1 /* -------------------------------------------------------------------------------
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
6 This file is part of GtkRadiant.
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 ----------------------------------------------------------------------------------
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
27 ------------------------------------------------------------------------------- */
39 #error no Q3MAP_VERSION defined
41 #define Q3MAP_MOTD "Your map saw the pretty lights from q3map2's BFG"
46 /* -------------------------------------------------------------------------------
50 ------------------------------------------------------------------------------- */
52 /* platform-specific */
53 #if defined( __linux__ ) || defined( __APPLE__ )
69 #include "version.h" /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
76 #include "picomodel.h"
86 #include "radiant_jpeglib.h"
91 /* -------------------------------------------------------------------------------
95 ------------------------------------------------------------------------------- */
97 #define MAC_STATIC_HACK 0
98 #if defined( __APPLE__ ) && MAC_STATIC_HACK
99 #define MAC_STATIC static
106 #define Q_stricmp stricmp
107 #define Q_strncasecmp strnicmp
109 #define Q_stricmp strcasecmp
110 #define Q_strncasecmp strncasecmp
115 #define VectorMA( a, s, b, c ) ((c)[ 0 ] = (a)[ 0 ] + (s) * (b)[ 0 ], (c)[ 1 ] = (a)[ 1 ] + (s) * (b)[ 1 ], (c)[ 2 ] = (a)[ 2 ] + (s) * (b)[ 2 ])
119 /* -------------------------------------------------------------------------------
123 ------------------------------------------------------------------------------- */
125 /* temporary hacks and tests (please keep off in SVN to prevent anyone's legacy map from screwing up) */
126 /* 2011-01-10 TTimo says we should turn these on in SVN, so turning on now */
127 #define Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES 1
128 #define Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX 1
129 #define Q3MAP2_EXPERIMENTAL_SNAP_PLANE_FIX 1
134 #define MAX_IMAGES 512
135 #define DEFAULT_IMAGE "*default"
137 #define MAX_MODELS 512
139 #define DEF_BACKSPLASH_FRACTION 0.05f /* 5% backsplash by default */
140 #define DEF_BACKSPLASH_DISTANCE 23
142 #define DEF_RADIOSITY_BOUNCE 1.0f /* ydnar: default to 100% re-emitted light */
144 #define MAX_SHADER_INFO 8192
145 #define MAX_CUST_SURFACEPARMS 64
147 #define SHADER_MAX_VERTEXES 1000
148 #define SHADER_MAX_INDEXES (6 * SHADER_MAX_VERTEXES)
150 #define MAX_JITTERS 256
153 /* epair parsing (note case-sensitivity directive) */
154 #define CASE_INSENSITIVE_EPAIRS 1
156 #if CASE_INSENSITIVE_EPAIRS
157 #define EPAIR_STRCMP Q_stricmp
159 #define EPAIR_STRCMP strcmp
163 /* ydnar: compiler flags, because games have widely varying content/surface flags */
164 #define C_SOLID 0x00000001
165 #define C_TRANSLUCENT 0x00000002
166 #define C_STRUCTURAL 0x00000004
167 #define C_HINT 0x00000008
168 #define C_NODRAW 0x00000010
169 #define C_LIGHTGRID 0x00000020
170 #define C_ALPHASHADOW 0x00000040
171 #define C_LIGHTFILTER 0x00000080
172 #define C_VERTEXLIT 0x00000100
173 #define C_LIQUID 0x00000200
174 #define C_FOG 0x00000400
175 #define C_SKY 0x00000800
176 #define C_ORIGIN 0x00001000
177 #define C_AREAPORTAL 0x00002000
178 #define C_ANTIPORTAL 0x00004000 /* like hint, but doesn't generate portals */
179 #define C_SKIP 0x00008000 /* like hint, but skips this face (doesn't split bsp) */
180 #define C_NOMARKS 0x00010000 /* no decals */
181 #define C_DETAIL 0x08000000 /* THIS MUST BE THE SAME AS IN RADIANT! */
185 #define WORLDSPAWN_CAST_SHADOWS 1
186 #define WORLDSPAWN_RECV_SHADOWS 1
187 #define ENTITY_CAST_SHADOWS 0
188 #define ENTITY_RECV_SHADOWS 1
192 #define MAX_PATCH_SIZE 32
193 #define MAX_BRUSH_SIDES 1024
194 #define MAX_BUILD_SIDES 1024
196 #define MAX_EXPANDED_AXIS 128
198 #define CLIP_EPSILON 0.1f
199 #define PLANESIDE_EPSILON 0.001f
200 #define PLANENUM_LEAF -1
202 #define HINT_PRIORITY 1000 /* ydnar: force hint splits first and antiportal/areaportal splits last */
203 #define ANTIPORTAL_PRIORITY -1000
204 #define AREAPORTAL_PRIORITY -1000
205 #define DETAIL_PRIORITY -3000
207 #define PSIDE_FRONT 1
209 #define PSIDE_BOTH (PSIDE_FRONT | PSIDE_BACK)
210 #define PSIDE_FACING 4
212 #define BPRIMIT_UNDEFINED 0
213 #define BPRIMIT_OLDBRUSHES 1
214 #define BPRIMIT_NEWBRUSHES 2
218 #define VIS_HEADER_SIZE 8
220 #define SEPERATORCACHE /* seperator caching helps a bit */
222 #define PORTALFILE "PRT1"
224 #define MAX_PORTALS 0x20000 /* same as MAX_MAP_PORTALS */
225 #define MAX_SEPERATORS MAX_POINTS_ON_WINDING
226 #define MAX_POINTS_ON_FIXED_WINDING 24 /* ydnar: increased this from 12 at the expense of more memory */
227 #define MAX_PORTALS_ON_LEAF 1024
236 #define LIGHT_ATTEN_LINEAR 1
237 #define LIGHT_ATTEN_ANGLE 2
238 #define LIGHT_ATTEN_DISTANCE 4
239 #define LIGHT_TWOSIDED 8
240 #define LIGHT_GRID 16
241 #define LIGHT_SURFACES 32
242 #define LIGHT_DARK 64 /* probably never use this */
243 #define LIGHT_FAST 256
244 #define LIGHT_FAST_TEMP 512
245 #define LIGHT_FAST_ACTUAL (LIGHT_FAST | LIGHT_FAST_TEMP)
246 #define LIGHT_NEGATIVE 1024
247 #define LIGHT_UNNORMALIZED 2048 /* vortex: do not normalize _color */
249 #define LIGHT_SUN_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES)
250 #define LIGHT_AREA_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES) /* q3a and wolf are the same */
251 #define LIGHT_Q3A_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
252 #define LIGHT_WOLF_DEFAULT (LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
254 #define MAX_TRACE_TEST_NODES 256
255 #define DEFAULT_INHIBIT_RADIUS 1.5f
257 #define LUXEL_EPSILON 0.125f
258 #define VERTEX_EPSILON -0.125f
259 #define GRID_EPSILON 0.0f
261 #define DEFAULT_LIGHTMAP_SAMPLE_SIZE 16
262 #define DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE 0
263 #define DEFAULT_LIGHTMAP_SAMPLE_OFFSET 1.0f
264 #define DEFAULT_SUBDIVIDE_THRESHOLD 1.0f
266 #define EXTRA_SCALE 2 /* -extrawide = -super 2 */
267 #define EXTRAWIDE_SCALE 2 /* -extrawide = -super 2 -filter */
269 #define CLUSTER_UNMAPPED -1
270 #define CLUSTER_OCCLUDED -2
271 #define CLUSTER_FLOODED -3
273 #define VERTEX_LUXEL_SIZE 3
274 #define BSP_LUXEL_SIZE 3
275 #define RAD_LUXEL_SIZE 3
276 #define SUPER_LUXEL_SIZE 4
277 #define SUPER_FLAG_SIZE 4
278 #define FLAG_FORCE_SUBSAMPLING 1
279 #define FLAG_ALREADY_SUBSAMPLED 2
280 #define SUPER_ORIGIN_SIZE 3
281 #define SUPER_NORMAL_SIZE 4
282 #define SUPER_DELUXEL_SIZE 3
283 #define BSP_DELUXEL_SIZE 3
284 #define SUPER_FLOODLIGHT_SIZE 4
286 #define VERTEX_LUXEL( s, v ) (vertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
287 #define RAD_VERTEX_LUXEL( s, v )(radVertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
288 #define BSP_LUXEL( s, x, y ) (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
289 #define RAD_LUXEL( s, x, y ) (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
290 #define SUPER_LUXEL( s, x, y ) (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
291 #define SUPER_FLAG( x, y ) (lm->superFlags + ((((y) * lm->sw) + (x)) * SUPER_FLAG_SIZE))
292 #define SUPER_DELUXEL( x, y ) (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
293 #define BSP_DELUXEL( x, y ) (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
294 #define SUPER_CLUSTER( x, y ) (lm->superClusters + (((y) * lm->sw) + (x)))
295 #define SUPER_ORIGIN( x, y ) (lm->superOrigins + ((((y) * lm->sw) + (x)) * SUPER_ORIGIN_SIZE))
296 #define SUPER_NORMAL( x, y ) (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE))
297 #define SUPER_DIRT( x, y ) (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE) + 3) /* stash dirtyness in normal[ 3 ] */
298 #define SUPER_FLOODLIGHT( x, y ) (lm->superFloodLight + ((((y) * lm->sw) + (x)) * SUPER_FLOODLIGHT_SIZE) )
302 /* -------------------------------------------------------------------------------
306 ------------------------------------------------------------------------------- */
308 #define EXTERNAL_LIGHTMAP "lm_%04d.tga"
310 #define MAX_LIGHTMAPS 4 /* RBSP */
311 #define MAX_LIGHT_STYLES 64
312 #define MAX_SWITCHED_LIGHTS 32
313 #define LS_NORMAL 0x00
314 #define LS_UNUSED 0xFE
317 #define MAX_LIGHTMAP_SHADERS 256
319 /* ok to increase these at the expense of more memory */
320 #define MAX_MAP_AREAS 0x100 /* MAX_MAP_AREA_BYTES in q_shared must match! */
