2 // LordHavoc: 256 dynamic lights
3 #define MAX_DLIGHTS 256
8 float die; // stop lighting after this time
9 float decay; // drop this each second
11 vec3_t color; // LordHavoc: colored lighting
12 qboolean dark; // subtracts light instead of adding
15 // LordHavoc: this affects the lighting scale of the whole game
16 //#define LIGHTOFFSET 16384.0f
17 //#define LIGHTSCALE1 2.0f
18 #define LIGHTOFFSET 4096.0f
19 #define LIGHTSCALE1 1.0f
20 #define LIGHTSCALE (LIGHTSCALE1*LIGHTSCALE1)
21 #define LIGHTSCALE2 LIGHTSCALE