2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
24 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "0"}; // fast but loose
25 static cvar_t sv_cullentities_portal = {0, "sv_cullentities_portal", "0"}; // extremely accurate visibility checking, but too slow
26 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "1"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
27 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
32 static char localmodels[MAX_MODELS][5]; // inline model names for precache
34 static mempool_t *sv_edicts_mempool = NULL;
36 //============================================================================
38 extern void SV_Phys_Init (void);
49 Cvar_RegisterVariable (&sv_maxvelocity);
50 Cvar_RegisterVariable (&sv_gravity);
51 Cvar_RegisterVariable (&sv_friction);
52 Cvar_RegisterVariable (&sv_edgefriction);
53 Cvar_RegisterVariable (&sv_stopspeed);
54 Cvar_RegisterVariable (&sv_maxspeed);
55 Cvar_RegisterVariable (&sv_accelerate);
56 Cvar_RegisterVariable (&sv_idealpitchscale);
57 Cvar_RegisterVariable (&sv_aim);
58 Cvar_RegisterVariable (&sv_nostep);
59 Cvar_RegisterVariable (&sv_predict);
60 Cvar_RegisterVariable (&sv_deltacompress);
61 Cvar_RegisterVariable (&sv_cullentities_pvs);
62 Cvar_RegisterVariable (&sv_cullentities_portal);
63 Cvar_RegisterVariable (&sv_cullentities_trace);
64 Cvar_RegisterVariable (&sv_cullentities_stats);
68 for (i = 0;i < MAX_MODELS;i++)
69 sprintf (localmodels[i], "*%i", i);
71 sv_edicts_mempool = Mem_AllocPool("edicts");
75 =============================================================================
79 =============================================================================
86 Make sure the event gets sent to all clients
89 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
93 if (sv.datagram.cursize > MAX_DATAGRAM-16)
95 MSG_WriteByte (&sv.datagram, svc_particle);
96 MSG_WriteDPCoord (&sv.datagram, org[0]);
97 MSG_WriteDPCoord (&sv.datagram, org[1]);
98 MSG_WriteDPCoord (&sv.datagram, org[2]);
106 MSG_WriteChar (&sv.datagram, v);
108 MSG_WriteByte (&sv.datagram, count);
109 MSG_WriteByte (&sv.datagram, color);
116 Make sure the event gets sent to all clients
119 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
121 if (sv.datagram.cursize > MAX_DATAGRAM-18)
123 if (modelindex >= 256 || startframe >= 256)
125 MSG_WriteByte (&sv.datagram, svc_effect2);
126 MSG_WriteDPCoord (&sv.datagram, org[0]);
127 MSG_WriteDPCoord (&sv.datagram, org[1]);
128 MSG_WriteDPCoord (&sv.datagram, org[2]);
129 MSG_WriteShort (&sv.datagram, modelindex);
130 MSG_WriteShort (&sv.datagram, startframe);
131 MSG_WriteByte (&sv.datagram, framecount);
132 MSG_WriteByte (&sv.datagram, framerate);
136 MSG_WriteByte (&sv.datagram, svc_effect);
137 MSG_WriteDPCoord (&sv.datagram, org[0]);
138 MSG_WriteDPCoord (&sv.datagram, org[1]);
139 MSG_WriteDPCoord (&sv.datagram, org[2]);
140 MSG_WriteByte (&sv.datagram, modelindex);
141 MSG_WriteByte (&sv.datagram, startframe);
142 MSG_WriteByte (&sv.datagram, framecount);
143 MSG_WriteByte (&sv.datagram, framerate);
151 Each entity can have eight independant sound sources, like voice,
154 Channel 0 is an auto-allocate channel, the others override anything
155 already running on that entity/channel pair.
157 An attenuation of 0 will play full volume everywhere in the level.
158 Larger attenuations will drop off. (max 4 attenuation)
162 void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
170 if (volume < 0 || volume > 255)
171 Host_Error ("SV_StartSound: volume = %i", volume);
173 if (attenuation < 0 || attenuation > 4)
174 Host_Error ("SV_StartSound: attenuation = %f", attenuation);
176 if (channel < 0 || channel > 7)
177 Host_Error ("SV_StartSound: channel = %i", channel);
179 if (sv.datagram.cursize > MAX_DATAGRAM-16)
182 // find precache number for sound
183 for (sound_num=1 ; sound_num<MAX_SOUNDS
184 && sv.sound_precache[sound_num] ; sound_num++)
185 if (!strcmp(sample, sv.sound_precache[sound_num]))
188 if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
190 Con_Printf ("SV_StartSound: %s not precached\n", sample);
194 ent = NUM_FOR_EDICT(entity);
196 channel = (ent<<3) | channel;
199 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
200 field_mask |= SND_VOLUME;
201 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
202 field_mask |= SND_ATTENUATION;
204 // directed messages go only to the entity they are targeted on
205 if (sound_num >= 256)
206 MSG_WriteByte (&sv.datagram, svc_sound2);
208 MSG_WriteByte (&sv.datagram, svc_sound);
209 MSG_WriteByte (&sv.datagram, field_mask);
210 if (field_mask & SND_VOLUME)
211 MSG_WriteByte (&sv.datagram, volume);
212 if (field_mask & SND_ATTENUATION)
213 MSG_WriteByte (&sv.datagram, attenuation*64);
214 MSG_WriteShort (&sv.datagram, channel);
215 if (sound_num >= 256)
216 MSG_WriteShort (&sv.datagram, sound_num);
218 MSG_WriteByte (&sv.datagram, sound_num);
219 for (i=0 ; i<3 ; i++)
220 MSG_WriteDPCoord (&sv.datagram, entity->v.origin[i]+0.5*(entity->v.mins[i]+entity->v.maxs[i]));
224 ==============================================================================
228 ==============================================================================