321 #define MAX_MAP_FOGS 30 //& 0x100 /* RBSP (32 - world fog - goggles) */
322 #define MAX_MAP_LEAFS 0x20000
323 #define MAX_MAP_PORTALS 0x20000
324 #define MAX_MAP_LIGHTING 0x800000
325 #define MAX_MAP_LIGHTGRID 0x100000 //% 0x800000 /* ydnar: set to points, not bytes */
326 #define MAX_MAP_VISCLUSTERS 0x4000 // <= MAX_MAP_LEAFS
327 #define MAX_MAP_VISIBILITY (VIS_HEADER_SIZE + MAX_MAP_VISCLUSTERS * (((MAX_MAP_VISCLUSTERS + 63) & ~63) >> 3))
329 #define MAX_MAP_DRAW_SURFS 0x20000
330 #define MAX_MAP_DRAW_INDEXES 0x80000
332 #define MAX_MAP_ADVERTISEMENTS 30
334 /* key / value pair sizes in the entities lump */
336 #define MAX_VALUE 1024
338 /* the editor uses these predefined yaw angles to orient entities up or down */
340 #define ANGLE_DOWN -2
342 #define LIGHTMAP_WIDTH 128
343 #define LIGHTMAP_HEIGHT 128
345 #define MIN_WORLD_COORD (-65536)
346 #define MAX_WORLD_COORD (65536)
347 #define WORLD_SIZE (MAX_WORLD_COORD - MIN_WORLD_COORD)
350 typedef void (*bspFunc)( const char * );
365 bspLump_t lumps[ 100 ]; /* theoretical maximum # of bsp lumps */
372 float mins[ 3 ], maxs[ 3 ];
373 int firstBSPSurface, numBSPSurfaces;
374 int firstBSPBrush, numBSPBrushes;
381 char shader[ MAX_QPATH ];
388 /* planes x^1 is allways the opposite of plane x */
401 int children[ 2 ]; /* negative numbers are -(leafs+1), not nodes */
402 int mins[ 3 ]; /* for frustom culling */
410 int cluster; /* -1 = opaque cluster (do I still store these?) */
413 int mins[ 3 ]; /* for frustum culling */
416 int firstBSPLeafSurface;
417 int numBSPLeafSurfaces;
419 int firstBSPLeafBrush;
420 int numBSPLeafBrushes;
427 int planeNum; /* positive plane side faces out of the leaf */
429 int surfaceNum; /* RBSP */
438 int shaderNum; /* the shader that determines the content flags */
445 char shader[ MAX_QPATH ];
447 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
456 float lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
458 byte color[ MAX_LIGHTMAPS ][ 4 ]; /* RBSP */
475 typedef struct bspGridPoint_s
477 byte ambient[ MAX_LIGHTMAPS ][ 3 ];
478 byte directed[ MAX_LIGHTMAPS ][ 3 ];
479 byte styles[ MAX_LIGHTMAPS ];
497 byte lightmapStyles[ MAX_LIGHTMAPS ]; /* RBSP */
498 byte vertexStyles[ MAX_LIGHTMAPS ]; /* RBSP */
499 int lightmapNum[ MAX_LIGHTMAPS ]; /* RBSP */
500 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
501 int lightmapWidth, lightmapHeight;
503 vec3_t lightmapOrigin;
504 vec3_t lightmapVecs[ 3 ]; /* on patches, [ 0 ] and [ 1 ] are lodbounds */
517 char model[ MAX_QPATH ];
518 } bspAdvertisement_t;
521 /* -------------------------------------------------------------------------------
525 ------------------------------------------------------------------------------- */
527 /* ydnar: for smaller structs */
528 typedef unsigned char qb_t;
531 /* ydnar: for q3map_tcMod */
532 typedef float tcMod_t[ 3 ][ 3 ];
535 /* ydnar: for multiple game support */
536 typedef struct surfaceParm_s
539 int contentFlags, contentFlagsClear;
540 int surfaceFlags, surfaceFlagsClear;
541 int compileFlags, compileFlagsClear;
553 typedef struct game_s
555 char *arg; /* -game matches this */
556 char *gamePath; /* main game data dir */
557 char *homeBasePath; /* home sub-dir on unix */
558 char *magic; /* magic word for figuring out base path */
559 char *shaderPath; /* shader directory */
560 int maxLMSurfaceVerts; /* default maximum meta surface verts */
561 int maxSurfaceVerts; /* default maximum surface verts */
562 int maxSurfaceIndexes; /* default maximum surface indexes (tris * 3) */
563 qboolean emitFlares; /* when true, emit flare surfaces */
564 char *flareShader; /* default flare shader (MUST BE SET) */
565 qboolean wolfLight; /* when true, lights work like wolf q3map */
566 int lightmapSize; /* bsp lightmap width/height */
567 float lightmapGamma; /* default lightmap gamma */
568 qboolean lightmapsRGB; /* default lightmap sRGB mode */
569 qboolean texturesRGB; /* default texture sRGB mode */
570 float lightmapExposure; /* default lightmap exposure */
571 float lightmapCompensate; /* default lightmap compensate value */
572 float gridScale; /* vortex: default lightgrid scale (affects both directional and ambient spectres) */
573 float gridAmbientScale; /* vortex: default lightgrid ambient spectre scale */
574 qboolean lightAngleHL; /* jal: use half-lambert curve for light angle attenuation */
575 qboolean noStyles; /* use lightstyles hack or not */
576 qboolean keepLights; /* keep light entities on bsp */
577 int patchSubdivisions; /* default patch subdivisions tolerance */
578 qboolean patchShadows; /* patch casting enabled */
579 qboolean deluxeMap; /* compile deluxemaps */
580 int deluxeMode; /* deluxemap mode (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
581 int miniMapSize; /* minimap size */
582 float miniMapSharpen; /* minimap sharpening coefficient */
583 float miniMapBorder; /* minimap border amount */
584 qboolean miniMapKeepAspect; /* minimap keep aspect ratio by letterboxing */
585 miniMapMode_t miniMapMode; /* minimap mode */
586 char *miniMapNameFormat; /* minimap name format */
587 char *bspIdent; /* 4-letter bsp file prefix */
588 int bspVersion; /* bsp version to use */
589 qboolean lumpSwap; /* cod-style len/ofs order */
590 bspFunc load, write; /* load/write function pointers */
591 surfaceParm_t surfaceParms[ 128 ]; /* surfaceparm array */
596 typedef struct image_s
598 char *name, *filename;
609 vec3_t direction, color;
610 float photons, deviance, filterRadius;
611 int numSamples, style;
616 typedef struct surfaceModel_s
618 struct surfaceModel_s *next;
619 char model[ MAX_QPATH ];
621 float minScale, maxScale;
622 float minAngle, maxAngle;
628 /* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
629 typedef struct foliage_s
631 struct foliage_s *next;
632 char model[ MAX_QPATH ];
633 float scale, density, odds;
634 qboolean inverseAlpha;
638 typedef struct foliageInstance_s
645 typedef struct remap_s
647 struct remap_s *next;
649 char to[ MAX_QPATH ];
653 typedef struct skinfile_s
655 struct skinfile_s *next;
657 char to[ MAX_QPATH ];
662 /* wingdi.h hack, it's the same: 0 */
673 CM_COLOR_DOT_PRODUCT,
674 CM_ALPHA_DOT_PRODUCT,
675 CM_COLOR_DOT_PRODUCT_SCALE,
676 CM_ALPHA_DOT_PRODUCT_SCALE,
677 CM_COLOR_DOT_PRODUCT_2,
678 CM_ALPHA_DOT_PRODUCT_2,
679 CM_COLOR_DOT_PRODUCT_2_SCALE,
680 CM_ALPHA_DOT_PRODUCT_2_SCALE
685 typedef struct colorMod_s
687 struct colorMod_s *next;
704 typedef struct shaderInfo_s
706 char shader[ MAX_QPATH ];
710 float value; /* light value */
712 char *flareShader; /* for light flares */
713 char *damageShader; /* ydnar: sof2 damage shader name */
714 char *backShader; /* for surfaces that generate different front and back passes */
715 char *cloneShader; /* ydnar: for cloning of a surface */
716 char *remapShader; /* ydnar: remap a shader in final stage */
717 char *deprecateShader; /* vortex: shader is deprecated and replaced by this on use */
719 surfaceModel_t *surfaceModel; /* ydnar: for distribution of models */
720 foliage_t *foliage; /* ydnar/splash damage: wolf et foliage */
722 float subdivisions; /* from a "tesssize xxx" */
723 float backsplashFraction; /* floating point value, usually 0.05 */
724 float backsplashDistance; /* default 16 */
725 float lightSubdivide; /* default 999 */
726 float lightFilterRadius; /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
728 int lightmapSampleSize; /* lightmap sample size */
729 float lightmapSampleOffset; /* ydnar: lightmap sample offset (default: 1.0) */
731 float bounceScale; /* ydnar: radiosity re-emission [0,1.0+] */
732 float offset; /* ydnar: offset in units */
733 float shadeAngleDegrees; /* ydnar: breaking angle for smooth shading (degrees) */
735 vec3_t mins, maxs; /* ydnar: for particle studio vertexDeform move support */
737 qb_t legacyTerrain; /* ydnar: enable legacy terrain crutches */
738 qb_t indexed; /* ydnar: attempt to use indexmap (terrain alphamap style) */
739 qb_t forceMeta; /* ydnar: force metasurface path */
740 qb_t noClip; /* ydnar: don't clip into bsp, preserve original face winding */
741 qb_t noFast; /* ydnar: supress fast lighting for surfaces with this shader */
742 qb_t invert; /* ydnar: reverse facing */
743 qb_t nonplanar; /* ydnar: for nonplanar meta surface merging */
744 qb_t tcGen; /* ydnar: has explicit texcoord generation */
