1 ; $Id: tmap_inc.asm,v 1.3 2003-02-18 20:15:48 btb Exp $
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14 ; Mike's include file for the texture mapper library.
17 ; Revision 1.10 1995/02/20 18:22:52 john
18 ; Put all the externs in the assembly modules into tmap_inc.asm.
19 ; Also, moved all the C versions of the inner loops into a new module,
22 ; Revision 1.9 1994/12/02 23:29:45 mike
25 ; Revision 1.8 1994/11/12 16:39:36 mike
28 ; Revision 1.7 1994/10/26 23:27:39 john
29 ; Took out references to gr_inverse_table.
31 ; Revision 1.6 1994/10/26 23:21:55 mike
34 ; Revision 1.5 1994/07/27 18:39:20 john
35 ; Took out references to blend table
37 ; Revision 1.4 1994/01/31 15:40:17 mike
40 ; Revision 1.3 1993/12/07 12:27:48 john
41 ; Moved bmd_palette to gr_palette
43 ; Revision 1.2 1993/11/22 10:24:10 mike
44 ; *** empty log message ***
46 ; Revision 1.1 1993/09/08 17:29:47 mike
52 ; VESA in this file must be the same as VESA in tmap.h
64 WINDOW_WIDTH = WINDOW_RIGHT - WINDOW_LEFT
74 WINDOW_WIDTH = WINDOW_RIGHT - WINDOW_LEFT
75 BYTES_PER_ROW = 320 ; number of bytes between rows
79 ; for vesa, 15 bit color, 640x480x2
86 ; It appears that ELF C compilers do not prefix symbols with '_', so here we
88 %define _gr_fade_table gr_fade_table
89 %define _write_buffer write_buffer
90 %define _window_left window_left
91 %define _window_right window_right
92 %define _window_top window_top
93 %define _window_bottom window_bottom
94 %define _window_width window_width
95 %define _window_height window_height
96 %define _bytes_per_row bytes_per_row
97 %define _y_pointers y_pointers
99 %define _per2_flag per2_flag
100 %define _tmap_flat_cthru_table tmap_flat_cthru_table
101 %define _tmap_flat_color tmap_flat_color
102 %define _tmap_flat_shade_value tmap_flat_shade_value
103 %define _dither_intensity_lighting dither_intensity_lighting
104 %define _Lighting_on Lighting_on
106 %define _Transparency_on Transparency_on
111 %define _fx_du_dx fx_du_dx
112 %define _fx_dv_dx fx_dv_dx
113 %define _fx_dz_dx fx_dz_dx
114 %define _fx_dl_dx fx_dl_dx
116 %define _fx_xleft fx_xleft
117 %define _fx_xright fx_xright
118 %define _pixptr pixptr
121 extern _gr_fade_table;:byte
122 ;NO_INVERSE_TABLE extrn _gr_inverse_table:byte
123 extern _write_buffer;:dword
124 extern _window_left;:dword
125 extern _window_right;:dword
126 extern _window_top;:dword
127 extern _window_bottom;:dword,
128 extern _window_width;:dword,
129 extern _bytes_per_row;:dword,
130 extern _window_height;:dword
131 extern _y_pointers;:dword
133 ;NO_INVERSE_TABLE _rgb_to_palette equ _gr_inverse_table
134 ;NO_INVERSE_TABLE _pixel_average equ _gr_inverse_table ; should be blend table, but i took it out -john
136 max_window_width equ 800
137 num_iters equ max_window_width
140 %assign num_iters num_iters+1
142 extern _per2_flag;:dword
143 extern _tmap_flat_cthru_table;:dword
144 extern _tmap_flat_color;:byte
145 extern _tmap_flat_shade_value;:byte
146 extern _dither_intensity_lighting;:dword
147 extern _Lighting_on;:dword
149 ; DPH: Selectors are about as portable as a rock.
150 ; extern _pixel_data_selector;:word
151 ; extern _gr_fade_table_selector;:word
153 extern _Transparency_on;:dword
158 extern _fx_du_dx;:dword
159 extern _fx_dv_dx;:dword
160 extern _fx_dz_dx;:dword
161 extern _fx_dl_dx;:dword
163 extern _fx_xleft;:dword
164 extern _fx_xright;:dword
165 extern _pixptr;:dword