2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
25 static void SV_SaveEntFile_f(void);
26 static void SV_StartDownload_f(void);
27 static void SV_Download_f(void);
28 static void SV_VM_Setup();
30 void VM_CustomStats_Clear (void);
31 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
32 void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int numstates, const entity_state_t *states);
34 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
35 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
36 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
37 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
38 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
39 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
41 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
42 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
43 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
44 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
46 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
47 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
48 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
49 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
50 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
51 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
52 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
53 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
54 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
55 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
56 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
57 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
58 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
59 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
60 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
61 cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "16", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"};
62 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
63 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
64 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
65 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
66 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
67 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
68 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
69 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
70 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
71 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
72 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
73 cvar_t sv_edgefriction = {0, "edgefriction", "2", "how much you slow down when nearing a ledge you might fall off"};
74 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
75 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "0", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
76 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
77 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
78 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
79 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
80 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
81 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
82 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
83 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
84 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
85 cvar_t sv_gameplayfix_qwplayerphysics = {0, "sv_gameplayfix_qwplayerphysics", "1", "changes water jumping to make it easier to get out of water, and prevents friction on landing when bunnyhopping"};
86 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
87 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
88 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
89 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
90 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
91 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
92 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
93 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
94 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
95 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
96 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
97 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
98 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
99 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
100 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
101 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
102 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
103 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
104 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
105 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
106 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
107 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
108 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
109 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
110 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
111 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
112 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
113 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.05", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players)"};
114 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
115 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
117 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
118 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
119 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
120 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
121 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
122 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
123 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
124 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
125 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
126 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
128 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
129 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
130 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
131 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
132 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
133 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
134 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
135 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
136 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
137 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
138 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
139 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
140 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
141 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
142 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
143 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
144 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
145 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
147 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
148 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
153 mempool_t *sv_mempool = NULL;
155 extern cvar_t slowmo;
156 extern float scr_centertime_off;
158 // MUST match effectnameindex_t in client.h
159 static const char *standardeffectnames[EFFECT_TOTAL] =
183 "TE_TEI_BIGEXPLOSION",
199 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
201 prvm_required_field_t reqfields[] =
203 {ev_entity, "cursor_trace_ent"},
204 {ev_entity, "drawonlytoclient"},
205 {ev_entity, "exteriormodeltoclient"},
206 {ev_entity, "nodrawtoclient"},
207 {ev_entity, "tag_entity"},
208 {ev_entity, "viewmodelforclient"},
209 {ev_float, "Version"},
211 {ev_float, "ammo_cells1"},
212 {ev_float, "ammo_lava_nails"},
213 {ev_float, "ammo_multi_rockets"},
214 {ev_float, "ammo_nails1"},
215 {ev_float, "ammo_plasma"},
216 {ev_float, "ammo_rockets1"},
217 {ev_float, "ammo_shells1"},
218 {ev_float, "button3"},
219 {ev_float, "button4"},
220 {ev_float, "button5"},
221 {ev_float, "button6"},
222 {ev_float, "button7"},
223 {ev_float, "button8"},
224 {ev_float, "button9"},
225 {ev_float, "button10"},
226 {ev_float, "button11"},
227 {ev_float, "button12"},
228 {ev_float, "button13"},
229 {ev_float, "button14"},
230 {ev_float, "button15"},
231 {ev_float, "button16"},
232 {ev_float, "buttonchat"},
233 {ev_float, "buttonuse"},
234 {ev_float, "clientcolors"},
235 {ev_float, "cursor_active"},
236 {ev_float, "disableclientprediction"},
237 {ev_float, "fullbright"},
238 {ev_float, "glow_color"},
239 {ev_float, "glow_size"},
240 {ev_float, "glow_trail"},
241 {ev_float, "gravity"},
242 {ev_float, "idealpitch"},
243 {ev_float, "items2"},
244 {ev_float, "light_lev"},
245 {ev_float, "modelflags"},
246 {ev_float, "pflags"},
248 {ev_float, "pitch_speed"},
249 {ev_float, "pmodel"},
250 {ev_float, "renderamt"}, // HalfLife support
251 {ev_float, "rendermode"}, // HalfLife support
254 {ev_float, "tag_index"},
255 {ev_float, "viewzoom"},
256 {ev_function, "SendEntity"},
257 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
258 {ev_function, "customizeentityforclient"},
259 {ev_string, "netaddress"},
260 {ev_string, "playermodel"},
261 {ev_string, "playerskin"},
262 {ev_vector, "color"},
263 {ev_vector, "colormod"},
264 {ev_vector, "cursor_screen"},
265 {ev_vector, "cursor_trace_endpos"},
266 {ev_vector, "cursor_trace_start"},
267 {ev_vector, "movement"},
268 {ev_vector, "punchvector"},
273 //============================================================================
275 void SV_AreaStats_f(void)
277 World_PrintAreaStats(&sv.world, "server");
287 // init the csqc progs cvars, since they are updated/used by the server code
288 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
289 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
290 extern cvar_t csqc_progcrc;
291 extern cvar_t csqc_progsize;
292 Cvar_RegisterVariable (&csqc_progname);
293 Cvar_RegisterVariable (&csqc_progcrc);
294 Cvar_RegisterVariable (&csqc_progsize);
296 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
297 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
298 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
299 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
301 Cvar_RegisterVariable (&coop);
302 Cvar_RegisterVariable (&deathmatch);
303 Cvar_RegisterVariable (&fraglimit);
304 Cvar_RegisterVariable (&gamecfg);
305 Cvar_RegisterVariable (&noexit);
306 Cvar_RegisterVariable (&nomonsters);
307 Cvar_RegisterVariable (&pausable);
308 Cvar_RegisterVariable (&pr_checkextension);
309 Cvar_RegisterVariable (&samelevel);
310 Cvar_RegisterVariable (&skill);
311 Cvar_RegisterVariable (&slowmo);
312 Cvar_RegisterVariable (&sv_accelerate);
313 Cvar_RegisterVariable (&sv_aim);
314 Cvar_RegisterVariable (&sv_airaccel_qw);
315 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
316 Cvar_RegisterVariable (&sv_airaccelerate);
317 Cvar_RegisterVariable (&sv_allowdownloads);
318 Cvar_RegisterVariable (&sv_allowdownloads_archive);
319 Cvar_RegisterVariable (&sv_allowdownloads_config);
320 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
321 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
322 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
323 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
324 Cvar_RegisterVariable (&sv_clmovement_enable);
325 Cvar_RegisterVariable (&sv_clmovement_minping);
326 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
327 Cvar_RegisterVariable (&sv_clmovement_waitforinput);
328 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
329 Cvar_RegisterVariable (&sv_cullentities_pvs);
330 Cvar_RegisterVariable (&sv_cullentities_stats);
331 Cvar_RegisterVariable (&sv_cullentities_trace);
332 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
