2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 void (*vid_menudrawfn)(void);
23 void (*vid_menukeyfn)(int key);
31 enum m_state_e m_state;
33 void M_Menu_Main_f (void);
34 void M_Menu_SinglePlayer_f (void);
35 void M_Menu_Load_f (void);
36 void M_Menu_Save_f (void);
37 void M_Menu_MultiPlayer_f (void);
38 void M_Menu_Setup_f (void);
39 void M_Menu_Net_f (void);
40 void M_Menu_Options_f (void);
41 void M_Menu_Options_Effects_f (void);
42 void M_Menu_Keys_f (void);
43 void M_Menu_Video_f (void);
44 void M_Menu_Help_f (void);
45 void M_Menu_Quit_f (void);
46 void M_Menu_LanConfig_f (void);
47 void M_Menu_GameOptions_f (void);
48 void M_Menu_Search_f (void);
49 void M_Menu_InetSearch_f (void);
50 void M_Menu_ServerList_f (void);
52 void M_Main_Draw (void);
53 void M_SinglePlayer_Draw (void);
54 void M_Load_Draw (void);
55 void M_Save_Draw (void);
56 void M_MultiPlayer_Draw (void);
57 void M_Setup_Draw (void);
58 void M_Net_Draw (void);
59 void M_Options_Draw (void);
60 void M_Options_Effects_Draw (void);
61 void M_Keys_Draw (void);
62 void M_Video_Draw (void);
63 void M_Help_Draw (void);
64 void M_Quit_Draw (void);
65 void M_LanConfig_Draw (void);
66 void M_GameOptions_Draw (void);
67 void M_Search_Draw (void);
68 void M_InetSearch_Draw (void);
69 void M_ServerList_Draw (void);
71 void M_Main_Key (int key);
72 void M_SinglePlayer_Key (int key);
73 void M_Load_Key (int key);
74 void M_Save_Key (int key);
75 void M_MultiPlayer_Key (int key);
76 void M_Setup_Key (int key);
77 void M_Net_Key (int key);
78 void M_Options_Key (int key);
79 void M_Options_Effects_Key (int key);
80 void M_Keys_Key (int key);
81 void M_Video_Key (int key);
82 void M_Help_Key (int key);
83 void M_Quit_Key (int key);
84 void M_LanConfig_Key (int key);
85 void M_GameOptions_Key (int key);
86 void M_Search_Key (int key);
87 void M_InetSearch_Key (int key);
88 void M_ServerList_Key (int key);
90 qboolean m_entersound; // play after drawing a frame, so caching
91 // won't disrupt the sound
94 qboolean m_return_onerror;
95 char m_return_reason [32];
97 #define StartingGame (m_multiplayer_cursor == 1)
98 #define JoiningGame (m_multiplayer_cursor == 0)
99 #define IPXConfig (m_net_cursor == 0)
100 #define TCPIPConfig (m_net_cursor == 1)
102 void M_ConfigureNetSubsystem(void);
105 #define NumberOfNehahraDemos 34
110 } nehahrademonames_t;
112 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
114 {"intro", "Prologue"},
115 {"genf", "The Beginning"},
116 {"genlab", "A Doomed Project"},
117 {"nehcre", "The New Recruits"},
118 {"maxneh", "Breakthrough"},
119 {"maxchar", "Renewal and Duty"},
120 {"crisis", "Worlds Collide"},
121 {"postcris", "Darkening Skies"},
122 {"hearing", "The Hearing"},
123 {"getjack", "On a Mexican Radio"},
124 {"prelude", "Honor and Justice"},
125 {"abase", "A Message Sent"},
126 {"effect", "The Other Side"},
127 {"uhoh", "Missing in Action"},
128 {"prepare", "The Response"},
129 {"vision", "Farsighted Eyes"},
130 {"maxturns", "Enter the Immortal"},
131 {"backlot", "Separate Ways"},
132 {"maxside", "The Ancient Runes"},
133 {"counter", "The New Initiative"},
134 {"warprep", "Ghosts to the World"},
135 {"counter1", "A Fate Worse Than Death"},
136 {"counter2", "Friendly Fire"},
137 {"counter3", "Minor Setback"},
138 {"madmax", "Scores to Settle"},
139 {"quake", "One Man"},
140 {"cthmm", "Shattered Masks"},
141 {"shades", "Deal with the Dead"},
142 {"gophil", "An Unlikely Hero"},
143 {"cstrike", "War in Hell"},
144 {"shubset", "The Conspiracy"},
145 {"shubdie", "Even Death May Die"},
146 {"newranks", "An Empty Throne"},
147 {"seal", "The Seal is Broken"}
150 float menu_x, menu_y, menu_width, menu_height;
152 void M_DrawBackground(void)
156 menu_x = (vid.conwidth - menu_width) * 0.5;
157 menu_y = (vid.conheight - menu_height) * 0.5;
158 DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
165 Draws one solid graphics character
168 void M_DrawCharacter (float cx, float cy, int num)
173 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
176 void M_Print (float cx, float cy, char *str)
178 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
181 void M_PrintWhite (float cx, float cy, char *str)
183 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
186 void M_ItemPrint (float cx, float cy, char *str, int unghosted)
189 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
191 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
194 void M_DrawPic (float cx, float cy, char *picname)
196 DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
199 qbyte identityTable[256];
200 qbyte translationTable[256];
202 void M_BuildTranslationTable(int top, int bottom)
205 qbyte *dest, *source;
207 for (j = 0; j < 256; j++)
208 identityTable[j] = j;
209 dest = translationTable;
210 source = identityTable;
211 memcpy (dest, source, 256);
213 // LordHavoc: corrected skin color ranges
214 if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh.
215 memcpy (dest + TOP_RANGE, source + top, 16);
217 for (j=0 ; j<16 ; j++)
218 dest[TOP_RANGE+j] = source[top+15-j];
220 // LordHavoc: corrected skin color ranges
221 if (bottom < 128 || (bottom >= 224 && bottom < 240))
222 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
224 for (j=0 ; j<16 ; j++)
225 dest[BOTTOM_RANGE+j] = source[bottom+15-j];
229 void M_DrawTextBox (float x, float y, float width, float height)
237 M_DrawPic (cx, cy, "gfx/box_tl.lmp");
238 for (n = 0; n < height; n++)
241 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
243 M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
250 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
251 for (n = 0; n < height; n++)
255 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
257 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
259 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
266 M_DrawPic (cx, cy, "gfx/box_tr.lmp");
267 for (n = 0; n < height; n++)
270 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
272 M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
275 //=============================================================================
277 //int m_save_demonum;
284 void M_ToggleMenu_f (void)
288 if (key_dest == key_menu)
290 if (m_state != m_main)
299 //if (key_dest == key_console)
300 // Con_ToggleConsole_f ();
307 void M_Demo_Draw (void)
311 for (i=0; i < NumberOfNehahraDemos; i++)
312 M_Print (16, 16 + 8*i, NehahraDemos[i].desc);
315 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
319 void M_Menu_Demos_f (void)
326 void M_Demo_Key (int k)
335 S_LocalSound ("misc/menu2.wav");
338 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
343 S_LocalSound ("misc/menu1.wav");
346 demo_cursor = NumberOfNehahraDemos;
351 S_LocalSound ("misc/menu1.wav");
353 if (demo_cursor > NumberOfNehahraDemos)
359 //=============================================================================
364 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
366 void M_Menu_Main_f (void)
368 if (gamemode == GAME_NEHAHRA)
370 if (NehGameType == TYPE_DEMO)
372 else if (NehGameType == TYPE_GAME)
381 if (key_dest != key_menu)
383 m_save_demonum = cls.demonum;
393 void M_Main_Draw (void)
398 M_DrawPic (16, 4, "gfx/qplaque.lmp");
399 p = Draw_CachePic ("gfx/ttl_main.lmp");
400 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
402 if (gamemode == GAME_NEHAHRA)
404 if (NehGameType == TYPE_BOTH)
405 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
406 else if (NehGameType == TYPE_GAME)
407 M_DrawPic (72, 32, "gfx/gamemenu.lmp");
409 M_DrawPic (72, 32, "gfx/demomenu.lmp");
