2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup();
32 void VM_CustomStats_Clear (void);
33 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
34 void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int maxsize, int numstates, const entity_state_t *states);
36 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
37 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
38 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
39 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
41 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
42 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
43 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
44 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
45 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
46 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
48 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
49 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
50 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
51 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
52 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
53 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
54 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
55 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
56 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
57 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
58 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
59 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
60 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
61 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
62 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
63 cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "4", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"};
64 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
65 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
66 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
67 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
68 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
69 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
70 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
71 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
72 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
73 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
74 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
75 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
76 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
77 cvar_t sv_edgefriction = {0, "edgefriction", "2", "how much you slow down when nearing a ledge you might fall off"};
78 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
79 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
80 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
81 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
82 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
83 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
84 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
85 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
86 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
87 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
88 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
89 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
90 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
91 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
92 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
93 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
94 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
95 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
96 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
97 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
98 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
99 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
100 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
101 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
102 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
103 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
104 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
105 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
106 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
107 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
108 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
109 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
110 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
111 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
112 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
113 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
114 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
115 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
116 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
117 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
118 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
119 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
120 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
122 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
123 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
124 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
125 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
126 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
127 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
128 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
129 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
130 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
131 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
133 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
134 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
135 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
136 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
137 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
138 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
139 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
140 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
141 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
142 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
143 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
144 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
145 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
147 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
148 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
149 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
150 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
151 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
152 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
153 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
155 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
156 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores" };
162 mempool_t *sv_mempool = NULL;
164 extern cvar_t slowmo;
165 extern float scr_centertime_off;
167 // MUST match effectnameindex_t in client.h
168 static const char *standardeffectnames[EFFECT_TOTAL] =
192 "TE_TEI_BIGEXPLOSION",
208 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
210 prvm_required_field_t reqfields[] =
212 {ev_entity, "cursor_trace_ent"},
213 {ev_entity, "drawonlytoclient"},
214 {ev_entity, "exteriormodeltoclient"},
215 {ev_entity, "nodrawtoclient"},
216 {ev_entity, "tag_entity"},
217 {ev_entity, "viewmodelforclient"},
218 {ev_float, "SendFlags"},
219 {ev_float, "Version"},
221 {ev_float, "ammo_cells1"},
222 {ev_float, "ammo_lava_nails"},
223 {ev_float, "ammo_multi_rockets"},
224 {ev_float, "ammo_nails1"},
225 {ev_float, "ammo_plasma"},
226 {ev_float, "ammo_rockets1"},
227 {ev_float, "ammo_shells1"},
228 {ev_float, "button3"},
229 {ev_float, "button4"},
230 {ev_float, "button5"},
231 {ev_float, "button6"},
232 {ev_float, "button7"},
233 {ev_float, "button8"},
234 {ev_float, "button9"},
235 {ev_float, "button10"},
236 {ev_float, "button11"},
237 {ev_float, "button12"},
238 {ev_float, "button13"},
239 {ev_float, "button14"},
240 {ev_float, "button15"},
241 {ev_float, "button16"},
242 {ev_float, "buttonchat"},
243 {ev_float, "buttonuse"},
244 {ev_float, "clientcolors"},
245 {ev_float, "cursor_active"},
246 {ev_float, "disableclientprediction"},
247 {ev_float, "fullbright"},
248 {ev_float, "glow_color"},
249 {ev_float, "glow_size"},
250 {ev_float, "glow_trail"},
251 {ev_float, "gravity"},
252 {ev_float, "idealpitch"},
253 {ev_float, "items2"},
254 {ev_float, "light_lev"},
255 {ev_float, "modelflags"},
256 {ev_float, "pflags"},
258 {ev_float, "pitch_speed"},
259 {ev_float, "pmodel"},
260 {ev_float, "renderamt"}, // HalfLife support
261 {ev_float, "rendermode"}, // HalfLife support
264 {ev_float, "tag_index"},
265 {ev_float, "viewzoom"},
266 {ev_function, "SendEntity"},
267 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
268 {ev_function, "customizeentityforclient"},
269 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
270 {ev_string, "netaddress"},
271 {ev_string, "playermodel"},
272 {ev_string, "playerskin"},
273 {ev_vector, "color"},
274 {ev_vector, "colormod"},
275 {ev_vector, "cursor_screen"},
276 {ev_vector, "cursor_trace_endpos"},
277 {ev_vector, "cursor_trace_start"},
278 {ev_vector, "movement"},
279 {ev_vector, "punchvector"},
284 //============================================================================
286 void SV_AreaStats_f(void)
288 World_PrintAreaStats(&sv.world, "server");
298 // init the csqc progs cvars, since they are updated/used by the server code
299 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
300 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
301 extern cvar_t csqc_progcrc;
302 extern cvar_t csqc_progsize;
303 Cvar_RegisterVariable (&csqc_progname);
304 Cvar_RegisterVariable (&csqc_progcrc);
305 Cvar_RegisterVariable (&csqc_progsize);
307 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
308 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
309 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
310 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
312 Cvar_RegisterVariable (&coop);
313 Cvar_RegisterVariable (&deathmatch);
314 Cvar_RegisterVariable (&fraglimit);
315 Cvar_RegisterVariable (&gamecfg);
316 Cvar_RegisterVariable (&noexit);
317 Cvar_RegisterVariable (&nomonsters);
318 Cvar_RegisterVariable (&pausable);
319 Cvar_RegisterVariable (&pr_checkextension);
320 Cvar_RegisterVariable (&samelevel);
321 Cvar_RegisterVariable (&skill);
322 Cvar_RegisterVariable (&slowmo);
323 Cvar_RegisterVariable (&sv_accelerate);
324 Cvar_RegisterVariable (&sv_aim);
325 Cvar_RegisterVariable (&sv_airaccel_qw);
326 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
327 Cvar_RegisterVariable (&sv_airaccelerate);
328 Cvar_RegisterVariable (&sv_allowdownloads);
329 Cvar_RegisterVariable (&sv_allowdownloads_archive);
330 Cvar_RegisterVariable (&sv_allowdownloads_config);
331 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
332 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
333 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
334 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
335 Cvar_RegisterVariable (&sv_clmovement_enable);
336 Cvar_RegisterVariable (&sv_clmovement_minping);
337 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
338 Cvar_RegisterVariable (&sv_clmovement_waitforinput);
339 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
340 Cvar_RegisterVariable (&sv_cullentities_pvs);
341 Cvar_RegisterVariable (&sv_cullentities_stats);
342 Cvar_RegisterVariable (&sv_cullentities_trace);
343 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
344 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
345 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
346 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
347 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
348 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
349 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
350 Cvar_RegisterVariable (&sv_debugmove);