333 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
334 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
335 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
336 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
337 Cvar_RegisterVariable (&sv_debugmove);
338 Cvar_RegisterVariable (&sv_echobprint);
339 Cvar_RegisterVariable (&sv_edgefriction);
340 Cvar_RegisterVariable (&sv_entpatch);
341 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
342 Cvar_RegisterVariable (&sv_freezenonclients);
343 Cvar_RegisterVariable (&sv_friction);
344 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
345 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
346 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
347 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
348 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
349 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
350 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
351 Cvar_RegisterVariable (&sv_gameplayfix_qwplayerphysics);
352 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
353 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
354 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
355 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
356 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
357 Cvar_RegisterVariable (&sv_gravity);
358 Cvar_RegisterVariable (&sv_idealpitchscale);
359 Cvar_RegisterVariable (&sv_jumpstep);
360 Cvar_RegisterVariable (&sv_jumpvelocity);
361 Cvar_RegisterVariable (&sv_maxairspeed);
362 Cvar_RegisterVariable (&sv_maxrate);
363 Cvar_RegisterVariable (&sv_maxspeed);
364 Cvar_RegisterVariable (&sv_maxvelocity);
365 Cvar_RegisterVariable (&sv_newflymove);
366 Cvar_RegisterVariable (&sv_nostep);
367 Cvar_RegisterVariable (&sv_playerphysicsqc);
368 Cvar_RegisterVariable (&sv_progs);
369 Cvar_RegisterVariable (&sv_protocolname);
370 Cvar_RegisterVariable (&sv_random_seed);
371 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
372 Cvar_RegisterVariable (&sv_sound_land);
373 Cvar_RegisterVariable (&sv_sound_watersplash);
374 Cvar_RegisterVariable (&sv_stepheight);
375 Cvar_RegisterVariable (&sv_stopspeed);
376 Cvar_RegisterVariable (&sv_wallfriction);
377 Cvar_RegisterVariable (&sv_wateraccelerate);
378 Cvar_RegisterVariable (&sv_waterfriction);
379 Cvar_RegisterVariable (&sys_ticrate);
380 Cvar_RegisterVariable (&teamplay);
381 Cvar_RegisterVariable (&timelimit);
383 Cvar_RegisterVariable (&saved1);
384 Cvar_RegisterVariable (&saved2);
385 Cvar_RegisterVariable (&saved3);
386 Cvar_RegisterVariable (&saved4);
387 Cvar_RegisterVariable (&savedgamecfg);
388 Cvar_RegisterVariable (&scratch1);
389 Cvar_RegisterVariable (&scratch2);
390 Cvar_RegisterVariable (&scratch3);
391 Cvar_RegisterVariable (&scratch4);
392 Cvar_RegisterVariable (&temp1);
394 // LordHavoc: Nehahra uses these to pass data around cutscene demos
395 if (gamemode == GAME_NEHAHRA)
397 Cvar_RegisterVariable (&nehx00);
398 Cvar_RegisterVariable (&nehx01);
399 Cvar_RegisterVariable (&nehx02);
400 Cvar_RegisterVariable (&nehx03);
401 Cvar_RegisterVariable (&nehx04);
402 Cvar_RegisterVariable (&nehx05);
403 Cvar_RegisterVariable (&nehx06);
404 Cvar_RegisterVariable (&nehx07);
405 Cvar_RegisterVariable (&nehx08);
406 Cvar_RegisterVariable (&nehx09);
407 Cvar_RegisterVariable (&nehx10);
408 Cvar_RegisterVariable (&nehx11);
409 Cvar_RegisterVariable (&nehx12);
410 Cvar_RegisterVariable (&nehx13);
411 Cvar_RegisterVariable (&nehx14);
412 Cvar_RegisterVariable (&nehx15);
413 Cvar_RegisterVariable (&nehx16);
414 Cvar_RegisterVariable (&nehx17);
415 Cvar_RegisterVariable (&nehx18);
416 Cvar_RegisterVariable (&nehx19);
418 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
420 // any special defaults for gamemodes go here
421 if (gamemode == GAME_HIPNOTIC)
423 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
424 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
426 if (gamemode == GAME_ROGUE)
428 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
429 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
432 sv_mempool = Mem_AllocPool("server", 0, NULL);
435 static void SV_SaveEntFile_f(void)
437 char basename[MAX_QPATH];
438 if (!sv.active || !sv.worldmodel)
440 Con_Print("Not running a server\n");
443 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
444 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
449 =============================================================================
453 =============================================================================
460 Make sure the event gets sent to all clients
463 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
467 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
469 MSG_WriteByte (&sv.datagram, svc_particle);
470 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
471 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
472 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
473 for (i=0 ; i<3 ; i++)
474 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
475 MSG_WriteByte (&sv.datagram, count);
476 MSG_WriteByte (&sv.datagram, color);
477 SV_FlushBroadcastMessages();
484 Make sure the event gets sent to all clients
487 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
489 if (modelindex >= 256 || startframe >= 256)
491 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
493 MSG_WriteByte (&sv.datagram, svc_effect2);
494 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
495 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
496 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
497 MSG_WriteShort (&sv.datagram, modelindex);
498 MSG_WriteShort (&sv.datagram, startframe);
499 MSG_WriteByte (&sv.datagram, framecount);
500 MSG_WriteByte (&sv.datagram, framerate);
504 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
506 MSG_WriteByte (&sv.datagram, svc_effect);
507 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
508 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
509 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
510 MSG_WriteByte (&sv.datagram, modelindex);
511 MSG_WriteByte (&sv.datagram, startframe);
512 MSG_WriteByte (&sv.datagram, framecount);
513 MSG_WriteByte (&sv.datagram, framerate);
515 SV_FlushBroadcastMessages();
522 Each entity can have eight independant sound sources, like voice,
525 Channel 0 is an auto-allocate channel, the others override anything
526 already running on that entity/channel pair.
528 An attenuation of 0 will play full volume everywhere in the level.
529 Larger attenuations will drop off. (max 4 attenuation)
533 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
535 int sound_num, field_mask, i, ent;
537 if (volume < 0 || volume > 255)
539 Con_Printf ("SV_StartSound: volume = %i\n", volume);
543 if (attenuation < 0 || attenuation > 4)
545 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
549 if (channel < 0 || channel > 7)
551 Con_Printf ("SV_StartSound: channel = %i\n", channel);
555 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
558 // find precache number for sound
559 sound_num = SV_SoundIndex(sample, 1);
563 ent = PRVM_NUM_FOR_EDICT(entity);
566 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
567 field_mask |= SND_VOLUME;
568 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
569 field_mask |= SND_ATTENUATION;
571 field_mask |= SND_LARGEENTITY;
572 if (sound_num >= 256 || channel >= 8)
573 field_mask |= SND_LARGESOUND;
575 // directed messages go only to the entity they are targeted on
576 MSG_WriteByte (&sv.datagram, svc_sound);
577 MSG_WriteByte (&sv.datagram, field_mask);
578 if (field_mask & SND_VOLUME)
579 MSG_WriteByte (&sv.datagram, volume);
580 if (field_mask & SND_ATTENUATION)
581 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
582 if (field_mask & SND_LARGEENTITY)
584 MSG_WriteShort (&sv.datagram, ent);
585 MSG_WriteByte (&sv.datagram, channel);
588 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
589 if (field_mask & SND_LARGESOUND)
590 MSG_WriteShort (&sv.datagram, sound_num);
592 MSG_WriteByte (&sv.datagram, sound_num);
593 for (i = 0;i < 3;i++)
594 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
595 SV_FlushBroadcastMessages();
602 Nearly the same logic as SV_StartSound, except an origin
603 instead of an entity is provided and channel is omitted.
605 The entity sent to the client is 0 (world) and the channel
606 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
607 function, therefore the check for it is omitted.
611 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
613 int sound_num, field_mask, i;
615 if (volume < 0 || volume > 255)
617 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
621 if (attenuation < 0 || attenuation > 4)
623 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
627 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
630 // find precache number for sound
631 sound_num = SV_SoundIndex(sample, 1);
636 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
637 field_mask |= SND_VOLUME;
638 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
639 field_mask |= SND_ATTENUATION;
640 if (sound_num >= 256)
641 field_mask |= SND_LARGESOUND;
643 // directed messages go only to the entity they are targeted on
644 MSG_WriteByte (&sv.datagram, svc_sound);
645 MSG_WriteByte (&sv.datagram, field_mask);
646 if (field_mask & SND_VOLUME)
647 MSG_WriteByte (&sv.datagram, volume);
648 if (field_mask & SND_ATTENUATION)
649 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
650 // Always write entnum 0 for the world entity
651 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
652 if (field_mask & SND_LARGESOUND)
653 MSG_WriteShort (&sv.datagram, sound_num);
655 MSG_WriteByte (&sv.datagram, sound_num);
656 for (i = 0;i < 3;i++)
657 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
658 SV_FlushBroadcastMessages();
662 ==============================================================================
666 ==============================================================================
673 Sends the first message from the server to a connected client.
674 This will be sent on the initial connection and upon each server load.
677 void SV_SendServerinfo (client_t *client)
682 // we know that this client has a netconnection and thus is not a bot
684 // edicts get reallocated on level changes, so we need to update it here
685 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
687 // clear cached stuff that depends on the level
688 client->weaponmodel[0] = 0;
689 client->weaponmodelindex = 0;
691 // LordHavoc: clear entityframe tracking
692 client->latestframenum = 0;
694 if (client->entitydatabase)
695 EntityFrame_FreeDatabase(client->entitydatabase);
696 if (client->entitydatabase4)
697 EntityFrame4_FreeDatabase(client->entitydatabase4);
698 if (client->entitydatabase5)
699 EntityFrame5_FreeDatabase(client->entitydatabase5);
701 memset(client->stats, 0, sizeof(client->stats));
702 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
704 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
706 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
707 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
708 else if (sv.protocol == PROTOCOL_DARKPLACES4)
709 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
711 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
714 // reset csqc entity versions
715 memset(client->csqcentityversion, 0, sizeof(client->csqcentityversion));
717 SZ_Clear (&client->netconnection->message);
718 MSG_WriteByte (&client->netconnection->message, svc_print);
719 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
720 MSG_WriteString (&client->netconnection->message,message);
722 //[515]: init csprogs according to version of svprogs, check the crc, etc.
