616 face_t *MakeVisibleBSPFaceList( brush_t *list );
1617 tree_t *FaceBSP( face_t *list );
1621 void PicoPrintFunc( int level, const char *str );
1622 void PicoLoadFileFunc( char *name, byte **buffer, int *bufSize );
1623 picoModel_t *FindModel( char *name, int frame );
1624 picoModel_t *LoadModel( char *name, int frame );
1625 void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale );
1626 void AddTriangleModels( entity_t *e );
1630 mapDrawSurface_t *AllocDrawSurface( surfaceType_t type );
1631 void FinishSurface( mapDrawSurface_t *ds );
1632 void StripFaceSurface( mapDrawSurface_t *ds );
1633 qboolean CalcSurfaceTextureRange( mapDrawSurface_t *ds );
1634 qboolean CalcLightmapAxis( vec3_t normal, vec3_t axis );
1635 void ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
1636 void ClassifyEntitySurfaces( entity_t *e );
1637 void TidyEntitySurfaces( entity_t *e );
1638 mapDrawSurface_t *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1639 mapDrawSurface_t *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1640 qboolean IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
1641 void ClearSurface( mapDrawSurface_t *ds );
1642 void AddEntitySurfaceModels( entity_t *e );
1643 mapDrawSurface_t *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
1644 mapDrawSurface_t *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
1645 mapDrawSurface_t *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, char *flareShader, int lightStyle );
1646 mapDrawSurface_t *DrawSurfaceForShader( char *shader );
1647 void ClipSidesIntoTree( entity_t *e, tree_t *tree );
1648 void MakeDebugPortalSurfs( tree_t *tree );
1649 void MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
1650 void SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
1651 void AddEntitySurfaceModels( entity_t *e );
1652 int AddSurfaceModels( mapDrawSurface_t *ds );
1653 void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
1654 void EmitPatchSurface( entity_t *e, mapDrawSurface_t *ds );
1655 void EmitTriangleSurface( mapDrawSurface_t *ds );
1659 void Fur( mapDrawSurface_t *src );
1662 /* surface_foliage.c */
1663 void Foliage( mapDrawSurface_t *src );
1666 /* ydnar: surface_meta.c */
1667 void ClearMetaTriangles( void );
1668 int FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
1669 void MakeEntityMetaTriangles( entity_t *e );
1670 void FixMetaTJunctions( void );
1671 void SmoothMetaTriangles( void );
1672 void MergeMetaTriangles( void );
1673 void EmitMetaStats(); // vortex: print meta statistics even in no-verbose mode
1676 /* surface_extra.c */
1677 void SetDefaultSampleSize( int sampleSize );
1679 void SetSurfaceExtra( mapDrawSurface_t *ds, int num );
1681 shaderInfo_t *GetSurfaceExtraShaderInfo( int num );
1682 int GetSurfaceExtraParentSurfaceNum( int num );
1683 int GetSurfaceExtraEntityNum( int num );
1684 int GetSurfaceExtraCastShadows( int num );
1685 int GetSurfaceExtraRecvShadows( int num );
1686 int GetSurfaceExtraSampleSize( int num );
1687 int GetSurfaceExtraMinSampleSize( int num );
1688 float GetSurfaceExtraLongestCurve( int num );
1689 void GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
1691 void WriteSurfaceExtraFile( const char *path );
1692 void LoadSurfaceExtraFile( const char *path );
1696 void ProcessDecals( void );
1697 void MakeEntityDecals( entity_t *e );
1700 /* brush_primit.c */
1701 void ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY);
1705 fixedWinding_t *NewFixedWinding( int points );
1706 int VisMain( int argc, char **argv );
