2 Copyright (C) 2001-2006, William Joseph.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 #include "selectable.h"
26 #include "namespace.h"
29 #include "entitylib.h"
30 #include "eclasslib.h"
33 #include "targetable.h"
34 #include "uniquenames.h"
36 #include "stream/stringstream.h"
40 #include "miscmodel.h"
43 #include "eclassmodel.h"
45 #include "doom3group.h"
51 inline scene::Node& entity_for_eclass(EntityClass* eclass)
53 if((string_compare_nocase_n(eclass->name(), "misc_", 5) == 0 && string_equal_nocase(eclass->name() + string_length(eclass->name()) - 5, "model")) // misc_*model (also misc_model) // TODO make classname_* wrapper functions for this
54 || classname_equal(eclass->name(), "model_static"))
56 return New_MiscModel(eclass);
58 else if(classname_equal(eclass->name(), "light")
59 || classname_equal(eclass->name(), "lightJunior"))
61 return New_Light(eclass);
63 if(!eclass->fixedsize)
65 if(g_gameType == eGameTypeDoom3)
67 return New_Doom3Group(eclass);
71 return New_Group(eclass);
74 else if(!string_empty(eclass->modelpath()))
76 return New_EclassModel(eclass);
80 return New_GenericEntity(eclass);
84 void Entity_setName(Entity& entity, const char* name)
86 entity.setKeyValue("name", name);
88 typedef ReferenceCaller1<Entity, const char*, Entity_setName> EntitySetNameCaller;
90 inline Namespaced* Node_getNamespaced(scene::Node& node)
92 return NodeTypeCast<Namespaced>::cast(node);
95 inline scene::Node& node_for_eclass(EntityClass* eclass)
97 scene::Node& node = entity_for_eclass(eclass);
98 Node_getEntity(node)->setKeyValue("classname", eclass->name());
100 if(g_gameType == eGameTypeDoom3
101 && string_not_empty(eclass->name())
102 && !string_equal(eclass->name(), "worldspawn")
103 && !string_equal(eclass->name(), "UNKNOWN_CLASS"))
106 strcpy(buffer, eclass->name());
107 strcat(buffer, "_1");
108 GlobalNamespace().makeUnique(buffer, EntitySetNameCaller(*Node_getEntity(node)));
111 Namespaced* namespaced = Node_getNamespaced(node);
114 namespaced->setNamespace(GlobalNamespace());
120 EntityCreator::KeyValueChangedFunc EntityKeyValues::m_entityKeyValueChanged = 0;
121 EntityCreator::KeyValueChangedFunc KeyValue::m_entityKeyValueChanged = 0;
122 Counter* EntityKeyValues::m_counter = 0;
124 bool g_showNames = true;
125 bool g_showAngles = true;
126 bool g_newLightDraw = true;
127 bool g_lightRadii = false;
129 class ConnectEntities
135 ConnectEntities(Entity* e1, Entity* e2, int index) : m_e1(e1), m_e2(e2), m_index(index)
138 const char *keyname()
140 StringOutputStream key(16);
145 key << "target" << m_index;
148 void connect(const char* name)
150 m_e1->setKeyValue(keyname(), name);
151 m_e2->setKeyValue("targetname", name);
153 typedef MemberCaller1<ConnectEntities, const char*, &ConnectEntities::connect> ConnectCaller;
156 inline Entity* ScenePath_getEntity(const scene::Path& path)
158 Entity* entity = Node_getEntity(path.top());
161 entity = Node_getEntity(path.parent());
166 class Quake3EntityCreator : public EntityCreator
169 scene::Node& createEntity(EntityClass* eclass)
171 return node_for_eclass(eclass);
173 void setKeyValueChangedFunc(KeyValueChangedFunc func)
175 EntityKeyValues::setKeyValueChangedFunc(func);
177 void setCounter(Counter* counter)
179 EntityKeyValues::setCounter(counter);
181 void connectEntities(const scene::Path& path, const scene::Path& targetPath, int index)
183 Entity* e1 = ScenePath_getEntity(path);
184 Entity* e2 = ScenePath_getEntity(targetPath);
186 if(e1 == 0 || e2 == 0)
188 globalErrorStream() << "entityConnectSelected: both of the selected instances must be an entity\n";
194 globalErrorStream() << "entityConnectSelected: the selected instances must not both be from the same entity\n";
199 UndoableCommand undo("entityConnectSelected");
201 if(g_gameType == eGameTypeDoom3)
203 StringOutputStream key(16);
211 e1->setKeyValue(key.c_str(), e2->getKeyValue("name"));
216 for(unsigned int i = 0; ; ++i)
223 const char* value = e1->getKeyValue(key.c_str());
224 if(string_empty(value))
226 e1->setKeyValue(key.c_str(), e2->getKeyValue("name"));
235 ConnectEntities connector(e1, e2, index);
236 const char* value = e2->getKeyValue("targetname");
237 if(!string_empty(value))
239 connector.connect(value);
243 const char* type = e2->getKeyValue("classname");
