1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
6 @brief I dunno.. some binding stuff?
11 #include "otk/timer.hh"
25 typedef std::list<PyObject *> CallbackList;
27 typedef struct Binding {
28 unsigned int modifiers;
31 bool operator==(struct Binding &b2) { return key == b2.key &&
32 modifiers == b2.modifiers; }
33 bool operator!=(struct Binding &b2) { return key != b2.key ||
34 modifiers != b2.modifiers; }
35 Binding(unsigned int mod, unsigned int k) { modifiers = mod; key = k; }
38 typedef struct KeyBindingTree {
40 CallbackList callbacks; // the callbacks given for the binding in add()
41 bool chain; // true if this is a chain to another key (not an action)
43 struct KeyBindingTree *next_sibling; // the next binding in the tree at the same
45 struct KeyBindingTree *first_child; // the first child of this binding (next
46 // binding in a chained sequence).
47 KeyBindingTree() : binding(0, 0) {
48 chain = true; next_sibling = first_child = 0;
52 typedef struct ButtonBinding {
54 CallbackList callbacks[MouseAction::NUM_MOUSE_ACTION];
55 ButtonBinding() : binding(0, 0) {}
61 typedef std::vector<std::string> StringVect;
64 // root node of the tree (this doesn't have siblings!)
65 KeyBindingTree _keytree;
66 KeyBindingTree *_curpos; // position in the keytree
68 Binding _resetkey; // the key which resets the key chain status
72 KeyBindingTree *find(KeyBindingTree *search, bool *conflict) const;
73 KeyBindingTree *buildtree(const StringVect &keylist,
74 PyObject *callback) const;
75 void assimilate(KeyBindingTree *node);
77 static void resetChains(Bindings *self); // the timer's timeout function
79 typedef std::list <ButtonBinding*> ButtonBindingList;
80 ButtonBindingList _buttons[MouseContext::NUM_MOUSE_CONTEXT];
82 void grabButton(bool grab, const Binding &b, MouseContext::MC context,
85 CallbackList _eventlist[EventAction::NUM_EVENTS];
87 PyObject *_keybgrab_callback;
90 //! Initializes an Bindings object
92 //! Destroys the Bindings object
95 //! Translates a binding string into the actual Binding
96 bool translate(const std::string &str, Binding &b, bool askey = true) const;
98 //! Adds a new key binding
100 A binding will fail to be added if the binding already exists (as part of
101 a chain or not), or if any of the strings in the keylist are invalid.
102 @return true if the binding could be added; false if it could not.
104 bool addKey(const StringVect &keylist, PyObject *callback);
106 ////! Removes a key binding
108 // @return The callbackid of the binding, or '< 0' if there was no binding to
111 //bool removeKey(const StringVect &keylist, PyObject *callback);
113 //! Removes all key bindings
114 void removeAllKeys();
116 void fireKey(int screen, unsigned int modifiers,unsigned int key, Time time,
117 KeyAction::KA action);
119 void setResetKey(const std::string &key);
121 void grabKeys(bool grab);
123 bool grabKeyboard(int screen, PyObject *callback);
124 void ungrabKeyboard();
126 bool grabPointer(int screen);
127 void ungrabPointer();
129 bool addButton(const std::string &but, MouseContext::MC context,
130 MouseAction::MA action, PyObject *callback);
132 void grabButtons(bool grab, Client *client);
134 //! Removes all button bindings
135 void removeAllButtons();
137 void fireButton(MouseData *data);
139 //! Bind a callback for an event
140 bool addEvent(EventAction::EA action, PyObject *callback);
142 //! Unbind the callback function from an event
143 bool removeEvent(EventAction::EA action, PyObject *callback);
145 //! Remove all callback functions
146 void removeAllEvents();
148 void fireEvent(EventData *data);
153 #endif // __binding_hh