235 Sends the first message from the server to a connected client.
236 This will be sent on the initial connection and upon each server load.
239 void SV_SendServerinfo (client_t *client)
244 // LordHavoc: clear entityframe tracking
245 client->entityframenumber = 0;
246 EntityFrame_ClearDatabase(&client->entitydatabase);
248 MSG_WriteByte (&client->message, svc_print);
249 sprintf (message, "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, pr_crc);
250 MSG_WriteString (&client->message,message);
252 MSG_WriteByte (&client->message, svc_serverinfo);
253 MSG_WriteLong (&client->message, DPPROTOCOL_VERSION3);
254 MSG_WriteByte (&client->message, svs.maxclients);
256 if (!coop.integer && deathmatch.integer)
257 MSG_WriteByte (&client->message, GAME_DEATHMATCH);
259 MSG_WriteByte (&client->message, GAME_COOP);
261 sprintf (message, pr_strings+sv.edicts->v.message);
263 MSG_WriteString (&client->message,message);
265 for (s = sv.model_precache+1 ; *s ; s++)
266 MSG_WriteString (&client->message, *s);
267 MSG_WriteByte (&client->message, 0);
269 for (s = sv.sound_precache+1 ; *s ; s++)
270 MSG_WriteString (&client->message, *s);
271 MSG_WriteByte (&client->message, 0);
274 MSG_WriteByte (&client->message, svc_cdtrack);
275 MSG_WriteByte (&client->message, sv.edicts->v.sounds);
276 MSG_WriteByte (&client->message, sv.edicts->v.sounds);
279 MSG_WriteByte (&client->message, svc_setview);
280 MSG_WriteShort (&client->message, NUM_FOR_EDICT(client->edict));
282 MSG_WriteByte (&client->message, svc_signonnum);
283 MSG_WriteByte (&client->message, 1);
285 client->sendsignon = true;
286 client->spawned = false; // need prespawn, spawn, etc
293 Initializes a client_t for a new net connection. This will only be called
294 once for a player each game, not once for each level change.
297 void SV_ConnectClient (int clientnum)
302 struct qsocket_s *netconnection;
304 float spawn_parms[NUM_SPAWN_PARMS];
306 client = svs.clients + clientnum;
308 Con_DPrintf ("Client %s connected\n", client->netconnection->address);
310 edictnum = clientnum+1;
312 ent = EDICT_NUM(edictnum);
314 // set up the client_t
315 netconnection = client->netconnection;
318 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
319 memset (client, 0, sizeof(*client));
320 client->netconnection = netconnection;
322 strcpy (client->name, "unconnected");
323 client->active = true;
324 client->spawned = false;
326 client->message.data = client->msgbuf;
327 client->message.maxsize = sizeof(client->msgbuf);
328 client->message.allowoverflow = true; // we can catch it
331 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
334 // call the progs to get default spawn parms for the new client
335 PR_ExecuteProgram (pr_global_struct->SetNewParms, "QC function SetNewParms is missing");
336 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
337 client->spawn_parms[i] = (&pr_global_struct->parm1)[i];
341 SV_SendServerinfo (client);
343 // send serverinfo on first nop
344 client->waitingforconnect = true;
345 client->sendsignon = true;
346 client->spawned = false; // need prespawn, spawn, etc
353 SV_CheckForNewClients
357 void SV_CheckForNewClients (void)
359 struct qsocket_s *ret;
363 // check for new connections
367 ret = NET_CheckNewConnections ();
372 // init a new client structure
374 for (i=0 ; i<svs.maxclients ; i++)
375 if (!svs.clients[i].active)
377 if (i == svs.maxclients)
378 Sys_Error ("Host_CheckForNewClients: no free clients");
380 svs.clients[i].netconnection = ret;
381 SV_ConnectClient (i);
383 net_activeconnections++;
390 ===============================================================================
394 ===============================================================================
403 void SV_ClearDatagram (void)
405 SZ_Clear (&sv.datagram);
409 =============================================================================
411 The PVS must include a small area around the client to allow head bobbing
412 or other small motion on the client side. Otherwise, a bob might cause an
413 entity that should be visible to not show up, especially when the bob
416 =============================================================================
420 qbyte fatpvs[MAX_MAP_LEAFS/8];
422 void SV_AddToFatPVS (vec3_t org, mnode_t *node)
431 // if this is a leaf, accumulate the pvs bits
432 if (node->contents < 0)
434 if (node->contents != CONTENTS_SOLID)
436 pvs = Mod_LeafPVS ( (mleaf_t *)node, sv.worldmodel);
437 for (i=0 ; i<fatbytes ; i++)
444 d = DotProduct (org, plane->normal) - plane->dist;
446 node = node->children[0];
448 node = node->children[1];
451 SV_AddToFatPVS (org, node->children[0]);
452 node = node->children[1];
461 Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the
465 qbyte *SV_FatPVS (vec3_t org)
467 fatbytes = (sv.worldmodel->numleafs+31)>>3;
468 memset (fatpvs, 0, fatbytes);
469 SV_AddToFatPVS (org, sv.worldmodel->nodes);
473 //=============================================================================
476 int SV_BoxTouchingPVS (qbyte *pvs, vec3_t mins, vec3_t maxs, mnode_t *node)
480 if (node->contents < 0)
483 if (node->contents == CONTENTS_SOLID)
485 leafnum = (mleaf_t *)node - sv.worldmodel->leafs - 1;
486 return pvs[leafnum >> 3] & (1 << (leafnum & 7));
489 // node - recurse down the BSP tree
490 switch (BOX_ON_PLANE_SIDE(mins, maxs, node->plane))
493 node = node->children[0];
496 node = node->children[1];
499 if (node->children[0]->contents != CONTENTS_SOLID)