412 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
414 f = (int)(realtime * 10)%6;
416 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
420 void M_Main_Key (int key)
427 //cls.demonum = m_save_demonum;
428 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
433 S_LocalSound ("misc/menu1.wav");
434 if (++m_main_cursor >= MAIN_ITEMS)
439 S_LocalSound ("misc/menu1.wav");
440 if (--m_main_cursor < 0)
441 m_main_cursor = MAIN_ITEMS - 1;
447 if (gamemode == GAME_NEHAHRA)
452 switch (m_main_cursor)
455 M_Menu_SinglePlayer_f ();
463 M_Menu_MultiPlayer_f ();
473 Cbuf_AddText ("disconnect\n");
474 Cbuf_AddText ("playdemo endcred\n");
483 switch (m_main_cursor)
486 M_Menu_SinglePlayer_f ();
490 M_Menu_MultiPlayer_f ();
500 Cbuf_AddText ("disconnect\n");
501 Cbuf_AddText ("playdemo endcred\n");
510 switch (m_main_cursor)
519 Cbuf_AddText ("disconnect\n");
520 Cbuf_AddText ("playdemo endcred\n");
536 switch (m_main_cursor)
539 M_Menu_SinglePlayer_f ();
543 M_Menu_MultiPlayer_f ();
562 //=============================================================================
563 /* SINGLE PLAYER MENU */
565 int m_singleplayer_cursor;
566 #define SINGLEPLAYER_ITEMS 3
569 void M_Menu_SinglePlayer_f (void)
572 m_state = m_singleplayer;
577 void M_SinglePlayer_Draw (void)
581 M_DrawPic (16, 4, "gfx/qplaque.lmp");
582 p = Draw_CachePic ("gfx/ttl_sgl.lmp");
584 // Transfusion doesn't have a single player mode
585 if (gamemode == GAME_TRANSFUSION)
587 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
589 M_DrawTextBox (60, 8 * 8, 23, 4);
590 M_PrintWhite (95, 10 * 8, "Transfusion is for");
591 M_PrintWhite (83, 11 * 8, "multiplayer play only");
597 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
598 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
600 f = (int)(realtime * 10)%6;
602 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
607 void M_SinglePlayer_Key (int key)
609 if (gamemode == GAME_TRANSFUSION)
611 if (key == K_ESCAPE || key == K_ENTER)
623 S_LocalSound ("misc/menu1.wav");
624 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
625 m_singleplayer_cursor = 0;
629 S_LocalSound ("misc/menu1.wav");
630 if (--m_singleplayer_cursor < 0)
631 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
637 switch (m_singleplayer_cursor)
642 Cbuf_AddText ("disconnect\n");
643 Cbuf_AddText ("maxplayers 1\n");
644 Cbuf_AddText ("deathmatch 0\n");
645 Cbuf_AddText ("coop 0\n");
646 if (gamemode == GAME_NEHAHRA)
647 Cbuf_AddText ("map nehstart\n");
649 Cbuf_AddText ("map start\n");
663 //=============================================================================
666 int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
668 #define MAX_SAVEGAMES 12
669 char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
670 int loadable[MAX_SAVEGAMES];
672 void M_ScanSaves (void)
675 char name[MAX_OSPATH];
680 for (i=0 ; i<MAX_SAVEGAMES ; i++)
682 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
684 sprintf (name, "%s/s%i.sav", com_gamedir, i);
685 f = Qopen (name, "rz");
689 sscanf (str, "%i\n", &version);
691 strncpy (m_filenames[i], str, sizeof(m_filenames[i])-1);
693 // change _ back to space
694 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
695 if (m_filenames[i][j] == '_')
696 m_filenames[i][j] = ' ';
702 void M_Menu_Load_f (void)
711 void M_Menu_Save_f (void)
717 if (svs.maxclients != 1)
726 void M_Load_Draw (void)
731 p = Draw_CachePic ("gfx/p_load.lmp");
732 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
734 for (i=0 ; i< MAX_SAVEGAMES; i++)
735 M_Print (16, 32 + 8*i, m_filenames[i]);
738 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
742 void M_Save_Draw (void)
747 p = Draw_CachePic ("gfx/p_save.lmp");
748 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
750 for (i=0 ; i<MAX_SAVEGAMES ; i++)
751 M_Print (16, 32 + 8*i, m_filenames[i]);
754 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
758 void M_Load_Key (int k)
763 M_Menu_SinglePlayer_f ();
767 S_LocalSound ("misc/menu2.wav");
768 if (!loadable[load_cursor])
773 // issue the load command
774 Cbuf_AddText (va ("load s%i\n", load_cursor) );
779 S_LocalSound ("misc/menu1.wav");
782 load_cursor = MAX_SAVEGAMES-1;
787 S_LocalSound ("misc/menu1.wav");
789 if (load_cursor >= MAX_SAVEGAMES)
796 void M_Save_Key (int k)
801 M_Menu_SinglePlayer_f ();
807 Cbuf_AddText (va("save s%i\n", load_cursor));
812 S_LocalSound ("misc/menu1.wav");
815 load_cursor = MAX_SAVEGAMES-1;
820 S_LocalSound ("misc/menu1.wav");
822 if (load_cursor >= MAX_SAVEGAMES)
828 //=============================================================================
829 /* MULTIPLAYER MENU */
831 int m_multiplayer_cursor;
832 #define MULTIPLAYER_ITEMS 3
835 void M_Menu_MultiPlayer_f (void)
838 m_state = m_multiplayer;
843 void M_MultiPlayer_Draw (void)
848 M_DrawPic (16, 4, "gfx/qplaque.lmp");
849 p = Draw_CachePic ("gfx/p_multi.lmp");
850 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
851 M_DrawPic (72, 32, "gfx/mp_menu.lmp");
853 f = (int)(realtime * 10)%6;
855 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
857 if (ipxAvailable || tcpipAvailable)
859 M_PrintWhite ((320/2) - ((27*8)/2), 168, "No Communications Available");
863 void M_MultiPlayer_Key (int key)
872 S_LocalSound ("misc/menu1.wav");
873 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
874 m_multiplayer_cursor = 0;
878 S_LocalSound ("misc/menu1.wav");
879 if (--m_multiplayer_cursor < 0)
880 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
885 switch (m_multiplayer_cursor)
888 if (ipxAvailable || tcpipAvailable)
893 if (ipxAvailable || tcpipAvailable)
904 //=============================================================================
907 int setup_cursor = 4;
908 int setup_cursor_table[] = {40, 56, 80, 104, 140};
910 char setup_hostname[16];
911 char setup_myname[16];
917 #define NUM_SETUP_CMDS 5
919 void M_Menu_Setup_f (void)
924 strcpy(setup_myname, cl_name.string);
925 strcpy(setup_hostname, hostname.string);
926 setup_top = setup_oldtop = cl_color.integer >> 4;
927 setup_bottom = setup_oldbottom = cl_color.integer & 15;
930 // LordHavoc: rewrote this code greatly
931 void M_MenuPlayerTranslate (qbyte *translation, int top, int bottom)
934 unsigned int trans[4096];
936 static qbyte pixels[4096];
937 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load = true, menuplyr_failed = false;
941 if (menuplyr_top == top && menuplyr_bottom == bottom)
945 menuplyr_bottom = bottom;
949 menuplyr_load = false;
950 f = COM_LoadFile("gfx/menuplyr.lmp", true);
953 menuplyr_failed = true;
956 data = LoadLMPAs8Bit (f, 0, 0);
958 if (image_width * image_height > 4096)
960 Con_Printf("M_MenuPlayerTranslate: image larger than 4096 pixel buffer\n");
962 menuplyr_failed = true;
965 menuplyr_width = image_width;
966 menuplyr_height = image_height;
967 memcpy(pixels, data, menuplyr_width * menuplyr_height);
971 M_BuildTranslationTable (menuplyr_top*16, menuplyr_bottom*16);
973 for (i = 0;i < menuplyr_width * menuplyr_height;i++)
974 trans[i] = d_8to24table[translation[pixels[i]]];
976 Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)trans);
979 void M_Setup_Draw (void)
983 M_DrawPic (16, 4, "gfx/qplaque.lmp");
984 p = Draw_CachePic ("gfx/p_multi.lmp");
985 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
987 M_Print (64, 40, "Hostname");
988 M_DrawTextBox (160, 32, 16, 1);
989 M_Print (168, 40, setup_hostname);
991 M_Print (64, 56, "Your name");
992 M_DrawTextBox (160, 48, 16, 1);
993 M_Print (168, 56, setup_myname);
995 M_Print (64, 80, "Shirt color");
996 M_Print (64, 104, "Pants color");