723 if (sv.csqc_progname[0])
726 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
727 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
728 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
729 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
730 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
731 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
732 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
733 //[515]: init stufftext string (it is sent before svc_serverinfo)
734 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
737 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
738 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
742 if (sv_allowdownloads.integer)
744 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
745 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 1");
748 // send at this time so it's guaranteed to get executed at the right time
752 host_client = client;
753 Curl_SendRequirements();
757 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
758 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
759 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
761 if (!coop.integer && deathmatch.integer)
762 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
764 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
766 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
768 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
769 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
770 MSG_WriteByte (&client->netconnection->message, 0);
772 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
773 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
774 MSG_WriteByte (&client->netconnection->message, 0);
777 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
778 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
779 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
782 MSG_WriteByte (&client->netconnection->message, svc_setview);
783 MSG_WriteShort (&client->netconnection->message, PRVM_NUM_FOR_EDICT(client->edict));
785 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
786 MSG_WriteByte (&client->netconnection->message, 1);
788 client->spawned = false; // need prespawn, spawn, etc
789 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
791 // clear movement info until client enters the new level properly
792 memset(&client->cmd, 0, sizeof(client->cmd));
793 client->movesequence = 0;
794 #ifdef NUM_PING_TIMES
795 for (i = 0;i < NUM_PING_TIMES;i++)
796 client->ping_times[i] = 0;
797 client->num_pings = 0;
806 Initializes a client_t for a new net connection. This will only be called
807 once for a player each game, not once for each level change.
810 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
814 float spawn_parms[NUM_SPAWN_PARMS];
816 client = svs.clients + clientnum;
818 // set up the client_t
820 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
821 memset (client, 0, sizeof(*client));
822 client->active = true;
823 client->netconnection = netconnection;
825 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
827 strlcpy(client->name, "unconnected", sizeof(client->name));
828 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
829 client->spawned = false;
830 client->edict = PRVM_EDICT_NUM(clientnum+1);
831 if (client->netconnection)
832 client->netconnection->message.allowoverflow = true; // we can catch it
833 // prepare the unreliable message buffer
834 client->unreliablemsg.data = client->unreliablemsg_data;
835 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
836 // updated by receiving "rate" command from client, this is also the default if not using a DP client
837 client->rate = 1000000000;
838 // no limits for local player
839 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
840 client->rate = 1000000000;
841 client->connecttime = realtime;
844 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
847 // call the progs to get default spawn parms for the new client
848 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
849 prog->globals.server->self = 0;
850 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
851 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
852 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
854 // set up the entity for this client (including .colormap, .team, etc)
855 PRVM_ED_ClearEdict(client->edict);
858 // don't call SendServerinfo for a fresh botclient because its fields have
859 // not been set up by the qc yet
860 if (client->netconnection)
861 SV_SendServerinfo (client);
863 client->spawned = true;
868 ===============================================================================
872 ===============================================================================
876 =============================================================================
878 The PVS must include a small area around the client to allow head bobbing
879 or other small motion on the client side. Otherwise, a bob might cause an
880 entity that should be visible to not show up, especially when the bob
883 =============================================================================
886 static qboolean SV_BuildEntityState (entity_state_t *cs, prvm_edict_t *ent, int enumber)
889 unsigned int tagentity;
890 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
891 unsigned int customizeentityforclient;
893 vec3_t cullmins, cullmaxs, netcenter;
897 // see if the customizeentityforclient extension is used by this entity
898 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
899 if (customizeentityforclient)
901 prog->globals.server->self = enumber;
902 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
903 PRVM_ExecuteProgram(customizeentityforclient, "customizeentityforclient: NULL function");
904 // customizeentityforclient can return false to reject the entity
905 if (!PRVM_G_FLOAT(OFS_RETURN))
909 // this 2 billion unit check is actually to detect NAN origins
910 // (we really don't want to send those)
911 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
914 // EF_NODRAW prevents sending for any reason except for your own
915 // client, so we must keep all clients in this superset
916 effects = (unsigned)ent->fields.server->effects;
918 // we can omit invisible entities with no effects that are not clients
919 // LordHavoc: this could kill tags attached to an invisible entity, I
920 // just hope we never have to support that case
921 i = (int)ent->fields.server->modelindex;
922 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
925 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
926 glowsize = (unsigned char)bound(0, i, 255);
927 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
928 flags |= RENDER_GLOWTRAIL;
929 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
930 flags |= RENDER_VIEWMODEL;
932 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
933 light[0] = (unsigned short)bound(0, f, 65535);
934 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
935 light[1] = (unsigned short)bound(0, f, 65535);
936 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
937 light[2] = (unsigned short)bound(0, f, 65535);
938 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
939 light[3] = (unsigned short)bound(0, f, 65535);
940 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
941 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
943 if (gamemode == GAME_TENEBRAE)
945 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
949 lightpflags |= PFLAGS_FULLDYNAMIC;
951 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
955 light[0] = (int)(0.2*256);
956 light[1] = (int)(1.0*256);
957 light[2] = (int)(0.2*256);
959 lightpflags |= PFLAGS_FULLDYNAMIC;
963 specialvisibilityradius = 0;
964 if (lightpflags & PFLAGS_FULLDYNAMIC)
965 specialvisibilityradius = max(specialvisibilityradius, light[3]);
967 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
968 if (flags & RENDER_GLOWTRAIL)
969 specialvisibilityradius = max(specialvisibilityradius, 100);
970 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
972 if (effects & EF_BRIGHTFIELD)
973 specialvisibilityradius = max(specialvisibilityradius, 80);
974 if (effects & EF_MUZZLEFLASH)
975 specialvisibilityradius = max(specialvisibilityradius, 100);
976 if (effects & EF_BRIGHTLIGHT)
977 specialvisibilityradius = max(specialvisibilityradius, 400);
978 if (effects & EF_DIMLIGHT)
979 specialvisibilityradius = max(specialvisibilityradius, 200);
980 if (effects & EF_RED)
981 specialvisibilityradius = max(specialvisibilityradius, 200);
982 if (effects & EF_BLUE)
983 specialvisibilityradius = max(specialvisibilityradius, 200);
984 if (effects & EF_FLAME)
985 specialvisibilityradius = max(specialvisibilityradius, 250);
986 if (effects & EF_STARDUST)
987 specialvisibilityradius = max(specialvisibilityradius, 100);
990 // don't send uninteresting entities
991 if (enumber != sv.writeentitiestoclient_cliententitynumber)
993 if (!modelindex && !specialvisibilityradius)
995 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict == sv.writeentitiestoclient_cliententitynumber)
997 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict != sv.writeentitiestoclient_cliententitynumber)
999 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict != sv.writeentitiestoclient_cliententitynumber)
1001 if (flags & RENDER_VIEWMODEL && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict != sv.writeentitiestoclient_cliententitynumber)
1003 if (effects & EF_NODRAW)
1007 // don't send child if parent was rejected
1008 // FIXME: it would be better to force the parent to send...