1709 int CountBits( byte *bits, int numbits );
1710 void PassageFlow( int portalnum );
1711 void CreatePassages( int portalnum );
1712 void PassageMemory( void );
1713 void BasePortalVis( int portalnum );
1714 void BetterPortalVis( int portalnum );
1715 void PortalFlow( int portalnum );
1716 void PassagePortalFlow( int portalnum );
1721 float PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
1722 int LightContributionToSample( trace_t *trace );
1723 void LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
1724 int LightContributionToPoint( trace_t *trace );
1725 int LightMain( int argc, char **argv );
1729 void SetupTraceNodes( void );
1730 void TraceLine( trace_t *trace );
1731 float SetupTrace( trace_t *trace );
1734 /* light_bounce.c */
1735 qboolean RadSampleImage( byte *pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
1736 void RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1737 void RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1738 void RadCreateDiffuseLights( void );
1739 void RadFreeLights();
1743 void ColorToBytes( const float *color, byte *colorBytes, float scale );
1744 void SmoothNormals( void );
1746 void MapRawLightmap( int num );
1749 float DirtForSample( trace_t *trace );
1750 void DirtyRawLightmap( int num );
1752 void SetupFloodLight();
1753 void FloodlightRawLightmaps();
1754 void FloodlightIlluminateLightmap( rawLightmap_t *lm );
1755 float FloodLightForSample( trace_t *trace , float floodLightDistance, qboolean floodLightLowQuality);
1756 void FloodLightRawLightmap( int num );
1758 void IlluminateRawLightmap( int num );
1759 void IlluminateVertexes( int num );
1761 void SetupBrushes( void );
1762 void SetupClusters( void );
1763 qboolean ClusterVisible( int a, int b );
1764 qboolean ClusterVisibleToPoint( vec3_t point, int cluster );
1765 int ClusterForPoint( vec3_t point );
1766 int ClusterForPointExt( vec3_t point, float epsilon );
1767 int ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
1768 int ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
1769 void SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
1770 void FreeTraceLights( trace_t *trace );
1771 void CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
1772 void CreateTraceLightsForSurface( int num, trace_t *trace );
1775 /* lightmaps_ydnar.c */
1776 void ExportLightmaps( void );
1778 int ExportLightmapsMain( int argc, char **argv );
1779 int ImportLightmapsMain( int argc, char **argv );
1781 void SetupSurfaceLightmaps( void );
1782 void StitchSurfaceLightmaps( void );
1783 void StoreSurfaceLightmaps( void );
1787 void ImageFree( image_t *image );
1788 image_t *ImageFind( const char *filename );
1789 image_t *ImageLoad( const char *filename );
1793 void ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
1795 void TCMod( tcMod_t mod, float st[ 2 ] );
1796 void TCModIdentity( tcMod_t mod );
1797 void TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
1798 void TCModTranslate( tcMod_t mod, float s, float t );
1799 void TCModScale( tcMod_t mod, float s, float t );
1800 void TCModRotate( tcMod_t mod, float euler );
1802 qboolean ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
1804 void BeginMapShaderFile( const char *mapFile );
1805 void WriteMapShaderFile( void );
1806 shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace );
1807 void EmitVertexRemapShader( char *from, char *to );
1809 void LoadShaderInfo( void );
1810 shaderInfo_t *ShaderInfoForShader( const char *shader );
1813 /* bspfile_abstract.c */
1814 void SetGridPoints( int n );
