2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
37 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
38 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
39 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
41 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
42 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
43 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
44 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
45 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
46 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
48 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
49 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
50 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
51 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
52 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
53 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
54 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
55 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
56 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
57 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
58 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
59 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
60 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
61 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
62 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
63 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
64 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
65 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
66 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
67 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
68 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
69 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
70 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
71 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
72 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
73 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
74 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
75 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
76 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
77 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
78 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
79 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
80 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
81 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
82 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
83 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
84 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
85 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
86 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
87 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
88 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
89 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "1", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then runing all PlayerPostThink functions"};
90 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
91 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
92 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
93 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
94 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
95 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
96 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
97 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
98 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
99 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
100 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
101 cvar_t sv_gameplayfix_nudgeoutofsolid_bias = {0, "sv_gameplayfix_nudgeoutofsolid_bias", "0", "over-correction on nudgeoutofsolid logic, to prevent constant contact"};
102 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
103 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
104 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
105 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
106 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
107 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
108 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
109 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
110 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
111 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
112 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
113 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
114 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
115 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
116 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
117 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
118 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
119 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
120 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
121 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
122 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
123 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
124 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
125 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
126 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
127 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
128 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
129 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
130 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
131 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
132 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
133 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
134 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
135 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
136 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
137 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
138 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
139 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
140 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
142 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
143 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
144 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
145 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
146 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
147 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
148 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
149 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
150 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
151 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
153 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
154 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
155 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
156 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
157 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
158 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
159 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
160 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
161 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
162 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
163 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
164 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
175 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
176 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
178 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
183 mempool_t *sv_mempool = NULL;
185 extern cvar_t slowmo;
186 extern float scr_centertime_off;
188 // MUST match effectnameindex_t in client.h
189 static const char *standardeffectnames[EFFECT_TOTAL] =
213 "TE_TEI_BIGEXPLOSION",
229 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
231 prvm_required_field_t reqfields[] =
233 {ev_entity, "cursor_trace_ent"},
234 {ev_entity, "drawonlytoclient"},
235 {ev_entity, "exteriormodeltoclient"},
236 {ev_entity, "nodrawtoclient"},
237 {ev_entity, "tag_entity"},
238 {ev_entity, "viewmodelforclient"},
239 {ev_float, "SendFlags"},
240 {ev_float, "Version"},
242 {ev_float, "ammo_cells1"},
243 {ev_float, "ammo_lava_nails"},
244 {ev_float, "ammo_multi_rockets"},
245 {ev_float, "ammo_nails1"},
246 {ev_float, "ammo_plasma"},
247 {ev_float, "ammo_rockets1"},
248 {ev_float, "ammo_shells1"},
249 {ev_float, "button3"},
250 {ev_float, "button4"},
251 {ev_float, "button5"},
252 {ev_float, "button6"},
253 {ev_float, "button7"},
254 {ev_float, "button8"},
255 {ev_float, "button9"},
256 {ev_float, "button10"},
257 {ev_float, "button11"},
258 {ev_float, "button12"},
259 {ev_float, "button13"},
260 {ev_float, "button14"},
261 {ev_float, "button15"},
262 {ev_float, "button16"},
263 {ev_float, "buttonchat"},
264 {ev_float, "buttonuse"},
265 {ev_float, "clientcolors"},
266 {ev_float, "cursor_active"},
267 {ev_float, "disableclientprediction"},
268 {ev_float, "fullbright"},
269 {ev_float, "glow_color"},
270 {ev_float, "glow_size"},
271 {ev_float, "glow_trail"},
272 {ev_float, "gravity"},
273 {ev_float, "idealpitch"},
274 {ev_float, "items2"},
275 {ev_float, "light_lev"},
276 {ev_float, "modelflags"},
277 {ev_float, "pflags"},
279 {ev_float, "pitch_speed"},
280 {ev_float, "pmodel"},
281 {ev_float, "renderamt"}, // HalfLife support
282 {ev_float, "rendermode"}, // HalfLife support
285 {ev_float, "tag_index"},
286 {ev_float, "viewzoom"},
287 {ev_function, "SendEntity"},
288 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
289 {ev_function, "customizeentityforclient"},
290 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
291 {ev_string, "netaddress"},
292 {ev_string, "playermodel"},
293 {ev_string, "playerskin"},
294 {ev_vector, "color"},
295 {ev_vector, "colormod"},
296 {ev_vector, "cursor_screen"},
297 {ev_vector, "cursor_trace_endpos"},
298 {ev_vector, "cursor_trace_start"},
299 {ev_vector, "glowmod"},
300 {ev_vector, "movement"},
301 {ev_vector, "punchvector"},
304 //{ev_float, "solid"},
305 //{ev_float, "movetype"},
306 //{ev_float, "modelindex"},
308 //{ev_vector, "origin"},
309 //{ev_vector, "velocity"},
310 //{ev_vector, "axis_forward"},
311 //{ev_vector, "axis_left"},
312 //{ev_vector, "axis_up"},
313 //{ev_vector, "spinvelocity"},
314 //{ev_vector, "angles"},
315 //{ev_vector, "avelocity"},
321 //============================================================================
323 void SV_AreaStats_f(void)
325 World_PrintAreaStats(&sv.world, "server");
335 // init the csqc progs cvars, since they are updated/used by the server code
336 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
337 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
338 extern cvar_t csqc_progcrc;
339 extern cvar_t csqc_progsize;
340 Cvar_RegisterVariable (&csqc_progname);
341 Cvar_RegisterVariable (&csqc_progcrc);
342 Cvar_RegisterVariable (&csqc_progsize);
344 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
345 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
346 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
347 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
349 Cvar_RegisterVariable (&coop);
350 Cvar_RegisterVariable (&deathmatch);
351 Cvar_RegisterVariable (&fraglimit);
352 Cvar_RegisterVariable (&gamecfg);
353 Cvar_RegisterVariable (&noexit);
354 Cvar_RegisterVariable (&nomonsters);
355 Cvar_RegisterVariable (&pausable);
356 Cvar_RegisterVariable (&pr_checkextension);
357 Cvar_RegisterVariable (&samelevel);
358 Cvar_RegisterVariable (&skill);
359 Cvar_RegisterVariable (&slowmo);
360 Cvar_RegisterVariable (&sv_accelerate);
361 Cvar_RegisterVariable (&sv_aim);
362 Cvar_RegisterVariable (&sv_airaccel_qw);
363 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
364 Cvar_RegisterVariable (&sv_airaccelerate);
365 Cvar_RegisterVariable (&sv_airstopaccelerate);
366 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
367 Cvar_RegisterVariable (&sv_maxairstrafespeed);
368 Cvar_RegisterVariable (&sv_aircontrol);
369 Cvar_RegisterVariable (&sv_allowdownloads);
370 Cvar_RegisterVariable (&sv_allowdownloads_archive);
371 Cvar_RegisterVariable (&sv_allowdownloads_config);
372 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
373 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
374 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
375 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
376 Cvar_RegisterVariable (&sv_clmovement_enable);
377 Cvar_RegisterVariable (&sv_clmovement_minping);
378 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
379 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
380 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
381 Cvar_RegisterVariable (&sv_cullentities_pvs);
382 Cvar_RegisterVariable (&sv_cullentities_stats);
383 Cvar_RegisterVariable (&sv_cullentities_trace);
384 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
385 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
386 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
387 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
388 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
389 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
390 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
391 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
392 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
393 Cvar_RegisterVariable (&sv_debugmove);
394 Cvar_RegisterVariable (&sv_echobprint);
395 Cvar_RegisterVariable (&sv_edgefriction);
396 Cvar_RegisterVariable (&sv_entpatch);
397 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
398 Cvar_RegisterVariable (&sv_freezenonclients);
