2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sbar.c -- status bar code
25 #define STAT_MINUS 10 // num frame for '-' stats digit
26 qpic_t *sb_nums[2][11];
27 qpic_t *sb_colon, *sb_slash;
32 qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
38 qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
39 // 0 is static, 1 is temporary animation
40 qpic_t *sb_face_invis;
42 qpic_t *sb_face_invuln;
43 qpic_t *sb_face_invis_invuln;
45 qboolean sb_showscores;
47 int sb_lines; // scan lines to draw
49 qpic_t *rsb_invbar[2];
50 qpic_t *rsb_weapons[5];
53 qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
55 //MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
56 qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
57 //MED 01/04/97 added array to simplify weapon parsing
58 int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
59 //MED 01/04/97 added hipnotic items array
62 void Sbar_MiniDeathmatchOverlay (void);
63 void Sbar_DeathmatchOverlay (void);
64 void M_DrawPic (int x, int y, qpic_t *pic);
73 void Sbar_ShowScores (void)
87 void Sbar_DontShowScores (void)
89 sb_showscores = false;
101 for (i=0 ; i<10 ; i++)
103 sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
104 sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
107 sb_nums[0][10] = Draw_PicFromWad ("num_minus");
108 sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
110 sb_colon = Draw_PicFromWad ("num_colon");
111 sb_slash = Draw_PicFromWad ("num_slash");
113 sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
114 sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
115 sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
116 sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
117 sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
118 sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
119 sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
121 sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
122 sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
123 sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
124 sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
125 sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
126 sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
127 sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
129 for (i=0 ; i<5 ; i++)
131 sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
132 sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
133 sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
134 sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
135 sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
136 sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
137 sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
140 sb_ammo[0] = Draw_PicFromWad ("sb_shells");
141 sb_ammo[1] = Draw_PicFromWad ("sb_nails");
142 sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
143 sb_ammo[3] = Draw_PicFromWad ("sb_cells");
145 sb_armor[0] = Draw_PicFromWad ("sb_armor1");
146 sb_armor[1] = Draw_PicFromWad ("sb_armor2");
147 sb_armor[2] = Draw_PicFromWad ("sb_armor3");
149 sb_items[0] = Draw_PicFromWad ("sb_key1");
150 sb_items[1] = Draw_PicFromWad ("sb_key2");
151 sb_items[2] = Draw_PicFromWad ("sb_invis");
152 sb_items[3] = Draw_PicFromWad ("sb_invuln");
153 sb_items[4] = Draw_PicFromWad ("sb_suit");
154 sb_items[5] = Draw_PicFromWad ("sb_quad");
156 sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
157 sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
158 sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
159 sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
161 sb_faces[4][0] = Draw_PicFromWad ("face1");
162 sb_faces[4][1] = Draw_PicFromWad ("face_p1");
163 sb_faces[3][0] = Draw_PicFromWad ("face2");
164 sb_faces[3][1] = Draw_PicFromWad ("face_p2");
165 sb_faces[2][0] = Draw_PicFromWad ("face3");
166 sb_faces[2][1] = Draw_PicFromWad ("face_p3");
167 sb_faces[1][0] = Draw_PicFromWad ("face4");
168 sb_faces[1][1] = Draw_PicFromWad ("face_p4");
169 sb_faces[0][0] = Draw_PicFromWad ("face5");
170 sb_faces[0][1] = Draw_PicFromWad ("face_p5");
172 sb_face_invis = Draw_PicFromWad ("face_invis");
