1 DESCRIPTION OF PROBLEM:
2 =======================
4 The example map, maps/segmentation_fault.map, contains an example of this
5 bug. q3map2 might segfault while compiling this map. This sort of thing
6 might happen in certain intermediate versions of q3map2 while work is being
7 done on fixing the math accuracy. The bug may not have happened in older
8 version of q3map2, before the math accuracy issues were addressed.
10 To trigger the bug, compile the map; you don't need -vis or -light. Only
11 -bsp (the first q3map2 stage) is necessary to trigger the bug. The only
12 entities in the map are a light and a info_player_deathmatch, so the map will
13 compile for any Q3 mod.
15 Here is a description of the problem brush (brush #0):
23 side 6: problem side "accidentally showed up" :-)
25 Side 6 is actually a superfluous plane and will be NULL'ed out in the code.
26 If the code does not handle a NULL'ed out winding correctly, it will