2 alias team_red "color 4"
3 alias team_blue "color 13"
4 alias team_green "color 3"
5 alias team_yellow "color 12"
10 _cl_playermodel models/player/marine.zym
20 // fullscreen 1024x768x32bit
25 // 2D resolution 640x480
28 scr_conforcewhiledisconnected "0"
31 hostname "Nexuiz Server"
33 seta g_viewweapon_bobintensity 1
34 seta g_viewweapon_q1pitching 1
41 cl_movement_accelerate 5.5
42 cl_movement_edgefriction 0
43 cl_movement_friction 5
44 cl_movement_jumpvelocity 300
45 cl_movement_maxairspeed 50
46 cl_movement_maxspeed 400
47 cl_movement_stepheight 34
48 cl_stairsmoothspeed 200
50 set g_balance_jumpheight 300
57 bot_number 0 // number of bots in server
61 set g_fullbrightplayers 0
62 set g_fullbrightitems 0
64 seta "g_maplist" "dm_nexdm01 dm_nexdm02 dm_nexdm03 dm_nexdm04 dm_nexdm05 dm_nexdm06 dm_nexdm07 dm_nexdm08 dm_nexdm09 dm_nexdm10 dm_nexdm11 dm_nexdm12 dm_nexdm13 dm_nexdm14 dm_nexdm15 dm_nexdm16 dm_nexdm17 dm_nexdmextra1 dom_nexdm01 dom_nexdm08 dom_nexdm10 rune_nexdm02 rune_nexdm05 rune_nexdm08 rune_nexdm09 tdm_nexdm01 tdm_nexdm02 tdm_nexdm03 tdm_nexdm04 tdm_nexdm05 tdm_nexdm06 tdm_nexdm07 tdm_nexdm08 tdm_nexdm09 tdm_nexdm10 tdm_nexdm11 tdm_nexdm12 tdm_nexdm13 tdm_nexdm14 tdm_nexdm15 tdm_nexdm16 tdm_nexdm17 tdm_nexdmextra1 tdm_tznex01 ctf_nexctf01 ctf_tznex01"
65 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
66 // timeout for kill credit when your damage knocks someone into a death trap
69 set welcome_message_time 8
72 alias clearmap "disconnect; exec $exit_cfg"
74 seta g_grappling_hook 0
75 seta g_balance_grapplehook_speed_fly 1200
76 seta g_balance_grapplehook_speed_pull 1000
78 // "This means that timelimit can be overwritten globally and fraglimit can be overwritten for each game mode: DM/TDM, Domination, CTF, and Runematch."
79 set g_ctf_capture_limit 0
80 set fraglimit_override 0
81 set timelimit_override 0
85 seta teamplay_default 3 // default teamplay setting in team games
86 set deathmatch_force_teamplay 0 // always play TDM on dm maps
87 seta g_balance_teams 1 // automatically balance out players entering
88 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
89 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
90 seta g_tdm_teams 2 // how many teams are in team deathmatch
91 set g_changeteam_banned 0 // not allowed to change team
92 set g_changeteam_fragtransfer 80 // % of frags you get to keep when you change teams (rounded down)
96 //set g_ctf_capture_limit 5
97 set g_ctf_flag_returntime 30
98 set g_ctf_flagscore_capture 5
99 set g_ctf_flagscore_capture_team 20
100 set g_ctf_flagscore_pickup 1
101 set g_ctf_flagscore_return 5
102 set g_ctf_flagscore_return_rogue 10
106 set g_runematch_point_limit 0
107 set g_runematch_pointrate 5
108 set g_runematch_pointamt 1
109 set g_runematch_shuffletime 30 // how often runes change position
110 set g_runematch_respawntime 15 // how soon after being dropped to respawn
111 set g_runematch_frags_killedby_runeholder 4
112 set g_runematch_frags_killed_runeholder 5
113 set g_runematch_frags_norune 0
114 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
115 set g_runematch_allow_same 0 // allow matching rune-curse pairs
116 set g_runematch_rune_alpha 0.78
