1 #include "../kernel/dispatch.h"
2 #include "../kernel/screen.h"
3 #include "../kernel/client.h"
4 #include "../kernel/focus.h"
5 #include "../kernel/stacking.h"
6 #include "../kernel/openbox.h"
8 static int skip_enter = 0;
10 static void focus_fallback(guint desk, gboolean warp)
14 for (it = focus_order[desk]; it != NULL; it = it->next)
15 if (client_focus(it->data)) {
16 if (warp) { /* XXX make this configurable */
20 /* skip the next enter event from the desktop switch so focus
21 doesn't skip briefly to what was under the pointer */
22 if (XCheckTypedEvent(ob_display, EnterNotify, &e)) {
23 XPutBackEvent(ob_display, &e);
24 /* XXX WERE NOT SKIPPING THEM ALL@&*)! */
29 /* I have to do this warp twice! Otherwise windows dont get
30 Enter/Leave events when i warp on a desktop switch! */
31 XWarpPointer(ob_display, None, c->window, 0, 0, 0, 0,
32 c->area.width / 2, c->area.height / 2);
33 XWarpPointer(ob_display, None, c->window, 0, 0, 0, 0,
34 c->area.width / 2, c->area.height / 2);
40 static void events(ObEvent *e, void *foo)
43 case Event_Client_Mapped:
44 /* focus new normal windows */
45 if (client_normal(e->data.c.client))
46 client_focus(e->data.c.client);
49 case Event_Ob_Desktop:
50 /* focus the next available target */
51 focus_fallback(e->data.o.num[0], TRUE);
54 case Event_Client_Unfocus:
55 /* dont do this shit with sloppy focus... */
57 /\* nothing is left with focus! *\/
58 if (focus_client == NULL)
59 /\* focus the next available target *\/
60 focus_fallback(screen_desktop, FALSE);
64 case Event_X_EnterNotify:
67 else if (e->data.x.client && client_normal(e->data.x.client))
68 client_focus(e->data.x.client);
72 g_assert_not_reached();
78 dispatch_register(Event_Client_Mapped |
80 Event_Client_Unfocus |
82 (EventHandler)events, NULL);
85 void plugin_shutdown()
87 dispatch_register(0, (EventHandler)events, NULL);