745 vec3_t vecs[ 2 ]; /* ydnar: explicit texture vectors for [0,1] texture space */
746 tcMod_t mod; /* ydnar: q3map_tcMod matrix for djbob :) */
747 vec3_t lightmapAxis; /* ydnar: explicit lightmap axis projection */
748 colorMod_t *colorMod; /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
750 int furNumLayers; /* ydnar: number of fur layers */
751 float furOffset; /* ydnar: offset of each layer */
752 float furFade; /* ydnar: alpha fade amount per layer */
754 qb_t splotchFix; /* ydnar: filter splotches on lightmaps */
756 qb_t hasPasses; /* false if the shader doesn't define any rendering passes */
757 qb_t globalTexture; /* don't normalize texture repeats */
758 qb_t twoSided; /* cull none */
759 qb_t autosprite; /* autosprite shaders will become point lights instead of area lights */
760 qb_t polygonOffset; /* ydnar: don't face cull this or against this */
761 qb_t patchShadows; /* have patches casting shadows when using -light for this surface */
762 qb_t vertexShadows; /* shadows will be casted at this surface even when vertex lit */
763 qb_t forceSunlight; /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
764 qb_t notjunc; /* don't use this surface for tjunction fixing */
765 qb_t fogParms; /* ydnar: has fogparms */
766 qb_t noFog; /* ydnar: supress fogging */
767 qb_t clipModel; /* ydnar: solid model hack */
768 qb_t noVertexLight; /* ydnar: leave vertex color alone */
769 qb_t noDirty; /* jal: do not apply the dirty pass to this surface */
771 byte styleMarker; /* ydnar: light styles hack */
773 float vertexScale; /* vertex light scale */
775 char skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
777 char editorImagePath[ MAX_QPATH ]; /* use this image to generate texture coordinates */
778 char lightImagePath[ MAX_QPATH ]; /* use this image to generate color / averageColor */
779 char normalImagePath[ MAX_QPATH ]; /* ydnar: normalmap image for bumpmapping */
781 implicitMap_t implicitMap; /* ydnar: enemy territory implicit shaders */
782 char implicitImagePath[ MAX_QPATH ];
784 image_t *shaderImage;
786 image_t *normalImage;
788 float skyLightValue; /* ydnar */
789 int skyLightIterations; /* ydnar */
790 sun_t *sun; /* ydnar */
792 vec3_t color; /* normalized color */
796 /* vortex: per-surface floodlight */
797 float floodlightDirectionScale;
798 vec3_t floodlightRGB;
799 float floodlightIntensity;
800 float floodlightDistance;
802 qb_t lmMergable; /* ydnar */
803 int lmCustomWidth, lmCustomHeight; /* ydnar */
804 float lmBrightness; /* ydnar */
805 float lmFilterRadius; /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
807 int shaderWidth, shaderHeight; /* ydnar */
810 vec3_t fogDir; /* ydnar */
812 char *shaderText; /* ydnar */
820 /* -------------------------------------------------------------------------------
824 ------------------------------------------------------------------------------- */
826 typedef struct face_s
838 typedef struct plane_s
849 typedef struct side_s
853 int outputNum; /* set when the side is written to the file list */
855 float texMat[ 2 ][ 3 ]; /* brush primitive texture matrix */
856 float vecs[ 2 ][ 4 ]; /* old-style texture coordinate mapping */
859 winding_t *visibleHull; /* convex hull of all visible fragments */
861 shaderInfo_t *shaderInfo;
863 int contentFlags; /* from shaderInfo */
864 int surfaceFlags; /* from shaderInfo */
865 int compileFlags; /* from shaderInfo */
866 int value; /* from shaderInfo */
868 qboolean visible; /* choose visble planes first */
869 qboolean bevel; /* don't ever use for bsp splitting, and don't bother making windings for it */
870 qboolean culled; /* ydnar: face culling */
875 typedef struct sideRef_s
877 struct sideRef_s *next;
883 /* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
884 typedef struct indexMap_s
887 char name[ MAX_QPATH ], shader[ MAX_QPATH ];
888 float offsets[ 256 ];
894 typedef struct brush_s
896 struct brush_s *next;
897 struct brush_s *nextColorModBrush; /* ydnar: colorMod volume brushes go here */
898 struct brush_s *original; /* chopped up brushes will reference the originals */
900 int entityNum, brushNum;/* editor numbering */
901 int outputNum; /* set when the brush is written to the file list */
903 /* ydnar: for shadowcasting entities */
907 shaderInfo_t *contentShader;
908 shaderInfo_t *celShader; /* :) */
911 int lightmapSampleSize; /* jal : entity based _lightmapsamplesize */
913 float shadeAngleDegrees; /* jal : entity based _shadeangle */
918 int compileFlags; /* ydnar */
922 int portalareas[ 2 ];
927 side_t sides[ 6 ]; /* variably sized */
936 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
944 bspDrawVert_t *verts;
949 typedef struct parseMesh_s
951 struct parseMesh_s *next;
953 int entityNum, brushNum; /* ydnar: editor numbering */
955 /* ydnar: for shadowcasting entities */
960 shaderInfo_t *shaderInfo;
961 shaderInfo_t *celShader; /* :) */
964 int lightmapSampleSize; /* jal : entity based _lightmapsamplesize */
978 ydnar: the drawsurf struct was extended to allow for:
979 - non-convex planar surfaces
980 - non-planar brushface surfaces
981 - lightmapped terrain
987 /* ydnar: these match up exactly with bspSurfaceType_t */
993 SURFACE_FOLIAGE, /* wolf et */
995 /* ydnar: compiler-relevant surface types */
1006 char *surfaceTypes[ NUM_SURFACE_TYPES ]
1015 "SURFACE_TRIANGLES",
1018 "SURFACE_FORCED_META",
1027 /* ydnar: this struct needs an overhaul (again, heh) */
1028 typedef struct mapDrawSurface_s
1032 int outputNum; /* ydnar: to match this sort of thing up */
1034 qboolean fur; /* ydnar: this is kind of a hack, but hey... */
1035 qboolean skybox; /* ydnar: yet another fun hack */
1036 qboolean backSide; /* ydnar: q3map_backShader support */
1038 struct mapDrawSurface_s *parent; /* ydnar: for cloned (skybox) surfaces to share lighting data */
1039 struct mapDrawSurface_s *clone; /* ydnar: for cloned surfaces */
1040 struct mapDrawSurface_s *cel; /* ydnar: for cloned cel surfaces */
1042 shaderInfo_t *shaderInfo;
1043 shaderInfo_t *celShader;
1045 parseMesh_t *mapMesh;
1050 int numVerts; /* vertexes and triangles */
1051 bspDrawVert_t *verts;
1056 vec3_t lightmapOrigin; /* also used for flares */
1057 vec3_t lightmapVecs[ 3 ]; /* also used for flares */
1058 int lightStyle; /* used for flares */
1060 /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
1061 float lightmapScale;
1063 /* jal: per-surface (per-entity, actually) shadeangle */
1064 float shadeAngleDegrees;
1066 /* ydnar: surface classification */
1068 vec3_t lightmapAxis;
1071 /* ydnar: shadow group support */
1072 int castShadows, recvShadows;
1074 /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
1076 int texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
1078 /* ydnar: for patches */
1081 int patchWidth, patchHeight;
1084 /* ydnar/sd: for foliage */
1085 int numFoliageInstances;
1087 /* ydnar: editor/useful numbering */
1094 typedef struct drawSurfRef_s
1096 struct drawSurfRef_s *nextRef;
1102 /* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
1103 typedef struct metaTriangle_s
1107 int entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
1108 float shadeAngleDegrees;
1110 vec3_t lightmapAxis;
1116 typedef struct epair_s
1118 struct epair_s *next;
1127 brush_t *brushes, *lastBrush, *colorModBrushes;
1128 parseMesh_t *patches;
1129 int mapEntityNum, firstDrawSurf;
1130 int firstBrush, numBrushes; /* only valid during BSP compile */
1132 vec3_t originbrush_origin;
1137 typedef struct node_s
1139 /* both leafs and nodes */
1140 int planenum; /* -1 = leaf node */
1141 struct node_s *parent;
1142 vec3_t mins, maxs; /* valid after portalization */
1143 brush_t *volume; /* one for each leaf/node */
1146 side_t *side; /* the side that created the node */
1147 struct node_s *children[ 2 ];
1148 int compileFlags; /* ydnar: hint, antiportal */
1150 vec3_t referencepoint;
1153 qboolean opaque; /* view can never be inside */
1154 qboolean areaportal;
1155 qboolean skybox; /* ydnar: a skybox leaf */
1156 qboolean sky; /* ydnar: a sky leaf */
1157 int cluster; /* for portalfile writing */
1158 int area; /* for areaportals */
1159 brush_t *brushlist; /* fragments of all brushes in this leaf */
1160 drawSurfRef_t *drawSurfReferences;
1162 int occupied; /* 1 or greater can reach entity */
1163 entity_t *occupant; /* for leak file testing */
1165 struct portal_s *portals; /* also on nodes during construction */
