1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
4 # include "../config.h"
5 #endif // HAVE_CONFIG_H
7 #include "renderstyle.hh"
8 #include "rendercolor.hh"
9 #include "rendertexture.hh"
13 RenderStyle(int screen, const std::string &stylefile)
17 _text_focus_color = new RenderColor(_screen, 0x272a2f);
18 _text_unfocus_color = new RenderColor(_screen, 0x676869);
20 _frame_border_color = new RenderColor(_screen, 0x181f24);
21 _frame_border_width = 1;
23 _client_border_color_focus = new RenderColor(_screen, 0x858687);
24 _client_border_color_unfocus = new RenderColor(_screen, 0x555657);
25 _client_border_width = 1;
27 _titlebar_focus = new RenderTexture(false,
29 RenderTexture::Bevel1,
31 RenderTexture::Vertical,
39 _titlebar_unfocus = new RenderTexture(false,
41 RenderTexture::Bevel1,
43 RenderTexture::Vertical,
52 _label_focus = new RenderTexture(false,
54 RenderTexture::Bevel1,
56 RenderTexture::Vertical,
64 _label_unfocus = new RenderTexture(false,
65 RenderTexture::Sunken,
66 RenderTexture::Bevel1,
68 RenderTexture::CrossDiagonal,
78 _handle_focus = new RenderTexture(false,
80 RenderTexture::Bevel1,
82 RenderTexture::Vertical,
90 _handle_unfocus = new RenderTexture(false,
92 RenderTexture::Bevel1,
94 RenderTexture::Vertical,
105 virtual ~RenderStyle()