500 if (SV_BoxTouchingPVS (pvs, mins, maxs, node->children[0]))
502 node = node->children[1];
512 SV_WriteEntitiesToClient
517 void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
519 int e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects;
520 int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
522 vec3_t org, origin, angles, entmins, entmaxs;
523 float nextfullupdate;
526 entity_state_t *baseline; // LordHavoc: delta or startup baseline
530 double testorigin[3];
532 Mod_CheckLoaded(sv.worldmodel);
534 // find the client's PVS
535 VectorAdd (clent->v.origin, clent->v.view_ofs, org);
536 VectorCopy (org, testeye);
537 pvs = SV_FatPVS (org);
540 MSG_WriteByte(msg, svc_playerposition);
541 MSG_WriteFloat(msg, org[0]);
542 MSG_WriteFloat(msg, org[1]);
543 MSG_WriteFloat(msg, org[2]);
552 clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
553 // send all entities that touch the pvs
554 ent = NEXT_EDICT(sv.edicts);
555 for (e = 1;e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
559 // prevent delta compression against this frame (unless actually sent, which will restore this later)
560 nextfullupdate = client->nextfullupdate[e];
561 client->nextfullupdate[e] = -1;
563 if (ent != clent) // LordHavoc: always send player
565 if ((val = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)) && val->edict)
567 if (val->edict != clentnum)
569 // don't show to anyone else
573 bits |= U_VIEWMODEL; // show relative to the view
577 // LordHavoc: never draw something told not to display to this client
578 if ((val = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)) && val->edict == clentnum)
580 if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum)
587 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size)))
588 glowsize = (int) val->_float >> 2;
589 if (glowsize > 255) glowsize = 255;
590 if (glowsize < 0) glowsize = 0;
592 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail)))
593 if (val->_float != 0)
596 if (ent->v.modelindex >= 0 && ent->v.modelindex < MAX_MODELS && pr_strings[ent->v.model])
598 model = sv.models[(int)ent->v.modelindex];
599 Mod_CheckLoaded(model);
604 if (ent != clent) // LordHavoc: always send player
605 if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects
609 VectorCopy(ent->v.angles, angles);
610 if (DotProduct(ent->v.velocity, ent->v.velocity) >= 1.0f)
612 VectorMA(ent->v.origin, host_client->latency, ent->v.velocity, origin);
613 // LordHavoc: trace predicted movement to avoid putting things in walls
614 trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, origin, MOVE_NORMAL, ent);
615 VectorCopy(trace.endpos, origin);
619 VectorCopy(ent->v.origin, origin);
622 // ent has survived every check so far, check if it is visible
623 if (ent != clent && ((bits & U_VIEWMODEL) == 0))
625 // use the predicted origin
626 entmins[0] = origin[0] - 1.0f;
627 entmins[1] = origin[1] - 1.0f;
628 entmins[2] = origin[2] - 1.0f;
629 entmaxs[0] = origin[0] + 1.0f;
630 entmaxs[1] = origin[1] + 1.0f;
631 entmaxs[2] = origin[2] + 1.0f;
632 // using the model's bounding box to ensure things are visible regardless of their physics box
635 if (ent->v.angles[0] || ent->v.angles[2]) // pitch and roll
637 VectorAdd(entmins, model->rotatedmins, entmins);
638 VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
640 else if (ent->v.angles[1])
642 VectorAdd(entmins, model->yawmins, entmins);
643 VectorAdd(entmaxs, model->yawmaxs, entmaxs);
647 VectorAdd(entmins, model->normalmins, entmins);
648 VectorAdd(entmaxs, model->normalmaxs, entmaxs);
654 // if not touching a visible leaf
655 if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes))
661 // or not visible through the portals
662 if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, org, entmins, entmaxs))
668 // don't try to cull embedded brush models with this, they're sometimes huge (spanning several rooms)
669 if (sv_cullentities_trace.integer && (model == NULL || model->type != mod_brush || model->name[0] != '*'))
671 // LordHavoc: test random offsets, to maximize chance of detection
672 testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
673 testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
674 testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
676 memset (&trace, 0, sizeof(trace_t));
678 trace.allsolid = true;
679 VectorCopy(testorigin, trace.endpos);
681 VectorCopy(org, RecursiveHullCheckInfo.start);
682 VectorSubtract(testorigin, testeye, RecursiveHullCheckInfo.dist);
683 RecursiveHullCheckInfo.hull = sv.worldmodel->hulls;
684 RecursiveHullCheckInfo.trace = &trace;
685 SV_RecursiveHullCheck (sv.worldmodel->hulls->firstclipnode, 0, 1, testeye, testorigin);
687 if (trace.fraction == 1)
688 client->visibletime[e] = realtime + 1;
691 //test nearest point on bbox
692 testorigin[0] = bound(entmins[0], org[0], entmaxs[0]);
693 testorigin[1] = bound(entmins[1], org[1], entmaxs[1]);
694 testorigin[2] = bound(entmins[2], org[2], entmaxs[2]);
696 memset (&trace, 0, sizeof(trace_t));
698 trace.allsolid = true;
699 VectorCopy(testorigin, trace.endpos);
701 VectorCopy(org, RecursiveHullCheckInfo.start);
702 VectorSubtract(testorigin, testeye, RecursiveHullCheckInfo.dist);
703 RecursiveHullCheckInfo.hull = sv.worldmodel->hulls;
704 RecursiveHullCheckInfo.trace = &trace;
705 SV_RecursiveHullCheck (sv.worldmodel->hulls->firstclipnode, 0, 1, testeye, testorigin);
707 if (trace.fraction == 1)
