11 Action *action_new(void (*func)(union ActionData *data))
13 Action *a = g_new(Action, 1);
16 /* deal with pointers */
17 if (func == action_execute)
18 a->data.execute.path = NULL;
23 void action_free(Action *a)
25 /* deal with pointers */
26 if (a->func == action_execute)
27 g_free(a->data.execute.path);
32 void action_execute(union ActionData *data)
35 if (!g_spawn_command_line_async(data->execute.path, &e)) {
36 g_warning("failed to execute '%s': %s",
37 data->execute.path, e->message);
41 void action_focus(union ActionData *data)
43 client_focus(data->client.c);
46 void action_unfocus (union ActionData *data)
48 client_unfocus(data->client.c);
51 void action_iconify(union ActionData *data)
53 client_iconify(data->client.c, TRUE, TRUE);
56 void action_focusraise(union ActionData *data)
58 client_focus(data->client.c);
59 stacking_raise(data->client.c);
62 void action_raise(union ActionData *data)
64 stacking_raise(data->client.c);
67 void action_lower(union ActionData *data)
69 stacking_lower(data->client.c);
72 void action_close(union ActionData *data)
74 client_close(data->client.c);
77 void action_kill(union ActionData *data)
79 client_kill(data->client.c);
82 void action_shade(union ActionData *data)
84 client_shade(data->client.c, TRUE);
87 void action_unshade(union ActionData *data)
89 client_shade(data->client.c, FALSE);
92 void action_toggle_shade(union ActionData *data)
94 client_shade(data->client.c, !data->client.c->shaded);
97 void action_toggle_omnipresent(union ActionData *data)
99 client_set_desktop(data->client.c, data->client.c->desktop == DESKTOP_ALL ?
100 screen_desktop : DESKTOP_ALL);
103 void action_move_relative(union ActionData *data)
105 Client *c = data->relative.c;
106 client_configure(c, Corner_TopLeft,
107 c->area.x + data->relative.dx,
108 c->area.y + data->relative.dy,
109 c->area.width, c->area.height, TRUE, TRUE);
112 void action_resize_relative(union ActionData *data)
114 Client *c = data->relative.c;
115 client_configure(c, Corner_TopLeft, c->area.x, c->area.y,
116 c->area.width + data->relative.dx,
117 c->area.height + data->relative.dy, TRUE, TRUE);
120 void action_maximize_full(union ActionData *data)
122 client_maximize(data->client.c, TRUE, 0, TRUE);
125 void action_unmaximize_full(union ActionData *data)
127 client_maximize(data->client.c, FALSE, 0, TRUE);
130 void action_toggle_maximize_full(union ActionData *data)
132 client_maximize(data->client.c,
133 !(data->client.c->max_horz || data->client.c->max_vert),
137 void action_maximize_horz(union ActionData *data)
139 client_maximize(data->client.c, TRUE, 1, TRUE);
142 void action_unmaximize_horz(union ActionData *data)
144 client_maximize(data->client.c, FALSE, 1, TRUE);
147 void action_toggle_maximize_horz(union ActionData *data)
149 client_maximize(data->client.c, !data->client.c->max_horz, 1, TRUE);
152 void action_maximize_vert(union ActionData *data)
154 client_maximize(data->client.c, TRUE, 2, TRUE);
157 void action_unmaximize_vert(union ActionData *data)
159 client_maximize(data->client.c, FALSE, 2, TRUE);
162 void action_toggle_maximize_vert(union ActionData *data)
164 client_maximize(data->client.c, !data->client.c->max_vert, 2, TRUE);
167 void action_send_to_desktop(union ActionData *data)
169 if (data->sendto.desktop < screen_num_desktops ||
170 data->sendto.desktop == DESKTOP_ALL)
171 client_set_desktop(data->sendto.c, data->sendto.desktop);
174 void action_send_to_next_desktop(union ActionData *data)
178 d = screen_desktop + 1;
179 if (d >= screen_num_desktops) {
180 if (!data->sendtonextprev.wrap) return;
183 client_set_desktop(data->sendtonextprev.c, d);
184 if (data->sendtonextprev.follow) screen_set_desktop(d);
187 void action_send_to_previous_desktop(union ActionData *data)
191 d = screen_desktop - 1;
192 if (d >= screen_num_desktops) {
193 if (!data->sendtonextprev.wrap) return;
194 d = screen_num_desktops - 1;
196 client_set_desktop(data->sendtonextprev.c, d);
197 if (data->sendtonextprev.follow) screen_set_desktop(d);
200 void action_desktop(union ActionData *data)
202 if (data->desktop.desk < screen_num_desktops ||
203 data->desktop.desk == DESKTOP_ALL)
204 screen_set_desktop(data->desktop.desk);
207 void action_next_desktop(union ActionData *data)
211 d = screen_desktop + 1;
212 if (d >= screen_num_desktops) {
213 if (!data->nextprevdesktop.wrap) return;
216 screen_set_desktop(d);
219 void action_previous_desktop(union ActionData *data)
223 d = screen_desktop - 1;
224 if (d >= screen_num_desktops) {
225 if (!data->nextprevdesktop.wrap) return;
226 d = screen_num_desktops - 1;
228 screen_set_desktop(d);
231 static void cur_row_col(guint *r, guint *c)
233 switch (screen_desktop_layout.orientation) {
234 case Orientation_Horz:
235 switch (screen_desktop_layout.start_corner) {
237 *r = screen_desktop / screen_desktop_layout.columns;
238 *c = screen_desktop % screen_desktop_layout.columns;