998 M_DrawTextBox (64, 140-8, 14, 1);
999 M_Print (72, 140, "Accept Changes");
1001 M_DrawPic (160, 64, "gfx/bigbox.lmp");
1003 // LordHavoc: rewrote this code greatly
1004 M_MenuPlayerTranslate (translationTable, setup_top, setup_bottom);
1005 M_DrawPic (172, 72, "gfx/menuplyr.lmp");
1007 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1009 if (setup_cursor == 0)
1010 M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1012 if (setup_cursor == 1)
1013 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1017 void M_Setup_Key (int k)
1024 M_Menu_MultiPlayer_f ();
1028 S_LocalSound ("misc/menu1.wav");
1030 if (setup_cursor < 0)
1031 setup_cursor = NUM_SETUP_CMDS-1;
1035 S_LocalSound ("misc/menu1.wav");
1037 if (setup_cursor >= NUM_SETUP_CMDS)
1042 if (setup_cursor < 2)
1044 S_LocalSound ("misc/menu3.wav");
1045 if (setup_cursor == 2)
1046 setup_top = setup_top - 1;
1047 if (setup_cursor == 3)
1048 setup_bottom = setup_bottom - 1;
1051 if (setup_cursor < 2)
1054 S_LocalSound ("misc/menu3.wav");
1055 if (setup_cursor == 2)
1056 setup_top = setup_top + 1;
1057 if (setup_cursor == 3)
1058 setup_bottom = setup_bottom + 1;
1062 if (setup_cursor == 0 || setup_cursor == 1)
1065 if (setup_cursor == 2 || setup_cursor == 3)
1068 // setup_cursor == 4 (OK)
1069 if (strcmp(cl_name.string, setup_myname) != 0)
1070 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1071 if (strcmp(hostname.string, setup_hostname) != 0)
1072 Cvar_Set("hostname", setup_hostname);
1073 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1074 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1075 m_entersound = true;
1076 M_Menu_MultiPlayer_f ();
1080 if (setup_cursor == 0)
1082 if (strlen(setup_hostname))
1083 setup_hostname[strlen(setup_hostname)-1] = 0;
1086 if (setup_cursor == 1)
1088 if (strlen(setup_myname))
1089 setup_myname[strlen(setup_myname)-1] = 0;
1094 if (k < 32 || k > 127)
1096 if (setup_cursor == 0)
1098 l = strlen(setup_hostname);
1101 setup_hostname[l+1] = 0;
1102 setup_hostname[l] = k;
1105 if (setup_cursor == 1)
1107 l = strlen(setup_myname);
1110 setup_myname[l+1] = 0;
1111 setup_myname[l] = k;
1120 if (setup_bottom > 15)
1122 if (setup_bottom < 0)
1126 //=============================================================================
1131 int m_net_saveHeight;
1133 char *net_helpMessage [] =
1135 /* .........1.........2.... */
1136 " Novell network LANs ",
1137 " or Windows 95 DOS-box. ",
1139 "(LAN=Local Area Network)",
1141 " Commonly used to play ",
1142 " over the Internet, but ",
1143 " also used on a Local ",
1147 void M_Menu_Net_f (void)
1149 key_dest = key_menu;
1151 m_entersound = true;
1154 if (m_net_cursor >= m_net_items)
1157 M_Net_Key (K_DOWNARROW);
1161 void M_Net_Draw (void)
1166 M_DrawPic (16, 4, "gfx/qplaque.lmp");
1167 p = Draw_CachePic ("gfx/p_multi.lmp");
1168 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
1173 M_DrawPic (72, f, "gfx/netmen3.lmp");
1175 M_DrawPic (72, f, "gfx/dim_ipx.lmp");
1179 M_DrawPic (72, f, "gfx/netmen4.lmp");
1181 M_DrawPic (72, f, "gfx/dim_tcp.lmp");
1183 if (m_net_items == 5) // JDC, could just be removed
1186 M_DrawPic (72, f, "gfx/netmen5.lmp");
1190 M_DrawTextBox (f, 134, 24, 4);
1192 M_Print (f, 142, net_helpMessage[m_net_cursor*4+0]);
1193 M_Print (f, 150, net_helpMessage[m_net_cursor*4+1]);
1195 f = (int)(realtime * 10)%6;
1196 M_DrawPic (54, 32 + m_net_cursor * 20, va("gfx/menudot%i.lmp", f+1));
1200 void M_Net_Key (int k)
1206 M_Menu_MultiPlayer_f ();
1210 S_LocalSound ("misc/menu1.wav");
1211 if (++m_net_cursor >= m_net_items)
1216 S_LocalSound ("misc/menu1.wav");
1217 if (--m_net_cursor < 0)
1218 m_net_cursor = m_net_items - 1;
1222 m_entersound = true;
1224 switch (m_net_cursor)
1227 M_Menu_LanConfig_f ();
1231 M_Menu_LanConfig_f ();
1240 if (m_net_cursor == 0 && !ipxAvailable)
1242 if (m_net_cursor == 1 && !tcpipAvailable)
1246 //=============================================================================
1249 #define SLIDER_RANGE 10
1251 void M_DrawSlider (int x, int y, float range)
1259 M_DrawCharacter (x-8, y, 128);
1260 for (i=0 ; i<SLIDER_RANGE ; i++)
1261 M_DrawCharacter (x + i*8, y, 129);
1262 M_DrawCharacter (x+i*8, y, 130);
1263 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1266 void M_DrawCheckbox (int x, int y, int on)
1269 M_Print (x, y, "on");
1271 M_Print (x, y, "off");
1275 #define OPTIONS_ITEMS 28
1279 void M_Menu_Options_f (void)
1281 key_dest = key_menu;
1282 m_state = m_options;
1283 m_entersound = true;
1287 void M_Menu_Options_AdjustSliders (int dir)
1289 S_LocalSound ("misc/menu3.wav");
1291 switch (options_cursor)
1294 Cvar_SetValueQuick (&scr_2dresolution, bound(0, scr_2dresolution.value + dir * 0.2, 1));
1297 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1300 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1303 Cvar_SetValueQuick (&v_overbrightbits, bound(0, v_overbrightbits.integer + dir, 4));
1306 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1309 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1312 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1315 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.25, 5));
1318 Cvar_SetValueQuick (&v_contrast, bound(0.5, v_contrast.value + dir * 0.25, 5));
1321 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1323 case 15: // music volume
1325 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1));
1327 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1330 case 16: // sfx volume
1331 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1334 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1337 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1339 case 19: // static crosshair
1340 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1342 case 20: // show framerate
1343 Cvar_SetValueQuick (&showfps, !showfps.integer);
1345 case 21: // always run
1346 if (cl_forwardspeed.value > 200)
1348 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1349 Cvar_SetValueQuick (&cl_backspeed, 200);
1353 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1354 Cvar_SetValueQuick (&cl_backspeed, 400);
1357 case 22: // lookspring
1358 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1360 case 23: // lookstrafe
1361 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1363 case 24: // mouse speed
1364 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1366 case 25: // mouse look
1367 Cvar_SetValueQuick (&freelook, !freelook.integer);
1369 case 26: // invert mouse
1370 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1372 case 27: // windowed mouse
1373 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1378 void M_Options_Draw (void)
1383 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1384 p = Draw_CachePic("gfx/p_option.lmp");
1385 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1388 M_Print(16, y, " Customize controls");y += 8;
1389 M_Print(16, y, " Go to console");y += 8;
1390 M_Print(16, y, " Reset to defaults");y += 8;
1391 M_ItemPrint(16, y, " Video Options", vid_menudrawfn != NULL);y += 8;
1392 M_Print(16, y, " Effects Options");y += 8;
1393 M_Print(16, y, " 2D Resolution");M_DrawSlider(220, y, scr_2dresolution.value);y += 8;
1394 M_Print(16, y, " Screen size");M_DrawSlider(220, y, (scr_viewsize.value - 30) /(120 - 30));y += 8;
1395 M_Print(16, y, " Sky");M_DrawCheckbox(220, y, r_sky.integer);y += 8;
1396 M_Print(16, y, " Overbright Bits");M_DrawSlider(220, y, (v_overbrightbits.value) / 4);y += 8;
1397 M_Print(16, y, " Texture Combine");M_DrawCheckbox(220, y, gl_combine.integer);y += 8;
