2 Copyright (C) 1996-1997 Id Software, Inc.
3 Copyright (C) 2002 Mathieu Olivier
4 Copyright (C) 2003 Forest Hale
6 This program is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 #define QWMASTER_PORT 27000
27 #define DPMASTER_PORT 27950
29 // note this defaults on for dedicated servers, off for listen servers
30 cvar_t sv_public = {0, "sv_public", "0", "1: advertises this server on the master server (so that players can find it in the server browser); 0: allow direct queries only; -1: do not respond to direct queries; -2: do not allow anyone to connect"};
31 static cvar_t sv_heartbeatperiod = {CVAR_SAVE, "sv_heartbeatperiod", "120", "how often to send heartbeat in seconds (only used if sv_public is 1)"};
33 static cvar_t sv_masters [] =
35 {CVAR_SAVE, "sv_master1", "", "user-chosen master server 1"},
36 {CVAR_SAVE, "sv_master2", "", "user-chosen master server 2"},
37 {CVAR_SAVE, "sv_master3", "", "user-chosen master server 3"},
38 {CVAR_SAVE, "sv_master4", "", "user-chosen master server 4"},
39 {0, "sv_masterextra1", "ghdigital.com", "default master server 1 (admin: LordHavoc)"}, // admin: LordHavoc
40 {0, "sv_masterextra2", "dpmaster.deathmask.net", "default master server 2 (admin: Willis)"}, // admin: Willis
41 {0, "sv_masterextra3", "excalibur.nvg.ntnu.no", "default master server 3 (admin: tChr)"}, // admin: tChr
45 static cvar_t sv_qwmasters [] =
47 {CVAR_SAVE, "sv_qwmaster1", "", "user-chosen qwmaster server 1"},
48 {CVAR_SAVE, "sv_qwmaster2", "", "user-chosen qwmaster server 2"},
49 {CVAR_SAVE, "sv_qwmaster3", "", "user-chosen qwmaster server 3"},
50 {CVAR_SAVE, "sv_qwmaster4", "", "user-chosen qwmaster server 4"},
51 {0, "sv_qwmasterextra1", "master.quakeservers.net:27000", "Global master server. (admin: unknown)"},
52 {0, "sv_qwmasterextra2", "asgaard.morphos-team.net:27000", "Global master server. (admin: unknown)"},
53 {0, "sv_qwmasterextra3", "qwmaster.ocrana.de:27000", "German master server. (admin: unknown)"},
54 {0, "sv_qwmasterextra4", "masterserver.exhale.de:27000", "German master server. (admin: unknown)"},
55 {0, "sv_qwmasterextra5", "kubus.rulez.pl:27000", "Poland master server. (admin: unknown)"},
59 static double nextheartbeattime = 0;
61 sizebuf_t net_message;
62 static unsigned char net_message_buf[NET_MAXMESSAGE];
64 cvar_t net_messagetimeout = {0, "net_messagetimeout","300", "drops players who have not sent any packets for this many seconds"};
65 cvar_t net_connecttimeout = {0, "net_connecttimeout","10", "after requesting a connection, the client must reply within this many seconds or be dropped (cuts down on connect floods)"};
66 cvar_t net_connectfloodblockingtimeout = {0, "net_connectfloodblockingtimeout", "5", "when a connection packet is received, it will block all future connect packets from that IP address for this many seconds (cuts down on connect floods)"};
67 cvar_t hostname = {CVAR_SAVE, "hostname", "UNNAMED", "server message to show in server browser"};
68 cvar_t developer_networking = {0, "developer_networking", "0", "prints all received and sent packets (recommended only for debugging)"};
70 cvar_t cl_netlocalping = {0, "cl_netlocalping","0", "lags local loopback connection by this much ping time (useful to play more fairly on your own server with people with higher pings)"};
71 static cvar_t cl_netpacketloss_send = {0, "cl_netpacketloss_send","0", "drops this percentage of outgoing packets, useful for testing network protocol robustness (jerky movement, prediction errors, etc)"};
72 static cvar_t cl_netpacketloss_receive = {0, "cl_netpacketloss_receive","0", "drops this percentage of incoming packets, useful for testing network protocol robustness (jerky movement, effects failing to start, sounds failing to play, etc)"};
73 static cvar_t net_slist_queriespersecond = {0, "net_slist_queriespersecond", "20", "how many server information requests to send per second"};
74 static cvar_t net_slist_queriesperframe = {0, "net_slist_queriesperframe", "4", "maximum number of server information requests to send each rendered frame (guards against low framerates causing problems)"};
75 static cvar_t net_slist_timeout = {0, "net_slist_timeout", "4", "how long to listen for a server information response before giving up"};
76 static cvar_t net_slist_pause = {0, "net_slist_pause", "0", "when set to 1, the server list won't update until it is set back to 0"};
77 static cvar_t net_slist_maxtries = {0, "net_slist_maxtries", "3", "how many times to ask the same server for information (more times gives better ping reports but takes longer)"};
79 static cvar_t gameversion = {0, "gameversion", "0", "version of game data (mod-specific), when client and server gameversion mismatch in the server browser the server is shown as incompatible"};
80 static cvar_t rcon_restricted_password = {CVAR_PRIVATE, "rcon_restricted_password", "", "password to authenticate rcon commands in restricted mode"};
81 static cvar_t rcon_restricted_commands = {0, "rcon_restricted_commands", "", "allowed commands for rcon when the restricted mode password was used"};
83 /* statistic counters */
84 static int packetsSent = 0;
85 static int packetsReSent = 0;
86 static int packetsReceived = 0;
87 static int receivedDuplicateCount = 0;
88 static int droppedDatagrams = 0;
90 static int unreliableMessagesSent = 0;
91 static int unreliableMessagesReceived = 0;
92 static int reliableMessagesSent = 0;
93 static int reliableMessagesReceived = 0;
95 double masterquerytime = -1000;
96 int masterquerycount = 0;
97 int masterreplycount = 0;
98 int serverquerycount = 0;
99 int serverreplycount = 0;
101 // this is only false if there are still servers left to query
102 static qboolean serverlist_querysleep = true;
103 static qboolean serverlist_paused = false;
104 // this is pushed a second or two ahead of realtime whenever a master server
105 // reply is received, to avoid issuing queries while master replies are still
106 // flooding in (which would make a mess of the ping times)
107 static double serverlist_querywaittime = 0;
109 static unsigned char sendbuffer[NET_HEADERSIZE+NET_MAXMESSAGE];
110 static unsigned char readbuffer[NET_HEADERSIZE+NET_MAXMESSAGE];
112 static int cl_numsockets;
113 static lhnetsocket_t *cl_sockets[16];
114 static int sv_numsockets;
115 static lhnetsocket_t *sv_sockets[16];
117 netconn_t *netconn_list = NULL;
118 mempool_t *netconn_mempool = NULL;
120 cvar_t cl_netport = {0, "cl_port", "0", "forces client to use chosen port number if not 0"};
121 cvar_t sv_netport = {0, "port", "26000", "server port for players to connect to"};
122 cvar_t net_address = {0, "net_address", "0.0.0.0", "network address to open ports on"};
123 //cvar_t net_netaddress_ipv6 = {0, "net_address_ipv6", "[0:0:0:0:0:0:0:0]", "network address to open ipv6 ports on"};
125 char net_extresponse[NET_EXTRESPONSE_MAX][1400];
126 int net_extresponse_count = 0;
127 int net_extresponse_last = 0;
129 // ServerList interface
130 serverlist_mask_t serverlist_andmasks[SERVERLIST_ANDMASKCOUNT];
131 serverlist_mask_t serverlist_ormasks[SERVERLIST_ORMASKCOUNT];
133 serverlist_infofield_t serverlist_sortbyfield;
134 qboolean serverlist_sortdescending;
136 int serverlist_viewcount = 0;
137 serverlist_entry_t *serverlist_viewlist[SERVERLIST_VIEWLISTSIZE];
139 int serverlist_cachecount;
140 serverlist_entry_t serverlist_cache[SERVERLIST_TOTALSIZE];
142 qboolean serverlist_consoleoutput;
144 // helper function to insert a value into the viewset
145 // spare entries will be removed
146 static void _ServerList_ViewList_Helper_InsertBefore( int index, serverlist_entry_t *entry )
149 if( serverlist_viewcount < SERVERLIST_VIEWLISTSIZE ) {
150 i = serverlist_viewcount++;
152 i = SERVERLIST_VIEWLISTSIZE - 1;
155 for( ; i > index ; i-- )
156 serverlist_viewlist[ i ] = serverlist_viewlist[ i - 1 ];
158 serverlist_viewlist[index] = entry;
161 // we suppose serverlist_viewcount to be valid, ie > 0
162 static void _ServerList_ViewList_Helper_Remove( int index )
164 serverlist_viewcount--;
165 for( ; index < serverlist_viewcount ; index++ )
166 serverlist_viewlist[index] = serverlist_viewlist[index + 1];
169 // returns true if A should be inserted before B
170 static qboolean _ServerList_Entry_Compare( serverlist_entry_t *A, serverlist_entry_t *B )
172 int result = 0; // > 0 if for numbers A > B and for text if A < B
174 switch( serverlist_sortbyfield ) {
176 result = A->info.ping - B->info.ping;
178 case SLIF_MAXPLAYERS:
179 result = A->info.maxplayers - B->info.maxplayers;
181 case SLIF_NUMPLAYERS:
182 result = A->info.numplayers - B->info.numplayers;
185 result = A->info.numbots - B->info.numbots;
188 result = A->info.numhumans - B->info.numhumans;
191 result = A->info.freeslots - B->info.freeslots;
194 result = A->info.protocol - B->info.protocol;
197 result = strcmp( B->info.cname, A->info.cname );
200 result = strcasecmp( B->info.game, A->info.game );
203 result = strcasecmp( B->info.map, A->info.map );
206 result = strcasecmp( B->info.mod, A->info.mod );
209 result = strcasecmp( B->info.name, A->info.name );
212 Con_DPrint( "_ServerList_Entry_Compare: Bad serverlist_sortbyfield!\n" );
216 if( serverlist_sortdescending )
220 // if the chosen sort key is identical, sort by index
221 // (makes this a stable sort, so that later replies from servers won't
222 // shuffle the servers around when they have the same ping)
226 static qboolean _ServerList_CompareInt( int A, serverlist_maskop_t op, int B )
228 // This should actually be done with some intermediate and end-of-function return
240 case SLMO_GREATEREQUAL:
242 case SLMO_NOTCONTAIN:
245 Con_DPrint( "_ServerList_CompareInt: Bad op!\n" );
250 static qboolean _ServerList_CompareStr( const char *A, serverlist_maskop_t op, const char *B )
253 char bufferA[ 256 ], bufferB[ 256 ]; // should be more than enough
254 for (i = 0;i < (int)sizeof(bufferA)-1 && A[i];i++)
255 bufferA[i] = (A[i] >= 'A' && A[i] <= 'Z') ? (A[i] + 'a' - 'A') : A[i];
257 for (i = 0;i < (int)sizeof(bufferB)-1 && B[i];i++)
258 bufferB[i] = (B[i] >= 'A' && B[i] <= 'Z') ? (B[i] + 'a' - 'A') : B[i];
261 // Same here, also using an intermediate & final return would be more appropriate
265 return *bufferB && !!strstr( bufferA, bufferB ); // we want a real bool
266 case SLMO_NOTCONTAIN:
267 return !*bufferB || !strstr( bufferA, bufferB );
269 return strcmp( bufferA, bufferB ) < 0;
271 return strcmp( bufferA, bufferB ) <= 0;
273 return strcmp( bufferA, bufferB ) == 0;
275 return strcmp( bufferA, bufferB ) > 0;
277 return strcmp( bufferA, bufferB ) != 0;
278 case SLMO_GREATEREQUAL:
279 return strcmp( bufferA, bufferB ) >= 0;
281 Con_DPrint( "_ServerList_CompareStr: Bad op!\n" );
286 static qboolean _ServerList_Entry_Mask( serverlist_mask_t *mask, serverlist_info_t *info )
288 if( !_ServerList_CompareInt( info->ping, mask->tests[SLIF_PING], mask->info.ping ) )
290 if( !_ServerList_CompareInt( info->maxplayers, mask->tests[SLIF_MAXPLAYERS], mask->info.maxplayers ) )
292 if( !_ServerList_CompareInt( info->numplayers, mask->tests[SLIF_NUMPLAYERS], mask->info.numplayers ) )
294 if( !_ServerList_CompareInt( info->numbots, mask->tests[SLIF_NUMBOTS], mask->info.numbots ) )
296 if( !_ServerList_CompareInt( info->numhumans, mask->tests[SLIF_NUMHUMANS], mask->info.numhumans ) )
298 if( !_ServerList_CompareInt( info->freeslots, mask->tests[SLIF_FREESLOTS], mask->info.freeslots ) )
300 if( !_ServerList_CompareInt( info->protocol, mask->tests[SLIF_PROTOCOL], mask->info.protocol ))
302 if( *mask->info.cname
303 && !_ServerList_CompareStr( info->cname, mask->tests[SLIF_CNAME], mask->info.cname ) )
306 && !_ServerList_CompareStr( info->game, mask->tests[SLIF_GAME], mask->info.game ) )
309 && !_ServerList_CompareStr( info->mod, mask->tests[SLIF_MOD], mask->info.mod ) )
312 && !_ServerList_CompareStr( info->map, mask->tests[SLIF_MAP], mask->info.map ) )
315 && !_ServerList_CompareStr( info->name, mask->tests[SLIF_NAME], mask->info.name ) )
320 static void ServerList_ViewList_Insert( serverlist_entry_t *entry )
324 // reject incompatible servers
325 if (entry->info.gameversion != gameversion.integer)
328 // FIXME: change this to be more readable (...)
