1 DESCRIPTION OF PROBLEM:
2 =======================
4 The example map, maps/sparkly_seam.map, contains two triangular brushes near
5 the side of the room. The seam between these two brushes "sparkles" even
6 though the endpoints of the edges are exactly the same.
8 To trigger the bug, compile the map; you don't need -vis or -light. Only
9 -bsp (the first q3map2 stage) is necessary to trigger the bug. The only
10 entities in the map are a light and a info_player_deathmatch, so the map will
11 compile for any Q3 mod.
17 None yet. The problem is likely caused by sloppy math operations (significant