351 Cvar_RegisterVariable (&sv_echobprint);
352 Cvar_RegisterVariable (&sv_edgefriction);
353 Cvar_RegisterVariable (&sv_entpatch);
354 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
355 Cvar_RegisterVariable (&sv_freezenonclients);
356 Cvar_RegisterVariable (&sv_friction);
357 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
358 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
359 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
360 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
361 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
362 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
363 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
364 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
365 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
366 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
367 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
368 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
369 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
370 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
371 Cvar_RegisterVariable (&sv_gravity);
372 Cvar_RegisterVariable (&sv_idealpitchscale);
373 Cvar_RegisterVariable (&sv_jumpstep);
374 Cvar_RegisterVariable (&sv_jumpvelocity);
375 Cvar_RegisterVariable (&sv_maxairspeed);
376 Cvar_RegisterVariable (&sv_maxrate);
377 Cvar_RegisterVariable (&sv_maxspeed);
378 Cvar_RegisterVariable (&sv_maxvelocity);
379 Cvar_RegisterVariable (&sv_newflymove);
380 Cvar_RegisterVariable (&sv_nostep);
381 Cvar_RegisterVariable (&sv_playerphysicsqc);
382 Cvar_RegisterVariable (&sv_progs);
383 Cvar_RegisterVariable (&sv_protocolname);
384 Cvar_RegisterVariable (&sv_random_seed);
385 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
386 Cvar_RegisterVariable (&sv_sound_land);
387 Cvar_RegisterVariable (&sv_sound_watersplash);
388 Cvar_RegisterVariable (&sv_stepheight);
389 Cvar_RegisterVariable (&sv_stopspeed);
390 Cvar_RegisterVariable (&sv_wallfriction);
391 Cvar_RegisterVariable (&sv_wateraccelerate);
392 Cvar_RegisterVariable (&sv_waterfriction);
393 Cvar_RegisterVariable (&sys_ticrate);
394 Cvar_RegisterVariable (&teamplay);
395 Cvar_RegisterVariable (&timelimit);
397 Cvar_RegisterVariable (&saved1);
398 Cvar_RegisterVariable (&saved2);
399 Cvar_RegisterVariable (&saved3);
400 Cvar_RegisterVariable (&saved4);
401 Cvar_RegisterVariable (&savedgamecfg);
402 Cvar_RegisterVariable (&scratch1);
403 Cvar_RegisterVariable (&scratch2);
404 Cvar_RegisterVariable (&scratch3);
405 Cvar_RegisterVariable (&scratch4);
406 Cvar_RegisterVariable (&temp1);
408 // LordHavoc: Nehahra uses these to pass data around cutscene demos
409 if (gamemode == GAME_NEHAHRA)
411 Cvar_RegisterVariable (&nehx00);
412 Cvar_RegisterVariable (&nehx01);
413 Cvar_RegisterVariable (&nehx02);
414 Cvar_RegisterVariable (&nehx03);
415 Cvar_RegisterVariable (&nehx04);
416 Cvar_RegisterVariable (&nehx05);
417 Cvar_RegisterVariable (&nehx06);
418 Cvar_RegisterVariable (&nehx07);
419 Cvar_RegisterVariable (&nehx08);
420 Cvar_RegisterVariable (&nehx09);
421 Cvar_RegisterVariable (&nehx10);
422 Cvar_RegisterVariable (&nehx11);
423 Cvar_RegisterVariable (&nehx12);
424 Cvar_RegisterVariable (&nehx13);
425 Cvar_RegisterVariable (&nehx14);
426 Cvar_RegisterVariable (&nehx15);
427 Cvar_RegisterVariable (&nehx16);
428 Cvar_RegisterVariable (&nehx17);
429 Cvar_RegisterVariable (&nehx18);
430 Cvar_RegisterVariable (&nehx19);
432 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
434 Cvar_RegisterVariable (&sv_autodemo_perclient);
435 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
437 // any special defaults for gamemodes go here
438 if (gamemode == GAME_HIPNOTIC)
440 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
441 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
442 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
443 Cvar_SetValueQuick (&sys_ticrate, 0.02);
445 if (gamemode == GAME_ROGUE)
447 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
448 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
451 sv_mempool = Mem_AllocPool("server", 0, NULL);
454 static void SV_SaveEntFile_f(void)
456 char basename[MAX_QPATH];
457 if (!sv.active || !sv.worldmodel)
459 Con_Print("Not running a server\n");
462 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
463 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
468 =============================================================================
472 =============================================================================
479 Make sure the event gets sent to all clients
482 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
486 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
488 MSG_WriteByte (&sv.datagram, svc_particle);
489 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
490 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
491 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
492 for (i=0 ; i<3 ; i++)
493 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
494 MSG_WriteByte (&sv.datagram, count);
495 MSG_WriteByte (&sv.datagram, color);
496 SV_FlushBroadcastMessages();
503 Make sure the event gets sent to all clients
506 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
508 if (modelindex >= 256 || startframe >= 256)
510 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
512 MSG_WriteByte (&sv.datagram, svc_effect2);
513 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
514 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
515 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
516 MSG_WriteShort (&sv.datagram, modelindex);
517 MSG_WriteShort (&sv.datagram, startframe);
518 MSG_WriteByte (&sv.datagram, framecount);
519 MSG_WriteByte (&sv.datagram, framerate);
523 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
525 MSG_WriteByte (&sv.datagram, svc_effect);
526 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
527 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
528 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
529 MSG_WriteByte (&sv.datagram, modelindex);
530 MSG_WriteByte (&sv.datagram, startframe);
531 MSG_WriteByte (&sv.datagram, framecount);
532 MSG_WriteByte (&sv.datagram, framerate);
534 SV_FlushBroadcastMessages();
541 Each entity can have eight independant sound sources, like voice,
544 Channel 0 is an auto-allocate channel, the others override anything
545 already running on that entity/channel pair.
547 An attenuation of 0 will play full volume everywhere in the level.
548 Larger attenuations will drop off. (max 4 attenuation)
552 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
554 int sound_num, field_mask, i, ent;
556 if (volume < 0 || volume > 255)
558 Con_Printf ("SV_StartSound: volume = %i\n", volume);
562 if (attenuation < 0 || attenuation > 4)
564 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
568 if (channel < 0 || channel > 7)
570 Con_Printf ("SV_StartSound: channel = %i\n", channel);
574 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
577 // find precache number for sound
578 sound_num = SV_SoundIndex(sample, 1);
582 ent = PRVM_NUM_FOR_EDICT(entity);
585 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
586 field_mask |= SND_VOLUME;
587 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
588 field_mask |= SND_ATTENUATION;
590 field_mask |= SND_LARGEENTITY;
591 if (sound_num >= 256 || channel >= 8)
592 field_mask |= SND_LARGESOUND;
594 // directed messages go only to the entity they are targeted on
595 MSG_WriteByte (&sv.datagram, svc_sound);
596 MSG_WriteByte (&sv.datagram, field_mask);
597 if (field_mask & SND_VOLUME)
598 MSG_WriteByte (&sv.datagram, volume);
599 if (field_mask & SND_ATTENUATION)
600 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
601 if (field_mask & SND_LARGEENTITY)
603 MSG_WriteShort (&sv.datagram, ent);
604 MSG_WriteByte (&sv.datagram, channel);
607 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
608 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
609 MSG_WriteShort (&sv.datagram, sound_num);
611 MSG_WriteByte (&sv.datagram, sound_num);
612 for (i = 0;i < 3;i++)
613 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
614 SV_FlushBroadcastMessages();
621 Nearly the same logic as SV_StartSound, except an origin
622 instead of an entity is provided and channel is omitted.
624 The entity sent to the client is 0 (world) and the channel
625 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
626 function, therefore the check for it is omitted.
630 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
632 int sound_num, field_mask, i;
634 if (volume < 0 || volume > 255)
636 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
640 if (attenuation < 0 || attenuation > 4)
642 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
646 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
649 // find precache number for sound
650 sound_num = SV_SoundIndex(sample, 1);
655 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
656 field_mask |= SND_VOLUME;
657 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
658 field_mask |= SND_ATTENUATION;
659 if (sound_num >= 256)
660 field_mask |= SND_LARGESOUND;
662 // directed messages go only to the entity they are targeted on
663 MSG_WriteByte (&sv.datagram, svc_sound);
664 MSG_WriteByte (&sv.datagram, field_mask);
665 if (field_mask & SND_VOLUME)
666 MSG_WriteByte (&sv.datagram, volume);
667 if (field_mask & SND_ATTENUATION)
668 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
669 // Always write entnum 0 for the world entity
670 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
671 if (field_mask & SND_LARGESOUND)
672 MSG_WriteShort (&sv.datagram, sound_num);
674 MSG_WriteByte (&sv.datagram, sound_num);
675 for (i = 0;i < 3;i++)
676 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
677 SV_FlushBroadcastMessages();
681 ==============================================================================
685 ==============================================================================
692 Sends the first message from the server to a connected client.
693 This will be sent on the initial connection and upon each server load.
696 void SV_SendServerinfo (client_t *client)
701 // we know that this client has a netconnection and thus is not a bot
703 // edicts get reallocated on level changes, so we need to update it here
704 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
706 // clear cached stuff that depends on the level
707 client->weaponmodel[0] = 0;
708 client->weaponmodelindex = 0;
710 // LordHavoc: clear entityframe tracking
711 client->latestframenum = 0;
713 // initialize the movetime, so a speedhack can't make use of the time before this client joined
714 client->cmd.time = sv.time;
716 if (client->entitydatabase)
717 EntityFrame_FreeDatabase(client->entitydatabase);
718 if (client->entitydatabase4)
719 EntityFrame4_FreeDatabase(client->entitydatabase4);
720 if (client->entitydatabase5)
721 EntityFrame5_FreeDatabase(client->entitydatabase5);
723 memset(client->stats, 0, sizeof(client->stats));
724 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
726 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
728 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
729 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
730 else if (sv.protocol == PROTOCOL_DARKPLACES4)
731 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
733 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
736 // reset csqc entity versions
737 for (i = 0;i < prog->max_edicts;i++)
739 client->csqcentityscope[i] = 0;
740 client->csqcentitysendflags[i] = 0xFFFFFF;
743 SZ_Clear (&client->netconnection->message);
744 MSG_WriteByte (&client->netconnection->message, svc_print);
745 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
746 MSG_WriteString (&client->netconnection->message,message);
748 SV_StopDemoRecording(client); // to split up demos into different files
749 if(sv_autodemo_perclient.integer && client->netconnection)
751 char demofile[MAX_OSPATH];
752 char levelname[MAX_QPATH];
753 char ipaddress[MAX_QPATH];
756 // start a new demo file
757 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
758 if (strrchr(levelname, '.'))
