2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "mprogdefs.h"
31 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
33 static int NehGameType;
35 enum m_state_e m_state;
36 char m_return_reason[32];
38 void M_Menu_Main_f (void);
39 void M_Menu_SinglePlayer_f (void);
40 void M_Menu_Transfusion_Episode_f (void);
41 void M_Menu_Transfusion_Skill_f (void);
42 void M_Menu_Load_f (void);
43 void M_Menu_Save_f (void);
44 void M_Menu_MultiPlayer_f (void);
45 void M_Menu_Setup_f (void);
46 void M_Menu_Options_f (void);
47 void M_Menu_Options_Effects_f (void);
48 void M_Menu_Options_Graphics_f (void);
49 void M_Menu_Options_ColorControl_f (void);
50 void M_Menu_Keys_f (void);
51 void M_Menu_Reset_f (void);
52 void M_Menu_Video_f (void);
53 void M_Menu_Help_f (void);
54 void M_Menu_Credits_f (void);
55 void M_Menu_Quit_f (void);
56 void M_Menu_LanConfig_f (void);
57 void M_Menu_GameOptions_f (void);
58 void M_Menu_ServerList_f (void);
59 void M_Menu_ModList_f (void);
61 static void M_Main_Draw (void);
62 static void M_SinglePlayer_Draw (void);
63 static void M_Transfusion_Episode_Draw (void);
64 static void M_Transfusion_Skill_Draw (void);
65 static void M_Load_Draw (void);
66 static void M_Save_Draw (void);
67 static void M_MultiPlayer_Draw (void);
68 static void M_Setup_Draw (void);
69 static void M_Options_Draw (void);
70 static void M_Options_Effects_Draw (void);
71 static void M_Options_Graphics_Draw (void);
72 static void M_Options_ColorControl_Draw (void);
73 static void M_Keys_Draw (void);
74 static void M_Reset_Draw (void);
75 static void M_Video_Draw (void);
76 static void M_Help_Draw (void);
77 static void M_Credits_Draw (void);
78 static void M_Quit_Draw (void);
79 static void M_LanConfig_Draw (void);
80 static void M_GameOptions_Draw (void);
81 static void M_ServerList_Draw (void);
82 static void M_ModList_Draw (void);
85 static void M_Main_Key (int key, int ascii);
86 static void M_SinglePlayer_Key (int key, int ascii);
87 static void M_Transfusion_Episode_Key (int key, int ascii);
88 static void M_Transfusion_Skill_Key (int key, int ascii);
89 static void M_Load_Key (int key, int ascii);
90 static void M_Save_Key (int key, int ascii);
91 static void M_MultiPlayer_Key (int key, int ascii);
92 static void M_Setup_Key (int key, int ascii);
93 static void M_Options_Key (int key, int ascii);
94 static void M_Options_Effects_Key (int key, int ascii);
95 static void M_Options_Graphics_Key (int key, int ascii);
96 static void M_Options_ColorControl_Key (int key, int ascii);
97 static void M_Keys_Key (int key, int ascii);
98 static void M_Reset_Key (int key, int ascii);
99 static void M_Video_Key (int key, int ascii);
100 static void M_Help_Key (int key, int ascii);
101 static void M_Credits_Key (int key, int ascii);
102 static void M_Quit_Key (int key, int ascii);
103 static void M_LanConfig_Key (int key, int ascii);
104 static void M_GameOptions_Key (int key, int ascii);
105 static void M_ServerList_Key (int key, int ascii);
106 static void M_ModList_Key (int key, int ascii);
108 static qboolean m_entersound; ///< play after drawing a frame, so caching won't disrupt the sound
110 void M_Update_Return_Reason(char *s)
112 strlcpy(m_return_reason, s, sizeof(m_return_reason));
114 Con_DPrintf("%s\n", s);
117 #define StartingGame (m_multiplayer_cursor == 1)
118 #define JoiningGame (m_multiplayer_cursor == 0)
121 #define NumberOfNehahraDemos 34
122 typedef struct nehahrademonames_s
126 } nehahrademonames_t;
128 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
130 {"intro", "Prologue"},
131 {"genf", "The Beginning"},
132 {"genlab", "A Doomed Project"},
133 {"nehcre", "The New Recruits"},
134 {"maxneh", "Breakthrough"},
135 {"maxchar", "Renewal and Duty"},
136 {"crisis", "Worlds Collide"},
137 {"postcris", "Darkening Skies"},
138 {"hearing", "The Hearing"},
139 {"getjack", "On a Mexican Radio"},
140 {"prelude", "Honor and Justice"},