399 Cvar_RegisterVariable (&sv_friction);
400 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
401 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
402 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
403 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
404 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
405 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
406 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
407 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
408 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
409 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
410 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
411 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
412 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
413 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_bias);
414 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
415 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
416 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
417 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
418 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
419 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
420 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
421 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
422 Cvar_RegisterVariable (&sv_gravity);
423 Cvar_RegisterVariable (&sv_idealpitchscale);
424 Cvar_RegisterVariable (&sv_jumpstep);
425 Cvar_RegisterVariable (&sv_jumpvelocity);
426 Cvar_RegisterVariable (&sv_maxairspeed);
427 Cvar_RegisterVariable (&sv_maxrate);
428 Cvar_RegisterVariable (&sv_maxspeed);
429 Cvar_RegisterVariable (&sv_maxvelocity);
430 Cvar_RegisterVariable (&sv_newflymove);
431 Cvar_RegisterVariable (&sv_nostep);
432 Cvar_RegisterVariable (&sv_playerphysicsqc);
433 Cvar_RegisterVariable (&sv_progs);
434 Cvar_RegisterVariable (&sv_protocolname);
435 Cvar_RegisterVariable (&sv_random_seed);
436 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
437 Cvar_RegisterVariable (&sv_sound_land);
438 Cvar_RegisterVariable (&sv_sound_watersplash);
439 Cvar_RegisterVariable (&sv_stepheight);
440 Cvar_RegisterVariable (&sv_stopspeed);
441 Cvar_RegisterVariable (&sv_wallfriction);
442 Cvar_RegisterVariable (&sv_wateraccelerate);
443 Cvar_RegisterVariable (&sv_waterfriction);
444 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
445 Cvar_RegisterVariable (&sv_warsowbunny_accel);
446 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
447 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
448 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
449 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
450 Cvar_RegisterVariable (&sys_ticrate);
451 Cvar_RegisterVariable (&teamplay);
452 Cvar_RegisterVariable (&timelimit);
454 Cvar_RegisterVariable (&saved1);
455 Cvar_RegisterVariable (&saved2);
456 Cvar_RegisterVariable (&saved3);
457 Cvar_RegisterVariable (&saved4);
458 Cvar_RegisterVariable (&savedgamecfg);
459 Cvar_RegisterVariable (&scratch1);
460 Cvar_RegisterVariable (&scratch2);
461 Cvar_RegisterVariable (&scratch3);
462 Cvar_RegisterVariable (&scratch4);
463 Cvar_RegisterVariable (&temp1);
465 // LordHavoc: Nehahra uses these to pass data around cutscene demos
466 if (gamemode == GAME_NEHAHRA)
468 Cvar_RegisterVariable (&nehx00);
469 Cvar_RegisterVariable (&nehx01);
470 Cvar_RegisterVariable (&nehx02);
471 Cvar_RegisterVariable (&nehx03);
472 Cvar_RegisterVariable (&nehx04);
473 Cvar_RegisterVariable (&nehx05);
474 Cvar_RegisterVariable (&nehx06);
475 Cvar_RegisterVariable (&nehx07);
476 Cvar_RegisterVariable (&nehx08);
477 Cvar_RegisterVariable (&nehx09);
478 Cvar_RegisterVariable (&nehx10);
479 Cvar_RegisterVariable (&nehx11);
480 Cvar_RegisterVariable (&nehx12);
481 Cvar_RegisterVariable (&nehx13);
482 Cvar_RegisterVariable (&nehx14);
483 Cvar_RegisterVariable (&nehx15);
484 Cvar_RegisterVariable (&nehx16);
485 Cvar_RegisterVariable (&nehx17);
486 Cvar_RegisterVariable (&nehx18);
487 Cvar_RegisterVariable (&nehx19);
489 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
491 Cvar_RegisterVariable (&sv_autodemo_perclient);
492 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
494 Cvar_RegisterVariable (&halflifebsp);
496 // any special defaults for gamemodes go here
497 if (gamemode == GAME_NEHAHRA)
499 // Nehahra pushable crates malfunction in some levels if this is on
500 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
501 // Nehahra NPC AI is confused by this feature
502 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
504 if (gamemode == GAME_HIPNOTIC)
506 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
507 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
508 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
509 Cvar_SetValueQuick (&sys_ticrate, 0.02);
510 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
511 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
513 if (gamemode == GAME_ROGUE)
515 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
516 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
518 if (gamemode == GAME_NEXUIZ)
520 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
521 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1);
524 sv_mempool = Mem_AllocPool("server", 0, NULL);
527 static void SV_SaveEntFile_f(void)
529 char basename[MAX_QPATH];
530 if (!sv.active || !sv.worldmodel)
532 Con_Print("Not running a server\n");
535 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
536 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
541 =============================================================================
545 =============================================================================
552 Make sure the event gets sent to all clients
555 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
559 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
561 MSG_WriteByte (&sv.datagram, svc_particle);
562 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
563 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
564 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
565 for (i=0 ; i<3 ; i++)
566 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
567 MSG_WriteByte (&sv.datagram, count);
568 MSG_WriteByte (&sv.datagram, color);
569 SV_FlushBroadcastMessages();
576 Make sure the event gets sent to all clients
579 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
581 if (modelindex >= 256 || startframe >= 256)
583 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
585 MSG_WriteByte (&sv.datagram, svc_effect2);
586 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
587 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
588 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
589 MSG_WriteShort (&sv.datagram, modelindex);
590 MSG_WriteShort (&sv.datagram, startframe);
591 MSG_WriteByte (&sv.datagram, framecount);
592 MSG_WriteByte (&sv.datagram, framerate);
596 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
598 MSG_WriteByte (&sv.datagram, svc_effect);
599 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
600 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
601 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
602 MSG_WriteByte (&sv.datagram, modelindex);
603 MSG_WriteByte (&sv.datagram, startframe);
604 MSG_WriteByte (&sv.datagram, framecount);
605 MSG_WriteByte (&sv.datagram, framerate);
607 SV_FlushBroadcastMessages();
614 Each entity can have eight independant sound sources, like voice,
617 Channel 0 is an auto-allocate channel, the others override anything
618 already running on that entity/channel pair.
620 An attenuation of 0 will play full volume everywhere in the level.
621 Larger attenuations will drop off. (max 4 attenuation)
625 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
627 int sound_num, field_mask, i, ent;
629 if (volume < 0 || volume > 255)
631 Con_Printf ("SV_StartSound: volume = %i\n", volume);
635 if (attenuation < 0 || attenuation > 4)
637 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
641 if (channel < 0 || channel > 7)
643 Con_Printf ("SV_StartSound: channel = %i\n", channel);
647 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
650 // find precache number for sound
651 sound_num = SV_SoundIndex(sample, 1);
655 ent = PRVM_NUM_FOR_EDICT(entity);
658 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
659 field_mask |= SND_VOLUME;
660 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
661 field_mask |= SND_ATTENUATION;
663 field_mask |= SND_LARGEENTITY;
664 if (sound_num >= 256 || channel >= 8)
665 field_mask |= SND_LARGESOUND;
667 // directed messages go only to the entity they are targeted on
668 MSG_WriteByte (&sv.datagram, svc_sound);
669 MSG_WriteByte (&sv.datagram, field_mask);
670 if (field_mask & SND_VOLUME)
671 MSG_WriteByte (&sv.datagram, volume);
672 if (field_mask & SND_ATTENUATION)
673 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
674 if (field_mask & SND_LARGEENTITY)
676 MSG_WriteShort (&sv.datagram, ent);
677 MSG_WriteByte (&sv.datagram, channel);
680 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
681 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
682 MSG_WriteShort (&sv.datagram, sound_num);
684 MSG_WriteByte (&sv.datagram, sound_num);
685 for (i = 0;i < 3;i++)
686 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
687 SV_FlushBroadcastMessages();
694 Nearly the same logic as SV_StartSound, except an origin
695 instead of an entity is provided and channel is omitted.
697 The entity sent to the client is 0 (world) and the channel
698 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
699 function, therefore the check for it is omitted.
703 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
705 int sound_num, field_mask, i;
707 if (volume < 0 || volume > 255)
709 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
713 if (attenuation < 0 || attenuation > 4)
715 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
719 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
722 // find precache number for sound
723 sound_num = SV_SoundIndex(sample, 1);
728 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
729 field_mask |= SND_VOLUME;
730 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
731 field_mask |= SND_ATTENUATION;
732 if (sound_num >= 256)
733 field_mask |= SND_LARGESOUND;
735 // directed messages go only to the entity they are targeted on
736 MSG_WriteByte (&sv.datagram, svc_sound);
737 MSG_WriteByte (&sv.datagram, field_mask);
738 if (field_mask & SND_VOLUME)
739 MSG_WriteByte (&sv.datagram, volume);
740 if (field_mask & SND_ATTENUATION)
741 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
742 // Always write entnum 0 for the world entity
743 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
744 if (field_mask & SND_LARGESOUND)
745 MSG_WriteShort (&sv.datagram, sound_num);
747 MSG_WriteByte (&sv.datagram, sound_num);
748 for (i = 0;i < 3;i++)
749 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
750 SV_FlushBroadcastMessages();
754 ==============================================================================
758 ==============================================================================
765 Sends the first message from the server to a connected client.
766 This will be sent on the initial connection and upon each server load.
769 void SV_SendServerinfo (client_t *client)
774 // we know that this client has a netconnection and thus is not a bot
776 // edicts get reallocated on level changes, so we need to update it here
777 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
779 // clear cached stuff that depends on the level
780 client->weaponmodel[0] = 0;
781 client->weaponmodelindex = 0;
783 // LordHavoc: clear entityframe tracking
784 client->latestframenum = 0;
786 // initialize the movetime, so a speedhack can't make use of the time before this client joined
787 client->cmd.time = sv.time;
789 if (client->entitydatabase)
790 EntityFrame_FreeDatabase(client->entitydatabase);
791 if (client->entitydatabase4)
792 EntityFrame4_FreeDatabase(client->entitydatabase4);
793 if (client->entitydatabase5)
794 EntityFrame5_FreeDatabase(client->entitydatabase5);
796 memset(client->stats, 0, sizeof(client->stats));
797 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
799 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
801 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
802 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
803 else if (sv.protocol == PROTOCOL_DARKPLACES4)
804 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
806 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
809 // reset csqc entity versions
810 for (i = 0;i < prog->max_edicts;i++)
812 client->csqcentityscope[i] = 0;
813 client->csqcentitysendflags[i] = 0xFFFFFF;
814 client->csqcentityglobalhistory[i] = 0;
816 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
818 client->csqcentityframehistory[i].num = 0;
819 client->csqcentityframehistory[i].framenum = -1;
821 client->csqcnumedicts = 0;
822 client->csqcentityframehistory_next = 0;
824 SZ_Clear (&client->netconnection->message);
825 MSG_WriteByte (&client->netconnection->message, svc_print);
826 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
827 MSG_WriteString (&client->netconnection->message,message);
829 SV_StopDemoRecording(client); // to split up demos into different files
830 if(sv_autodemo_perclient.integer && client->netconnection)
832 char demofile[MAX_OSPATH];
833 char levelname[MAX_QPATH];
834 char ipaddress[MAX_QPATH];
837 // start a new demo file
838 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
839 if (strrchr(levelname, '.'))