329 // now check whether it passes through the masks
330 for( start = 0 ; serverlist_andmasks[start].active && start < SERVERLIST_ANDMASKCOUNT ; start++ )
331 if( !_ServerList_Entry_Mask( &serverlist_andmasks[start], &entry->info ) )
334 for( start = 0 ; serverlist_ormasks[start].active && start < SERVERLIST_ORMASKCOUNT ; start++ )
335 if( _ServerList_Entry_Mask( &serverlist_ormasks[start], &entry->info ) )
337 if( start == SERVERLIST_ORMASKCOUNT || (start > 0 && !serverlist_ormasks[start].active) )
340 if( !serverlist_viewcount ) {
341 _ServerList_ViewList_Helper_InsertBefore( 0, entry );
344 // ok, insert it, we just need to find out where exactly:
347 // check whether to insert it as new first item
348 if( _ServerList_Entry_Compare( entry, serverlist_viewlist[0] ) ) {
349 _ServerList_ViewList_Helper_InsertBefore( 0, entry );
351 } // check whether to insert it as new last item
352 else if( !_ServerList_Entry_Compare( entry, serverlist_viewlist[serverlist_viewcount - 1] ) ) {
353 _ServerList_ViewList_Helper_InsertBefore( serverlist_viewcount, entry );
357 end = serverlist_viewcount - 1;
358 while( end > start + 1 )
360 mid = (start + end) / 2;
361 // test the item that lies in the middle between start and end
362 if( _ServerList_Entry_Compare( entry, serverlist_viewlist[mid] ) )
363 // the item has to be in the upper half
366 // the item has to be in the lower half
369 _ServerList_ViewList_Helper_InsertBefore( start + 1, entry );
372 static void ServerList_ViewList_Remove( serverlist_entry_t *entry )
375 for( i = 0; i < serverlist_viewcount; i++ )
377 if (serverlist_viewlist[i] == entry)
379 _ServerList_ViewList_Helper_Remove(i);
385 void ServerList_RebuildViewList(void)
389 serverlist_viewcount = 0;
390 for( i = 0 ; i < serverlist_cachecount ; i++ ) {
391 serverlist_entry_t *entry = &serverlist_cache[i];
392 // also display entries that are currently being refreshed [11/8/2007 Black]
393 if( entry->query == SQS_QUERIED || entry->query == SQS_REFRESHING )
394 ServerList_ViewList_Insert( entry );
398 void ServerList_ResetMasks(void)
402 memset( &serverlist_andmasks, 0, sizeof( serverlist_andmasks ) );
403 memset( &serverlist_ormasks, 0, sizeof( serverlist_ormasks ) );
404 // numbots needs to be compared to -1 to always succeed
405 for(i = 0; i < SERVERLIST_ANDMASKCOUNT; ++i)
406 serverlist_andmasks[i].info.numbots = -1;
407 for(i = 0; i < SERVERLIST_ORMASKCOUNT; ++i)
408 serverlist_ormasks[i].info.numbots = -1;
411 void ServerList_GetPlayerStatistics(int *numplayerspointer, int *maxplayerspointer)
414 int numplayers = 0, maxplayers = 0;
415 for (i = 0;i < serverlist_cachecount;i++)
417 if (serverlist_cache[i].query == SQS_QUERIED)
419 numplayers += serverlist_cache[i].info.numhumans;
420 maxplayers += serverlist_cache[i].info.maxplayers;
423 *numplayerspointer = numplayers;
424 *maxplayerspointer = maxplayers;
428 static void _ServerList_Test(void)
431 for( i = 0 ; i < 1024 ; i++ ) {
432 memset( &serverlist_cache[serverlist_cachecount], 0, sizeof( serverlist_entry_t ) );
433 serverlist_cache[serverlist_cachecount].info.ping = 1000 + 1024 - i;
434 dpsnprintf( serverlist_cache[serverlist_cachecount].info.name, sizeof(serverlist_cache[serverlist_cachecount].info.name), "Black's ServerList Test %i", i );
435 serverlist_cache[serverlist_cachecount].finished = true;
436 sprintf( serverlist_cache[serverlist_cachecount].line1, "%i %s", serverlist_cache[serverlist_cachecount].info.ping, serverlist_cache[serverlist_cachecount].info.name );
437 ServerList_ViewList_Insert( &serverlist_cache[serverlist_cachecount] );
438 serverlist_cachecount++;
443 void ServerList_QueryList(qboolean resetcache, qboolean querydp, qboolean queryqw, qboolean consoleoutput)
445 masterquerytime = realtime;
446 masterquerycount = 0;
447 masterreplycount = 0;
449 serverquerycount = 0;
450 serverreplycount = 0;
451 serverlist_cachecount = 0;
452 serverlist_viewcount = 0;
454 // refresh all entries
456 for( n = 0 ; n < serverlist_cachecount ; n++ ) {
457 serverlist_entry_t *entry = &serverlist_cache[ n ];
458 entry->query = SQS_REFRESHING;
459 entry->querycounter = 0;
462 serverlist_consoleoutput = consoleoutput;
464 //_ServerList_Test();
466 NetConn_QueryMasters(querydp, queryqw);
471 int NetConn_Read(lhnetsocket_t *mysocket, void *data, int maxlength, lhnetaddress_t *peeraddress)
473 int length = LHNET_Read(mysocket, data, maxlength, peeraddress);
477 if (cl_netpacketloss_receive.integer)
478 for (i = 0;i < cl_numsockets;i++)
479 if (cl_sockets[i] == mysocket && (rand() % 100) < cl_netpacketloss_receive.integer)
481 if (developer_networking.integer)
483 char addressstring[128], addressstring2[128];
484 LHNETADDRESS_ToString(LHNET_AddressFromSocket(mysocket), addressstring, sizeof(addressstring), true);
487 LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true);
488 Con_Printf("LHNET_Read(%p (%s), %p, %i, %p) = %i from %s:\n", mysocket, addressstring, data, maxlength, peeraddress, length, addressstring2);
489 Com_HexDumpToConsole((unsigned char *)data, length);
492 Con_Printf("LHNET_Read(%p (%s), %p, %i, %p) = %i\n", mysocket, addressstring, data, maxlength, peeraddress, length);
497 int NetConn_Write(lhnetsocket_t *mysocket, const void *data, int length, const lhnetaddress_t *peeraddress)
501 if (cl_netpacketloss_send.integer)
502 for (i = 0;i < cl_numsockets;i++)
503 if (cl_sockets[i] == mysocket && (rand() % 100) < cl_netpacketloss_send.integer)
505 ret = LHNET_Write(mysocket, data, length, peeraddress);
506 if (developer_networking.integer)
508 char addressstring[128], addressstring2[128];
509 LHNETADDRESS_ToString(LHNET_AddressFromSocket(mysocket), addressstring, sizeof(addressstring), true);
510 LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true);
511 Con_Printf("LHNET_Write(%p (%s), %p, %i, %p (%s)) = %i%s\n", mysocket, addressstring, data, length, peeraddress, addressstring2, length, ret == length ? "" : " (ERROR)");
512 Com_HexDumpToConsole((unsigned char *)data, length);
517 int NetConn_WriteString(lhnetsocket_t *mysocket, const char *string, const lhnetaddress_t *peeraddress)
519 // note this does not include the trailing NULL because we add that in the parser
520 return NetConn_Write(mysocket, string, (int)strlen(string), peeraddress);
523 qboolean NetConn_CanSend(netconn_t *conn)
525 conn->outgoing_packetcounter = (conn->outgoing_packetcounter + 1) % NETGRAPH_PACKETS;
526 conn->outgoing_unreliablesize[conn->outgoing_packetcounter] = NETGRAPH_NOPACKET;
527 conn->outgoing_reliablesize[conn->outgoing_packetcounter] = NETGRAPH_NOPACKET;
528 conn->outgoing_acksize[conn->outgoing_packetcounter] = NETGRAPH_NOPACKET;
529 if (realtime > conn->cleartime)
533 conn->outgoing_unreliablesize[conn->outgoing_packetcounter] = NETGRAPH_CHOKEDPACKET;
538 int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data, protocolversion_t protocol, int rate, qboolean quakesignon_suppressreliables)
542 // if this packet was supposedly choked, but we find ourselves sending one
543 // anyway, make sure the size counting starts at zero
544 // (this mostly happens on level changes and disconnects and such)
545 if (conn->outgoing_unreliablesize[conn->outgoing_packetcounter] == NETGRAPH_CHOKEDPACKET)
546 conn->outgoing_unreliablesize[conn->outgoing_packetcounter] = NETGRAPH_NOPACKET;
548 if (protocol == PROTOCOL_QUAKEWORLD)
551 qboolean sendreliable;
553 // note that it is ok to send empty messages to the qw server,
554 // otherwise it won't respond to us at all
556 sendreliable = false;
557 // if the remote side dropped the last reliable message, resend it
558 if (conn->qw.incoming_acknowledged > conn->qw.last_reliable_sequence && conn->qw.incoming_reliable_acknowledged != conn->qw.reliable_sequence)
560 // if the reliable transmit buffer is empty, copy the current message out
561 if (!conn->sendMessageLength && conn->message.cursize)
563 memcpy (conn->sendMessage, conn->message.data, conn->message.cursize);
564 conn->sendMessageLength = conn->message.cursize;
565 SZ_Clear(&conn->message); // clear the message buffer
566 conn->qw.reliable_sequence ^= 1;
569 // outgoing unreliable packet number, and outgoing reliable packet number (0 or 1)
570 *((int *)(sendbuffer + 0)) = LittleLong((unsigned int)conn->outgoing_unreliable_sequence | ((unsigned int)sendreliable<<31));
571 // last received unreliable packet number, and last received reliable packet number (0 or 1)
572 *((int *)(sendbuffer + 4)) = LittleLong((unsigned int)conn->qw.incoming_sequence | ((unsigned int)conn->qw.incoming_reliable_sequence<<31));
574 conn->outgoing_unreliable_sequence++;
575 // client sends qport in every packet
576 if (conn == cls.netcon)
578 *((short *)(sendbuffer + 8)) = LittleShort(cls.qw_qport);
580 // also update cls.qw_outgoing_sequence
581 cls.qw_outgoing_sequence = conn->outgoing_unreliable_sequence;
583 if (packetLen + (sendreliable ? conn->sendMessageLength : 0) > 1400)
585 Con_Printf ("NetConn_SendUnreliableMessage: reliable message too big %u\n", data->cursize);
589 conn->outgoing_unreliablesize[conn->outgoing_packetcounter] += packetLen;
591 // add the reliable message if there is one
594 conn->outgoing_reliablesize[conn->outgoing_packetcounter] += conn->sendMessageLength;
595 memcpy(sendbuffer + packetLen, conn->sendMessage, conn->sendMessageLength);
596 packetLen += conn->sendMessageLength;
597 conn->qw.last_reliable_sequence = conn->outgoing_unreliable_sequence;
600 // add the unreliable message if possible
601 if (packetLen + data->cursize <= 1400)
603 conn->outgoing_unreliablesize[conn->outgoing_packetcounter] += data->cursize;