141 {"abase", "A Message Sent"},
142 {"effect", "The Other Side"},
143 {"uhoh", "Missing in Action"},
144 {"prepare", "The Response"},
145 {"vision", "Farsighted Eyes"},
146 {"maxturns", "Enter the Immortal"},
147 {"backlot", "Separate Ways"},
148 {"maxside", "The Ancient Runes"},
149 {"counter", "The New Initiative"},
150 {"warprep", "Ghosts to the World"},
151 {"counter1", "A Fate Worse Than Death"},
152 {"counter2", "Friendly Fire"},
153 {"counter3", "Minor Setback"},
154 {"madmax", "Scores to Settle"},
155 {"quake", "One Man"},
156 {"cthmm", "Shattered Masks"},
157 {"shades", "Deal with the Dead"},
158 {"gophil", "An Unlikely Hero"},
159 {"cstrike", "War in Hell"},
160 {"shubset", "The Conspiracy"},
161 {"shubdie", "Even Death May Die"},
162 {"newranks", "An Empty Throne"},
163 {"seal", "The Seal is Broken"}
166 static float menu_x, menu_y, menu_width, menu_height;
168 static void M_Background(int width, int height)
170 menu_width = bound(1, width, vid_conwidth.integer);
171 menu_height = bound(1, height, vid_conheight.integer);
172 menu_x = (vid_conwidth.integer - menu_width) * 0.5;
173 menu_y = (vid_conheight.integer - menu_height) * 0.5;
174 //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
175 DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
182 Draws one solid graphics character
185 static void M_DrawCharacter (float cx, float cy, int num)
190 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
193 static void M_PrintColored(float cx, float cy, const char *str)
195 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false, FONT_MENU);
198 static void M_Print(float cx, float cy, const char *str)
200 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
203 static void M_PrintRed(float cx, float cy, const char *str)
205 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true, FONT_MENU);
208 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
211 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
213 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true, FONT_MENU);
216 static void M_DrawPic(float cx, float cy, const char *picname)
218 DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic (picname), 0, 0, 1, 1, 1, 1, 0);
221 static void M_DrawTextBox(float x, float y, float width, float height)
229 M_DrawPic (cx, cy, "gfx/box_tl");
230 for (n = 0; n < height; n++)
233 M_DrawPic (cx, cy, "gfx/box_ml");
235 M_DrawPic (cx, cy+8, "gfx/box_bl");
242 M_DrawPic (cx, cy, "gfx/box_tm");
243 for (n = 0; n < height; n++)
247 M_DrawPic (cx, cy, "gfx/box_mm2");
249 M_DrawPic (cx, cy, "gfx/box_mm");
251 M_DrawPic (cx, cy+8, "gfx/box_bm");
258 M_DrawPic (cx, cy, "gfx/box_tr");
259 for (n = 0; n < height; n++)
262 M_DrawPic (cx, cy, "gfx/box_mr");
264 M_DrawPic (cx, cy+8, "gfx/box_br");
267 //=============================================================================
269 //int m_save_demonum;
276 void M_ToggleMenu(int mode)
280 if ((key_dest != key_menu && key_dest != key_menu_grabbed) || m_state != m_main)
283 return; // the menu is off, and we want it off
289 return; // the menu is on, and we want it on
296 static int demo_cursor;
297 static void M_Demo_Draw (void)
301 M_Background(320, 200);
303 for (i = 0;i < NumberOfNehahraDemos;i++)
304 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
307 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
311 void M_Menu_Demos_f (void)
319 static void M_Demo_Key (int k, int ascii)
328 S_LocalSound ("sound/misc/menu2.wav");
331 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
336 S_LocalSound ("sound/misc/menu1.wav");
339 demo_cursor = NumberOfNehahraDemos-1;
344 S_LocalSound ("sound/misc/menu1.wav");
346 if (demo_cursor >= NumberOfNehahraDemos)
352 //=============================================================================
355 static int m_main_cursor;
356 static qboolean m_missingdata = false;
358 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
361 void M_Menu_Main_f (void)