117 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
118 set g_runematch_rune_glow_size 0
119 set g_runematch_rune_glow_color 0
120 set g_runematch_rune_color_strength 1.0 //1.5
122 set g_balance_rune_strength_damage 2.0 //1.5
123 set g_balance_rune_strength_force 1.5
124 set g_balance_curse_weak_damage 0.5 //0.6
125 set g_balance_curse_weak_force 0.5 //0.6
126 set g_balance_rune_strength_combo_damage 0.9
127 set g_balance_rune_strength_combo_force 1.0
129 set g_balance_rune_defense_takedamage 0.5
130 set g_balance_curse_vulner_takedamage 2.0
131 set g_balance_rune_defense_combo_takedamage 1.0
133 set g_balance_rune_vampire_absorb 0.5
134 set g_balance_curse_empathy_takedamage -0.6
135 set g_balance_rune_vampire_combo_absorb -0.2
137 set g_balance_rune_regen_hpmod 1.75
138 set g_balance_curse_venom_hpmod 0.6
139 set g_balance_rune_regen_combo_hpmod 0.9
140 set g_balance_rune_regen_regenrate 3.0
141 set g_balance_curse_venom_rotrate 3.0//2
142 set g_balance_rune_regen_combo_regenrate 0.5
143 set g_balance_rune_regen_combo_rotrate 1.5
145 set g_balance_rune_speed_atkrate 0.6
146 set g_balance_curse_slow_atkrate 1.75
147 set g_balance_rune_speed_combo_atkrate 1.2
148 set g_balance_rune_speed_moverate 1.5
149 set g_balance_curse_slow_moverate 0.75
150 set g_balance_rune_speed_combo_moverate 0.9
151 set g_balance_rune_speed_jumpheight 2.0
152 set g_balance_curse_slow_jumpheight 1.0
153 set g_balance_rune_speed_combo_jumpheight 1.0
157 set g_domination_point_limit 0
158 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
159 set g_domination_disable_frags 0 // players can't get frags normally; only get points from kills
160 set g_domination_point_amt 0 // override: how many points to get per ping
161 set g_domination_point_rate 0 // override: how often to give those points
162 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
163 set g_domination_point_glow 0 // domination point glow (warning, slow)
164 //seta g_domination_balance_team_points 1 // # of points received is based on team sizes
166 // server game balance settings
167 set g_balance_armor_regen 0
168 set g_balance_armor_rot 0.1
169 set g_balance_armor_stable 100
170 set g_balance_armor_start 0
171 set g_balance_armor_blockpercent 0.6
172 set g_balance_health_regen 0.1
173 set g_balance_health_rot 0.1
174 set g_balance_health_stable 100
175 set g_balance_health_start 150
176 set g_balance_selfdamagepercent 0.6
177 set g_balance_weaponswitchdelay 0.3
178 // powerup balance settings
179 set g_balance_powerup_invincible_takedamage 0.2
180 set g_balance_powerup_invincible_time 30
181 set g_balance_powerup_strength_damage 3
182 set g_balance_powerup_strength_force 4
183 set g_balance_powerup_strength_time 30
184 // weapon balance settings
185 set g_balance_laser_damage 35
186 set g_balance_laser_edgedamage 10
187 set g_balance_laser_force 400
188 set g_balance_laser_radius 70
189 set g_balance_laser_speed 9000
190 set g_balance_laser_refire 0.7
191 set g_balance_shotgun_bullets 10
192 set g_balance_shotgun_damage 6
193 set g_balance_shotgun_damage2 6
194 set g_balance_shotgun_spread 0.07
195 set g_balance_shotgun_refire 0.5
196 set g_balance_shotgun_refire2 1.5
197 set g_balance_shotgun_refire3 0.2