1398 M_Print(16, y, " Dithering");M_DrawCheckbox(220, y, gl_dither.integer);y += 8;
1399 M_ItemPrint(16, y, "Hardware Gamma Control", hardwaregammasupported);M_DrawCheckbox(220, y, v_hwgamma.integer);y += 8;
1400 M_ItemPrint(16, y, " Gamma", v_hwgamma.integer);M_DrawSlider(220, y, (v_gamma.value - 1) / 4);y += 8;
1401 M_Print(16, y, " Contrast");M_DrawSlider(220, y, (v_contrast.value - 0.5) / (5 - 0.5));y += 8;
1402 M_Print(16, y, " Brightness");M_DrawSlider(220, y, v_brightness.value / 0.8);y += 8;
1403 M_ItemPrint(16, y, " CD Music Volume", cdaudioinitialized);M_DrawSlider(220, y, bgmvolume.value);y += 8;
1404 M_ItemPrint(16, y, " Sound Volume", snd_initialized);M_DrawSlider(220, y, volume.value);y += 8;
1405 M_Print(16, y, " Crosshair");M_DrawSlider(220, y, crosshair.value / 5);y += 8;
1406 M_Print(16, y, " Crosshair Size");M_DrawSlider(220, y, (crosshair_size.value - 1) / 4);y += 8;
1407 M_Print(16, y, " Static Crosshair");M_DrawCheckbox(220, y, crosshair_static.integer);y += 8;
1408 M_Print(16, y, " Show Framerate");M_DrawCheckbox(220, y, showfps.integer);y += 8;
1409 M_Print(16, y, " Always Run");M_DrawCheckbox(220, y, cl_forwardspeed.value > 200);y += 8;
1410 M_Print(16, y, " Lookspring");M_DrawCheckbox(220, y, lookspring.integer);y += 8;
1411 M_Print(16, y, " Lookstrafe");M_DrawCheckbox(220, y, lookstrafe.integer);y += 8;
1412 M_Print(16, y, " Mouse Speed");M_DrawSlider(220, y, (sensitivity.value - 1)/50);y += 8;
1413 M_Print(16, y, " Mouse Look");M_DrawCheckbox(220, y, freelook.integer);y += 8;
1414 M_Print(16, y, " Invert Mouse");M_DrawCheckbox(220, y, m_pitch.value < 0);y += 8;
1415 M_Print(16, y, " Use Mouse");M_DrawCheckbox(220, y, vid_mouse.integer);y += 8;
1418 M_DrawCharacter(200, 32 + options_cursor*8, 12+((int)(realtime*4)&1));
1422 void M_Options_Key (int k)
1431 m_entersound = true;
1432 switch (options_cursor)
1439 Con_ToggleConsole_f ();
1442 Cbuf_AddText ("exec default.cfg\n");
1449 M_Menu_Options_Effects_f ();
1452 M_Menu_Options_AdjustSliders (1);
1458 S_LocalSound ("misc/menu1.wav");
1460 if (options_cursor < 0)
1461 options_cursor = OPTIONS_ITEMS-1;
1465 S_LocalSound ("misc/menu1.wav");
1467 if (options_cursor >= OPTIONS_ITEMS)
1472 M_Menu_Options_AdjustSliders (-1);
1476 M_Menu_Options_AdjustSliders (1);
1481 #define OPTIONS_EFFECTS_ITEMS 16
1483 int options_effects_cursor;
1485 void M_Menu_Options_Effects_f (void)
1487 key_dest = key_menu;
1488 m_state = m_options_effects;
1489 m_entersound = true;
1493 extern cvar_t r_detailtextures;
1494 extern cvar_t cl_particles;
1495 extern cvar_t cl_explosions;
1496 extern cvar_t cl_stainmaps;
1497 extern cvar_t r_explosionclip;
1498 extern cvar_t r_dlightmap;
1499 extern cvar_t r_modellights;
1500 extern cvar_t r_coronas;
1501 extern cvar_t gl_flashblend;
1502 extern cvar_t cl_particles_bulletimpacts;
1503 extern cvar_t cl_particles_smoke;
1504 extern cvar_t cl_particles_sparks;
1505 extern cvar_t cl_particles_bubbles;
1506 extern cvar_t cl_particles_blood;
1507 extern cvar_t cl_particles_blood_size;
1508 extern cvar_t cl_particles_blood_alpha;
1510 void M_Menu_Options_Effects_AdjustSliders (int dir)
1512 S_LocalSound ("misc/menu3.wav");
1514 switch (options_effects_cursor)
1517 Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
1520 Cvar_SetValueQuick (&r_dlightmap, !r_dlightmap.integer);
1523 Cvar_SetValueQuick (&r_coronas, !r_coronas.integer);
1526 Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1529 Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1532 Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer);
1535 Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1538 Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1541 Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
1544 Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1547 Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1550 Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1553 Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1556 Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1559 Cvar_SetValueQuick (&cl_particles_blood_size, bound(2, cl_particles_blood_size.value + dir * 1, 20));
1562 Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1567 void M_Options_Effects_Draw (void)
1572 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1573 p = Draw_CachePic("gfx/p_option.lmp");
1574 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1577 M_Print(16, y, " Lights Per Model");M_DrawSlider(220, y, r_modellights.value / 8);y += 8;
1578 M_Print(16, y, " Fast Dynamic Lighting");M_DrawCheckbox(220, y, !r_dlightmap.integer);y += 8;
1579 M_Print(16, y, " Coronas");M_DrawCheckbox(220, y, r_coronas.integer);y += 8;
1580 M_Print(16, y, " Use Only Coronas");M_DrawCheckbox(220, y, gl_flashblend.integer);y += 8;
1581 M_Print(16, y, " Particles");M_DrawCheckbox(220, y, cl_particles.integer);y += 8;
1582 M_Print(16, y, " Explosions");M_DrawCheckbox(220, y, cl_explosions.integer);y += 8;
1583 M_Print(16, y, " Explosion Clipping");M_DrawCheckbox(220, y, r_explosionclip.integer);y += 8;
1584 M_Print(16, y, " Stainmaps");M_DrawCheckbox(220, y, cl_stainmaps.integer);y += 8;
1585 M_Print(16, y, " Detail Texturing");M_DrawCheckbox(220, y, r_detailtextures.integer);y += 8;
1586 M_Print(16, y, " Bullet Impacts");M_DrawCheckbox(220, y, cl_particles_bulletimpacts.integer);y += 8;
1587 M_Print(16, y, " Smoke");M_DrawCheckbox(220, y, cl_particles_smoke.integer);y += 8;
1588 M_Print(16, y, " Sparks");M_DrawCheckbox(220, y, cl_particles_sparks.integer);y += 8;
1589 M_Print(16, y, " Bubbles");M_DrawCheckbox(220, y, cl_particles_bubbles.integer);y += 8;
1590 M_Print(16, y, " Blood");M_DrawCheckbox(220, y, cl_particles_blood.integer);y += 8;
1591 M_Print(16, y, " Blood Size");M_DrawSlider(220, y, (cl_particles_blood_size.value - 2) / 18);y += 8;
1592 M_Print(16, y, " Blood Opacity");M_DrawSlider(220, y, (cl_particles_blood_alpha.value - 0.2) / 0.8);y += 8;
1595 M_DrawCharacter(200, 32 + options_effects_cursor*8, 12+((int)(realtime*4)&1));
1599 void M_Options_Effects_Key (int k)
1604 M_Menu_Options_f ();
1608 M_Menu_Options_Effects_AdjustSliders (1);
1612 S_LocalSound ("misc/menu1.wav");
1613 options_effects_cursor--;
1614 if (options_effects_cursor < 0)
1615 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1619 S_LocalSound ("misc/menu1.wav");
1620 options_effects_cursor++;
1621 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1622 options_effects_cursor = 0;
1626 M_Menu_Options_Effects_AdjustSliders (-1);
1630 M_Menu_Options_Effects_AdjustSliders (1);
1635 //=============================================================================
1638 char *quakebindnames[][2] =
1640 {"+attack", "attack"},
1641 {"impulse 10", "next weapon"},
1642 {"impulse 12", "previous weapon"},
1643 {"+jump", "jump / swim up"},
1644 {"+forward", "walk forward"},
1645 {"+back", "backpedal"},
1646 {"+left", "turn left"},
1647 {"+right", "turn right"},
1649 {"+moveleft", "step left"},
1650 {"+moveright", "step right"},
1651 {"+strafe", "sidestep"},
1652 {"+lookup", "look up"},
1653 {"+lookdown", "look down"},
1654 {"centerview", "center view"},
1655 {"+mlook", "mouse look"},
1656 {"+klook", "keyboard look"},
1657 {"+moveup", "swim up"},
1658 {"+movedown", "swim down"}
1661 char *transfusionbindnames[][2] =
1663 {"+forward", "walk forward"},
1664 {"+back", "backpedal"},
1665 {"+moveleft", "step left"},
1666 {"+moveright", "step right"},
1667 {"+jump", "jump / swim up"},
1668 {"+movedown", "swim down"},
1669 {"+attack", "attack"},
1670 {"+button3", "altfire"},
