2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 ==============================================================================
26 Alias models are position independent, so the cache manager can move them.
27 ==============================================================================
48 } maliasgroupframedesc_t;
54 maliasgroupframedesc_t frames[1];
57 // !!! if this is changed, it must be changed in asm_draw.h too !!!
58 typedef struct mtriangle_s {
63 // LordHavoc: new vertex format
65 byte v[3]; // location
66 signed char n[3]; // surface normal for lighting *127.0
88 int posedata; // LordHavoc: numposes*numverts*trivert2
89 int frontfaces; // LordHavoc: how many front faces
90 int backfaces; // LordHavoc: how many back faces
92 // int posedata; // numposes*poseverts trivert_t
93 // int commands; // gl command list with embedded s/t
94 int texcoords; // LordHavoc: texture coordinates
95 int vertindices; // LordHavoc: vertex numbers
96 int gl_texturenum[MAX_SKINS][4];
97 int texels[MAX_SKINS]; // only for player skins
98 maliasframedesc_t frames[1]; // variable sized
101 #define MAXALIASVERTS 4096
102 #define MAXALIASFRAMES 1024
103 #define MAXALIASTRIS 4096
105 extern aliashdr_t *pheader;
106 //extern stvert_t stverts[MAXALIASVERTS];
107 //extern mtriangle_t triangles[MAXALIASTRIS];
108 //extern trivertx_t *poseverts[MAXALIASFRAMES];
111 ========================================================================
113 .MD2 triangle model file format
115 ========================================================================
118 // LordHavoc: grabbed this from the Q2 utility source,
119 // renamed a things to avoid conflicts
121 #define MD2IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I')
122 #define MD2ALIAS_VERSION 8
124 #define MD2MAX_TRIANGLES 4096
125 #define MD2MAX_VERTS 4096
126 #define MD2MAX_FRAMES 1024
127 #define MD2MAX_SKINS 32
128 #define MD2MAX_SKINNAME 64
129 // sanity checking size
130 #define MD2MAX_SIZE (16777216)
146 float scale[3]; // multiply byte verts by this
147 float translate[3]; // then add this
148 char name[16]; // frame name from grabbing
149 trivertx_t verts[0]; // variable sized
152 // LordHavoc: memory representation is different than disk
155 float scale[3]; // multiply byte verts by this
156 float translate[3]; // then add this
157 trivert2 verts[0]; // variable sized
162 // a positive integer starts a tristrip command, followed by that many
163 // vertex structures.
164 // a negative integer starts a trifan command, followed by -x vertexes
165 // a zero indicates the end of the command list.
166 // a vertex consists of a floating point s, a floating point t,
167 // and an integer vertex index.
177 int framesize; // byte size of each frame
181 int num_st; // greater than num_xyz for seams
183 int num_glcmds; // dwords in strip/fan command list
186 int ofs_skins; // each skin is a MAX_SKINNAME string
187 int ofs_st; // byte offset from start for stverts
188 int ofs_tris; // offset for dtriangles
189 int ofs_frames; // offset for first frame
191 int ofs_end; // end of file
196 int framesize; // byte size of each frame
200 int num_st; // greater than num_xyz for seams
202 int num_glcmds; // dwords in strip/fan command list
205 int ofs_tris; // offset for dtriangles
206 int ofs_frames; // offset for first frame
209 int gl_texturenum[MAX_SKINS];
212 #define ALIASTYPE_MDL 1
213 #define ALIASTYPE_MD2 2