2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // snd_main.c -- main control for any streaming sound output device
27 // TODO: find a better solution instead of using a define
28 #if defined( _WIN32 ) && !defined( USE_SDL )
35 extern DWORD gSndBufSize;
36 extern LPDIRECTSOUND pDS;
37 extern LPDIRECTSOUNDBUFFER pDSBuf;
44 void S_SoundList(void);
47 void S_ClearBuffer (void);
50 // =======================================================================
51 // Internal sound data & structures
52 // =======================================================================
54 channel_t channels[MAX_CHANNELS];
55 unsigned int total_channels;
58 cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0"};
59 cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1"};
61 // pointer should go away
62 volatile dma_t *shm = 0;
65 vec3_t listener_origin;
66 matrix4x4_t listener_matrix;
67 vec_t sound_nominal_clip_dist=1000.0;
68 mempool_t *snd_mempool;
75 // Linked list of known sfx
76 sfx_t *known_sfx = NULL;
78 int sound_started = 0;
80 cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"};
81 cvar_t volume = {CVAR_SAVE, "volume", "0.7"};
82 cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1"};
84 cvar_t nosound = {0, "nosound", "0"};
85 cvar_t snd_precache = {0, "snd_precache", "1"};
86 cvar_t bgmbuffer = {0, "bgmbuffer", "4096"};
87 cvar_t ambient_level = {0, "ambient_level", "0.3"};
88 cvar_t ambient_fade = {0, "ambient_fade", "100"};
89 cvar_t snd_noextraupdate = {0, "snd_noextraupdate", "0"};
90 cvar_t snd_show = {0, "snd_show", "0"};
91 cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1"};
92 cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0"};
95 // ====================================================================
96 // User-setable variables
97 // ====================================================================
101 // Fake dma is a synchronous faking of the DMA progress used for
102 // isolating performance in the renderer.
105 qboolean fakedma = false;
108 void S_SoundInfo_f(void)
110 if (!sound_started || !shm)
112 Con_Print("sound system not started\n");
116 Con_Printf("%5d stereo\n", shm->format.channels - 1);
117 Con_Printf("%5d samples\n", shm->samples);
118 Con_Printf("%5d samplepos\n", shm->samplepos);
119 Con_Printf("%5d samplebits\n", shm->format.width * 8);
120 Con_Printf("%5d speed\n", shm->format.speed);
121 Con_Printf("%p dma buffer\n", shm->buffer);
122 Con_Printf("%5u total_channels\n", total_channels);
128 if (!snd_initialized.integer)
132 memset((void *)shm, 0, sizeof(*shm));
134 // create a piece of DMA memory
137 shm->format.width = 2;
138 shm->format.speed = 22050;
139 shm->format.channels = 2;
140 shm->samples = 32768;
142 shm->buffer = Mem_Alloc(snd_mempool, shm->format.channels * shm->samples * shm->format.width);
148 Con_Print("S_Startup: SNDDMA_Init failed.\n");
157 Con_DPrintf("Sound sampling rate: %i\n", shm->format.speed);
162 void S_Shutdown(void)
168 Mem_Free(shm->buffer);
176 void S_Restart_f(void)
189 Con_DPrint("\nSound Initialization\n");
191 Cvar_RegisterVariable(&volume);
192 Cvar_RegisterVariable(&bgmvolume);
193 Cvar_RegisterVariable(&snd_staticvolume);
195 // COMMANDLINEOPTION: Sound: -nosound disables sound (including CD audio)
196 if (COM_CheckParm("-nosound") || COM_CheckParm("-safe"))
199 snd_mempool = Mem_AllocPool("sound", 0, NULL);
201 // COMMANDLINEOPTION: Sound: -simsound runs sound mixing but with no output
202 if (COM_CheckParm("-simsound"))
205 Cmd_AddCommand("play", S_Play);
206 Cmd_AddCommand("play2", S_Play2);
207 Cmd_AddCommand("playvol", S_PlayVol);
208 Cmd_AddCommand("stopsound", S_StopAllSounds);
209 Cmd_AddCommand("soundlist", S_SoundList);
210 Cmd_AddCommand("soundinfo", S_SoundInfo_f);
211 Cmd_AddCommand("snd_restart", S_Restart_f);
213 Cvar_RegisterVariable(&nosound);
214 Cvar_RegisterVariable(&snd_precache);
215 Cvar_RegisterVariable(&snd_initialized);
216 Cvar_RegisterVariable(&snd_streaming);
217 Cvar_RegisterVariable(&bgmbuffer);
218 Cvar_RegisterVariable(&ambient_level);
219 Cvar_RegisterVariable(&ambient_fade);
220 Cvar_RegisterVariable(&snd_noextraupdate);
221 Cvar_RegisterVariable(&snd_show);
222 Cvar_RegisterVariable(&_snd_mixahead);
223 Cvar_RegisterVariable(&snd_swapstereo); // for people with backwards sound wiring
225 Cvar_SetValueQuick(&snd_initialized, true);