759 *(strrchr(levelname, '.')) = 0;
761 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
762 for(i = 0; ipaddress[i]; ++i)
763 if(!isalnum(ipaddress[i]))
765 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
767 SV_StartDemoRecording(client, demofile, -1);
770 //[515]: init csprogs according to version of svprogs, check the crc, etc.
771 if (sv.csqc_progname[0])
774 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
775 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
776 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
777 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
778 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
779 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
780 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
782 if(client->sv_demo_file != NULL)
788 char buf[NET_MAXMESSAGE];
791 csqcbuf = FS_LoadFile(sv.csqc_progname, tempmempool, true, &csqclen);
794 csqccrc = CRC_Block(csqcbuf, csqclen);
795 sb.data = (void *) buf;
796 sb.maxsize = sizeof(buf);
798 while(MakeDownloadPacket(sv.csqc_progname, csqcbuf, csqclen, csqccrc, i++, &sb, sv.protocol))
799 SV_WriteDemoMessage(client, &sb, false);
804 //[515]: init stufftext string (it is sent before svc_serverinfo)
805 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
808 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
809 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
813 if (sv_allowdownloads.integer)
815 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
816 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 1\n");
819 // send at this time so it's guaranteed to get executed at the right time
823 host_client = client;
824 Curl_SendRequirements();
828 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
829 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
830 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
832 if (!coop.integer && deathmatch.integer)
833 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
835 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
837 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
839 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
840 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
841 MSG_WriteByte (&client->netconnection->message, 0);
843 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
844 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
845 MSG_WriteByte (&client->netconnection->message, 0);
848 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
849 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
850 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
853 // store this in clientcamera, too
854 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
855 MSG_WriteByte (&client->netconnection->message, svc_setview);
856 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
858 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
859 MSG_WriteByte (&client->netconnection->message, 1);
861 client->spawned = false; // need prespawn, spawn, etc
862 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
864 // clear movement info until client enters the new level properly
865 memset(&client->cmd, 0, sizeof(client->cmd));
866 client->movesequence = 0;
867 #ifdef NUM_PING_TIMES
868 for (i = 0;i < NUM_PING_TIMES;i++)
869 client->ping_times[i] = 0;
870 client->num_pings = 0;
879 Initializes a client_t for a new net connection. This will only be called
880 once for a player each game, not once for each level change.
883 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
887 float spawn_parms[NUM_SPAWN_PARMS];
889 client = svs.clients + clientnum;
891 // set up the client_t
893 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
894 memset (client, 0, sizeof(*client));
895 client->active = true;
896 client->netconnection = netconnection;
898 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
900 strlcpy(client->name, "unconnected", sizeof(client->name));
901 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
902 client->spawned = false;
903 client->edict = PRVM_EDICT_NUM(clientnum+1);
904 if (client->netconnection)
905 client->netconnection->message.allowoverflow = true; // we can catch it
906 // prepare the unreliable message buffer
907 client->unreliablemsg.data = client->unreliablemsg_data;
908 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
909 // updated by receiving "rate" command from client, this is also the default if not using a DP client
910 client->rate = 1000000000;
911 // no limits for local player
912 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
913 client->rate = 1000000000;
914 client->connecttime = realtime;
917 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
920 // call the progs to get default spawn parms for the new client
921 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
922 prog->globals.server->self = 0;
923 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
924 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
925 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
927 // set up the entity for this client (including .colormap, .team, etc)
928 PRVM_ED_ClearEdict(client->edict);
931 // don't call SendServerinfo for a fresh botclient because its fields have
932 // not been set up by the qc yet
933 if (client->netconnection)
934 SV_SendServerinfo (client);
936 client->spawned = true;
941 ===============================================================================
945 ===============================================================================
949 =============================================================================
951 The PVS must include a small area around the client to allow head bobbing
952 or other small motion on the client side. Otherwise, a bob might cause an
953 entity that should be visible to not show up, especially when the bob
956 =============================================================================
959 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
962 unsigned int sendflags;
963 unsigned int version;
964 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
965 unsigned int customizeentityforclient;
967 vec3_t cullmins, cullmaxs;
969 prvm_eval_t *val, *val2;
971 // this 2 billion unit check is actually to detect NAN origins
972 // (we really don't want to send those)
973 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
976 // EF_NODRAW prevents sending for any reason except for your own
977 // client, so we must keep all clients in this superset
978 effects = (unsigned)ent->fields.server->effects;
980 // we can omit invisible entities with no effects that are not clients
981 // LordHavoc: this could kill tags attached to an invisible entity, I
982 // just hope we never have to support that case
983 i = (int)ent->fields.server->modelindex;
984 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
987 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
988 glowsize = (unsigned char)bound(0, i, 255);
989 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
990 flags |= RENDER_GLOWTRAIL;
991 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
992 flags |= RENDER_VIEWMODEL;
994 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
995 light[0] = (unsigned short)bound(0, f, 65535);
996 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
997 light[1] = (unsigned short)bound(0, f, 65535);
998 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
999 light[2] = (unsigned short)bound(0, f, 65535);
1000 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1001 light[3] = (unsigned short)bound(0, f, 65535);
1002 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1003 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1005 if (gamemode == GAME_TENEBRAE)
1007 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1011 lightpflags |= PFLAGS_FULLDYNAMIC;
1013 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1017 light[0] = (int)(0.2*256);
1018 light[1] = (int)(1.0*256);
1019 light[2] = (int)(0.2*256);
1021 lightpflags |= PFLAGS_FULLDYNAMIC;
1025 specialvisibilityradius = 0;
1026 if (lightpflags & PFLAGS_FULLDYNAMIC)
1027 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1029 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1030 if (flags & RENDER_GLOWTRAIL)
1031 specialvisibilityradius = max(specialvisibilityradius, 100);
1032 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1034 if (effects & EF_BRIGHTFIELD)
1035 specialvisibilityradius = max(specialvisibilityradius, 80);
1036 if (effects & EF_MUZZLEFLASH)
1037 specialvisibilityradius = max(specialvisibilityradius, 100);
1038 if (effects & EF_BRIGHTLIGHT)
1039 specialvisibilityradius = max(specialvisibilityradius, 400);
1040 if (effects & EF_DIMLIGHT)
1041 specialvisibilityradius = max(specialvisibilityradius, 200);
1042 if (effects & EF_RED)
1043 specialvisibilityradius = max(specialvisibilityradius, 200);
1044 if (effects & EF_BLUE)
1045 specialvisibilityradius = max(specialvisibilityradius, 200);
1046 if (effects & EF_FLAME)
1047 specialvisibilityradius = max(specialvisibilityradius, 250);
1048 if (effects & EF_STARDUST)
1049 specialvisibilityradius = max(specialvisibilityradius, 100);
1052 // early culling checks
1053 // (final culling is done by SV_MarkWriteEntityStateToClient)
1054 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1055 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1060 cs->number = enumber;
1061 VectorCopy(ent->fields.server->origin, cs->origin);
1062 VectorCopy(ent->fields.server->angles, cs->angles);
1064 cs->effects = effects;
1065 cs->colormap = (unsigned)ent->fields.server->colormap;
1066 cs->modelindex = modelindex;
1067 cs->skin = (unsigned)ent->fields.server->skin;
1068 cs->frame = (unsigned)ent->fields.server->frame;
1069 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1070 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1071 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1072 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1073 cs->customizeentityforclient = customizeentityforclient;
1074 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1075 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1076 cs->glowsize = glowsize;
1078 // don't need to init cs->colormod because the defaultstate did that for us
1079 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1080 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1081 if (val->vector[0] || val->vector[1] || val->vector[2])
1083 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1084 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1085 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1088 cs->modelindex = modelindex;
1091 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1095 cs->alpha = (unsigned char)bound(0, i, 255);
1098 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1102 cs->alpha = (unsigned char)bound(0, i, 255);
1106 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1110 cs->scale = (unsigned char)bound(0, i, 255);
1113 cs->glowcolor = 254;
1114 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1116 cs->glowcolor = (int)f;