240 case Corner_BottomLeft:
241 *r = screen_desktop_layout.rows - 1 -
242 screen_desktop / screen_desktop_layout.columns;
243 *c = screen_desktop % screen_desktop_layout.columns;
246 case Corner_TopRight:
247 *r = screen_desktop / screen_desktop_layout.columns;
248 *c = screen_desktop_layout.columns - 1 -
249 screen_desktop % screen_desktop_layout.columns;
251 case Corner_BottomRight:
252 *r = screen_desktop_layout.rows - 1 -
253 screen_desktop / screen_desktop_layout.columns;
254 *c = screen_desktop_layout.columns - 1 -
255 screen_desktop % screen_desktop_layout.columns;
259 case Orientation_Vert:
260 switch (screen_desktop_layout.start_corner) {
262 *r = screen_desktop % screen_desktop_layout.rows;
263 *c = screen_desktop / screen_desktop_layout.rows;
265 case Corner_BottomLeft:
266 *r = screen_desktop_layout.rows - 1 -
267 screen_desktop % screen_desktop_layout.rows;
268 *c = screen_desktop / screen_desktop_layout.rows;
271 case Corner_TopRight:
272 *r = screen_desktop % screen_desktop_layout.rows;
273 *c = screen_desktop_layout.columns - 1 -
274 screen_desktop / screen_desktop_layout.rows;
276 case Corner_BottomRight:
277 *r = screen_desktop_layout.rows - 1 -
278 screen_desktop % screen_desktop_layout.rows;
279 *c = screen_desktop_layout.columns - 1 -
280 screen_desktop / screen_desktop_layout.rows;
288 static guint translate_row_col(guint r, guint c)
290 switch (screen_desktop_layout.orientation) {
291 case Orientation_Horz:
292 switch (screen_desktop_layout.start_corner) {
294 return r * screen_desktop_layout.columns + c;
295 case Corner_BottomLeft:
296 return (screen_desktop_layout.rows - 1 - r) *
297 screen_desktop_layout.columns + c;
298 case Corner_TopRight:
299 return r * screen_desktop_layout.columns +
300 (screen_desktop_layout.columns - 1 - c);
301 case Corner_BottomRight:
302 return (screen_desktop_layout.rows - 1 - r) *
303 screen_desktop_layout.columns +
304 (screen_desktop_layout.columns - 1 - c);
306 case Orientation_Vert:
307 switch (screen_desktop_layout.start_corner) {
309 return c * screen_desktop_layout.rows + r;
310 case Corner_BottomLeft:
311 return c * screen_desktop_layout.rows +
312 (screen_desktop_layout.rows - 1 - r);
313 case Corner_TopRight:
314 return (screen_desktop_layout.columns - 1 - c) *
315 screen_desktop_layout.rows + r;
316 case Corner_BottomRight:
317 return (screen_desktop_layout.columns - 1 - c) *
318 screen_desktop_layout.rows +
319 (screen_desktop_layout.rows - 1 - r);
322 g_assert_not_reached();
326 void action_next_desktop_column(union ActionData *data)
332 d = translate_row_col(r, c);
333 if (d >= screen_num_desktops) {
334 if (!data->nextprevdesktop.wrap) return;
337 if (d >= screen_num_desktops)
339 d = translate_row_col(r, c);
340 if (d < screen_num_desktops)
341 screen_set_desktop(d);
344 void action_previous_desktop_column(union ActionData *data)
350 d = translate_row_col(r, c);
351 if (d >= screen_num_desktops) {
352 if (!data->nextprevdesktop.wrap) return;
353 c = screen_desktop_layout.columns - 1;
355 if (d >= screen_num_desktops)
357 d = translate_row_col(r, c);
358 if (d < screen_num_desktops)
359 screen_set_desktop(d);
362 void action_next_desktop_row(union ActionData *data)
368 d = translate_row_col(r, c);
369 if (d >= screen_num_desktops) {
370 if (!data->nextprevdesktop.wrap) return;
373 if (d >= screen_num_desktops)
375 d = translate_row_col(r, c);
376 if (d < screen_num_desktops)
377 screen_set_desktop(d);
380 void action_previous_desktop_row(union ActionData *data)
386 d = translate_row_col(r, c);
387 if (d >= screen_num_desktops) {
388 if (!data->nextprevdesktop.wrap) return;
389 c = screen_desktop_layout.rows - 1;
391 if (d >= screen_num_desktops)
393 d = translate_row_col(r, c);
394 if (d < screen_num_desktops)
395 screen_set_desktop(d);
398 void action_toggle_decorations(union ActionData *data)
400 Client *c = data->client.c;
401 c->disabled_decorations = c->disabled_decorations ? 0 : ~0;
402 client_setup_decor_and_functions(c);
405 void action_move(union ActionData *data)
407 Client *c = data->move.c;
408 int x = data->move.x;
409 int y = data->move.y;
411 if (!client_normal(c)) return;
413 dispatch_move(c, &x, &y);
415 frame_frame_gravity(c->frame, &x, &y); /* get where the client should be */
416 client_configure(c, Corner_TopLeft, x, y, c->area.width, c->area.height,
417 TRUE, data->move.final);
420 void action_resize(union ActionData *data)
422 Client *c = data->resize.c;
423 int w = data->resize.x - c->frame->size.left - c->frame->size.right;
424 int h = data->resize.y - c->frame->size.top - c->frame->size.bottom;
426 if (!client_normal(c)) return;
428 /* XXX window snapping/struts */
430 client_configure(c, data->resize.corner, c->area.x, c->area.y, w, h,
431 TRUE, data->resize.final);
434 void action_restart(union ActionData *data)
436 ob_restart_path = data->execute.path;
437 ob_shutdown = ob_restart = TRUE;
440 void action_exit(union ActionData *data)