229 total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
230 memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
236 // =======================================================================
238 // =======================================================================
246 sfx_t *S_FindName (const char *name, qboolean stdpath)
250 char namebuffer [MAX_QPATH];
252 if (!snd_initialized.integer)
255 // Add the default sound directory to the path
256 len = snprintf (namebuffer, sizeof (namebuffer), stdpath ? "sound/%s" : "%s", name);
257 if (len >= sizeof (namebuffer))
258 Host_Error ("S_FindName: sound name too long (%s)", name);
260 // Look for this sound in the list of known sfx
261 for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
262 if(!strcmp (sfx->name, namebuffer))
265 // Add a sfx_t struct for this sound
266 sfx = Mem_Alloc (snd_mempool, sizeof (*sfx));
267 memset (sfx, 0, sizeof(*sfx));
268 strlcpy (sfx->name, namebuffer, sizeof (sfx->name));
269 sfx->next = known_sfx;
282 void S_FreeSfx (sfx_t *sfx)
284 // Never free a locked sfx
288 Con_DPrintf ("S_FreeSfx: freeing %s\n", sfx->name);
290 // Remove it from the list of known sfx
291 if (sfx == known_sfx)
292 known_sfx = known_sfx->next;
297 for (prev_sfx = known_sfx; prev_sfx != NULL; prev_sfx = prev_sfx->next)
298 if (prev_sfx->next == sfx)
300 prev_sfx->next = sfx->next;
303 if (prev_sfx == NULL)
304 Sys_Error ("S_FreeSfx: Can't find SFX %s in the list!\n", sfx->name);
308 Mem_FreePool (&sfx->mempool);
319 void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds)
324 // Start the ambient sounds and make them loop
325 channels[AMBIENT_WATER].sfx = S_PrecacheSound ("ambience/water1.wav", false, true, true);
326 channels[AMBIENT_SKY].sfx = S_PrecacheSound ("ambience/wind2.wav", false, true, true);
327 for (i = 0; i < NUM_AMBIENTS; i++)
328 channels[i].flags |= CHANNELFLAG_FORCELOOP;
330 // Remove 1 lock from all sfx with the SFXFLAG_SERVERSOUND flag, and remove the flag
331 for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
332 if (sfx->flags & SFXFLAG_SERVERSOUND)
335 sfx->flags &= ~SFXFLAG_SERVERSOUND;
338 // Add 1 lock and the SFXFLAG_SERVERSOUND flag to each sfx in "serversound"
339 for (i = 1; i < numsounds; i++)
341 sfx = S_FindName (serversound[i], true);
345 sfx->flags |= SFXFLAG_SERVERSOUND;
349 // Free all unlocked sfx
355 // We may lose the "next" pointer after S_FreeSfx
370 sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean stdpath, qboolean lock)
374 if (!snd_initialized.integer)
377 sfx = S_FindName (name, stdpath);
384 if (!nosound.integer && snd_precache.integer)
385 S_LoadSound(sfx, complain);
394 Remove a lock from a SFX and freed it if possible
397 void S_UnlockSfx (sfx_t *sfx)
404 //=============================================================================
410 Picks a channel based on priorities, empty slots, number of channels
413 channel_t *SND_PickChannel(int entnum, int entchannel)
420 // Check for replacement sound, or find the best one to replace
422 life_left = 0x7fffffff;
423 for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
425 ch = &channels[ch_idx];
426 if (entchannel != 0 // channel 0 never overrides
427 && ch->entnum == entnum
428 && (ch->entchannel == entchannel || entchannel == -1) )
429 { // always override sound from same entity
430 first_to_die = ch_idx;
434 // don't let monster sounds override player sounds
435 if (ch->entnum == cl.viewentity && entnum != cl.viewentity && ch->sfx)
438 // don't override looped sounds
439 if ((ch->flags & CHANNELFLAG_FORCELOOP) != 0 ||
440 (ch->sfx != NULL && ch->sfx->loopstart >= 0))
443 if (ch->end - paintedtime < life_left)
445 life_left = ch->end - paintedtime;
446 first_to_die = ch_idx;
450 if (first_to_die == -1)
453 S_StopChannel (first_to_die);
455 return &channels[first_to_die];
462 Spatializes a channel
465 void SND_Spatialize(channel_t *ch, qboolean isstatic)
467 vec_t dist, scale, pan;
470 // anything coming from the view entity will always be full volume
471 // LordHavoc: make sounds with ATTN_NONE have no spatialization
472 if (ch->entnum == cl.viewentity || ch->dist_mult == 0)
474 ch->leftvol = ch->master_vol;
475 ch->rightvol = ch->master_vol;
479 // update sound origin if we know about the entity
480 if (ch->entnum > 0 && cls.state == ca_connected && cl_entities[ch->entnum].state_current.active)