840 *(strrchr(levelname, '.')) = 0;
842 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
843 for(i = 0; ipaddress[i]; ++i)
844 if(!isalnum(ipaddress[i]))
846 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
848 SV_StartDemoRecording(client, demofile, -1);
851 //[515]: init csprogs according to version of svprogs, check the crc, etc.
852 if (sv.csqc_progname[0])
855 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
856 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
857 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
858 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
859 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
860 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
861 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
863 if(client->sv_demo_file != NULL)
866 char buf[NET_MAXMESSAGE];
869 sb.data = (unsigned char *) buf;
870 sb.maxsize = sizeof(buf);
872 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
873 SV_WriteDemoMessage(client, &sb, false);
876 //[515]: init stufftext string (it is sent before svc_serverinfo)
877 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
880 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
881 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
885 //if (sv_allowdownloads.integer)
886 // always send the info that the server supports the protocol, even if downloads are forbidden
887 // only because of that, the CSQC exception can work
889 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
890 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
893 // send at this time so it's guaranteed to get executed at the right time
897 host_client = client;
898 Curl_SendRequirements();
902 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
903 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
904 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
906 if (!coop.integer && deathmatch.integer)
907 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
909 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
911 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
913 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
914 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
915 MSG_WriteByte (&client->netconnection->message, 0);
917 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
918 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
919 MSG_WriteByte (&client->netconnection->message, 0);
922 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
923 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
924 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
927 // store this in clientcamera, too
928 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
929 MSG_WriteByte (&client->netconnection->message, svc_setview);
930 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
932 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
933 MSG_WriteByte (&client->netconnection->message, 1);
935 client->spawned = false; // need prespawn, spawn, etc
936 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
938 // clear movement info until client enters the new level properly
939 memset(&client->cmd, 0, sizeof(client->cmd));
940 client->movesequence = 0;
941 #ifdef NUM_PING_TIMES
942 for (i = 0;i < NUM_PING_TIMES;i++)
943 client->ping_times[i] = 0;
944 client->num_pings = 0;
948 // allow the client some time to send his keepalives, even if map loading took ages
949 client->netconnection->timeout = realtime + net_connecttimeout.value;
956 Initializes a client_t for a new net connection. This will only be called
957 once for a player each game, not once for each level change.
960 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
964 float spawn_parms[NUM_SPAWN_PARMS];
966 client = svs.clients + clientnum;
968 // set up the client_t
970 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
971 memset (client, 0, sizeof(*client));
972 client->active = true;
973 client->netconnection = netconnection;
975 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
977 strlcpy(client->name, "unconnected", sizeof(client->name));
978 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
979 client->spawned = false;
980 client->edict = PRVM_EDICT_NUM(clientnum+1);
981 if (client->netconnection)
982 client->netconnection->message.allowoverflow = true; // we can catch it
983 // prepare the unreliable message buffer
984 client->unreliablemsg.data = client->unreliablemsg_data;
985 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
986 // updated by receiving "rate" command from client, this is also the default if not using a DP client
987 client->rate = 1000000000;
988 // no limits for local player
989 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
990 client->rate = 1000000000;
991 client->connecttime = realtime;
994 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
997 // call the progs to get default spawn parms for the new client
998 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
999 prog->globals.server->self = 0;
1000 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
1001 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1002 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
1004 // set up the entity for this client (including .colormap, .team, etc)
1005 PRVM_ED_ClearEdict(client->edict);
1008 // don't call SendServerinfo for a fresh botclient because its fields have
1009 // not been set up by the qc yet
1010 if (client->netconnection)
1011 SV_SendServerinfo (client);
1013 client->spawned = true;
1018 ===============================================================================
1022 ===============================================================================
1026 =============================================================================
1028 The PVS must include a small area around the client to allow head bobbing
1029 or other small motion on the client side. Otherwise, a bob might cause an
1030 entity that should be visible to not show up, especially when the bob
1031 crosses a waterline.
1033 =============================================================================
1036 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1039 unsigned int sendflags;
1040 unsigned int version;
1041 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1042 unsigned int customizeentityforclient;
1043 unsigned int sendentity;
1045 vec3_t cullmins, cullmaxs;
1047 prvm_eval_t *val, *val2;
1049 // fast path for games that do not use legacy entity networking
1050 // note: still networks clients even if they are legacy
1051 sendentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity)->function;
1052 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1055 // this 2 billion unit check is actually to detect NAN origins
1056 // (we really don't want to send those)
1057 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1060 // EF_NODRAW prevents sending for any reason except for your own
1061 // client, so we must keep all clients in this superset
1062 effects = (unsigned)ent->fields.server->effects;
1064 // we can omit invisible entities with no effects that are not clients
1065 // LordHavoc: this could kill tags attached to an invisible entity, I
1066 // just hope we never have to support that case
1067 i = (int)ent->fields.server->modelindex;
1068 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model) && sv.models[i]) ? i : 0;
1071 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1072 glowsize = (unsigned char)bound(0, i, 255);
1073 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1074 flags |= RENDER_GLOWTRAIL;
1075 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1076 flags |= RENDER_VIEWMODEL;
1078 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1079 light[0] = (unsigned short)bound(0, f, 65535);
1080 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1081 light[1] = (unsigned short)bound(0, f, 65535);
1082 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1083 light[2] = (unsigned short)bound(0, f, 65535);
1084 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1085 light[3] = (unsigned short)bound(0, f, 65535);
1086 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1087 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1089 if (gamemode == GAME_TENEBRAE)
1091 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1095 lightpflags |= PFLAGS_FULLDYNAMIC;
1097 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1101 light[0] = (int)(0.2*256);
1102 light[1] = (int)(1.0*256);
1103 light[2] = (int)(0.2*256);
1105 lightpflags |= PFLAGS_FULLDYNAMIC;
1109 specialvisibilityradius = 0;
1110 if (lightpflags & PFLAGS_FULLDYNAMIC)
1111 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1113 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1114 if (flags & RENDER_GLOWTRAIL)
1115 specialvisibilityradius = max(specialvisibilityradius, 100);
1116 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1118 if (effects & EF_BRIGHTFIELD)
1119 specialvisibilityradius = max(specialvisibilityradius, 80);
1120 if (effects & EF_MUZZLEFLASH)
1121 specialvisibilityradius = max(specialvisibilityradius, 100);
1122 if (effects & EF_BRIGHTLIGHT)
1123 specialvisibilityradius = max(specialvisibilityradius, 400);
1124 if (effects & EF_DIMLIGHT)
1125 specialvisibilityradius = max(specialvisibilityradius, 200);
1126 if (effects & EF_RED)
1127 specialvisibilityradius = max(specialvisibilityradius, 200);
1128 if (effects & EF_BLUE)
1129 specialvisibilityradius = max(specialvisibilityradius, 200);
1130 if (effects & EF_FLAME)
1131 specialvisibilityradius = max(specialvisibilityradius, 250);
1132 if (effects & EF_STARDUST)
1133 specialvisibilityradius = max(specialvisibilityradius, 100);
1136 // early culling checks
1137 // (final culling is done by SV_MarkWriteEntityStateToClient)
1138 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1139 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1143 cs->active = ACTIVE_NETWORK;
1144 cs->number = enumber;
1145 VectorCopy(ent->fields.server->origin, cs->origin);
1146 VectorCopy(ent->fields.server->angles, cs->angles);
1148 cs->effects = effects;
1149 cs->colormap = (unsigned)ent->fields.server->colormap;
1150 cs->modelindex = modelindex;
1151 cs->skin = (unsigned)ent->fields.server->skin;
1152 cs->frame = (unsigned)ent->fields.server->frame;
1153 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1154 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1155 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1156 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1157 cs->customizeentityforclient = customizeentityforclient;
1158 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1159 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1160 cs->glowsize = glowsize;
1162 // don't need to init cs->colormod because the defaultstate did that for us
1163 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1164 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1165 if (val->vector[0] || val->vector[1] || val->vector[2])
1167 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1168 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1169 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1172 // don't need to init cs->glowmod because the defaultstate did that for us
1173 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1174 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod);
1175 if (val->vector[0] || val->vector[1] || val->vector[2])
1177 i = (int)(val->vector[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1178 i = (int)(val->vector[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1179 i = (int)(val->vector[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1182 cs->modelindex = modelindex;
1185 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1189 cs->alpha = (unsigned char)bound(0, i, 255);
1192 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1196 cs->alpha = (unsigned char)bound(0, i, 255);
1200 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1204 cs->scale = (unsigned char)bound(0, i, 255);
1207 cs->glowcolor = 254;
1208 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1210 cs->glowcolor = (int)f;
1212 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1213 cs->effects |= EF_FULLBRIGHT;
1215 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1216 if (val && val->_float)
1217 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1219 if (ent->fields.server->movetype == MOVETYPE_STEP)
1220 cs->flags |= RENDER_STEP;
1221 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1222 cs->flags |= RENDER_LOWPRECISION;
1223 if (ent->fields.server->colormap >= 1024)
1224 cs->flags |= RENDER_COLORMAPPED;
1225 if (cs->viewmodelforclient)
1226 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1228 cs->light[0] = light[0];
1229 cs->light[1] = light[1];
1230 cs->light[2] = light[2];
1231 cs->light[3] = light[3];
1232 cs->lightstyle = lightstyle;
1233 cs->lightpflags = lightpflags;
1235 cs->specialvisibilityradius = specialvisibilityradius;
1237 // calculate the visible box of this entity (don't use the physics box
1238 // as that is often smaller than a model, and would not count
1239 // specialvisibilityradius)
1240 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1242 float scale = cs->scale * (1.0f / 16.0f);
1243 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1245 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1246 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1248 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1250 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1251 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1255 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1256 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1261 // if there is no model (or it could not be loaded), use the physics box