1009 tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1010 if (tagentity && !SV_BuildEntityState(NULL, PRVM_EDICT_NUM(tagentity), tagentity))
1013 // calculate the visible box of this entity (don't use the physics box
1014 // as that is often smaller than a model, and would not count
1015 // specialvisibilityradius)
1016 if ((model = sv.models[modelindex]))
1018 float scale = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float;
1020 scale *= (1.0f / 16.0f);
1023 if (ent->fields.server->angles[0] || ent->fields.server->angles[2]) // pitch and roll
1025 VectorMA(ent->fields.server->origin, scale, model->rotatedmins, cullmins);
1026 VectorMA(ent->fields.server->origin, scale, model->rotatedmaxs, cullmaxs);
1028 else if (ent->fields.server->angles[1])
1030 VectorMA(ent->fields.server->origin, scale, model->yawmins, cullmins);
1031 VectorMA(ent->fields.server->origin, scale, model->yawmaxs, cullmaxs);
1035 VectorMA(ent->fields.server->origin, scale, model->normalmins, cullmins);
1036 VectorMA(ent->fields.server->origin, scale, model->normalmaxs, cullmaxs);
1041 // if there is no model (or it could not be loaded), use the physics box
1042 VectorAdd(ent->fields.server->origin, ent->fields.server->mins, cullmins);
1043 VectorAdd(ent->fields.server->origin, ent->fields.server->maxs, cullmaxs);
1045 if (specialvisibilityradius)
1047 cullmins[0] = min(cullmins[0], ent->fields.server->origin[0] - specialvisibilityradius);
1048 cullmins[1] = min(cullmins[1], ent->fields.server->origin[1] - specialvisibilityradius);
1049 cullmins[2] = min(cullmins[2], ent->fields.server->origin[2] - specialvisibilityradius);
1050 cullmaxs[0] = max(cullmaxs[0], ent->fields.server->origin[0] + specialvisibilityradius);
1051 cullmaxs[1] = max(cullmaxs[1], ent->fields.server->origin[1] + specialvisibilityradius);
1052 cullmaxs[2] = max(cullmaxs[2], ent->fields.server->origin[2] + specialvisibilityradius);
1055 // calculate center of bbox for network prioritization purposes
1056 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, netcenter);
1058 // if culling box has moved, update pvs cluster links
1059 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1061 VectorCopy(cullmins, ent->priv.server->cullmins);
1062 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1063 // a value of -1 for pvs_numclusters indicates that the links are not
1064 // cached, and should be re-tested each time, this is the case if the
1065 // culling box touches too many pvs clusters to store, or if the world
1066 // model does not support FindBoxClusters
1067 ent->priv.server->pvs_numclusters = -1;
1068 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1070 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1071 if (i <= MAX_ENTITYCLUSTERS)
1072 ent->priv.server->pvs_numclusters = i;
1076 if (enumber != sv.writeentitiestoclient_cliententitynumber && !(effects & EF_NODEPTHTEST) && !(flags & RENDER_VIEWMODEL) && !tagentity)
1078 qboolean isbmodel = (model = sv.models[modelindex]) != NULL && model->name[0] == '*';
1079 if (!isbmodel || !sv_cullentities_nevercullbmodels.integer)
1081 // cull based on visibility
1083 // if not touching a visible leaf
1084 if (sv_cullentities_pvs.integer && sv.writeentitiestoclient_pvsbytes)
1086 if (ent->priv.server->pvs_numclusters < 0)
1088 // entity too big for clusters list
1089 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, cullmins, cullmaxs))
1091 sv.writeentitiestoclient_stats_culled_pvs++;
1098 // check cached clusters list
1099 for (i = 0;i < ent->priv.server->pvs_numclusters;i++)
1100 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ent->priv.server->pvs_clusterlist[i]))
1102 if (i == ent->priv.server->pvs_numclusters)
1104 sv.writeentitiestoclient_stats_culled_pvs++;
1110 // or not seen by random tracelines
1111 if (sv_cullentities_trace.integer && !isbmodel)
1113 int samples = specialvisibilityradius ? sv_cullentities_trace_samples_extra.integer : sv_cullentities_trace_samples.integer;
1114 float enlarge = sv_cullentities_trace_enlarge.value;
1116 qboolean visible = true;
1120 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, cullmins, cullmaxs))
1121 break; // directly visible from the server's view
1123 if(sv_cullentities_trace_prediction.integer)
1127 // get player velocity
1128 float predtime = bound(0, host_client->ping, 0.2); // / 2
1129 // sorry, no wallhacking by high ping please, and at 200ms
1130 // ping a FPS is annoying to play anyway and a player is
1131 // likely to have changed his direction
1132 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1133 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1135 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, cullmins, cullmaxs))
1136 break; // directly visible from the predicted view
1140 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1144 // when we get here, we can't see the entity
1150 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[enumber] = realtime + sv_cullentities_trace_delay.value;
1151 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[enumber])
1153 sv.writeentitiestoclient_stats_culled_trace++;
1160 // if the caller was just checking... return true
1166 cs->number = enumber;
1167 VectorCopy(netcenter, cs->netcenter);
1168 VectorCopy(ent->fields.server->origin, cs->origin);
1169 VectorCopy(ent->fields.server->angles, cs->angles);
1171 cs->effects = effects;
1172 cs->colormap = (unsigned)ent->fields.server->colormap;
1173 cs->modelindex = modelindex;
1174 cs->skin = (unsigned)ent->fields.server->skin;
1175 cs->frame = (unsigned)ent->fields.server->frame;
1176 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1177 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1178 cs->glowsize = glowsize;
1180 // don't need to init cs->colormod because the defaultstate did that for us
1181 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1182 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1183 if (val->vector[0] || val->vector[1] || val->vector[2])
1185 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1186 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1187 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1190 cs->modelindex = modelindex;
1193 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1197 cs->alpha = (unsigned char)bound(0, i, 255);
1200 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1204 cs->alpha = (unsigned char)bound(0, i, 255);
1208 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1212 cs->scale = (unsigned char)bound(0, i, 255);
1215 cs->glowcolor = 254;
1216 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1218 cs->glowcolor = (int)f;
1220 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1221 cs->effects |= EF_FULLBRIGHT;
1223 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1224 if (val && val->_float)
1225 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1227 if (ent->fields.server->movetype == MOVETYPE_STEP)
1228 cs->flags |= RENDER_STEP;
1229 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1230 cs->flags |= RENDER_LOWPRECISION;
1231 if (ent->fields.server->colormap >= 1024)
1232 cs->flags |= RENDER_COLORMAPPED;
1233 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->edict == sv.writeentitiestoclient_cliententitynumber)
1234 cs->flags |= RENDER_EXTERIORMODEL;
1236 cs->light[0] = light[0];
1237 cs->light[1] = light[1];
1238 cs->light[2] = light[2];
1239 cs->light[3] = light[3];
1240 cs->lightstyle = lightstyle;
1241 cs->lightpflags = lightpflags;
1246 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg)
1252 // if there isn't enough space to accomplish anything, skip it
1253 if (msg->cursize + 25 > msg->maxsize)
1256 sv.writeentitiestoclient_msg = msg;
1257 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1259 sv.writeentitiestoclient_stats_culled_pvs = 0;
1260 sv.writeentitiestoclient_stats_culled_trace = 0;
1261 sv.writeentitiestoclient_stats_visibleentities = 0;
1262 sv.writeentitiestoclient_stats_totalentities = 0;
1264 // find the client's PVS
1265 // the real place being tested from
1266 VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1267 sv.writeentitiestoclient_pvsbytes = 0;
1268 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1269 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs));
1271 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1273 // send all entities that touch the pvs
1275 for (i = 1, ent = PRVM_NEXT_EDICT(prog->edicts);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
1276 if (!ent->priv.server->free && SV_BuildEntityState(sv.writeentitiestoclient_sendstates + numsendstates, ent, i))
1279 if (sv_cullentities_stats.integer)
1280 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1282 EntityFrameCSQC_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
1284 if (client->entitydatabase5)
1285 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence);
1286 else if (client->entitydatabase4)
1288 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1289 Protocol_WriteStatsReliable();
1291 else if (client->entitydatabase)
1293 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1294 Protocol_WriteStatsReliable();
1298 EntityFrameQuake_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
1299 Protocol_WriteStatsReliable();
1309 static void SV_CleanupEnts (void)
1314 ent = PRVM_NEXT_EDICT(prog->edicts);
1315 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1316 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1321 SV_WriteClientdataToMessage
1325 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1329 prvm_edict_t *other;
1335 float *statsf = (float *)stats;
1338 // send a damage message
1340 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1342 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1343 MSG_WriteByte (msg, svc_damage);
1344 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1345 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1346 for (i=0 ; i<3 ; i++)
1347 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1349 ent->fields.server->dmg_take = 0;
1350 ent->fields.server->dmg_save = 0;
1354 // send the current viewpos offset from the view entity
1356 SV_SetIdealPitch (); // how much to look up / down ideally
1358 // a fixangle might get lost in a dropped packet. Oh well.