1167 qboolean has_structural_children;
1172 typedef struct portal_s
1175 node_t *onnode; /* NULL = outside box */
1176 node_t *nodes[ 2 ]; /* [ 0 ] = front side of plane */
1177 struct portal_s *next[ 2 ];
1180 qboolean sidefound; /* false if ->side hasn't been checked */
1181 int compileFlags; /* from original face that caused the split */
1182 side_t *side; /* NULL = non-visible */
1190 node_t outside_node;
1197 /* -------------------------------------------------------------------------------
1201 ------------------------------------------------------------------------------- */
1214 vec3_t points[ MAX_POINTS_ON_FIXED_WINDING ]; /* variable sized */
1219 typedef struct passage_s
1221 struct passage_s *next;
1222 byte cansee[ 1 ]; /* all portals that can be seen through this passage */
1238 qboolean hint; /* true if this portal was created from a hint splitter */
1240 visPlane_t plane; /* normal pointing into neighbor */
1241 int leaf; /* neighbor */
1243 vec3_t origin; /* for fast clip testing */
1246 fixedWinding_t *winding;
1248 byte *portalfront; /* [portals], preliminary */
1249 byte *portalflood; /* [portals], intermediate */
1250 byte *portalvis; /* [portals], final */
1252 int nummightsee; /* bit count on portalflood for sort */
1253 passage_t *passages; /* there are just as many passages as there */
1254 /* are portals in the leaf this portal leads */
1259 typedef struct leaf_s
1263 vportal_t *portals[MAX_PORTALS_ON_LEAF];
1268 typedef struct pstack_s
1270 byte mightsee[ MAX_PORTALS / 8 ];
1271 struct pstack_s *next;
1273 vportal_t *portal; /* portal exiting */
1274 fixedWinding_t *source;
1275 fixedWinding_t *pass;
1277 fixedWinding_t windings[ 3 ]; /* source, pass, temp in any order */
1278 int freewindings[ 3 ];
1280 visPlane_t portalplane;
1282 #ifdef SEPERATORCACHE
1283 visPlane_t seperators[ 2 ][ MAX_SEPERATORS ];
1284 int numseperators[ 2 ];
1294 pstack_t pstack_head;
1300 /* -------------------------------------------------------------------------------
1304 ------------------------------------------------------------------------------- */
1306 /* ydnar: new light struct with flags */
1307 typedef struct light_s
1309 struct light_s *next;
1312 int flags; /* ydnar: condensed all the booleans into one flags int */
1316 vec3_t normal; /* for surfaces, spotlights, and suns */
1317 float dist; /* plane location along normal */
1322 float radiusByDist; /* for spotlights */
1323 float fade; /* ydnar: from wolf, for linear lights */
1324 float angleScale; /* ydnar: stolen from vlight for K */
1325 float extraDist; /* "extra dimension" distance of the light, to kill hot spots */
1327 float add; /* ydnar: used for area lights */
1328 float envelope; /* ydnar: units until falloff < tolerance */
1329 float envelope2; /* ydnar: envelope squared (tiny optimization) */
1330 vec3_t mins, maxs; /* ydnar: pvs envelope */
1331 int cluster; /* ydnar: cluster light falls into */
1334 vec3_t emitColor; /* full out-of-gamut value */
1336 float falloffTolerance; /* ydnar: minimum attenuation threshold */
1337 float filterRadius; /* ydnar: lightmap filter radius in world units, 0 == default */
1344 /* constant input */
1345 qboolean testOcclusion, forceSunlight, testAll;
1356 /* per-sample input */
1358 vec3_t origin, normal;
1359 vec_t inhibitRadius; /* sphere in which occluding geometry is ignored */
1361 /* per-light input */
1365 /* calculated input */
1366 vec3_t displacement, direction;
1369 /* input and output */
1370 vec3_t color; /* starts out at full color, may be reduced if transparent surfaces are crossed */
1371 vec3_t colorNoShadow; /* result color with no shadow casting */
1372 vec3_t directionContribution; /* result contribution to the deluxe map */
1376 int compileFlags; /* for determining surface compile flags traced through */
1379 vec_t forceSubsampling; /* needs subsampling (alphashadow), value = max color contribution possible from it */
1383 int testNodes[ MAX_TRACE_TEST_NODES ];
1389 /* must be identical to bspDrawVert_t except for float color! */
1394 float lightmap[ MAX_LIGHTMAPS ][ 2 ];
1396 float color[ MAX_LIGHTMAPS ][ 4 ];
1404 radVert_t verts[ MAX_POINTS_ON_WINDING ];
1409 /* crutch for poor local allocations in win32 smp */
1412 vec_t dists[ MAX_POINTS_ON_WINDING + 4 ];
1413 int sides[ MAX_POINTS_ON_WINDING + 4 ];
1418 /* ydnar: new lightmap handling code */
1419 typedef struct outLightmap_s
1421 int lightmapNum, extLightmapNum;
1422 int customWidth, customHeight;
1426 shaderInfo_t *shaders[ MAX_LIGHTMAP_SHADERS ];
1428 byte *bspLightBytes;
1434 typedef struct rawLightmap_s
1436 qboolean finished, splotchFix, wrap[ 2 ];
1437 int customWidth, customHeight;
1441 int firstLightSurface, numLightSurfaces; /* index into lightSurfaces */
1442 int numLightClusters, *lightClusters;
1444 int sampleSize, actualSampleSize, axisNum;
1446 /* vortex: per-surface floodlight */
1447 float floodlightDirectionScale;
1448 vec3_t floodlightRGB;
1449 float floodlightIntensity;
1450 float floodlightDistance;
1454 vec3_t mins, maxs, axis, origin, *vecs;
1456 int w, h, sw, sh, used;
1458 qboolean solid[ MAX_LIGHTMAPS ];
1459 vec3_t solidColor[ MAX_LIGHTMAPS ];
1462 struct rawLightmap_s *twins[ MAX_LIGHTMAPS ];
1464 int outLightmapNums[ MAX_LIGHTMAPS ];
1465 int twinNums[ MAX_LIGHTMAPS ];
1466 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
1467 byte styles[ MAX_LIGHTMAPS ];
1468 float *bspLuxels[ MAX_LIGHTMAPS ];
1469 float *radLuxels[ MAX_LIGHTMAPS ];
1470 float *superLuxels[ MAX_LIGHTMAPS ];
1471 unsigned char *superFlags;
1472 float *superOrigins;
1473 float *superNormals;
1476 float *superDeluxels; /* average light direction */
1478 float *superFloodLight;
1483 typedef struct rawGridPoint_s
1485 vec3_t ambient[ MAX_LIGHTMAPS ];
1486 vec3_t directed[ MAX_LIGHTMAPS ];
1488 byte styles[ MAX_LIGHTMAPS ];
1493 typedef struct surfaceInfo_s
1498 int parentSurfaceNum, childSurfaceNum;
1499 int entityNum, castShadows, recvShadows, sampleSize, patchIterations;
1502 vec3_t axis, mins, maxs;
1503 qboolean hasLightmap, approximated;
1504 int firstSurfaceCluster, numSurfaceClusters;
1508 /* -------------------------------------------------------------------------------
1512 ------------------------------------------------------------------------------- */
1515 vec_t Random( void );
1516 int BSPInfo( int count, char **fileNames );
1517 int ScaleBSPMain( int argc, char **argv );
1518 int ConvertMain( int argc, char **argv );
1522 game_t *GetGame( char *arg );
1523 void InitPaths( int *argc, char **argv );
1527 int BSPMain( int argc, char **argv );
1531 int ConvertBSPToMap( char *bspName );
1532 int ConvertBSPToMap_BP( char *bspName );
1536 int ConvertBSPToASE( char *bspName );
1539 int ConvertBSPToOBJ( char *bspName );
1543 sideRef_t *AllocSideRef( side_t *side, sideRef_t *next );
1544 int CountBrushList( brush_t *brushes );
1545 brush_t *AllocBrush( int numsides );
1546 void FreeBrush( brush_t *brushes );
1547 void FreeBrushList( brush_t *brushes );
1548 brush_t *CopyBrush( brush_t *brush );
1549 qboolean BoundBrush( brush_t *brush );
1550 qboolean CreateBrushWindings( brush_t *brush );
1551 brush_t *BrushFromBounds( vec3_t mins, vec3_t maxs );
1552 vec_t BrushVolume( brush_t *brush );
1553 void WriteBSPBrushMap( char *name, brush_t *list );
1555 void FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
1556 void FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
1558 int BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
1559 qboolean WindingIsTiny( winding_t *w );
1561 void SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back);
1563 tree_t *AllocTree( void );
1564 node_t *AllocNode( void );
1568 void LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
1569 void LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
1570 void FreeMesh( mesh_t *m );
1571 mesh_t *CopyMesh( mesh_t *mesh );
1572 void PrintMesh( mesh_t *m );
1573 mesh_t *TransposeMesh( mesh_t *in );
1574 void InvertMesh( mesh_t *m );
1575 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1576 int IterationsForCurve( float len, int subdivisions );
1577 mesh_t *SubdivideMesh2( mesh_t in, int iterations );
1578 mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
1579 mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
1580 void MakeMeshNormals( mesh_t in );
1581 void PutMeshOnCurve( mesh_t in );