1262 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1263 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1265 if (specialvisibilityradius)
1267 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1268 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1269 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1270 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1271 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1272 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1275 // calculate center of bbox for network prioritization purposes
1276 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1278 // if culling box has moved, update pvs cluster links
1279 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1281 VectorCopy(cullmins, ent->priv.server->cullmins);
1282 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1283 // a value of -1 for pvs_numclusters indicates that the links are not
1284 // cached, and should be re-tested each time, this is the case if the
1285 // culling box touches too many pvs clusters to store, or if the world
1286 // model does not support FindBoxClusters
1287 ent->priv.server->pvs_numclusters = -1;
1288 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1290 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1291 if (i <= MAX_ENTITYCLUSTERS)
1292 ent->priv.server->pvs_numclusters = i;
1296 // we need to do some csqc entity upkeep here
1297 // get self.SendFlags and clear them
1298 // (to let the QC know that they've been read)
1301 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1302 sendflags = (unsigned int)val->_float;
1304 // legacy self.Version system
1305 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1308 version = (unsigned int)val2->_float;
1309 if (sv.csqcentityversion[enumber] != version)
1310 sendflags = 0xFFFFFF;
1311 sv.csqcentityversion[enumber] = version;
1313 // move sendflags into the per-client sendflags
1315 for (i = 0;i < svs.maxclients;i++)
1316 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1317 // mark it as inactive for non-csqc networking
1318 cs->active = ACTIVE_SHARED;
1324 void SV_PrepareEntitiesForSending(void)
1328 // send all entities that touch the pvs
1329 sv.numsendentities = 0;
1330 sv.sendentitiesindex[0] = NULL;
1331 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1332 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1334 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1336 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1337 sv.numsendentities++;
1342 #define MAX_LINEOFSIGHTTRACES 64
1344 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1348 float starttransformed[3], endtransformed[3];
1351 int originalnumtouchedicts;
1352 int numtouchedicts = 0;
1354 matrix4x4_t matrix, imatrix;
1356 prvm_edict_t *touch;
1357 prvm_edict_t *touchedicts[MAX_EDICTS];
1358 vec3_t boxmins, boxmaxs;
1359 vec3_t clipboxmins, clipboxmaxs;
1360 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1362 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1364 // expand the box a little
1365 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1366 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1367 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1368 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1369 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1370 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1372 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1373 for (traceindex = 1;traceindex < numtraces;traceindex++)
1374 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1376 // calculate sweep box for the entire swarm of traces
1377 VectorCopy(eye, clipboxmins);
1378 VectorCopy(eye, clipboxmaxs);
1379 for (traceindex = 0;traceindex < numtraces;traceindex++)
1381 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1382 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1383 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1384 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1385 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1386 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1389 // get the list of entities in the sweep box
1390 if (sv_cullentities_trace_entityocclusion.integer)
1391 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1392 if (numtouchedicts > MAX_EDICTS)
1394 // this never happens
1395 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1396 numtouchedicts = MAX_EDICTS;
1398 // iterate the entities found in the sweep box and filter them
1399 originalnumtouchedicts = numtouchedicts;
1401 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1403 touch = touchedicts[touchindex];
1404 if (touch->fields.server->solid != SOLID_BSP)
1406 model = SV_GetModelFromEdict(touch);
1407 if (!model || !model->brush.TraceLineOfSight)
1409 // skip obviously transparent entities
1410 alpha = PRVM_EDICTFIELDVALUE(touch, prog->fieldoffsets.alpha)->_float;
1411 if (alpha && alpha < 1)
1413 if ((int)touch->fields.server->effects & EF_ADDITIVE)
1415 touchedicts[numtouchedicts++] = touch;
1418 // now that we have a filtered list of "interesting" entities, fire each
1419 // ray against all of them, this gives us an early-out case when something
1420 // is visible (which it often is)
1422 for (traceindex = 0;traceindex < numtraces;traceindex++)
1424 // check world occlusion
1425 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1426 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1428 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1430 touch = touchedicts[touchindex];
1431 model = SV_GetModelFromEdict(touch);
1432 if(model && model->brush.TraceLineOfSight)
1434 // get the entity matrix
1435 pitchsign = SV_GetPitchSign(touch);
1436 Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
1437 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1438 // see if the ray hits this entity
1439 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1440 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1441 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1448 // check if the ray was blocked
1449 if (touchindex < numtouchedicts)
1451 // return if the ray was not blocked
1459 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1464 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1466 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1467 sv.writeentitiestoclient_stats_totalentities++;
1469 if (s->customizeentityforclient)
1471 prog->globals.server->self = s->number;
1472 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1473 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1474 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1478 // never reject player
1479 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1481 // check various rejection conditions
1482 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1484 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1486 if (s->effects & EF_NODRAW)
1488 // LordHavoc: only send entities with a model or important effects
1489 if (!s->modelindex && s->specialvisibilityradius == 0)
1492 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1493 // viewmodels don't have visibility checking
1494 if (s->viewmodelforclient)
1496 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1499 else if (s->tagentity)
1501 // tag attached entities simply check their parent
1502 if (!sv.sendentitiesindex[s->tagentity])
1504 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1505 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1508 // always send world submodels in newer protocols because they don't
1509 // generate much traffic (in old protocols they hog bandwidth)
1510 // but only if sv_cullentities_nevercullbmodels is off
1511 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1513 // entity has survived every check so far, check if visible
1514 ed = PRVM_EDICT_NUM(s->number);
1516 // if not touching a visible leaf
1517 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1519 if (ed->priv.server->pvs_numclusters < 0)
1521 // entity too big for clusters list
1522 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1524 sv.writeentitiestoclient_stats_culled_pvs++;
1531 // check cached clusters list
1532 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1533 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1535 if (i == ed->priv.server->pvs_numclusters)
1537 sv.writeentitiestoclient_stats_culled_pvs++;
1543 // or not seen by random tracelines
1544 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1547 s->number <= svs.maxclients
1548 ? sv_cullentities_trace_samples_players.integer
1550 s->specialvisibilityradius
1551 ? sv_cullentities_trace_samples_extra.integer
1552 : sv_cullentities_trace_samples.integer;
1553 float enlarge = sv_cullentities_trace_enlarge.value;
1558 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1559 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1561 if(eyeindex < sv.writeentitiestoclient_numeyes)
1562 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1564 s->number <= svs.maxclients
1565 ? sv_cullentities_trace_delay_players.value
1566 : sv_cullentities_trace_delay.value
1568 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1570 sv.writeentitiestoclient_stats_culled_trace++;
1578 // this just marks it for sending
1579 // FIXME: it would be more efficient to send here, but the entity
1580 // compressor isn't that flexible
1581 sv.writeentitiestoclient_stats_visibleentities++;
1582 sv.sententities[s->number] = sv.sententitiesmark;
1585 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1587 qboolean need_empty = false;
1588 int i, numsendstates, numcsqcsendstates;
1590 prvm_edict_t *camera;
1594 // if there isn't enough space to accomplish anything, skip it
1595 if (msg->cursize + 25 > maxsize)
1598 sv.writeentitiestoclient_msg = msg;
1599 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1601 sv.writeentitiestoclient_stats_culled_pvs = 0;
1602 sv.writeentitiestoclient_stats_culled_trace = 0;
1603 sv.writeentitiestoclient_stats_visibleentities = 0;
1604 sv.writeentitiestoclient_stats_totalentities = 0;
1605 sv.writeentitiestoclient_numeyes = 0;
1608 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1609 camera = PRVM_EDICT_NUM( client->clientcamera );
1610 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, eye);
1611 sv.writeentitiestoclient_pvsbytes = 0;
1612 // get the PVS values for the eye location, later FatPVS calls will merge
1613 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1614 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1616 // add the eye to a list for SV_CanSeeBox tests
1617 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1618 sv.writeentitiestoclient_numeyes++;
1620 // calculate predicted eye origin for SV_CanSeeBox tests
1621 if (sv_cullentities_trace_prediction.integer)
1623 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1625 VectorMA(eye, predtime, camera->fields.server->velocity, predeye);
1626 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1628 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1629 sv.writeentitiestoclient_numeyes++;
1631 //if (!sv.writeentitiestoclient_useprediction)
1632 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1635 // TODO: check line of sight to portal entities and add them to PVS
1637 sv.sententitiesmark++;
1639 for (i = 0;i < sv.numsendentities;i++)
1640 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1643 numcsqcsendstates = 0;
1644 for (i = 0;i < sv.numsendentities;i++)
1646 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1648 if(sv.sendentities[i].active == ACTIVE_NETWORK)
1650 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1651 *s = sv.sendentities[i];
1652 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1653 s->flags |= RENDER_EXTERIORMODEL;
1655 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1656 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = sv.sendentities[i].number;
1658 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", sv.sendentities[i].number);
1662 if (sv_cullentities_stats.integer)
1663 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1665 if(client->entitydatabase5)
1666 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1668 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1670 if(client->num_skippedentityframes >= 10)
1671 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1673 if (client->entitydatabase5)
1674 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1675 else if (client->entitydatabase4)
1677 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1678 Protocol_WriteStatsReliable();
1680 else if (client->entitydatabase)
1682 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1683 Protocol_WriteStatsReliable();
1687 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1688 Protocol_WriteStatsReliable();
1692 client->num_skippedentityframes = 0;
1694 ++client->num_skippedentityframes;
1703 static void SV_CleanupEnts (void)
1708 ent = PRVM_NEXT_EDICT(prog->edicts);
1709 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1710 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1715 SV_WriteClientdataToMessage
1719 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1723 prvm_edict_t *other;
1729 float *statsf = (float *)stats;
1732 // send a damage message
1734 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1736 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1737 MSG_WriteByte (msg, svc_damage);
1738 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1739 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1740 for (i=0 ; i<3 ; i++)
1741 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1743 ent->fields.server->dmg_take = 0;
1744 ent->fields.server->dmg_save = 0;
1748 // send the current viewpos offset from the view entity
1750 SV_SetIdealPitch (); // how much to look up / down ideally
1752 // a fixangle might get lost in a dropped packet. Oh well.
