1 #ifndef __focuswidget_hh
2 #define __focuswidget_hh
5 #include "application.hh"
9 class OtkFocusWidget : public OtkWidget {
13 OtkFocusWidget(OtkWidget *parent, Direction = Horizontal);
14 virtual ~OtkFocusWidget();
16 virtual void focus(void);
17 virtual void unfocus(void);
19 void setTexture(BTexture *texture);
21 inline void setUnfocusTexture(BTexture *texture)
22 { _unfocus_texture = texture; }
23 inline BTexture *getUnfocusTexture(void) const
24 { return _unfocus_texture; }
26 inline bool isFocused(void) const { return _focused; }
27 inline bool isUnfocused(void) const { return !_focused; }
31 BTexture *_unfocus_texture;
32 BTexture *_focus_texture;
39 #endif // __focuswidget_hh