708 client->visibletime[e] = realtime + 1;
709 else if (realtime > client->visibletime[e])
722 effects = ent->v.effects;
724 if ((val = GETEDICTFIELDVALUE(ent, eval_alpha)))
725 if (val->_float != 0)
726 alpha = (int) (val->_float * 255.0);
729 if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt)))
730 if (val->_float != 0)
731 alpha = (int) val->_float;
735 alpha = bound(0, alpha, 255);
737 if ((val = GETEDICTFIELDVALUE(ent, eval_scale)))
738 if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16;
739 if (scale < 0) scale = 0;
740 if (scale > 255) scale = 255;
742 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_color)))
743 if (val->_float != 0)
744 glowcolor = (int) val->_float;
746 if ((val = GETEDICTFIELDVALUE(ent, eval_fullbright)))
747 if (val->_float != 0)
748 effects |= EF_FULLBRIGHT;
752 if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects
756 // don't send if flagged for NODRAW and there are no effects
757 if (model->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0))
760 else // no model and no effects
765 if (msg->maxsize - msg->cursize < 32) // LordHavoc: increased check from 16 to 32
767 Con_Printf ("packet overflow\n");
768 // mark the rest of the entities so they can't be delta compressed against this frame
769 for (;e < sv.num_edicts;e++)
771 client->nextfullupdate[e] = -1;
772 client->visibletime[e] = -1;
777 if ((val = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)) && val->edict == clentnum)
778 bits = bits | U_EXTERIORMODEL;
781 baseline = &ent->baseline;
783 if (((int)ent->v.effects & EF_DELTA) && sv_deltacompress.integer)
785 // every half second a full update is forced
786 if (realtime < client->nextfullupdate[e])
789 baseline = &ent->deltabaseline;
792 nextfullupdate = realtime + 0.5f;
795 nextfullupdate = realtime + 0.5f;
797 // restore nextfullupdate since this is being sent for real
798 client->nextfullupdate[e] = nextfullupdate;
801 bits |= U_LONGENTITY;
803 if (ent->v.movetype == MOVETYPE_STEP)
806 // LordHavoc: old stuff, but rewritten to have more exact tolerances
807 // if ((int)(origin[0]*8.0) != (int)(baseline->origin[0]*8.0)) bits |= U_ORIGIN1;
808 // if ((int)(origin[1]*8.0) != (int)(baseline->origin[1]*8.0)) bits |= U_ORIGIN2;
809 // if ((int)(origin[2]*8.0) != (int)(baseline->origin[2]*8.0)) bits |= U_ORIGIN3;
810 if (origin[0] != baseline->origin[0]) bits |= U_ORIGIN1;
811 if (origin[1] != baseline->origin[1]) bits |= U_ORIGIN2;
812 if (origin[2] != baseline->origin[2]) bits |= U_ORIGIN3;
813 if (((int)(angles[0]*(256.0/360.0)) & 255) != ((int)(baseline->angles[0]*(256.0/360.0)) & 255)) bits |= U_ANGLE1;
814 if (((int)(angles[1]*(256.0/360.0)) & 255) != ((int)(baseline->angles[1]*(256.0/360.0)) & 255)) bits |= U_ANGLE2;
815 if (((int)(angles[2]*(256.0/360.0)) & 255) != ((int)(baseline->angles[2]*(256.0/360.0)) & 255)) bits |= U_ANGLE3;
816 if (baseline->colormap != (qbyte) ent->v.colormap) bits |= U_COLORMAP;
817 if (baseline->skin != (qbyte) ent->v.skin) bits |= U_SKIN;
818 if ((baseline->frame & 0x00FF) != ((int) ent->v.frame & 0x00FF)) bits |= U_FRAME;
819 if ((baseline->effects & 0x00FF) != ((int) ent->v.effects & 0x00FF)) bits |= U_EFFECTS;
820 if ((baseline->modelindex & 0x00FF) != ((int) ent->v.modelindex & 0x00FF)) bits |= U_MODEL;
822 // LordHavoc: new stuff
823 if (baseline->alpha != alpha) bits |= U_ALPHA;
824 if (baseline->scale != scale) bits |= U_SCALE;
825 if (((int) baseline->effects & 0xFF00) != ((int) ent->v.effects & 0xFF00)) bits |= U_EFFECTS2;
826 if (baseline->glowsize != glowsize) bits |= U_GLOWSIZE;
827 if (baseline->glowcolor != glowcolor) bits |= U_GLOWCOLOR;
828 if (((int) baseline->frame & 0xFF00) != ((int) ent->v.frame & 0xFF00)) bits |= U_FRAME2;
829 if (((int) baseline->frame & 0xFF00) != ((int) ent->v.modelindex & 0xFF00)) bits |= U_MODEL2;
831 // update delta baseline
832 VectorCopy(ent->v.origin, ent->deltabaseline.origin);
833 VectorCopy(ent->v.angles, ent->deltabaseline.angles);
834 ent->deltabaseline.colormap = ent->v.colormap;
835 ent->deltabaseline.skin = ent->v.skin;
836 ent->deltabaseline.frame = ent->v.frame;
837 ent->deltabaseline.effects = ent->v.effects;
838 ent->deltabaseline.modelindex = ent->v.modelindex;
839 ent->deltabaseline.alpha = alpha;
840 ent->deltabaseline.scale = scale;
841 ent->deltabaseline.glowsize = glowsize;
842 ent->deltabaseline.glowcolor = glowcolor;
845 if (bits >= 16777216)
853 MSG_WriteByte (msg, bits);
854 if (bits & U_MOREBITS)
855 MSG_WriteByte (msg, bits>>8);
856 // LordHavoc: extend bytes have to be written here due to delta compression
857 if (bits & U_EXTEND1)
858 MSG_WriteByte (msg, bits>>16);
859 if (bits & U_EXTEND2)
860 MSG_WriteByte (msg, bits>>24);
862 // LordHavoc: old stuff
863 if (bits & U_LONGENTITY)
864 MSG_WriteShort (msg,e);
866 MSG_WriteByte (msg,e);
867 if (bits & U_MODEL) MSG_WriteByte (msg, ent->v.modelindex);
868 if (bits & U_FRAME) MSG_WriteByte (msg, ent->v.frame);
869 if (bits & U_COLORMAP) MSG_WriteByte (msg, ent->v.colormap);
870 if (bits & U_SKIN) MSG_WriteByte (msg, ent->v.skin);
871 if (bits & U_EFFECTS) MSG_WriteByte (msg, ent->v.effects);
872 if (bits & U_ORIGIN1) MSG_WriteDPCoord (msg, origin[0]);
873 if (bits & U_ANGLE1) MSG_WriteAngle(msg, angles[0]);
874 if (bits & U_ORIGIN2) MSG_WriteDPCoord (msg, origin[1]);
875 if (bits & U_ANGLE2) MSG_WriteAngle(msg, angles[1]);
876 if (bits & U_ORIGIN3) MSG_WriteDPCoord (msg, origin[2]);