1359 if(ent->fields.server->fixangle)
1361 // angle fixing was requested by global thinking code...
1362 // so store the current angles for later use
1363 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1364 host_client->fixangle_angles_set = TRUE;
1366 // and clear fixangle for the next frame
1367 ent->fields.server->fixangle = 0;
1370 if (host_client->fixangle_angles_set)
1372 MSG_WriteByte (msg, svc_setangle);
1373 for (i=0 ; i < 3 ; i++)
1374 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1375 host_client->fixangle_angles_set = FALSE;
1378 // stuff the sigil bits into the high bits of items for sbar, or else
1380 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1381 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1382 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1384 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1386 VectorClear(punchvector);
1387 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1388 VectorCopy(val->vector, punchvector);
1390 // cache weapon model name and index in client struct to save time
1391 // (this search can be almost 1% of cpu time!)
1392 s = PRVM_GetString(ent->fields.server->weaponmodel);
1393 if (strcmp(s, client->weaponmodel))
1395 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1396 client->weaponmodelindex = SV_ModelIndex(s, 1);
1400 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1401 viewzoom = (int)(val->_float * 255.0f);
1407 if ((int)ent->fields.server->flags & FL_ONGROUND)
1408 bits |= SU_ONGROUND;
1409 if (ent->fields.server->waterlevel >= 2)
1411 if (ent->fields.server->idealpitch)
1412 bits |= SU_IDEALPITCH;
1414 for (i=0 ; i<3 ; i++)
1416 if (ent->fields.server->punchangle[i])
1417 bits |= (SU_PUNCH1<<i);
1418 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
1420 bits |= (SU_PUNCHVEC1<<i);
1421 if (ent->fields.server->velocity[i])
1422 bits |= (SU_VELOCITY1<<i);
1425 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1426 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1427 stats[STAT_ITEMS] = items;
1428 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1429 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1430 stats[STAT_WEAPON] = client->weaponmodelindex;
1431 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1432 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1433 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1434 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1435 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1436 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1437 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1438 stats[STAT_VIEWZOOM] = viewzoom;
1439 stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1440 stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1441 // the QC bumps these itself by sending svc_'s, so we have to keep them
1442 // zero or they'll be corrected by the engine
1443 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1444 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1446 // movement settings for prediction
1447 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1448 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1449 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1450 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1451 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1452 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1453 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1454 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1455 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1456 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1457 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1458 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1459 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1460 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1461 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1462 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1463 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1464 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1465 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1466 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1467 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1468 statsf[STAT_TIMELIMIT] = timelimit.value;
1470 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1472 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1474 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1475 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1477 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1478 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1479 if (viewzoom != 255)
1480 bits |= SU_VIEWZOOM;
1485 if (bits >= 16777216)
1489 MSG_WriteByte (msg, svc_clientdata);
1490 MSG_WriteShort (msg, bits);
1491 if (bits & SU_EXTEND1)
1492 MSG_WriteByte(msg, bits >> 16);
1493 if (bits & SU_EXTEND2)
1494 MSG_WriteByte(msg, bits >> 24);
1496 if (bits & SU_VIEWHEIGHT)
1497 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1499 if (bits & SU_IDEALPITCH)
1500 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1502 for (i=0 ; i<3 ; i++)
1504 if (bits & (SU_PUNCH1<<i))
1506 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1507 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1509 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1511 if (bits & (SU_PUNCHVEC1<<i))
1513 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1514 MSG_WriteCoord16i(msg, punchvector[i]);
1516 MSG_WriteCoord32f(msg, punchvector[i]);
1518 if (bits & (SU_VELOCITY1<<i))
1520 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1521 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1523 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1527 if (bits & SU_ITEMS)
1528 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1530 if (sv.protocol == PROTOCOL_DARKPLACES5)
1532 if (bits & SU_WEAPONFRAME)
1533 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1534 if (bits & SU_ARMOR)
1535 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1536 if (bits & SU_WEAPON)
1537 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1538 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1539 MSG_WriteShort (msg, stats[STAT_AMMO]);
1540 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1541 MSG_WriteShort (msg, stats[STAT_NAILS]);
1542 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1543 MSG_WriteShort (msg, stats[STAT_CELLS]);
1544 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1545 if (bits & SU_VIEWZOOM)
1546 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1548 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1550 if (bits & SU_WEAPONFRAME)
1551 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1552 if (bits & SU_ARMOR)
1553 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1554 if (bits & SU_WEAPON)
1555 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1556 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1557 MSG_WriteByte (msg, stats[STAT_AMMO]);
1558 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1559 MSG_WriteByte (msg, stats[STAT_NAILS]);
1560 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1561 MSG_WriteByte (msg, stats[STAT_CELLS]);
1562 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1564 for (i = 0;i < 32;i++)
1565 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1567 MSG_WriteByte (msg, i);
1570 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1571 if (bits & SU_VIEWZOOM)
1573 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1574 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1576 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1581 void SV_FlushBroadcastMessages(void)
1585 if (sv.datagram.cursize <= 0)
1587 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1589 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1591 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1592 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1594 SZ_Clear(&sv.datagram);
1597 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg)
1599 // scan the splitpoints to find out how many we can fit in
1600 int numsegments, j, split;
1601 if (!client->unreliablemsg_splitpoints)
1603 // always accept the first one if it's within 1400 bytes, this ensures
1604 // that very big datagrams which are over the rate limit still get
1605 // through, just to keep it working
1606 if (msg->cursize + client->unreliablemsg_splitpoint[0] > msg->maxsize && msg->maxsize < 1400)
1609 msg->maxsize = 1400;
1612 for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1613 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > msg->maxsize)
1615 if (numsegments > 0)
1617 // some will fit, so add the ones that will fit
1618 split = client->unreliablemsg_splitpoint[numsegments-1];
1619 // note this discards ones that were accepted by the segments scan but
1620 // can not fit, such as a really huge first one that will never ever
1621 // fit in a packet...
1622 if (msg->cursize + split <= msg->maxsize)
1623 SZ_Write(msg, client->unreliablemsg.data, split);
1624 // remove the part we sent, keeping any remaining data
1625 client->unreliablemsg.cursize -= split;
1626 if (client->unreliablemsg.cursize > 0)
1627 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1628 // adjust remaining splitpoints
1629 client->unreliablemsg_splitpoints -= numsegments;
1630 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1631 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1636 =======================
1637 SV_SendClientDatagram
1638 =======================
1640 static void SV_SendClientDatagram (client_t *client)
1642 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1644 int stats[MAX_CL_STATS];
1645 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1647 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1648 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1649 if (sv_maxrate.integer != maxrate)
1650 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1651 // clientrate determines the 'cleartime' of a packet
1652 // (how long to wait before sending another, based on this packet's size)
1653 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1655 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1657 // for good singleplayer, send huge packets and never limit frequency
1658 clientrate = 1000000000;
1659 maxsize = sizeof(sv_sendclientdatagram_buf);
1660 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1662 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1664 // no packet size limit support on older protocols because DP1-4 kick
1665 // the client off if they overflow, and quake protocol shows less than
1666 // the full entity set if rate limited
1667 clientrate = max(NET_MINRATE, client->rate);
1673 // DP5 and later protocols support packet size limiting which is a
1674 // better method than limiting packet frequency as QW does
1676 // this rate limiting does not understand sys_ticrate 0
1677 // (but no one should be running that on a server!)
