5 #include "parser/parse.h"
7 typedef struct _ObAction ObAction;
9 /* These have to all have a Client* at the top even if they don't use it, so
10 that I can set it blindly later on. So every function will have a Client*
11 available (possibly NULL though) if it wants it.
18 struct DirectionalAction{
20 ObDirection direction;
34 gboolean here; /* bring it to the current desktop */
37 struct MoveResizeRelative {
42 struct SendToDesktop {
48 struct SendToDesktopDirection {
65 int layer; /* < 0 = below, 0 = normal, > 0 = above */
68 struct DesktopDirection {
81 guint32 corner; /* prop_atoms.net_wm_moveresize_* */
101 struct AnyAction any;
102 struct DirectionalAction diraction;
103 struct Execute execute;
104 struct ClientAction client;
105 struct Activate activate;
106 struct MoveResizeRelative relative;
107 struct SendToDesktop sendto;
108 struct SendToDesktopDirection sendtodir;
109 struct Desktop desktop;
110 struct DesktopDirection desktopdir;
111 struct MoveResize moveresize;
112 struct ShowMenu showmenu;
113 struct CycleWindows cycle;
118 /* The func member acts like an enum to tell which one of the structs in
119 the data union are valid.
121 void (*func)(union ActionData *data);
122 union ActionData data;
125 ObAction *action_new(void (*func)(union ActionData *data));
127 /* Creates a new Action from the name of the action
128 A few action types need data set after making this call still. Check if
129 the returned action's "func" is one of these.
130 action_execute - the path needs to be set
131 action_restart - the path can optionally be set
132 action_desktop - the destination desktop needs to be set
133 action_move_relative_horz - the delta
134 action_move_relative_vert - the delta
135 action_resize_relative_horz - the delta
136 action_resize_relative_vert - the delta
139 ObAction *action_from_string(char *name);
140 ObAction *action_parse(xmlDocPtr doc, xmlNodePtr node);
141 void action_free(ObAction *a);
144 void action_execute(union ActionData *data);
146 void action_activate(union ActionData *data);
148 void action_focus(union ActionData *data);
150 void action_unfocus(union ActionData *data);
152 void action_iconify(union ActionData *data);
154 void action_raiselower(union ActionData *data);
156 void action_raise(union ActionData *data);
158 void action_lower(union ActionData *data);
160 void action_close(union ActionData *data);
162 void action_kill(union ActionData *data);
164 void action_shade(union ActionData *data);
166 void action_shadelower(union ActionData *data);
168 void action_unshaderaise(union ActionData *data);
170 void action_unshade(union ActionData *data);
172 void action_toggle_shade(union ActionData *data);
174 void action_toggle_omnipresent(union ActionData *data);
175 /* MoveResizeRelative */
176 void action_move_relative_horz(union ActionData *data);
177 /* MoveResizeRelative */
178 void action_move_relative_vert(union ActionData *data);
179 /* MoveResizeRelative */
180 void action_resize_relative_horz(union ActionData *data);
181 /* MoveResizeRelative */
182 void action_resize_relative_vert(union ActionData *data);
184 void action_maximize_full(union ActionData *data);
186 void action_unmaximize_full(union ActionData *data);
188 void action_toggle_maximize_full(union ActionData *data);
190 void action_maximize_horz(union ActionData *data);
192 void action_unmaximize_horz(union ActionData *data);
194 void action_toggle_maximize_horz(union ActionData *data);
196 void action_maximize_vert(union ActionData *data);
198 void action_unmaximize_vert(union ActionData *data);
200 void action_toggle_maximize_vert(union ActionData *data);
202 void action_send_to_desktop(union ActionData *data);
203 /* SendToDesktopDirection */
204 void action_send_to_desktop_dir(union ActionData *data);
206 void action_desktop(union ActionData *data);
207 /* DesktopDirection */
208 void action_desktop_dir(union ActionData *data);
210 void action_toggle_decorations(union ActionData *data);
212 void action_moveresize(union ActionData *data);
214 void action_restart(union ActionData *data);
216 void action_exit(union ActionData *data);
218 void action_showmenu(union ActionData *data);
220 void action_cycle_windows(union ActionData *data);
221 /* DirectionalAction */
222 void action_directional_focus(union ActionData *data);
223 /* DirectionalAction */
224 void action_movetoedge(union ActionData *data);
225 /* DirectionalAction */
226 void action_growtoedge(union ActionData *data);
228 void action_send_to_layer(union ActionData *data);
230 void action_toggle_layer(union ActionData *data);
232 void action_toggle_show_desktop(union ActionData *data);
234 void action_show_desktop(union ActionData *data);
236 void action_unshow_desktop(union ActionData *data);