604 memcpy(sendbuffer + packetLen, data->data, data->cursize);
605 packetLen += data->cursize;
608 NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress);
611 unreliableMessagesSent++;
613 totallen += packetLen + 28;
617 unsigned int packetLen;
618 unsigned int dataLen;
620 unsigned int *header;
622 // if a reliable message fragment has been lost, send it again
623 if (conn->sendMessageLength && (realtime - conn->lastSendTime) > 1.0)
625 if (conn->sendMessageLength <= MAX_PACKETFRAGMENT)
627 dataLen = conn->sendMessageLength;
632 dataLen = MAX_PACKETFRAGMENT;
636 packetLen = NET_HEADERSIZE + dataLen;
638 header = (unsigned int *)sendbuffer;
639 header[0] = BigLong(packetLen | (NETFLAG_DATA | eom));
640 header[1] = BigLong(conn->nq.sendSequence - 1);
641 memcpy(sendbuffer + NET_HEADERSIZE, conn->sendMessage, dataLen);
643 conn->outgoing_reliablesize[conn->outgoing_packetcounter] += packetLen;
645 if (NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress) == (int)packetLen)
647 conn->lastSendTime = realtime;
651 totallen += packetLen + 28;
654 // if we have a new reliable message to send, do so
655 if (!conn->sendMessageLength && conn->message.cursize && !quakesignon_suppressreliables)
657 if (conn->message.cursize > (int)sizeof(conn->sendMessage))
659 Con_Printf("NetConn_SendUnreliableMessage: reliable message too big (%u > %u)\n", conn->message.cursize, (int)sizeof(conn->sendMessage));
660 conn->message.overflowed = true;
664 if (developer_networking.integer && conn == cls.netcon)
666 Con_Print("client sending reliable message to server:\n");
667 SZ_HexDumpToConsole(&conn->message);
670 memcpy(conn->sendMessage, conn->message.data, conn->message.cursize);
671 conn->sendMessageLength = conn->message.cursize;
672 SZ_Clear(&conn->message);
674 if (conn->sendMessageLength <= MAX_PACKETFRAGMENT)
676 dataLen = conn->sendMessageLength;
681 dataLen = MAX_PACKETFRAGMENT;
685 packetLen = NET_HEADERSIZE + dataLen;
687 header = (unsigned int *)sendbuffer;
688 header[0] = BigLong(packetLen | (NETFLAG_DATA | eom));
689 header[1] = BigLong(conn->nq.sendSequence);
690 memcpy(sendbuffer + NET_HEADERSIZE, conn->sendMessage, dataLen);
692 conn->nq.sendSequence++;
694 conn->outgoing_reliablesize[conn->outgoing_packetcounter] += packetLen;
696 NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress);
698 conn->lastSendTime = realtime;
700 reliableMessagesSent++;
702 totallen += packetLen + 28;
705 // if we have an unreliable message to send, do so
708 packetLen = NET_HEADERSIZE + data->cursize;
710 if (packetLen > (int)sizeof(sendbuffer))
712 Con_Printf("NetConn_SendUnreliableMessage: message too big %u\n", data->cursize);
716 header = (unsigned int *)sendbuffer;
717 header[0] = BigLong(packetLen | NETFLAG_UNRELIABLE);
718 header[1] = BigLong(conn->outgoing_unreliable_sequence);
719 memcpy(sendbuffer + NET_HEADERSIZE, data->data, data->cursize);
721 conn->outgoing_unreliable_sequence++;
723 conn->outgoing_unreliablesize[conn->outgoing_packetcounter] += packetLen;
725 NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress);
728 unreliableMessagesSent++;
730 totallen += packetLen + 28;
734 // delay later packets to obey rate limit
735 if (conn->cleartime < realtime - 0.1)
736 conn->cleartime = realtime - 0.1;
737 conn->cleartime = conn->cleartime + (double)totallen / (double)rate;
738 if (conn->cleartime < realtime)
739 conn->cleartime = realtime;
744 qboolean NetConn_HaveClientPorts(void)
746 return !!cl_numsockets;
749 qboolean NetConn_HaveServerPorts(void)
751 return !!sv_numsockets;
754 void NetConn_CloseClientPorts(void)
756 for (;cl_numsockets > 0;cl_numsockets--)
757 if (cl_sockets[cl_numsockets - 1])
758 LHNET_CloseSocket(cl_sockets[cl_numsockets - 1]);
761 void NetConn_OpenClientPort(const char *addressstring, int defaultport)
763 lhnetaddress_t address;
765 char addressstring2[1024];
766 if (LHNETADDRESS_FromString(&address, addressstring, defaultport))
768 if ((s = LHNET_OpenSocket_Connectionless(&address)))
770 cl_sockets[cl_numsockets++] = s;
771 LHNETADDRESS_ToString(LHNET_AddressFromSocket(s), addressstring2, sizeof(addressstring2), true);
772 Con_Printf("Client opened a socket on address %s\n", addressstring2);
776 LHNETADDRESS_ToString(&address, addressstring2, sizeof(addressstring2), true);
777 Con_Printf("Client failed to open a socket on address %s\n", addressstring2);
781 Con_Printf("Client unable to parse address %s\n", addressstring);
784 void NetConn_OpenClientPorts(void)
787 NetConn_CloseClientPorts();
788 port = bound(0, cl_netport.integer, 65535);
789 if (cl_netport.integer != port)
790 Cvar_SetValueQuick(&cl_netport, port);
792 Con_Printf("Client using an automatically assigned port\n");
794 Con_Printf("Client using port %i\n", port);
795 NetConn_OpenClientPort("local:2", 0);
796 NetConn_OpenClientPort(net_address.string, port);
797 //NetConn_OpenClientPort(net_address_ipv6.string, port);
800 void NetConn_CloseServerPorts(void)
802 for (;sv_numsockets > 0;sv_numsockets--)
803 if (sv_sockets[sv_numsockets - 1])
804 LHNET_CloseSocket(sv_sockets[sv_numsockets - 1]);
807 void NetConn_OpenServerPort(const char *addressstring, int defaultport)
809 lhnetaddress_t address;
812 char addressstring2[1024];
814 for (port = defaultport; port <= defaultport + 100; port++)
816 if (LHNETADDRESS_FromString(&address, addressstring, port))
818 if ((s = LHNET_OpenSocket_Connectionless(&address)))
820 sv_sockets[sv_numsockets++] = s;
821 LHNETADDRESS_ToString(LHNET_AddressFromSocket(s), addressstring2, sizeof(addressstring2), true);
822 Con_Printf("Server listening on address %s\n", addressstring2);
827 LHNETADDRESS_ToString(&address, addressstring2, sizeof(addressstring2), true);
828 Con_Printf("Server failed to open socket on address %s\n", addressstring2);
833 Con_Printf("Server unable to parse address %s\n", addressstring);
834 // if it cant parse one address, it wont be able to parse another for sure
840 void NetConn_OpenServerPorts(int opennetports)
843 NetConn_CloseServerPorts();
844 NetConn_UpdateSockets();
845 port = bound(0, sv_netport.integer, 65535);
848 Con_Printf("Server using port %i\n", port);
849 if (sv_netport.integer != port)
850 Cvar_SetValueQuick(&sv_netport, port);
851 if (cls.state != ca_dedicated)
852 NetConn_OpenServerPort("local:1", 0);
855 NetConn_OpenServerPort(net_address.string, port);
856 //NetConn_OpenServerPort(net_address_ipv6.string, port);
858 if (sv_numsockets == 0)
859 Host_Error("NetConn_OpenServerPorts: unable to open any ports!");
862 lhnetsocket_t *NetConn_ChooseClientSocketForAddress(lhnetaddress_t *address)
864 int i, a = LHNETADDRESS_GetAddressType(address);
865 for (i = 0;i < cl_numsockets;i++)
866 if (cl_sockets[i] && LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i])) == a)
867 return cl_sockets[i];
871 lhnetsocket_t *NetConn_ChooseServerSocketForAddress(lhnetaddress_t *address)
873 int i, a = LHNETADDRESS_GetAddressType(address);
874 for (i = 0;i < sv_numsockets;i++)
875 if (sv_sockets[i] && LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(sv_sockets[i])) == a)
876 return sv_sockets[i];
880 netconn_t *NetConn_Open(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress)
883 conn = (netconn_t *)Mem_Alloc(netconn_mempool, sizeof(*conn));
884 conn->mysocket = mysocket;
885 conn->peeraddress = *peeraddress;
886 conn->lastMessageTime = realtime;
887 conn->message.data = conn->messagedata;
888 conn->message.maxsize = sizeof(conn->messagedata);
889 conn->message.cursize = 0;
890 // LordHavoc: (inspired by ProQuake) use a short connect timeout to
891 // reduce effectiveness of connection request floods
892 conn->timeout = realtime + net_connecttimeout.value;
893 LHNETADDRESS_ToString(&conn->peeraddress, conn->address, sizeof(conn->address), true);
894 conn->next = netconn_list;
899 void NetConn_ClearConnectFlood(lhnetaddress_t *peeraddress);
900 void NetConn_Close(netconn_t *conn)
903 // remove connection from list
905 // allow the client to reconnect immediately
906 NetConn_ClearConnectFlood(&(conn->peeraddress));
908 if (conn == netconn_list)
909 netconn_list = conn->next;
912 for (c = netconn_list;c;c = c->next)
916 c->next = conn->next;
920 // not found in list, we'll avoid crashing here...
928 static int clientport = -1;
929 static int clientport2 = -1;
930 static int hostport = -1;
931 void NetConn_UpdateSockets(void)
933 if (cls.state != ca_dedicated)
935 if (clientport2 != cl_netport.integer)
937 clientport2 = cl_netport.integer;
938 if (cls.state == ca_connected)
939 Con_Print("Changing \"cl_port\" will not take effect until you reconnect.\n");
941 if (cls.state == ca_disconnected && clientport != clientport2)
943 clientport = clientport2;
944 NetConn_CloseClientPorts();
946 if (cl_numsockets == 0)
947 NetConn_OpenClientPorts();
950 if (hostport != sv_netport.integer)
952 hostport = sv_netport.integer;
954 Con_Print("Changing \"port\" will not take effect until \"map\" command is executed.\n");
958 static int NetConn_ReceivedMessage(netconn_t *conn, unsigned char *data, int length, protocolversion_t protocol, double newtimeout)
960 int originallength = length;
964 if (protocol == PROTOCOL_QUAKEWORLD)
966 int sequence, sequence_ack;
967 int reliable_ack, reliable_message;
971 sequence = LittleLong(*((int *)(data + 0)));
972 sequence_ack = LittleLong(*((int *)(data + 4)));
976 if (conn != cls.netcon)
981 // TODO: use qport to identify that this client really is who they say they are? (and elsewhere in the code to identify the connection without a port match?)