877 if (bits & U_ANGLE3) MSG_WriteAngle(msg, angles[2]);
879 // LordHavoc: new stuff
880 if (bits & U_ALPHA) MSG_WriteByte(msg, alpha);
881 if (bits & U_SCALE) MSG_WriteByte(msg, scale);
882 if (bits & U_EFFECTS2) MSG_WriteByte(msg, (int)ent->v.effects >> 8);
883 if (bits & U_GLOWSIZE) MSG_WriteByte(msg, glowsize);
884 if (bits & U_GLOWCOLOR) MSG_WriteByte(msg, glowcolor);
885 if (bits & U_FRAME2) MSG_WriteByte(msg, (int)ent->v.frame >> 8);
886 if (bits & U_MODEL2) MSG_WriteByte(msg, (int)ent->v.modelindex >> 8);
889 if (sv_cullentities_stats.integer)
890 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d portal %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_portal + culled_trace, culled_pvs, culled_portal, culled_trace);
893 void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
895 int e, clentnum, flags, alpha, glowcolor, glowsize, scale, effects;
896 int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
898 vec3_t org, origin, angles, entmins, entmaxs;
904 double testorigin[3];
905 entity_frame_t entityframe;
908 if (client->sendsignon)
911 Mod_CheckLoaded(sv.worldmodel);
913 // find the client's PVS
914 VectorAdd (clent->v.origin, clent->v.view_ofs, testeye);
915 VectorCopy (testeye, org);
916 pvs = SV_FatPVS (org);
917 EntityFrame_Clear(&entityframe, org);
925 clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
926 // send all entities that touch the pvs
927 ent = NEXT_EDICT(sv.edicts);
928 for (e = 1;e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
932 if (ent != clent) // LordHavoc: always send player
934 if ((val = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)) && val->edict)
936 if (val->edict == clentnum)
937 flags |= RENDER_VIEWMODEL; // show relative to the view
940 // don't show to anyone else
946 // LordHavoc: never draw something told not to display to this client
947 if ((val = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)) && val->edict == clentnum)
949 if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum)
956 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size)))
957 glowsize = (int) val->_float >> 2;
958 glowsize = bound(0, glowsize, 255);
960 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail)))
961 if (val->_float != 0)
962 flags |= RENDER_GLOWTRAIL;
964 if (ent->v.modelindex >= 0 && ent->v.modelindex < MAX_MODELS && pr_strings[ent->v.model])
966 model = sv.models[(int)ent->v.modelindex];
967 Mod_CheckLoaded(model);
972 if (ent != clent) // LordHavoc: always send player
973 if (glowsize == 0 && (flags & RENDER_GLOWTRAIL) == 0) // no effects
977 VectorCopy(ent->v.angles, angles);
978 if (DotProduct(ent->v.velocity, ent->v.velocity) >= 1.0f && host_client->latency >= 0.01f)
980 VectorMA(ent->v.origin, host_client->latency, ent->v.velocity, origin);
981 // LordHavoc: trace predicted movement to avoid putting things in walls
982 trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, origin, MOVE_NORMAL, ent);
983 VectorCopy(trace.endpos, origin);
987 VectorCopy(ent->v.origin, origin);
990 // ent has survived every check so far, check if it is visible
991 // always send embedded brush models, they don't generate much traffic
992 if (ent != clent && ((flags & RENDER_VIEWMODEL) == 0) && (model == NULL || model->type != mod_brush || model->name[0] != '*'))
994 // use the predicted origin
995 entmins[0] = origin[0] - 1.0f;
996 entmins[1] = origin[1] - 1.0f;
997 entmins[2] = origin[2] - 1.0f;
998 entmaxs[0] = origin[0] + 1.0f;
999 entmaxs[1] = origin[1] + 1.0f;
1000 entmaxs[2] = origin[2] + 1.0f;
1001 // using the model's bounding box to ensure things are visible regardless of their physics box
1004 if (ent->v.angles[0] || ent->v.angles[2]) // pitch and roll
1006 VectorAdd(entmins, model->rotatedmins, entmins);
1007 VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
1009 else if (ent->v.angles[1])
1011 VectorAdd(entmins, model->yawmins, entmins);
1012 VectorAdd(entmaxs, model->yawmaxs, entmaxs);
1016 VectorAdd(entmins, model->normalmins, entmins);
1017 VectorAdd(entmaxs, model->normalmaxs, entmaxs);
1023 // if not touching a visible leaf
1024 if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes))
1030 // or not visible through the portals
1031 if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, org, entmins, entmaxs))
1037 if (sv_cullentities_trace.integer)
1039 // LordHavoc: test random offsets, to maximize chance of detection
1040 testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
1041 testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
1042 testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
1044 memset (&trace, 0, sizeof(trace_t));
1046 trace.allsolid = true;
1047 VectorCopy(testorigin, trace.endpos);
1049 VectorCopy(org, RecursiveHullCheckInfo.start);
1050 VectorSubtract(testorigin, testeye, RecursiveHullCheckInfo.dist);
1051 RecursiveHullCheckInfo.hull = sv.worldmodel->hulls;
1052 RecursiveHullCheckInfo.trace = &trace;
1053 SV_RecursiveHullCheck (sv.worldmodel->hulls->firstclipnode, 0, 1, testeye, testorigin);
1055 if (trace.fraction == 1)
1056 client->visibletime[e] = realtime + 1;
1059 if (realtime > client->visibletime[e])
1072 effects = ent->v.effects;
1074 if ((val = GETEDICTFIELDVALUE(ent, eval_alpha)))
1075 if (val->_float != 0)
1076 alpha = (int) (val->_float * 255.0);
1079 if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt)))
1080 if (val->_float != 0)
1081 alpha = (int) val->_float;
