5 _cl_playermodel models/player/marine.zym
15 // fullscreen 1024x768x32bit
20 // 2D resolution 640x480
23 scr_conforcewhiledisconnected "0"
26 hostname "Nexuiz Server"
28 seta g_viewweapon_bobintensity 1
29 seta g_viewweapon_q1pitching 1
36 cl_movement_accelerate 5.5
37 cl_movement_edgefriction 0
38 cl_movement_friction 5
39 cl_movement_jumpvelocity 300
40 cl_movement_maxairspeed 50
41 cl_movement_maxspeed 400
42 cl_movement_stepheight 34
43 cl_stairsmoothspeed 200
45 set g_balance_jumpheight 300
52 bot_number 0 // number of bots in server
56 set g_fullbrightplayers 0
57 set g_fullbrightitems 0
59 seta g_maplist "nexdm01 nexdm02 nexdm03 nexdm04 nexdm05 nexdm06 nexdm07 nexdm08 nexdm09 nexdm10 nexdm11 nexdm12 nexdm13 nexdm14 nexdm15 nexdm16 nexdm17 nexdmextra1"
60 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
61 // timeout for kill credit when your damage knocks someone into a death trap
64 // server game balance settings
65 set g_balance_armor_regen 0
66 set g_balance_armor_rot 0.1
67 set g_balance_armor_stable 100
68 set g_balance_armor_start 0
69 set g_balance_armor_blockpercent 0.6
70 set g_balance_health_regen 0.1
71 set g_balance_health_rot 0.1
72 set g_balance_health_stable 100
73 set g_balance_health_start 150
74 set g_balance_selfdamagepercent 0.6
75 set g_balance_weaponswitchdelay 0.3
76 // powerup balance settings
77 set g_balance_powerup_invincible_takedamage 0.2
78 set g_balance_powerup_invincible_time 30
79 set g_balance_powerup_strength_damage 3
80 set g_balance_powerup_strength_force 4
81 set g_balance_powerup_strength_time 30
82 // weapon balance settings
83 set g_balance_laser_damage 35
84 set g_balance_laser_edgedamage 10
85 set g_balance_laser_force 400
86 set g_balance_laser_radius 70
87 set g_balance_laser_speed 9000
88 set g_balance_laser_refire 0.7
89 set g_balance_shotgun_bullets 10
90 set g_balance_shotgun_damage 6
91 set g_balance_shotgun_damage2 6
92 set g_balance_shotgun_spread 0.07
93 set g_balance_shotgun_refire 0.5
94 set g_balance_shotgun_refire2 1.5
95 set g_balance_shotgun_refire3 0.2
96 set g_balance_uzi_damage 16
97 set g_balance_uzi_refire 0.1
98 set g_balance_uzi_spread 0.05
99 set g_balance_uzi_damage2 30
100 set g_balance_uzi_refire2 0.2
101 set g_balance_uzi_spread2 0.01
102 set g_balance_grenadelauncher_damage 65
103 set g_balance_grenadelauncher_edgedamage 35
104 set g_balance_grenadelauncher_force 400
105 set g_balance_grenadelauncher_radius 140
106 set g_balance_grenadelauncher_speed 2000
107 set g_balance_grenadelauncher_speed2 1400
108 set g_balance_grenadelauncher_speed2_up 200
109 set g_balance_grenadelauncher_speed_up 200
110 set g_balance_grenadelauncher_refire 0.7
111 set g_balance_grenadelauncher_refire2 0.6
112 set g_balance_electro_ballspeed 900
113 set g_balance_electro_ballspeed_up 200
114 set g_balance_electro_damage 90
115 set g_balance_electro_edgedamage 0
116 set g_balance_electro_force 200
117 set g_balance_electro_radius 150
118 set g_balance_electro_refire 0.9
119 set g_balance_electro_refire3 0.05
120 set g_balance_electro_speed 2000
121 set g_balance_crylink_damage 20
122 set g_balance_crylink_edgedamage 0
123 set g_balance_crylink_force 55
124 set g_balance_crylink_radius 3
125 set g_balance_crylink_refire 0.8
126 set g_balance_crylink_speed 6000
127 set g_balance_crylink_spread 0.10
128 set g_balance_crylink_shots 7
129 set g_balance_nex_damage 200
130 set g_balance_nex_refire 1
131 set g_balance_hagar_damage 40
132 set g_balance_hagar_edgedamage 15
133 set g_balance_hagar_force 100
134 set g_balance_hagar_radius 70
135 set g_balance_hagar_spread 0.025
136 set g_balance_hagar_speed 3000
137 set g_balance_hagar_speed2 1400
138 set g_balance_hagar_speed2_up 100
139 set g_balance_rocketlauncher_damage 130
140 set g_balance_rocketlauncher_edgedamage 50
141 set g_balance_rocketlauncher_force 600
142 set g_balance_rocketlauncher_radius 170
143 set g_balance_rocketlauncher_speed 850
144 set g_balance_rocketlauncher_refire 1
145 //set g_balance_falldamage_deadminspeed 100
146 //set g_balance_falldamage_minspeed 600
147 //set g_balance_falldamage_factor 0.05
148 //set g_balance_falldamage_maxdamage 50
149 set g_balance_falldamage_deadminspeed 100
150 set g_balance_falldamage_minspeed 1200
151 set g_balance_falldamage_factor 0.15
152 set g_balance_falldamage_maxdamage 100
162 r_shadow_bumpscale_basetexture 5
163 r_shadow_realtime_world 1
164 r_shadow_realtime_world_lightmaps 1
165 r_shadow_glsl_offsetmapping 0
166 r_shadow_realtime_world_shadows 0
167 r_shadow_realtime_dlight_shadows 0
169 // disable watershader. Only affects NVidia cards.
170 // turned off to avoid fullbright water
177 scr_screenshot_jpeg 1
178 scr_screenshot_jpeg_quality 0.9
179 sv_maxvelocity 1000000000
182 alias +attack2 +button3
183 alias -attack2 -button3
186 alias +crouch +button5
187 alias -crouch -button5
188 alias weapnext "impulse 10"
189 alias weapprev "impulse 12"
190 alias bot_add "impulse 100"
191 alias bot_add2 "impulse 101"
192 alias bot_kick "impulse 102"
193 alias bot_cam "impulse 102"
194 alias bot_wayedit "impulse 102"
201 bind UPARROW +forward
202 bind LEFTARROW +moveleft
204 bind RIGHTARROW +moveright
223 bind MWHEELUP weapnext
224 bind MWHEELDOWN weapprev
232 bind ESCAPE togglemenu