1753 if(ent->fields.server->fixangle)
1755 // angle fixing was requested by global thinking code...
1756 // so store the current angles for later use
1757 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1758 host_client->fixangle_angles_set = TRUE;
1760 // and clear fixangle for the next frame
1761 ent->fields.server->fixangle = 0;
1764 if (host_client->fixangle_angles_set)
1766 MSG_WriteByte (msg, svc_setangle);
1767 for (i=0 ; i < 3 ; i++)
1768 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1769 host_client->fixangle_angles_set = FALSE;
1772 // stuff the sigil bits into the high bits of items for sbar, or else
1774 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1775 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1776 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1778 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1780 VectorClear(punchvector);
1781 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1782 VectorCopy(val->vector, punchvector);
1784 // cache weapon model name and index in client struct to save time
1785 // (this search can be almost 1% of cpu time!)
1786 s = PRVM_GetString(ent->fields.server->weaponmodel);
1787 if (strcmp(s, client->weaponmodel))
1789 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1790 client->weaponmodelindex = SV_ModelIndex(s, 1);
1794 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1795 viewzoom = (int)(val->_float * 255.0f);
1801 if ((int)ent->fields.server->flags & FL_ONGROUND)
1802 bits |= SU_ONGROUND;
1803 if (ent->fields.server->waterlevel >= 2)
1805 if (ent->fields.server->idealpitch)
1806 bits |= SU_IDEALPITCH;
1808 for (i=0 ; i<3 ; i++)
1810 if (ent->fields.server->punchangle[i])
1811 bits |= (SU_PUNCH1<<i);
1812 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1814 bits |= (SU_PUNCHVEC1<<i);
1815 if (ent->fields.server->velocity[i])
1816 bits |= (SU_VELOCITY1<<i);
1819 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1820 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1821 stats[STAT_ITEMS] = items;
1822 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1823 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1824 stats[STAT_WEAPON] = client->weaponmodelindex;
1825 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1826 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1827 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1828 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1829 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1830 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1831 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1832 stats[STAT_VIEWZOOM] = viewzoom;
1833 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1834 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1835 // the QC bumps these itself by sending svc_'s, so we have to keep them
1836 // zero or they'll be corrected by the engine
1837 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1838 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1840 // movement settings for prediction
1841 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1842 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1843 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1845 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1846 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1847 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1848 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1849 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1850 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1851 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1852 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1853 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1854 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1855 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1856 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1857 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1858 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1859 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1860 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1861 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1862 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1863 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1864 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1865 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1866 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1867 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1868 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1869 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1870 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1871 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1872 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1873 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1874 statsf[STAT_TIMELIMIT] = timelimit.value;
1876 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1878 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1880 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1881 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1883 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1884 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1885 if (viewzoom != 255)
1886 bits |= SU_VIEWZOOM;
1891 if (bits >= 16777216)
1895 MSG_WriteByte (msg, svc_clientdata);
1896 MSG_WriteShort (msg, bits);
1897 if (bits & SU_EXTEND1)
1898 MSG_WriteByte(msg, bits >> 16);
1899 if (bits & SU_EXTEND2)
1900 MSG_WriteByte(msg, bits >> 24);
1902 if (bits & SU_VIEWHEIGHT)
1903 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1905 if (bits & SU_IDEALPITCH)
1906 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1908 for (i=0 ; i<3 ; i++)
1910 if (bits & (SU_PUNCH1<<i))
1912 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1913 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1915 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1917 if (bits & (SU_PUNCHVEC1<<i))
1919 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1920 MSG_WriteCoord16i(msg, punchvector[i]);
1922 MSG_WriteCoord32f(msg, punchvector[i]);
1924 if (bits & (SU_VELOCITY1<<i))
1926 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1927 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1929 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1933 if (bits & SU_ITEMS)
1934 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1936 if (sv.protocol == PROTOCOL_DARKPLACES5)
1938 if (bits & SU_WEAPONFRAME)
1939 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1940 if (bits & SU_ARMOR)
1941 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1942 if (bits & SU_WEAPON)
1943 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1944 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1945 MSG_WriteShort (msg, stats[STAT_AMMO]);
1946 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1947 MSG_WriteShort (msg, stats[STAT_NAILS]);
1948 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1949 MSG_WriteShort (msg, stats[STAT_CELLS]);
1950 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1951 if (bits & SU_VIEWZOOM)
1952 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1954 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1956 if (bits & SU_WEAPONFRAME)
1957 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1958 if (bits & SU_ARMOR)
1959 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1960 if (bits & SU_WEAPON)
1962 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1963 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1965 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1967 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1968 MSG_WriteByte (msg, stats[STAT_AMMO]);
1969 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1970 MSG_WriteByte (msg, stats[STAT_NAILS]);
1971 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1972 MSG_WriteByte (msg, stats[STAT_CELLS]);
1973 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1975 for (i = 0;i < 32;i++)
1976 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1978 MSG_WriteByte (msg, i);
1981 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1982 if (bits & SU_VIEWZOOM)
1984 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1985 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1987 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1992 void SV_FlushBroadcastMessages(void)
1996 if (sv.datagram.cursize <= 0)
1998 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2000 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2002 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2003 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2005 SZ_Clear(&sv.datagram);
2008 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2010 // scan the splitpoints to find out how many we can fit in
2011 int numsegments, j, split;
2012 if (!client->unreliablemsg_splitpoints)
2014 // always accept the first one if it's within 1024 bytes, this ensures
2015 // that very big datagrams which are over the rate limit still get
2016 // through, just to keep it working
2017 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2018 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2020 // the first segment gets an exemption from the rate limiting, otherwise
2021 // it could get dropped consistently due to a low rate limit
2022 if (numsegments == 1)
2024 // some will fit, so add the ones that will fit
2025 split = client->unreliablemsg_splitpoint[numsegments-1];
2026 // note this discards ones that were accepted by the segments scan but
2027 // can not fit, such as a really huge first one that will never ever
2028 // fit in a packet...
