2 Copyright (C) 1996-1997 Id Software, Inc.
3 Copyright (C) 2003 Forest Hale
5 This program is free software; you can redistribute it and/or
6 modify it under the terms of the GNU General Public License
7 as published by the Free Software Foundation; either version 2
8 of the License, or (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 See the GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
27 #define NET_HEADERSIZE (2 * sizeof(unsigned int))
30 #define NETFLAG_LENGTH_MASK 0x0000ffff
31 #define NETFLAG_DATA 0x00010000
32 #define NETFLAG_ACK 0x00020000
33 #define NETFLAG_NAK 0x00040000
34 #define NETFLAG_EOM 0x00080000
35 #define NETFLAG_UNRELIABLE 0x00100000
36 #define NETFLAG_CTL 0x80000000
39 #define NET_PROTOCOL_VERSION 3
41 // This is the network info/connection protocol. It is used to find Quake
42 // servers, get info about them, and connect to them. Once connected, the
43 // Quake game protocol (documented elsewhere) is used.
47 // game_name is currently always "QUAKE", but is there so this same protocol
48 // can be used for future games as well; can you say Quake2?
51 // string game_name "QUAKE"
52 // byte net_protocol_version NET_PROTOCOL_VERSION
55 // string game_name "QUAKE"
56 // byte net_protocol_version NET_PROTOCOL_VERSION
73 // string server_address
76 // byte current_players
78 // byte protocol_version NET_PROTOCOL_VERSION
93 // There are two address forms used above. The short form is just a
94 // port number. The address that goes along with the port is defined as
95 // "whatever address you receive this reponse from". This lets us use
96 // the host OS to solve the problem of multiple host addresses (possibly
97 // with no routing between them); the host will use the right address
98 // when we reply to the inbound connection request. The long from is
99 // a full address and port in a string. It is used for returning the
100 // address of a server that is not running locally.
102 #define CCREQ_CONNECT 0x01
103 #define CCREQ_SERVER_INFO 0x02
104 #define CCREQ_PLAYER_INFO 0x03
105 #define CCREQ_RULE_INFO 0x04
107 #define CCREP_ACCEPT 0x81
108 #define CCREP_REJECT 0x82
109 #define CCREP_SERVER_INFO 0x83
110 #define CCREP_PLAYER_INFO 0x84
111 #define CCREP_RULE_INFO 0x85
113 typedef struct netconn_s
115 struct netconn_s *next;
117 lhnetsocket_t *mysocket;
118 lhnetaddress_t peeraddress;
120 // this is mostly identical to qsocket_t from quake
122 // if this time is reached, kick off peer
125 double lastMessageTime;
128 // writing buffer to send to peer as the next reliable message
129 // can be added to at any time, copied into sendMessage buffer when it is
130 // possible to send a reliable message and then cleared
132 unsigned char messagedata[NET_MAXMESSAGE];
134 // reliable message that is currently sending
135 // (for building fragments)
136 int sendMessageLength;
137 unsigned char sendMessage[NET_MAXMESSAGE];
139 // reliable message that is currently being received
140 // (for putting together fragments)
141 int receiveMessageLength;
142 unsigned char receiveMessage[NET_MAXMESSAGE];
146 unsigned int ackSequence;
147 unsigned int sendSequence;
148 unsigned int unreliableSendSequence;
150 unsigned int receiveSequence;
151 unsigned int unreliableReceiveSequence;
157 qboolean fatal_error;
159 float last_received; // for timeouts
161 // the statistics are cleared at each client begin, because
162 // the server connecting process gives a bogus picture of the data
163 float frame_latency; // rolling average
166 int drop_count; // dropped packets, cleared each level
167 int good_count; // cleared each level
171 // bandwidth estimator
172 double cleartime; // if realtime > nc->cleartime, free to go
173 double rate; // seconds / byte
175 // sequencing variables
176 int incoming_sequence;
177 int incoming_acknowledged;
178 int incoming_reliable_acknowledged; // single bit
180 int incoming_reliable_sequence; // single bit, maintained local
182 int outgoing_sequence;
183 int reliable_sequence; // single bit
184 int last_reliable_sequence; // sequence number of last send
191 extern netconn_t *netconn_list;
192 extern mempool_t *netconn_mempool;
194 extern cvar_t hostname;
195 extern cvar_t developer_networking;
197 #define SERVERLIST_TOTALSIZE 2048