173 sb_face_invuln = Draw_PicFromWad ("face_invul2");
174 sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
175 sb_face_quad = Draw_PicFromWad ("face_quad");
177 Cmd_AddCommand ("+showscores", Sbar_ShowScores);
178 Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
180 sb_sbar = Draw_PicFromWad ("sbar");
181 sb_ibar = Draw_PicFromWad ("ibar");
182 sb_scorebar = Draw_PicFromWad ("scorebar");
184 //MED 01/04/97 added new hipnotic weapons
187 hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
188 hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
189 hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
190 hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
191 hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");
193 hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
194 hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
195 hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
196 hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
197 hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");
199 for (i=0 ; i<5 ; i++)
201 hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1));
202 hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1));
203 hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1));
204 hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1));
205 hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1));
208 hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
209 hsb_items[1] = Draw_PicFromWad ("sb_eshld");
214 rsb_invbar[0] = Draw_PicFromWad ("r_invbar1");
215 rsb_invbar[1] = Draw_PicFromWad ("r_invbar2");
217 rsb_weapons[0] = Draw_PicFromWad ("r_lava");
218 rsb_weapons[1] = Draw_PicFromWad ("r_superlava");
219 rsb_weapons[2] = Draw_PicFromWad ("r_gren");
220 rsb_weapons[3] = Draw_PicFromWad ("r_multirock");
221 rsb_weapons[4] = Draw_PicFromWad ("r_plasma");
223 rsb_items[0] = Draw_PicFromWad ("r_shield1");
224 rsb_items[1] = Draw_PicFromWad ("r_agrav1");
226 // PGM 01/19/97 - team color border
227 rsb_teambord = Draw_PicFromWad ("r_teambord");
228 // PGM 01/19/97 - team color border
230 rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
231 rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti");
232 rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma");
237 //=============================================================================
239 // drawing routines are relative to the status bar location
246 void Sbar_DrawPic (int x, int y, qpic_t *pic)
248 if (cl.gametype == GAME_DEATHMATCH)
249 Draw_Pic (x /* + ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic);
251 Draw_Pic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic);
254 void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha);
255 void Sbar_DrawAlphaPic (int x, int y, qpic_t *pic, float alpha)
257 if (cl.gametype == GAME_DEATHMATCH)
258 Draw_AlphaPic (x /* + ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic, alpha);
260 Draw_AlphaPic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic, alpha);
268 void Sbar_DrawTransPic (int x, int y, qpic_t *pic)
270 if (cl.gametype == GAME_DEATHMATCH)
271 Draw_TransPic (x /*+ ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic);
273 Draw_TransPic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic);
280 Draws one solid graphics character
283 void Sbar_DrawCharacter (int x, int y, int num)
285 if (cl.gametype == GAME_DEATHMATCH)
286 Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4 , y + vid.height-SBAR_HEIGHT, num);
288 Draw_Character ( x + ((vid.width - 320)>>1) + 4 , y + vid.height-SBAR_HEIGHT, num);
296 void Sbar_DrawString (int x, int y, char *str)
298 if (cl.gametype == GAME_DEATHMATCH)
299 Draw_String (x /*+ ((vid.width - 320)>>1)*/, y+ vid.height-SBAR_HEIGHT, str, 0);
301 Draw_String (x + ((vid.width - 320)>>1), y+ vid.height-SBAR_HEIGHT, str, 0);
309 int Sbar_itoa (int num, char *buf)
323 for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
332 } while (pow10 != 1);
345 void Sbar_DrawNum (int x, int y, int num, int digits, int color)
351 l = Sbar_itoa (num, str);
365 Sbar_DrawTransPic (x,y,sb_nums[color][frame]);