365 if (gamemode == GAME_NEHAHRA)
367 if (NehGameType == TYPE_DEMO)
369 else if (NehGameType == TYPE_GAME)
374 else if (gamemode == GAME_TRANSFUSION)
376 s = "gfx/menu/mainmenu1";
377 if (sv.active && !cl.intermission && cl.islocalgame)
385 // check if the game data is missing and use a different main menu if so
386 m_missingdata = !forceqmenu.integer && Draw_CachePic (s)->tex == r_texture_notexture;
391 if (key_dest != key_menu)
393 m_save_demonum = cls.demonum;
403 static void M_Main_Draw (void)
412 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
414 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
416 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
417 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
418 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
419 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
420 M_Print (640/2 - 48, 480/2 + 8, "Quit");
421 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
425 if (gamemode == GAME_TRANSFUSION) {
427 M_Background(640, 480);
428 p = Draw_CachePic ("gfx/menu/tb-transfusion");
429 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
431 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
432 for (y1 = 1; y1 <= 8; y1++)
434 if (MAIN_ITEMS == 7 && y1 == 4)
436 M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
439 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
440 y3 = m_main_cursor + 2;
442 y3 = m_main_cursor + 1;
443 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
447 M_Background(320, 200);
448 M_DrawPic (16, 4, "gfx/qplaque");
449 p = Draw_CachePic ("gfx/ttl_main");
450 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
452 if (gamemode == GAME_NEHAHRA)
454 if (NehGameType == TYPE_BOTH)
455 M_DrawPic (72, 32, "gfx/mainmenu");
456 else if (NehGameType == TYPE_GAME)
457 M_DrawPic (72, 32, "gfx/gamemenu");
459 M_DrawPic (72, 32, "gfx/demomenu");
462 M_DrawPic (72, 32, "gfx/mainmenu");
464 f = (int)(realtime * 10)%6;
466 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
470 static void M_Main_Key (int key, int ascii)
477 //cls.demonum = m_save_demonum;
478 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
483 S_LocalSound ("sound/misc/menu1.wav");
484 if (++m_main_cursor >= MAIN_ITEMS)
489 S_LocalSound ("sound/misc/menu1.wav");
490 if (--m_main_cursor < 0)
491 m_main_cursor = MAIN_ITEMS - 1;
499 switch (m_main_cursor)
502 if (cls.state == ca_connected)
507 Con_ToggleConsole_f ();
514 else if (gamemode == GAME_NEHAHRA)
519 switch (m_main_cursor)
522 M_Menu_SinglePlayer_f ();
530 M_Menu_MultiPlayer_f ();
540 Cbuf_AddText ("disconnect\n");
541 Cbuf_AddText ("playdemo endcred\n");
550 switch (m_main_cursor)
553 M_Menu_SinglePlayer_f ();
557 M_Menu_MultiPlayer_f ();
567 Cbuf_AddText ("disconnect\n");
568 Cbuf_AddText ("playdemo endcred\n");
577 switch (m_main_cursor)
586 Cbuf_AddText ("disconnect\n");
587 Cbuf_AddText ("playdemo endcred\n");
601 else if (gamemode == GAME_TRANSFUSION) {
604 switch (m_main_cursor)
607 M_Menu_Transfusion_Episode_f ();
611 M_Menu_MultiPlayer_f ();
637 switch (m_main_cursor)
640 M_Menu_Transfusion_Episode_f ();
644 M_Menu_MultiPlayer_f ();
675 switch (m_main_cursor)
678 M_Menu_SinglePlayer_f ();
682 M_Menu_MultiPlayer_f ();
701 //=============================================================================
702 /* SINGLE PLAYER MENU */
704 static int m_singleplayer_cursor;
705 #define SINGLEPLAYER_ITEMS 3
708 void M_Menu_SinglePlayer_f (void)
711 m_state = m_singleplayer;
716 static void M_SinglePlayer_Draw (void)
720 M_Background(320, 200);
722 M_DrawPic (16, 4, "gfx/qplaque");
723 p = Draw_CachePic ("gfx/ttl_sgl");
725 // Some mods don't have a single player mode
726 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
728 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
730 M_DrawTextBox (60, 8 * 8, 23, 4);
731 if (gamemode == GAME_GOODVSBAD2)
732 M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