1583 void MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
1587 void LoadMapFile( char *filename, qboolean onlyLights, qboolean noCollapseGroups );
1588 int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
1589 int PlaneTypeForNormal( vec3_t normal );
1590 void AddBrushBevels( void );
1591 brush_t *FinishBrush(qboolean noCollapseGroups);
1595 void MakeHeadnodePortals( tree_t *tree );
1596 void MakeNodePortal( node_t *node );
1597 void SplitNodePortals( node_t *node );
1599 qboolean PortalPassable( portal_t *p );
1601 qboolean FloodEntities( tree_t *tree );
1602 void FillOutside( node_t *headnode);
1603 void FloodAreas( tree_t *tree);
1604 face_t *VisibleFaces( entity_t *e, tree_t *tree );
1605 void FreePortal( portal_t *p );
1607 void MakeTreePortals( tree_t *tree );
1611 xmlNodePtr LeakFile( tree_t *tree );
1615 void NumberClusters( tree_t *tree );
1616 void WritePortalFile( tree_t *tree );
1620 void SetModelNumbers( void );
1621 void SetLightStyles( void );
1623 int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
1625 void BeginBSPFile( void );
1626 void EndBSPFile( qboolean do_write );
1627 void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
1628 void EmitFogs( void );
1630 void BeginModel( void );
1631 void EndModel( entity_t *e, node_t *headnode );
1635 void FreeTree( tree_t *tree );
1636 void FreeTree_r( node_t *node );
1637 void PrintTree_r( node_t *node, int depth );
1638 void FreeTreePortals_r( node_t *node );
1642 void ParsePatch( qboolean onlyLights );
1643 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1644 void PatchMapDrawSurfs( entity_t *e );
1645 void TriangulatePatchSurface( entity_t *e , mapDrawSurface_t *ds );
1649 void FixTJunctions( entity_t *e );
1653 winding_t *WindingFromDrawSurf( mapDrawSurface_t *ds );
1654 void FogDrawSurfaces( entity_t *e );
1655 int FogForPoint( vec3_t point, float epsilon );
1656 int FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
1657 void CreateMapFogs( void );
1661 face_t *MakeStructuralBSPFaceList( brush_t *list );
1662 face_t *MakeVisibleBSPFaceList( brush_t *list );
1663 tree_t *FaceBSP( face_t *list );
1667 void PicoPrintFunc( int level, const char *str );
1668 void PicoLoadFileFunc( const char *name, byte **buffer, int *bufSize );
1669 picoModel_t *FindModel( const char *name, int frame );
1670 picoModel_t *LoadModel( const char *name, int frame );
1671 void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle );
1672 void AddTriangleModels( entity_t *e );
1676 mapDrawSurface_t *AllocDrawSurface( surfaceType_t type );
1677 void FinishSurface( mapDrawSurface_t *ds );
1678 void StripFaceSurface( mapDrawSurface_t *ds );
1679 void MaxAreaFaceSurface( mapDrawSurface_t *ds );
1680 qboolean CalcSurfaceTextureRange( mapDrawSurface_t *ds );
1681 qboolean CalcLightmapAxis( vec3_t normal, vec3_t axis );
1682 void ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
1683 void ClassifyEntitySurfaces( entity_t *e );
1684 void TidyEntitySurfaces( entity_t *e );
1685 mapDrawSurface_t *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1686 mapDrawSurface_t *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1687 qboolean IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
1688 void ClearSurface( mapDrawSurface_t *ds );
1689 void AddEntitySurfaceModels( entity_t *e );
1690 mapDrawSurface_t *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
1691 mapDrawSurface_t *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
1692 mapDrawSurface_t *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, const char *flareShader, int lightStyle );
1693 mapDrawSurface_t *DrawSurfaceForShader( char *shader );
1694 void ClipSidesIntoTree( entity_t *e, tree_t *tree );
1695 void MakeDebugPortalSurfs( tree_t *tree );
1696 void MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
1697 void SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
1698 void AddEntitySurfaceModels( entity_t *e );
1699 int AddSurfaceModels( mapDrawSurface_t *ds );
1700 void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
1701 void EmitPatchSurface( entity_t *e, mapDrawSurface_t *ds );
1702 void EmitTriangleSurface( mapDrawSurface_t *ds );
1706 void Fur( mapDrawSurface_t *src );
1709 /* surface_foliage.c */
1710 void Foliage( mapDrawSurface_t *src );
1713 /* ydnar: surface_meta.c */
1714 void ClearMetaTriangles( void );
1715 int FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
1716 void MakeEntityMetaTriangles( entity_t *e );
1717 void FixMetaTJunctions( void );
1718 void SmoothMetaTriangles( void );
1719 void MergeMetaTriangles( void );
1720 void EmitMetaStats(); // vortex: print meta statistics even in no-verbose mode
1723 /* surface_extra.c */
1724 void SetDefaultSampleSize( int sampleSize );
1726 void SetSurfaceExtra( mapDrawSurface_t *ds, int num );
1728 shaderInfo_t *GetSurfaceExtraShaderInfo( int num );
1729 int GetSurfaceExtraParentSurfaceNum( int num );
1730 int GetSurfaceExtraEntityNum( int num );
1731 int GetSurfaceExtraCastShadows( int num );
1732 int GetSurfaceExtraRecvShadows( int num );
1733 int GetSurfaceExtraSampleSize( int num );
1734 int GetSurfaceExtraMinSampleSize( int num );
1735 float GetSurfaceExtraLongestCurve( int num );
1736 void GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
1738 void WriteSurfaceExtraFile( const char *path );
1739 void LoadSurfaceExtraFile( const char *path );
1743 void ProcessDecals( void );
1744 void MakeEntityDecals( entity_t *e );
1747 void TextureAxisFromPlane( plane_t *pln, vec3_t xv, vec3_t yv );
1749 /* brush_primit.c */
1750 void ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY);
1754 fixedWinding_t *NewFixedWinding( int points );
1755 int VisMain( int argc, char **argv );
1758 int CountBits( byte *bits, int numbits );
1759 void PassageFlow( int portalnum );
1760 void CreatePassages( int portalnum );
1761 void PassageMemory( void );
1762 void BasePortalVis( int portalnum );
1763 void BetterPortalVis( int portalnum );
1764 void PortalFlow( int portalnum );
1765 void PassagePortalFlow( int portalnum );
1770 float PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
1771 int LightContributionToSample( trace_t *trace );
1772 void LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
1773 int LightContributionToPoint( trace_t *trace );
1774 int LightMain( int argc, char **argv );
1778 void SetupTraceNodes( void );
1779 void TraceLine( trace_t *trace );
1780 float SetupTrace( trace_t *trace );
1783 /* light_bounce.c */
1784 qboolean RadSampleImage( byte *pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
1785 void RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1786 void RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1787 void RadCreateDiffuseLights( void );
1788 void RadFreeLights();
1792 void ColorToBytes( const float *color, byte *colorBytes, float scale );
1793 void SmoothNormals( void );
1795 void MapRawLightmap( int num );
1798 float DirtForSample( trace_t *trace );
1799 void DirtyRawLightmap( int num );
1801 void SetupFloodLight();
1802 void FloodlightRawLightmaps();
1803 void FloodlightIlluminateLightmap( rawLightmap_t *lm );
1804 float FloodLightForSample( trace_t *trace , float floodLightDistance, qboolean floodLightLowQuality);
1805 void FloodLightRawLightmap( int num );
1807 void IlluminateRawLightmap( int num );
1808 void IlluminateVertexes( int num );
1810 void SetupBrushes( void );
1811 void SetupClusters( void );
1812 qboolean ClusterVisible( int a, int b );
1813 qboolean ClusterVisibleToPoint( vec3_t point, int cluster );
1814 int ClusterForPoint( vec3_t point );
1815 int ClusterForPointExt( vec3_t point, float epsilon );
1816 int ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
1817 int ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
1818 void SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
1819 void FreeTraceLights( trace_t *trace );
1820 void CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
1821 void CreateTraceLightsForSurface( int num, trace_t *trace );
1824 /* lightmaps_ydnar.c */
1825 void ExportLightmaps( void );
1827 int ExportLightmapsMain( int argc, char **argv );
1828 int ImportLightmapsMain( int argc, char **argv );
1830 void SetupSurfaceLightmaps( void );
1831 void StitchSurfaceLightmaps( void );
1832 void StoreSurfaceLightmaps( void );
1836 void ImageFree( image_t *image );
