9 #include "../kernel/openbox.h"
12 Visual *render_visual;
13 Colormap render_colormap;
14 int render_red_offset = 0, render_green_offset = 0, render_blue_offset = 0;
15 int render_red_shift, render_green_shift, render_blue_shift;
17 void render_startup(void)
21 render_depth = DefaultDepth(ob_display, ob_screen);
22 render_visual = DefaultVisual(ob_display, ob_screen);
23 render_colormap = DefaultColormap(ob_display, ob_screen);
25 if (render_depth < 8) {
26 XVisualInfo vinfo_template, *vinfo_return;
27 /* search for a TrueColor Visual... if we can't find one...
28 we will use the default visual for the screen */
32 vinfo_template.screen = ob_screen;
33 vinfo_template.class = TrueColor;
34 vinfo_return = XGetVisualInfo(ob_display,
35 VisualScreenMask | VisualClassMask,
36 &vinfo_template, &vinfo_nitems);
40 for (i = 0; i < vinfo_nitems; ++i) {
41 if (vinfo_return[i].depth > max_depth) {
42 if (max_depth == 24 && vinfo_return[i].depth > 24)
43 break; /* prefer 24 bit over 32 */
44 max_depth = vinfo_return[i].depth;
48 if (max_depth < render_depth) best = -1;
51 render_depth = vinfo_return[best].depth;
52 render_visual = vinfo_return[best].visual;
53 render_colormap = XCreateColormap(ob_display, ob_root, render_visual,
61 void truecolor_startup(void)
63 unsigned long red_mask, green_mask, blue_mask;
64 XImage *timage = NULL;
66 timage = XCreateImage(ob_display, render_visual, render_depth,
67 ZPixmap, 0, NULL, 1, 1, 32, 0);
68 g_assert(timage != NULL);
69 /* find the offsets for each color in the visual's masks */
70 red_mask = timage->red_mask;
71 green_mask = timage->green_mask;
72 blue_mask = timage->blue_mask;
74 render_red_offset = 0;
75 render_green_offset = 0;
76 render_blue_offset = 0;
78 while (! (red_mask & 1)) { render_red_offset++; red_mask >>= 1; }
79 while (! (green_mask & 1)) { render_green_offset++; green_mask >>= 1; }
80 while (! (blue_mask & 1)) { render_blue_offset++; blue_mask >>= 1; }
82 render_red_shift = render_green_shift = render_blue_shift = 8;
83 while (red_mask) { red_mask >>= 1; render_red_shift--; }
84 while (green_mask) { green_mask >>= 1; render_green_shift--; }
85 while (blue_mask) { blue_mask >>= 1; render_blue_shift--; }
89 void x_paint(Window win, Appearance *l, int x, int y, int w, int h)
95 if (w <= 0 || h <= 0 || x+w <= 0 || y+h <= 0) return;
97 g_assert(l->surface.type == Surface_Planar);
99 oldp = l->pixmap; /* save to free after changing the visible pixmap */
100 l->pixmap = XCreatePixmap(ob_display, ob_root, x+w, y+h, render_depth);
101 g_assert(l->pixmap != None);
103 if (l->xftdraw != NULL)
104 XftDrawDestroy(l->xftdraw);
105 l->xftdraw = XftDrawCreate(ob_display, l->pixmap, render_visual,
107 g_assert(l->xftdraw != NULL);
109 g_free(l->surface.data.planar.pixel_data);
110 l->surface.data.planar.pixel_data = g_new(pixel32, w * h);
112 if (l->surface.data.planar.grad == Background_Solid)
113 gradient_solid(l, x, y, w, h);
114 else gradient_render(&l->surface, w, h);
116 /*this is not the right place for this code, it's only here so
117 text rendering shows up for now.
119 if (l->surface.data.planar.grad != Background_Solid) {
120 im = XCreateImage(ob_display, render_visual, render_depth,
121 ZPixmap, 0, NULL, w, h, 32, 0);
122 g_assert(im != NULL);
123 im->byte_order = endian;
124 im->data = (char *)l->surface.data.planar.pixel_data;
125 reduce_depth((pixel32*)im->data, im);
126 XPutImage(ob_display, l->pixmap, DefaultGC(ob_display, ob_screen),
127 im, 0, 0, x, y, w, h);
132 for (i = 0; i < l->textures; i++) {
133 switch (l->texture[i].type) {
135 if (l->xftdraw == NULL) {
136 l->xftdraw = XftDrawCreate(ob_display, l->pixmap,
137 render_visual, render_colormap);
139 font_draw(l->xftdraw, &l->texture[i].data.text,
140 &l->texture[i].position);
143 if (l->texture[i].data.mask.color->gc == None)
144 color_allocate_gc(l->texture[i].data.mask.color);
145 mask_draw(l->pixmap, &l->texture[i].data.mask,
146 &l->texture[i].position);
150 XSetWindowBackgroundPixmap(ob_display, win, l->pixmap);
151 XClearWindow(ob_display, win);
152 if (oldp != None) XFreePixmap(ob_display, oldp);
156 void gl_paint(Window win, Appearance *l)
158 glXMakeCurrent(ob_display, win, gl_context);
162 void render_shutdown(void)
166 Appearance *appearance_new(SurfaceType type, int numtex)
171 out = g_new(Appearance, 1);
172 out->surface.type = type;
173 out->textures = numtex;
175 if (numtex) out->texture = g_new(Texture, numtex);
176 else out->texture = NULL;
181 p = &out->surface.data.planar;
184 p->border_color = NULL;
185 p->pixel_data = NULL;
191 Appearance *appearance_copy(Appearance *orig)
193 PlanarSurface *spo, *spc;
194 Appearance *copy = g_new(Appearance, 1);
195 copy->surface.type = orig->surface.type;
196 switch (orig->surface.type) {
198 spo = &(orig->surface.data.planar);
199 spc = &(copy->surface.data.planar);
200 spc->grad = spo->grad;
201 spc->relief = spo->relief;
202 spc->bevel = spo->bevel;
203 if (spo->primary != NULL)
204 spc->primary = color_new(spo->primary->r,
207 else spc->primary = NULL;
209 if (spo->secondary != NULL)
210 spc->secondary = color_new(spo->secondary->r,
213 else spc->secondary = NULL;
215 if (spo->border_color != NULL)
216 spc->border_color = color_new(spo->border_color->r,
217 spo->border_color->g,
218 spo->border_color->b);
219 else spc->border_color = NULL;
221 spc->interlaced = spo->interlaced;
222 spc->border = spo->border;
223 spc->pixel_data = NULL;
226 copy->textures = orig->textures;
227 copy->texture = g_memdup(orig->texture, orig->textures * sizeof(Texture));
229 copy->xftdraw = NULL;
233 void appearance_free(Appearance *a)
236 if (a->pixmap != None) XFreePixmap(ob_display, a->pixmap);
237 if (a->xftdraw != NULL) XftDrawDestroy(a->xftdraw);
240 if (a->surface.type == Surface_Planar) {
241 p = &a->surface.data.planar;
242 if (p->primary != NULL) color_free(p->primary);
243 if (p->secondary != NULL) color_free(p->secondary);
244 if (p->border_color != NULL) color_free(p->border_color);
245 if (p->pixel_data != NULL) g_free(p->pixel_data);