982 qport = LittleShort(*((int *)(data + 8)));
988 reliable_message = (sequence >> 31) & 1;
989 reliable_ack = (sequence_ack >> 31) & 1;
990 sequence &= ~(1<<31);
991 sequence_ack &= ~(1<<31);
992 if (sequence <= conn->qw.incoming_sequence)
994 //Con_DPrint("Got a stale datagram\n");
997 count = sequence - (conn->qw.incoming_sequence + 1);
1000 droppedDatagrams += count;
1001 //Con_DPrintf("Dropped %u datagram(s)\n", count);
1004 conn->incoming_packetcounter = (conn->incoming_packetcounter + 1) % NETGRAPH_PACKETS;
1005 conn->incoming_unreliablesize[conn->incoming_packetcounter] = NETGRAPH_LOSTPACKET;
1006 conn->incoming_reliablesize[conn->incoming_packetcounter] = NETGRAPH_NOPACKET;
1007 conn->incoming_acksize[conn->incoming_packetcounter] = NETGRAPH_NOPACKET;
1010 conn->incoming_packetcounter = (conn->incoming_packetcounter + 1) % NETGRAPH_PACKETS;
1011 conn->incoming_unreliablesize[conn->incoming_packetcounter] = originallength;
1012 conn->incoming_reliablesize[conn->incoming_packetcounter] = NETGRAPH_NOPACKET;
1013 conn->incoming_acksize[conn->incoming_packetcounter] = NETGRAPH_NOPACKET;
1014 if (reliable_ack == conn->qw.reliable_sequence)
1016 // received, now we will be able to send another reliable message
1017 conn->sendMessageLength = 0;
1018 reliableMessagesReceived++;
1020 conn->qw.incoming_sequence = sequence;
1021 if (conn == cls.netcon)
1022 cls.qw_incoming_sequence = conn->qw.incoming_sequence;
1023 conn->qw.incoming_acknowledged = sequence_ack;
1024 conn->qw.incoming_reliable_acknowledged = reliable_ack;
1025 if (reliable_message)
1026 conn->qw.incoming_reliable_sequence ^= 1;
1027 conn->lastMessageTime = realtime;
1028 conn->timeout = realtime + newtimeout;
1029 unreliableMessagesReceived++;
1030 SZ_Clear(&net_message);
1031 SZ_Write(&net_message, data, length);
1039 unsigned int sequence;
1042 qlength = (unsigned int)BigLong(((int *)data)[0]);
1043 flags = qlength & ~NETFLAG_LENGTH_MASK;
1044 qlength &= NETFLAG_LENGTH_MASK;
1045 // control packets were already handled
1046 if (!(flags & NETFLAG_CTL) && qlength == length)
1048 sequence = BigLong(((int *)data)[1]);
1052 if (flags & NETFLAG_UNRELIABLE)
1054 if (sequence >= conn->nq.unreliableReceiveSequence)
1056 if (sequence > conn->nq.unreliableReceiveSequence)
1058 count = sequence - conn->nq.unreliableReceiveSequence;
1059 droppedDatagrams += count;
1060 //Con_DPrintf("Dropped %u datagram(s)\n", count);
1063 conn->incoming_packetcounter = (conn->incoming_packetcounter + 1) % NETGRAPH_PACKETS;
1064 conn->incoming_unreliablesize[conn->incoming_packetcounter] = NETGRAPH_LOSTPACKET;
1065 conn->incoming_reliablesize[conn->incoming_packetcounter] = NETGRAPH_NOPACKET;
1066 conn->incoming_acksize[conn->incoming_packetcounter] = NETGRAPH_NOPACKET;
1069 conn->incoming_packetcounter = (conn->incoming_packetcounter + 1) % NETGRAPH_PACKETS;
1070 conn->incoming_unreliablesize[conn->incoming_packetcounter] = originallength;
1071 conn->incoming_reliablesize[conn->incoming_packetcounter] = NETGRAPH_NOPACKET;
1072 conn->incoming_acksize[conn->incoming_packetcounter] = NETGRAPH_NOPACKET;
1073 conn->nq.unreliableReceiveSequence = sequence + 1;
1074 conn->lastMessageTime = realtime;
1075 conn->timeout = realtime + newtimeout;
1076 unreliableMessagesReceived++;
1079 SZ_Clear(&net_message);
1080 SZ_Write(&net_message, data, length);
1086 // Con_DPrint("Got a stale datagram\n");
1089 else if (flags & NETFLAG_ACK)
1091 conn->incoming_acksize[conn->incoming_packetcounter] += originallength;
1092 if (sequence == (conn->nq.sendSequence - 1))
1094 if (sequence == conn->nq.ackSequence)
1096 conn->nq.ackSequence++;
1097 if (conn->nq.ackSequence != conn->nq.sendSequence)
1098 Con_DPrint("ack sequencing error\n");
1099 conn->lastMessageTime = realtime;
1100 conn->timeout = realtime + newtimeout;
1101 if (conn->sendMessageLength > MAX_PACKETFRAGMENT)
1103 unsigned int packetLen;
1104 unsigned int dataLen;
1106 unsigned int *header;
1108 conn->sendMessageLength -= MAX_PACKETFRAGMENT;
1109 memmove(conn->sendMessage, conn->sendMessage+MAX_PACKETFRAGMENT, conn->sendMessageLength);
1111 if (conn->sendMessageLength <= MAX_PACKETFRAGMENT)
1113 dataLen = conn->sendMessageLength;
1118 dataLen = MAX_PACKETFRAGMENT;
1122 packetLen = NET_HEADERSIZE + dataLen;
1124 header = (unsigned int *)sendbuffer;
1125 header[0] = BigLong(packetLen | (NETFLAG_DATA | eom));
1126 header[1] = BigLong(conn->nq.sendSequence);
1127 memcpy(sendbuffer + NET_HEADERSIZE, conn->sendMessage, dataLen);
1129 conn->nq.sendSequence++;
1131 if (NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress) == (int)packetLen)
1133 conn->lastSendTime = realtime;
1138 conn->sendMessageLength = 0;
1141 // Con_DPrint("Duplicate ACK received\n");
1144 // Con_DPrint("Stale ACK received\n");
1147 else if (flags & NETFLAG_DATA)
1149 unsigned int temppacket[2];
1150 conn->incoming_reliablesize[conn->incoming_packetcounter] += originallength;
1151 conn->outgoing_acksize[conn->outgoing_packetcounter] += 8;
1152 temppacket[0] = BigLong(8 | NETFLAG_ACK);
1153 temppacket[1] = BigLong(sequence);
1154 NetConn_Write(conn->mysocket, (unsigned char *)temppacket, 8, &conn->peeraddress);
1155 if (sequence == conn->nq.receiveSequence)
1157 conn->lastMessageTime = realtime;
1158 conn->timeout = realtime + newtimeout;
1159 conn->nq.receiveSequence++;
1160 if( conn->receiveMessageLength + length <= (int)sizeof( conn->receiveMessage ) ) {
1161 memcpy(conn->receiveMessage + conn->receiveMessageLength, data, length);
1162 conn->receiveMessageLength += length;
1164 Con_Printf( "Reliable message (seq: %i) too big for message buffer!\n"
1165 "Dropping the message!\n", sequence );
1166 conn->receiveMessageLength = 0;
1169 if (flags & NETFLAG_EOM)
1171 reliableMessagesReceived++;
1172 length = conn->receiveMessageLength;
1173 conn->receiveMessageLength = 0;
1176 SZ_Clear(&net_message);
1177 SZ_Write(&net_message, conn->receiveMessage, length);
1184 receivedDuplicateCount++;
1192 void NetConn_ConnectionEstablished(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress, protocolversion_t initialprotocol)
1194 cls.connect_trying = false;
1195 M_Update_Return_Reason("");
1196 // the connection request succeeded, stop current connection and set up a new connection
1198 // if we're connecting to a remote server, shut down any local server
1199 if (LHNETADDRESS_GetAddressType(peeraddress) != LHNETADDRESSTYPE_LOOP && sv.active)
1200 Host_ShutdownServer ();
1201 // allocate a net connection to keep track of things
1202 cls.netcon = NetConn_Open(mysocket, peeraddress);
1203 Con_Printf("Connection accepted to %s\n", cls.netcon->address);
1204 key_dest = key_game;
1206 cls.demonum = -1; // not in the demo loop now
1207 cls.state = ca_connected;
1208 cls.signon = 0; // need all the signon messages before playing
1209 cls.protocol = initialprotocol;
1210 // reset move sequence numbering on this new connection
1211 cls.servermovesequence = 0;
1212 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1213 Cmd_ForwardStringToServer("new");
1214 if (cls.protocol == PROTOCOL_QUAKE)
1216 // write a keepalive (clc_nop) as it seems to greatly improve the
1217 // chances of connecting to a netquake server
1219 unsigned char buf[4];
1220 memset(&msg, 0, sizeof(msg));
1222 msg.maxsize = sizeof(buf);
1223 MSG_WriteChar(&msg, clc_nop);
1224 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
1228 int NetConn_IsLocalGame(void)
1230 if (cls.state == ca_connected && sv.active && cl.maxclients == 1)
1235 static int NetConn_ClientParsePacket_ServerList_ProcessReply(const char *addressstring)
1239 serverlist_entry_t *entry = NULL;
1241 // search the cache for this server and update it
1242 for (n = 0;n < serverlist_cachecount;n++) {
1243 entry = &serverlist_cache[ n ];
1244 if (!strcmp(addressstring, entry->info.cname))
1248 if (n == serverlist_cachecount)
1250 // LAN search doesnt require an answer from the master server so we wont
1251 // know the ping nor will it be initialized already...
1254 if (serverlist_cachecount == SERVERLIST_TOTALSIZE)
1257 entry = &serverlist_cache[n];
1259 memset(entry, 0, sizeof(*entry));
1260 // store the data the engine cares about (address and ping)
1261 strlcpy(entry->info.cname, addressstring, sizeof(entry->info.cname));
1262 entry->info.ping = 100000;
1263 entry->querytime = realtime;
1264 // if not in the slist menu we should print the server to console
1265 if (serverlist_consoleoutput)
1266 Con_Printf("querying %s\n", addressstring);
1267 ++serverlist_cachecount;
1269 // if this is the first reply from this server, count it as having replied
1270 pingtime = (int)((realtime - entry->querytime) * 1000.0 + 0.5);
1271 pingtime = bound(0, pingtime, 9999);
1272 if (entry->query == SQS_REFRESHING) {
1273 entry->info.ping = pingtime;
1274 entry->query = SQS_QUERIED;
1276 // convert to unsigned to catch the -1
1277 // I still dont like this but its better than the old 10000 magic ping number - as in easier to type and read :( [11/8/2007 Black]
1278 entry->info.ping = min((unsigned) entry->info.ping, (unsigned) pingtime);
1282 // other server info is updated by the caller
1286 static void NetConn_ClientParsePacket_ServerList_UpdateCache(int n)
1288 serverlist_entry_t *entry = &serverlist_cache[n];
1289 serverlist_info_t *info = &entry->info;
1290 // update description strings for engine menu and console output
1291 dpsnprintf(entry->line1, sizeof(serverlist_cache[n].line1), "^%c%5d^7 ^%c%3u^7/%3u %-65.65s", info->ping >= 300 ? '1' : (info->ping >= 200 ? '3' : '7'), (int)info->ping, ((info->numhumans > 0 && info->numhumans < info->maxplayers) ? (info->numhumans >= 4 ? '7' : '3') : '1'), info->numplayers, info->maxplayers, info->name);
1292 dpsnprintf(entry->line2, sizeof(serverlist_cache[n].line2), "^4%-21.21s %-19.19s ^%c%-17.17s^4 %-20.20s", info->cname, info->game, (info->gameversion != gameversion.integer) ? '1' : '4', info->mod, info->map);
1293 if (entry->query == SQS_QUERIED)
1295 if(!serverlist_paused)
1296 ServerList_ViewList_Remove(entry);
1298 // if not in the slist menu we should print the server to console (if wanted)
1299 else if( serverlist_consoleoutput )
1300 Con_Printf("%s\n%s\n", serverlist_cache[n].line1, serverlist_cache[n].line2);
1301 // and finally, update the view set
1302 if(!serverlist_paused)
1303 ServerList_ViewList_Insert( entry );
1304 // update the entry's state
1305 serverlist_cache[n].query = SQS_QUERIED;
1308 // returns true, if it's sensible to continue the processing
1309 static qboolean NetConn_ClientParsePacket_ServerList_PrepareQuery( int protocol, const char *ipstring ) {
1311 serverlist_entry_t *entry;
1313 // ignore the rest of the message if the serverlist is full
1314 if( serverlist_cachecount == SERVERLIST_TOTALSIZE )
1316 // also ignore it if we have already queried it (other master server response)
1317 for( n = 0 ; n < serverlist_cachecount ; n++ )
1318 if( !strcmp( ipstring, serverlist_cache[ n ].info.cname ) )
1321 entry = &serverlist_cache[n];
1323 if( n < serverlist_cachecount ) {
1324 // the entry has already been queried once or
1328 memset(entry, 0, sizeof(entry));
1329 entry->protocol = protocol;
1330 // store the data the engine cares about (address and ping)
1331 strlcpy (entry->info.cname, ipstring, sizeof(entry->info.cname));
1333 // no, then reset the ping right away
1334 entry->info.ping = -1;
1335 // we also want to increase the serverlist_cachecount then
1336 serverlist_cachecount++;
1339 entry->query = SQS_QUERYING;
1344 static int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *data, int length, lhnetaddress_t *peeraddress)
1346 qboolean fromserver;
1347 int ret, c, control;
1349 char *string, addressstring2[128], ipstring[32];
1350 char stringbuf[16384];
1352 // quakeworld ingame packet
1353 fromserver = cls.netcon && mysocket == cls.netcon->mysocket && !LHNETADDRESS_Compare(&cls.netcon->peeraddress, peeraddress);
1355 // convert the address to a string incase we need it
1356 LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true);
1358 if (length >= 5 && data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] == 255)
1360 // received a command string - strip off the packaging and put it
1361 // into our string buffer with NULL termination
1364 length = min(length, (int)sizeof(stringbuf) - 1);
1365 memcpy(stringbuf, data, length);
1366 stringbuf[length] = 0;
1369 if (developer_networking.integer)
1371 Con_Printf("NetConn_ClientParsePacket: %s sent us a command:\n", addressstring2);
1372 Com_HexDumpToConsole(data, length);
1375 if (length > 10 && !memcmp(string, "challenge ", 10) && cls.connect_trying)
1377 // darkplaces or quake3
1378 char protocolnames[1400];
1379 Protocol_Names(protocolnames, sizeof(protocolnames));
1380 Con_Printf("\"%s\" received, sending connect request back to %s\n", string, addressstring2);
1381 M_Update_Return_Reason("Got challenge response");
1382 // update the server IP in the userinfo (QW servers expect this, and it is used by the reconnect command)
1383 InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "*ip", addressstring2);
1384 // TODO: add userinfo stuff here instead of using NQ commands?