1815 void SetDrawVerts( int n );
1816 void IncDrawVerts();
1817 void SetDrawSurfaces(int n);
1818 void SetDrawSurfacesBuffer();
1819 void BSPFilesCleanup();
1821 void SwapBlock( int *block, int size );
1823 int GetLumpElements( bspHeader_t *header, int lump, int size );
1824 void *GetLump( bspHeader_t *header, int lump );
1825 int CopyLump( bspHeader_t *header, int lump, void *dest, int size );
1826 int CopyLump_Allocate( bspHeader_t *header, int lump, void **dest, int size, int *allocationVariable );
1827 void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
1829 void LoadBSPFile( const char *filename );
1830 void WriteBSPFile( const char *filename );
1831 void PrintBSPFileSizes( void );
1833 epair_t *ParseEPair( void );
1834 void ParseEntities( void );
1835 void UnparseEntities( void );
1836 void PrintEntity( const entity_t *ent );
1837 void SetKeyValue( entity_t *ent, const char *key, const char *value );
1838 qboolean KeyExists( const entity_t *ent, const char *key ); /* VorteX: check if key exists */
1839 const char *ValueForKey( const entity_t *ent, const char *key );
1840 int IntForKey( const entity_t *ent, const char *key );
1841 vec_t FloatForKey( const entity_t *ent, const char *key );
1842 void GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
1843 entity_t *FindTargetEntity( const char *target );
1844 void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
1845 void InjectCommandLine(char **argv, int beginArgs, int endArgs);
1849 /* bspfile_ibsp.c */
1850 void LoadIBSPFile( const char *filename );
1851 void WriteIBSPFile( const char *filename );
1854 /* bspfile_rbsp.c */
1855 void LoadRBSPFile( const char *filename );
1856 void WriteRBSPFile( const char *filename );
1860 /* -------------------------------------------------------------------------------
1862 bsp/general global variables
1864 ------------------------------------------------------------------------------- */
1868 #define Q_ASSIGN( a ) = a
1870 #define Q_EXTERN extern
1871 #define Q_ASSIGN( a )
1875 Q_EXTERN game_t games[]
1881 #include "game_quake3.h"
1883 #include "game_quakelive.h"/* most be after game_quake3.h as they share defines! */
1885 #include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
1887 #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
1889 #include "game_tenebrae.h"
1891 #include "game_wolf.h"
1893 #include "game_wolfet.h"/* most be after game_wolf.h as they share defines! */
1895 #include "game_etut.h"
1897 #include "game_ef.h"
1899 #include "game_sof2.h"
1901 #include "game_jk2.h" /* most be after game_sof2.h as they share defines! */
1903 #include "game_ja.h" /* most be after game_jk2.h as they share defines! */
1905 #include "game_qfusion.h" /* qfusion game */
1907 #include "game_darkplaces.h" /* vortex: darkplaces q1 engine */
1909 #include "game_dq.h" /* vortex: deluxe quake game ( darkplaces q1 engine) */
1911 #include "game_prophecy.h" /* vortex: prophecy game ( darkplaces q1 engine) */
1913 { NULL } /* null game */
1916 Q_EXTERN game_t *game Q_ASSIGN( &games[ 0 ] );
1920 Q_EXTERN int numImages Q_ASSIGN( 0 );
1921 Q_EXTERN image_t images[ MAX_IMAGES ];
1923 Q_EXTERN int numPicoModels Q_ASSIGN( 0 );
1924 Q_EXTERN picoModel_t *picoModels[ MAX_MODELS ];
1926 Q_EXTERN shaderInfo_t *shaderInfo Q_ASSIGN( NULL );
1927 Q_EXTERN int numShaderInfo Q_ASSIGN( 0 );
1928 Q_EXTERN int numVertexRemaps Q_ASSIGN( 0 );
1930 Q_EXTERN surfaceParm_t custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
1931 Q_EXTERN int numCustSurfaceParms Q_ASSIGN( 0 );