198 set g_balance_uzi_damage 16
199 set g_balance_uzi_refire 0.1
200 set g_balance_uzi_spread 0.05
201 set g_balance_uzi_damage2 30
202 set g_balance_uzi_refire2 0.2
203 set g_balance_uzi_spread2 0.01
204 set g_balance_grenadelauncher_damage 65
205 set g_balance_grenadelauncher_edgedamage 35
206 set g_balance_grenadelauncher_force 400
207 set g_balance_grenadelauncher_radius 140
208 set g_balance_grenadelauncher_speed 2000
209 set g_balance_grenadelauncher_speed2 1400
210 set g_balance_grenadelauncher_speed2_up 200
211 set g_balance_grenadelauncher_speed_up 200
212 set g_balance_grenadelauncher_refire 0.7
213 set g_balance_grenadelauncher_refire2 0.6
214 set g_balance_electro_ballspeed 900
215 set g_balance_electro_ballspeed_up 200
216 set g_balance_electro_damage 90
217 set g_balance_electro_edgedamage 0
218 set g_balance_electro_force 200
219 set g_balance_electro_radius 150
220 set g_balance_electro_refire 0.9
221 set g_balance_electro_refire3 0.05
222 set g_balance_electro_speed 2000
223 set g_balance_crylink_damage 20
224 set g_balance_crylink_edgedamage 0
225 set g_balance_crylink_force 55
226 set g_balance_crylink_radius 3
227 set g_balance_crylink_refire 0.8
228 set g_balance_crylink_speed 6000
229 set g_balance_crylink_spread 0.10
230 set g_balance_crylink_shots 7
231 set g_balance_nex_damage 175
232 set g_balance_nex_refire 1
233 set g_balance_hagar_damage 40
234 set g_balance_hagar_edgedamage 15
235 set g_balance_hagar_force 100
236 set g_balance_hagar_radius 70
237 set g_balance_hagar_spread 0.025
238 set g_balance_hagar_speed 3000
239 set g_balance_hagar_speed2 1400
240 set g_balance_hagar_speed2_up 100
241 set g_balance_rocketlauncher_damage 130
242 set g_balance_rocketlauncher_edgedamage 50
243 set g_balance_rocketlauncher_force 600
244 set g_balance_rocketlauncher_radius 170
245 set g_balance_rocketlauncher_speed 850
246 set g_balance_rocketlauncher_refire 1
247 //set g_balance_falldamage_deadminspeed 100
248 //set g_balance_falldamage_minspeed 600
249 //set g_balance_falldamage_factor 0.05
250 //set g_balance_falldamage_maxdamage 50
251 set g_balance_falldamage_deadminspeed 150
252 set g_balance_falldamage_minspeed 1400
253 set g_balance_falldamage_factor 0.15
254 set g_balance_falldamage_maxdamage 25
264 r_shadow_bumpscale_basetexture 5
265 r_shadow_realtime_world 1
266 r_shadow_realtime_world_lightmaps 1
267 r_shadow_glsl_offsetmapping 0
268 r_shadow_realtime_world_shadows 0
269 r_shadow_realtime_dlight_shadows 0
271 // disable watershader. Only affects NVidia cards.
272 // turned off to avoid fullbright water
279 scr_screenshot_jpeg 1
280 scr_screenshot_jpeg_quality 0.9
281 sv_maxvelocity 1000000000
284 alias +attack2 +button3
285 alias -attack2 -button3
288 alias +crouch +button5
289 alias -crouch -button5
290 alias weapnext "impulse 10"
291 alias weapprev "impulse 12"
292 alias bot_add "impulse 100"
293 alias bot_add2 "impulse 101"
294 alias bot_kick "impulse 102"
295 alias bot_cam "impulse 102"
296 alias bot_wayedit "impulse 102"
303 bind UPARROW +forward
304 bind LEFTARROW +moveleft
306 bind RIGHTARROW +moveright
325 bind MWHEELUP weapnext
326 bind MWHEELDOWN weapprev
334 bind ESCAPE togglemenu