371 //=============================================================================
373 int fragsort[MAX_SCOREBOARD];
375 char scoreboardtext[MAX_SCOREBOARD][20];
376 int scoreboardtop[MAX_SCOREBOARD];
377 int scoreboardbottom[MAX_SCOREBOARD];
378 int scoreboardcount[MAX_SCOREBOARD];
386 void Sbar_SortFrags (void)
392 for (i=0 ; i<cl.maxclients ; i++)
394 if (cl.scores[i].name[0])
396 fragsort[scoreboardlines] = i;
401 for (i=0 ; i<scoreboardlines ; i++)
402 for (j=0 ; j<scoreboardlines-1-i ; j++)
403 if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags)
406 fragsort[j] = fragsort[j+1];
413 Sbar_UpdateScoreboard
416 void Sbar_UpdateScoreboard (void)
425 memset (scoreboardtext, 0, sizeof(scoreboardtext));
427 for (i=0 ; i<scoreboardlines; i++)
431 sprintf (&scoreboardtext[i][1], "%3i %s", s->frags, s->name);
433 top = s->colors & 0xf0;
434 bottom = (s->colors & 15) <<4;
435 scoreboardtop[i] = top + 8;
436 scoreboardbottom[i] = bottom + 8;
447 void Sbar_SoloScoreboard (void)
450 int minutes, seconds, tens, units;
453 sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
454 Sbar_DrawString (8, 4, str);
456 sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
457 Sbar_DrawString (8, 12, str);
460 minutes = cl.time / 60;
461 seconds = cl.time - 60*minutes;
463 units = seconds - 10*tens;
464 sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
465 Sbar_DrawString (184, 4, str);
468 l = strlen (cl.levelname);
469 Sbar_DrawString (232 - l*4, 12, cl.levelname);
477 void Sbar_DrawScoreboard (void)
479 Sbar_SoloScoreboard ();
480 if (cl.gametype == GAME_DEATHMATCH)
481 Sbar_DeathmatchOverlay ();
484 //=============================================================================
491 void Sbar_DrawInventory (void)
500 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
501 Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], 0.4);
503 Sbar_DrawAlphaPic (0, -24, rsb_invbar[1], 0.4);
506 Sbar_DrawAlphaPic (0, -24, sb_ibar, 0.4);
509 for (i=0 ; i<7 ; i++)
511 if (cl.items & (IT_SHOTGUN<<i) )
513 time = cl.item_gettime[i];
514 flashon = (int)((cl.time - time)*10);
517 if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
523 flashon = (flashon%5) + 2;
525 Sbar_DrawAlphaPic (i*24, -16, sb_weapons[flashon][i], 0.4);
533 int grenadeflashing=0;
534 for (i=0 ; i<4 ; i++)
536 if (cl.items & (1<<hipweapons[i]) )
538 time = cl.item_gettime[hipweapons[i]];
539 flashon = (int)((cl.time - time)*10);
542 if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i]) )
548 flashon = (flashon%5) + 2;
550 // check grenade launcher
553 if (cl.items & HIT_PROXIMITY_GUN)
558 Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
564 if (cl.items & (IT_SHOTGUN<<4))
566 if (!grenadeflashing)
567 Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
570 Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
573 Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]);
580 // check for powered up weapon.
581 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
583 if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
584 Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]);
588 for (i=0 ; i<4 ; i++)
590 sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] );
592 Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0');
594 Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0');
596 Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
601 for (i=0 ; i<6 ; i++)
602 if (cl.items & (1<<(17+i)))
604 time = cl.item_gettime[17+i];
605 if (time && time > cl.time - 2 && flashon )
609 //MED 01/04/97 changed keys
610 if (!hipnotic || (i>1))
611 Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
613 //MED 01/04/97 added hipnotic items
617 for (i=0 ; i<2 ; i++)
618 if (cl.items & (1<<(24+i)))
620 time = cl.item_gettime[24+i];
621 if (!time || time <= cl.time - 2 || !flashon)
622 Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
629 for (i=0 ; i<2 ; i++)
630 if (cl.items & (1<<(29+i)))
632 time = cl.item_gettime[29+i];
633 if (!time || time <= cl.time - 2 || !flashon)
634 Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
640 for (i=0 ; i<4 ; i++)
642 if (cl.items & (1<<(28+i)))
644 time = cl.item_gettime[28+i];