1837 image_t *ImageFind( const char *filename );
1838 image_t *ImageLoad( const char *filename );
1842 void ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
1844 void TCMod( tcMod_t mod, float st[ 2 ] );
1845 void TCModIdentity( tcMod_t mod );
1846 void TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
1847 void TCModTranslate( tcMod_t mod, float s, float t );
1848 void TCModScale( tcMod_t mod, float s, float t );
1849 void TCModRotate( tcMod_t mod, float euler );
1851 qboolean ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
1853 void BeginMapShaderFile( const char *mapFile );
1854 void WriteMapShaderFile( void );
1855 shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace );
1856 void EmitVertexRemapShader( char *from, char *to );
1858 void LoadShaderInfo( void );
1859 shaderInfo_t *ShaderInfoForShader( const char *shader );
1862 /* bspfile_abstract.c */
1863 void SetGridPoints( int n );
1864 void SetDrawVerts( int n );
1865 void IncDrawVerts();
1866 void SetDrawSurfaces(int n);
1867 void SetDrawSurfacesBuffer();
1868 void BSPFilesCleanup();
1870 void SwapBlock( int *block, int size );
1872 int GetLumpElements( bspHeader_t *header, int lump, int size );
1873 void *GetLump( bspHeader_t *header, int lump );
1874 int CopyLump( bspHeader_t *header, int lump, void *dest, int size );
1875 int CopyLump_Allocate( bspHeader_t *header, int lump, void **dest, int size, int *allocationVariable );
1876 void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
1878 void LoadBSPFile( const char *filename );
1879 void WriteBSPFile( const char *filename );
1880 void PrintBSPFileSizes( void );
1882 epair_t *ParseEPair( void );
1883 void ParseEntities( void );
1884 void UnparseEntities( void );
1885 void PrintEntity( const entity_t *ent );
1886 void SetKeyValue( entity_t *ent, const char *key, const char *value );
1887 qboolean KeyExists( const entity_t *ent, const char *key ); /* VorteX: check if key exists */
1888 const char *ValueForKey( const entity_t *ent, const char *key );
1889 int IntForKey( const entity_t *ent, const char *key );
1890 vec_t FloatForKey( const entity_t *ent, const char *key );
1891 void GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
1892 entity_t *FindTargetEntity( const char *target );
1893 void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
1894 void InjectCommandLine(char **argv, int beginArgs, int endArgs);
1898 /* bspfile_ibsp.c */
1899 void LoadIBSPFile( const char *filename );
1900 void WriteIBSPFile( const char *filename );
1903 /* bspfile_rbsp.c */
1904 void LoadRBSPFile( const char *filename );
1905 void WriteRBSPFile( const char *filename );
1909 /* -------------------------------------------------------------------------------
1911 bsp/general global variables
1913 ------------------------------------------------------------------------------- */
1917 #define Q_ASSIGN( a ) = a
1919 #define Q_EXTERN extern
1920 #define Q_ASSIGN( a )
1924 Q_EXTERN game_t games[]
1930 #include "game_quake3.h"
1932 #include "game_quakelive.h"/* most be after game_quake3.h as they share defines! */
1934 #include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
1936 #include "game_xonotic.h"/* most be after game_quake3.h as they share defines! */
1938 #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
1940 #include "game_tenebrae.h"
1942 #include "game_wolf.h"
1944 #include "game_wolfet.h"/* most be after game_wolf.h as they share defines! */
1946 #include "game_etut.h"
1948 #include "game_ef.h"
1950 #include "game_sof2.h"
1952 #include "game_jk2.h" /* most be after game_sof2.h as they share defines! */
1954 #include "game_ja.h" /* most be after game_jk2.h as they share defines! */
1956 #include "game_qfusion.h" /* qfusion game */
1958 #include "game_reaction.h" /* must be after game_quake3.h */
1960 #include "game_darkplaces.h" /* vortex: darkplaces q1 engine */
1962 #include "game_dq.h" /* vortex: deluxe quake game ( darkplaces q1 engine) */
1964 #include "game_prophecy.h" /* vortex: prophecy game ( darkplaces q1 engine) */
1966 #include "game__null.h" /* null game (must be last item) */
1969 Q_EXTERN game_t *game Q_ASSIGN( &games[ 0 ] );
1973 Q_EXTERN int numImages Q_ASSIGN( 0 );
1974 Q_EXTERN image_t images[ MAX_IMAGES ];
1976 Q_EXTERN int numPicoModels Q_ASSIGN( 0 );
1977 Q_EXTERN picoModel_t *picoModels[ MAX_MODELS ];
1979 Q_EXTERN shaderInfo_t *shaderInfo Q_ASSIGN( NULL );
1980 Q_EXTERN int numShaderInfo Q_ASSIGN( 0 );
1981 Q_EXTERN int numVertexRemaps Q_ASSIGN( 0 );
1983 Q_EXTERN surfaceParm_t custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
1984 Q_EXTERN int numCustSurfaceParms Q_ASSIGN( 0 );
1986 Q_EXTERN char mapName[ MAX_QPATH ]; /* ydnar: per-map custom shaders for larger lightmaps */
1987 Q_EXTERN char mapShaderFile[ 1024 ];
1988 Q_EXTERN qboolean warnImage Q_ASSIGN( qtrue );
1990 /* ydnar: sinusoid samples */
1991 Q_EXTERN float jitters[ MAX_JITTERS ];
1994 /* commandline arguments */
1995 Q_EXTERN qboolean verbose;
1996 Q_EXTERN qboolean verboseEntities Q_ASSIGN( qfalse );
1997 Q_EXTERN qboolean force Q_ASSIGN( qfalse );
1998 Q_EXTERN qboolean infoMode Q_ASSIGN( qfalse );
1999 Q_EXTERN qboolean useCustomInfoParms Q_ASSIGN( qfalse );
2000 Q_EXTERN qboolean noprune Q_ASSIGN( qfalse );
2001 Q_EXTERN qboolean leaktest Q_ASSIGN( qfalse );
2002 Q_EXTERN qboolean nodetail Q_ASSIGN( qfalse );
2003 Q_EXTERN qboolean nosubdivide Q_ASSIGN( qfalse );
2004 Q_EXTERN qboolean notjunc Q_ASSIGN( qfalse );
2005 Q_EXTERN qboolean fulldetail Q_ASSIGN( qfalse );
2006 Q_EXTERN qboolean nowater Q_ASSIGN( qfalse );
2007 Q_EXTERN qboolean noCurveBrushes Q_ASSIGN( qfalse );
2008 Q_EXTERN qboolean fakemap Q_ASSIGN( qfalse );
2009 Q_EXTERN qboolean coplanar Q_ASSIGN( qfalse );
2010 Q_EXTERN qboolean nofog Q_ASSIGN( qfalse );
2011 Q_EXTERN qboolean noHint Q_ASSIGN( qfalse ); /* ydnar */
2012 Q_EXTERN qboolean renameModelShaders Q_ASSIGN( qfalse ); /* ydnar */
2013 Q_EXTERN qboolean skyFixHack Q_ASSIGN( qfalse ); /* ydnar */
2014 Q_EXTERN qboolean bspAlternateSplitWeights Q_ASSIGN( qfalse ); /* 27 */
2015 Q_EXTERN qboolean deepBSP Q_ASSIGN( qfalse ); /* div0 */
2016 Q_EXTERN qboolean maxAreaFaceSurface Q_ASSIGN( qfalse ); /* divVerent */
2018 Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 ); /* ydnar: -patchmeta subdivisions */
2020 Q_EXTERN int maxLMSurfaceVerts Q_ASSIGN( 64 ); /* ydnar */
2021 Q_EXTERN int maxSurfaceVerts Q_ASSIGN( 999 ); /* ydnar */
2022 Q_EXTERN int maxSurfaceIndexes Q_ASSIGN( 6000 ); /* ydnar */
2023 Q_EXTERN float npDegrees Q_ASSIGN( 0.0f ); /* ydnar: nonplanar degrees */
2024 Q_EXTERN int bevelSnap Q_ASSIGN( 0 ); /* ydnar: bevel plane snap */
2025 Q_EXTERN int texRange Q_ASSIGN( 0 );
2026 Q_EXTERN qboolean flat Q_ASSIGN( qfalse );
2027 Q_EXTERN qboolean meta Q_ASSIGN( qfalse );
2028 Q_EXTERN qboolean patchMeta Q_ASSIGN( qfalse );
2029 Q_EXTERN qboolean emitFlares Q_ASSIGN( qfalse );
2030 Q_EXTERN qboolean debugSurfaces Q_ASSIGN( qfalse );
2031 Q_EXTERN qboolean debugInset Q_ASSIGN( qfalse );
2032 Q_EXTERN qboolean debugPortals Q_ASSIGN( qfalse );
2033 Q_EXTERN qboolean lightmapTriangleCheck Q_ASSIGN(qfalse);
2034 Q_EXTERN qboolean lightmapExtraVisClusterNudge Q_ASSIGN(qfalse);
2035 Q_EXTERN qboolean lightmapFill Q_ASSIGN(qfalse);
2036 Q_EXTERN int metaAdequateScore Q_ASSIGN( -1 );
2037 Q_EXTERN int metaGoodScore Q_ASSIGN( -1 );
2038 Q_EXTERN float metaMaxBBoxDistance Q_ASSIGN( -1 );
2040 #if Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX
2041 // Increasing the normalEpsilon to compensate for new logic in SnapNormal(), where
2042 // this epsilon is now used to compare against 0 components instead of the 1 or -1
2043 // components. Unfortunately, normalEpsilon is also used in PlaneEqual(). So changing
2044 // this will affect anything that calls PlaneEqual() as well (which are, at the time
2045 // of this writing, FindFloatPlane() and AddBrushBevels()).
2046 Q_EXTERN double normalEpsilon Q_ASSIGN(0.00005);
2048 Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00001 );
2051 #if Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES
2052 // NOTE: This distanceEpsilon is too small if parts of the map are at maximum world
2053 // extents (in the range of plus or minus 2^16). The smallest epsilon at values
2054 // close to 2^16 is about 0.007, which is greater than distanceEpsilon. Therefore,