1385 NetConn_WriteString(mysocket, va("\377\377\377\377connect\\protocol\\darkplaces 3\\protocols\\%s\\challenge\\%s", protocolnames, string + 10), peeraddress);
1388 if (length == 6 && !memcmp(string, "accept", 6) && cls.connect_trying)
1390 // darkplaces or quake3
1391 M_Update_Return_Reason("Accepted");
1392 NetConn_ConnectionEstablished(mysocket, peeraddress, PROTOCOL_DARKPLACES3);
1395 if (length > 7 && !memcmp(string, "reject ", 7) && cls.connect_trying)
1397 char rejectreason[32];
1398 cls.connect_trying = false;
1400 length = max(length - 7, (int)sizeof(rejectreason) - 1);
1401 memcpy(rejectreason, string, length);
1402 rejectreason[length] = 0;
1403 M_Update_Return_Reason(rejectreason);
1406 if (length >= 13 && !memcmp(string, "infoResponse\x0A", 13))
1408 serverlist_info_t *info;
1412 // search the cache for this server and update it
1413 n = NetConn_ClientParsePacket_ServerList_ProcessReply(addressstring2);
1417 info = &serverlist_cache[n].info;
1422 info->protocol = -1;
1423 info->numplayers = 0;
1425 info->maxplayers = 0;
1426 info->gameversion = 0;
1427 if ((s = SearchInfostring(string, "gamename" )) != NULL) strlcpy(info->game, s, sizeof (info->game));
1428 if ((s = SearchInfostring(string, "modname" )) != NULL) strlcpy(info->mod , s, sizeof (info->mod ));
1429 if ((s = SearchInfostring(string, "mapname" )) != NULL) strlcpy(info->map , s, sizeof (info->map ));
1430 if ((s = SearchInfostring(string, "hostname" )) != NULL) strlcpy(info->name, s, sizeof (info->name));
1431 if ((s = SearchInfostring(string, "protocol" )) != NULL) info->protocol = atoi(s);
1432 if ((s = SearchInfostring(string, "clients" )) != NULL) info->numplayers = atoi(s);
1433 if ((s = SearchInfostring(string, "bots" )) != NULL) info->numbots = atoi(s);
1434 if ((s = SearchInfostring(string, "sv_maxclients")) != NULL) info->maxplayers = atoi(s);
1435 if ((s = SearchInfostring(string, "gameversion" )) != NULL) info->gameversion = atoi(s);
1436 info->numhumans = info->numplayers - max(0, info->numbots);
1437 info->freeslots = info->maxplayers - info->numplayers;
1439 NetConn_ClientParsePacket_ServerList_UpdateCache(n);
1443 if (!strncmp(string, "getserversResponse\\", 19) && serverlist_cachecount < SERVERLIST_TOTALSIZE)
1445 // Extract the IP addresses
1449 if (serverlist_consoleoutput)
1450 Con_Print("received DarkPlaces server list...\n");
1451 while (length >= 7 && data[0] == '\\' && (data[1] != 0xFF || data[2] != 0xFF || data[3] != 0xFF || data[4] != 0xFF) && data[5] * 256 + data[6] != 0)
1453 dpsnprintf (ipstring, sizeof (ipstring), "%u.%u.%u.%u:%u", data[1], data[2], data[3], data[4], data[5] * 256 + data[6]);
1454 if (serverlist_consoleoutput && developer_networking.integer)
1455 Con_Printf("Requesting info from DarkPlaces server %s\n", ipstring);
1457 if( !NetConn_ClientParsePacket_ServerList_PrepareQuery( PROTOCOL_DARKPLACES7, ipstring ) ) {
1461 // move on to next address in packet
1465 // begin or resume serverlist queries
1466 serverlist_querysleep = false;
1467 serverlist_querywaittime = realtime + 3;
1470 if (!memcmp(string, "d\n", 2) && serverlist_cachecount < SERVERLIST_TOTALSIZE)
1472 // Extract the IP addresses
1476 if (serverlist_consoleoutput)
1477 Con_Printf("received QuakeWorld server list from %s...\n", addressstring2);
1478 while (length >= 6 && (data[0] != 0xFF || data[1] != 0xFF || data[2] != 0xFF || data[3] != 0xFF) && data[4] * 256 + data[5] != 0)
1480 dpsnprintf (ipstring, sizeof (ipstring), "%u.%u.%u.%u:%u", data[0], data[1], data[2], data[3], data[4] * 256 + data[5]);
1481 if (serverlist_consoleoutput && developer_networking.integer)
1482 Con_Printf("Requesting info from QuakeWorld server %s\n", ipstring);
1484 if( !NetConn_ClientParsePacket_ServerList_PrepareQuery( PROTOCOL_QUAKEWORLD, ipstring ) ) {
1488 // move on to next address in packet
1492 // begin or resume serverlist queries
1493 serverlist_querysleep = false;
1494 serverlist_querywaittime = realtime + 3;
1497 if (!strncmp(string, "extResponse ", 12))
1499 ++net_extresponse_count;
1500 if(net_extresponse_count > NET_EXTRESPONSE_MAX)
1501 net_extresponse_count = NET_EXTRESPONSE_MAX;
1502 net_extresponse_last = (net_extresponse_last + 1) % NET_EXTRESPONSE_MAX;
1503 dpsnprintf(net_extresponse[net_extresponse_last], sizeof(net_extresponse[net_extresponse_last]), "'%s' %s", addressstring2, string + 12);
1506 if (!strncmp(string, "ping", 4))
1508 if (developer.integer >= 10)
1509 Con_Printf("Received ping from %s, sending ack\n", addressstring2);
1510 NetConn_WriteString(mysocket, "\377\377\377\377ack", peeraddress);
1513 if (!strncmp(string, "ack", 3))
1515 // QuakeWorld compatibility
1516 if (length > 1 && string[0] == 'c' && (string[1] == '-' || (string[1] >= '0' && string[1] <= '9')) && cls.connect_trying)
1518 // challenge message
1519 Con_Printf("challenge %s received, sending QuakeWorld connect request back to %s\n", string + 1, addressstring2);
1520 M_Update_Return_Reason("Got QuakeWorld challenge response");
1521 cls.qw_qport = qport.integer;
1522 // update the server IP in the userinfo (QW servers expect this, and it is used by the reconnect command)
1523 InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "*ip", addressstring2);
1524 NetConn_WriteString(mysocket, va("\377\377\377\377connect %i %i %i \"%s\"\n", 28, cls.qw_qport, atoi(string + 1), cls.userinfo), peeraddress);
1527 if (length >= 1 && string[0] == 'j' && cls.connect_trying)
1530 M_Update_Return_Reason("QuakeWorld Accepted");
1531 NetConn_ConnectionEstablished(mysocket, peeraddress, PROTOCOL_QUAKEWORLD);
1534 if (length > 2 && !memcmp(string, "n\\", 2))
1536 serverlist_info_t *info;
1540 if (serverlist_consoleoutput && developer_networking.integer >= 2)
1541 Con_Printf("QW server status from server at %s:\n%s\n", addressstring2, string + 1);
1544 // search the cache for this server and update it
1545 n = NetConn_ClientParsePacket_ServerList_ProcessReply(addressstring2);
1549 info = &serverlist_cache[n].info;
1550 strlcpy(info->game, "QuakeWorld", sizeof(info->game));;
1551 if ((s = SearchInfostring(string, "*gamedir" )) != NULL) strlcpy(info->mod , s, sizeof (info->mod ));else info->mod[0] = 0;
1552 if ((s = SearchInfostring(string, "map" )) != NULL) strlcpy(info->map , s, sizeof (info->map ));else info->map[0] = 0;
1553 if ((s = SearchInfostring(string, "hostname" )) != NULL) strlcpy(info->name, s, sizeof (info->name));else info->name[0] = 0;
1555 info->numplayers = 0; // updated below
1556 info->numhumans = 0; // updated below
1557 if ((s = SearchInfostring(string, "maxclients" )) != NULL) info->maxplayers = atoi(s);else info->maxplayers = 0;
1558 if ((s = SearchInfostring(string, "gameversion" )) != NULL) info->gameversion = atoi(s);else info->gameversion = 0;
1560 // count active players on server
1561 // (we could gather more info, but we're just after the number)
1562 s = strchr(string, '\n');
1566 while (s < string + length)
1568 for (;s < string + length && *s != '\n';s++)
1570 if (s >= string + length)
1578 NetConn_ClientParsePacket_ServerList_UpdateCache(n);
1582 if (string[0] == 'n')
1585 Con_Printf("QW print command from server at %s:\n%s\n", addressstring2, string + 1);
1587 // we may not have liked the packet, but it was a command packet, so
1588 // we're done processing this packet now
1591 // quakeworld ingame packet
1592 if (fromserver && cls.protocol == PROTOCOL_QUAKEWORLD && length >= 8 && (ret = NetConn_ReceivedMessage(cls.netcon, data, length, cls.protocol, net_messagetimeout.value)) == 2)
1595 CL_ParseServerMessage();
1598 // netquake control packets, supported for compatibility only
1599 if (length >= 5 && (control = BigLong(*((int *)data))) && (control & (~NETFLAG_LENGTH_MASK)) == (int)NETFLAG_CTL && (control & NETFLAG_LENGTH_MASK) == length)
1602 serverlist_info_t *info;
1606 SZ_Clear(&net_message);
1607 SZ_Write(&net_message, data, length);
1613 if (developer.integer >= 10)
1614 Con_Printf("Datagram_ParseConnectionless: received CCREP_ACCEPT from %s.\n", addressstring2);
1615 if (cls.connect_trying)
1617 lhnetaddress_t clientportaddress;
1618 clientportaddress = *peeraddress;
1619 LHNETADDRESS_SetPort(&clientportaddress, MSG_ReadLong());
1620 // update the server IP in the userinfo (QW servers expect this, and it is used by the reconnect command)
1621 InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "*ip", addressstring2);
1622 M_Update_Return_Reason("Accepted");
1623 NetConn_ConnectionEstablished(mysocket, &clientportaddress, PROTOCOL_QUAKE);
1627 if (developer.integer >= 10)
1628 Con_Printf("Datagram_ParseConnectionless: received CCREP_REJECT from %s.\n", addressstring2);
1629 cls.connect_trying = false;
1630 M_Update_Return_Reason((char *)MSG_ReadString());
1632 case CCREP_SERVER_INFO:
1633 if (developer.integer >= 10)
1634 Con_Printf("Datagram_ParseConnectionless: received CCREP_SERVER_INFO from %s.\n", addressstring2);
1635 // LordHavoc: because the quake server may report weird addresses
1636 // we just ignore it and keep the real address
1638 // search the cache for this server and update it
1639 n = NetConn_ClientParsePacket_ServerList_ProcessReply(addressstring2);
1643 info = &serverlist_cache[n].info;
1644 strlcpy(info->game, "Quake", sizeof(info->game));
1645 strlcpy(info->mod , "", sizeof(info->mod)); // mod name is not specified
1646 strlcpy(info->name, MSG_ReadString(), sizeof(info->name));
1647 strlcpy(info->map , MSG_ReadString(), sizeof(info->map));
1648 info->numplayers = MSG_ReadByte();
1649 info->maxplayers = MSG_ReadByte();
1650 info->protocol = MSG_ReadByte();
1652 NetConn_ClientParsePacket_ServerList_UpdateCache(n);
1655 case CCREP_PLAYER_INFO:
1656 // we got a CCREP_PLAYER_INFO??
1657 //if (developer.integer >= 10)
1658 Con_Printf("Datagram_ParseConnectionless: received CCREP_PLAYER_INFO from %s.\n", addressstring2);
1660 case CCREP_RULE_INFO:
1661 // we got a CCREP_RULE_INFO??
1662 //if (developer.integer >= 10)
1663 Con_Printf("Datagram_ParseConnectionless: received CCREP_RULE_INFO from %s.\n", addressstring2);
1668 SZ_Clear(&net_message);
1669 // we may not have liked the packet, but it was a valid control
1670 // packet, so we're done processing this packet now
1674 if (fromserver && length >= (int)NET_HEADERSIZE && (ret = NetConn_ReceivedMessage(cls.netcon, data, length, cls.protocol, net_messagetimeout.value)) == 2)
1675 CL_ParseServerMessage();
1679 void NetConn_QueryQueueFrame(void)
1685 static double querycounter = 0;
1687 if(!net_slist_pause.integer && serverlist_paused)
1688 ServerList_RebuildViewList();
1689 serverlist_paused = net_slist_pause.integer;
1691 if (serverlist_querysleep)
1694 // apply a cool down time after master server replies,
1695 // to avoid messing up the ping times on the servers
1696 if (serverlist_querywaittime > realtime)
1699 // each time querycounter reaches 1.0 issue a query
1700 querycounter += cl.realframetime * net_slist_queriespersecond.value;
1701 maxqueries = (int)querycounter;
1702 maxqueries = bound(0, maxqueries, net_slist_queriesperframe.integer);
1703 querycounter -= maxqueries;
1705 if( maxqueries == 0 ) {
1709 // scan serverlist and issue queries as needed
1710 serverlist_querysleep = true;
1712 timeouttime = realtime - net_slist_timeout.value;
1713 for( index = 0, queries = 0 ; index < serverlist_cachecount && queries < maxqueries ; index++ )
1715 serverlist_entry_t *entry = &serverlist_cache[ index ];
1716 if( entry->query != SQS_QUERYING && entry->query != SQS_REFRESHING )
1721 serverlist_querysleep = false;
1722 if( entry->querycounter != 0 && entry->querytime > timeouttime )
1727 if( entry->querycounter != (unsigned) net_slist_maxtries.integer )
1729 lhnetaddress_t address;
1732 LHNETADDRESS_FromString(&address, entry->info.cname, 0);
1733 if (entry->protocol == PROTOCOL_QUAKEWORLD)
1735 for (socket = 0; socket < cl_numsockets ; socket++)
1736 NetConn_WriteString(cl_sockets[socket], "\377\377\377\377status\n", &address);
1740 for (socket = 0; socket < cl_numsockets ; socket++)
1741 NetConn_WriteString(cl_sockets[socket], "\377\377\377\377getinfo", &address);
1744 // update the entry fields
1745 entry->querytime = realtime;
1746 entry->querycounter++;
1748 // if not in the slist menu we should print the server to console
1749 if (serverlist_consoleoutput)
1750 Con_Printf("querying %25s (%i. try)\n", entry->info.cname, entry->querycounter);
1756 // have we tried to refresh this server?
