2 Copyright (C) 2001-2006, William Joseph.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 #if !defined(INCLUDED_NAMEDENTITY_H)
23 #define INCLUDED_NAMEDENTITY_H
25 #include "entitylib.h"
26 #include "eclasslib.h"
27 #include "generic/callback.h"
34 typedef std::set<NameCallback> NameCallbacks;
35 NameCallbacks m_callbacks;
37 void insert(const NameCallback& callback)
39 m_callbacks.insert(callback);
41 void erase(const NameCallback& callback)
43 m_callbacks.erase(callback);
45 void changed(const char* name) const
47 for(NameCallbacks::const_iterator i = m_callbacks.begin(); i != m_callbacks.end(); ++i)
54 class NamedEntity : public Nameable
56 EntityKeyValues& m_entity;
57 NameCallbackSet m_changed;
60 NamedEntity(EntityKeyValues& entity) : m_entity(entity)
63 const char* name() const
65 if(string_empty(m_name.c_str()))
67 return m_entity.getEntityClass().name();
69 return m_name.c_str();
71 void attach(const NameCallback& callback)
73 m_changed.insert(callback);
75 void detach(const NameCallback& callback)
77 m_changed.erase(callback);
80 void identifierChanged(const char* value)
82 if(string_empty(value))
84 m_changed.changed(m_entity.getEntityClass().name());
88 m_changed.changed(value);
92 typedef MemberCaller1<NamedEntity, const char*, &NamedEntity::identifierChanged> IdentifierChangedCaller;
95 class RenderableNamedEntity : public OpenGLRenderable
97 const NamedEntity& m_named;
98 const Vector3& m_position;
100 RenderableNamedEntity(const NamedEntity& named, const Vector3& position)
101 : m_named(named), m_position(position)
104 void render(RenderStateFlags state) const
106 glRasterPos3fv(vector3_to_array(m_position));
107 GlobalOpenGL().drawString(m_named.name());