1671 {"impulse 1", "Pitch Fork"},
1672 {"impulse 2", "Flare Gun"},
1673 {"impulse 3", "Shotgun"},
1674 {"impulse 4", "Machine Gun"},
1675 {"impulse 5", "Incinerator"},
1676 {"impulse 6", "Bombs"},
1677 {"impulse 7", "Aerosol Can"},
1678 {"impulse 8", "Tesla Cannon"},
1679 {"impulse 9", "Life Leech"},
1680 {"impulse 17", "Voodoo Doll"},
1681 {"impulse 11", "previous weapon"},
1682 {"impulse 10", "next weapon"},
1683 {"impulse 14", "previous item"},
1684 {"impulse 15", "next item"},
1685 {"impulse 13", "use item"},
1686 {"impulse 100", "add bot (red)"},
1687 {"impulse 101", "add bot (blue)"},
1688 {"impulse 102", "kick a bot"},
1689 {"impulse 50", "voting menu"},
1690 {"impulse 141", "identify player"},
1691 {"impulse 16", "next armor type"},
1692 {"impulse 20", "observer mode"}
1696 char *(*bindnames)[2];
1699 typedef struct binditem_s
1701 char *command, *description;
1702 struct binditem_s *next;
1706 typedef struct bindcategory_s
1710 struct bindcategory_s *next;
1714 bindcategory_t *bindcategories = NULL;
1716 void M_ClearBinds (void)
1718 for (c = bindcategories;c;c = cnext)
1721 for (b = c->binds;b;b = bnext)
1728 bindcategories = NULL;
1731 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
1733 for (b = &c->binds;*b;*b = &(*b)->next);
1734 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
1735 *b->command = (char *)((*b) + 1);
1736 *b->description = *b->command + strlen(command) + 1;
1737 strcpy(*b->command, command);
1738 strcpy(*b->description, description);
1741 void M_AddBind (char *category, char *command, char *description)
1743 for (c = &bindcategories;*c;c = &(*c)->next)
1745 if (!strcmp(category, (*c)->name))
1747 M_AddBindToCategory(*c, command, description);
1751 *c = Z_Alloc(sizeof(bindcategory_t));
1752 M_AddBindToCategory(*c, command, description);
1755 void M_DefaultBinds (void)
1758 M_AddBind("movement", "+jump", "jump / swim up");
1759 M_AddBind("movement", "+forward", "walk forward");
1760 M_AddBind("movement", "+back", "backpedal");
1761 M_AddBind("movement", "+left", "turn left");
1762 M_AddBind("movement", "+right", "turn right");
1763 M_AddBind("movement", "+speed", "run");
1764 M_AddBind("movement", "+moveleft", "step left");
1765 M_AddBind("movement", "+moveright", "step right");
1766 M_AddBind("movement", "+strafe", "sidestep");
1767 M_AddBind("movement", "+lookup", "look up");
1768 M_AddBind("movement", "+lookdown", "look down");
1769 M_AddBind("movement", "centerview", "center view");
1770 M_AddBind("movement", "+mlook", "mouse look");
1771 M_AddBind("movement", "+klook", "keyboard look");
1772 M_AddBind("movement", "+moveup", "swim up");
1773 M_AddBind("movement", "+movedown", "swim down");
1774 M_AddBind("weapons", "+attack", "attack");
1775 M_AddBind("weapons", "impulse 10", "next weapon");
1776 M_AddBind("weapons", "impulse 12", "previous weapon");
1777 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
1778 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
1779 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
1780 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
1781 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
1782 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
1783 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
1784 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
1792 void M_Menu_Keys_f (void)
1794 key_dest = key_menu;
1796 m_entersound = true;
1801 void M_FindKeysForCommand (char *command, int *keys)
1807 for (j = 0;j < NUMKEYS;j++)
1812 for (j=0 ; j<256 ; j++)
1817 if (!strcmp (b, command) )
1820 if (count == NUMKEYS)
1826 void M_UnbindCommand (char *command)
1831 for (j=0 ; j<256 ; j++)
1836 if (!strcmp (b, command))
1837 Key_SetBinding (j, "");
1842 void M_Keys_Draw (void)
1848 char keystring[1024];
1850 p = Draw_CachePic ("gfx/ttl_cstm.lmp");
1851 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
1854 M_Print (12, 32, "Press a key or button for this action");
1856 M_Print (18, 32, "Enter to change, backspace to clear");
1858 // search for known bindings
1859 for (i=0 ; i<numcommands ; i++)
1863 M_Print (16, y, bindnames[i][1]);
1865 M_FindKeysForCommand (bindnames[i][0], keys);
1867 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
1869 strcpy(keystring, "???");
1873 for (j = 0;j < NUMKEYS;j++)
1878 strcat(keystring, " or ");
1879 strcat(keystring, Key_KeynumToString (keys[j]));
1883 M_Print (150, y, keystring);
1887 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
1889 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
1893 void M_Keys_Key (int k)
1900 S_LocalSound ("misc/menu1.wav");
1905 else //if (k != '`')
1907 sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
1908 Cbuf_InsertText (cmd);
1918 M_Menu_Options_f ();
1923 S_LocalSound ("misc/menu1.wav");
1925 if (keys_cursor < 0)
1926 keys_cursor = numcommands-1;
1931 S_LocalSound ("misc/menu1.wav");
1933 if (keys_cursor >= numcommands)
1937 case K_ENTER: // go into bind mode
1938 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
1939 S_LocalSound ("misc/menu2.wav");
1940 if (keys[NUMKEYS - 1] != -1)
1941 M_UnbindCommand (bindnames[keys_cursor][0]);
1945 case K_BACKSPACE: // delete bindings
1946 case K_DEL: // delete bindings
1947 S_LocalSound ("misc/menu2.wav");
1948 M_UnbindCommand (bindnames[keys_cursor][0]);
1953 //=============================================================================
1956 void M_Menu_Video_f (void)
1958 key_dest = key_menu;
1960 m_entersound = true;
1964 void M_Video_Draw (void)
1966 (*vid_menudrawfn) ();
1970 void M_Video_Key (int key)
1972 (*vid_menukeyfn) (key);
1975 //=============================================================================
1979 #define NUM_HELP_PAGES 6
1982 void M_Menu_Help_f (void)
1984 key_dest = key_menu;
1986 m_entersound = true;
1992 void M_Help_Draw (void)
1994 M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
1998 void M_Help_Key (int key)
2008 m_entersound = true;
2009 if (++help_page >= NUM_HELP_PAGES)
2015 m_entersound = true;
2016 if (--help_page < 0)
2017 help_page = NUM_HELP_PAGES-1;
2023 //=============================================================================
2027 int m_quit_prevstate;
2028 qboolean wasInMenus;
2030 char *quitMessage [] =
2032 /* .........1.........2.... */
2034 " Are you gonna quit ",
2035 " this game just like ",
2036 " everything else? ",
2039 " Milord, methinks that ",
2040 " thou art a lowly ",
2041 " quitter. Is this true? ",
2044 " Do I need to bust your ",
2045 " face open for trying ",
2049 " Man, I oughta smack you",
2050 " for trying to quit! ",
2054 " Press Y to quit like a ",
2055 " big loser in life. ",
2056 " Press N to stay proud ",
2057 " and successful! ",
2059 " If you press Y to ",
2060 " quit, I will summon ",
2061 " Satan all over your ",
2064 " Um, Asmodeus dislikes ",
2065 " his children trying to ",
2066 " quit. Press Y to return",
2067 " to your Tinkertoys. ",
2069 " If you quit now, I'll ",
2070 " throw a blanket-party ",
2071 " for you next time! ",
2075 /* .........1.........2.... */
2077 " Tired of fragging ",
2082 " Quit now and forfeit ",
2083 " your bodycount? ",
2087 " Are you sure you ",
2092 " Off to do something ",
2097 void M_Menu_Quit_f (void)
2099 if (m_state == m_quit)
2101 wasInMenus = (key_dest == key_menu);
2102 key_dest = key_menu;
2103 m_quit_prevstate = m_state;
2105 m_entersound = true;
2106 msgNumber = rand()&3; //&7;
2110 void M_Quit_Key (int key)
2119 m_state = m_quit_prevstate;
2120 m_entersound = true;
2124 key_dest = key_game;
2141 void M_Quit_Draw (void)
