1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
5 #include "rendercontrol.hh"
6 #include "truerendercontrol.hh"
7 #include "pseudorendercontrol.hh"
8 #include "rendertexture.hh"
9 #include "rendercolor.hh"
10 #include "renderstyle.hh"
12 #include "screeninfo.hh"
20 #endif // HAVE_STDLIB_H
22 #include "../src/gettext.h"
23 #define _(str) gettext(str)
28 RenderControl *RenderControl::getRenderControl(int screen)
30 // get the visual on the screen and return the correct type of RenderControl
31 int vclass = display->screenInfo(screen)->visual()->c_class;
34 return new TrueRenderControl(screen);
37 return new PseudoRenderControl(screen);
40 return new PseudoRenderControl(screen);
42 printf(_("RenderControl: Unsupported visual %d specified. Aborting.\n"),
48 RenderControl::RenderControl(int screen)
51 printf("Initializing RenderControl\n");
54 RenderControl::~RenderControl()
56 printf("Destroying RenderControl\n");
59 void RenderControl::drawRoot(const RenderColor &color) const
61 Window root = display->screenInfo(_screen)->rootWindow();
62 XSetWindowBackground(**display, root, color.pixel());
63 XClearWindow(**display, root);
66 void RenderControl::drawString(Surface& sf, const Font &font, int x, int y,
67 const RenderColor &color,
68 const ustring &string) const
70 assert(sf._screen == _screen);
71 XftDraw *d = sf._xftdraw;
72 assert(d); // this means that the background hasn't been rendered yet!
79 c.color.alpha = font._tint | font._tint << 8; // transparent shadow
80 c.pixel = BlackPixel(**display, _screen);
83 XftDrawStringUtf8(d, &c, font._xftfont, x + font._offset,
84 font._xftfont->ascent + y + font._offset,
85 (FcChar8*)string.c_str(), string.bytes());
87 XftDrawString8(d, &c, font._xftfont, x + font._offset,
88 font._xftfont->ascent + y + font._offset,
89 (FcChar8*)string.c_str(), string.bytes());
93 c.color.red = color.red() | color.red() << 8;
94 c.color.green = color.green() | color.green() << 8;
95 c.color.blue = color.blue() | color.blue() << 8;
96 c.pixel = color.pixel();
97 c.color.alpha = 0xff | 0xff << 8; // no transparency in Color yet
100 XftDrawStringUtf8(d, &c, font._xftfont, x, font._xftfont->ascent + y,
101 (FcChar8*)string.c_str(), string.bytes());
103 XftDrawString8(d, &c, font._xftfont, x, font._xftfont->ascent + y,
104 (FcChar8*)string.c_str(), string.bytes());
108 void RenderControl::drawSolidBackground(Surface& sf,
109 const RenderTexture& texture) const
111 assert(_screen == sf._screen);
112 assert(_screen == texture.color().screen());
114 if (texture.parentRelative()) return;
116 sf.setPixmap(texture.color());
118 int width = sf.size().width(), height = sf.size().height();
119 int left = 0, top = 0, right = width - 1, bottom = height - 1;
121 if (texture.interlaced())
122 for (int i = 0; i < height; i += 2)
123 XDrawLine(**display, sf.pixmap(), texture.interlaceColor().gc(),
126 switch (texture.relief()) {
127 case RenderTexture::Raised:
128 switch (texture.bevel()) {
129 case RenderTexture::Bevel1:
130 XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
131 left, bottom, right, bottom);
132 XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
133 right, bottom, right, top);
135 XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
136 left, top, right, top);
137 XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
138 left, bottom, left, top);
140 case RenderTexture::Bevel2:
141 XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
142 left + 1, bottom - 2, right - 2, bottom - 2);
143 XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
144 right - 2, bottom - 2, right - 2, top + 1);
146 XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
147 left + 1, top + 1, right - 2, top + 1);
148 XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
149 left + 1, bottom - 2, left + 1, top + 1);
152 assert(false); // unhandled RenderTexture::BevelType
155 case RenderTexture::Sunken:
156 switch (texture.bevel()) {
157 case RenderTexture::Bevel1:
158 XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
159 left, bottom, right, bottom);
160 XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
161 right, bottom, right, top);
163 XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
164 left, top, right, top);
165 XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
166 left, bottom, left, top);
168 case RenderTexture::Bevel2:
169 XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
170 left + 1, bottom - 2, right - 2, bottom - 2);
171 XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
172 right - 2, bottom - 2, right - 2, top + 1);
174 XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
175 left + 1, top + 1, right - 2, top + 1);
176 XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
177 left + 1, bottom - 2, left + 1, top + 1);
180 assert(false); // unhandled RenderTexture::BevelType
183 case RenderTexture::Flat:
184 if (texture.border())
185 XDrawRectangle(**display, sf.pixmap(), texture.borderColor().gc(),
186 left, top, right, bottom);
189 assert(false); // unhandled RenderTexture::ReliefType