1118 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1119 cs->effects |= EF_FULLBRIGHT;
1121 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1122 if (val && val->_float)
1123 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1125 if (ent->fields.server->movetype == MOVETYPE_STEP)
1126 cs->flags |= RENDER_STEP;
1127 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1128 cs->flags |= RENDER_LOWPRECISION;
1129 if (ent->fields.server->colormap >= 1024)
1130 cs->flags |= RENDER_COLORMAPPED;
1131 if (cs->viewmodelforclient)
1132 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1134 cs->light[0] = light[0];
1135 cs->light[1] = light[1];
1136 cs->light[2] = light[2];
1137 cs->light[3] = light[3];
1138 cs->lightstyle = lightstyle;
1139 cs->lightpflags = lightpflags;
1141 cs->specialvisibilityradius = specialvisibilityradius;
1143 // calculate the visible box of this entity (don't use the physics box
1144 // as that is often smaller than a model, and would not count
1145 // specialvisibilityradius)
1146 if ((model = sv.models[modelindex]))
1148 float scale = cs->scale * (1.0f / 16.0f);
1149 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1151 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1152 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1154 else if (cs->angles[1])
1156 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1157 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1161 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1162 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1167 // if there is no model (or it could not be loaded), use the physics box
1168 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1169 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1171 if (specialvisibilityradius)
1173 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1174 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1175 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1176 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1177 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1178 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1181 // calculate center of bbox for network prioritization purposes
1182 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1184 // if culling box has moved, update pvs cluster links
1185 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1187 VectorCopy(cullmins, ent->priv.server->cullmins);
1188 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1189 // a value of -1 for pvs_numclusters indicates that the links are not
1190 // cached, and should be re-tested each time, this is the case if the
1191 // culling box touches too many pvs clusters to store, or if the world
1192 // model does not support FindBoxClusters
1193 ent->priv.server->pvs_numclusters = -1;
1194 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1196 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1197 if (i <= MAX_ENTITYCLUSTERS)
1198 ent->priv.server->pvs_numclusters = i;
1202 // we need to do some csqc entity upkeep here
1203 // get self.SendFlags and clear them
1204 // (to let the QC know that they've been read)
1205 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity);
1208 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1209 sendflags = (unsigned int)val->_float;
1211 // legacy self.Version system
1212 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1215 version = (unsigned int)val2->_float;
1216 if (sv.csqcentityversion[enumber] != version)
1217 sendflags = 0xFFFFFF;
1218 sv.csqcentityversion[enumber] = version;
1220 // move sendflags into the per-client sendflags
1222 for (i = 0;i < svs.maxclients;i++)
1223 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1229 void SV_PrepareEntitiesForSending(void)
1233 // send all entities that touch the pvs
1234 sv.numsendentities = 0;
1235 sv.sendentitiesindex[0] = NULL;
1236 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1237 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1239 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1241 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1242 sv.numsendentities++;
1247 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1252 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1254 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1255 sv.writeentitiestoclient_stats_totalentities++;
1257 if (s->customizeentityforclient)
1259 prog->globals.server->self = s->number;
1260 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1261 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1262 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1266 // never reject player
1267 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1269 // check various rejection conditions
1270 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1272 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1274 if (s->effects & EF_NODRAW)
1276 // LordHavoc: only send entities with a model or important effects
1277 if (!s->modelindex && s->specialvisibilityradius == 0)
1280 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1281 // viewmodels don't have visibility checking
1282 if (s->viewmodelforclient)
1284 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1287 else if (s->tagentity)
1289 // tag attached entities simply check their parent
1290 if (!sv.sendentitiesindex[s->tagentity])
1292 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1293 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1296 // always send world submodels in newer protocols because they don't
1297 // generate much traffic (in old protocols they hog bandwidth)
1298 // but only if sv_cullentities_nevercullbmodels is off
1299 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1301 // entity has survived every check so far, check if visible
1302 ed = PRVM_EDICT_NUM(s->number);
1304 // if not touching a visible leaf
1305 if (sv_cullentities_pvs.integer && sv.writeentitiestoclient_pvsbytes)
1307 if (ed->priv.server->pvs_numclusters < 0)
1309 // entity too big for clusters list
1310 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1312 sv.writeentitiestoclient_stats_culled_pvs++;
1319 // check cached clusters list
1320 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1321 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1323 if (i == ed->priv.server->pvs_numclusters)
1325 sv.writeentitiestoclient_stats_culled_pvs++;
1331 // or not seen by random tracelines
1332 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1335 s->number <= svs.maxclients
1336 ? sv_cullentities_trace_samples_players.integer
1338 s->specialvisibilityradius
1339 ? sv_cullentities_trace_samples_extra.integer
1340 : sv_cullentities_trace_samples.integer;
1341 float enlarge = sv_cullentities_trace_enlarge.value;
1343 qboolean visible = TRUE;
1349 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1350 break; // directly visible from the server's view
1352 if(sv_cullentities_trace_prediction.integer)
1356 // get player velocity
1357 float predtime = bound(0, host_client->ping, 0.2); // / 2
1358 // sorry, no wallhacking by high ping please, and at 200ms
1359 // ping a FPS is annoying to play anyway and a player is
1360 // likely to have changed his direction
1361 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1362 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1364 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1365 break; // directly visible from the predicted view
1369 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1373 // when we get here, we can't see the entity
1379 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1381 s->number <= svs.maxclients
1382 ? sv_cullentities_trace_delay_players.value
1383 : sv_cullentities_trace_delay.value
1385 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1387 sv.writeentitiestoclient_stats_culled_trace++;
1395 // this just marks it for sending
1396 // FIXME: it would be more efficient to send here, but the entity
1397 // compressor isn't that flexible
1398 sv.writeentitiestoclient_stats_visibleentities++;
1399 sv.sententities[s->number] = sv.sententitiesmark;
1402 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1404 int i, numsendstates;
1406 prvm_edict_t *camera;
1408 // if there isn't enough space to accomplish anything, skip it
1409 if (msg->cursize + 25 > maxsize)
1412 sv.writeentitiestoclient_msg = msg;
1413 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1415 sv.writeentitiestoclient_stats_culled_pvs = 0;
1416 sv.writeentitiestoclient_stats_culled_trace = 0;
1417 sv.writeentitiestoclient_stats_visibleentities = 0;
1418 sv.writeentitiestoclient_stats_totalentities = 0;
1420 // find the client's PVS
1421 // the real place being tested from
1422 camera = PRVM_EDICT_NUM( client->clientcamera );
1423 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1424 sv.writeentitiestoclient_pvsbytes = 0;
1425 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1426 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), false);
1428 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1430 sv.sententitiesmark++;
1432 for (i = 0;i < sv.numsendentities;i++)
1433 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1436 for (i = 0;i < sv.numsendentities;i++)
1438 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1440 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1441 *s = sv.sendentities[i];
1442 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1443 s->flags |= RENDER_EXTERIORMODEL;
1447 if (sv_cullentities_stats.integer)
1448 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1450 EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1452 if (client->entitydatabase5)
1453 EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence);
1454 else if (client->entitydatabase4)
1456 EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1457 Protocol_WriteStatsReliable();
1459 else if (client->entitydatabase)
1461 EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1462 Protocol_WriteStatsReliable();
1466 EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1467 Protocol_WriteStatsReliable();
1477 static void SV_CleanupEnts (void)
1482 ent = PRVM_NEXT_EDICT(prog->edicts);
1483 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1484 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1489 SV_WriteClientdataToMessage
1493 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1497 prvm_edict_t *other;
1503 float *statsf = (float *)stats;
1506 // send a damage message
1508 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1510 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1511 MSG_WriteByte (msg, svc_damage);
1512 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1513 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1514 for (i=0 ; i<3 ; i++)
1515 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1517 ent->fields.server->dmg_take = 0;
1518 ent->fields.server->dmg_save = 0;
1522 // send the current viewpos offset from the view entity
1524 SV_SetIdealPitch (); // how much to look up / down ideally
1526 // a fixangle might get lost in a dropped packet. Oh well.