1933 Q_EXTERN char mapName[ MAX_QPATH ]; /* ydnar: per-map custom shaders for larger lightmaps */
1934 Q_EXTERN char mapShaderFile[ 1024 ];
1935 Q_EXTERN qboolean warnImage Q_ASSIGN( qtrue );
1937 /* ydnar: sinusoid samples */
1938 Q_EXTERN float jitters[ MAX_JITTERS ];
1941 /* commandline arguments */
1942 Q_EXTERN qboolean verbose;
1943 Q_EXTERN qboolean verboseEntities Q_ASSIGN( qfalse );
1944 Q_EXTERN qboolean force Q_ASSIGN( qfalse );
1945 Q_EXTERN qboolean infoMode Q_ASSIGN( qfalse );
1946 Q_EXTERN qboolean useCustomInfoParms Q_ASSIGN( qfalse );
1947 Q_EXTERN qboolean noprune Q_ASSIGN( qfalse );
1948 Q_EXTERN qboolean leaktest Q_ASSIGN( qfalse );
1949 Q_EXTERN qboolean nodetail Q_ASSIGN( qfalse );
1950 Q_EXTERN qboolean nosubdivide Q_ASSIGN( qfalse );
1951 Q_EXTERN qboolean notjunc Q_ASSIGN( qfalse );
1952 Q_EXTERN qboolean fulldetail Q_ASSIGN( qfalse );
1953 Q_EXTERN qboolean nowater Q_ASSIGN( qfalse );
1954 Q_EXTERN qboolean noCurveBrushes Q_ASSIGN( qfalse );
1955 Q_EXTERN qboolean fakemap Q_ASSIGN( qfalse );
1956 Q_EXTERN qboolean coplanar Q_ASSIGN( qfalse );
1957 Q_EXTERN qboolean nofog Q_ASSIGN( qfalse );
1958 Q_EXTERN qboolean noHint Q_ASSIGN( qfalse ); /* ydnar */
1959 Q_EXTERN qboolean renameModelShaders Q_ASSIGN( qfalse ); /* ydnar */
1960 Q_EXTERN qboolean skyFixHack Q_ASSIGN( qfalse ); /* ydnar */
1961 Q_EXTERN qboolean bspAlternateSplitWeights Q_ASSIGN( qfalse ); /* 27 */
1962 Q_EXTERN qboolean deepBSP Q_ASSIGN( qfalse ); /* div0 */
1964 Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 ); /* ydnar: -patchmeta subdivisions */
1966 Q_EXTERN int maxLMSurfaceVerts Q_ASSIGN( 64 ); /* ydnar */
1967 Q_EXTERN int maxSurfaceVerts Q_ASSIGN( 999 ); /* ydnar */
1968 Q_EXTERN int maxSurfaceIndexes Q_ASSIGN( 6000 ); /* ydnar */
1969 Q_EXTERN float npDegrees Q_ASSIGN( 0.0f ); /* ydnar: nonplanar degrees */
1970 Q_EXTERN int bevelSnap Q_ASSIGN( 0 ); /* ydnar: bevel plane snap */
1971 Q_EXTERN int texRange Q_ASSIGN( 0 );
1972 Q_EXTERN qboolean flat Q_ASSIGN( qfalse );
1973 Q_EXTERN qboolean meta Q_ASSIGN( qfalse );
1974 Q_EXTERN qboolean patchMeta Q_ASSIGN( qfalse );
1975 Q_EXTERN qboolean emitFlares Q_ASSIGN( qfalse );
1976 Q_EXTERN qboolean debugSurfaces Q_ASSIGN( qfalse );
1977 Q_EXTERN qboolean debugInset Q_ASSIGN( qfalse );
1978 Q_EXTERN qboolean debugPortals Q_ASSIGN( qfalse );
1979 Q_EXTERN qboolean lightmapTriangleCheck Q_ASSIGN(qfalse);
1980 Q_EXTERN qboolean lightmapExtraVisClusterNudge Q_ASSIGN(qfalse);
1981 Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00001 );
1982 Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.01 );
1986 Q_EXTERN int numMapEntities Q_ASSIGN( 0 );
1988 Q_EXTERN int blockSize[ 3 ] /* should be the same as in radiant */
1992 = { 1024, 1024, 1024 };
1995 Q_EXTERN char name[ 1024 ];
1996 Q_EXTERN char source[ 1024 ];
1997 Q_EXTERN char outbase[ 32 ];
1999 Q_EXTERN int sampleSize; /* lightmap sample size in units */
2000 Q_EXTERN int minSampleSize; /* minimum sample size to use at all */
2001 Q_EXTERN int sampleScale; /* vortex: lightmap sample scale (ie quality)*/
2003 Q_EXTERN int mapEntityNum Q_ASSIGN( 0 );
2005 Q_EXTERN int entitySourceBrushes;
2007 Q_EXTERN plane_t *mapplanes Q_ASSIGN(NULL); /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
2008 Q_EXTERN int nummapplanes Q_ASSIGN(0); /* nummapplanes will always be even */
2009 Q_EXTERN int allocatedmapplanes Q_ASSIGN(0);
2010 Q_EXTERN int numMapPatches;
2011 Q_EXTERN vec3_t mapMins, mapMaxs;
2013 Q_EXTERN int defaultFogNum Q_ASSIGN( -1 ); /* ydnar: cleaner fog handling */
