2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // quakedef.h -- primary header for client
22 //#define GLTEST // experimental stuff
24 #define QUAKE_GAME // as opposed to utilities
26 #define DP_VERSION 1.05
28 #define GLQUAKE_VERSION 1.00
29 #define D3DQUAKE_VERSION 0.01
30 #define WINQUAKE_VERSION 0.996
31 #define LINUX_VERSION 1.30
32 #define X11_VERSION 1.10
34 //define PARANOID // speed sapping error checking
36 #define GAMENAME "id1"
48 #if defined(_WIN32) && !defined(WINDED)
50 //#if defined(_M_IX86)
54 void VID_LockBuffer (void);
55 void VID_UnlockBuffer (void);
59 #define VID_LockBuffer()
60 #define VID_UnlockBuffer()
64 //#if defined __i386__ // && !defined __sun__
71 #define UNALIGNED_OK 1 // set to 0 if unaligned accesses are not supported
73 #define UNALIGNED_OK 0
76 // !!! if this is changed, it must be changed in d_ifacea.h too !!!
77 #define CACHE_SIZE 32 // used to align key data structures
79 #define UNUSED(x) (x = x) // for pesky compiler / lint warnings
81 #define MINIMUM_MEMORY 0x550000
82 #define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000)
84 #define MAX_NUM_ARGVS 50
96 #define MAX_QPATH 64 // max length of a quake game pathname
97 #define MAX_OSPATH 128 // max length of a filesystem pathname
99 #define ON_EPSILON 0.1 // point on plane side epsilon
101 // LordHavoc: these were 8000 and 1024 respectively, now 64000 and 8000
102 #define MAX_MSGLEN 64000 // max length of a reliable message
103 #define MAX_DATAGRAM 8000 // max length of unreliable message
108 // LordHavoc: increased entity limit to 2048 from 600
109 #define MAX_EDICTS 2048 // FIXME: ouch! ouch! ouch!
110 #define MAX_LIGHTSTYLES 64
111 #define MAX_MODELS 256 // these are sent over the net as bytes
112 #define MAX_SOUNDS 256 // so they cannot be blindly increased
114 #define SAVEGAME_COMMENT_LENGTH 39
116 #define MAX_STYLESTRING 64
119 // stats are integers communicated to the client by the server
121 #define MAX_CL_STATS 32
122 #define STAT_HEALTH 0
124 #define STAT_WEAPON 2
127 #define STAT_WEAPONFRAME 5
128 #define STAT_SHELLS 6
130 #define STAT_ROCKETS 8
132 #define STAT_ACTIVEWEAPON 10
133 #define STAT_TOTALSECRETS 11
134 #define STAT_TOTALMONSTERS 12
135 #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
136 #define STAT_MONSTERS 14 // bumped by svc_killedmonster
141 #define IT_SUPER_SHOTGUN 2
143 #define IT_SUPER_NAILGUN 8
144 #define IT_GRENADE_LAUNCHER 16
145 #define IT_ROCKET_LAUNCHER 32
146 #define IT_LIGHTNING 64
147 #define IT_SUPER_LIGHTNING 128
148 #define IT_SHELLS 256
150 #define IT_ROCKETS 1024
151 #define IT_CELLS 2048
153 #define IT_ARMOR1 8192
154 #define IT_ARMOR2 16384
155 #define IT_ARMOR3 32768
156 #define IT_SUPERHEALTH 65536
157 #define IT_KEY1 131072
158 #define IT_KEY2 262144
159 #define IT_INVISIBILITY 524288
160 #define IT_INVULNERABILITY 1048576
161 #define IT_SUIT 2097152
162 #define IT_QUAD 4194304
163 #define IT_SIGIL1 (1<<28)
164 #define IT_SIGIL2 (1<<29)
165 #define IT_SIGIL3 (1<<30)
166 #define IT_SIGIL4 (1<<31)
168 //===========================================
169 //rogue changed and added defines
171 #define RIT_SHELLS 128
172 #define RIT_NAILS 256
173 #define RIT_ROCKETS 512
174 #define RIT_CELLS 1024
176 #define RIT_LAVA_NAILGUN 4096
177 #define RIT_LAVA_SUPER_NAILGUN 8192
178 #define RIT_MULTI_GRENADE 16384
179 #define RIT_MULTI_ROCKET 32768
180 #define RIT_PLASMA_GUN 65536
181 #define RIT_ARMOR1 8388608
182 #define RIT_ARMOR2 16777216
183 #define RIT_ARMOR3 33554432
184 #define RIT_LAVA_NAILS 67108864
185 #define RIT_PLASMA_AMMO 134217728
186 #define RIT_MULTI_ROCKETS 268435456
187 #define RIT_SHIELD 536870912
188 #define RIT_ANTIGRAV 1073741824
189 #define RIT_SUPERHEALTH 2147483648
191 //MED 01/04/97 added hipnotic defines
192 //===========================================
193 //hipnotic added defines
194 #define HIT_PROXIMITY_GUN_BIT 16
195 #define HIT_MJOLNIR_BIT 7
196 #define HIT_LASER_CANNON_BIT 23
197 #define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
198 #define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
199 #define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
200 #define HIT_WETSUIT (1<<(23+2))
201 #define HIT_EMPATHY_SHIELDS (1<<(23+3))
203 //===========================================
205 // LordHavoc: increased player limit from 16 to 64
206 #define MAX_SCOREBOARD 64
207 #define MAX_SCOREBOARDNAME 32
209 #define SOUND_CHANNELS 8
211 // This makes anyone on id's net privileged
212 // Use for multiplayer testing only - VERY dangerous!!!
222 // LordHavoc: made this more compact, and added some more fields
245 #include "protocol.h"
254 #include "model_shared.h"
267 //=============================================================================
269 // the host system specifies the base of the directory tree, the
270 // command line parms passed to the program, and the amount of memory
271 // available for the program to use
276 char *cachedir; // for development over ISDN lines
284 //=============================================================================
288 extern qboolean noclip_anglehack;
294 extern quakeparms_t host_parms;
296 extern cvar_t sys_ticrate;
297 extern cvar_t sys_nostdout;
298 extern cvar_t developer;
300 extern qboolean host_initialized; // true if into command execution
301 extern double host_frametime;
302 extern byte *host_basepal;
303 extern byte *host_colormap;
304 extern int host_framecount; // incremented every frame, never reset
305 extern double realtime; // not bounded in any way, changed at
306 // start of every frame, never reset
308 void Host_ClearMemory (void);
309 void Host_ServerFrame (void);
310 void Host_InitCommands (void);
311 void Host_Init (quakeparms_t *parms);
312 void Host_Shutdown(void);
313 void Host_Error (char *error, ...);
314 void Host_EndGame (char *message, ...);
315 void Host_Frame (float time);
316 void Host_Quit_f (void);
317 void Host_ClientCommands (char *fmt, ...);
318 void Host_ShutdownServer (qboolean crash);
320 extern qboolean msg_suppress_1; // suppresses resolution and cache size console output
321 // an fullscreen DIB focus gain/loss
322 extern int current_skill; // skill level for currently loaded level (in case
323 // the user changes the cvar while the level is
324 // running, this reflects the level actually in use)
326 extern qboolean isDedicated;
328 extern int minimum_memory;
333 extern cvar_t chase_active;
335 void Chase_Init (void);
336 void Chase_Reset (void);
337 void Chase_Update (void);