1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
2 #ifndef __truerendercontrol_hh
3 #define __truerendercontrol_hh
5 #include "rendercontrol.hh"
11 class TrueRenderControl : public RenderControl {
13 // the number of bits to shift a color value (from 0-255) to the right, to
14 // fit it into the the color mask (do this before the offset)
19 // the offset of each color in a color mask
24 inline void highlight(pixel32 *x, pixel32 *y, bool raised) const;
25 void reduceDepth(Surface &sf, XImage *im) const;
26 void verticalGradient(Surface &sf, const RenderTexture &texture) const;
27 void diagonalGradient(Surface &sf, const RenderTexture &texture) const;
28 void crossDiagonalGradient(Surface &sf, const RenderTexture &texture) const;
29 virtual void drawGradientBackground(Surface &sf,
30 const RenderTexture &texture) const;
33 TrueRenderControl(int screen);
34 virtual ~TrueRenderControl();
36 virtual void drawBackground(Surface& sf, const RenderTexture &texture) const;
41 #endif // __truerendercontrol_hh