2014 Q_EXTERN int numMapFogs Q_ASSIGN( 0 );
2015 Q_EXTERN fog_t mapFogs[ MAX_MAP_FOGS ];
2017 Q_EXTERN entity_t *mapEnt;
2018 Q_EXTERN brush_t *buildBrush;
2019 Q_EXTERN int numActiveBrushes;
2020 Q_EXTERN int g_bBrushPrimit;
2022 Q_EXTERN int numStrippedLights Q_ASSIGN( 0 );
2026 Q_EXTERN mapDrawSurface_t *mapDrawSurfs Q_ASSIGN( NULL );
2027 Q_EXTERN int numMapDrawSurfs;
2029 Q_EXTERN int numSurfacesByType[ NUM_SURFACE_TYPES ];
2030 Q_EXTERN int numClearedSurfaces;
2031 Q_EXTERN int numStripSurfaces;
2032 Q_EXTERN int numFanSurfaces;
2033 Q_EXTERN int numMergedSurfaces;
2034 Q_EXTERN int numMergedVerts;
2036 Q_EXTERN int numRedundantIndexes;
2038 Q_EXTERN int numSurfaceModels Q_ASSIGN( 0 );
2040 Q_EXTERN byte debugColors[ 12 ][ 3 ]
2061 Q_EXTERN qboolean skyboxPresent Q_ASSIGN( qfalse );
2062 Q_EXTERN int skyboxArea Q_ASSIGN( -1 );
2063 Q_EXTERN m4x4_t skyboxTransform;
2067 /* -------------------------------------------------------------------------------
2069 vis global variables
2071 ------------------------------------------------------------------------------- */
2073 /* commandline arguments */
2074 Q_EXTERN qboolean fastvis;
2075 Q_EXTERN qboolean noPassageVis;
2076 Q_EXTERN qboolean passageVisOnly;
2077 Q_EXTERN qboolean mergevis;
2078 Q_EXTERN qboolean mergevisportals;
2079 Q_EXTERN qboolean nosort;
2080 Q_EXTERN qboolean saveprt;
2081 Q_EXTERN qboolean hint; /* ydnar */
2082 Q_EXTERN char inbase[ MAX_QPATH ];
2083 Q_EXTERN char globalCelShader[ MAX_QPATH ];
2086 Q_EXTERN int totalvis;
2088 Q_EXTERN float farPlaneDist; /* rr2do2, rf, mre, ydnar all contributed to this one... */
2090 Q_EXTERN int numportals;
2091 Q_EXTERN int portalclusters;
2093 Q_EXTERN vportal_t *portals;
2094 Q_EXTERN leaf_t *leafs;
2096 Q_EXTERN vportal_t *faces;
2097 Q_EXTERN leaf_t *faceleafs;
2099 Q_EXTERN int numfaces;
2101 Q_EXTERN int c_portaltest, c_portalpass, c_portalcheck;
2102 Q_EXTERN int c_portalskip, c_leafskip;
2103 Q_EXTERN int c_vistest, c_mighttest;
2104 Q_EXTERN int c_chains;
2106 Q_EXTERN byte *vismap, *vismap_p, *vismap_end;
2108 Q_EXTERN int testlevel;
2110 Q_EXTERN byte *uncompressed;
2112 Q_EXTERN int leafbytes, leaflongs;
2113 Q_EXTERN int portalbytes, portallongs;
2115 Q_EXTERN vportal_t *sorted_portals[ MAX_MAP_PORTALS * 2 ];
2119 /* -------------------------------------------------------------------------------
2121 light global variables
2123 ------------------------------------------------------------------------------- */
2125 /* commandline arguments */
2126 Q_EXTERN qboolean wolfLight Q_ASSIGN( qfalse );
2127 Q_EXTERN qboolean loMem Q_ASSIGN( qfalse );
2128 Q_EXTERN qboolean noStyles Q_ASSIGN( qfalse );
2129 Q_EXTERN qboolean keepLights Q_ASSIGN( qfalse );
2131 Q_EXTERN int sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
2132 Q_EXTERN int minSampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE );
2133 Q_EXTERN qboolean noVertexLighting Q_ASSIGN( qfalse );
2134 Q_EXTERN qboolean noGridLighting Q_ASSIGN( qfalse );
2136 Q_EXTERN qboolean noTrace Q_ASSIGN( qfalse );
2137 Q_EXTERN qboolean noSurfaces Q_ASSIGN( qfalse );
2138 Q_EXTERN qboolean patchShadows Q_ASSIGN( qfalse );
2139 Q_EXTERN qboolean cpmaHack Q_ASSIGN( qfalse );
2141 Q_EXTERN qboolean deluxemap Q_ASSIGN( qfalse );
2142 Q_EXTERN qboolean debugDeluxemap Q_ASSIGN( qfalse );
2143 Q_EXTERN int deluxemode Q_ASSIGN( 0 ); /* deluxemap format (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
2145 Q_EXTERN qboolean fast Q_ASSIGN( qfalse );
2146 Q_EXTERN qboolean faster Q_ASSIGN( qfalse );