1678 maxsize = (int)(clientrate * sys_ticrate.value);
1679 maxsize = bound(100, maxsize, 1400);
1683 // while downloading, limit entity updates to half the packet
1684 // (any leftover space will be used for downloading)
1685 if (host_client->download_file)
1688 msg.data = sv_sendclientdatagram_buf;
1689 msg.maxsize = maxsize;
1692 // obey rate limit by limiting packet frequency if the packet size
1694 // (usually this is caused by reliable messages)
1695 if (!NetConn_CanSend(client->netconnection))
1697 // send the datagram
1698 //NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, true);
1701 else if (host_client->spawned)
1703 MSG_WriteByte (&msg, svc_time);
1704 MSG_WriteFloat (&msg, sv.time);
1706 // add the client specific data to the datagram
1707 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1708 // now update the stats[] array using any registered custom fields
1709 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1710 // set host_client->statsdeltabits
1711 Protocol_UpdateClientStats (stats);
1713 // add as many queued unreliable messages (effects) as we can fit
1714 // limit effects to half of the remaining space
1715 msg.maxsize -= (msg.maxsize - msg.cursize) / 2;
1716 if (client->unreliablemsg.cursize)
1717 SV_WriteUnreliableMessages (client, &msg);
1719 msg.maxsize = maxsize;
1721 // now write as many entities as we can fit, and also sends stats
1722 SV_WriteEntitiesToClient (client, client->edict, &msg);
1724 else if (realtime > client->keepalivetime)
1726 // the player isn't totally in the game yet
1727 // send small keepalive messages if too much time has passed
1728 msg.maxsize = maxsize2;
1729 client->keepalivetime = realtime + 5;
1730 MSG_WriteChar (&msg, svc_nop);
1733 msg.maxsize = maxsize2;
1735 // if a download is active, see if there is room to fit some download data
1737 downloadsize = maxsize * 2 - msg.cursize - 7;
1738 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1740 fs_offset_t downloadstart;
1741 unsigned char data[1400];
1742 downloadstart = FS_Tell(host_client->download_file);
1743 downloadsize = min(downloadsize, (int)sizeof(data));
1744 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1745 // note this sends empty messages if at the end of the file, which is
1746 // necessary to keep the packet loss logic working
1747 // (the last blocks may be lost and need to be re-sent, and that will
1748 // only occur if the client acks the empty end messages, revealing
1749 // a gap in the download progress, causing the last blocks to be
1751 MSG_WriteChar (&msg, svc_downloaddata);
1752 MSG_WriteLong (&msg, downloadstart);
1753 MSG_WriteShort (&msg, downloadsize);
1754 if (downloadsize > 0)
1755 SZ_Write (&msg, data, downloadsize);
1758 // send the datagram
1759 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
1760 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
1761 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
1765 =======================
1766 SV_UpdateToReliableMessages
1767 =======================
1769 static void SV_UpdateToReliableMessages (void)
1778 // check for changes to be sent over the reliable streams
1779 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1781 // update the host_client fields we care about according to the entity fields
1782 host_client->edict = PRVM_EDICT_NUM(i+1);
1785 name = PRVM_GetString(host_client->edict->fields.server->netname);
1788 // always point the string back at host_client->name to keep it safe
1789 strlcpy (host_client->name, name, sizeof (host_client->name));
1790 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1791 if (strcmp(host_client->old_name, host_client->name))
1793 if (host_client->spawned)
1794 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1795 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
1796 // send notification to all clients
1797 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1798 MSG_WriteByte (&sv.reliable_datagram, i);
1799 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1802 // DP_SV_CLIENTCOLORS
1803 // this is always found (since it's added by the progs loader)
1804 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1805 host_client->colors = (int)val->_float;
1806 if (host_client->old_colors != host_client->colors)
1808 host_client->old_colors = host_client->colors;
1809 // send notification to all clients
1810 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1811 MSG_WriteByte (&sv.reliable_datagram, i);
1812 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1815 // NEXUIZ_PLAYERMODEL
1816 if( prog->fieldoffsets.playermodel >= 0 ) {
1817 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
1820 // always point the string back at host_client->name to keep it safe
1821 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1822 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1825 // NEXUIZ_PLAYERSKIN
1826 if( prog->fieldoffsets.playerskin >= 0 ) {
1827 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
1830 // always point the string back at host_client->name to keep it safe
1831 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1832 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1836 host_client->frags = (int)host_client->edict->fields.server->frags;
1837 if (host_client->old_frags != host_client->frags)
1839 host_client->old_frags = host_client->frags;
1840 // send notification to all clients
1841 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1842 MSG_WriteByte (&sv.reliable_datagram, i);
1843 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1847 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1848 if (client->netconnection)
1849 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1851 SZ_Clear (&sv.reliable_datagram);
1856 =======================
1857 SV_SendClientMessages
1858 =======================
1860 void SV_SendClientMessages (void)
1864 if (sv.protocol == PROTOCOL_QUAKEWORLD)
1865 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
1867 SV_FlushBroadcastMessages();
1869 // update frags, names, etc
1870 SV_UpdateToReliableMessages();
1872 // build individual updates
1873 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1875 if (!host_client->active)
1877 if (!host_client->netconnection)
1880 if (host_client->netconnection->message.overflowed)
1882 SV_DropClient (true); // if the message couldn't send, kick off
1886 SV_SendClientDatagram (host_client);
1889 // clear muzzle flashes
1893 static void SV_StartDownload_f(void)
1895 if (host_client->download_file)
1896 host_client->download_started = true;
1899 static void SV_Download_f(void)
1901 const char *whichpack, *whichpack2, *extension;
1903 if (Cmd_Argc() != 2)
1905 SV_ClientPrintf("usage: download <filename>\n");
1909 if (FS_CheckNastyPath(Cmd_Argv(1), false))
1911 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
1915 if (host_client->download_file)
1917 // at this point we'll assume the previous download should be aborted
1918 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1919 Host_ClientCommands("\nstopdownload\n");
1921 // close the file and reset variables
1922 FS_Close(host_client->download_file);
1923 host_client->download_file = NULL;
1924 host_client->download_name[0] = 0;
1925 host_client->download_expectedposition = 0;
1926 host_client->download_started = false;
1929 if (!sv_allowdownloads.integer)
1931 SV_ClientPrintf("Downloads are disabled on this server\n");
1932 Host_ClientCommands("\nstopdownload\n");
1936 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
1937 extension = FS_FileExtension(host_client->download_name);
1939 // host_client is asking to download a specified file
1940 if (developer.integer >= 100)
1941 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1943 if (!FS_FileExists(host_client->download_name))
1945 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1946 Host_ClientCommands("\nstopdownload\n");
1950 // check if the user is trying to download part of registered Quake(r)
1951 whichpack = FS_WhichPack(host_client->download_name);
1952 whichpack2 = FS_WhichPack("gfx/pop.lmp");
1953 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1955 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1956 Host_ClientCommands("\nstopdownload\n");
1960 // check if the server has forbidden archive downloads entirely
1961 if (!sv_allowdownloads_inarchive.integer)
1963 whichpack = FS_WhichPack(host_client->download_name);
1966 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1967 Host_ClientCommands("\nstopdownload\n");
1972 if (!sv_allowdownloads_config.integer)
1974 if (!strcasecmp(extension, "cfg"))
1976 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1977 Host_ClientCommands("\nstopdownload\n");