1527 if(ent->fields.server->fixangle)
1529 // angle fixing was requested by global thinking code...
1530 // so store the current angles for later use
1531 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1532 host_client->fixangle_angles_set = TRUE;
1534 // and clear fixangle for the next frame
1535 ent->fields.server->fixangle = 0;
1538 if (host_client->fixangle_angles_set)
1540 MSG_WriteByte (msg, svc_setangle);
1541 for (i=0 ; i < 3 ; i++)
1542 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1543 host_client->fixangle_angles_set = FALSE;
1546 // stuff the sigil bits into the high bits of items for sbar, or else
1548 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1549 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1550 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1552 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1554 VectorClear(punchvector);
1555 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1556 VectorCopy(val->vector, punchvector);
1558 // cache weapon model name and index in client struct to save time
1559 // (this search can be almost 1% of cpu time!)
1560 s = PRVM_GetString(ent->fields.server->weaponmodel);
1561 if (strcmp(s, client->weaponmodel))
1563 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1564 client->weaponmodelindex = SV_ModelIndex(s, 1);
1568 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1569 viewzoom = (int)(val->_float * 255.0f);
1575 if ((int)ent->fields.server->flags & FL_ONGROUND)
1576 bits |= SU_ONGROUND;
1577 if (ent->fields.server->waterlevel >= 2)
1579 if (ent->fields.server->idealpitch)
1580 bits |= SU_IDEALPITCH;
1582 for (i=0 ; i<3 ; i++)
1584 if (ent->fields.server->punchangle[i])
1585 bits |= (SU_PUNCH1<<i);
1586 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1588 bits |= (SU_PUNCHVEC1<<i);
1589 if (ent->fields.server->velocity[i])
1590 bits |= (SU_VELOCITY1<<i);
1593 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1594 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1595 stats[STAT_ITEMS] = items;
1596 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1597 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1598 stats[STAT_WEAPON] = client->weaponmodelindex;
1599 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1600 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1601 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1602 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1603 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1604 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1605 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1606 stats[STAT_VIEWZOOM] = viewzoom;
1607 stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1608 stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1609 // the QC bumps these itself by sending svc_'s, so we have to keep them
1610 // zero or they'll be corrected by the engine
1611 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1612 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1614 // movement settings for prediction
1615 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1616 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1617 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1618 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1619 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1620 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1621 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1622 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1623 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1624 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1625 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1626 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1627 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1628 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1629 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1630 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1631 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1632 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1633 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1634 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1635 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1636 statsf[STAT_TIMELIMIT] = timelimit.value;
1638 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1640 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1642 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1643 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1645 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1646 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1647 if (viewzoom != 255)
1648 bits |= SU_VIEWZOOM;
1653 if (bits >= 16777216)
1657 MSG_WriteByte (msg, svc_clientdata);
1658 MSG_WriteShort (msg, bits);
1659 if (bits & SU_EXTEND1)
1660 MSG_WriteByte(msg, bits >> 16);
1661 if (bits & SU_EXTEND2)
1662 MSG_WriteByte(msg, bits >> 24);
1664 if (bits & SU_VIEWHEIGHT)
1665 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1667 if (bits & SU_IDEALPITCH)
1668 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1670 for (i=0 ; i<3 ; i++)
1672 if (bits & (SU_PUNCH1<<i))
1674 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1675 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1677 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1679 if (bits & (SU_PUNCHVEC1<<i))
1681 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1682 MSG_WriteCoord16i(msg, punchvector[i]);
1684 MSG_WriteCoord32f(msg, punchvector[i]);
1686 if (bits & (SU_VELOCITY1<<i))
1688 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1689 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1691 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1695 if (bits & SU_ITEMS)
1696 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1698 if (sv.protocol == PROTOCOL_DARKPLACES5)
1700 if (bits & SU_WEAPONFRAME)
1701 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1702 if (bits & SU_ARMOR)
1703 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1704 if (bits & SU_WEAPON)
1705 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1706 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1707 MSG_WriteShort (msg, stats[STAT_AMMO]);
1708 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1709 MSG_WriteShort (msg, stats[STAT_NAILS]);
1710 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1711 MSG_WriteShort (msg, stats[STAT_CELLS]);
1712 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1713 if (bits & SU_VIEWZOOM)
1714 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1716 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1718 if (bits & SU_WEAPONFRAME)
1719 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1720 if (bits & SU_ARMOR)
1721 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1722 if (bits & SU_WEAPON)
1724 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1725 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1727 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1729 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1730 MSG_WriteByte (msg, stats[STAT_AMMO]);
1731 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1732 MSG_WriteByte (msg, stats[STAT_NAILS]);
1733 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1734 MSG_WriteByte (msg, stats[STAT_CELLS]);
1735 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1737 for (i = 0;i < 32;i++)
1738 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1740 MSG_WriteByte (msg, i);
1743 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1744 if (bits & SU_VIEWZOOM)
1746 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1747 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1749 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1754 void SV_FlushBroadcastMessages(void)
1758 if (sv.datagram.cursize <= 0)
1760 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1762 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1764 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1765 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1767 SZ_Clear(&sv.datagram);
1770 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize)
1772 // scan the splitpoints to find out how many we can fit in
1773 int numsegments, j, split;
1774 if (!client->unreliablemsg_splitpoints)
1776 // always accept the first one if it's within 1024 bytes, this ensures
1777 // that very big datagrams which are over the rate limit still get
1778 // through, just to keep it working
1779 j = msg->cursize + client->unreliablemsg_splitpoint[0];
1780 if (maxsize < 1024 && j > maxsize && j <= 1024)
1786 for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1787 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
1789 if (numsegments > 0)
1791 // some will fit, so add the ones that will fit
1792 split = client->unreliablemsg_splitpoint[numsegments-1];
1793 // note this discards ones that were accepted by the segments scan but
1794 // can not fit, such as a really huge first one that will never ever
1795 // fit in a packet...
