10 #include "configuration.hh"
24 enum Type { ButtonFocus, ButtonUnfocus, TitleFocus, TitleUnfocus,
25 LabelFocus, LabelUnfocus, HandleFocus, HandleUnfocus,
26 GripFocus, GripUnfocus };
28 enum TextJustify { LeftJustify = 1, RightJustify, CenterJustify };
29 enum BulletType { RoundBullet = 1, TriangleBullet, SquareBullet, NoBullet };
33 BImageControl *image_control;
36 l_text_focus, l_text_unfocus,
37 b_pic_focus, b_pic_unfocus;
49 b_pressed, b_pressed_focus, b_pressed_unfocus,
52 PixmapMask close_button, max_button, icon_button, stick_button;
54 BulletType bullet_type;
56 unsigned int handle_width, bevel_width, frame_width, border_width;
58 unsigned int screen_number;
60 bool shadow_fonts, aa_fonts;
65 Style(BImageControl *);
68 void readDatabaseMask(const std::string &rname,
69 PixmapMask &pixmapMask,
70 const Configuration &style);
72 BTexture readDatabaseTexture(const std::string &rname,
73 const std::string &default_color,
74 const Configuration &style,
75 bool allowNoTexture = false);
77 BColor readDatabaseColor(const std::string &rname,
78 const std::string &default_color,
79 const Configuration &style);
81 BFont *readDatabaseFont(const std::string &rbasename,
82 const Configuration &style);
84 void load(const Configuration &style);
86 inline BColor *getTextFocus(void) { return &l_text_focus; }
87 inline BColor *getTextUnfocus(void) { return &l_text_unfocus; }
89 inline BColor *getButtonPicFocus(void) { return &b_pic_focus; }
90 inline BColor *getButtonPicUnfocus(void) { return &b_pic_unfocus; }
92 inline BTexture *getTitleFocus(void) { return &t_focus; }
93 inline BTexture *getTitleUnfocus(void) { return &t_unfocus; }
95 inline BTexture *getLabelFocus(void) { return &l_focus; }
96 inline BTexture *getLabelUnfocus(void) { return &l_unfocus; }
98 inline BTexture *getHandleFocus(void) { return &h_focus; }
99 inline BTexture *getHandleUnfocus(void) { return &h_unfocus; }
101 inline BTexture *getButtonFocus(void) { return &b_focus; }
102 inline BTexture *getButtonUnfocus(void) { return &b_unfocus; }
104 inline BTexture *getButtonPressedFocus(void)
105 { return &b_pressed; }
106 inline BTexture *getButtonPressedUnfocus(void)
107 { return &b_pressed_unfocus; }
109 inline BTexture *getGripFocus(void) { return &g_focus; }
110 inline BTexture *getGripUnfocus(void) { return &g_unfocus; }
112 inline unsigned int getHandleWidth(void) const { return handle_width; }
113 inline unsigned int getBevelWidth(void) const { return bevel_width; }
114 inline unsigned int getFrameWidth(void) const { return frame_width; }
115 inline unsigned int getBorderWidth(void) const { return border_width; }
117 inline const BFont &getFont() const { return *font; }
119 inline void setShadowFonts(bool fonts) { shadow_fonts = fonts; }
120 inline bool hasShadowFonts(void) const { return shadow_fonts; }
122 inline void setAAFonts(bool fonts) { aa_fonts = fonts; }
123 inline bool hasAAFonts(void) const { return aa_fonts; }
125 inline TextJustify textJustify(void) { return justify; }
126 inline BulletType bulletType(void) { return bullet_type; }
128 inline const BColor &getBorderColor() const { return border_color; }
130 inline const BTexture &getFrameFocus() const { return f_focus; }
131 inline const BTexture &getFrameUnfocus() const { return f_unfocus; }
133 inline void setImageControl(BImageControl *c) {
135 screen_number = c->getScreenInfo()->screen();
137 inline unsigned int getScreen(void) { return screen_number; }
139 // XXX add inline accessors for the rest of the bummy