6 /* These have to all have a Client* at the top even if they don't use it, so
7 that I can set it blindly later on. So every function will have a Client*
8 available (possibly NULL though) if it wants it.
24 struct MoveResizeRelative {
29 struct SendToDesktop {
34 struct SendToNextPreviousDesktop {
45 struct NextPreviousDesktop {
72 struct Execute execute;
73 struct ClientAction client;
74 struct MoveResizeRelative relative;
75 struct SendToDesktop sendto;
76 struct SendToNextPreviousDesktop sendtonextprev;
77 struct Desktop desktop;
78 struct NextPreviousDesktop nextprevdesktop;
81 struct ShowMenu showMenu;
85 /* The func member acts like an enum to tell which one of the structs in
86 the data union are valid.
88 void (*func)(union ActionData *data);
89 union ActionData data;
92 Action *action_new(void (*func)(union ActionData *data));
94 /* Creates a new Action from the name of the action
95 A few action types need data set after making this call still. Check if
96 the returned action's "func" is one of these.
97 action_execute - the path needs to be set
98 action_restart - the path can optionally be set
99 action_desktop - the destination desktop needs to be set
100 action_move_relative_horz - the delta
101 action_move_relative_vert - the delta
102 action_resize_relative_horz - the delta
103 action_resize_relative_vert - the delta
105 Action *action_from_string(char *name);
106 void action_free(Action *a);
109 void action_execute(union ActionData *data);
111 void action_focus(union ActionData *data);
113 void action_unfocus(union ActionData *data);
115 void action_iconify(union ActionData *data);
117 void action_raise(union ActionData *data);
119 void action_lower(union ActionData *data);
121 void action_focusraise(union ActionData *data);
123 void action_close(union ActionData *data);
125 void action_kill(union ActionData *data);
127 void action_shade(union ActionData *data);
129 void action_shadelower(union ActionData *data);
131 void action_unshaderaise(union ActionData *data);
133 void action_unshade(union ActionData *data);
135 void action_toggle_shade(union ActionData *data);
137 void action_toggle_omnipresent(union ActionData *data);
138 /* MoveResizeRelative */
139 void action_move_relative_horz(union ActionData *data);
140 /* MoveResizeRelative */
141 void action_move_relative_vert(union ActionData *data);
142 /* MoveResizeRelative */
143 void action_resize_relative_horz(union ActionData *data);
144 /* MoveResizeRelative */
145 void action_resize_relative_vert(union ActionData *data);
147 void action_maximize_full(union ActionData *data);
149 void action_unmaximize_full(union ActionData *data);
151 void action_toggle_maximize_full(union ActionData *data);
153 void action_maximize_horz(union ActionData *data);
155 void action_unmaximize_horz(union ActionData *data);
157 void action_toggle_maximize_horz(union ActionData *data);
159 void action_maximize_vert(union ActionData *data);
161 void action_unmaximize_vert(union ActionData *data);
163 void action_toggle_maximize_vert(union ActionData *data);
165 void action_send_to_desktop(union ActionData *data);
166 /* SendToNextPreviousDesktop */
167 void action_send_to_next_desktop(union ActionData *data);
168 /* SendToNextPreviousDesktop */
169 void action_send_to_previous_desktop(union ActionData *data);
171 void action_desktop(union ActionData *data);
172 /* NextPreviousDesktop */
173 void action_next_desktop(union ActionData *data);
174 /* NextPreviousDesktop */
175 void action_previous_desktop(union ActionData *data);
176 /* NextPreviousDesktop */
177 void action_next_desktop_column(union ActionData *data);
178 /* NextPreviousDesktop */
179 void action_previous_desktop_column(union ActionData *data);
180 /* NextPreviousDesktop */
181 void action_next_desktop_row(union ActionData *data);
182 /* NextPreviousDesktop */
183 void action_previous_desktop_row(union ActionData *data);
185 void action_toggle_decorations(union ActionData *data);
187 void action_move(union ActionData *data);
189 void action_resize(union ActionData *data);
191 void action_restart(union ActionData *data);
193 void action_exit(union ActionData *data);
195 void action_showmenu(union ActionData *data);