1796 if (msg->cursize + split <= maxsize)
1797 SZ_Write(msg, client->unreliablemsg.data, split);
1798 // remove the part we sent, keeping any remaining data
1799 client->unreliablemsg.cursize -= split;
1800 if (client->unreliablemsg.cursize > 0)
1801 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1802 // adjust remaining splitpoints
1803 client->unreliablemsg_splitpoints -= numsegments;
1804 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1805 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1810 =======================
1811 SV_SendClientDatagram
1812 =======================
1814 static void SV_SendClientDatagram (client_t *client)
1816 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1818 int stats[MAX_CL_STATS];
1819 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1821 // obey rate limit by limiting packet frequency if the packet size
1823 // (usually this is caused by reliable messages)
1824 if (!NetConn_CanSend(client->netconnection))
1827 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1828 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1829 if (sv_maxrate.integer != maxrate)
1830 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1832 // clientrate determines the 'cleartime' of a packet
1833 // (how long to wait before sending another, based on this packet's size)
1834 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1836 switch (sv.protocol)
1838 case PROTOCOL_QUAKE:
1839 case PROTOCOL_QUAKEDP:
1840 case PROTOCOL_NEHAHRAMOVIE:
1841 case PROTOCOL_NEHAHRABJP:
1842 case PROTOCOL_NEHAHRABJP2:
1843 case PROTOCOL_NEHAHRABJP3:
1844 case PROTOCOL_QUAKEWORLD:
1845 // no packet size limit support on Quake protocols because it just
1846 // causes missing entities/effects
1847 // packets are simply sent less often to obey the rate limit
1851 case PROTOCOL_DARKPLACES1:
1852 case PROTOCOL_DARKPLACES2:
1853 case PROTOCOL_DARKPLACES3:
1854 case PROTOCOL_DARKPLACES4:
1855 // no packet size limit support on DP1-4 protocols because they kick
1856 // the client off if they overflow, and miss effects
1857 // packets are simply sent less often to obey the rate limit
1858 maxsize = sizeof(sv_sendclientdatagram_buf);
1859 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1862 // DP5 and later protocols support packet size limiting which is a
1863 // better method than limiting packet frequency as QW does
1865 // at very low rates (or very small sys_ticrate) the packet size is
1866 // not reduced below 128, but packets may be sent less often
1867 maxsize = (int)(clientrate * sys_ticrate.value);
1868 maxsize = bound(128, maxsize, 1400);
1870 // csqc entities can easily exceed 128 bytes, so disable throttling in
1871 // mods that use csqc (they are likely to use less bandwidth anyway)
1872 if (sv.csqc_progsize > 0)
1877 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1879 // for good singleplayer, send huge packets
1880 maxsize = sizeof(sv_sendclientdatagram_buf);
1881 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1882 // never limit frequency in singleplayer
1883 clientrate = 1000000000;
1886 // while downloading, limit entity updates to half the packet
1887 // (any leftover space will be used for downloading)
1888 if (host_client->download_file)
1891 msg.data = sv_sendclientdatagram_buf;
1892 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
1894 msg.allowoverflow = false;
1896 if (host_client->spawned)
1898 // the player is in the game
1899 MSG_WriteByte (&msg, svc_time);
1900 MSG_WriteFloat (&msg, sv.time);
1902 // add the client specific data to the datagram
1903 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1904 // now update the stats[] array using any registered custom fields
1905 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1906 // set host_client->statsdeltabits
1907 Protocol_UpdateClientStats (stats);
1909 // add as many queued unreliable messages (effects) as we can fit
1910 // limit effects to half of the remaining space
1911 if (client->unreliablemsg.cursize)
1912 SV_WriteUnreliableMessages (client, &msg, (msg.cursize + maxsize) / 2);
1914 // now write as many entities as we can fit, and also sends stats
1915 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
1917 else if (realtime > client->keepalivetime)
1919 // the player isn't totally in the game yet
1920 // send small keepalive messages if too much time has passed
1921 // (may also be sending downloads)
1922 client->keepalivetime = realtime + 5;
1923 MSG_WriteChar (&msg, svc_nop);
1926 // if a download is active, see if there is room to fit some download data
1928 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
1929 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1931 fs_offset_t downloadstart;
1932 unsigned char data[1400];
1933 downloadstart = FS_Tell(host_client->download_file);
1934 downloadsize = min(downloadsize, (int)sizeof(data));
1935 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1936 // note this sends empty messages if at the end of the file, which is
1937 // necessary to keep the packet loss logic working
1938 // (the last blocks may be lost and need to be re-sent, and that will
1939 // only occur if the client acks the empty end messages, revealing
1940 // a gap in the download progress, causing the last blocks to be
1942 MSG_WriteChar (&msg, svc_downloaddata);
1943 MSG_WriteLong (&msg, downloadstart);
1944 MSG_WriteShort (&msg, downloadsize);
1945 if (downloadsize > 0)
1946 SZ_Write (&msg, data, downloadsize);
1949 // reliable only if none is in progress
1950 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
1951 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
1953 SV_WriteDemoMessage(client, &msg, false);
1955 // send the datagram
1956 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
1957 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
1958 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
1962 =======================
1963 SV_UpdateToReliableMessages
1964 =======================
1966 static void SV_UpdateToReliableMessages (void)
1975 // check for changes to be sent over the reliable streams
1976 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1978 // update the host_client fields we care about according to the entity fields
1979 host_client->edict = PRVM_EDICT_NUM(i+1);
1982 name = PRVM_GetString(host_client->edict->fields.server->netname);
1985 // always point the string back at host_client->name to keep it safe
1986 strlcpy (host_client->name, name, sizeof (host_client->name));
1987 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1988 if (strcmp(host_client->old_name, host_client->name))
1990 if (host_client->spawned)
1991 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1992 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
1993 // send notification to all clients
1994 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1995 MSG_WriteByte (&sv.reliable_datagram, i);
1996 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1997 SV_WriteNetnameIntoDemo(host_client);
2000 // DP_SV_CLIENTCOLORS
2001 // this is always found (since it's added by the progs loader)
2002 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2003 host_client->colors = (int)val->_float;
2004 if (host_client->old_colors != host_client->colors)
2006 host_client->old_colors = host_client->colors;
2007 // send notification to all clients
2008 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2009 MSG_WriteByte (&sv.reliable_datagram, i);
2010 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2013 // NEXUIZ_PLAYERMODEL
2014 if( prog->fieldoffsets.playermodel >= 0 ) {
2015 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2018 // always point the string back at host_client->name to keep it safe
2019 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2020 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2023 // NEXUIZ_PLAYERSKIN
2024 if( prog->fieldoffsets.playerskin >= 0 ) {
2025 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2028 // always point the string back at host_client->name to keep it safe
2029 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2030 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2033 // TODO: add an extension name for this [1/17/2008 Black]
2034 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2035 int oldclientcamera = host_client->clientcamera;
2036 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2037 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2039 host_client->clientcamera = val->edict;
2042 if( oldclientcamera != host_client->clientcamera ) {
2043 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2044 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2049 host_client->frags = (int)host_client->edict->fields.server->frags;
2050 if(gamemode == GAME_NEXUIZ)
2051 if(!host_client->spawned && host_client->netconnection)
2052 host_client->frags = -666;
2053 if (host_client->old_frags != host_client->frags)
2055 host_client->old_frags = host_client->frags;
2056 // send notification to all clients
2057 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2058 MSG_WriteByte (&sv.reliable_datagram, i);
2059 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2063 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2064 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2065 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2067 SZ_Clear (&sv.reliable_datagram);
2072 =======================
2073 SV_SendClientMessages
2074 =======================
2076 void SV_SendClientMessages (void)
2078 int i, prepared = false;
2080 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2081 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2083 SV_FlushBroadcastMessages();
2085 // update frags, names, etc
2086 SV_UpdateToReliableMessages();
2088 // build individual updates
2089 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2091 if (!host_client->active)
2093 if (!host_client->netconnection)
2096 if (host_client->netconnection->message.overflowed)
2098 SV_DropClient (true); // if the message couldn't send, kick off
2105 // only prepare entities once per frame
2106 SV_PrepareEntitiesForSending();
2108 SV_SendClientDatagram (host_client);
2111 // clear muzzle flashes
2115 static void SV_StartDownload_f(void)
2117 if (host_client->download_file)
2118 host_client->download_started = true;
2121 static void SV_Download_f(void)
2123 const char *whichpack, *whichpack2, *extension;
2125 if (Cmd_Argc() != 2)
2127 SV_ClientPrintf("usage: download <filename>\n");
2131 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2133 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2137 if (host_client->download_file)
2139 // at this point we'll assume the previous download should be aborted
2140 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2141 Host_ClientCommands("\nstopdownload\n");