1757 if( entry->query == SQS_REFRESHING ) {
1758 // yes, so update the reply count (since its not responding anymore)
1760 if(!serverlist_paused)
1761 ServerList_ViewList_Remove(entry);
1763 entry->query = SQS_TIMEDOUT;
1768 void NetConn_ClientFrame(void)
1771 lhnetaddress_t peeraddress;
1772 NetConn_UpdateSockets();
1773 if (cls.connect_trying && cls.connect_nextsendtime < realtime)
1775 if (cls.connect_remainingtries == 0)
1776 M_Update_Return_Reason("Connect: Waiting 10 seconds for reply");
1777 cls.connect_nextsendtime = realtime + 1;
1778 cls.connect_remainingtries--;
1779 if (cls.connect_remainingtries <= -10)
1781 cls.connect_trying = false;
1782 M_Update_Return_Reason("Connect: Failed");
1785 // try challenge first (newer DP server or QW)
1786 NetConn_WriteString(cls.connect_mysocket, "\377\377\377\377getchallenge", &cls.connect_address);
1787 // then try netquake as a fallback (old server, or netquake)
1788 SZ_Clear(&net_message);
1789 // save space for the header, filled in later
1790 MSG_WriteLong(&net_message, 0);
1791 MSG_WriteByte(&net_message, CCREQ_CONNECT);
1792 MSG_WriteString(&net_message, "QUAKE");
1793 MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
1794 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
1795 NetConn_Write(cls.connect_mysocket, net_message.data, net_message.cursize, &cls.connect_address);
1796 SZ_Clear(&net_message);
1798 for (i = 0;i < cl_numsockets;i++)
1799 while (cl_sockets[i] && (length = NetConn_Read(cl_sockets[i], readbuffer, sizeof(readbuffer), &peeraddress)) > 0)
1800 NetConn_ClientParsePacket(cl_sockets[i], readbuffer, length, &peeraddress);
1801 NetConn_QueryQueueFrame();
1802 if (cls.netcon && realtime > cls.netcon->timeout && !sv.active)
1804 Con_Print("Connection timed out\n");
1806 Host_ShutdownServer ();
1810 #define MAX_CHALLENGES 128
1813 lhnetaddress_t address;
1817 challenge[MAX_CHALLENGES];
1819 static void NetConn_BuildChallengeString(char *buffer, int bufferlength)
1823 for (i = 0;i < bufferlength - 1;i++)
1827 c = rand () % (127 - 33) + 33;
1828 } while (c == '\\' || c == ';' || c == '"' || c == '%' || c == '/');
1834 static qboolean NetConn_BuildStatusResponse(const char* challenge, char* out_msg, size_t out_size, qboolean fullstatus)
1836 unsigned int nb_clients = 0, nb_bots = 0, i;
1839 // How many clients are there?
1840 for (i = 0;i < (unsigned int)svs.maxclients;i++)
1842 if (svs.clients[i].active)
1845 if (!svs.clients[i].netconnection)
1850 // TODO: we should add more information for the full status string
1851 length = dpsnprintf(out_msg, out_size,
1852 "\377\377\377\377%s\x0A"
1853 "\\gamename\\%s\\modname\\%s\\gameversion\\%d\\sv_maxclients\\%d"
1854 "\\clients\\%d\\bots\\%d\\mapname\\%s\\hostname\\%s\\protocol\\%d"
1857 fullstatus ? "statusResponse" : "infoResponse",
1858 gamename, com_modname, gameversion.integer, svs.maxclients,
1859 nb_clients, nb_bots, sv.name, hostname.string, NET_PROTOCOL_VERSION,
1860 challenge ? "\\challenge\\" : "", challenge ? challenge : "",
1861 fullstatus ? "\n" : "");
1863 // Make sure it fits in the buffer
1872 ptr = out_msg + length;
1873 left = (int)out_size - length;
1875 for (i = 0;i < (unsigned int)svs.maxclients;i++)
1877 client_t *cl = &svs.clients[i];
1880 int nameind, cleanind, pingvalue;
1882 char cleanname [sizeof(cl->name)];
1884 // Remove all characters '"' and '\' in the player name
1889 curchar = cl->name[nameind++];
1890 if (curchar != '"' && curchar != '\\')
1892 cleanname[cleanind++] = curchar;
1893 if (cleanind == sizeof(cleanname) - 1)
1896 } while (curchar != '\0');
1898 pingvalue = (int)(cl->ping * 1000.0f);
1899 if(cl->netconnection)
1900 pingvalue = bound(1, pingvalue, 9999);
1903 length = dpsnprintf(ptr, left, "%d %d \"%s\"\n",
1918 static qboolean NetConn_PreventConnectFlood(lhnetaddress_t *peeraddress)
1920 int floodslotnum, bestfloodslotnum;
1921 double bestfloodtime;
1922 lhnetaddress_t noportpeeraddress;
1923 // see if this is a connect flood
1924 noportpeeraddress = *peeraddress;
1925 LHNETADDRESS_SetPort(&noportpeeraddress, 0);
1926 bestfloodslotnum = 0;
1927 bestfloodtime = sv.connectfloodaddresses[bestfloodslotnum].lasttime;
1928 for (floodslotnum = 0;floodslotnum < MAX_CONNECTFLOODADDRESSES;floodslotnum++)
1930 if (bestfloodtime >= sv.connectfloodaddresses[floodslotnum].lasttime)
1932 bestfloodtime = sv.connectfloodaddresses[floodslotnum].lasttime;
1933 bestfloodslotnum = floodslotnum;
1935 if (sv.connectfloodaddresses[floodslotnum].lasttime && LHNETADDRESS_Compare(&noportpeeraddress, &sv.connectfloodaddresses[floodslotnum].address) == 0)
1937 // this address matches an ongoing flood address
1938 if (realtime < sv.connectfloodaddresses[floodslotnum].lasttime + net_connectfloodblockingtimeout.value)
1940 // renew the ban on this address so it does not expire
1941 // until the flood has subsided
1942 sv.connectfloodaddresses[floodslotnum].lasttime = realtime;
1943 //Con_Printf("Flood detected!\n");
1946 // the flood appears to have subsided, so allow this
1947 bestfloodslotnum = floodslotnum; // reuse the same slot
1951 // begin a new timeout on this address
1952 sv.connectfloodaddresses[bestfloodslotnum].address = noportpeeraddress;
1953 sv.connectfloodaddresses[bestfloodslotnum].lasttime = realtime;
1954 //Con_Printf("Flood detection initiated!\n");
1958 void NetConn_ClearConnectFlood(lhnetaddress_t *peeraddress)
1961 lhnetaddress_t noportpeeraddress;
1962 // see if this is a connect flood
1963 noportpeeraddress = *peeraddress;
1964 LHNETADDRESS_SetPort(&noportpeeraddress, 0);
1965 for (floodslotnum = 0;floodslotnum < MAX_CONNECTFLOODADDRESSES;floodslotnum++)
1967 if (sv.connectfloodaddresses[floodslotnum].lasttime && LHNETADDRESS_Compare(&noportpeeraddress, &sv.connectfloodaddresses[floodslotnum].address) == 0)
1969 // this address matches an ongoing flood address
1971 sv.connectfloodaddresses[floodslotnum].address.addresstype = LHNETADDRESSTYPE_NONE;
1972 sv.connectfloodaddresses[floodslotnum].lasttime = 0;
1973 //Con_Printf("Flood cleared!\n");
1978 // returns a string describing the user level, or NULL for auth failure
1979 const char *RCon_Authenticate(const char *password, const char *s, const char *endpos)
1983 if(!strcmp(rcon_password.string, password))
1986 if(strcmp(rcon_restricted_password.string, password))
1989 for(text = s; text != endpos; ++text)
1990 if(*text > 0 && (*text < ' ' || *text == ';'))
1991 return NULL; // block possible exploits against the parser/alias expansion
1995 size_t l = strlen(s);
2000 if (!COM_ParseToken_Console(&text))
2003 // com_token now contains the command
2004 if(!strstr(va(" %s ", rcon_restricted_commands.string), va(" %s ", com_token)))
2010 return "restricted rcon";
2013 extern void SV_SendServerinfo (client_t *client);
2014 static int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, unsigned char *data, int length, lhnetaddress_t *peeraddress)
2016 int i, ret, clientnum, best;
2019 char *s, *string, response[1400], addressstring2[128], stringbuf[16384];
2020 qboolean islocal = (LHNETADDRESS_GetAddressType(peeraddress) == LHNETADDRESSTYPE_LOOP);
2025 // convert the address to a string incase we need it
2026 LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true);
2028 // see if we can identify the sender as a local player
2029 // (this is necessary for rcon to send a reliable reply if the client is
2030 // actually on the server, not sending remotely)
2031 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2032 if (host_client->netconnection && host_client->netconnection->mysocket == mysocket && !LHNETADDRESS_Compare(&host_client->netconnection->peeraddress, peeraddress))
2034 if (i == svs.maxclients)
2037 if (length >= 5 && data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] == 255)
2039 // received a command string - strip off the packaging and put it
2040 // into our string buffer with NULL termination
2043 length = min(length, (int)sizeof(stringbuf) - 1);
2044 memcpy(stringbuf, data, length);
2045 stringbuf[length] = 0;
2048 if (developer.integer >= 10)
2050 Con_Printf("NetConn_ServerParsePacket: %s sent us a command:\n", addressstring2);
2051 Com_HexDumpToConsole(data, length);
2054 if (length >= 12 && !memcmp(string, "getchallenge", 12) && (islocal || sv_public.integer > -2))
2056 for (i = 0, best = 0, besttime = realtime;i < MAX_CHALLENGES;i++)
2058 if (!LHNETADDRESS_Compare(peeraddress, &challenge[i].address))
2060 if (besttime > challenge[i].time)
2061 besttime = challenge[best = i].time;
2063 // if we did not find an exact match, choose the oldest and
2064 // update address and string
2065 if (i == MAX_CHALLENGES)
2068 challenge[i].address = *peeraddress;
2069 NetConn_BuildChallengeString(challenge[i].string, sizeof(challenge[i].string));
2071 challenge[i].time = realtime;
2072 // send the challenge
2073 NetConn_WriteString(mysocket, va("\377\377\377\377challenge %s", challenge[i].string), peeraddress);
2076 if (length > 8 && !memcmp(string, "connect\\", 8) && (islocal || sv_public.integer > -2))
2081 if (!(s = SearchInfostring(string, "challenge")))
2083 // validate the challenge
2084 for (i = 0;i < MAX_CHALLENGES;i++)
2085 if (!LHNETADDRESS_Compare(peeraddress, &challenge[i].address) && !strcmp(challenge[i].string, s))
2087 // if the challenge is not recognized, drop the packet
2088 if (i == MAX_CHALLENGES)
2091 // check engine protocol
2092 if (strcmp(SearchInfostring(string, "protocol"), "darkplaces 3"))
2094 if (developer.integer >= 10)
2095 Con_Printf("Datagram_ParseConnectionless: sending \"reject Wrong game protocol.\" to %s.\n", addressstring2);
2096 NetConn_WriteString(mysocket, "\377\377\377\377reject Wrong game protocol.", peeraddress);
2100 // see if this is a duplicate connection request or a disconnected
2101 // client who is rejoining to the same client slot
2102 for (clientnum = 0, client = svs.clients;clientnum < svs.maxclients;clientnum++, client++)
2104 if (client->netconnection && LHNETADDRESS_Compare(peeraddress, &client->netconnection->peeraddress) == 0)
2106 // this is a known client...