244 if(string_empty(type))
248 StringOutputStream key(64);
250 GlobalNamespace().makeUnique(key.c_str(), ConnectEntities::ConnectCaller(connector));
256 void setLightRadii(bool lightRadii)
258 g_lightRadii = lightRadii;
264 void setShowNames(bool showNames)
266 g_showNames = showNames;
272 void setShowAngles(bool showAngles)
274 g_showAngles = showAngles;
281 void printStatistics() const
283 StringPool_analyse(EntityKeyValues::getPool());
287 Quake3EntityCreator g_Quake3EntityCreator;
289 EntityCreator& GetEntityCreator()
291 return g_Quake3EntityCreator;
296 class filter_entity_classname : public EntityFilter
298 const char* m_classname;
300 filter_entity_classname(const char* classname) : m_classname(classname)
303 bool filter(const Entity& entity) const
305 return string_equal(entity.getKeyValue("classname"), m_classname);
309 class filter_entity_classgroup : public EntityFilter
311 const char* m_classgroup;
312 std::size_t m_length;
314 filter_entity_classgroup(const char* classgroup) : m_classgroup(classgroup), m_length(string_length(m_classgroup))
317 bool filter(const Entity& entity) const
319 return string_equal_n(entity.getKeyValue("classname"), m_classgroup, m_length);
323 filter_entity_classname g_filter_entity_world("worldspawn");
324 filter_entity_classname g_filter_entity_func_group("func_group");
325 filter_entity_classname g_filter_entity_light("light");
326 filter_entity_classname g_filter_entity_misc_model("misc_model");
327 filter_entity_classname g_filter_entity_misc_gamemodel("misc_gamemodel");
328 filter_entity_classgroup g_filter_entity_trigger("trigger_");
329 filter_entity_classgroup g_filter_entity_path("path_");
331 class filter_entity_doom3model : public EntityFilter
334 bool filter(const Entity& entity) const
336 return string_equal(entity.getKeyValue("classname"), "func_static")
337 && !string_equal(entity.getKeyValue("model"), entity.getKeyValue("name"));
341 filter_entity_doom3model g_filter_entity_doom3model;
344 void Entity_InitFilters()
346 add_entity_filter(g_filter_entity_world, EXCLUDE_WORLD);
347 add_entity_filter(g_filter_entity_func_group, EXCLUDE_WORLD);
348 add_entity_filter(g_filter_entity_world, EXCLUDE_ENT, true);
349 add_entity_filter(g_filter_entity_trigger, EXCLUDE_TRIGGERS);
350 add_entity_filter(g_filter_entity_misc_model, EXCLUDE_MODELS);
351 add_entity_filter(g_filter_entity_misc_gamemodel, EXCLUDE_MODELS);
352 add_entity_filter(g_filter_entity_doom3model, EXCLUDE_MODELS);
353 add_entity_filter(g_filter_entity_light, EXCLUDE_LIGHTS);
354 add_entity_filter(g_filter_entity_path, EXCLUDE_PATHS);
358 #include "preferencesystem.h"
360 void Entity_Construct(EGameType gameType)
362 g_gameType = gameType;
363 if(g_gameType == eGameTypeDoom3)
365 g_targetable_nameKey = "name";
367 Static<KeyIsName>::instance().m_keyIsName = keyIsNameDoom3;
368 Static<KeyIsName>::instance().m_nameKey = "name";
372 Static<KeyIsName>::instance().m_keyIsName = keyIsNameQuake3;
373 Static<KeyIsName>::instance().m_nameKey = "targetname";
376 GlobalPreferenceSystem().registerPreference("SI_ShowNames", BoolImportStringCaller(g_showNames), BoolExportStringCaller(g_showNames));
377 GlobalPreferenceSystem().registerPreference("SI_ShowAngles", BoolImportStringCaller(g_showAngles), BoolExportStringCaller(g_showAngles));
378 GlobalPreferenceSystem().registerPreference("NewLightStyle", BoolImportStringCaller(g_newLightDraw), BoolExportStringCaller(g_newLightDraw));
379 GlobalPreferenceSystem().registerPreference("LightRadiuses", BoolImportStringCaller(g_lightRadii), BoolExportStringCaller(g_lightRadii));
381 Entity_InitFilters();
382 LightType lightType = LIGHTTYPE_DEFAULT;
383 if(g_gameType == eGameTypeRTCW)
385 lightType = LIGHTTYPE_RTCW;
387 else if(g_gameType == eGameTypeDoom3)
389 lightType = LIGHTTYPE_DOOM3;
391 Light_Construct(lightType);
392 MiscModel_construct();
393 Doom3Group_construct();
395 RenderablePivot::StaticShader::instance() = GlobalShaderCache().capture("$PIVOT");
397 GlobalShaderCache().attachRenderable(StaticRenderableConnectionLines::instance());
400 void Entity_Destroy()
402 GlobalShaderCache().detachRenderable(StaticRenderableConnectionLines::instance());
404 GlobalShaderCache().release("$PIVOT");
406 Doom3Group_destroy();