482 //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl_entities[ch->entnum].state_current.origin[0], cl_entities[ch->entnum].state_current.origin[1], cl_entities[ch->entnum].state_current.origin[2]);
483 VectorCopy(cl_entities[ch->entnum].state_current.origin, ch->origin);
484 if (cl_entities[ch->entnum].state_current.modelindex && cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->soundfromcenter)
485 VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
488 // calculate stereo seperation and distance attenuation
489 Matrix4x4_Transform(&listener_matrix, ch->origin, source_vec);
490 dist = VectorNormalizeLength(source_vec);
492 scale = ch->master_vol * (1.0 - (dist * ch->dist_mult));
494 pan = scale * source_vec[1];
495 // calculate the volumes
496 ch->leftvol = (int) (scale + pan);
497 ch->rightvol = (int) (scale - pan);
500 // Adjust volume of static sounds
503 ch->leftvol *= snd_staticvolume.value;
504 ch->rightvol *= snd_staticvolume.value;
508 ch->leftvol = bound(0, ch->leftvol, 255);
509 ch->rightvol = bound(0, ch->rightvol, 255);
513 // =======================================================================
514 // Start a sound effect
515 // =======================================================================
517 void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, vec3_t origin, float fvol, float attenuation, qboolean isstatic)
519 // Initialize the channel
520 memset (target_chan, 0, sizeof (*target_chan));
521 VectorCopy (origin, target_chan->origin);
522 target_chan->master_vol = fvol * 255;
523 target_chan->sfx = sfx;
524 target_chan->end = paintedtime + sfx->total_length;
525 target_chan->lastptime = paintedtime;
526 target_chan->flags = flags;
528 // If it's a static sound
531 if (sfx->loopstart == -1)
532 Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
533 target_chan->dist_mult = attenuation / (64.0f * sound_nominal_clip_dist);
536 target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
538 // Lock the SFX during play
543 int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
545 channel_t *target_chan, *check;
549 if (!sound_started || !sfx || !sfx->fetcher || nosound.integer)
552 // Pick a channel to play on
553 target_chan = SND_PickChannel(entnum, entchannel);
557 if (!S_LoadSound (sfx, true))
558 return -1; // couldn't load the sound's data
560 S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_NONE, origin, fvol, attenuation, false);
561 target_chan->entnum = entnum;
562 target_chan->entchannel = entchannel;
564 SND_Spatialize(target_chan, false);
566 // if an identical sound has also been started this frame, offset the pos
567 // a bit to keep it from just making the first one louder
568 check = &channels[NUM_AMBIENTS];
569 for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
571 if (check == target_chan)
573 if (check->sfx == sfx && !check->pos)
575 skip = 0.1 * sfx->format.speed;
576 if (skip > sfx->total_length)
577 skip = sfx->total_length;
579 skip = rand() % skip;
580 target_chan->pos += skip;
581 target_chan->end -= skip;
586 return (target_chan - channels);
589 void S_StopChannel (unsigned int channel_ind)
593 if (channel_ind >= total_channels)
596 ch = &channels[channel_ind];
599 sfx_t *sfx = ch->sfx;
601 if (sfx->fetcher != NULL)
603 snd_fetcher_end_t fetcher_end = sfx->fetcher->end;
604 if (fetcher_end != NULL)
608 // Remove the lock it holds
617 qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value)
619 if (ch_ind >= total_channels)
622 if (flag != CHANNELFLAG_FORCELOOP &&
623 flag != CHANNELFLAG_PAUSED &&
624 flag != CHANNELFLAG_FULLVOLUME)
628 channels[ch_ind].flags |= flag;
630 channels[ch_ind].flags &= ~flag;
635 void S_StopSound(int entnum, int entchannel)
639 for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++)
640 if (channels[i].entnum == entnum && channels[i].entchannel == entchannel)
647 void S_StopAllSounds (void)
651 for (i = 0; i < total_channels; i++)
654 total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
655 memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
660 void S_PauseGameSounds (qboolean toggle)
664 for (i = 0; i < total_channels; i++)
669 if (ch->sfx != NULL && ! (ch->flags & CHANNELFLAG_LOCALSOUND))
670 S_SetChannelFlag (i, CHANNELFLAG_PAUSED, toggle);
674 void S_SetChannelVolume (unsigned int ch_ind, float fvol)
676 channels[ch_ind].master_vol = fvol * 255;
