1 void info_player_start (void)
3 self.classname = "info_player_deathmatch";
6 void info_player_deathmatch (void)
14 Finds a point to respawn
17 entity SelectSpawnPoint (void)
19 local entity spot, thing;
22 spot = find (world, classname, "testplayerstart");
29 spot = find(spot, classname, "info_player_deathmatch");
32 if (spot == lastspawn)
35 thing = findradius(spot.origin, 70);
38 if (thing.classname == "player")
50 spot = find (world, classname, "info_player_start");
52 error ("PutClientInServer: no info_player_start on level");
61 Checks if the argument string can be a valid playermodel.
62 Returns a valid one in doubt.
65 string CheckPlayerModel(string playermodel) {
66 if( substring(playermodel,0,14) != "models/player/") playermodel = "models/player/marine.zym";
68 /* Possible Fixme: Check if server can open the model?
69 This would kill custom models, however. */
79 Called when a client spawns in the server
82 void PutClientInServer (void)
86 spot = SelectSpawnPoint ();
88 self.classname = "player";
89 self.movetype = MOVETYPE_WALK;
90 self.solid = SOLID_SLIDEBOX;
91 self.flags = FL_CLIENT;
92 self.takedamage = DAMAGE_YES;
94 self.health = cvar("g_balance_health_start");
95 self.armorvalue = cvar("g_balance_armor_start");
96 self.damageforcescale = 2;
105 self.pain_finished = 0;
106 self.strength_finished = 0;
107 self.invincible_finished = 0;
108 //self.speed_finished = 0;
109 //self.slowmo_finished = 0;
110 // players have no think function
111 self.think = SUB_Null;
114 self.deadflag = DEAD_NO;
116 self.angles = spot.angles;
117 self.fixangle = TRUE; // turn this way immediately
118 self.velocity = '0 0 0';
119 self.avelocity = '0 0 0';
120 self.punchangle = '0 0 0';
121 self.punchvector = '0 0 0';
126 self.playermodel = CheckPlayerModel(self.playermodel);
128 precache_model (self.playermodel);
129 setmodel (self, self.playermodel);
130 self.skin = stof(self.playerskin);
132 self.view_ofs = PL_VIEW_OFS;
133 setsize (self, PL_MIN, PL_MAX);
134 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
135 // don't reset back to last position, even if new position is stuck in solid
136 self.oldorigin = self.origin;
138 // self.items = IT_LASER | IT_UZI| IT_SHOTGUN | IT_GRENADE_LAUNCHER | IT_ELECTRO | IT_CRYLINK | IT_NEX | IT_HAGAR | IT_ROCKET_LAUNCHER;
139 // self.weapon = IT_UZI;
141 if (cvar("g_instagib") == 1)
144 self.switchweapon = WEP_NEX;
145 self.ammo_shells = 0;
147 self.ammo_rockets = 0;
148 self.ammo_cells = 999;
150 else if (cvar("g_rocketarena") == 1)
152 self.items = IT_ROCKET_LAUNCHER;
153 self.switchweapon = WEP_ROCKET_LAUNCHER;
154 self.ammo_shells = 0;
156 self.ammo_rockets = 999;
161 self.items = IT_LASER | IT_SHOTGUN;
162 self.switchweapon = WEP_SHOTGUN;
163 self.ammo_shells = 50;
165 self.ammo_rockets = 0;
169 if (cvar("g_fullbrightplayers") == 1)
170 self.effects = EF_FULLBRIGHT;
172 self.event_damage = PlayerDamage;
174 self.statdraintime = time + 5;
175 self.button0 = self.button1 = self.button2 = self.button3 = 0;
181 CL_SpawnWeaponentity();
183 //stuffcmd(self, "chase_active 0");
191 void SetNewParms (void)
201 void SetChangeParms (void)
210 Called when a client types 'kill' in the console
213 void ClientKill (void)
215 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
222 Called when a client connects to the server
225 void ClientConnect (void)
228 bprint ("^4",self.netname);
229 bprint (" connected\n");
230 stuffcmd(self, "exec maps/");
231 stuffcmd(self, mapname);
232 stuffcmd(self, ".cfg\n");
239 Called when a client disconnects from the server
242 void ClientDisconnect (void)
244 ClientDisconnected();
245 bprint ("^4",self.netname);
246 bprint (" disconnected\n");
249 .entity chatbubbleentity;
251 void() ChatBubbleThink =
253 self.nextthink = time;
254 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
259 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
260 if (self.owner.buttonchat)
263 self.effects = EF_NODRAW;
266 void() UpdateChatBubble =