2147 Q_EXTERN qboolean fastgrid Q_ASSIGN( qfalse );
2148 Q_EXTERN qboolean fastbounce Q_ASSIGN( qfalse );
2149 Q_EXTERN qboolean cheap Q_ASSIGN( qfalse );
2150 Q_EXTERN qboolean cheapgrid Q_ASSIGN( qfalse );
2151 Q_EXTERN int bounce Q_ASSIGN( 0 );
2152 Q_EXTERN qboolean bounceOnly Q_ASSIGN( qfalse );
2153 Q_EXTERN qboolean bouncing Q_ASSIGN( qfalse );
2154 Q_EXTERN qboolean bouncegrid Q_ASSIGN( qfalse );
2155 Q_EXTERN qboolean normalmap Q_ASSIGN( qfalse );
2156 Q_EXTERN qboolean trisoup Q_ASSIGN( qfalse );
2157 Q_EXTERN qboolean shade Q_ASSIGN( qfalse );
2158 Q_EXTERN float shadeAngleDegrees Q_ASSIGN( 0.0f );
2159 Q_EXTERN int superSample Q_ASSIGN( 0 );
2160 Q_EXTERN int lightSamples Q_ASSIGN( 1 );
2161 Q_EXTERN qboolean filter Q_ASSIGN( qfalse );
2162 Q_EXTERN qboolean dark Q_ASSIGN( qfalse );
2163 Q_EXTERN qboolean sunOnly Q_ASSIGN( qfalse );
2164 Q_EXTERN int approximateTolerance Q_ASSIGN( 0 );
2165 Q_EXTERN qboolean noCollapse Q_ASSIGN( qfalse );
2166 Q_EXTERN qboolean exportLightmaps Q_ASSIGN( qfalse );
2167 Q_EXTERN qboolean externalLightmaps Q_ASSIGN( qfalse );
2168 Q_EXTERN int lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
2169 Q_EXTERN char * lmCustomDir Q_ASSIGN( NULL );
2171 Q_EXTERN qboolean dirty Q_ASSIGN( qfalse );
2172 Q_EXTERN qboolean dirtDebug Q_ASSIGN( qfalse );
2173 Q_EXTERN int dirtMode Q_ASSIGN( 0 );
2174 Q_EXTERN float dirtDepth Q_ASSIGN( 128.0f );
2175 Q_EXTERN float dirtScale Q_ASSIGN( 1.0f );
2176 Q_EXTERN float dirtGain Q_ASSIGN( 1.0f );
2178 /* 27: floodlighting */
2179 Q_EXTERN qboolean debugnormals Q_ASSIGN( qfalse );
2180 Q_EXTERN qboolean floodlighty Q_ASSIGN( qfalse );
2181 Q_EXTERN qboolean floodlight_lowquality Q_ASSIGN( qfalse );
2182 Q_EXTERN vec3_t floodlightRGB;
2183 Q_EXTERN float floodlightIntensity Q_ASSIGN( 512.0f );
2184 Q_EXTERN float floodlightDistance Q_ASSIGN( 1024.0f );
2186 Q_EXTERN qboolean dump Q_ASSIGN( qfalse );
2187 Q_EXTERN qboolean debug Q_ASSIGN( qfalse );
2188 Q_EXTERN qboolean debugUnused Q_ASSIGN( qfalse );
2189 Q_EXTERN qboolean debugAxis Q_ASSIGN( qfalse );
2190 Q_EXTERN qboolean debugCluster Q_ASSIGN( qfalse );
2191 Q_EXTERN qboolean debugOrigin Q_ASSIGN( qfalse );
2192 Q_EXTERN qboolean lightmapBorder Q_ASSIGN( qfalse );
2194 /* longest distance across the map */
2195 Q_EXTERN float maxMapDistance Q_ASSIGN( 0 );
2197 /* for run time tweaking of light sources */
2198 Q_EXTERN float pointScale Q_ASSIGN( 7500.0f );
2199 Q_EXTERN float areaScale Q_ASSIGN( 0.25f );
2200 Q_EXTERN float skyScale Q_ASSIGN( 1.0f );
2201 Q_EXTERN float bounceScale Q_ASSIGN( 0.25f );
2203 /* vortex: gridscale and gridambientscale */
2204 Q_EXTERN float gridScale Q_ASSIGN( 1.0f );
2205 Q_EXTERN float gridAmbientScale Q_ASSIGN( 1.0f );
2207 /* ydnar: lightmap gamma/compensation */
2208 Q_EXTERN float lightmapGamma Q_ASSIGN( 1.0f );
2209 Q_EXTERN float lightmapExposure Q_ASSIGN( 1.0f );
2210 Q_EXTERN float lightmapCompensate Q_ASSIGN( 1.0f );
2212 /* ydnar: for runtime tweaking of falloff tolerance */
2213 Q_EXTERN float falloffTolerance Q_ASSIGN( 1.0f );
2214 Q_EXTERN qboolean exactPointToPolygon Q_ASSIGN( qtrue );
2215 Q_EXTERN float formFactorValueScale Q_ASSIGN( 3.0f );
2216 Q_EXTERN float linearScale Q_ASSIGN( 1.0f / 8000.0f );
2218 // for .ase conversion
2219 Q_EXTERN qboolean shadersAsBitmap Q_ASSIGN( qfalse );
2221 Q_EXTERN light_t *lights;
2222 Q_EXTERN int numPointLights;
2223 Q_EXTERN int numSpotLights;
2224 Q_EXTERN int numSunLights;
2225 Q_EXTERN int numAreaLights;
2227 /* ydnar: for luxel placement */