680 void S_ClearBuffer(void)
684 if (!sound_started || !shm)
687 if (shm->format.width == 1)
702 while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, (LPVOID*)&pData, &dwSize, NULL, NULL, 0)) != DS_OK)
704 if (hresult != DSERR_BUFFERLOST)
706 Con_Print("S_ClearBuffer: DS::Lock Sound Buffer Failed\n");
713 Con_Print("S_ClearBuffer: DS: couldn't restore buffer\n");
719 memset(pData, clear, shm->samples * shm->format.width);
721 pDSBuf->lpVtbl->Unlock(pDSBuf, pData, dwSize, NULL, 0);
728 int setsize = shm->samples * shm->format.width;
729 unsigned char *buf = shm->buffer;
734 // on i586/i686 optimized versions of glibc, glibc *wrongly* IMO,
735 // reads the memory area before writing to it causing a seg fault
736 // since the memory is PROT_WRITE only and not PROT_READ|PROT_WRITE
737 //memset(shm->buffer, clear, shm->samples * shm->format.width);
747 void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
749 channel_t *target_chan;
754 if (total_channels == MAX_CHANNELS)
756 Con_Print("total_channels == MAX_CHANNELS\n");
760 if (!S_LoadSound (sfx, true))
763 target_chan = &channels[total_channels++];
764 S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_FORCELOOP, origin, fvol, attenuation, true);
766 SND_Spatialize (target_chan, true);
770 //=============================================================================
774 S_UpdateAmbientSounds
778 void S_UpdateAmbientSounds (void)
783 qbyte ambientlevels[NUM_AMBIENTS];
785 // Mute ambient sounds until proven otherwise
786 for (ambient_channel = 0 ; ambient_channel < NUM_AMBIENTS;ambient_channel++)
787 channels[ambient_channel].master_vol = 0;
789 if (ambient_level.value <= 0 || !cl.worldmodel || !cl.worldmodel->brush.AmbientSoundLevelsForPoint)
792 cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_origin, ambientlevels, sizeof(ambientlevels));
794 // Calc ambient sound levels
795 for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
797 chan = &channels[ambient_channel];
798 if (chan->sfx == NULL || (chan->sfx->flags & SFXFLAG_FILEMISSING))
801 vol = ambient_level.value * ambientlevels[ambient_channel];
805 // Don't adjust volume too fast
806 if (chan->master_vol < vol)
808 chan->master_vol += host_realframetime * ambient_fade.value;
809 if (chan->master_vol > vol)
810 chan->master_vol = vol;
812 else if (chan->master_vol > vol)
814 chan->master_vol -= host_realframetime * ambient_fade.value;
815 if (chan->master_vol < vol)
816 chan->master_vol = vol;
819 chan->leftvol = chan->rightvol = chan->master_vol;
828 Called once each time through the main loop
831 void S_Update(const matrix4x4_t *listenermatrix)
833 unsigned int i, j, total;
834 channel_t *ch, *combine;
836 if (!snd_initialized.integer || (snd_blocked > 0))
839 Matrix4x4_Invert_Simple(&listener_matrix, listenermatrix);
840 Matrix4x4_OriginFromMatrix(listenermatrix, listener_origin);
842 // update general area ambient sound sources
843 S_UpdateAmbientSounds ();
847 // update spatialization for static and dynamic sounds
848 ch = channels+NUM_AMBIENTS;
849 for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
853 SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS); // respatialize channel
854 if (!ch->leftvol && !ch->rightvol)
857 // try to combine static sounds with a previous channel of the same
858 // sound effect so we don't mix five torches every frame
860 if (i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
862 // see if it can just use the last one
863 if (combine && combine->sfx == ch->sfx)
865 combine->leftvol += ch->leftvol;
866 combine->rightvol += ch->rightvol;
867 ch->leftvol = ch->rightvol = 0;
871 combine = channels+MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;
872 for (j=MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS ; j<i; j++, combine++)
873 if (combine->sfx == ch->sfx)
876 if (j == total_channels)
882 combine->leftvol += ch->leftvol;
883 combine->rightvol += ch->rightvol;
884 ch->leftvol = ch->rightvol = 0;
894 if (snd_show.integer)
898 for (i=0 ; i<total_channels; i++, ch++)
899 if (ch->sfx && (ch->leftvol || ch->rightvol) )
902 Con_Printf("----(%u)----\n", total);
909 void GetSoundtime(void)
913 static int oldsamplepos;
916 fullsamples = shm->samples / shm->format.channels;
918 // it is possible to miscount buffers if it has wrapped twice between
919 // calls to S_Update. Oh well.