1085 alpha = bound(0, alpha, 255);
1087 if ((val = GETEDICTFIELDVALUE(ent, eval_scale)))
1088 if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16;
1089 if (scale < 0) scale = 0;
1090 if (scale > 255) scale = 255;
1092 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_color)))
1093 if (val->_float != 0)
1094 glowcolor = (int) val->_float;
1096 if ((val = GETEDICTFIELDVALUE(ent, eval_fullbright)))
1097 if (val->_float != 0)
1098 effects |= EF_FULLBRIGHT;
1102 if (glowsize == 0 && (flags & RENDER_GLOWTRAIL) == 0) // no effects
1106 // don't send if flagged for NODRAW and there are no effects
1107 if (model->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0))
1110 else // no model and no effects
1115 if ((val = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)) && val->edict == clentnum)
1116 flags |= RENDER_EXTERIORMODEL;
1118 if (ent->v.movetype == MOVETYPE_STEP)
1119 flags |= RENDER_STEP;
1120 // don't send an entity if it's coordinates would wrap around
1121 if ((effects & EF_LOWPRECISION) && origin[0] >= -32768 && origin[1] >= -32768 && origin[2] >= -32768 && origin[0] <= 32767 && origin[1] <= 32767 && origin[2] <= 32767)
1122 flags |= RENDER_LOWPRECISION;
1124 s = EntityFrame_NewEntity(&entityframe, e);
1125 // if we run out of space, abort
1128 VectorCopy(origin, s->origin);
1129 VectorCopy(angles, s->angles);
1130 s->colormap = ent->v.colormap;
1131 s->skin = ent->v.skin;
1132 s->frame = ent->v.frame;
1133 s->modelindex = ent->v.modelindex;
1134 s->effects = effects;
1137 s->glowsize = glowsize;
1138 s->glowcolor = glowcolor;
1141 entityframe.framenum = ++client->entityframenumber;
1142 EntityFrame_Write(&client->entitydatabase, &entityframe, msg);
1144 if (sv_cullentities_stats.integer)
1145 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d portal %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_portal + culled_trace, culled_pvs, culled_portal, culled_trace);
1155 void SV_CleanupEnts (void)
1160 ent = NEXT_EDICT(sv.edicts);
1161 for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
1162 ent->v.effects = (int)ent->v.effects & ~EF_MUZZLEFLASH;
1167 SV_WriteClientdataToMessage
1171 void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
1182 // send a damage message
1184 if (ent->v.dmg_take || ent->v.dmg_save)
1186 other = PROG_TO_EDICT(ent->v.dmg_inflictor);
1187 MSG_WriteByte (msg, svc_damage);
1188 MSG_WriteByte (msg, ent->v.dmg_save);
1189 MSG_WriteByte (msg, ent->v.dmg_take);
1190 for (i=0 ; i<3 ; i++)
1191 MSG_WriteDPCoord (msg, other->v.origin[i] + 0.5*(other->v.mins[i] + other->v.maxs[i]));
1193 ent->v.dmg_take = 0;
1194 ent->v.dmg_save = 0;
1198 // send the current viewpos offset from the view entity
1200 SV_SetIdealPitch (); // how much to look up / down ideally
1202 // a fixangle might get lost in a dropped packet. Oh well.
1203 if ( ent->v.fixangle )
1205 MSG_WriteByte (msg, svc_setangle);
1206 for (i=0 ; i < 3 ; i++)
1207 MSG_WriteAngle (msg, ent->v.angles[i] );
1208 ent->v.fixangle = 0;
1213 //if (ent->v.view_ofs[2] != DEFAULT_VIEWHEIGHT)
1214 bits |= SU_VIEWHEIGHT;
1216 if (ent->v.idealpitch)
1217 bits |= SU_IDEALPITCH;
1219 // stuff the sigil bits into the high bits of items for sbar, or else
1221 val = GETEDICTFIELDVALUE(ent, eval_items2);
1224 items = (int)ent->v.items | ((int)val->_float << 23);
1226 items = (int)ent->v.items | ((int)pr_global_struct->serverflags << 28);
1230 if ( (int)ent->v.flags & FL_ONGROUND)
1231 bits |= SU_ONGROUND;
1233 if ( ent->v.waterlevel >= 2)
1237 VectorClear(punchvector);
1238 if ((val = GETEDICTFIELDVALUE(ent, eval_punchvector)))
1239 VectorCopy(val->vector, punchvector);
1242 if ((val = GETEDICTFIELDVALUE(ent, eval_viewzoom)))
1244 i = val->_float * 255.0f;
1248 i = bound(0, i, 255);
1252 if (viewzoom != 255)
1253 bits |= SU_VIEWZOOM;
1255 for (i=0 ; i<3 ; i++)
1257 if (ent->v.punchangle[i])
1258 bits |= (SU_PUNCH1<<i);
1259 if (punchvector[i]) // dpprotocol
1260 bits |= (SU_PUNCHVEC1<<i); // dpprotocol
1261 if (ent->v.velocity[i])
1262 bits |= (SU_VELOCITY1<<i);
1265 if (ent->v.weaponframe)
1266 bits |= SU_WEAPONFRAME;
1268 if (ent->v.armorvalue)
1271 // if (ent->v.weapon)
1276 if (bits >= 16777216)
1281 MSG_WriteByte (msg, svc_clientdata);
1282 MSG_WriteShort (msg, bits);
1283 if (bits & SU_EXTEND1)
1284 MSG_WriteByte(msg, bits >> 16);
1285 if (bits & SU_EXTEND2)
1286 MSG_WriteByte(msg, bits >> 24);
1288 if (bits & SU_VIEWHEIGHT)
1289 //MSG_WriteChar (msg, ent->v.view_ofs[2]);
1290 MSG_WriteChar (msg, 0);
1292 if (bits & SU_IDEALPITCH)
1293 MSG_WriteChar (msg, ent->v.idealpitch);
1295 for (i=0 ; i<3 ; i++)
1297 if (bits & (SU_PUNCH1<<i))
1298 MSG_WritePreciseAngle(msg, ent->v.punchangle[i]); // dpprotocol
1299 if (bits & (SU_PUNCHVEC1<<i)) // dpprotocol
1300 MSG_WriteDPCoord(msg, punchvector[i]); // dpprotocol
1301 if (bits & (SU_VELOCITY1<<i))
1302 MSG_WriteChar (msg, ent->v.velocity[i]/16);
1305 // [always sent] if (bits & SU_ITEMS)
1306 MSG_WriteLong (msg, items);
1308 if (bits & SU_WEAPONFRAME)
1309 MSG_WriteByte (msg, ent->v.weaponframe);
1310 if (bits & SU_ARMOR)
1311 MSG_WriteByte (msg, ent->v.armorvalue);
1312 if (bits & SU_WEAPON)
1313 MSG_WriteByte (msg, SV_ModelIndex(pr_strings+ent->v.weaponmodel));
1315 MSG_WriteShort (msg, ent->v.health);
1316 MSG_WriteByte (msg, ent->v.currentammo);
1317 MSG_WriteByte (msg, ent->v.ammo_shells);
1318 MSG_WriteByte (msg, ent->v.ammo_nails);
1319 MSG_WriteByte (msg, ent->v.ammo_rockets);