2228 Q_EXTERN int numSurfaceClusters, maxSurfaceClusters;
2229 Q_EXTERN int *surfaceClusters;
2231 /* ydnar: for radiosity */
2232 Q_EXTERN int numDiffuseLights;
2233 Q_EXTERN int numBrushDiffuseLights;
2234 Q_EXTERN int numTriangleDiffuseLights;
2235 Q_EXTERN int numPatchDiffuseLights;
2237 /* ydnar: general purpose extra copy of drawvert list */
2238 Q_EXTERN bspDrawVert_t *yDrawVerts;
2240 /* ydnar: for tracing statistics */
2241 Q_EXTERN int minSurfacesTested;
2242 Q_EXTERN int maxSurfacesTested;
2243 Q_EXTERN int totalSurfacesTested;
2244 Q_EXTERN int totalTraces;
2246 Q_EXTERN FILE *dumpFile;
2248 Q_EXTERN int c_visible, c_occluded;
2249 Q_EXTERN int c_subsampled; /* ydnar */
2251 Q_EXTERN int defaultLightSubdivide Q_ASSIGN( 999 );
2253 Q_EXTERN vec3_t ambientColor;
2254 Q_EXTERN vec3_t minLight, minVertexLight, minGridLight;
2256 Q_EXTERN int *entitySurface;
2257 Q_EXTERN vec3_t *surfaceOrigin;
2259 Q_EXTERN vec3_t sunDirection;
2260 Q_EXTERN vec3_t sunLight;
2263 Q_EXTERN int c_totalTrace;
2264 Q_EXTERN int c_cullTrace, c_testTrace;
2265 Q_EXTERN int c_testFacets;
2267 /* ydnar: light optimization */
2268 Q_EXTERN float subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
2270 Q_EXTERN int numOpaqueBrushes, maxOpaqueBrush;
2271 Q_EXTERN byte *opaqueBrushes;
2273 Q_EXTERN int numLights;
2274 Q_EXTERN int numCulledLights;
2276 Q_EXTERN int gridBoundsCulled;
2277 Q_EXTERN int gridEnvelopeCulled;
2279 Q_EXTERN int lightsBoundsCulled;
2280 Q_EXTERN int lightsEnvelopeCulled;
2281 Q_EXTERN int lightsPlaneCulled;
2282 Q_EXTERN int lightsClusterCulled;
2284 /* ydnar: radiosity */
2285 Q_EXTERN float diffuseSubdivide Q_ASSIGN( 256.0f );
2286 Q_EXTERN float minDiffuseSubdivide Q_ASSIGN( 64.0f );
2287 Q_EXTERN int numDiffuseSurfaces Q_ASSIGN( 0 );
2289 /* ydnar: list of surface information necessary for lightmap calculation */
2290 Q_EXTERN surfaceInfo_t *surfaceInfos Q_ASSIGN( NULL );
2292 /* ydnar: sorted list of surfaces */
2293 Q_EXTERN int *sortSurfaces Q_ASSIGN( NULL );
2295 /* clumps of surfaces that share a raw lightmap */
2296 Q_EXTERN int numLightSurfaces Q_ASSIGN( 0 );
2297 Q_EXTERN int *lightSurfaces Q_ASSIGN( NULL );
2300 Q_EXTERN int numRawSuperLuxels Q_ASSIGN( 0 );
2301 Q_EXTERN int numRawLightmaps Q_ASSIGN( 0 );
2302 Q_EXTERN rawLightmap_t *rawLightmaps Q_ASSIGN( NULL );
2303 Q_EXTERN int *sortLightmaps Q_ASSIGN( NULL );
2306 Q_EXTERN float *vertexLuxels[ MAX_LIGHTMAPS ];
2307 Q_EXTERN float *radVertexLuxels[ MAX_LIGHTMAPS ];
2310 Q_EXTERN int numLightmapShaders Q_ASSIGN( 0 );
2311 Q_EXTERN int numSolidLightmaps Q_ASSIGN( 0 );
2312 Q_EXTERN int numOutLightmaps Q_ASSIGN( 0 );
2313 Q_EXTERN int numBSPLightmaps Q_ASSIGN( 0 );
2314 Q_EXTERN int numExtLightmaps Q_ASSIGN( 0 );
2315 Q_EXTERN outLightmap_t *outLightmaps Q_ASSIGN( NULL );
2317 /* vortex: per surface floodlight statictics */
2318 Q_EXTERN int numSurfacesFloodlighten Q_ASSIGN( 0 );
2321 Q_EXTERN int numRawGridPoints Q_ASSIGN( 0 );
2322 Q_EXTERN rawGridPoint_t *rawGridPoints Q_ASSIGN( NULL );
2324 Q_EXTERN int numSurfsVertexLit Q_ASSIGN( 0 );
2325 Q_EXTERN int numSurfsVertexForced Q_ASSIGN( 0 );
2326 Q_EXTERN int numSurfsVertexApproximated Q_ASSIGN( 0 );
2327 Q_EXTERN int numSurfsLightmapped Q_ASSIGN( 0 );
2328 Q_EXTERN int numPlanarsLightmapped Q_ASSIGN( 0 );
2329 Q_EXTERN int numNonPlanarsLightmapped Q_ASSIGN( 0 );
2330 Q_EXTERN int numPatchesLightmapped Q_ASSIGN( 0 );
2331 Q_EXTERN int numPlanarPatchesLightmapped Q_ASSIGN( 0 );
2333 Q_EXTERN int numLuxels Q_ASSIGN( 0 );
