6 /* These have to all have a Client* at the top even if they don't use it, so
7 that I can set it blindly later on. So every function will have a Client*
8 available (possibly NULL though) if it wants it.
24 struct MoveResizeRelative {
29 struct SendToDesktop {
35 struct SendToNextPreviousDesktop {
46 struct NextPreviousDesktop {
80 struct Execute execute;
81 struct ClientAction client;
82 struct MoveResizeRelative relative;
83 struct SendToDesktop sendto;
84 struct SendToNextPreviousDesktop sendtonextprev;
85 struct Desktop desktop;
86 struct NextPreviousDesktop nextprevdesktop;
89 struct ShowMenu showMenu;
90 struct CycleWindows cycle;
94 /* The func member acts like an enum to tell which one of the structs in
95 the data union are valid.
97 void (*func)(union ActionData *data);
98 union ActionData data;
101 Action *action_new(void (*func)(union ActionData *data));
103 /* Creates a new Action from the name of the action
104 A few action types need data set after making this call still. Check if
105 the returned action's "func" is one of these.
106 action_execute - the path needs to be set
107 action_restart - the path can optionally be set
108 action_desktop - the destination desktop needs to be set
109 action_move_relative_horz - the delta
110 action_move_relative_vert - the delta
111 action_resize_relative_horz - the delta
112 action_resize_relative_vert - the delta
114 Action *action_from_string(char *name);
115 void action_free(Action *a);
118 void action_execute(union ActionData *data);
120 void action_focus(union ActionData *data);
122 void action_unfocus(union ActionData *data);
124 void action_iconify(union ActionData *data);
126 void action_raise(union ActionData *data);
128 void action_lower(union ActionData *data);
130 void action_focusraise(union ActionData *data);
132 void action_close(union ActionData *data);
134 void action_kill(union ActionData *data);
136 void action_shade(union ActionData *data);
138 void action_shadelower(union ActionData *data);
140 void action_unshaderaise(union ActionData *data);
142 void action_unshade(union ActionData *data);
144 void action_toggle_shade(union ActionData *data);
146 void action_toggle_omnipresent(union ActionData *data);
147 /* MoveResizeRelative */
148 void action_move_relative_horz(union ActionData *data);
149 /* MoveResizeRelative */
150 void action_move_relative_vert(union ActionData *data);
151 /* MoveResizeRelative */
152 void action_resize_relative_horz(union ActionData *data);
153 /* MoveResizeRelative */
154 void action_resize_relative_vert(union ActionData *data);
156 void action_maximize_full(union ActionData *data);
158 void action_unmaximize_full(union ActionData *data);
160 void action_toggle_maximize_full(union ActionData *data);
162 void action_maximize_horz(union ActionData *data);
164 void action_unmaximize_horz(union ActionData *data);
166 void action_toggle_maximize_horz(union ActionData *data);
168 void action_maximize_vert(union ActionData *data);
170 void action_unmaximize_vert(union ActionData *data);
172 void action_toggle_maximize_vert(union ActionData *data);
174 void action_send_to_desktop(union ActionData *data);
175 /* SendToNextPreviousDesktop */
176 void action_send_to_next_desktop(union ActionData *data);
177 /* SendToNextPreviousDesktop */
178 void action_send_to_previous_desktop(union ActionData *data);
180 void action_desktop(union ActionData *data);
181 /* NextPreviousDesktop */
182 void action_next_desktop(union ActionData *data);
183 /* NextPreviousDesktop */
184 void action_previous_desktop(union ActionData *data);
185 /* NextPreviousDesktop */
186 void action_next_desktop_column(union ActionData *data);
187 /* NextPreviousDesktop */
188 void action_previous_desktop_column(union ActionData *data);
189 /* NextPreviousDesktop */
190 void action_next_desktop_row(union ActionData *data);
191 /* NextPreviousDesktop */
192 void action_previous_desktop_row(union ActionData *data);
194 void action_toggle_decorations(union ActionData *data);
196 void action_move(union ActionData *data);
198 void action_resize(union ActionData *data);
200 void action_restart(union ActionData *data);
202 void action_exit(union ActionData *data);
204 void action_showmenu(union ActionData *data);
206 void action_cycle_windows(union ActionData *data);