1 #include "../../kernel/focus.h"
2 #include "../../kernel/dispatch.h"
3 #include "../../kernel/openbox.h"
4 #include "../../kernel/grab.h"
5 #include "../../kernel/action.h"
10 void plugin_setup_config()
14 KeyBindingTree *firstnode;
16 static KeyBindingTree *curpos;
17 static guint reset_key, reset_state;
18 static gboolean grabbed;
20 static void grab_keys(gboolean grab)
25 KeyBindingTree *p = firstnode;
27 grab_key(p->key, p->state, GrabModeSync);
33 static void reset_chains()
43 static gboolean kbind(GList *keylist, Action *action)
45 KeyBindingTree *tree, *t;
48 g_assert(keylist != NULL);
49 g_assert(action != NULL);
51 if (!(tree = tree_build(keylist))) {
52 g_warning("invalid binding");
55 if ((t = tree_find(tree, &conflict)) != NULL) {
56 /* already bound to something */
57 g_warning("keychain is already bound");
62 g_warning("conflict with binding");
67 /* grab the server here to make sure no key presses go missed */
73 while (t->first_child) t = t->first_child;
75 /* assimilate this built tree into the main tree. assimilation
76 destroys/uses the tree */
77 tree_assimilate(tree);
85 static void press(ObEvent *e, void *foo)
87 if (e->data.x.e->xkey.keycode == reset_key &&
88 e->data.x.e->xkey.state == reset_state) {
90 XAllowEvents(ob_display, AsyncKeyboard, CurrentTime);
96 p = curpos->first_child;
98 if (p->key == e->data.x.e->xkey.keycode &&
99 p->state == e->data.x.e->xkey.state) {
100 if (p->first_child != NULL) { /* part of a chain */
105 XAllowEvents(ob_display, AsyncKeyboard, CurrentTime);
109 if (p->action->func != NULL) {
110 p->action->data.any.c = focus_client;
112 g_assert(!(p->action->func == action_move ||
113 p->action->func == action_resize));
115 p->action->func(&p->action->data);
118 XAllowEvents(ob_display, AsyncKeyboard, CurrentTime);
128 static void binddef()
130 GList *list = g_list_append(NULL, NULL);
133 /* When creating an Action struct, all of the data elements in the
134 appropriate struct need to be set, except the Client*, which will be set
135 at call-time when then action function is used.
138 list->data = "A-Right";
139 a = action_new(action_next_desktop);
140 a->data.nextprevdesktop.wrap = TRUE;
143 list->data = "A-Left";
144 a = action_new(action_previous_desktop);
145 a->data.nextprevdesktop.wrap = TRUE;
149 a = action_new(action_desktop);
150 a->data.desktop.desk = 0;
154 a = action_new(action_desktop);
155 a->data.desktop.desk = 1;
159 a = action_new(action_desktop);
160 a->data.desktop.desk = 2;
164 a = action_new(action_desktop);
165 a->data.desktop.desk = 3;
168 list->data = "A-space";
169 a = action_new(action_execute);
170 a->data.execute.path = g_strdup("xterm");
173 list->data = "C-A-Escape";
174 a = action_new(action_execute);
175 a->data.execute.path = g_strdup("xlock -nolock -mode puzzle");
179 void plugin_startup()
181 dispatch_register(Event_X_KeyPress, (EventHandler)press, NULL);
183 /* XXX parse config file! */
187 void plugin_shutdown()
189 dispatch_register(0, (EventHandler)press, NULL);
192 tree_destroy(firstnode);