2334 Q_EXTERN int numLuxelsMapped Q_ASSIGN( 0 );
2335 Q_EXTERN int numLuxelsOccluded Q_ASSIGN( 0 );
2336 Q_EXTERN int numLuxelsIlluminated Q_ASSIGN( 0 );
2337 Q_EXTERN int numVertsIlluminated Q_ASSIGN( 0 );
2340 Q_EXTERN vec3_t gridMins;
2341 Q_EXTERN int gridBounds[ 3 ];
2342 Q_EXTERN vec3_t gridSize
2351 /* -------------------------------------------------------------------------------
2353 abstracted bsp globals
2355 ------------------------------------------------------------------------------- */
2357 Q_EXTERN int numEntities Q_ASSIGN( 0 );
2358 Q_EXTERN int numBSPEntities Q_ASSIGN( 0 );
2359 Q_EXTERN entity_t entities[ MAX_MAP_ENTITIES ];
2361 Q_EXTERN int numBSPModels Q_ASSIGN( 0 );
2362 Q_EXTERN int allocatedBSPModels Q_ASSIGN( 0 );
2363 Q_EXTERN bspModel_t* bspModels Q_ASSIGN(NULL);
2365 Q_EXTERN int numBSPShaders Q_ASSIGN( 0 );
2366 Q_EXTERN int allocatedBSPShaders Q_ASSIGN( 0 );
2367 Q_EXTERN bspShader_t* bspShaders Q_ASSIGN(0);
2369 Q_EXTERN int bspEntDataSize Q_ASSIGN( 0 );
2370 Q_EXTERN char bspEntData[ MAX_MAP_ENTSTRING ];
2372 Q_EXTERN int numBSPLeafs Q_ASSIGN( 0 );
2373 Q_EXTERN bspLeaf_t bspLeafs[ MAX_MAP_LEAFS ];
2375 Q_EXTERN int numBSPPlanes Q_ASSIGN( 0 );
2376 Q_EXTERN int allocatedBSPPlanes Q_ASSIGN(0);
2377 Q_EXTERN bspPlane_t *bspPlanes;
2379 Q_EXTERN int numBSPNodes Q_ASSIGN( 0 );
2380 Q_EXTERN int allocatedBSPNodes Q_ASSIGN( 0 );
2381 Q_EXTERN bspNode_t* bspNodes Q_ASSIGN(NULL);
2383 Q_EXTERN int numBSPLeafSurfaces Q_ASSIGN( 0 );
2384 Q_EXTERN int allocatedBSPLeafSurfaces Q_ASSIGN( 0 );
2385 Q_EXTERN int* bspLeafSurfaces Q_ASSIGN(NULL);
2387 Q_EXTERN int numBSPLeafBrushes Q_ASSIGN( 0 );
2388 Q_EXTERN int allocatedBSPLeafBrushes Q_ASSIGN( 0 );
2389 Q_EXTERN int* bspLeafBrushes Q_ASSIGN(NULL);
2391 Q_EXTERN int numBSPBrushes Q_ASSIGN( 0 );
2392 Q_EXTERN int allocatedBSPBrushes Q_ASSIGN( 0 );
2393 Q_EXTERN bspBrush_t* bspBrushes Q_ASSIGN(NULL);
2395 Q_EXTERN int numBSPBrushSides Q_ASSIGN( 0 );
2396 Q_EXTERN int allocatedBSPBrushSides Q_ASSIGN( 0 );
2397 Q_EXTERN bspBrushSide_t* bspBrushSides Q_ASSIGN(NULL);
2399 Q_EXTERN int numBSPLightBytes Q_ASSIGN( 0 );
2400 Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
2402 //% Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2403 //% Q_EXTERN byte *bspGridPoints Q_ASSIGN( NULL );
2405 Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2406 Q_EXTERN bspGridPoint_t *bspGridPoints Q_ASSIGN( NULL );
2408 Q_EXTERN int numBSPVisBytes Q_ASSIGN( 0 );
2409 Q_EXTERN byte bspVisBytes[ MAX_MAP_VISIBILITY ];
2411 Q_EXTERN int numBSPDrawVerts Q_ASSIGN( 0 );
2412 Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
2414 Q_EXTERN int numBSPDrawIndexes Q_ASSIGN( 0 );
2415 Q_EXTERN int bspDrawIndexes[ MAX_MAP_DRAW_INDEXES ];
2417 Q_EXTERN int numBSPDrawSurfaces Q_ASSIGN( 0 );
2418 Q_EXTERN bspDrawSurface_t *bspDrawSurfaces Q_ASSIGN( NULL );
2420 Q_EXTERN int numBSPFogs Q_ASSIGN( 0 );
2421 Q_EXTERN bspFog_t bspFogs[ MAX_MAP_FOGS ];
2423 Q_EXTERN int numBSPAds Q_ASSIGN( 0 );
2424 Q_EXTERN bspAdvertisement_t bspAds[ MAX_MAP_ADVERTISEMENTS ];
2426 #define AUTOEXPAND_BY_REALLOC(ptr, reqitem, allocated, def) \
2429 if(reqitem >= allocated) \
2431 if(allocated == 0) \
2433 while(reqitem >= allocated && allocated) \
2435 if(!allocated || allocated > 2147483647 / sizeof(*ptr)) \
2437 Error(#ptr " over 2 GB"); \
2439 ptr = realloc(ptr, sizeof(*ptr) * allocated); \
2441 Error(#ptr " out of memory"); \
2446 #define AUTOEXPAND_BY_REALLOC_BSP(suffix, def) AUTOEXPAND_BY_REALLOC(bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def)