2143 M_DrawTextBox (56, 76, 24, 4);
2144 M_Print (64, 84, quitMessage[msgNumber*4+0]);
2145 M_Print (64, 92, quitMessage[msgNumber*4+1]);
2146 M_Print (64, 100, quitMessage[msgNumber*4+2]);
2147 M_Print (64, 108, quitMessage[msgNumber*4+3]);
2150 //=============================================================================
2151 /* LAN CONFIG MENU */
2153 int lanConfig_cursor = -1;
2154 int lanConfig_cursor_table [] = {72, 92, 112, 144};
2155 #define NUM_LANCONFIG_CMDS 4
2158 char lanConfig_portname[6];
2159 char lanConfig_joinname[22];
2161 void M_Menu_LanConfig_f (void)
2163 key_dest = key_menu;
2164 m_state = m_lanconfig;
2165 m_entersound = true;
2166 if (lanConfig_cursor == -1)
2168 if (JoiningGame && TCPIPConfig)
2169 lanConfig_cursor = 2;
2171 lanConfig_cursor = 1;
2173 if (StartingGame && lanConfig_cursor == 2)
2174 lanConfig_cursor = 1;
2175 lanConfig_port = DEFAULTnet_hostport;
2176 sprintf(lanConfig_portname, "%u", lanConfig_port);
2178 m_return_onerror = false;
2179 m_return_reason[0] = 0;
2183 void M_LanConfig_Draw (void)
2190 M_DrawPic (16, 4, "gfx/qplaque.lmp");
2191 p = Draw_CachePic ("gfx/p_multi.lmp");
2192 basex = (320-p->width)/2;
2193 M_DrawPic (basex, 4, "gfx/p_multi.lmp");
2196 startJoin = "New Game";
2198 startJoin = "Join Game";
2202 protocol = "TCP/IP";
2203 M_Print (basex, 32, va ("%s - %s", startJoin, protocol));
2206 M_Print (basex, 52, "Address:");
2208 M_Print (basex+9*8, 52, my_ipx_address);
2210 M_Print (basex+9*8, 52, my_tcpip_address);
2212 M_Print (basex, lanConfig_cursor_table[0], "Port");
2213 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2214 M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2218 M_Print (basex, lanConfig_cursor_table[1], "Search for local games...");
2219 M_Print (basex, lanConfig_cursor_table[2], "Search for internet games...");
2220 M_Print (basex, 128, "Join game at:");
2221 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, 22, 1);
2222 M_Print (basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
2226 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2227 M_Print (basex+8, lanConfig_cursor_table[1], "OK");
2230 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2232 if (lanConfig_cursor == 0)
2233 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2235 if (lanConfig_cursor == 3)
2236 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [3], 10+((int)(realtime*4)&1));
2238 if (*m_return_reason)
2239 M_PrintWhite (basex, 168, m_return_reason);
2243 void M_LanConfig_Key (int key)
2254 S_LocalSound ("misc/menu1.wav");
2256 if (lanConfig_cursor < 0)
2257 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2261 S_LocalSound ("misc/menu1.wav");
2263 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2264 lanConfig_cursor = 0;
2268 if (lanConfig_cursor == 0)
2271 m_entersound = true;
2273 M_ConfigureNetSubsystem ();
2275 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
2279 M_Menu_GameOptions_f ();
2282 if (lanConfig_cursor == 1)
2285 M_Menu_InetSearch_f();
2289 if (lanConfig_cursor == 3)
2291 m_return_state = m_state;
2292 m_return_onerror = true;
2293 key_dest = key_game;
2295 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2302 if (lanConfig_cursor == 0)
2304 if (strlen(lanConfig_portname))
2305 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2308 if (lanConfig_cursor == 3)
2310 if (strlen(lanConfig_joinname))
2311 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2316 if (key < 32 || key > 127)
2319 if (lanConfig_cursor == 3)
2321 l = strlen(lanConfig_joinname);
2324 lanConfig_joinname[l+1] = 0;
2325 lanConfig_joinname[l] = key;
2329 if (key < '0' || key > '9')
2331 if (lanConfig_cursor == 0)
2333 l = strlen(lanConfig_portname);
2336 lanConfig_portname[l+1] = 0;
2337 lanConfig_portname[l] = key;
2342 if (StartingGame && lanConfig_cursor == 3)
2344 if (key == K_UPARROW)
2345 lanConfig_cursor = 1;
2347 lanConfig_cursor = 0;
2350 l = atoi(lanConfig_portname);
2355 sprintf(lanConfig_portname, "%u", lanConfig_port);
2358 //=============================================================================
2359 /* GAME OPTIONS MENU */
2378 episode_t *episodes;
2383 level_t quakelevels[] =
2385 {"start", "Entrance"}, // 0
2387 {"e1m1", "Slipgate Complex"}, // 1
2388 {"e1m2", "Castle of the Damned"},
2389 {"e1m3", "The Necropolis"},
2390 {"e1m4", "The Grisly Grotto"},
2391 {"e1m5", "Gloom Keep"},
2392 {"e1m6", "The Door To Chthon"},
2393 {"e1m7", "The House of Chthon"},
2394 {"e1m8", "Ziggurat Vertigo"},
2396 {"e2m1", "The Installation"}, // 9
2397 {"e2m2", "Ogre Citadel"},
2398 {"e2m3", "Crypt of Decay"},
2399 {"e2m4", "The Ebon Fortress"},
2400 {"e2m5", "The Wizard's Manse"},
2401 {"e2m6", "The Dismal Oubliette"},
2402 {"e2m7", "Underearth"},
2404 {"e3m1", "Termination Central"}, // 16
2405 {"e3m2", "The Vaults of Zin"},
2406 {"e3m3", "The Tomb of Terror"},
2407 {"e3m4", "Satan's Dark Delight"},
2408 {"e3m5", "Wind Tunnels"},
2409 {"e3m6", "Chambers of Torment"},
2410 {"e3m7", "The Haunted Halls"},
2412 {"e4m1", "The Sewage System"}, // 23
2413 {"e4m2", "The Tower of Despair"},
2414 {"e4m3", "The Elder God Shrine"},
2415 {"e4m4", "The Palace of Hate"},
2416 {"e4m5", "Hell's Atrium"},
2417 {"e4m6", "The Pain Maze"},
2418 {"e4m7", "Azure Agony"},
2419 {"e4m8", "The Nameless City"},
2421 {"end", "Shub-Niggurath's Pit"}, // 31
2423 {"dm1", "Place of Two Deaths"}, // 32
2424 {"dm2", "Claustrophobopolis"},
2425 {"dm3", "The Abandoned Base"},
2426 {"dm4", "The Bad Place"},
2427 {"dm5", "The Cistern"},
2428 {"dm6", "The Dark Zone"}
2431 episode_t quakeepisodes[] =
2433 {"Welcome to Quake", 0, 1},
2434 {"Doomed Dimension", 1, 8},
2435 {"Realm of Black Magic", 9, 7},
2436 {"Netherworld", 16, 7},
2437 {"The Elder World", 23, 8},
2438 {"Final Level", 31, 1},
2439 {"Deathmatch Arena", 32, 6}
2442 //MED 01/06/97 added hipnotic levels
2443 level_t hipnoticlevels[] =
2445 {"start", "Command HQ"}, // 0
2447 {"hip1m1", "The Pumping Station"}, // 1
2448 {"hip1m2", "Storage Facility"},
2449 {"hip1m3", "The Lost Mine"},
2450 {"hip1m4", "Research Facility"},
2451 {"hip1m5", "Military Complex"},
2453 {"hip2m1", "Ancient Realms"}, // 6
2454 {"hip2m2", "The Black Cathedral"},
2455 {"hip2m3", "The Catacombs"},
2456 {"hip2m4", "The Crypt"},
2457 {"hip2m5", "Mortum's Keep"},
2458 {"hip2m6", "The Gremlin's Domain"},
2460 {"hip3m1", "Tur Torment"}, // 12
2461 {"hip3m2", "Pandemonium"},
2462 {"hip3m3", "Limbo"},
2463 {"hip3m4", "The Gauntlet"},
2465 {"hipend", "Armagon's Lair"}, // 16
2467 {"hipdm1", "The Edge of Oblivion"} // 17
2470 //MED 01/06/97 added hipnotic episodes
2471 episode_t hipnoticepisodes[] =
2473 {"Scourge of Armagon", 0, 1},
2474 {"Fortress of the Dead", 1, 5},
2475 {"Dominion of Darkness", 6, 6},
2476 {"The Rift", 12, 4},
2477 {"Final Level", 16, 1},
2478 {"Deathmatch Arena", 17, 1}
2481 //PGM 01/07/97 added rogue levels
2482 //PGM 03/02/97 added dmatch level
2483 level_t roguelevels[] =
2485 {"start", "Split Decision"},
2486 {"r1m1", "Deviant's Domain"},
2487 {"r1m2", "Dread Portal"},
2488 {"r1m3", "Judgement Call"},
2489 {"r1m4", "Cave of Death"},
2490 {"r1m5", "Towers of Wrath"},
2491 {"r1m6", "Temple of Pain"},
2492 {"r1m7", "Tomb of the Overlord"},
2493 {"r2m1", "Tempus Fugit"},
2494 {"r2m2", "Elemental Fury I"},
2495 {"r2m3", "Elemental Fury II"},
2496 {"r2m4", "Curse of Osiris"},
2497 {"r2m5", "Wizard's Keep"},
2498 {"r2m6", "Blood Sacrifice"},
2499 {"r2m7", "Last Bastion"},
2500 {"r2m8", "Source of Evil"},
2501 {"ctf1", "Division of Change"}
2504 //PGM 01/07/97 added rogue episodes
2505 //PGM 03/02/97 added dmatch episode