268 if (!self.modelindex)
270 // spawn a chatbubble entity if needed
271 if (!self.chatbubbleentity)
273 self.chatbubbleentity = spawn();
274 self.chatbubbleentity.owner = self;
275 self.chatbubbleentity.think = ChatBubbleThink;
276 self.chatbubbleentity.nextthink = time;
277 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr");
278 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
279 self.chatbubbleentity.effects = EF_NODRAW;
283 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
284 // added to the model skins
285 void() UpdateColorModHack =
288 c = self.clientcolors & 15;
289 // LordHavoc: only bothering to support white, green, red, yellow, blue
290 if (teamplay == 0) self.colormod = '0 0 0';
291 else if (c == 0) self.colormod = '1.00 1.00 1.00';
292 else if (c == 3) self.colormod = '0.10 1.73 0.10';
293 else if (c == 4) self.colormod = '1.73 0.10 0.10';
294 else if (c == 12) self.colormod = '1.22 1.22 0.10';
295 else if (c == 13) self.colormod = '0.10 0.10 1.73';
296 else self.colormod = '1 1 1';
303 When you press the jump key
306 void PlayerJump (void)
308 if (self.waterlevel >= 2)
310 if (self.watertype == CONTENT_WATER)
311 self.velocity_z = 200;
312 else if (self.watertype == CONTENT_SLIME)
313 self.velocity_z = 80;
315 self.velocity_z = 50;
321 if (!(self.flags & FL_ONGROUND))
324 if (!(self.flags & FL_JUMPRELEASED))
327 self.velocity_z = self.velocity_z + cvar("g_balance_jumpheight");
329 self.flags = self.flags - FL_ONGROUND;
330 self.flags = self.flags - FL_JUMPRELEASED;
333 .float watersound_finished;
336 if (self.movetype == MOVETYPE_NOCLIP)
341 if (self.waterlevel != 3)
343 self.air_finished = time + 12;
346 else if (self.air_finished < time)
348 if (self.pain_finished < time)
350 Damage (self, world, world, 5, DEATH_DROWN, self.origin, '0 0 0');
351 self.pain_finished = time + 0.5;
355 if (!self.waterlevel)
357 if (self.flags & FL_INWATER)
359 // play leave water sound
360 self.flags = self.flags - FL_INWATER;
365 if (self.watersound_finished < time)
367 self.watersound_finished = time + 0.5;
368 if (self.watertype == CONTENT_LAVA)
369 sound (self, CHAN_BODY, "player/lava.wav", 1, ATTN_NORM);
370 if (self.watertype == CONTENT_SLIME)
371 sound (self, CHAN_BODY, "player/slime.wav", 1, ATTN_NORM);
372 //if (self.watertype == CONTENT_WATER)
373 // sound (self, CHAN_BODY, "player/water.wav", 1, ATTN_NORM);
376 if (self.watertype == CONTENT_LAVA)
378 if (self.dmgtime < time)
380 self.dmgtime = time + 0.1;
381 Damage (self, world, world, 3 * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
384 else if (self.watertype == CONTENT_SLIME)
386 if (self.dmgtime < time)
388 self.dmgtime = time + 0.1;
389 Damage (self, world, world, 1 * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
393 if ( !(self.flags & FL_INWATER) )
396 //if (self.watertype == CONTENT_LAVA)
397 // sound (self, CHAN_BODY, "player/inlava.wav", 1, ATTN_NORM);
398 //if (self.watertype == CONTENT_WATER)
399 // sound (self, CHAN_BODY, "player/inh2o.wav", 1, ATTN_NORM);
400 //if (self.watertype == CONTENT_SLIME)
401 // sound (self, CHAN_BODY, "player/slimbrn2.wav", 1, ATTN_NORM);
403 self.flags = self.flags + FL_INWATER;
408 void() CheckWaterJump =
410 local vector start, end;
412 // check for a jump-out-of-water
413 makevectors (self.angles);
415 start_z = start_z + 8;
417 normalize(v_forward);
418 end = start + v_forward*24;
419 traceline (start, end, TRUE, self);
420 if (trace_fraction < 1)
422 start_z = start_z + self.maxs_z - 8;
423 end = start + v_forward*24;
424 self.movedir = trace_plane_normal * -50;
425 traceline (start, end, TRUE, self);
426 if (trace_fraction == 1)
427 { // open at eye level
428 self.flags = self.flags | FL_WATERJUMP;
429 self.velocity_z = 225;
430 self.flags = self.flags - (self.flags & FL_JUMPRELEASED);
431 self.teleport_time = time + 2; // safety net
444 void player_powerups (void)
446 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
447 if (self.items & IT_STRENGTH)