2107 if (client->spawned)
2109 // client crashed and is coming back,
2110 // keep their stuff intact
2111 if (developer.integer >= 10)
2112 Con_Printf("Datagram_ParseConnectionless: sending \"accept\" to %s.\n", addressstring2);
2113 NetConn_WriteString(mysocket, "\377\377\377\377accept", peeraddress);
2115 SV_SendServerinfo(client);
2120 // client is still trying to connect,
2121 // so we send a duplicate reply
2122 if (developer.integer >= 10)
2123 Con_Printf("Datagram_ParseConnectionless: sending duplicate accept to %s.\n", addressstring2);
2124 NetConn_WriteString(mysocket, "\377\377\377\377accept", peeraddress);
2130 if (NetConn_PreventConnectFlood(peeraddress))
2133 // find an empty client slot for this new client
2134 for (clientnum = 0, client = svs.clients;clientnum < svs.maxclients;clientnum++, client++)
2137 if (!client->active && (conn = NetConn_Open(mysocket, peeraddress)))
2139 // allocated connection
2140 if (developer.integer >= 10)
2141 Con_Printf("Datagram_ParseConnectionless: sending \"accept\" to %s.\n", conn->address);
2142 NetConn_WriteString(mysocket, "\377\377\377\377accept", peeraddress);
2143 // now set up the client
2145 SV_ConnectClient(clientnum, conn);
2147 NetConn_Heartbeat(1);
2152 // no empty slots found - server is full
2153 if (developer.integer >= 10)
2154 Con_Printf("Datagram_ParseConnectionless: sending \"reject Server is full.\" to %s.\n", addressstring2);
2155 NetConn_WriteString(mysocket, "\377\377\377\377reject Server is full.", peeraddress);
2159 if (length >= 7 && !memcmp(string, "getinfo", 7) && (islocal || sv_public.integer > -1))
2161 const char *challenge = NULL;
2163 // If there was a challenge in the getinfo message
2164 if (length > 8 && string[7] == ' ')
2165 challenge = string + 8;
2167 if (NetConn_BuildStatusResponse(challenge, response, sizeof(response), false))
2169 if (developer.integer >= 10)
2170 Con_Printf("Sending reply to master %s - %s\n", addressstring2, response);
2171 NetConn_WriteString(mysocket, response, peeraddress);
2175 if (length >= 9 && !memcmp(string, "getstatus", 9) && (islocal || sv_public.integer > -1))
2177 const char *challenge = NULL;
2179 // If there was a challenge in the getinfo message
2180 if (length > 10 && string[9] == ' ')
2181 challenge = string + 10;
2183 if (NetConn_BuildStatusResponse(challenge, response, sizeof(response), true))
2185 if (developer.integer >= 10)
2186 Con_Printf("Sending reply to client %s - %s\n", addressstring2, response);
2187 NetConn_WriteString(mysocket, response, peeraddress);
2191 if (length >= 5 && !memcmp(string, "rcon ", 5))
2194 char *s = string + 5;
2195 char *endpos = string + length + 1; // one behind the NUL, so adding strlen+1 will eventually reach it
2197 for (i = 0;*s > ' ';s++)
2198 if (i < (int)sizeof(password) - 1)
2200 if(*s <= ' ' && s != endpos) // skip leading ugly space
2203 if (password[0] > ' ')
2205 const char *userlevel = RCon_Authenticate(password, s, endpos);
2208 // looks like a legitimate rcon command with the correct password
2210 Con_Printf("server received %s command from %s: ", userlevel, host_client ? host_client->name : addressstring2);
2211 while(s_ptr != endpos)
2213 size_t l = strlen(s_ptr);
2215 Con_Printf(" %s;", s_ptr);
2219 rcon_redirect = true;
2220 rcon_redirect_bufferpos = 0;
2223 size_t l = strlen(s);
2225 Cmd_ExecuteString(s, src_command);
2228 rcon_redirect_buffer[rcon_redirect_bufferpos] = 0;
2229 rcon_redirect = false;
2230 // print resulting text to client
2231 // if client is playing, send a reliable reply instead of
2235 // if the netconnection is loop, then this is the
2236 // local player on a listen mode server, and it would
2237 // result in duplicate printing to the console
2238 // (not that the local player should be using rcon
2239 // when they have the console)
2240 if (host_client->netconnection && LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) != LHNETADDRESSTYPE_LOOP)
2241 SV_ClientPrintf("%s", rcon_redirect_buffer);
2246 dpsnprintf(response, sizeof(response), "\377\377\377\377n%s", rcon_redirect_buffer);
2247 NetConn_WriteString(mysocket, response, peeraddress);
2252 Con_Printf("server denied rcon access to %s\n", host_client ? host_client->name : addressstring2);
2257 if (!strncmp(string, "ping", 4))
2259 if (developer.integer >= 10)
2260 Con_Printf("Received ping from %s, sending ack\n", addressstring2);
2261 NetConn_WriteString(mysocket, "\377\377\377\377ack", peeraddress);
2264 if (!strncmp(string, "ack", 3))
2266 // we may not have liked the packet, but it was a command packet, so
2267 // we're done processing this packet now
2270 // netquake control packets, supported for compatibility only, and only
2271 // when running game protocols that are normally served via this connection
2273 // (this protects more modern protocols against being used for
2274 // Quake packet flood Denial Of Service attacks)
2275 if (length >= 5 && (i = BigLong(*((int *)data))) && (i & (~NETFLAG_LENGTH_MASK)) == (int)NETFLAG_CTL && (i & NETFLAG_LENGTH_MASK) == length && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3))
2279 const char *protocolname;
2282 SZ_Clear(&net_message);
2283 SZ_Write(&net_message, data, length);
2289 if (developer.integer >= 10)
2290 Con_Printf("Datagram_ParseConnectionless: received CCREQ_CONNECT from %s.\n", addressstring2);
2291 if(!islocal && sv_public.integer <= -2)
2294 protocolname = MSG_ReadString();
2295 protocolnumber = MSG_ReadByte();
2296 if (strcmp(protocolname, "QUAKE") || protocolnumber != NET_PROTOCOL_VERSION)
2298 if (developer.integer >= 10)
2299 Con_Printf("Datagram_ParseConnectionless: sending CCREP_REJECT \"Incompatible version.\" to %s.\n", addressstring2);
2300 SZ_Clear(&net_message);
2301 // save space for the header, filled in later
2302 MSG_WriteLong(&net_message, 0);
2303 MSG_WriteByte(&net_message, CCREP_REJECT);
2304 MSG_WriteString(&net_message, "Incompatible version.\n");
2305 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2306 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2307 SZ_Clear(&net_message);
2311 // see if this connect request comes from a known client
2312 for (clientnum = 0, client = svs.clients;clientnum < svs.maxclients;clientnum++, client++)
2314 if (client->netconnection && LHNETADDRESS_Compare(peeraddress, &client->netconnection->peeraddress) == 0)
2316 // this is either a duplicate connection request
2317 // or coming back from a timeout
2318 // (if so, keep their stuff intact)
2321 if (developer.integer >= 10)
2322 Con_Printf("Datagram_ParseConnectionless: sending duplicate CCREP_ACCEPT to %s.\n", addressstring2);
2323 SZ_Clear(&net_message);
2324 // save space for the header, filled in later
2325 MSG_WriteLong(&net_message, 0);
2326 MSG_WriteByte(&net_message, CCREP_ACCEPT);
2327 MSG_WriteLong(&net_message, LHNETADDRESS_GetPort(LHNET_AddressFromSocket(client->netconnection->mysocket)));
2328 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2329 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2330 SZ_Clear(&net_message);
2332 // if client is already spawned, re-send the
2333 // serverinfo message as they'll need it to play
2334 if (client->spawned)
2337 SV_SendServerinfo(client);
2344 // this is a new client, check for connection flood
2345 if (NetConn_PreventConnectFlood(peeraddress))
2348 // find a slot for the new client
2349 for (clientnum = 0, client = svs.clients;clientnum < svs.maxclients;clientnum++, client++)
2352 if (!client->active && (client->netconnection = conn = NetConn_Open(mysocket, peeraddress)) != NULL)
2354 // connect to the client
2355 // everything is allocated, just fill in the details
2356 strlcpy (conn->address, addressstring2, sizeof (conn->address));
2357 if (developer.integer >= 10)
2358 Con_Printf("Datagram_ParseConnectionless: sending CCREP_ACCEPT to %s.\n", addressstring2);
2359 // send back the info about the server connection
2360 SZ_Clear(&net_message);
2361 // save space for the header, filled in later
2362 MSG_WriteLong(&net_message, 0);
2363 MSG_WriteByte(&net_message, CCREP_ACCEPT);
2364 MSG_WriteLong(&net_message, LHNETADDRESS_GetPort(LHNET_AddressFromSocket(conn->mysocket)));
2365 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2366 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2367 SZ_Clear(&net_message);
2368 // now set up the client struct
2370 SV_ConnectClient(clientnum, conn);
2372 NetConn_Heartbeat(1);
2377 if (developer.integer >= 10)
2378 Con_Printf("Datagram_ParseConnectionless: sending CCREP_REJECT \"Server is full.\" to %s.\n", addressstring2);
2379 // no room; try to let player know
2380 SZ_Clear(&net_message);
2381 // save space for the header, filled in later
2382 MSG_WriteLong(&net_message, 0);
2383 MSG_WriteByte(&net_message, CCREP_REJECT);
2384 MSG_WriteString(&net_message, "Server is full.\n");
2385 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2386 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2387 SZ_Clear(&net_message);
2389 case CCREQ_SERVER_INFO:
2390 if (developer.integer >= 10)
2391 Con_Printf("Datagram_ParseConnectionless: received CCREQ_SERVER_INFO from %s.\n", addressstring2);
2392 if(!islocal && sv_public.integer <= -1)
2394 if (sv.active && !strcmp(MSG_ReadString(), "QUAKE"))
2397 char myaddressstring[128];
2398 if (developer.integer >= 10)
2399 Con_Printf("Datagram_ParseConnectionless: sending CCREP_SERVER_INFO to %s.\n", addressstring2);
2400 SZ_Clear(&net_message);
2401 // save space for the header, filled in later
2402 MSG_WriteLong(&net_message, 0);
2403 MSG_WriteByte(&net_message, CCREP_SERVER_INFO);
2404 LHNETADDRESS_ToString(LHNET_AddressFromSocket(mysocket), myaddressstring, sizeof(myaddressstring), true);
2405 MSG_WriteString(&net_message, myaddressstring);
2406 MSG_WriteString(&net_message, hostname.string);
2407 MSG_WriteString(&net_message, sv.name);
2408 // How many clients are there?
