10 #include "configuration.hh"
19 PixmapMask() { mask = None; w = h = 0; }
25 enum Type { ButtonFocus, ButtonUnfocus, TitleFocus, TitleUnfocus,
26 LabelFocus, LabelUnfocus, HandleFocus, HandleUnfocus,
27 GripFocus, GripUnfocus };
29 enum TextJustify { LeftJustify = 1, RightJustify, CenterJustify };
30 enum BulletType { RoundBullet = 1, TriangleBullet, SquareBullet, NoBullet };
34 BImageControl *image_control;
37 l_text_focus, l_text_unfocus,
38 b_pic_focus, b_pic_unfocus;
50 b_pressed_focus, b_pressed_unfocus,
53 PixmapMask close_button, max_button, icon_button, stick_button;
55 BulletType bullet_type;
57 unsigned int handle_width, bevel_width, frame_width, border_width;
59 unsigned int screen_number;
61 bool shadow_fonts, aa_fonts;
66 Style(BImageControl *);
69 void readDatabaseMask(const std::string &rname,
70 PixmapMask &pixmapMask,
71 const Configuration &style);
73 BTexture readDatabaseTexture(const std::string &rname,
74 const std::string &default_color,
75 const Configuration &style,
76 bool allowNoTexture = false);
78 BColor readDatabaseColor(const std::string &rname,
79 const std::string &default_color,
80 const Configuration &style);
82 BFont *readDatabaseFont(const std::string &rbasename,
83 const Configuration &style);
85 void load(const Configuration &style);
87 inline BColor *getTextFocus(void) { return &l_text_focus; }
88 inline BColor *getTextUnfocus(void) { return &l_text_unfocus; }
90 inline BColor *getButtonPicFocus(void) { return &b_pic_focus; }
91 inline BColor *getButtonPicUnfocus(void) { return &b_pic_unfocus; }
93 inline BTexture *getTitleFocus(void) { return &t_focus; }
94 inline BTexture *getTitleUnfocus(void) { return &t_unfocus; }
96 inline BTexture *getLabelFocus(void) { return &l_focus; }
97 inline BTexture *getLabelUnfocus(void) { return &l_unfocus; }
99 inline BTexture *getHandleFocus(void) { return &h_focus; }
100 inline BTexture *getHandleUnfocus(void) { return &h_unfocus; }
102 inline BTexture *getButtonFocus(void) { return &b_focus; }
103 inline BTexture *getButtonUnfocus(void) { return &b_unfocus; }
105 inline BTexture *getButtonPressedFocus(void)
106 { return &b_pressed_focus; }
107 inline BTexture *getButtonPressedUnfocus(void)
108 { return &b_pressed_unfocus; }
110 inline BTexture *getGripFocus(void) { return &g_focus; }
111 inline BTexture *getGripUnfocus(void) { return &g_unfocus; }
113 inline unsigned int getHandleWidth(void) const { return handle_width; }
114 inline unsigned int getBevelWidth(void) const { return bevel_width; }
115 inline unsigned int getFrameWidth(void) const { return frame_width; }
116 inline unsigned int getBorderWidth(void) const { return border_width; }
118 inline const BFont *getFont() const { return font; }
120 inline void setShadowFonts(bool fonts) { shadow_fonts = fonts; }
121 inline bool hasShadowFonts(void) const { return shadow_fonts; }
123 inline void setAAFonts(bool fonts) { aa_fonts = fonts; }
124 inline bool hasAAFonts(void) const { return aa_fonts; }
126 inline TextJustify textJustify(void) { return justify; }
127 inline BulletType bulletType(void) { return bullet_type; }
129 inline const BColor *getBorderColor() const { return &border_color; }
131 inline const BTexture *getFrameFocus() const { return &f_focus; }
132 inline const BTexture *getFrameUnfocus() const { return &f_unfocus; }
134 inline void setImageControl(BImageControl *c) {
136 screen_number = c->getScreenInfo()->screen();
138 inline unsigned int getScreen(void) { return screen_number; }
140 // XXX add inline accessors for the rest of the bummy