2143 // close the file and reset variables
2144 FS_Close(host_client->download_file);
2145 host_client->download_file = NULL;
2146 host_client->download_name[0] = 0;
2147 host_client->download_expectedposition = 0;
2148 host_client->download_started = false;
2151 if (!sv_allowdownloads.integer)
2153 SV_ClientPrintf("Downloads are disabled on this server\n");
2154 Host_ClientCommands("\nstopdownload\n");
2158 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2159 extension = FS_FileExtension(host_client->download_name);
2161 // host_client is asking to download a specified file
2162 if (developer.integer >= 100)
2163 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2165 if (!FS_FileExists(host_client->download_name))
2167 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2168 Host_ClientCommands("\nstopdownload\n");
2172 // check if the user is trying to download part of registered Quake(r)
2173 whichpack = FS_WhichPack(host_client->download_name);
2174 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2175 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2177 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2178 Host_ClientCommands("\nstopdownload\n");
2182 // check if the server has forbidden archive downloads entirely
2183 if (!sv_allowdownloads_inarchive.integer)
2185 whichpack = FS_WhichPack(host_client->download_name);
2188 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2189 Host_ClientCommands("\nstopdownload\n");
2194 if (!sv_allowdownloads_config.integer)
2196 if (!strcasecmp(extension, "cfg"))
2198 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2199 Host_ClientCommands("\nstopdownload\n");
2204 if (!sv_allowdownloads_dlcache.integer)
2206 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2208 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2209 Host_ClientCommands("\nstopdownload\n");
2214 if (!sv_allowdownloads_archive.integer)
2216 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2218 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2219 Host_ClientCommands("\nstopdownload\n");
2224 host_client->download_file = FS_Open(host_client->download_name, "rb", true, false);
2225 if (!host_client->download_file)
2227 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2228 Host_ClientCommands("\nstopdownload\n");
2232 if (FS_FileSize(host_client->download_file) > 1<<30)
2234 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2235 Host_ClientCommands("\nstopdownload\n");
2236 FS_Close(host_client->download_file);
2237 host_client->download_file = NULL;
2241 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2243 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2245 host_client->download_expectedposition = 0;
2246 host_client->download_started = false;
2247 host_client->sendsignon = true; // make sure this message is sent
2249 // the rest of the download process is handled in SV_SendClientDatagram
2250 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2252 // no svc_downloaddata messages will be sent until sv_startdownload is
2253 // sent by the client
2257 ==============================================================================
2261 ==============================================================================
2270 int SV_ModelIndex(const char *s, int precachemode)
2272 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2273 char filename[MAX_QPATH];
2277 //if (precachemode == 2)
2279 strlcpy(filename, s, sizeof(filename));
2280 for (i = 2;i < limit;i++)
2282 if (!sv.model_precache[i][0])
2286 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2288 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2291 if (precachemode == 1)
2292 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2293 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2294 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
2295 if (sv.state != ss_loading)
2297 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2298 MSG_WriteShort(&sv.reliable_datagram, i);
2299 MSG_WriteString(&sv.reliable_datagram, filename);
2303 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2306 if (!strcmp(sv.model_precache[i], filename))
2309 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2319 int SV_SoundIndex(const char *s, int precachemode)
2321 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2322 char filename[MAX_QPATH];
2326 //if (precachemode == 2)
2328 strlcpy(filename, s, sizeof(filename));
2329 for (i = 1;i < limit;i++)
2331 if (!sv.sound_precache[i][0])
2335 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2337 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2340 if (precachemode == 1)
2341 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2342 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2343 if (sv.state != ss_loading)
2345 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2346 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2347 MSG_WriteString(&sv.reliable_datagram, filename);
2351 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2354 if (!strcmp(sv.sound_precache[i], filename))
2357 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2363 SV_ParticleEffectIndex
2367 int SV_ParticleEffectIndex(const char *name)
2369 int i, argc, linenumber, effectnameindex;
2370 fs_offset_t filesize;
2371 unsigned char *filedata;
2372 const char *text, *textstart, *textend;
2373 char argv[16][1024];
2374 if (!sv.particleeffectnamesloaded)
2376 sv.particleeffectnamesloaded = true;
2377 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2378 for (i = 0;i < EFFECT_TOTAL;i++)
2379 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2380 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2383 textstart = (const char *)filedata;
2384 textend = (const char *)filedata + filesize;
2386 for (linenumber = 1;;linenumber++)
2391 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2395 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2399 if (com_token[0] == 0)
2400 break; // if the loop exited and it's not a \n, it's EOF
2403 if (!strcmp(argv[0], "effect"))
2407 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2409 if (sv.particleeffectname[effectnameindex][0])
2411 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2416 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2420 // if we run out of names, abort
2421 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2423 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2432 // search for the name
2433 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2434 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2435 return effectnameindex;
2436 // return 0 if we couldn't find it
2446 static void SV_CreateBaseline (void)
2448 int i, entnum, large;
2449 prvm_edict_t *svent;
2451 // LordHavoc: clear *all* states (note just active ones)
2452 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2454 // get the current server version
2455 svent = PRVM_EDICT_NUM(entnum);
2457 // LordHavoc: always clear state values, whether the entity is in use or not
2458 svent->priv.server->baseline = defaultstate;
2460 if (svent->priv.server->free)
2462 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2465 // create entity baseline
2466 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2467 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2468 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2469 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2470 if (entnum > 0 && entnum <= svs.maxclients)
2472 svent->priv.server->baseline.colormap = entnum;
2473 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2477 svent->priv.server->baseline.colormap = 0;
2478 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2482 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2485 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2489 // add to the message
2491 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2493 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2494 MSG_WriteShort (&sv.signon, entnum);
2498 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2499 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2501 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2503 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2504 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2508 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2509 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2511 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2512 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2513 for (i=0 ; i<3 ; i++)
2515 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2516 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2526 Grabs the current state of each client for saving across the
2527 transition to another level
2530 void SV_SaveSpawnparms (void)
2534 svs.serverflags = (int)prog->globals.server->serverflags;
2536 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2538 if (!host_client->active)
2541 // call the progs to get default spawn parms for the new client
2542 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2543 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2544 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2545 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2553 This is called at the start of each level
2557 void SV_SpawnServer (const char *server)
2562 dp_model_t *worldmodel;
2563 char modelname[sizeof(sv.modelname)];
2565 Con_DPrintf("SpawnServer: %s\n", server);
2567 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2569 if (!FS_FileExists(modelname))
2571 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2575 if (cls.state != ca_dedicated)
2577 SCR_BeginLoadingPlaque();
2584 if(prog->funcoffsets.SV_Shutdown)
2586 func_t s = prog->funcoffsets.SV_Shutdown;
2587 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2588 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2593 worldmodel = Mod_ForName(modelname, false, true, true);
2594 if (!worldmodel || !worldmodel->TraceBox)
2596 Con_Printf("Couldn't load map %s\n", modelname);
2600 // let's not have any servers with no name
2601 if (hostname.string[0] == 0)
2602 Cvar_Set ("hostname", "UNNAMED");
2603 scr_centertime_off = 0;
2605 svs.changelevel_issued = false; // now safe to issue another
2607 // make the map a required file for clients
2608 Curl_ClearRequirements();
2609 Curl_RequireFile(modelname);
2612 // tell all connected clients that we are going to a new level
2617 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2619 if (client->netconnection)
2621 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2622 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2629 NetConn_OpenServerPorts(true);
2633 // make cvars consistant
2636 Cvar_SetValue ("deathmatch", 0);
2637 // LordHavoc: it can be useful to have skills outside the range 0-3...