733 else // if (gamemode == GAME_BATTLEMECH)
734 M_Print(95, 10 * 8, "Battlemech is for");
735 M_Print(83, 11 * 8, "multiplayer play only");
741 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
742 M_DrawPic (72, 32, "gfx/sp_menu");
744 f = (int)(realtime * 10)%6;
746 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
751 static void M_SinglePlayer_Key (int key, int ascii)
753 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
755 if (key == K_ESCAPE || key == K_ENTER)
767 S_LocalSound ("sound/misc/menu1.wav");
768 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
769 m_singleplayer_cursor = 0;
773 S_LocalSound ("sound/misc/menu1.wav");
774 if (--m_singleplayer_cursor < 0)
775 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
781 switch (m_singleplayer_cursor)
786 Cbuf_AddText ("disconnect\n");
787 Cbuf_AddText ("maxplayers 1\n");
788 Cbuf_AddText ("deathmatch 0\n");
789 Cbuf_AddText ("coop 0\n");
790 if (gamemode == GAME_TRANSFUSION)
793 M_Menu_Transfusion_Episode_f ();
796 Cbuf_AddText ("startmap_sp\n");
810 //=============================================================================
813 static int load_cursor; ///< 0 < load_cursor < MAX_SAVEGAMES
815 static char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
816 static int loadable[MAX_SAVEGAMES];
818 static void M_ScanSaves (void)
822 char name[MAX_OSPATH];
823 char buf[SAVEGAME_COMMENT_LENGTH + 256];
828 for (i=0 ; i<MAX_SAVEGAMES ; i++)
830 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
832 dpsnprintf (name, sizeof(name), "s%i.sav", (int)i);
833 f = FS_OpenRealFile (name, "rb", false);
836 // read enough to get the comment
837 len = FS_Read(f, buf, sizeof(buf) - 1);
838 len = min(len, sizeof(buf)-1);
842 COM_ParseToken_Simple(&t, false, false);
843 //version = atoi(com_token);
845 COM_ParseToken_Simple(&t, false, false);
846 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
848 // change _ back to space
849 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
850 if (m_filenames[i][j] == '_')
851 m_filenames[i][j] = ' ';
857 void M_Menu_Load_f (void)
866 void M_Menu_Save_f (void)
881 static void M_Load_Draw (void)
886 M_Background(320, 200);
888 p = Draw_CachePic ("gfx/p_load");
889 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
891 for (i=0 ; i< MAX_SAVEGAMES; i++)
892 M_Print(16, 32 + 8*i, m_filenames[i]);
895 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
899 static void M_Save_Draw (void)
904 M_Background(320, 200);
906 p = Draw_CachePic ("gfx/p_save");
907 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
909 for (i=0 ; i<MAX_SAVEGAMES ; i++)
910 M_Print(16, 32 + 8*i, m_filenames[i]);
913 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
917 static void M_Load_Key (int k, int ascii)
922 if (gamemode == GAME_TRANSFUSION)
925 M_Menu_SinglePlayer_f ();
929 S_LocalSound ("sound/misc/menu2.wav");
930 if (!loadable[load_cursor])
935 // issue the load command
936 Cbuf_AddText (va ("load s%i\n", load_cursor) );
941 S_LocalSound ("sound/misc/menu1.wav");
944 load_cursor = MAX_SAVEGAMES-1;
949 S_LocalSound ("sound/misc/menu1.wav");
951 if (load_cursor >= MAX_SAVEGAMES)
958 static void M_Save_Key (int k, int ascii)
963 if (gamemode == GAME_TRANSFUSION)
966 M_Menu_SinglePlayer_f ();
972 Cbuf_AddText (va("save s%i\n", load_cursor));
977 S_LocalSound ("sound/misc/menu1.wav");
980 load_cursor = MAX_SAVEGAMES-1;
985 S_LocalSound ("sound/misc/menu1.wav");
987 if (load_cursor >= MAX_SAVEGAMES)
993 //=============================================================================
994 /* Transfusion Single Player Episode Menu */
996 static int m_episode_cursor;
997 #define EPISODE_ITEMS 6
999 void M_Menu_Transfusion_Episode_f (void)
1001 m_entersound = true;
1002 m_state = m_transfusion_episode;
1003 key_dest = key_menu;
1006 static void M_Transfusion_Episode_Draw (void)
1010 M_Background(640, 480);
1012 p = Draw_CachePic ("gfx/menu/tb-episodes");