2506 episode_t rogueepisodes[] =
2508 {"Introduction", 0, 1},
2509 {"Hell's Fortress", 1, 7},
2510 {"Corridors of Time", 8, 8},
2511 {"Deathmatch Arena", 16, 1}
2514 level_t nehahralevels[] =
2516 {"nehstart", "Welcome to Nehahra"},
2517 {"neh1m1", "Forge City1: Slipgates"},
2518 {"neh1m2", "Forge City2: Boiler"},
2519 {"neh1m3", "Forge City3: Escape"},
2520 {"neh1m4", "Grind Core"},
2521 {"neh1m5", "Industrial Silence"},
2522 {"neh1m6", "Locked-Up Anger"},
2523 {"neh1m7", "Wanderer of the Wastes"},
2524 {"neh1m8", "Artemis System Net"},
2525 {"neh1m9", "To the Death"},
2526 {"neh2m1", "The Gates of Ghoro"},
2527 {"neh2m2", "Sacred Trinity"},
2528 {"neh2m3", "Realm of the Ancients"},
2529 {"neh2m4", "Temple of the Ancients"},
2530 {"neh2m5", "Dreams Made Flesh"},
2531 {"neh2m6", "Your Last Cup of Sorrow"},
2532 {"nehsec", "Ogre's Bane"},
2533 {"nehahra", "Nehahra's Den"},
2534 {"nehend", "Quintessence"}
2537 episode_t nehahraepisodes[] =
2539 {"Welcome to Nehahra", 0, 1},
2540 {"The Fall of Forge", 1, 9},
2541 {"The Outlands", 10, 7},
2542 {"Dimension of the Lost", 17, 2}
2545 // Map list for Transfusion
2546 level_t transfusionlevels[] =
2548 {"bb1", "The Stronghold"},
2549 {"bb2", "Winter Wonderland"},
2551 {"bb4", "The Tower"},
2553 {"bb6", "Twin Fortress"},
2555 {"bb8", "Fun With Heads"},
2557 {"e1m1", "Cradle to Grave"},
2558 {"e1m2", "Wrong Side of the Tracks"},
2559 {"e1m7", "Altar of Stone"},
2561 {"dm1", "Monolith Building 11"},
2564 {"e6m8", "Beauty and the Beast"},
2566 {"cpbb01", "Crypt of Despair"},
2567 {"cpbb03", "Unholy Cathedral"},
2569 {"b2a15", "Area 15 (B2)"},
2570 {"barena", "Blood Arena"},
2571 {"bkeep", "Blood Keep"},
2572 {"bstar", "Brown Star"},
2573 {"crypt", "The Crypt"},
2575 {"bb3_2k1", "Bodies Infusion"},
2576 {"dcamp", "DeathCamp"},
2577 {"dranzbb6", "Black Coffee"},
2578 {"highnoon", "HighNoon"},
2579 {"qbb1", "The Confluence"},
2580 {"qbb2", "KathartiK"},
2581 {"qbb3", "Caleb's Woodland Retreat"},
2582 {"qe1m7", "The House of Chthon"},
2583 {"simple", "Dead Simple"}
2586 episode_t transfusionepisodes[] =
2589 {"Blood Single Player", 8, 3},
2590 {"Plasma Pack", 11, 4},
2591 {"Cryptic Passage", 15, 2},
2596 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
2597 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
2598 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
2599 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
2600 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
2601 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 6};
2606 gamelevels_t *notregistered;
2607 gamelevels_t *registered;
2611 gameinfo_t gamelist[] =
2613 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
2614 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
2615 {GAME_ROGUE, &roguegame, &roguegame},
2616 {GAME_NEHAHRA, &nehahragame, &nehahragame},
2617 {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
2618 {-1, &sharewarequakegame, ®isteredquakegame} // final fallback
2621 gamelevels_t *lookupgameinfo(void)
2624 for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
2625 if (registered.integer)
2626 return gamelist[i].registered;
2628 return gamelist[i].notregistered;
2634 qboolean m_serverInfoMessage = false;
2635 double m_serverInfoMessageTime;
2637 void M_Menu_GameOptions_f (void)
2639 key_dest = key_menu;
2640 m_state = m_gameoptions;
2641 m_entersound = true;
2642 if (maxplayers == 0)
2643 maxplayers = svs.maxclients;
2645 maxplayers = MAX_SCOREBOARD;
2649 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120};
2650 #define NUM_GAMEOPTIONS 9
2651 int gameoptions_cursor;
2653 void M_GameOptions_Draw (void)
2659 M_DrawPic (16, 4, "gfx/qplaque.lmp");
2660 p = Draw_CachePic ("gfx/p_multi.lmp");
2661 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
2663 M_DrawTextBox (152, 32, 10, 1);
2664 M_Print (160, 40, "begin game");
2666 M_Print (0, 56, " Max players");
2667 M_Print (160, 56, va("%i", maxplayers) );
2669 M_Print (0, 64, " Game Type");
2670 if (gamemode == GAME_TRANSFUSION)
2672 if (!deathmatch.integer)
2673 Cvar_SetValue("deathmatch", 1);
2674 if (deathmatch.integer == 2)
2675 M_Print (160, 64, "Capture the Flag");
2677 M_Print (160, 64, "Blood Bath");
2681 if (!coop.integer && !deathmatch.integer)
2682 Cvar_SetValue("deathmatch", 1);
2684 M_Print (160, 64, "Cooperative");
2686 M_Print (160, 64, "Deathmatch");
2689 M_Print (0, 72, " Teamplay");
2690 if (gamemode == GAME_ROGUE)
2694 switch((int)teamplay.integer)
2696 case 1: msg = "No Friendly Fire"; break;
2697 case 2: msg = "Friendly Fire"; break;
2698 case 3: msg = "Tag"; break;
2699 case 4: msg = "Capture the Flag"; break;
2700 case 5: msg = "One Flag CTF"; break;
2701 case 6: msg = "Three Team CTF"; break;
2702 default: msg = "Off"; break;
2704 M_Print (160, 72, msg);
2706 else if (gamemode == GAME_TRANSFUSION)
2710 switch (teamplay.integer)
2712 case 0: msg = "Off"; break;
2713 case 2: msg = "Friendly Fire"; break;
2714 default: msg = "No Friendly Fire"; break;
2716 M_Print (160, 72, msg);
2722 switch((int)teamplay.integer)
2724 case 1: msg = "No Friendly Fire"; break;
2725 case 2: msg = "Friendly Fire"; break;
2726 default: msg = "Off"; break;
2728 M_Print (160, 72, msg);
2731 M_Print (0, 80, " Skill");
2732 if (skill.integer == 0)
2733 M_Print (160, 80, "Easy difficulty");
2734 else if (skill.integer == 1)
2735 M_Print (160, 80, "Normal difficulty");
2736 else if (skill.integer == 2)
2737 M_Print (160, 80, "Hard difficulty");
2739 M_Print (160, 80, "Nightmare difficulty");
2741 M_Print (0, 88, " Frag Limit");
2742 if (fraglimit.integer == 0)
2743 M_Print (160, 88, "none");
2745 M_Print (160, 88, va("%i frags", fraglimit.integer));
2747 M_Print (0, 96, " Time Limit");
2748 if (timelimit.integer == 0)
2749 M_Print (160, 96, "none");
2751 M_Print (160, 96, va("%i minutes", timelimit.integer));
2753 g = lookupgameinfo();
2755 M_Print (0, 112, " Episode");
2756 M_Print (160, 112, g->episodes[startepisode].description);
2758 M_Print (0, 120, " Level");
2759 M_Print (160, 120, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
2760 M_Print (160, 128, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
2763 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
2765 if (m_serverInfoMessage)
2767 if ((realtime - m_serverInfoMessageTime) < 5.0)
2770 M_DrawTextBox (x, 138, 24, 4);
2772 M_Print (x, 146, " More than 64 players?? ");
2773 M_Print (x, 154, " First, question your ");
2774 M_Print (x, 162, " sanity, then email ");
2775 M_Print (x, 170, " havoc@gamevisions.com ");
2779 m_serverInfoMessage = false;
2785 void M_NetStart_Change (int dir)
2790 switch (gameoptions_cursor)
2794 if (maxplayers > MAX_SCOREBOARD)
2796 maxplayers = MAX_SCOREBOARD;
2797 m_serverInfoMessage = true;
2798 m_serverInfoMessageTime = realtime;
2805 if (gamemode == GAME_TRANSFUSION)
2807 if (deathmatch.integer == 2) // changing from CTF to BloodBath
2808 Cvar_SetValueQuick (&deathmatch, 0);
2809 else // changing from BloodBath to CTF
2810 Cvar_SetValueQuick (&deathmatch, 2);
2814 if (deathmatch.integer) // changing from deathmatch to coop
2816 Cvar_SetValueQuick (&coop, 1);
2817 Cvar_SetValueQuick (&deathmatch, 0);
2819 else // changing from coop to deathmatch
2821 Cvar_SetValueQuick (&coop, 0);
2822 Cvar_SetValueQuick (&deathmatch, 1);
2828 if (gamemode == GAME_ROGUE)
2833 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
2834 if (teamplay.integer > count)
2835 Cvar_SetValueQuick (&teamplay, 0);
2836 else if (teamplay.integer < 0)
2837 Cvar_SetValueQuick (&teamplay, count);