2638 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2639 //Cvar_SetValue ("skill", (float)current_skill);
2640 current_skill = (int)(skill.value + 0.5);
2643 // set up the new server
2645 memset (&sv, 0, sizeof(sv));
2646 // if running a local client, make sure it doesn't try to access the last
2647 // level's data which is no longer valiud
2650 if(*sv_random_seed.string)
2652 srand(sv_random_seed.integer);
2653 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2660 strlcpy (sv.name, server, sizeof (sv.name));
2662 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2663 if (sv.protocol == PROTOCOL_UNKNOWN)
2666 Protocol_Names(buffer, sizeof(buffer));
2667 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2668 sv.protocol = PROTOCOL_QUAKE;
2673 // load progs to get entity field count
2674 //PR_LoadProgs ( sv_progs.string );
2676 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2677 sv.datagram.cursize = 0;
2678 sv.datagram.data = sv.datagram_buf;
2680 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2681 sv.reliable_datagram.cursize = 0;
2682 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2684 sv.signon.maxsize = sizeof(sv.signon_buf);
2685 sv.signon.cursize = 0;
2686 sv.signon.data = sv.signon_buf;
2688 // leave slots at start for clients only
2689 //prog->num_edicts = svs.maxclients+1;
2691 sv.state = ss_loading;
2692 prog->allowworldwrites = true;
2695 prog->globals.server->time = sv.time = 1.0;
2698 worldmodel->used = true;
2700 strlcpy (sv.name, server, sizeof (sv.name));
2701 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2702 sv.worldmodel = worldmodel;
2703 sv.models[1] = sv.worldmodel;
2706 // clear world interaction links
2708 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
2710 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2712 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2713 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2714 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
2716 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2717 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
2721 // load the rest of the entities
2723 // AK possible hack since num_edicts is still 0
2724 ent = PRVM_EDICT_NUM(0);
2725 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2726 ent->priv.server->free = false;
2727 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2728 ent->fields.server->modelindex = 1; // world model
2729 ent->fields.server->solid = SOLID_BSP;
2730 ent->fields.server->movetype = MOVETYPE_PUSH;
2731 VectorCopy(sv.world.mins, ent->fields.server->mins);
2732 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
2733 VectorCopy(sv.world.mins, ent->fields.server->absmin);
2734 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
2737 prog->globals.server->coop = coop.integer;
2739 prog->globals.server->deathmatch = deathmatch.integer;
2741 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2743 // serverflags are for cross level information (sigils)
2744 prog->globals.server->serverflags = svs.serverflags;
2746 // we need to reset the spawned flag on all connected clients here so that
2747 // their thinks don't run during startup (before PutClientInServer)
2748 // we also need to set up the client entities now
2749 // and we need to set the ->edict pointers to point into the progs edicts
2750 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2752 host_client->spawned = false;
2753 host_client->edict = PRVM_EDICT_NUM(i + 1);
2754 PRVM_ED_ClearEdict(host_client->edict);
2757 // load replacement entity file if found
2758 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2760 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2761 PRVM_ED_LoadFromFile (entities);
2765 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2768 // LordHavoc: clear world angles (to fix e3m3.bsp)
2769 VectorClear(prog->edicts->fields.server->angles);
2771 // all setup is completed, any further precache statements are errors
2772 sv.state = ss_active;
2773 prog->allowworldwrites = false;
2775 // run two frames to allow everything to settle
2776 for (i = 0;i < 2;i++)
2784 // create a baseline for more efficient communications
2785 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2786 SV_CreateBaseline ();
2788 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2789 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2791 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2792 if (!host_client->active)
2794 if (host_client->netconnection)
2795 SV_SendServerinfo(host_client);
2799 // if client is a botclient coming from a level change, we need to
2800 // set up client info that normally requires networking
2802 // copy spawn parms out of the client_t
2803 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2804 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
2806 // call the spawn function
2807 host_client->clientconnectcalled = true;
2808 prog->globals.server->time = sv.time;
2809 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2810 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
2811 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
2812 host_client->spawned = true;
2816 Con_DPrint("Server spawned.\n");
2817 NetConn_Heartbeat (2);
2822 /////////////////////////////////////////////////////
2825 static void SV_VM_CB_BeginIncreaseEdicts(void)
2827 // links don't survive the transition, so unlink everything
2828 World_UnlinkAll(&sv.world);
2831 static void SV_VM_CB_EndIncreaseEdicts(void)
2836 // link every entity except world
2837 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2838 if (!ent->priv.server->free)
2839 SV_LinkEdict(ent, false);
2842 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
2844 // LordHavoc: for consistency set these here
2845 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2847 e->priv.server->move = false; // don't move on first frame
2849 if (num >= 0 && num < svs.maxclients)
2852 // set colormap and team on newly created player entity
2853 e->fields.server->colormap = num + 1;
2854 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
2855 // set netname/clientcolors back to client values so that
2856 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2858 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
2859 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
2860 val->_float = svs.clients[num].colors;
2861 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2862 if( prog->fieldoffsets.playermodel >= 0 )
2863 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
2864 if( prog->fieldoffsets.playerskin >= 0 )
2865 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
2866 // Assign netaddress (IP Address, etc)
2867 if(prog->fieldoffsets.netaddress >= 0)
2868 { // Valid Field; Process
2869 if(svs.clients[num].netconnection != NULL)
2870 {// Valid Address; Assign
2871 // Acquire Readable Address
2872 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2873 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
2877 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
2882 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
2887 World_UnlinkEdict(ed); // unlink from world bsp
2889 ed->fields.server->model = 0;
2890 ed->fields.server->takedamage = 0;
2891 ed->fields.server->modelindex = 0;
2892 ed->fields.server->colormap = 0;
2893 ed->fields.server->skin = 0;
2894 ed->fields.server->frame = 0;
2895 VectorClear(ed->fields.server->origin);
2896 VectorClear(ed->fields.server->angles);
2897 ed->fields.server->nextthink = -1;
2898 ed->fields.server->solid = 0;
2900 // make sure csqc networking is aware of the removed entity
2901 e = PRVM_NUM_FOR_EDICT(ed);
2902 sv.csqcentityversion[e] = 0;
2903 for (i = 0;i < svs.maxclients;i++)
2905 if (svs.clients[i].csqcentityscope[e])
2906 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
2907 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2911 static void SV_VM_CB_CountEdicts(void)
2915 int active, models, solid, step;
2917 active = models = solid = step = 0;
2918 for (i=0 ; i<prog->num_edicts ; i++)
2920 ent = PRVM_EDICT_NUM(i);
2921 if (ent->priv.server->free)
2924 if (ent->fields.server->solid)
2926 if (ent->fields.server->model)
2928 if (ent->fields.server->movetype == MOVETYPE_STEP)
2932 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2933 Con_Printf("active :%3i\n", active);
2934 Con_Printf("view :%3i\n", models);
2935 Con_Printf("touch :%3i\n", solid);
2936 Con_Printf("step :%3i\n", step);
2939 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2941 // remove things from different skill levels or deathmatch
2942 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2944 if (deathmatch.integer)
2946 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2951 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2952 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2953 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2961 static void SV_VM_Setup(void)
2963 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
2964 size_t csprogsdatasize;
2966 PRVM_InitProg( PRVM_SERVERPROG );
2968 // allocate the mempools
2969 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2970 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2971 prog->builtins = vm_sv_builtins;
2972 prog->numbuiltins = vm_sv_numbuiltins;
2973 prog->headercrc = PROGHEADER_CRC;
2974 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
2975 prog->max_edicts = 512;
2976 if (sv.protocol == PROTOCOL_QUAKE)
2977 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2978 else if (sv.protocol == PROTOCOL_QUAKEDP)
2979 prog->limit_edicts = 2048; // guessing
2980 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2981 prog->limit_edicts = 2048; // guessing!
2982 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2983 prog->limit_edicts = 4096; // guessing!
2985 prog->limit_edicts = MAX_EDICTS;
2986 prog->reserved_edicts = svs.maxclients;
2987 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2988 prog->name = "server";
2989 prog->extensionstring = vm_sv_extensions;
2990 prog->loadintoworld = true;
2992 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2993 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2994 prog->init_edict = SV_VM_CB_InitEdict;
2995 prog->free_edict = SV_VM_CB_FreeEdict;
2996 prog->count_edicts = SV_VM_CB_CountEdicts;
2997 prog->load_edict = SV_VM_CB_LoadEdict;
2998 prog->init_cmd = VM_SV_Cmd_Init;
2999 prog->reset_cmd = VM_SV_Cmd_Reset;
3000 prog->error_cmd = Host_Error;
3002 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3003 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3005 // some mods compiled with scrambling compilers lack certain critical
3006 // global names and field names such as "self" and "time" and "nextthink"
3007 // so we have to set these offsets manually, matching the entvars_t
3008 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3009 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3010 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3011 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3012 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3013 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3014 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3015 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3016 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3017 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3018 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3019 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3020 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3021 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3022 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3023 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3024 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3025 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3026 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3027 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3028 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3029 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3030 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3031 // OP_STATE is always supported on server (due to entvars_t)
3032 prog->flag |= PRVM_OP_STATE;
3034 VM_CustomStats_Clear();//[515]: csqc
3038 // see if there is a csprogs.dat installed, and if so, set the csqc_progcrc accordingly, this will be sent to connecting clients to tell them to only load a matching csprogs.dat file
3039 sv.csqc_progname[0] = 0;
3040 sv.csqc_progcrc = FS_CRCFile(csqc_progname.string, &csprogsdatasize);
3041 sv.csqc_progsize = csprogsdatasize;
3042 if (sv.csqc_progsize > 0)
3044 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3045 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3049 void SV_VM_Begin(void)
3052 PRVM_SetProg( PRVM_SERVERPROG );
3054 prog->globals.server->time = (float) sv.time;
3057 void SV_VM_End(void)