2055 // maps should be constrained to about 2^15, otherwise slightly undesirable effects
2056 // may result. The 0.01 distanceEpsilon used previously is just too coarse in my
2057 // opinion. The real fix for this problem is to have 64 bit distances and then make
2058 // this epsilon even smaller, or to constrain world coordinates to plus minus 2^15
2060 Q_EXTERN double distanceEpsilon Q_ASSIGN(0.005);
2062 Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.01 );
2067 Q_EXTERN int numMapEntities Q_ASSIGN( 0 );
2069 Q_EXTERN int blockSize[ 3 ] /* should be the same as in radiant */
2073 = { 1024, 1024, 1024 };
2076 Q_EXTERN char name[ 1024 ];
2077 Q_EXTERN char source[ 1024 ];
2078 Q_EXTERN char outbase[ 32 ];
2080 Q_EXTERN int sampleSize; /* lightmap sample size in units */
2081 Q_EXTERN int minSampleSize; /* minimum sample size to use at all */
2082 Q_EXTERN int sampleScale; /* vortex: lightmap sample scale (ie quality)*/
2084 Q_EXTERN int mapEntityNum Q_ASSIGN( 0 );
2086 Q_EXTERN int entitySourceBrushes;
2088 Q_EXTERN plane_t *mapplanes Q_ASSIGN(NULL); /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
2089 Q_EXTERN int nummapplanes Q_ASSIGN(0); /* nummapplanes will always be even */
2090 Q_EXTERN int allocatedmapplanes Q_ASSIGN(0);
2091 Q_EXTERN int numMapPatches;
2092 Q_EXTERN vec3_t mapMins, mapMaxs;
2094 Q_EXTERN int defaultFogNum Q_ASSIGN( -1 ); /* ydnar: cleaner fog handling */
2095 Q_EXTERN int numMapFogs Q_ASSIGN( 0 );
2096 Q_EXTERN fog_t mapFogs[ MAX_MAP_FOGS ];
2098 Q_EXTERN entity_t *mapEnt;
2099 Q_EXTERN brush_t *buildBrush;
2100 Q_EXTERN int numActiveBrushes;
2101 Q_EXTERN int g_bBrushPrimit;
2103 Q_EXTERN int numStrippedLights Q_ASSIGN( 0 );
2107 Q_EXTERN mapDrawSurface_t *mapDrawSurfs Q_ASSIGN( NULL );
2108 Q_EXTERN int numMapDrawSurfs;
2110 Q_EXTERN int numSurfacesByType[ NUM_SURFACE_TYPES ];
2111 Q_EXTERN int numClearedSurfaces;
2112 Q_EXTERN int numStripSurfaces;
2113 Q_EXTERN int numMaxAreaSurfaces;
2114 Q_EXTERN int numFanSurfaces;
2115 Q_EXTERN int numMergedSurfaces;
2116 Q_EXTERN int numMergedVerts;
2118 Q_EXTERN int numRedundantIndexes;
2120 Q_EXTERN int numSurfaceModels Q_ASSIGN( 0 );
2122 Q_EXTERN byte debugColors[ 12 ][ 3 ]
2143 Q_EXTERN qboolean skyboxPresent Q_ASSIGN( qfalse );
2144 Q_EXTERN int skyboxArea Q_ASSIGN( -1 );
2145 Q_EXTERN m4x4_t skyboxTransform;
2149 /* -------------------------------------------------------------------------------
2151 vis global variables
2153 ------------------------------------------------------------------------------- */
2155 /* commandline arguments */
2156 Q_EXTERN qboolean fastvis;
2157 Q_EXTERN qboolean noPassageVis;
2158 Q_EXTERN qboolean passageVisOnly;
2159 Q_EXTERN qboolean mergevis;
2160 Q_EXTERN qboolean mergevisportals;
2161 Q_EXTERN qboolean nosort;
2162 Q_EXTERN qboolean saveprt;
2163 Q_EXTERN qboolean hint; /* ydnar */
2164 Q_EXTERN char inbase[ MAX_QPATH ];
2165 Q_EXTERN char globalCelShader[ MAX_QPATH ];
2167 Q_EXTERN float farPlaneDist; /* rr2do2, rf, mre, ydnar all contributed to this one... */
2169 Q_EXTERN int numportals;
2170 Q_EXTERN int portalclusters;
2172 Q_EXTERN vportal_t *portals;
2173 Q_EXTERN leaf_t *leafs;
2175 Q_EXTERN vportal_t *faces;
2176 Q_EXTERN leaf_t *faceleafs;
2178 Q_EXTERN int numfaces;
2180 Q_EXTERN int c_portaltest, c_portalpass, c_portalcheck;
2181 Q_EXTERN int c_portalskip, c_leafskip;
2182 Q_EXTERN int c_vistest, c_mighttest;
2183 Q_EXTERN int c_chains;
2185 Q_EXTERN byte *vismap, *vismap_p, *vismap_end;
2187 Q_EXTERN int testlevel;
2189 Q_EXTERN byte *uncompressed;
2191 Q_EXTERN int leafbytes, leaflongs;
2192 Q_EXTERN int portalbytes, portallongs;
2194 Q_EXTERN vportal_t *sorted_portals[ MAX_MAP_PORTALS * 2 ];
2198 /* -------------------------------------------------------------------------------
2200 light global variables
2202 ------------------------------------------------------------------------------- */
2204 /* commandline arguments */
2205 Q_EXTERN qboolean wolfLight Q_ASSIGN( qfalse );
2206 Q_EXTERN float extraDist Q_ASSIGN( 0.0f );
2207 Q_EXTERN qboolean loMem Q_ASSIGN( qfalse );
2208 Q_EXTERN qboolean noStyles Q_ASSIGN( qfalse );
2209 Q_EXTERN qboolean keepLights Q_ASSIGN( qfalse );
2211 Q_EXTERN int sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
2212 Q_EXTERN int minSampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE );
2213 Q_EXTERN qboolean noVertexLighting Q_ASSIGN( qfalse );
2214 Q_EXTERN qboolean noGridLighting Q_ASSIGN( qfalse );
2216 Q_EXTERN qboolean noTrace Q_ASSIGN( qfalse );
2217 Q_EXTERN qboolean noSurfaces Q_ASSIGN( qfalse );
2218 Q_EXTERN qboolean patchShadows Q_ASSIGN( qfalse );
2219 Q_EXTERN qboolean cpmaHack Q_ASSIGN( qfalse );
2221 Q_EXTERN qboolean deluxemap Q_ASSIGN( qfalse );
2222 Q_EXTERN qboolean debugDeluxemap Q_ASSIGN( qfalse );
2223 Q_EXTERN int deluxemode Q_ASSIGN( 0 ); /* deluxemap format (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
2225 Q_EXTERN qboolean fast Q_ASSIGN( qfalse );
2226 Q_EXTERN qboolean faster Q_ASSIGN( qfalse );
2227 Q_EXTERN qboolean fastgrid Q_ASSIGN( qfalse );
2228 Q_EXTERN qboolean fastbounce Q_ASSIGN( qfalse );
2229 Q_EXTERN qboolean cheap Q_ASSIGN( qfalse );
2230 Q_EXTERN qboolean cheapgrid Q_ASSIGN( qfalse );
2231 Q_EXTERN int bounce Q_ASSIGN( 0 );
2232 Q_EXTERN qboolean bounceOnly Q_ASSIGN( qfalse );
2233 Q_EXTERN qboolean bouncing Q_ASSIGN( qfalse );
2234 Q_EXTERN qboolean bouncegrid Q_ASSIGN( qfalse );
2235 Q_EXTERN qboolean normalmap Q_ASSIGN( qfalse );
2236 Q_EXTERN qboolean trisoup Q_ASSIGN( qfalse );
2237 Q_EXTERN qboolean shade Q_ASSIGN( qfalse );
2238 Q_EXTERN float shadeAngleDegrees Q_ASSIGN( 0.0f );
2239 Q_EXTERN int superSample Q_ASSIGN( 0 );
2240 Q_EXTERN int lightSamples Q_ASSIGN( 1 );
2241 Q_EXTERN qboolean lightRandomSamples Q_ASSIGN( qfalse );
2242 Q_EXTERN int lightSamplesSearchBoxSize Q_ASSIGN( 1 );
2243 Q_EXTERN qboolean filter Q_ASSIGN( qfalse );
2244 Q_EXTERN qboolean dark Q_ASSIGN( qfalse );
2245 Q_EXTERN qboolean sunOnly Q_ASSIGN( qfalse );
2246 Q_EXTERN int approximateTolerance Q_ASSIGN( 0 );
2247 Q_EXTERN qboolean noCollapse Q_ASSIGN( qfalse );
2248 Q_EXTERN int lightmapSearchBlockSize Q_ASSIGN( 0 );
2249 Q_EXTERN qboolean exportLightmaps Q_ASSIGN( qfalse );
2250 Q_EXTERN qboolean externalLightmaps Q_ASSIGN( qfalse );
2251 Q_EXTERN int lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
2252 Q_EXTERN char * lmCustomDir Q_ASSIGN( NULL );
2253 Q_EXTERN int lmLimitSize Q_ASSIGN( 0 );
2255 Q_EXTERN qboolean dirty Q_ASSIGN( qfalse );
2256 Q_EXTERN qboolean dirtDebug Q_ASSIGN( qfalse );
2257 Q_EXTERN int dirtMode Q_ASSIGN( 0 );
2258 Q_EXTERN float dirtDepth Q_ASSIGN( 128.0f );
2259 Q_EXTERN float dirtScale Q_ASSIGN( 1.0f );
2260 Q_EXTERN float dirtGain Q_ASSIGN( 1.0f );
2262 /* 27: floodlighting */
2263 Q_EXTERN qboolean debugnormals Q_ASSIGN( qfalse );
2264 Q_EXTERN qboolean floodlighty Q_ASSIGN( qfalse );
2265 Q_EXTERN qboolean floodlight_lowquality Q_ASSIGN( qfalse );
2266 Q_EXTERN vec3_t floodlightRGB;
2267 Q_EXTERN float floodlightIntensity Q_ASSIGN( 512.0f );
2268 Q_EXTERN float floodlightDistance Q_ASSIGN( 1024.0f );
2269 Q_EXTERN float floodlightDirectionScale Q_ASSIGN( 1.0f );
2271 Q_EXTERN qboolean dump Q_ASSIGN( qfalse );
2272 Q_EXTERN qboolean debug Q_ASSIGN( qfalse );
2273 Q_EXTERN qboolean debugUnused Q_ASSIGN( qfalse );
2274 Q_EXTERN qboolean debugAxis Q_ASSIGN( qfalse );
2275 Q_EXTERN qboolean debugCluster Q_ASSIGN( qfalse );
2276 Q_EXTERN qboolean debugOrigin Q_ASSIGN( qfalse );
2277 Q_EXTERN qboolean lightmapBorder Q_ASSIGN( qfalse );
2279 /* longest distance across the map */
2280 Q_EXTERN float maxMapDistance Q_ASSIGN( 0 );
2282 /* for run time tweaking of light sources */
2283 Q_EXTERN float pointScale Q_ASSIGN( 7500.0f );
2284 Q_EXTERN float spotScale Q_ASSIGN( 7500.0f );
2285 Q_EXTERN float areaScale Q_ASSIGN( 0.25f );
2286 Q_EXTERN float skyScale Q_ASSIGN( 1.0f );
2287 Q_EXTERN float bounceScale Q_ASSIGN( 0.25f );
2289 /* jal: alternative angle attenuation curve */
2290 Q_EXTERN qboolean lightAngleHL Q_ASSIGN( qfalse );
2292 /* vortex: gridscale and gridambientscale */
2293 Q_EXTERN float gridScale Q_ASSIGN( 1.0f );
2294 Q_EXTERN float gridAmbientScale Q_ASSIGN( 1.0f );
2295 Q_EXTERN float gridDirectionality Q_ASSIGN( 1.0f );
2296 Q_EXTERN float gridAmbientDirectionality Q_ASSIGN( 0.0f );
2297 Q_EXTERN qboolean inGrid Q_ASSIGN(0);
2299 /* ydnar: lightmap gamma/compensation */