645 if (!time || time <= cl.time - 2 || !flashon)
646 Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
652 //=============================================================================
659 void Sbar_DrawFrags (void)
671 l = scoreboardlines <= 4 ? scoreboardlines : 4;
674 if (cl.gametype == GAME_DEATHMATCH)
677 xofs = (vid.width - 320)>>1;
678 y = vid.height - SBAR_HEIGHT - 23;
680 for (i=0 ; i<l ; i++)
688 top = (s->colors & 0xf0) + 8;
689 bottom = ((s->colors & 15)<<4) + 8;
691 Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
692 Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);
696 sprintf (num, "%3i",f);
698 Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]);
699 Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]);
700 Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]);
702 if (k == cl.viewentity - 1)
704 Sbar_DrawCharacter (x*8+2, -24, 16);
705 Sbar_DrawCharacter ( (x+4)*8-4, -24, 17);
711 //=============================================================================
719 void Sbar_DrawFace (void)
723 // PGM 01/19/97 - team color drawing
724 // PGM 03/02/97 - fixed so color swatch only appears in CTF modes
726 (cl.maxclients != 1) &&
727 (teamplay.value>3) &&
735 s = &cl.scores[cl.viewentity - 1];
737 top = (s->colors & 0xf0) + 8;
738 bottom = ((s->colors & 15)<<4) + 8;
740 if (cl.gametype == GAME_DEATHMATCH)
743 xofs = ((vid.width - 320)>>1) + 113;
745 Sbar_DrawPic (112, 0, rsb_teambord);
746 Draw_Fill (xofs, vid.height-SBAR_HEIGHT+3, 22, 9, top);
747 Draw_Fill (xofs, vid.height-SBAR_HEIGHT+12, 22, 9, bottom);
751 sprintf (num, "%3i",f);
756 Sbar_DrawCharacter(109, 3, 18 + num[0] - '0');
758 Sbar_DrawCharacter(116, 3, 18 + num[1] - '0');
760 Sbar_DrawCharacter(123, 3, 18 + num[2] - '0');
764 Sbar_DrawCharacter ( 109, 3, num[0]);
765 Sbar_DrawCharacter ( 116, 3, num[1]);
766 Sbar_DrawCharacter ( 123, 3, num[2]);
771 // PGM 01/19/97 - team color drawing
773 if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) )
774 == (IT_INVISIBILITY | IT_INVULNERABILITY) )
776 Sbar_DrawPic (112, 0, sb_face_invis_invuln);
779 if (cl.items & IT_QUAD)
781 Sbar_DrawPic (112, 0, sb_face_quad );
784 if (cl.items & IT_INVISIBILITY)
786 Sbar_DrawPic (112, 0, sb_face_invis );
789 if (cl.items & IT_INVULNERABILITY)
791 Sbar_DrawPic (112, 0, sb_face_invuln);
795 if (cl.stats[STAT_HEALTH] >= 100)
798 f = cl.stats[STAT_HEALTH] / 20;
800 if (cl.time <= cl.faceanimtime)
803 // sb_updates = 0; // make sure the anim gets drawn over
807 Sbar_DrawPic (112, 0, sb_faces[f][anim]);
815 void Sbar_Draw (void)
817 if (scr_con_current == vid.height)
818 return; // console is full screen
820 scr_copyeverything = 1;
826 Sbar_DrawInventory ();
827 if (cl.maxclients != 1)
831 if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
833 Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
834 Sbar_DrawScoreboard ();
839 Sbar_DrawAlphaPic (0, 0, sb_sbar, 0.4);
841 // keys (hipnotic only)
842 //MED 01/04/97 moved keys here so they would not be overwritten
845 if (cl.items & IT_KEY1)
846 Sbar_DrawPic (209, 3, sb_items[0]);
847 if (cl.items & IT_KEY2)
848 Sbar_DrawPic (209, 12, sb_items[1]);
851 if (cl.items & IT_INVULNERABILITY)
853 Sbar_DrawNum (24, 0, 666, 3, 1);
854 Sbar_DrawPic (0, 0, draw_disc);
860 Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3,
861 cl.stats[STAT_ARMOR] <= 25);
862 if (cl.items & RIT_ARMOR3)
863 Sbar_DrawPic (0, 0, sb_armor[2]);
864 else if (cl.items & RIT_ARMOR2)
865 Sbar_DrawPic (0, 0, sb_armor[1]);
866 else if (cl.items & RIT_ARMOR1)
867 Sbar_DrawPic (0, 0, sb_armor[0]);
871 Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3
872 , cl.stats[STAT_ARMOR] <= 25);
873 if (cl.items & IT_ARMOR3)
874 Sbar_DrawPic (0, 0, sb_armor[2]);
875 else if (cl.items & IT_ARMOR2)
876 Sbar_DrawPic (0, 0, sb_armor[1]);
877 else if (cl.items & IT_ARMOR1)
878 Sbar_DrawPic (0, 0, sb_armor[0]);
886 Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3
887 , cl.stats[STAT_HEALTH] <= 25);
892 if (cl.items & RIT_SHELLS)
893 Sbar_DrawPic (224, 0, sb_ammo[0]);
894 else if (cl.items & RIT_NAILS)
895 Sbar_DrawPic (224, 0, sb_ammo[1]);