2841 Cvar_SetValueQuick (&skill, skill.integer + dir);
2842 if (skill.integer > 3)
2843 Cvar_SetValueQuick (&skill, 0);
2844 if (skill.integer < 0)
2845 Cvar_SetValueQuick (&skill, 3);
2849 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
2850 if (fraglimit.integer > 100)
2851 Cvar_SetValueQuick (&fraglimit, 0);
2852 if (fraglimit.integer < 0)
2853 Cvar_SetValueQuick (&fraglimit, 100);
2857 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
2858 if (timelimit.value > 60)
2859 Cvar_SetValueQuick (&timelimit, 0);
2860 if (timelimit.value < 0)
2861 Cvar_SetValueQuick (&timelimit, 60);
2865 startepisode += dir;
2866 g = lookupgameinfo();
2868 if (startepisode < 0)
2869 startepisode = g->numepisodes - 1;
2871 if (startepisode >= g->numepisodes)
2879 g = lookupgameinfo();
2882 startlevel = g->episodes[startepisode].levels - 1;
2884 if (startlevel >= g->episodes[startepisode].levels)
2890 void M_GameOptions_Key (int key)
2901 S_LocalSound ("misc/menu1.wav");
2902 gameoptions_cursor--;
2903 if (gameoptions_cursor < 0)
2904 gameoptions_cursor = NUM_GAMEOPTIONS-1;
2908 S_LocalSound ("misc/menu1.wav");
2909 gameoptions_cursor++;
2910 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
2911 gameoptions_cursor = 0;
2915 if (gameoptions_cursor == 0)
2917 S_LocalSound ("misc/menu3.wav");
2918 M_NetStart_Change (-1);
2922 if (gameoptions_cursor == 0)
2924 S_LocalSound ("misc/menu3.wav");
2925 M_NetStart_Change (1);
2929 S_LocalSound ("misc/menu2.wav");
2930 if (gameoptions_cursor == 0)
2933 Cbuf_AddText ("disconnect\n");
2934 Cbuf_AddText ("listen 0\n"); // so host_netport will be re-examined
2935 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
2937 g = lookupgameinfo();
2938 Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
2942 M_NetStart_Change (1);
2947 //=============================================================================
2950 qboolean searchComplete = false;
2951 double searchCompleteTime;
2953 void M_Menu_Search_f (void)
2955 key_dest = key_menu;
2957 m_entersound = false;
2960 searchComplete = false;
2966 void M_Search_Draw (void)
2971 p = Draw_CachePic ("gfx/p_multi.lmp");
2972 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
2973 x = (320/2) - ((12*8)/2) + 4;
2974 M_DrawTextBox (x-8, 32, 12, 1);
2975 M_Print (x, 40, "Searching...");
2983 if (! searchComplete)
2985 searchComplete = true;
2986 searchCompleteTime = realtime;
2991 M_Menu_ServerList_f ();
2995 M_PrintWhite ((320/2) - ((22*8)/2), 64, "No Quake servers found");
2996 if ((realtime - searchCompleteTime) < 3.0)
2999 M_Menu_LanConfig_f ();
3003 void M_Search_Key (int key)
3007 //=============================================================================
3008 /* INTERNET SEARCH MENU */
3010 void M_Menu_InetSearch_f (void)
3012 key_dest = key_menu;
3014 m_entersound = false;
3017 searchComplete = false;
3023 void M_InetSearch_Draw (void)
3028 p = Draw_CachePic ("gfx/p_multi.lmp");
3029 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3030 x = (320/2) - ((12*8)/2) + 4;
3031 M_DrawTextBox (x-8, 32, 12, 1);
3032 M_Print (x, 40, "Searching...");
3040 if (! searchComplete)
3042 searchComplete = true;
3043 searchCompleteTime = realtime;
3048 M_Menu_ServerList_f ();
3052 M_PrintWhite ((320/2) - ((22*8)/2), 64, "No Quake servers found");
3053 if ((realtime - searchCompleteTime) < 3.0)
3056 M_Menu_LanConfig_f ();
3060 void M_InetSearch_Key (int key)
3064 //=============================================================================
3068 qboolean slist_sorted;
3070 void M_Menu_ServerList_f (void)
3072 key_dest = key_menu;
3074 m_entersound = true;
3076 m_return_onerror = false;
3077 m_return_reason[0] = 0;
3078 slist_sorted = false;
3082 void M_ServerList_Draw (void)
3090 if (hostCacheCount > 1)
3094 for (i = 0; i < hostCacheCount; i++)
3095 for (j = i+1; j < hostCacheCount; j++)
3096 if (strcmp(hostcache[j].name, hostcache[i].name) < 0)
3098 memcpy(&temp, &hostcache[j], sizeof(hostcache_t));
3099 memcpy(&hostcache[j], &hostcache[i], sizeof(hostcache_t));
3100 memcpy(&hostcache[i], &temp, sizeof(hostcache_t));
3103 slist_sorted = true;
3106 p = Draw_CachePic ("gfx/p_multi.lmp");
3107 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3108 for (n = 0; n < hostCacheCount; n++)
3110 if (hostcache[n].maxusers)
3111 sprintf(string, "%-15.15s %-15.15s %2u/%2u\n", hostcache[n].name, hostcache[n].map, hostcache[n].users, hostcache[n].maxusers);
3113 sprintf(string, "%-15.15s %-15.15s\n", hostcache[n].name, hostcache[n].map);
3114 M_Print (16, 32 + 8*n, string);
3116 M_DrawCharacter (0, 32 + slist_cursor*8, 12+((int)(realtime*4)&1));
3118 if (*m_return_reason)
3119 M_PrintWhite (16, 168, m_return_reason);
3123 void M_ServerList_Key (int k)
3128 M_Menu_LanConfig_f ();
3137 S_LocalSound ("misc/menu1.wav");
3139 if (slist_cursor < 0)
3140 slist_cursor = hostCacheCount - 1;
3145 S_LocalSound ("misc/menu1.wav");
3147 if (slist_cursor >= hostCacheCount)
3152 S_LocalSound ("misc/menu2.wav");
3153 m_return_state = m_state;
3154 m_return_onerror = true;
3155 slist_sorted = false;
3156 key_dest = key_game;
3158 Cbuf_AddText ( va ("connect \"%s\"\n", hostcache[slist_cursor].cname) );
3167 //=============================================================================
3168 /* Menu Subsystem */
3173 Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
3175 Cmd_AddCommand ("menu_main", M_Menu_Main_f);
3176 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
3177 Cmd_AddCommand ("menu_load", M_Menu_Load_f);
3178 Cmd_AddCommand ("menu_save", M_Menu_Save_f);
3179 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
3180 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
3181 Cmd_AddCommand ("menu_options", M_Menu_Options_f);
3182 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
3183 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
3184 Cmd_AddCommand ("menu_video", M_Menu_Video_f);
3185 Cmd_AddCommand ("help", M_Menu_Help_f);
3186 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
3188 if (gamemode == GAME_TRANSFUSION)
3190 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
3191 bindnames = transfusionbindnames;
3195 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
3196 bindnames = quakebindnames;
3199 if (gamemode == GAME_NEHAHRA)
3201 if (COM_FileExists("maps/neh1m4.bsp"))
3203 if (COM_FileExists("hearing.dem"))
3205 Con_Printf("Nehahra movie and game detected.\n");
3206 NehGameType = TYPE_BOTH;
3210 Con_Printf("Nehahra game detected.\n");
3211 NehGameType = TYPE_GAME;
3216 if (COM_FileExists("hearing.dem"))
3218 Con_Printf("Nehahra movie detected.\n");
3219 NehGameType = TYPE_DEMO;
3223 Con_Printf("Nehahra not found.\n");
3224 NehGameType = TYPE_GAME; // could just complain, but...
3232 if (m_state == m_none || key_dest != key_menu)
3250 case m_singleplayer:
3251 M_SinglePlayer_Draw ();
3263 M_MultiPlayer_Draw ();
3278 case m_options_effects:
3279 M_Options_Effects_Draw ();
3299 M_LanConfig_Draw ();
3303 M_GameOptions_Draw ();
3311 M_ServerList_Draw ();
3317 S_LocalSound ("misc/menu2.wav");
3318 m_entersound = false;
3325 void M_Keydown (int key)
3340 case m_singleplayer:
3341 M_SinglePlayer_Key (key);
3353 M_MultiPlayer_Key (key);
3365 M_Options_Key (key);
3368 case m_options_effects:
3369 M_Options_Effects_Key (key);
3389 M_LanConfig_Key (key);
3393 M_GameOptions_Key (key);
3401 M_ServerList_Key (key);
3407 void M_ConfigureNetSubsystem(void)
3409 // enable/disable net systems to match desired config
3411 Cbuf_AddText ("stopdemo\n");
3413 if (IPXConfig || TCPIPConfig)
3414 net_hostport = lanConfig_port;