1320 MSG_WriteByte (msg, ent->v.ammo_cells);
1322 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1326 if ( ((int)ent->v.weapon) & (1<<i) )
1328 MSG_WriteByte (msg, i);
1335 MSG_WriteByte (msg, ent->v.weapon);
1338 if (bits & SU_VIEWZOOM)
1339 MSG_WriteByte (msg, viewzoom);
1343 =======================
1344 SV_SendClientDatagram
1345 =======================
1347 qboolean SV_SendClientDatagram (client_t *client)
1349 qbyte buf[MAX_DATAGRAM];
1353 msg.maxsize = sizeof(buf);
1356 MSG_WriteByte (&msg, svc_time);
1357 MSG_WriteFloat (&msg, sv.time);
1359 if (client->spawned)
1361 // add the client specific data to the datagram
1362 SV_WriteClientdataToMessage (client->edict, &msg);
1364 SV_WriteEntitiesToClient (client, client->edict, &msg);
1366 // copy the server datagram if there is space
1367 if (msg.cursize + sv.datagram.cursize < msg.maxsize)
1368 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
1371 // send the datagram
1372 if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
1374 SV_DropClient (true);// if the message couldn't send, kick off
1382 =======================
1383 SV_UpdateToReliableMessages
1384 =======================
1386 void SV_UpdateToReliableMessages (void)
1391 // check for changes to be sent over the reliable streams
1392 for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
1394 if (host_client->old_frags != host_client->edict->v.frags)
1396 for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
1398 if (!client->active || !client->spawned)
1400 MSG_WriteByte (&client->message, svc_updatefrags);
1401 MSG_WriteByte (&client->message, i);
1402 MSG_WriteShort (&client->message, host_client->edict->v.frags);
1405 host_client->old_frags = host_client->edict->v.frags;
1409 for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
1411 if (!client->active)
1413 SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1416 SZ_Clear (&sv.reliable_datagram);
1421 =======================
1424 Send a nop message without trashing or sending the accumulated client
1426 =======================
1428 void SV_SendNop (client_t *client)
1434 msg.maxsize = sizeof(buf);
1437 MSG_WriteChar (&msg, svc_nop);
1439 if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
1440 SV_DropClient (true); // if the message couldn't send, kick off
1441 client->last_message = realtime;
1445 =======================
1446 SV_SendClientMessages
1447 =======================
1449 void SV_SendClientMessages (void)
1453 // update frags, names, etc
1454 SV_UpdateToReliableMessages ();
1456 // build individual updates
1457 for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
1459 if (!host_client->active)
1462 #ifndef NOROUTINGFIX
1463 if (host_client->sendserverinfo)
1465 host_client->sendserverinfo = false;
1466 SV_SendServerinfo (host_client);
1470 if (host_client->spawned)
1472 if (!SV_SendClientDatagram (host_client))
1477 // the player isn't totally in the game yet
1478 // send small keepalive messages if too much time has passed
1479 // send a full message when the next signon stage has been requested
1480 // some other message data (name changes, etc) may accumulate
1481 // between signon stages
1482 if (!host_client->sendsignon)
1484 if (realtime - host_client->last_message > 5)
1485 SV_SendNop (host_client);
1486 continue; // don't send out non-signon messages
1490 // check for an overflowed message. Should only happen
1491 // on a very fucked up connection that backs up a lot, then
1493 if (host_client->message.overflowed)
1495 SV_DropClient (true);
1496 host_client->message.overflowed = false;
1500 if (host_client->message.cursize || host_client->dropasap)
1502 if (!NET_CanSendMessage (host_client->netconnection))
1504 // I_Printf ("can't write\n");
1508 if (host_client->dropasap)
1509 SV_DropClient (false); // went to another level
1512 if (NET_SendMessage (host_client->netconnection, &host_client->message) == -1)
1513 SV_DropClient (true); // if the message couldn't send, kick off
1514 SZ_Clear (&host_client->message);
1515 host_client->last_message = realtime;
1516 host_client->sendsignon = false;
1522 // clear muzzle flashes
1528 ==============================================================================
1532 ==============================================================================
1541 int SV_ModelIndex (char *name)
1545 if (!name || !name[0])
1548 for (i=0 ; i<MAX_MODELS && sv.model_precache[i] ; i++)
1549 if (!strcmp(sv.model_precache[i], name))
1551 if (i==MAX_MODELS || !sv.model_precache[i])
1552 Host_Error ("SV_ModelIndex: model %s not precached", name);
1556 #ifdef SV_QUAKEENTITIES
1563 void SV_CreateBaseline (void)
1565 int i, entnum, large;
1568 // LordHavoc: clear *all* states (note just active ones)
1569 for (entnum = 0; entnum < MAX_EDICTS ; entnum++)
1571 // get the current server version
1572 svent = EDICT_NUM(entnum);
1574 // LordHavoc: always clear state values, whether the entity is in use or not
1575 ClearStateToDefault(&svent->baseline);
1579 if (entnum > svs.maxclients && !svent->v.modelindex)
1582 // create entity baseline
1583 VectorCopy (svent->v.origin, svent->baseline.origin);
1584 VectorCopy (svent->v.angles, svent->baseline.angles);
1585 svent->baseline.frame = svent->v.frame;
1586 svent->baseline.skin = svent->v.skin;
1587 if (entnum > 0 && entnum <= svs.maxclients)
1589 svent->baseline.colormap = entnum;
1590 svent->baseline.modelindex = SV_ModelIndex("progs/player.mdl");