896 else if (cl.items & RIT_ROCKETS)
897 Sbar_DrawPic (224, 0, sb_ammo[2]);
898 else if (cl.items & RIT_CELLS)
899 Sbar_DrawPic (224, 0, sb_ammo[3]);
900 else if (cl.items & RIT_LAVA_NAILS)
901 Sbar_DrawPic (224, 0, rsb_ammo[0]);
902 else if (cl.items & RIT_PLASMA_AMMO)
903 Sbar_DrawPic (224, 0, rsb_ammo[1]);
904 else if (cl.items & RIT_MULTI_ROCKETS)
905 Sbar_DrawPic (224, 0, rsb_ammo[2]);
909 if (cl.items & IT_SHELLS)
910 Sbar_DrawPic (224, 0, sb_ammo[0]);
911 else if (cl.items & IT_NAILS)
912 Sbar_DrawPic (224, 0, sb_ammo[1]);
913 else if (cl.items & IT_ROCKETS)
914 Sbar_DrawPic (224, 0, sb_ammo[2]);
915 else if (cl.items & IT_CELLS)
916 Sbar_DrawPic (224, 0, sb_ammo[3]);
919 Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3,
920 cl.stats[STAT_AMMO] <= 10);
923 if (vid.width > 320) {
924 if (cl.gametype == GAME_DEATHMATCH)
925 Sbar_MiniDeathmatchOverlay ();
929 //=============================================================================
933 Sbar_IntermissionNumber
937 void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
943 l = Sbar_itoa (num, str);
957 Draw_TransPic (x,y,sb_nums[color][frame]);
965 Sbar_DeathmatchOverlay
969 void Sbar_DeathmatchOverlay (void)
972 int i, k, l, top, bottom, x, y, total, n, minutes, tens, units, fph;
976 scr_copyeverything = 1;
979 pic = Draw_CachePic ("gfx/ranking.lmp");
980 M_DrawPic ((320-pic->width)/2, 8, pic);
988 x = ((vid.width - 320)>>1) - 140;
990 for (i = 0;i < l;i++)
998 top = (s->colors & 0xf0) + 8;
999 bottom = ((s->colors & 15)<<4) + 8;
1001 Draw_Fill ( x, y+1, 88, 3, top);
1002 Draw_Fill ( x, y+4, 88, 3, bottom);
1004 total = cl.time - s->entertime;
1005 minutes = (int)total/60;
1006 n = total - minutes*60;
1010 fph = total ? (int) ((float) s->frags * 3600.0 / total) : 0;
1011 if (fph < -999) fph = -999;
1012 if (fph > 9999) fph = 9999;
1015 sprintf (num, "%c %4i:%4i %3i:%i%i %s", k == cl.viewentity - 1 ? 12 : ' ', (int) s->frags, fph, minutes, tens, units, s->name);
1016 Draw_String(x - 8, y, num, 0);
1024 Sbar_DeathmatchOverlay
1028 void Sbar_MiniDeathmatchOverlay (void)
1030 int i, l, k, top, bottom, x, y, fph, numlines;
1034 if (vid.width < 512 || !sb_lines)
1037 scr_copyeverything = 1;
1044 l = scoreboardlines;
1045 y = vid.height - sb_lines;
1046 numlines = sb_lines/8;
1051 for (i = 0; i < scoreboardlines; i++)
1052 if (fragsort[i] == cl.viewentity - 1)
1055 if (i == scoreboardlines) // we're not there
1057 else // figure out start
1060 if (i > scoreboardlines - numlines)
1061 i = scoreboardlines - numlines;
1066 for (;i < scoreboardlines && y < vid.height - 8;i++)
1074 top = (s->colors & 0xf0) + 8;
1075 bottom = ((s->colors & 15)<<4) + 8;
1077 Draw_Fill ( x, y+1, 72, 3, top);
1078 Draw_Fill ( x, y+4, 72, 3, bottom);
1080 fph = (cl.time - s->entertime) ? (int) ((float) s->frags * 3600.0 / (cl.time - s->entertime)) : 0;
1081 if (fph < -999) fph = -999;
1082 if (fph > 9999) fph = 9999;
1085 sprintf (num, "%c%4i:%4i%c %s", k == cl.viewentity - 1 ? 16 : ' ', (int) s->frags, fph, k == cl.viewentity - 1 ? 17 : ' ', s->name);
1086 Draw_String(x - 8, y, num, 0);
1094 Sbar_IntermissionOverlay
1098 void Sbar_IntermissionOverlay (void)
1104 scr_copyeverything = 1;
1107 if (cl.gametype == GAME_DEATHMATCH)
1109 Sbar_DeathmatchOverlay ();
1113 pic = Draw_CachePic ("gfx/complete.lmp");
1114 Draw_Pic (64, 24, pic);
1116 pic = Draw_CachePic ("gfx/inter.lmp");
1117 Draw_TransPic (0, 56, pic);
1120 dig = cl.completed_time/60;
1121 Sbar_IntermissionNumber (160, 64, dig, 3, 0);
1122 num = cl.completed_time - dig*60;
1123 Draw_TransPic (234,64,sb_colon);
1124 Draw_TransPic (246,64,sb_nums[0][num/10]);
1125 Draw_TransPic (266,64,sb_nums[0][num%10]);
1127 Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0);
1128 Draw_TransPic (232,104,sb_slash);
1129 Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
1131 Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
1132 Draw_TransPic (232,144,sb_slash);
1133 Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
1144 void Sbar_FinaleOverlay (void)
1148 scr_copyeverything = 1;
1150 pic = Draw_CachePic ("gfx/finale.lmp");
1151 Draw_TransPic ( (vid.width-pic->width)/2, 16, pic);