2029 if (msg->cursize + split <= maxsize)
2030 SZ_Write(msg, client->unreliablemsg.data, split);
2031 // remove the part we sent, keeping any remaining data
2032 client->unreliablemsg.cursize -= split;
2033 if (client->unreliablemsg.cursize > 0)
2034 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2035 // adjust remaining splitpoints
2036 client->unreliablemsg_splitpoints -= numsegments;
2037 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2038 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2042 =======================
2043 SV_SendClientDatagram
2044 =======================
2046 static void SV_SendClientDatagram (client_t *client)
2048 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2050 int stats[MAX_CL_STATS];
2051 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2053 // obey rate limit by limiting packet frequency if the packet size
2055 // (usually this is caused by reliable messages)
2056 if (!NetConn_CanSend(client->netconnection))
2059 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2060 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2061 if (sv_maxrate.integer != maxrate)
2062 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2064 // clientrate determines the 'cleartime' of a packet
2065 // (how long to wait before sending another, based on this packet's size)
2066 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2068 switch (sv.protocol)
2070 case PROTOCOL_QUAKE:
2071 case PROTOCOL_QUAKEDP:
2072 case PROTOCOL_NEHAHRAMOVIE:
2073 case PROTOCOL_NEHAHRABJP:
2074 case PROTOCOL_NEHAHRABJP2:
2075 case PROTOCOL_NEHAHRABJP3:
2076 case PROTOCOL_QUAKEWORLD:
2077 // no packet size limit support on Quake protocols because it just
2078 // causes missing entities/effects
2079 // packets are simply sent less often to obey the rate limit
2083 case PROTOCOL_DARKPLACES1:
2084 case PROTOCOL_DARKPLACES2:
2085 case PROTOCOL_DARKPLACES3:
2086 case PROTOCOL_DARKPLACES4:
2087 // no packet size limit support on DP1-4 protocols because they kick
2088 // the client off if they overflow, and miss effects
2089 // packets are simply sent less often to obey the rate limit
2090 maxsize = sizeof(sv_sendclientdatagram_buf);
2091 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2094 // DP5 and later protocols support packet size limiting which is a
2095 // better method than limiting packet frequency as QW does
2097 // at very low rates (or very small sys_ticrate) the packet size is
2098 // not reduced below 128, but packets may be sent less often
2099 maxsize = (int)(clientrate * sys_ticrate.value);
2100 maxsize = bound(128, maxsize, 1400);
2102 // csqc entities can easily exceed 128 bytes, so disable throttling in
2103 // mods that use csqc (they are likely to use less bandwidth anyway)
2104 if (sv.csqc_progsize > 0)
2109 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2111 // for good singleplayer, send huge packets
2112 maxsize = sizeof(sv_sendclientdatagram_buf);
2113 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2114 // never limit frequency in singleplayer
2115 clientrate = 1000000000;
2118 // while downloading, limit entity updates to half the packet
2119 // (any leftover space will be used for downloading)
2120 if (host_client->download_file)
2123 msg.data = sv_sendclientdatagram_buf;
2124 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2126 msg.allowoverflow = false;
2128 if (host_client->spawned)
2130 // the player is in the game
2131 MSG_WriteByte (&msg, svc_time);
2132 MSG_WriteFloat (&msg, sv.time);
2134 // add the client specific data to the datagram
2135 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2136 // now update the stats[] array using any registered custom fields
2137 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2138 // set host_client->statsdeltabits
2139 Protocol_UpdateClientStats (stats);
2141 // add as many queued unreliable messages (effects) as we can fit
2142 // limit effects to half of the remaining space
2143 if (client->unreliablemsg.cursize)
2144 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2146 // now write as many entities as we can fit, and also sends stats
2147 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2149 else if (realtime > client->keepalivetime)
2151 // the player isn't totally in the game yet
2152 // send small keepalive messages if too much time has passed
2153 // (may also be sending downloads)
2154 client->keepalivetime = realtime + 5;
2155 MSG_WriteChar (&msg, svc_nop);
2158 // if a download is active, see if there is room to fit some download data
2160 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2161 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2163 fs_offset_t downloadstart;
2164 unsigned char data[1400];
2165 downloadstart = FS_Tell(host_client->download_file);
2166 downloadsize = min(downloadsize, (int)sizeof(data));
2167 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2168 // note this sends empty messages if at the end of the file, which is
2169 // necessary to keep the packet loss logic working
2170 // (the last blocks may be lost and need to be re-sent, and that will
2171 // only occur if the client acks the empty end messages, revealing
2172 // a gap in the download progress, causing the last blocks to be
2174 MSG_WriteChar (&msg, svc_downloaddata);
2175 MSG_WriteLong (&msg, downloadstart);
2176 MSG_WriteShort (&msg, downloadsize);
2177 if (downloadsize > 0)
2178 SZ_Write (&msg, data, downloadsize);
2181 // reliable only if none is in progress
2182 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2183 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2185 SV_WriteDemoMessage(client, &msg, false);
2187 // send the datagram
2188 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2189 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2190 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2194 =======================
2195 SV_UpdateToReliableMessages
2196 =======================
2198 static void SV_UpdateToReliableMessages (void)
2207 // check for changes to be sent over the reliable streams
2208 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2210 // update the host_client fields we care about according to the entity fields
2211 host_client->edict = PRVM_EDICT_NUM(i+1);
2214 name = PRVM_GetString(host_client->edict->fields.server->netname);
2217 // always point the string back at host_client->name to keep it safe
2218 strlcpy (host_client->name, name, sizeof (host_client->name));
2219 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2220 if (strcmp(host_client->old_name, host_client->name))
2222 if (host_client->spawned)
2223 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2224 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2225 // send notification to all clients
2226 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2227 MSG_WriteByte (&sv.reliable_datagram, i);
2228 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2229 SV_WriteNetnameIntoDemo(host_client);
2232 // DP_SV_CLIENTCOLORS
2233 // this is always found (since it's added by the progs loader)
2234 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2235 host_client->colors = (int)val->_float;
2236 if (host_client->old_colors != host_client->colors)
2238 host_client->old_colors = host_client->colors;
2239 // send notification to all clients
2240 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2241 MSG_WriteByte (&sv.reliable_datagram, i);
2242 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2245 // NEXUIZ_PLAYERMODEL
2246 if( prog->fieldoffsets.playermodel >= 0 ) {
2247 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2250 // always point the string back at host_client->name to keep it safe
2251 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2252 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2255 // NEXUIZ_PLAYERSKIN
2256 if( prog->fieldoffsets.playerskin >= 0 ) {
2257 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2260 // always point the string back at host_client->name to keep it safe
2261 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2262 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2265 // TODO: add an extension name for this [1/17/2008 Black]
2266 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2267 int oldclientcamera = host_client->clientcamera;
2268 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2269 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2271 host_client->clientcamera = val->edict;
2274 if( oldclientcamera != host_client->clientcamera ) {
2275 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2276 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2281 host_client->frags = (int)host_client->edict->fields.server->frags;
2282 if(gamemode == GAME_NEXUIZ)
2283 if(!host_client->spawned && host_client->netconnection)
2284 host_client->frags = -666;
2285 if (host_client->old_frags != host_client->frags)
2287 host_client->old_frags = host_client->frags;
2288 // send notification to all clients
2289 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2290 MSG_WriteByte (&sv.reliable_datagram, i);
2291 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2295 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2296 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2297 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2299 SZ_Clear (&sv.reliable_datagram);
2304 =======================
2305 SV_SendClientMessages
2306 =======================
2308 void SV_SendClientMessages (void)
2310 int i, prepared = false;
2312 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2313 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2315 SV_FlushBroadcastMessages();
2317 // update frags, names, etc
2318 SV_UpdateToReliableMessages();
2320 // build individual updates
2321 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2323 if (!host_client->active)
2325 if (!host_client->netconnection)
2328 if (host_client->netconnection->message.overflowed)
2330 SV_DropClient (true); // if the message couldn't send, kick off
2337 // only prepare entities once per frame
2338 SV_PrepareEntitiesForSending();
2340 SV_SendClientDatagram (host_client);
2343 // clear muzzle flashes
2347 static void SV_StartDownload_f(void)
2349 if (host_client->download_file)
2350 host_client->download_started = true;
2354 * Compression extension negotiation:
2357 * cl_serverextension_download 2
2360 * download <filename> <list of zero or more suppported compressions in order of preference>
2362 * download maps/map1.bsp lzo deflate huffman
2365 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2367 * cl_downloadbegin 123456 maps/map1.bsp deflate
2369 * The server may choose not to compress the file by sending no compression name, like:
2370 * cl_downloadbegin 345678 maps/map1.bsp
2372 * NOTE: the "download" command may only specify compression algorithms if
2373 * cl_serverextension_download is 2!
2374 * If cl_serverextension_download has a different value, the client must
2375 * assume this extension is not supported!
2378 static void Download_CheckExtensions(void)
2381 int argc = Cmd_Argc();
2383 // first reset them all
2384 host_client->download_deflate = false;
2386 for(i = 2; i < argc; ++i)
2388 if(!strcmp(Cmd_Argv(i), "deflate"))
2390 host_client->download_deflate = true;
2396 static void SV_Download_f(void)
2398 const char *whichpack, *whichpack2, *extension;
2399 qboolean is_csqc; // so we need to check only once
2403 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2404 SV_ClientPrintf(" supported extensions: deflate\n");
2408 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2410 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2414 if (host_client->download_file)
2416 // at this point we'll assume the previous download should be aborted
2417 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2418 Host_ClientCommands("\nstopdownload\n");
2420 // close the file and reset variables
2421 FS_Close(host_client->download_file);
2422 host_client->download_file = NULL;
2423 host_client->download_name[0] = 0;
2424 host_client->download_expectedposition = 0;
2425 host_client->download_started = false;
2428 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2430 if (!sv_allowdownloads.integer && !is_csqc)
2432 SV_ClientPrintf("Downloads are disabled on this server\n");
2433 Host_ClientCommands("\nstopdownload\n");
2437 Download_CheckExtensions();
2439 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2440 extension = FS_FileExtension(host_client->download_name);
2442 // host_client is asking to download a specified file
2443 if (developer.integer >= 100)
2444 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2448 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2449 extensions[0] = '\0';
2451 if(host_client->download_deflate)
2452 strlcat(extensions, " deflate", sizeof(extensions));
2454 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2456 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2457 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2459 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2461 // no, no space is needed between %s and %s :P
2462 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2464 host_client->download_expectedposition = 0;
2465 host_client->download_started = false;
2466 host_client->sendsignon = true; // make sure this message is sent
2470 if (!FS_FileExists(host_client->download_name))
2472 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2473 Host_ClientCommands("\nstopdownload\n");
2477 // check if the user is trying to download part of registered Quake(r)
2478 whichpack = FS_WhichPack(host_client->download_name);
2479 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2480 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2482 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2483 Host_ClientCommands("\nstopdownload\n");
2487 // check if the server has forbidden archive downloads entirely
2488 if (!sv_allowdownloads_inarchive.integer)
2490 whichpack = FS_WhichPack(host_client->download_name);
2493 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2494 Host_ClientCommands("\nstopdownload\n");
2499 if (!sv_allowdownloads_config.integer)
2501 if (!strcasecmp(extension, "cfg"))
2503 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2504 Host_ClientCommands("\nstopdownload\n");
2509 if (!sv_allowdownloads_dlcache.integer)
2511 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2513 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2514 Host_ClientCommands("\nstopdownload\n");
2519 if (!sv_allowdownloads_archive.integer)
2521 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2523 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2524 Host_ClientCommands("\nstopdownload\n");
2529 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2530 if (!host_client->download_file)
2532 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2533 Host_ClientCommands("\nstopdownload\n");
2537 if (FS_FileSize(host_client->download_file) > 1<<30)
2539 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2540 Host_ClientCommands("\nstopdownload\n");
2541 FS_Close(host_client->download_file);
2542 host_client->download_file = NULL;
2546 if (FS_FileSize(host_client->download_file) < 0)
2548 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2549 Host_ClientCommands("\nstopdownload\n");
2550 FS_Close(host_client->download_file);
2551 host_client->download_file = NULL;
2555 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2558 * we can only do this if we would actually deflate on the fly
2559 * which we do not (yet)!