1594 svent->baseline.colormap = 0;
1595 svent->baseline.modelindex = svent->v.modelindex; //SV_ModelIndex(pr_strings + svent->v.model);
1599 if (svent->baseline.modelindex & 0xFF00 || svent->baseline.frame & 0xFF00)
1602 // add to the message
1604 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1606 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1607 MSG_WriteShort (&sv.signon, entnum);
1611 MSG_WriteShort (&sv.signon, svent->baseline.modelindex);
1612 MSG_WriteShort (&sv.signon, svent->baseline.frame);
1616 MSG_WriteByte (&sv.signon, svent->baseline.modelindex);
1617 MSG_WriteByte (&sv.signon, svent->baseline.frame);
1619 MSG_WriteByte (&sv.signon, svent->baseline.colormap);
1620 MSG_WriteByte (&sv.signon, svent->baseline.skin);
1621 for (i=0 ; i<3 ; i++)
1623 MSG_WriteDPCoord(&sv.signon, svent->baseline.origin[i]);
1624 MSG_WriteAngle(&sv.signon, svent->baseline.angles[i]);
1635 Tell all the clients that the server is changing levels
1638 void SV_SendReconnect (void)
1645 msg.maxsize = sizeof(data);
1647 MSG_WriteChar (&msg, svc_stufftext);
1648 MSG_WriteString (&msg, "reconnect\n");
1649 NET_SendToAll (&msg, 5);
1651 if (cls.state != ca_dedicated)
1652 Cmd_ExecuteString ("reconnect\n", src_command);
1660 Grabs the current state of each client for saving across the
1661 transition to another level
1664 void SV_SaveSpawnparms (void)
1668 svs.serverflags = pr_global_struct->serverflags;
1670 for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
1672 if (!host_client->active)
1675 // call the progs to get default spawn parms for the new client
1676 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1677 PR_ExecuteProgram (pr_global_struct->SetChangeParms, "QC function SetChangeParms is missing");
1678 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1679 host_client->spawn_parms[j] = (&pr_global_struct->parm1)[j];
1687 This is called at the start of each level
1690 extern float scr_centertime_off;
1692 void SV_SpawnServer (char *server)
1697 // let's not have any servers with no name
1698 if (hostname.string[0] == 0)
1699 Cvar_Set ("hostname", "UNNAMED");
1700 scr_centertime_off = 0;
1702 Con_DPrintf ("SpawnServer: %s\n",server);
1703 svs.changelevel_issued = false; // now safe to issue another
1706 // tell all connected clients that we are going to a new level
1709 SV_SendReconnect ();
1712 // make cvars consistant
1715 Cvar_SetValue ("deathmatch", 0);
1716 current_skill = bound(0, (int)(skill.value + 0.5), 3);
1718 Cvar_SetValue ("skill", (float)current_skill);
1721 // set up the new server
1723 Host_ClearMemory ();
1725 memset (&sv, 0, sizeof(sv));
1727 strcpy (sv.name, server);
1729 // load progs to get entity field count
1732 // allocate server memory
1733 sv.max_edicts = MAX_EDICTS;
1735 // clear the edict memory pool
1736 Mem_EmptyPool(sv_edicts_mempool);
1737 sv.edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size);
1739 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1740 sv.datagram.cursize = 0;
1741 sv.datagram.data = sv.datagram_buf;
1743 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1744 sv.reliable_datagram.cursize = 0;
1745 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1747 sv.signon.maxsize = sizeof(sv.signon_buf);
1748 sv.signon.cursize = 0;
1749 sv.signon.data = sv.signon_buf;
1751 // leave slots at start for clients only
1752 sv.num_edicts = svs.maxclients+1;
1753 for (i=0 ; i<svs.maxclients ; i++)
1755 ent = EDICT_NUM(i+1);
1756 svs.clients[i].edict = ent;
1759 sv.state = ss_loading;
1766 strcpy (sv.name, server);
1767 sprintf (sv.modelname,"maps/%s.bsp", server);
1768 sv.worldmodel = Mod_ForName(sv.modelname, false, true, true);
1771 Con_Printf ("Couldn't spawn server %s\n", sv.modelname);
1775 sv.models[1] = sv.worldmodel;
1778 // clear world interaction links
1782 sv.sound_precache[0] = pr_strings;
1784 sv.model_precache[0] = pr_strings;
1785 sv.model_precache[1] = sv.modelname;
1786 for (i = 1;i < sv.worldmodel->numsubmodels;i++)
1788 sv.model_precache[i+1] = localmodels[i];
1789 sv.models[i+1] = Mod_ForName (localmodels[i], false, false, false);
1793 // load the rest of the entities
1796 memset (&ent->v, 0, progs->entityfields * 4);
1798 ent->v.model = sv.worldmodel->name - pr_strings;
1799 ent->v.modelindex = 1; // world model
1800 ent->v.solid = SOLID_BSP;
1801 ent->v.movetype = MOVETYPE_PUSH;
1804 pr_global_struct->coop = coop.integer;
1806 pr_global_struct->deathmatch = deathmatch.integer;
1808 pr_global_struct->mapname = sv.name - pr_strings;
1810 // serverflags are for cross level information (sigils)
1811 pr_global_struct->serverflags = svs.serverflags;
1813 ED_LoadFromFile (sv.worldmodel->entities);
1814 // LordHavoc: clear world angles (to fix e3m3.bsp)
1815 VectorClear(sv.edicts->v.angles);
1819 // all setup is completed, any further precache statements are errors
1820 sv.state = ss_active;
1822 // run two frames to allow everything to settle
1823 sv.frametime = pr_global_struct->frametime = host_frametime = 0.1;
1825 sv.frametime = pr_global_struct->frametime = host_frametime = 0.1;
1830 #ifdef QUAKEENTITIES
1831 // create a baseline for more efficient communications
1832 SV_CreateBaseline ();
1835 // send serverinfo to all connected clients
1836 for (i=0,host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
1837 if (host_client->active)
1838 SV_SendServerinfo (host_client);
1840 Con_DPrintf ("Server spawned.\n");