198 #define SERVERLIST_VIEWLISTSIZE SERVERLIST_TOTALSIZE
199 #define SERVERLIST_ANDMASKCOUNT 5
200 #define SERVERLIST_ORMASKCOUNT 5
202 typedef enum serverlist_maskop_e
204 // SLMO_CONTAINS is the default for strings
205 // SLMO_GREATEREQUAL is the default for numbers (also used when OP == CONTAINS or NOTCONTAINS
215 } serverlist_maskop_t;
217 // struct with all fields that you can search for or sort by
218 typedef struct serverlist_info_s
220 // address for connecting
222 // ping time for sorting servers
230 // name of the session
234 // number of currently connected players
239 // (an integer that is used for filtering incompatible servers,
240 // not filterable by QC)
256 } serverlist_infofield_t;
264 } serverlist_query_state;
266 typedef struct serverlist_entry_s
268 // used to determine whether this entry should be included into the final view
269 serverlist_query_state query;
270 // used to count the number of times the host has tried to query this server already
271 unsigned querycounter;
272 // used to calculate ping when update comes in
274 // query protocol to use on this server
275 int protocol; // may be PROTOCOL_QUAKEWORLD or PROTOCOL_DARKPLACES7
277 serverlist_info_t info;
282 } serverlist_entry_t;
284 typedef struct serverlist_mask_s
287 serverlist_maskop_t tests[SLIF_COUNT];
288 serverlist_info_t info;
291 extern serverlist_mask_t serverlist_andmasks[SERVERLIST_ANDMASKCOUNT];
292 extern serverlist_mask_t serverlist_ormasks[SERVERLIST_ORMASKCOUNT];
294 extern serverlist_infofield_t serverlist_sortbyfield;
295 extern qboolean serverlist_sortdescending;
297 extern int serverlist_viewcount;
298 extern serverlist_entry_t *serverlist_viewlist[SERVERLIST_VIEWLISTSIZE];
300 extern int serverlist_cachecount;
302 extern qboolean serverlist_consoleoutput;
304 #if !defined(_WIN32) && !defined(__linux__) && !defined(SUNOS)
306 extern unsigned long htonl (unsigned long hostlong);
309 extern unsigned short htons (unsigned short hostshort);
312 extern unsigned long ntohl (unsigned long netlong);
315 extern unsigned short ntohs (unsigned short netshort);
319 //============================================================================
321 // public network functions
323 //============================================================================
325 extern double masterquerytime;
326 extern int masterquerycount;
327 extern int masterreplycount;
328 extern int serverquerycount;
329 extern int serverreplycount;
331 extern sizebuf_t net_message;
333 extern cvar_t cl_netlocalping;
335 extern cvar_t cl_netport;
336 extern cvar_t sv_netport;
337 extern cvar_t net_address;
338 //extern cvar_t net_netaddress_ipv6;
340 int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data, protocolversion_t protocol);
341 void NetConn_CloseClientPorts(void);
342 void NetConn_OpenClientPorts(void);
343 void NetConn_CloseServerPorts(void);
344 void NetConn_OpenServerPorts(int opennetports);
345 void NetConn_UpdateSockets(void);
346 lhnetsocket_t *NetConn_ChooseClientSocketForAddress(lhnetaddress_t *address);
347 lhnetsocket_t *NetConn_ChooseServerSocketForAddress(lhnetaddress_t *address);
348 void NetConn_Init(void);
349 void NetConn_Shutdown(void);
350 netconn_t *NetConn_Open(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress);
351 void NetConn_Close(netconn_t *conn);
352 void NetConn_Listen(qboolean state);
353 int NetConn_Read(lhnetsocket_t *mysocket, void *data, int maxlength, lhnetaddress_t *peeraddress);
354 int NetConn_Write(lhnetsocket_t *mysocket, const void *data, int length, const lhnetaddress_t *peeraddress);
355 int NetConn_WriteString(lhnetsocket_t *mysocket, const char *string, const lhnetaddress_t *peeraddress);
356 int NetConn_IsLocalGame(void);
357 void NetConn_ClientFrame(void);
358 void NetConn_ServerFrame(void);
359 void NetConn_QueryMasters(qboolean querydp, qboolean queryqw);
360 void NetConn_Heartbeat(int priority);
361 void NetConn_QueryQueueFrame(void);
362 void Net_Stats_f(void);
363 void Net_Slist_f(void);
364 void Net_SlistQW_f(void);
366 // ServerList interface (public)
367 // manually refresh the view set, do this after having changed the mask or any other flag
368 void ServerList_RebuildViewList(void);
369 void ServerList_ResetMasks(void);
370 void ServerList_QueryList(qboolean querydp, qboolean queryqw);