2300 Q_EXTERN float lightmapGamma Q_ASSIGN( 1.0f );
2301 Q_EXTERN float lightmapsRGB Q_ASSIGN( qfalse );
2302 Q_EXTERN float texturesRGB Q_ASSIGN( qfalse );
2303 Q_EXTERN float lightmapExposure Q_ASSIGN( 1.0f );
2304 Q_EXTERN float lightmapCompensate Q_ASSIGN( 1.0f );
2306 /* ydnar: for runtime tweaking of falloff tolerance */
2307 Q_EXTERN float falloffTolerance Q_ASSIGN( 1.0f );
2308 Q_EXTERN qboolean exactPointToPolygon Q_ASSIGN( qtrue );
2309 Q_EXTERN float formFactorValueScale Q_ASSIGN( 3.0f );
2310 Q_EXTERN float linearScale Q_ASSIGN( 1.0f / 8000.0f );
2312 // for .ase conversion
2313 Q_EXTERN qboolean shadersAsBitmap Q_ASSIGN( qfalse );
2314 Q_EXTERN qboolean lightmapsAsTexcoord Q_ASSIGN( qfalse );
2316 Q_EXTERN light_t *lights;
2317 Q_EXTERN int numPointLights;
2318 Q_EXTERN int numSpotLights;
2319 Q_EXTERN int numSunLights;
2320 Q_EXTERN int numAreaLights;
2322 /* ydnar: for luxel placement */
2323 Q_EXTERN int numSurfaceClusters, maxSurfaceClusters;
2324 Q_EXTERN int *surfaceClusters;
2326 /* ydnar: for radiosity */
2327 Q_EXTERN int numDiffuseLights;
2328 Q_EXTERN int numBrushDiffuseLights;
2329 Q_EXTERN int numTriangleDiffuseLights;
2330 Q_EXTERN int numPatchDiffuseLights;
2332 /* ydnar: general purpose extra copy of drawvert list */
2333 Q_EXTERN bspDrawVert_t *yDrawVerts;
2335 /* ydnar: for tracing statistics */
2336 Q_EXTERN int minSurfacesTested;
2337 Q_EXTERN int maxSurfacesTested;
2338 Q_EXTERN int totalSurfacesTested;
2339 Q_EXTERN int totalTraces;
2341 Q_EXTERN FILE *dumpFile;
2343 Q_EXTERN int c_visible, c_occluded;
2344 Q_EXTERN int c_subsampled; /* ydnar */
2346 Q_EXTERN int defaultLightSubdivide Q_ASSIGN( 999 );
2348 Q_EXTERN vec3_t ambientColor;
2349 Q_EXTERN vec3_t minLight, minVertexLight, minGridLight;
2351 Q_EXTERN int *entitySurface;
2352 Q_EXTERN vec3_t *surfaceOrigin;
2354 Q_EXTERN vec3_t sunDirection;
2355 Q_EXTERN vec3_t sunLight;
2358 Q_EXTERN int c_totalTrace;
2359 Q_EXTERN int c_cullTrace, c_testTrace;
2360 Q_EXTERN int c_testFacets;
2362 /* ydnar: light optimization */
2363 Q_EXTERN float subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
2365 Q_EXTERN int numOpaqueBrushes, maxOpaqueBrush;
2366 Q_EXTERN byte *opaqueBrushes;
2368 Q_EXTERN int numLights;
2369 Q_EXTERN int numCulledLights;
2371 Q_EXTERN int gridBoundsCulled;
2372 Q_EXTERN int gridEnvelopeCulled;
2374 Q_EXTERN int lightsBoundsCulled;
2375 Q_EXTERN int lightsEnvelopeCulled;
2376 Q_EXTERN int lightsPlaneCulled;
2377 Q_EXTERN int lightsClusterCulled;
2379 /* ydnar: radiosity */
2380 Q_EXTERN float diffuseSubdivide Q_ASSIGN( 256.0f );
2381 Q_EXTERN float minDiffuseSubdivide Q_ASSIGN( 64.0f );
2382 Q_EXTERN int numDiffuseSurfaces Q_ASSIGN( 0 );
2384 /* ydnar: list of surface information necessary for lightmap calculation */
2385 Q_EXTERN surfaceInfo_t *surfaceInfos Q_ASSIGN( NULL );
2387 /* ydnar: sorted list of surfaces */
2388 Q_EXTERN int *sortSurfaces Q_ASSIGN( NULL );
2390 /* clumps of surfaces that share a raw lightmap */
2391 Q_EXTERN int numLightSurfaces Q_ASSIGN( 0 );
2392 Q_EXTERN int *lightSurfaces Q_ASSIGN( NULL );
2395 Q_EXTERN int numRawSuperLuxels Q_ASSIGN( 0 );
2396 Q_EXTERN int numRawLightmaps Q_ASSIGN( 0 );
2397 Q_EXTERN rawLightmap_t *rawLightmaps Q_ASSIGN( NULL );
2398 Q_EXTERN int *sortLightmaps Q_ASSIGN( NULL );
2401 Q_EXTERN float *vertexLuxels[ MAX_LIGHTMAPS ];
2402 Q_EXTERN float *radVertexLuxels[ MAX_LIGHTMAPS ];
2405 Q_EXTERN int numLightmapShaders Q_ASSIGN( 0 );
2406 Q_EXTERN int numSolidLightmaps Q_ASSIGN( 0 );
2407 Q_EXTERN int numOutLightmaps Q_ASSIGN( 0 );
2408 Q_EXTERN int numBSPLightmaps Q_ASSIGN( 0 );
2409 Q_EXTERN int numExtLightmaps Q_ASSIGN( 0 );
2410 Q_EXTERN outLightmap_t *outLightmaps Q_ASSIGN( NULL );
2412 /* vortex: per surface floodlight statictics */
2413 Q_EXTERN int numSurfacesFloodlighten Q_ASSIGN( 0 );
2416 Q_EXTERN int numRawGridPoints Q_ASSIGN( 0 );
2417 Q_EXTERN rawGridPoint_t *rawGridPoints Q_ASSIGN( NULL );
2419 Q_EXTERN int numSurfsVertexLit Q_ASSIGN( 0 );
2420 Q_EXTERN int numSurfsVertexForced Q_ASSIGN( 0 );
2421 Q_EXTERN int numSurfsVertexApproximated Q_ASSIGN( 0 );
2422 Q_EXTERN int numSurfsLightmapped Q_ASSIGN( 0 );
2423 Q_EXTERN int numPlanarsLightmapped Q_ASSIGN( 0 );
2424 Q_EXTERN int numNonPlanarsLightmapped Q_ASSIGN( 0 );
2425 Q_EXTERN int numPatchesLightmapped Q_ASSIGN( 0 );
2426 Q_EXTERN int numPlanarPatchesLightmapped Q_ASSIGN( 0 );
2428 Q_EXTERN int numLuxels Q_ASSIGN( 0 );
2429 Q_EXTERN int numLuxelsMapped Q_ASSIGN( 0 );
2430 Q_EXTERN int numLuxelsOccluded Q_ASSIGN( 0 );
2431 Q_EXTERN int numLuxelsIlluminated Q_ASSIGN( 0 );
2432 Q_EXTERN int numVertsIlluminated Q_ASSIGN( 0 );
2435 Q_EXTERN vec3_t gridMins;
2436 Q_EXTERN int gridBounds[ 3 ];
2437 Q_EXTERN vec3_t gridSize
2446 /* -------------------------------------------------------------------------------
2448 abstracted bsp globals
2450 ------------------------------------------------------------------------------- */
2452 Q_EXTERN int numEntities Q_ASSIGN( 0 );
2453 Q_EXTERN int numBSPEntities Q_ASSIGN( 0 );
2454 Q_EXTERN int allocatedEntities Q_ASSIGN( 0 );
2455 Q_EXTERN entity_t* entities Q_ASSIGN(NULL);
2457 Q_EXTERN int numBSPModels Q_ASSIGN( 0 );
2458 Q_EXTERN int allocatedBSPModels Q_ASSIGN( 0 );
2459 Q_EXTERN bspModel_t* bspModels Q_ASSIGN(NULL);
2461 Q_EXTERN int numBSPShaders Q_ASSIGN( 0 );
2462 Q_EXTERN int allocatedBSPShaders Q_ASSIGN( 0 );
2463 Q_EXTERN bspShader_t* bspShaders Q_ASSIGN(0);
2465 Q_EXTERN int bspEntDataSize Q_ASSIGN( 0 );
2466 Q_EXTERN int allocatedBSPEntData Q_ASSIGN( 0 );
2467 Q_EXTERN char *bspEntData Q_ASSIGN(0);
2469 Q_EXTERN int numBSPLeafs Q_ASSIGN( 0 );
2470 Q_EXTERN bspLeaf_t bspLeafs[ MAX_MAP_LEAFS ];
2472 Q_EXTERN int numBSPPlanes Q_ASSIGN( 0 );
2473 Q_EXTERN int allocatedBSPPlanes Q_ASSIGN(0);
2474 Q_EXTERN bspPlane_t *bspPlanes;
2476 Q_EXTERN int numBSPNodes Q_ASSIGN( 0 );
2477 Q_EXTERN int allocatedBSPNodes Q_ASSIGN( 0 );
2478 Q_EXTERN bspNode_t* bspNodes Q_ASSIGN(NULL);
2480 Q_EXTERN int numBSPLeafSurfaces Q_ASSIGN( 0 );
2481 Q_EXTERN int allocatedBSPLeafSurfaces Q_ASSIGN( 0 );
2482 Q_EXTERN int* bspLeafSurfaces Q_ASSIGN(NULL);
2484 Q_EXTERN int numBSPLeafBrushes Q_ASSIGN( 0 );
2485 Q_EXTERN int allocatedBSPLeafBrushes Q_ASSIGN( 0 );
2486 Q_EXTERN int* bspLeafBrushes Q_ASSIGN(NULL);
2488 Q_EXTERN int numBSPBrushes Q_ASSIGN( 0 );
2489 Q_EXTERN int allocatedBSPBrushes Q_ASSIGN( 0 );
2490 Q_EXTERN bspBrush_t* bspBrushes Q_ASSIGN(NULL);
2492 Q_EXTERN int numBSPBrushSides Q_ASSIGN( 0 );
2493 Q_EXTERN int allocatedBSPBrushSides Q_ASSIGN( 0 );
2494 Q_EXTERN bspBrushSide_t* bspBrushSides Q_ASSIGN(NULL);
2496 Q_EXTERN int numBSPLightBytes Q_ASSIGN( 0 );
2497 Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
2499 //% Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2500 //% Q_EXTERN byte *bspGridPoints Q_ASSIGN( NULL );
2502 Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2503 Q_EXTERN bspGridPoint_t *bspGridPoints Q_ASSIGN( NULL );
2505 Q_EXTERN int numBSPVisBytes Q_ASSIGN( 0 );
2506 Q_EXTERN byte bspVisBytes[ MAX_MAP_VISIBILITY ];
2508 Q_EXTERN int numBSPDrawVerts Q_ASSIGN( 0 );
2509 Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
2511 Q_EXTERN int numBSPDrawIndexes Q_ASSIGN( 0 );
2512 Q_EXTERN int bspDrawIndexes[ MAX_MAP_DRAW_INDEXES ];
2514 Q_EXTERN int numBSPDrawSurfaces Q_ASSIGN( 0 );
2515 Q_EXTERN bspDrawSurface_t *bspDrawSurfaces Q_ASSIGN( NULL );
2517 Q_EXTERN int numBSPFogs Q_ASSIGN( 0 );
2518 Q_EXTERN bspFog_t bspFogs[ MAX_MAP_FOGS ];
2520 Q_EXTERN int numBSPAds Q_ASSIGN( 0 );
2521 Q_EXTERN bspAdvertisement_t bspAds[ MAX_MAP_ADVERTISEMENTS ];
2523 #define AUTOEXPAND_BY_REALLOC(ptr, reqitem, allocated, def) \
2526 if(reqitem >= allocated) \
2528 if(allocated == 0) \
2530 while(reqitem >= allocated && allocated) \
2532 if(!allocated || allocated > 2147483647 / (int)sizeof(*ptr)) \
2534 Error(#ptr " over 2 GB"); \
2536 ptr = realloc(ptr, sizeof(*ptr) * allocated); \
2538 Error(#ptr " out of memory"); \
2543 #define AUTOEXPAND_BY_REALLOC_BSP(suffix, def) AUTOEXPAND_BY_REALLOC(bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def)
2545 #define Image_LinearFloatFromsRGBFloat(c) (((c) <= 0.04045f) ? (c) * (1.0f / 12.92f) : (float)pow(((c) + 0.055f)*(1.0f/1.055f), 2.4f))
2546 #define Image_sRGBFloatFromLinearFloat(c) (((c) < 0.0031308f) ? (c) * 12.92f : 1.055f * (float)pow((c), 1.0f/2.4f) - 0.055f)