1982 if (!sv_allowdownloads_dlcache.integer)
1984 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1986 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1987 Host_ClientCommands("\nstopdownload\n");
1992 if (!sv_allowdownloads_archive.integer)
1994 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1996 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1997 Host_ClientCommands("\nstopdownload\n");
2002 host_client->download_file = FS_Open(host_client->download_name, "rb", true, false);
2003 if (!host_client->download_file)
2005 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2006 Host_ClientCommands("\nstopdownload\n");
2010 if (FS_FileSize(host_client->download_file) > 1<<30)
2012 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2013 Host_ClientCommands("\nstopdownload\n");
2014 FS_Close(host_client->download_file);
2015 host_client->download_file = NULL;
2019 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2021 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2023 host_client->download_expectedposition = 0;
2024 host_client->download_started = false;
2025 host_client->sendsignon = true; // make sure this message is sent
2027 // the rest of the download process is handled in SV_SendClientDatagram
2028 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2030 // no svc_downloaddata messages will be sent until sv_startdownload is
2031 // sent by the client
2035 ==============================================================================
2039 ==============================================================================
2048 int SV_ModelIndex(const char *s, int precachemode)
2050 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
2051 char filename[MAX_QPATH];
2055 //if (precachemode == 2)
2057 strlcpy(filename, s, sizeof(filename));
2058 for (i = 2;i < limit;i++)
2060 if (!sv.model_precache[i][0])
2064 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2066 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2069 if (precachemode == 1)
2070 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2071 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2072 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
2073 if (sv.state != ss_loading)
2075 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2076 MSG_WriteShort(&sv.reliable_datagram, i);
2077 MSG_WriteString(&sv.reliable_datagram, filename);
2081 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2084 if (!strcmp(sv.model_precache[i], filename))
2087 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2097 int SV_SoundIndex(const char *s, int precachemode)
2099 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
2100 char filename[MAX_QPATH];
2104 //if (precachemode == 2)
2106 strlcpy(filename, s, sizeof(filename));
2107 for (i = 1;i < limit;i++)
2109 if (!sv.sound_precache[i][0])
2113 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2115 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2118 if (precachemode == 1)
2119 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2120 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2121 if (sv.state != ss_loading)
2123 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2124 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2125 MSG_WriteString(&sv.reliable_datagram, filename);
2129 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2132 if (!strcmp(sv.sound_precache[i], filename))
2135 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2141 SV_ParticleEffectIndex
2145 int SV_ParticleEffectIndex(const char *name)
2147 int i, argc, linenumber, effectnameindex;
2148 fs_offset_t filesize;
2149 unsigned char *filedata;
2150 const char *text, *textstart, *textend;
2151 char argv[16][1024];
2152 if (!sv.particleeffectnamesloaded)
2154 sv.particleeffectnamesloaded = true;
2155 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2156 for (i = 0;i < EFFECT_TOTAL;i++)
2157 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2158 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2161 textstart = (const char *)filedata;
2162 textend = (const char *)filedata + filesize;
2164 for (linenumber = 1;;linenumber++)
2169 if (!COM_ParseToken_Simple(&text, true) || !strcmp(com_token, "\n"))
2173 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2177 if (com_token[0] == 0)
2178 break; // if the loop exited and it's not a \n, it's EOF
2181 if (!strcmp(argv[0], "effect"))
2185 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2187 if (sv.particleeffectname[effectnameindex][0])
2189 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2194 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2198 // if we run out of names, abort
2199 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2201 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2210 // search for the name
2211 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2212 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2213 return effectnameindex;
2214 // return 0 if we couldn't find it
2224 static void SV_CreateBaseline (void)
2226 int i, entnum, large;
2227 prvm_edict_t *svent;
2229 // LordHavoc: clear *all* states (note just active ones)
2230 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2232 // get the current server version
2233 svent = PRVM_EDICT_NUM(entnum);
2235 // LordHavoc: always clear state values, whether the entity is in use or not
2236 svent->priv.server->baseline = defaultstate;
2238 if (svent->priv.server->free)
2240 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2243 // create entity baseline
2244 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2245 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2246 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2247 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2248 if (entnum > 0 && entnum <= svs.maxclients)
2250 svent->priv.server->baseline.colormap = entnum;
2251 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2255 svent->priv.server->baseline.colormap = 0;
2256 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2260 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2263 // add to the message
2265 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2267 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2268 MSG_WriteShort (&sv.signon, entnum);
2272 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2273 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2277 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2278 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2280 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2281 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2282 for (i=0 ; i<3 ; i++)
2284 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2285 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2295 Grabs the current state of each client for saving across the
2296 transition to another level
2299 void SV_SaveSpawnparms (void)
2303 svs.serverflags = (int)prog->globals.server->serverflags;
2305 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2307 if (!host_client->active)
2310 // call the progs to get default spawn parms for the new client
2311 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2312 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2313 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2314 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2322 This is called at the start of each level
2326 void SV_SpawnServer (const char *server)
2331 model_t *worldmodel;
2332 char modelname[sizeof(sv.modelname)];
2334 Con_DPrintf("SpawnServer: %s\n", server);
2336 if (cls.state != ca_dedicated)
2338 SCR_BeginLoadingPlaque();
2342 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2343 worldmodel = Mod_ForName(modelname, false, true, true);
2344 if (!worldmodel || !worldmodel->TraceBox)
2346 Con_Printf("Couldn't load map %s\n", modelname);
2350 // let's not have any servers with no name
2351 if (hostname.string[0] == 0)
2352 Cvar_Set ("hostname", "UNNAMED");
2353 scr_centertime_off = 0;
2355 svs.changelevel_issued = false; // now safe to issue another
2357 // make the map a required file for clients
2358 Curl_ClearRequirements();
2359 Curl_RequireFile(modelname);
2362 // tell all connected clients that we are going to a new level
2367 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2369 if (client->netconnection)
2371 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2372 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2379 NetConn_OpenServerPorts(true);
2383 // make cvars consistant
2386 Cvar_SetValue ("deathmatch", 0);
2387 // LordHavoc: it can be useful to have skills outside the range 0-3...