2561 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2562 extensions[0] = '\0';
2564 if(host_client->download_deflate)
2565 strlcat(extensions, " deflate", sizeof(extensions));
2567 // no, no space is needed between %s and %s :P
2568 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2571 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2573 host_client->download_expectedposition = 0;
2574 host_client->download_started = false;
2575 host_client->sendsignon = true; // make sure this message is sent
2577 // the rest of the download process is handled in SV_SendClientDatagram
2578 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2580 // no svc_downloaddata messages will be sent until sv_startdownload is
2581 // sent by the client
2585 ==============================================================================
2589 ==============================================================================
2598 int SV_ModelIndex(const char *s, int precachemode)
2600 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2601 char filename[MAX_QPATH];
2605 //if (precachemode == 2)
2607 strlcpy(filename, s, sizeof(filename));
2608 for (i = 2;i < limit;i++)
2610 if (!sv.model_precache[i][0])
2614 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2616 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2619 if (precachemode == 1)
2620 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2621 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2622 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.modelname : NULL);
2623 if (sv.state != ss_loading)
2625 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2626 MSG_WriteShort(&sv.reliable_datagram, i);
2627 MSG_WriteString(&sv.reliable_datagram, filename);
2631 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2634 if (!strcmp(sv.model_precache[i], filename))
2637 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2647 int SV_SoundIndex(const char *s, int precachemode)
2649 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2650 char filename[MAX_QPATH];
2654 //if (precachemode == 2)
2656 strlcpy(filename, s, sizeof(filename));
2657 for (i = 1;i < limit;i++)
2659 if (!sv.sound_precache[i][0])
2663 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2665 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2668 if (precachemode == 1)
2669 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2670 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2671 if (sv.state != ss_loading)
2673 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2674 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2675 MSG_WriteString(&sv.reliable_datagram, filename);
2679 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2682 if (!strcmp(sv.sound_precache[i], filename))
2685 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2691 SV_ParticleEffectIndex
2695 int SV_ParticleEffectIndex(const char *name)
2697 int i, argc, linenumber, effectnameindex;
2698 fs_offset_t filesize;
2699 unsigned char *filedata;
2700 const char *text, *textstart, *textend;
2701 char argv[16][1024];
2702 if (!sv.particleeffectnamesloaded)
2704 sv.particleeffectnamesloaded = true;
2705 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2706 for (i = 0;i < EFFECT_TOTAL;i++)
2707 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2708 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2711 textstart = (const char *)filedata;
2712 textend = (const char *)filedata + filesize;
2714 for (linenumber = 1;;linenumber++)
2719 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2723 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2727 if (com_token[0] == 0)
2728 break; // if the loop exited and it's not a \n, it's EOF
2731 if (!strcmp(argv[0], "effect"))
2735 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2737 if (sv.particleeffectname[effectnameindex][0])
2739 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2744 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2748 // if we run out of names, abort
2749 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2751 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2760 // search for the name
2761 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2762 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2763 return effectnameindex;
2764 // return 0 if we couldn't find it
2768 dp_model_t *SV_GetModelByIndex(int modelindex)
2770 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2773 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
2776 if (!ed || ed->priv.server->free)
2778 modelindex = (int)ed->fields.server->modelindex;
2779 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2788 static void SV_CreateBaseline (void)
2790 int i, entnum, large;
2791 prvm_edict_t *svent;
2793 // LordHavoc: clear *all* states (note just active ones)
2794 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2796 // get the current server version
2797 svent = PRVM_EDICT_NUM(entnum);
2799 // LordHavoc: always clear state values, whether the entity is in use or not
2800 svent->priv.server->baseline = defaultstate;
2802 if (svent->priv.server->free)
2804 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2807 // create entity baseline
2808 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2809 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2810 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2811 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2812 if (entnum > 0 && entnum <= svs.maxclients)
2814 svent->priv.server->baseline.colormap = entnum;
2815 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2819 svent->priv.server->baseline.colormap = 0;
2820 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2824 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2827 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2831 // add to the message
2833 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2835 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2836 MSG_WriteShort (&sv.signon, entnum);
2840 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2841 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2843 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2845 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2846 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2850 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2851 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2853 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2854 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2855 for (i=0 ; i<3 ; i++)
2857 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2858 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2867 Load csprogs.dat and comperss it so it doesn't need to be
2868 reloaded on request.
2871 void SV_Prepare_CSQC(void)
2873 fs_offset_t progsize;
2875 if(svs.csqc_progdata)
2877 Con_DPrintf("Unloading old CSQC data.\n");
2878 Mem_Free(svs.csqc_progdata);
2879 if(svs.csqc_progdata_deflated)
2880 Mem_Free(svs.csqc_progdata_deflated);
2883 svs.csqc_progdata = NULL;
2884 svs.csqc_progdata_deflated = NULL;
2886 Con_Print("Loading csprogs.dat\n");
2888 sv.csqc_progname[0] = 0;
2889 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
2893 size_t deflated_size;
2895 sv.csqc_progsize = (int)progsize;
2896 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
2897 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2898 Con_Printf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2900 Con_Print("Compressing csprogs.dat\n");
2901 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
2902 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
2903 svs.csqc_progsize_deflated = (int)deflated_size;
2904 if(svs.csqc_progdata_deflated)
2906 Con_Printf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
2907 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
2910 Con_Printf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
2918 Grabs the current state of each client for saving across the
2919 transition to another level
2922 void SV_SaveSpawnparms (void)
2926 svs.serverflags = (int)prog->globals.server->serverflags;
2928 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2930 if (!host_client->active)
2933 // call the progs to get default spawn parms for the new client
2934 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2935 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2936 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2937 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2945 This is called at the start of each level
2949 void SV_SpawnServer (const char *server)
2954 dp_model_t *worldmodel;
2955 char modelname[sizeof(sv.modelname)];
2957 Con_DPrintf("SpawnServer: %s\n", server);
2959 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2961 if (!FS_FileExists(modelname))
2963 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2967 if (cls.state != ca_dedicated)
2969 SCR_BeginLoadingPlaque();
2976 World_End(&sv.world);
2977 if(prog->funcoffsets.SV_Shutdown)
2979 func_t s = prog->funcoffsets.SV_Shutdown;
2980 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2981 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2986 // free q3 shaders so that any newly downloaded shaders will be active
2987 Mod_FreeQ3Shaders();
2989 worldmodel = Mod_ForName(modelname, false, true, NULL);
2990 if (!worldmodel || !worldmodel->TraceBox)
2992 Con_Printf("Couldn't load map %s\n", modelname);
2996 // let's not have any servers with no name
2997 if (hostname.string[0] == 0)
2998 Cvar_Set ("hostname", "UNNAMED");
2999 scr_centertime_off = 0;
3001 svs.changelevel_issued = false; // now safe to issue another
3003 // make the map a required file for clients
3004 Curl_ClearRequirements();
3005 Curl_RequireFile(modelname);
3008 // tell all connected clients that we are going to a new level
3013 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3015 if (client->netconnection)
3017 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3018 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3025 NetConn_OpenServerPorts(true);
3029 // make cvars consistant
3032 Cvar_SetValue ("deathmatch", 0);
3033 // LordHavoc: it can be useful to have skills outside the range 0-3...
