5 #include "parser/parse.h"
7 typedef struct _ObAction ObAction;
9 /* These have to all have a Client* at the top even if they don't use it, so
10 that I can set it blindly later on. So every function will have a Client*
11 available (possibly NULL though) if it wants it.
18 struct DirectionalAction{
20 ObDirection direction;
34 gboolean here; /* bring it to the current desktop */
37 struct MoveResizeRelative {
42 struct SendToDesktop {
48 struct SendToDesktopDirection {
64 int layer; /* < 0 = below, 0 = normal, > 0 = above */
67 struct DesktopDirection {
80 guint32 corner; /* prop_atoms.net_wm_moveresize_* */
100 struct AnyAction any;
101 struct DirectionalAction diraction;
102 struct Execute execute;
103 struct ClientAction client;
104 struct Activate activate;
105 struct MoveResizeRelative relative;
106 struct SendToDesktop sendto;
107 struct SendToDesktopDirection sendtodir;
108 struct Desktop desktop;
109 struct DesktopDirection desktopdir;
110 struct MoveResize moveresize;
111 struct ShowMenu showmenu;
112 struct CycleWindows cycle;
117 /* The func member acts like an enum to tell which one of the structs in
118 the data union are valid.
120 void (*func)(union ActionData *data);
121 union ActionData data;
124 ObAction *action_new(void (*func)(union ActionData *data));
126 /* Creates a new Action from the name of the action
127 A few action types need data set after making this call still. Check if
128 the returned action's "func" is one of these.
129 action_execute - the path needs to be set
130 action_restart - the path can optionally be set
131 action_desktop - the destination desktop needs to be set
132 action_move_relative_horz - the delta
133 action_move_relative_vert - the delta
134 action_resize_relative_horz - the delta
135 action_resize_relative_vert - the delta
138 ObAction *action_from_string(char *name);
139 ObAction *action_parse(xmlDocPtr doc, xmlNodePtr node);
140 void action_free(ObAction *a);
143 void action_execute(union ActionData *data);
145 void action_activate(union ActionData *data);
147 void action_focus(union ActionData *data);
149 void action_unfocus(union ActionData *data);
151 void action_iconify(union ActionData *data);
153 void action_raise(union ActionData *data);
155 void action_lower(union ActionData *data);
157 void action_close(union ActionData *data);
159 void action_kill(union ActionData *data);
161 void action_shade(union ActionData *data);
163 void action_shadelower(union ActionData *data);
165 void action_unshaderaise(union ActionData *data);
167 void action_unshade(union ActionData *data);
169 void action_toggle_shade(union ActionData *data);
171 void action_toggle_omnipresent(union ActionData *data);
172 /* MoveResizeRelative */
173 void action_move_relative_horz(union ActionData *data);
174 /* MoveResizeRelative */
175 void action_move_relative_vert(union ActionData *data);
176 /* MoveResizeRelative */
177 void action_resize_relative_horz(union ActionData *data);
178 /* MoveResizeRelative */
179 void action_resize_relative_vert(union ActionData *data);
181 void action_maximize_full(union ActionData *data);
183 void action_unmaximize_full(union ActionData *data);
185 void action_toggle_maximize_full(union ActionData *data);
187 void action_maximize_horz(union ActionData *data);
189 void action_unmaximize_horz(union ActionData *data);
191 void action_toggle_maximize_horz(union ActionData *data);
193 void action_maximize_vert(union ActionData *data);
195 void action_unmaximize_vert(union ActionData *data);
197 void action_toggle_maximize_vert(union ActionData *data);
199 void action_send_to_desktop(union ActionData *data);
200 /* SendToDesktopDirection */
201 void action_send_to_desktop_dir(union ActionData *data);
203 void action_desktop(union ActionData *data);
204 /* DesktopDirection */
205 void action_desktop_dir(union ActionData *data);
207 void action_toggle_decorations(union ActionData *data);
209 void action_moveresize(union ActionData *data);
211 void action_restart(union ActionData *data);
213 void action_exit(union ActionData *data);
215 void action_showmenu(union ActionData *data);
217 void action_cycle_windows(union ActionData *data);
218 /* DirectionalAction */
219 void action_directional_focus(union ActionData *data);
220 /* DirectionalAction */
221 void action_movetoedge(union ActionData *data);
222 /* DirectionalAction */
223 void action_growtoedge(union ActionData *data);
225 void action_send_to_layer(union ActionData *data);
227 void action_toggle_layer(union ActionData *data);
229 void action_toggle_show_desktop(union ActionData *data);
231 void action_show_desktop(union ActionData *data);
233 void action_unshow_desktop(union ActionData *data);