2388 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2389 //Cvar_SetValue ("skill", (float)current_skill);
2390 current_skill = (int)(skill.value + 0.5);
2393 // set up the new server
2395 memset (&sv, 0, sizeof(sv));
2396 // if running a local client, make sure it doesn't try to access the last
2397 // level's data which is no longer valiud
2400 if(*sv_random_seed.string)
2402 srand(sv_random_seed.integer);
2403 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2410 strlcpy (sv.name, server, sizeof (sv.name));
2412 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2413 if (sv.protocol == PROTOCOL_UNKNOWN)
2416 Protocol_Names(buffer, sizeof(buffer));
2417 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2418 sv.protocol = PROTOCOL_QUAKE;
2423 // load progs to get entity field count
2424 //PR_LoadProgs ( sv_progs.string );
2426 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2427 sv.datagram.cursize = 0;
2428 sv.datagram.data = sv.datagram_buf;
2430 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2431 sv.reliable_datagram.cursize = 0;
2432 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2434 sv.signon.maxsize = sizeof(sv.signon_buf);
2435 sv.signon.cursize = 0;
2436 sv.signon.data = sv.signon_buf;
2438 // leave slots at start for clients only
2439 //prog->num_edicts = svs.maxclients+1;
2441 sv.state = ss_loading;
2442 prog->allowworldwrites = true;
2445 prog->globals.server->time = sv.time = 1.0;
2448 worldmodel->used = true;
2450 strlcpy (sv.name, server, sizeof (sv.name));
2451 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2452 sv.worldmodel = worldmodel;
2453 sv.models[1] = sv.worldmodel;
2456 // clear world interaction links
2458 VectorCopy(sv.worldmodel->normalmins, sv.world.areagrid_mins);
2459 VectorCopy(sv.worldmodel->normalmaxs, sv.world.areagrid_maxs);
2460 World_Clear(&sv.world);
2462 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2464 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2465 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2466 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
2468 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2469 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
2473 // load the rest of the entities
2475 // AK possible hack since num_edicts is still 0
2476 ent = PRVM_EDICT_NUM(0);
2477 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2478 ent->priv.server->free = false;
2479 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2480 ent->fields.server->modelindex = 1; // world model
2481 ent->fields.server->solid = SOLID_BSP;
2482 ent->fields.server->movetype = MOVETYPE_PUSH;
2483 VectorCopy(sv.worldmodel->normalmins, ent->fields.server->mins);
2484 VectorCopy(sv.worldmodel->normalmaxs, ent->fields.server->maxs);
2485 VectorCopy(sv.worldmodel->normalmins, ent->fields.server->absmin);
2486 VectorCopy(sv.worldmodel->normalmaxs, ent->fields.server->absmax);
2489 prog->globals.server->coop = coop.integer;
2491 prog->globals.server->deathmatch = deathmatch.integer;
2493 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2495 // serverflags are for cross level information (sigils)
2496 prog->globals.server->serverflags = svs.serverflags;
2498 // we need to reset the spawned flag on all connected clients here so that
2499 // their thinks don't run during startup (before PutClientInServer)
2500 // we also need to set up the client entities now
2501 // and we need to set the ->edict pointers to point into the progs edicts
2502 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2504 host_client->spawned = false;
2505 host_client->edict = PRVM_EDICT_NUM(i + 1);
2506 PRVM_ED_ClearEdict(host_client->edict);
2509 // load replacement entity file if found
2510 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2512 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2513 PRVM_ED_LoadFromFile (entities);
2517 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2520 // LordHavoc: clear world angles (to fix e3m3.bsp)
2521 VectorClear(prog->edicts->fields.server->angles);
2523 // all setup is completed, any further precache statements are errors
2524 sv.state = ss_active;
2525 prog->allowworldwrites = false;
2527 // run two frames to allow everything to settle
2528 for (i = 0;i < 2;i++)
2536 // create a baseline for more efficient communications
2537 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2538 SV_CreateBaseline ();
2540 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2541 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2543 if (!host_client->active)
2545 if (host_client->netconnection)
2546 SV_SendServerinfo(host_client);
2550 // if client is a botclient coming from a level change, we need to
2551 // set up client info that normally requires networking
2553 // copy spawn parms out of the client_t
2554 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2555 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
2557 // call the spawn function
2558 host_client->clientconnectcalled = true;
2559 prog->globals.server->time = sv.time;
2560 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2561 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
2562 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
2563 host_client->spawned = true;
2567 Con_DPrint("Server spawned.\n");
2568 NetConn_Heartbeat (2);
2573 /////////////////////////////////////////////////////
2576 static void SV_VM_CB_BeginIncreaseEdicts(void)
2581 // links don't survive the transition, so unlink everything
2582 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2584 if (!ent->priv.server->free)
2585 World_UnlinkEdict(prog->edicts + i);
2586 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
2588 World_Clear(&sv.world);
2591 static void SV_VM_CB_EndIncreaseEdicts(void)
2596 // link every entity except world
2597 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2598 if (!ent->priv.server->free)
2599 SV_LinkEdict(ent, false);
2602 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
2604 // LordHavoc: for consistency set these here
2605 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2607 e->priv.server->move = false; // don't move on first frame
2609 if (num >= 0 && num < svs.maxclients)
2612 // set colormap and team on newly created player entity
2613 e->fields.server->colormap = num + 1;
2614 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
2615 // set netname/clientcolors back to client values so that
2616 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2618 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
2619 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
2620 val->_float = svs.clients[num].colors;
2621 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2622 if( prog->fieldoffsets.playermodel >= 0 )
2623 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
2624 if( prog->fieldoffsets.playerskin >= 0 )
2625 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
2626 // Assign netaddress (IP Address, etc)
2627 if(prog->fieldoffsets.netaddress >= 0)
2628 { // Valid Field; Process
2629 if(svs.clients[num].netconnection != NULL)
2630 {// Valid Address; Assign
2631 // Acquire Readable Address
2632 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2633 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
2637 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
2642 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
2644 World_UnlinkEdict(ed); // unlink from world bsp
2646 ed->fields.server->model = 0;
2647 ed->fields.server->takedamage = 0;
2648 ed->fields.server->modelindex = 0;
2649 ed->fields.server->colormap = 0;
2650 ed->fields.server->skin = 0;
2651 ed->fields.server->frame = 0;
2652 VectorClear(ed->fields.server->origin);
2653 VectorClear(ed->fields.server->angles);
2654 ed->fields.server->nextthink = -1;
2655 ed->fields.server->solid = 0;
2658 static void SV_VM_CB_CountEdicts(void)
2662 int active, models, solid, step;
2664 active = models = solid = step = 0;
2665 for (i=0 ; i<prog->num_edicts ; i++)
2667 ent = PRVM_EDICT_NUM(i);
2668 if (ent->priv.server->free)
2671 if (ent->fields.server->solid)
2673 if (ent->fields.server->model)
2675 if (ent->fields.server->movetype == MOVETYPE_STEP)
2679 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2680 Con_Printf("active :%3i\n", active);
2681 Con_Printf("view :%3i\n", models);
2682 Con_Printf("touch :%3i\n", solid);
2683 Con_Printf("step :%3i\n", step);
2686 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2688 // remove things from different skill levels or deathmatch
2689 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2691 if (deathmatch.integer)
2693 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2698 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2699 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2700 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2708 static void SV_VM_Setup(void)
2710 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
2711 extern cvar_t csqc_progcrc;
2712 extern cvar_t csqc_progsize;
2713 size_t csprogsdatasize;
2715 PRVM_InitProg( PRVM_SERVERPROG );
2717 // allocate the mempools
2718 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2719 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2720 prog->builtins = vm_sv_builtins;
2721 prog->numbuiltins = vm_sv_numbuiltins;
2722 prog->headercrc = PROGHEADER_CRC;
2723 prog->max_edicts = 512;
2724 if (sv.protocol == PROTOCOL_QUAKE)
2725 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2726 else if (sv.protocol == PROTOCOL_QUAKEDP)
2727 prog->limit_edicts = 2048; // guessing
2728 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2729 prog->limit_edicts = 2048; // guessing!
2731 prog->limit_edicts = MAX_EDICTS;
2732 prog->reserved_edicts = svs.maxclients;
2733 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2734 prog->name = "server";
2735 prog->extensionstring = vm_sv_extensions;
2736 prog->loadintoworld = true;
2738 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2739 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2740 prog->init_edict = SV_VM_CB_InitEdict;
2741 prog->free_edict = SV_VM_CB_FreeEdict;
2742 prog->count_edicts = SV_VM_CB_CountEdicts;
2743 prog->load_edict = SV_VM_CB_LoadEdict;
2744 prog->init_cmd = VM_SV_Cmd_Init;
2745 prog->reset_cmd = VM_SV_Cmd_Reset;
2746 prog->error_cmd = Host_Error;
2748 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2749 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
2751 // some mods compiled with scrambling compilers lack certain critical
2752 // global names and field names such as "self" and "time" and "nextthink"
2753 // so we have to set these offsets manually, matching the entvars_t
2754 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2755 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2756 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2757 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2758 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2759 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2760 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2761 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2762 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2763 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2764 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2765 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2766 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2767 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2768 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2769 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2770 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2771 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2772 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2773 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2774 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2775 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2776 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2777 // OP_STATE is always supported on server (due to entvars_t)
2778 prog->flag |= PRVM_OP_STATE;
2780 VM_CustomStats_Clear();//[515]: csqc
2784 // see if there is a csprogs.dat installed, and if so, set the csqc_progcrc accordingly, this will be sent to connecting clients to tell them to only load a matching csprogs.dat file
2785 sv.csqc_progname[0] = 0;
2786 sv.csqc_progcrc = FS_CRCFile(csqc_progname.string, &csprogsdatasize);
2787 sv.csqc_progsize = csprogsdatasize;
2788 if (sv.csqc_progsize > 0)
2790 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2791 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2795 void SV_VM_Begin(void)
2798 PRVM_SetProg( PRVM_SERVERPROG );
2800 prog->globals.server->time = (float) sv.time;
2803 void SV_VM_End(void)