920 samplepos = SNDDMA_GetDMAPos();
922 if (samplepos < oldsamplepos)
924 buffers++; // buffer wrapped
926 if (paintedtime > 0x40000000)
927 { // time to chop things off to avoid 32 bit limits
929 paintedtime = fullsamples;
933 oldsamplepos = samplepos;
935 soundtime = buffers * fullsamples + samplepos / shm->format.channels;
938 void S_ExtraUpdate (void)
940 if (snd_noextraupdate.integer)
941 return; // don't pollute timings
950 if (!sound_started || (snd_blocked > 0))
956 // check to make sure that we haven't overshot
957 if (paintedtime < soundtime)
958 paintedtime = soundtime;
960 // mix ahead of current position
961 endtime = soundtime + _snd_mixahead.value * shm->format.speed;
962 samps = shm->samples >> (shm->format.channels - 1);
963 if (endtime > (unsigned int)(soundtime + samps))
964 endtime = soundtime + samps;
967 // if the buffer was lost or stopped, restore it and/or restart it
973 if (pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DS_OK)
974 Con_Print("Couldn't get sound buffer status\n");
976 if (dwStatus & DSBSTATUS_BUFFERLOST)
977 pDSBuf->lpVtbl->Restore (pDSBuf);
979 if (!(dwStatus & DSBSTATUS_PLAYING))
980 pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
985 S_PaintChannels (endtime);
991 ===============================================================================
995 ===============================================================================
998 static void S_Play_Common(float fvol, float attenuation)
1005 while (i<Cmd_Argc())
1007 if (!strrchr(Cmd_Argv(i), '.'))
1008 snprintf(name, sizeof(name), "%s.wav", Cmd_Argv(i));
1010 strlcpy(name, Cmd_Argv(i), sizeof(name));
1011 sfx = S_PrecacheSound(name, true, true, false);
1013 // If we need to get the volume from the command line
1016 fvol = atof(Cmd_Argv(i+1));
1022 ch_ind = S_StartSound(-1, 0, sfx, listener_origin, fvol, attenuation);
1024 // Free the sfx if the file didn't exist
1028 channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
1034 S_Play_Common (1.0f, 1.0f);
1039 S_Play_Common (1.0f, 0.0f);
1042 void S_PlayVol(void)
1044 S_Play_Common (-1.0f, 0.0f);
1047 void S_SoundList(void)
1054 for (sfx = known_sfx, i = 0; sfx != NULL; sfx = sfx->next, i++)
1056 if (sfx->fetcher != NULL)
1058 size = sfx->mempool->totalsize;
1060 Con_Printf ("%c%c(%2db, %6s) %8i : %s\n",
1061 (sfx->loopstart >= 0) ? 'L' : ' ',
1062 (sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ',
1063 sfx->format.width * 8,
1064 (sfx->format.channels == 1) ? "mono" : "stereo",
1069 Con_Printf("Total resident: %i\n", total);
1073 qboolean S_LocalSound (const char *sound, qboolean stdpath)
1078 if (!snd_initialized.integer || nosound.integer)
1081 sfx = S_PrecacheSound (sound, true, stdpath, false);
1084 Con_Printf("S_LocalSound: can't precache %s\n", sound);
1088 ch_ind = S_StartSound (cl.viewentity, 0, sfx, vec3_origin, 1, 1);
1092 channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;