2409 for (i = 0, numclients = 0;i < svs.maxclients;i++)
2410 if (svs.clients[i].active)
2412 MSG_WriteByte(&net_message, numclients);
2413 MSG_WriteByte(&net_message, svs.maxclients);
2414 MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
2415 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2416 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2417 SZ_Clear(&net_message);
2420 case CCREQ_PLAYER_INFO:
2421 if (developer.integer >= 10)
2422 Con_Printf("Datagram_ParseConnectionless: received CCREQ_PLAYER_INFO from %s.\n", addressstring2);
2423 if(!islocal && sv_public.integer <= -1)
2427 int playerNumber, activeNumber, clientNumber;
2430 playerNumber = MSG_ReadByte();
2432 for (clientNumber = 0, client = svs.clients; clientNumber < svs.maxclients; clientNumber++, client++)
2433 if (client->active && ++activeNumber == playerNumber)
2435 if (clientNumber != svs.maxclients)
2437 SZ_Clear(&net_message);
2438 // save space for the header, filled in later
2439 MSG_WriteLong(&net_message, 0);
2440 MSG_WriteByte(&net_message, CCREP_PLAYER_INFO);
2441 MSG_WriteByte(&net_message, playerNumber);
2442 MSG_WriteString(&net_message, client->name);
2443 MSG_WriteLong(&net_message, client->colors);
2444 MSG_WriteLong(&net_message, client->frags);
2445 MSG_WriteLong(&net_message, (int)(realtime - client->connecttime));
2446 MSG_WriteString(&net_message, client->netconnection ? client->netconnection->address : "botclient");
2447 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2448 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2449 SZ_Clear(&net_message);
2453 case CCREQ_RULE_INFO:
2454 if (developer.integer >= 10)
2455 Con_Printf("Datagram_ParseConnectionless: received CCREQ_RULE_INFO from %s.\n", addressstring2);
2456 if(!islocal && sv_public.integer <= -1)
2463 // find the search start location
2464 prevCvarName = MSG_ReadString();
2465 var = Cvar_FindVarAfter(prevCvarName, CVAR_NOTIFY);
2467 // send the response
2468 SZ_Clear(&net_message);
2469 // save space for the header, filled in later
2470 MSG_WriteLong(&net_message, 0);
2471 MSG_WriteByte(&net_message, CCREP_RULE_INFO);
2474 MSG_WriteString(&net_message, var->name);
2475 MSG_WriteString(&net_message, var->string);
2477 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2478 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2479 SZ_Clear(&net_message);
2485 SZ_Clear(&net_message);
2486 // we may not have liked the packet, but it was a valid control
2487 // packet, so we're done processing this packet now
2492 if ((ret = NetConn_ReceivedMessage(host_client->netconnection, data, length, sv.protocol, host_client->spawned ? net_messagetimeout.value : net_connecttimeout.value)) == 2)
2495 SV_ReadClientMessage();
2503 void NetConn_ServerFrame(void)
2506 lhnetaddress_t peeraddress;
2507 for (i = 0;i < sv_numsockets;i++)
2508 while (sv_sockets[i] && (length = NetConn_Read(sv_sockets[i], readbuffer, sizeof(readbuffer), &peeraddress)) > 0)
2509 NetConn_ServerParsePacket(sv_sockets[i], readbuffer, length, &peeraddress);
2510 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2512 // never timeout loopback connections
2513 if (host_client->netconnection && realtime > host_client->netconnection->timeout && LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) != LHNETADDRESSTYPE_LOOP)
2515 Con_Printf("Client \"%s\" connection timed out\n", host_client->name);
2517 SV_DropClient(false);
2523 void NetConn_SleepMicroseconds(int microseconds)
2525 LHNET_SleepUntilPacket_Microseconds(microseconds);
2528 void NetConn_QueryMasters(qboolean querydp, qboolean queryqw)
2532 lhnetaddress_t masteraddress;
2533 lhnetaddress_t broadcastaddress;
2536 if (serverlist_cachecount >= SERVERLIST_TOTALSIZE)
2539 // 26000 is the default quake server port, servers on other ports will not
2541 // note this is IPv4-only, I doubt there are IPv6-only LANs out there
2542 LHNETADDRESS_FromString(&broadcastaddress, "255.255.255.255", 26000);
2546 for (i = 0;i < cl_numsockets;i++)
2550 // search LAN for Quake servers
2551 SZ_Clear(&net_message);
2552 // save space for the header, filled in later
2553 MSG_WriteLong(&net_message, 0);
2554 MSG_WriteByte(&net_message, CCREQ_SERVER_INFO);
2555 MSG_WriteString(&net_message, "QUAKE");
2556 MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
2557 *((int *)net_message.data) = BigLong(NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2558 NetConn_Write(cl_sockets[i], net_message.data, net_message.cursize, &broadcastaddress);
2559 SZ_Clear(&net_message);
2561 // search LAN for DarkPlaces servers
2562 NetConn_WriteString(cl_sockets[i], "\377\377\377\377getinfo", &broadcastaddress);
2564 // build the getservers message to send to the dpmaster master servers
2565 dpsnprintf(request, sizeof(request), "\377\377\377\377getservers %s %u empty full\x0A", gamename, NET_PROTOCOL_VERSION);
2568 for (masternum = 0;sv_masters[masternum].name;masternum++)
2570 if (sv_masters[masternum].string && sv_masters[masternum].string[0] && LHNETADDRESS_FromString(&masteraddress, sv_masters[masternum].string, DPMASTER_PORT) && LHNETADDRESS_GetAddressType(&masteraddress) == LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i])))
2573 NetConn_WriteString(cl_sockets[i], request, &masteraddress);
2580 // only query QuakeWorld servers when the user wants to
2583 for (i = 0;i < cl_numsockets;i++)
2587 // search LAN for QuakeWorld servers
2588 NetConn_WriteString(cl_sockets[i], "\377\377\377\377status\n", &broadcastaddress);
2590 // build the getservers message to send to the qwmaster master servers
2591 // note this has no -1 prefix, and the trailing nul byte is sent
2592 dpsnprintf(request, sizeof(request), "c\n");
2595 for (masternum = 0;sv_qwmasters[masternum].name;masternum++)
2597 if (sv_qwmasters[masternum].string && LHNETADDRESS_FromString(&masteraddress, sv_qwmasters[masternum].string, QWMASTER_PORT) && LHNETADDRESS_GetAddressType(&masteraddress) == LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i])))
2599 if (m_state != m_slist)
2601 char lookupstring[128];
2602 LHNETADDRESS_ToString(&masteraddress, lookupstring, sizeof(lookupstring), true);
2603 Con_Printf("Querying master %s (resolved from %s)\n", lookupstring, sv_qwmasters[masternum].string);
2606 NetConn_Write(cl_sockets[i], request, (int)strlen(request) + 1, &masteraddress);
2612 if (!masterquerycount)
2614 Con_Print("Unable to query master servers, no suitable network sockets active.\n");
2615 M_Update_Return_Reason("No network");
2619 void NetConn_Heartbeat(int priority)
2621 lhnetaddress_t masteraddress;
2623 lhnetsocket_t *mysocket;
2625 // if it's a state change (client connected), limit next heartbeat to no
2626 // more than 30 sec in the future
2627 if (priority == 1 && nextheartbeattime > realtime + 30.0)
2628 nextheartbeattime = realtime + 30.0;
2630 // limit heartbeatperiod to 30 to 270 second range,
2631 // lower limit is to avoid abusing master servers with excess traffic,
2632 // upper limit is to avoid timing out on the master server (which uses
2634 if (sv_heartbeatperiod.value < 30)
2635 Cvar_SetValueQuick(&sv_heartbeatperiod, 30);
2636 if (sv_heartbeatperiod.value > 270)
2637 Cvar_SetValueQuick(&sv_heartbeatperiod, 270);
2639 // make advertising optional and don't advertise singleplayer games, and
2640 // only send a heartbeat as often as the admin wants
2641 if (sv.active && sv_public.integer > 0 && svs.maxclients >= 2 && (priority > 1 || realtime > nextheartbeattime))
2643 nextheartbeattime = realtime + sv_heartbeatperiod.value;
2644 for (masternum = 0;sv_masters[masternum].name;masternum++)
2645 if (sv_masters[masternum].string && sv_masters[masternum].string[0] && LHNETADDRESS_FromString(&masteraddress, sv_masters[masternum].string, DPMASTER_PORT) && (mysocket = NetConn_ChooseServerSocketForAddress(&masteraddress)))
2646 NetConn_WriteString(mysocket, "\377\377\377\377heartbeat DarkPlaces\x0A", &masteraddress);
2650 static void Net_Heartbeat_f(void)
2653 NetConn_Heartbeat(2);
2655 Con_Print("No server running, can not heartbeat to master server.\n");
2658 void PrintStats(netconn_t *conn)
2660 if ((cls.state == ca_connected && cls.protocol == PROTOCOL_QUAKEWORLD) || (sv.active && sv.protocol == PROTOCOL_QUAKEWORLD))
2661 Con_Printf("address=%21s canSend=%u sendSeq=%6u recvSeq=%6u\n", conn->address, !conn->sendMessageLength, conn->outgoing_unreliable_sequence, conn->qw.incoming_sequence);
2663 Con_Printf("address=%21s canSend=%u sendSeq=%6u recvSeq=%6u\n", conn->address, !conn->sendMessageLength, conn->nq.sendSequence, conn->nq.receiveSequence);
2666 void Net_Stats_f(void)
2669 Con_Printf("unreliable messages sent = %i\n", unreliableMessagesSent);
2670 Con_Printf("unreliable messages recv = %i\n", unreliableMessagesReceived);
2671 Con_Printf("reliable messages sent = %i\n", reliableMessagesSent);
2672 Con_Printf("reliable messages received = %i\n", reliableMessagesReceived);
2673 Con_Printf("packetsSent = %i\n", packetsSent);
2674 Con_Printf("packetsReSent = %i\n", packetsReSent);
2675 Con_Printf("packetsReceived = %i\n", packetsReceived);
2676 Con_Printf("receivedDuplicateCount = %i\n", receivedDuplicateCount);
2677 Con_Printf("droppedDatagrams = %i\n", droppedDatagrams);
2678 Con_Print("connections =\n");
2679 for (conn = netconn_list;conn;conn = conn->next)
2683 void Net_Refresh_f(void)
2685 if (m_state != m_slist) {
2686 Con_Print("Sending new requests to master servers\n");
2687 ServerList_QueryList(false, true, false, true);
2688 Con_Print("Listening for replies...\n");
2690 ServerList_QueryList(false, true, false, false);
2693 void Net_Slist_f(void)
2695 ServerList_ResetMasks();
2696 serverlist_sortbyfield = SLIF_PING;
2697 serverlist_sortdescending = false;
2698 if (m_state != m_slist) {
2699 Con_Print("Sending requests to master servers\n");
2700 ServerList_QueryList(true, true, false, true);
2701 Con_Print("Listening for replies...\n");
2703 ServerList_QueryList(true, true, false, false);
2706 void Net_SlistQW_f(void)
2708 ServerList_ResetMasks();
2709 serverlist_sortbyfield = SLIF_PING;
2710 serverlist_sortdescending = false;
2711 if (m_state != m_slist) {
2712 Con_Print("Sending requests to master servers\n");
2713 ServerList_QueryList(true, false, true, true);
2714 serverlist_consoleoutput = true;
2715 Con_Print("Listening for replies...\n");
2717 ServerList_QueryList(true, false, true, false);
2720 void NetConn_Init(void)
2723 lhnetaddress_t tempaddress;
2724 netconn_mempool = Mem_AllocPool("network connections", 0, NULL);
2725 Cmd_AddCommand("net_stats", Net_Stats_f, "print network statistics");
2726 Cmd_AddCommand("net_slist", Net_Slist_f, "query dp master servers and print all server information");
2727 Cmd_AddCommand("net_slistqw", Net_SlistQW_f, "query qw master servers and print all server information");
2728 Cmd_AddCommand("net_refresh", Net_Refresh_f, "query dp master servers and refresh all server information");
2729 Cmd_AddCommand("heartbeat", Net_Heartbeat_f, "send a heartbeat to the master server (updates your server information)");
2730 Cvar_RegisterVariable(&rcon_restricted_password);
2731 Cvar_RegisterVariable(&rcon_restricted_commands);
2732 Cvar_RegisterVariable(&net_slist_queriespersecond);
2733 Cvar_RegisterVariable(&net_slist_queriesperframe);
2734 Cvar_RegisterVariable(&net_slist_timeout);
2735 Cvar_RegisterVariable(&net_slist_maxtries);
2736 Cvar_RegisterVariable(&net_slist_pause);
2737 Cvar_RegisterVariable(&net_messagetimeout);
2738 Cvar_RegisterVariable(&net_connecttimeout);
2739 Cvar_RegisterVariable(&net_connectfloodblockingtimeout);
2740 Cvar_RegisterVariable(&cl_netlocalping);
2741 Cvar_RegisterVariable(&cl_netpacketloss_send);
2742 Cvar_RegisterVariable(&cl_netpacketloss_receive);
2743 Cvar_RegisterVariable(&hostname);
2744 Cvar_RegisterVariable(&developer_networking);
2745 Cvar_RegisterVariable(&cl_netport);
2746 Cvar_RegisterVariable(&sv_netport);
2747 Cvar_RegisterVariable(&net_address);
2748 //Cvar_RegisterVariable(&net_address_ipv6);
2749 Cvar_RegisterVariable(&sv_public);
2750 Cvar_RegisterVariable(&sv_heartbeatperiod);
2751 for (i = 0;sv_masters[i].name;i++)
2752 Cvar_RegisterVariable(&sv_masters[i]);
2753 Cvar_RegisterVariable(&gameversion);
2754 // COMMANDLINEOPTION: Server: -ip <ipaddress> sets the ip address of this machine for purposes of networking (default 0.0.0.0 also known as INADDR_ANY), use only if you have multiple network adapters and need to choose one specifically.
2755 if ((i = COM_CheckParm("-ip")) && i + 1 < com_argc)
2757 if (LHNETADDRESS_FromString(&tempaddress, com_argv[i + 1], 0) == 1)
2759 Con_Printf("-ip option used, setting net_address to \"%s\"\n", com_argv[i + 1]);
2760 Cvar_SetQuick(&net_address, com_argv[i + 1]);
2763 Con_Printf("-ip option used, but unable to parse the address \"%s\"\n", com_argv[i + 1]);
2765 // COMMANDLINEOPTION: Server: -port <portnumber> sets the port to use for a server (default 26000, the same port as QUAKE itself), useful if you host multiple servers on your machine
2766 if (((i = COM_CheckParm("-port")) || (i = COM_CheckParm("-ipport")) || (i = COM_CheckParm("-udpport"))) && i + 1 < com_argc)
2768 i = atoi(com_argv[i + 1]);
2769 if (i >= 0 && i < 65536)
2771 Con_Printf("-port option used, setting port cvar to %i\n", i);
2772 Cvar_SetValueQuick(&sv_netport, i);
2775 Con_Printf("-port option used, but %i is not a valid port number\n", i);
2779 net_message.data = net_message_buf;
2780 net_message.maxsize = sizeof(net_message_buf);
2781 net_message.cursize = 0;
2785 void NetConn_Shutdown(void)
2787 NetConn_CloseClientPorts();
2788 NetConn_CloseServerPorts();