1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
2 #ifndef __eventdispatcher
3 #define __eventdispatcher
5 #include "eventhandler.hh"
11 typedef std::map<unsigned int, EventHandler *> EventMap;
13 class EventDispatcher {
17 virtual ~EventDispatcher();
19 virtual void clearAllHandlers(void);
20 virtual void registerHandler(Window id, EventHandler *handler);
21 virtual void clearHandler(Window id);
22 virtual void dispatchEvents(void);
24 inline void setFallbackHandler(EventHandler *fallback)
25 { _fallback = fallback; }
26 EventHandler *getFallbackHandler(void) const { return _fallback; }
28 //! Sets an event handler that gets all events for all handlers after
29 //! any specific handlers have received them
30 inline void setMasterHandler(EventHandler *master)
32 EventHandler *getMasterHandler(void) const { return _master; }
34 EventHandler *findHandler(Window win);
36 inline Time lastTime() const { return _lasttime; }
40 EventHandler *_fallback;
41 EventHandler *_master;
43 //! The time at which the last XEvent with a time was received
46 void dispatch(Window win, const XEvent &e);
47 void dispatchFocus(const XEvent &e);