449 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
450 if (time > self.strength_finished)
452 self.items = self.items - (self.items & IT_STRENGTH);
453 sprint(self, "^3Strength has worn off\n");
458 if (time < self.strength_finished)
460 self.items = self.items | IT_STRENGTH;
461 sprint(self, "^3Strength infuses your weapons with devestating power\n");
464 if (self.items & IT_INVINCIBLE)
466 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
467 if (time > self.invincible_finished)
469 self.items = self.items - (self.items & IT_INVINCIBLE);
470 sprint(self, "^3Shield has worn off\n");
475 if (time < self.invincible_finished)
477 self.items = self.items | IT_INVINCIBLE;
478 sprint(self, "^3Shield surrounds you\n");
483 void player_regen (void)
487 maxh = cvar("g_balance_health_stable");
488 maxa = cvar("g_balance_armor_stable");
489 if (self.health > maxh)
490 self.health = bound(0, self.health + (maxh - self.health) * cvar("g_balance_health_rot") * frametime, 1000);
491 else if (time > self.pain_finished)
492 self.health = bound(0, self.health + (maxh- self.health) * cvar("g_balance_health_regen") * frametime, 1000);
493 if (self.armorvalue > maxa)
494 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
495 else if (time > self.pain_finished)
496 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime, 1000);
503 Called every frame for each client before the physics are run
506 .float attack_finished;
507 void PlayerPreThink (void)
516 if (intermission_running)
518 IntermissionThink (); // otherwise a button could be missed between
519 return; // the think tics
522 if (self.deadflag != DEAD_NO)
526 if (self.deadflag == DEAD_DYING)
528 if (time > self.dead_time)
529 self.deadflag = DEAD_DEAD;
531 else if (self.deadflag == DEAD_DEAD)
533 if (!self.button0 && !self.button2 && !self.button3)
534 self.deadflag = DEAD_RESPAWNABLE;
536 else if (self.deadflag == DEAD_RESPAWNABLE)
538 if (self.button0 || self.button2 || self.button3 || self.button4)
549 self.view_ofs = PL_CROUCH_VIEW_OFS;
550 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
557 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
558 if (!trace_startsolid)
561 self.view_ofs = PL_VIEW_OFS;
562 setsize (self, PL_MIN, PL_MAX);
567 if (self.playermodel != self.model)
569 self.playermodel = CheckPlayerModel(self.playermodel);
572 precache_model (self.playermodel);
573 setmodel (self, self.playermodel);
574 setsize (self, m1, m2);
577 if (self.skin != stof(self.playerskin))
578 self.skin = stof(self.playerskin);
584 if (self.viewzoom > 0.4)
585 self.viewzoom = max (0.4, self.viewzoom - frametime * 2);
587 else if (self.viewzoom < 1.0)
588 self.viewzoom = min (1.0, self.viewzoom + frametime);
594 self.flags = self.flags | FL_JUMPRELEASED;
601 //self.angles_y=self.v_angle_y + 90; // temp
604 if (self.waterlevel == 2)
607 //if (TetrisPreFrame()) return;
614 Called every frame for each client after the physics are run
617 void PlayerPostThink (void)
624 UpdateColorModHack();
625 if (self.deadflag == DEAD_NO)
628 if (intermission_running)
629 return; // intermission or finale
631 // VorteX: landing on floor, landing damage etc.
632 // LordHavoc: removed 'big fall' death code that VorteX added
633 if (self.flags & FL_ONGROUND)
635 if (self.jump_flag < -100 && !self.watertype == CONTENT_WATER) // HitGround
637 soundrandom = random() * 4;
639 sound (self, CHAN_BODY, "misc/hitground1.wav", 1, ATTN_NORM);
640 else if (soundrandom < 2)
641 sound (self, CHAN_BODY, "misc/hitground2.wav", 1, ATTN_NORM);
642 else if (soundrandom < 3)
643 sound (self, CHAN_BODY, "misc/hitground3.wav", 1, ATTN_NORM);
644 else if (soundrandom < 4)
645 sound (self, CHAN_BODY, "misc/hitground4.wav", 1, ATTN_NORM);
646 if (self.jump_flag < -650) // landing damage
649 dm = bound(0, 0.1*(fabs(self.jump_flag) - 600), 5);
650 Damage (self, world, world, dm, DEATH_FALL, self.origin, '0 0 0');
656 self.jump_flag = self.velocity_z;
658 //if (TetrisPostFrame()) return;