3034 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3035 //Cvar_SetValue ("skill", (float)current_skill);
3036 current_skill = (int)(skill.value + 0.5);
3039 // set up the new server
3041 memset (&sv, 0, sizeof(sv));
3042 // if running a local client, make sure it doesn't try to access the last
3043 // level's data which is no longer valiud
3046 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3048 if(*sv_random_seed.string)
3050 srand(sv_random_seed.integer);
3051 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3058 strlcpy (sv.name, server, sizeof (sv.name));
3060 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3061 if (sv.protocol == PROTOCOL_UNKNOWN)
3064 Protocol_Names(buffer, sizeof(buffer));
3065 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3066 sv.protocol = PROTOCOL_QUAKE;
3071 // load progs to get entity field count
3072 //PR_LoadProgs ( sv_progs.string );
3074 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3075 sv.datagram.cursize = 0;
3076 sv.datagram.data = sv.datagram_buf;
3078 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3079 sv.reliable_datagram.cursize = 0;
3080 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3082 sv.signon.maxsize = sizeof(sv.signon_buf);
3083 sv.signon.cursize = 0;
3084 sv.signon.data = sv.signon_buf;
3086 // leave slots at start for clients only
3087 //prog->num_edicts = svs.maxclients+1;
3089 sv.state = ss_loading;
3090 prog->allowworldwrites = true;
3093 prog->globals.server->time = sv.time = 1.0;
3096 worldmodel->used = true;
3098 strlcpy (sv.name, server, sizeof (sv.name));
3099 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
3100 sv.worldmodel = worldmodel;
3101 sv.models[1] = sv.worldmodel;
3104 // clear world interaction links
3106 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3107 World_Start(&sv.world);
3109 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3111 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3112 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
3113 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3115 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3116 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.modelname);
3118 if(i < sv.worldmodel->brush.numsubmodels)
3119 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3122 // load the rest of the entities
3124 // AK possible hack since num_edicts is still 0
3125 ent = PRVM_EDICT_NUM(0);
3126 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
3127 ent->priv.server->free = false;
3128 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
3129 ent->fields.server->modelindex = 1; // world model
3130 ent->fields.server->solid = SOLID_BSP;
3131 ent->fields.server->movetype = MOVETYPE_PUSH;
3132 VectorCopy(sv.world.mins, ent->fields.server->mins);
3133 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
3134 VectorCopy(sv.world.mins, ent->fields.server->absmin);
3135 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
3138 prog->globals.server->coop = coop.integer;
3140 prog->globals.server->deathmatch = deathmatch.integer;
3142 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
3144 // serverflags are for cross level information (sigils)
3145 prog->globals.server->serverflags = svs.serverflags;
3147 // we need to reset the spawned flag on all connected clients here so that
3148 // their thinks don't run during startup (before PutClientInServer)
3149 // we also need to set up the client entities now
3150 // and we need to set the ->edict pointers to point into the progs edicts
3151 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3153 host_client->spawned = false;
3154 host_client->edict = PRVM_EDICT_NUM(i + 1);
3155 PRVM_ED_ClearEdict(host_client->edict);
3158 // load replacement entity file if found
3159 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
3161 Con_Printf("Loaded maps/%s.ent\n", sv.name);
3162 PRVM_ED_LoadFromFile (entities);
3166 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3169 // LordHavoc: clear world angles (to fix e3m3.bsp)
3170 VectorClear(prog->edicts->fields.server->angles);
3172 // all setup is completed, any further precache statements are errors
3173 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3174 prog->allowworldwrites = false;
3176 // run two frames to allow everything to settle
3177 prog->globals.server->time = sv.time = 1.0001;
3178 for (i = 0;i < 2;i++)
3184 if (cls.state == ca_dedicated)
3187 // create a baseline for more efficient communications
3188 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3189 SV_CreateBaseline ();
3191 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3193 // to prevent network timeouts
3194 realtime = Sys_DoubleTime();
3196 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3197 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3199 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3200 if (!host_client->active)
3202 if (host_client->netconnection)
3203 SV_SendServerinfo(host_client);
3207 // if client is a botclient coming from a level change, we need to
3208 // set up client info that normally requires networking
3210 // copy spawn parms out of the client_t
3211 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3212 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3214 // call the spawn function
3215 host_client->clientconnectcalled = true;
3216 prog->globals.server->time = sv.time;
3217 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3218 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3219 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3220 host_client->spawned = true;
3224 Con_DPrint("Server spawned.\n");
3225 NetConn_Heartbeat (2);
3230 /////////////////////////////////////////////////////
3233 static void SV_VM_CB_BeginIncreaseEdicts(void)
3235 // links don't survive the transition, so unlink everything
3236 World_UnlinkAll(&sv.world);
3239 static void SV_VM_CB_EndIncreaseEdicts(void)
3244 // link every entity except world
3245 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
3246 if (!ent->priv.server->free)
3250 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3252 // LordHavoc: for consistency set these here
3253 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3255 e->priv.server->move = false; // don't move on first frame
3257 if (num >= 0 && num < svs.maxclients)
3260 // set colormap and team on newly created player entity
3261 e->fields.server->colormap = num + 1;
3262 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3263 // set netname/clientcolors back to client values so that
3264 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3266 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3267 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3268 val->_float = svs.clients[num].colors;
3269 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3270 if( prog->fieldoffsets.playermodel >= 0 )
3271 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3272 if( prog->fieldoffsets.playerskin >= 0 )
3273 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3274 // Assign netaddress (IP Address, etc)
3275 if(prog->fieldoffsets.netaddress >= 0)
3276 { // Valid Field; Process
3277 if(svs.clients[num].netconnection != NULL)
3278 {// Valid Address; Assign
3279 // Acquire Readable Address
3280 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3281 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3285 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3290 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3295 World_UnlinkEdict(ed); // unlink from world bsp
3297 ed->fields.server->model = 0;
3298 ed->fields.server->takedamage = 0;
3299 ed->fields.server->modelindex = 0;
3300 ed->fields.server->colormap = 0;
3301 ed->fields.server->skin = 0;
3302 ed->fields.server->frame = 0;
3303 VectorClear(ed->fields.server->origin);
3304 VectorClear(ed->fields.server->angles);
3305 ed->fields.server->nextthink = -1;
3306 ed->fields.server->solid = 0;
3308 VM_RemoveEdictSkeleton(ed);
3309 World_Physics_RemoveFromEntity(&sv.world, ed);
3310 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3312 // make sure csqc networking is aware of the removed entity
3313 e = PRVM_NUM_FOR_EDICT(ed);
3314 sv.csqcentityversion[e] = 0;
3315 for (i = 0;i < svs.maxclients;i++)
3317 if (svs.clients[i].csqcentityscope[e])
3318 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3319 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3323 static void SV_VM_CB_CountEdicts(void)
3327 int active, models, solid, step;
3329 active = models = solid = step = 0;
3330 for (i=0 ; i<prog->num_edicts ; i++)
3332 ent = PRVM_EDICT_NUM(i);
3333 if (ent->priv.server->free)
3336 if (ent->fields.server->solid)
3338 if (ent->fields.server->model)
3340 if (ent->fields.server->movetype == MOVETYPE_STEP)
3344 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3345 Con_Printf("active :%3i\n", active);
3346 Con_Printf("view :%3i\n", models);
3347 Con_Printf("touch :%3i\n", solid);
3348 Con_Printf("step :%3i\n", step);
3351 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3353 // remove things from different skill levels or deathmatch
3354 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3356 if (deathmatch.integer)
3358 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3363 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3364 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3365 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3373 static void SV_VM_Setup(void)
3376 PRVM_InitProg( PRVM_SERVERPROG );
3378 // allocate the mempools
3379 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3380 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3381 prog->builtins = vm_sv_builtins;
3382 prog->numbuiltins = vm_sv_numbuiltins;
3383 prog->headercrc = PROGHEADER_CRC;
3384 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3385 prog->max_edicts = 512;
3386 if (sv.protocol == PROTOCOL_QUAKE)
3387 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3388 else if (sv.protocol == PROTOCOL_QUAKEDP)
3389 prog->limit_edicts = 2048; // guessing
3390 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3391 prog->limit_edicts = 2048; // guessing!
3392 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3393 prog->limit_edicts = 4096; // guessing!
3395 prog->limit_edicts = MAX_EDICTS;
3396 prog->reserved_edicts = svs.maxclients;
3397 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3398 prog->name = "server";
3399 prog->extensionstring = vm_sv_extensions;
3400 prog->loadintoworld = true;
3402 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3403 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3404 prog->init_edict = SV_VM_CB_InitEdict;
3405 prog->free_edict = SV_VM_CB_FreeEdict;
3406 prog->count_edicts = SV_VM_CB_CountEdicts;
3407 prog->load_edict = SV_VM_CB_LoadEdict;
3408 prog->init_cmd = VM_SV_Cmd_Init;
3409 prog->reset_cmd = VM_SV_Cmd_Reset;
3410 prog->error_cmd = Host_Error;
3411 prog->ExecuteProgram = SVVM_ExecuteProgram;
3413 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3414 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3416 // some mods compiled with scrambling compilers lack certain critical
3417 // global names and field names such as "self" and "time" and "nextthink"
3418 // so we have to set these offsets manually, matching the entvars_t
3419 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3420 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3421 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3422 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3423 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3424 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3425 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3426 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3427 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3428 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3429 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3430 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3431 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3432 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3433 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3434 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3435 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3436 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3437 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3438 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3439 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3440 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3441 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3442 // OP_STATE is always supported on server (due to entvars_t)
3443 prog->flag |= PRVM_OP_STATE;
3445 VM_CustomStats_Clear();//[515]: csqc
3452 void SV_VM_Begin(void)
3455 PRVM_SetProg( PRVM_SERVERPROG );
3457 prog->globals.server->time = (float) sv.time;
3460 void SV_VM_End(void)