1013 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1014 for (y = 0; y < EPISODE_ITEMS; y++){
1015 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1018 M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1021 static void M_Transfusion_Episode_Key (int key, int ascii)
1030 S_LocalSound ("sound/misc/menu1.wav");
1032 if (m_episode_cursor >= EPISODE_ITEMS)
1033 m_episode_cursor = 0;
1037 S_LocalSound ("sound/misc/menu1.wav");
1039 if (m_episode_cursor < 0)
1040 m_episode_cursor = EPISODE_ITEMS - 1;
1044 Cbuf_AddText ("deathmatch 0\n");
1045 m_entersound = true;
1046 M_Menu_Transfusion_Skill_f ();
1050 //=============================================================================
1051 /* Transfusion Single Player Skill Menu */
1053 static int m_skill_cursor = 2;
1054 #define SKILL_ITEMS 5
1056 void M_Menu_Transfusion_Skill_f (void)
1058 m_entersound = true;
1059 m_state = m_transfusion_skill;
1060 key_dest = key_menu;
1063 static void M_Transfusion_Skill_Draw (void)
1067 M_Background(640, 480);
1069 p = Draw_CachePic ("gfx/menu/tb-difficulty");
1070 M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1072 for (y = 0; y < SKILL_ITEMS; y++)
1074 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1076 M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1079 static void M_Transfusion_Skill_Key (int key, int ascii)
1084 M_Menu_Transfusion_Episode_f ();
1088 S_LocalSound ("sound/misc/menu1.wav");
1090 if (m_skill_cursor >= SKILL_ITEMS)
1095 S_LocalSound ("sound/misc/menu1.wav");
1097 if (m_skill_cursor < 0)
1098 m_skill_cursor = SKILL_ITEMS - 1;
1102 m_entersound = true;
1103 switch (m_skill_cursor)
1106 Cbuf_AddText ("skill 1\n");
1109 Cbuf_AddText ("skill 2\n");
1112 Cbuf_AddText ("skill 3\n");
1115 Cbuf_AddText ("skill 4\n");
1118 Cbuf_AddText ("skill 5\n");
1121 key_dest = key_game;
1123 Cbuf_AddText ("disconnect\n");
1124 Cbuf_AddText ("maxplayers 1\n");
1125 Cbuf_AddText ("deathmatch 0\n");
1126 Cbuf_AddText ("coop 0\n");
1127 switch (m_episode_cursor)
1130 Cbuf_AddText ("map e1m1\n");
1133 Cbuf_AddText ("map e2m1\n");
1136 Cbuf_AddText ("map e3m1\n");
1139 Cbuf_AddText ("map e4m1\n");
1142 Cbuf_AddText ("map e6m1\n");
1145 Cbuf_AddText ("map cp01\n");
1150 //=============================================================================
1151 /* MULTIPLAYER MENU */
1153 static int m_multiplayer_cursor;
1154 #define MULTIPLAYER_ITEMS 3
1157 void M_Menu_MultiPlayer_f (void)
1159 key_dest = key_menu;
1160 m_state = m_multiplayer;
1161 m_entersound = true;
1165 static void M_MultiPlayer_Draw (void)
1170 if (gamemode == GAME_TRANSFUSION)
1172 M_Background(640, 480);
1173 p = Draw_CachePic ("gfx/menu/tb-online");
1174 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1175 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1176 M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1177 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1180 M_Background(320, 200);
1182 M_DrawPic (16, 4, "gfx/qplaque");
1183 p = Draw_CachePic ("gfx/p_multi");
1184 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1185 M_DrawPic (72, 32, "gfx/mp_menu");
1187 f = (int)(realtime * 10)%6;
1189 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1193 static void M_MultiPlayer_Key (int key, int ascii)
1202 S_LocalSound ("sound/misc/menu1.wav");
1203 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1204 m_multiplayer_cursor = 0;
1208 S_LocalSound ("sound/misc/menu1.wav");
1209 if (--m_multiplayer_cursor < 0)
1210 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1214 m_entersound = true;
1215 switch (m_multiplayer_cursor)
1219 M_Menu_LanConfig_f ();
1229 //=============================================================================
1232 static int setup_cursor = 4;
1233 static int setup_cursor_table[] = {40, 64, 88, 124, 140};
1235 static char setup_myname[32];
1236 static int setup_oldtop;
1237 static int setup_oldbottom;
1238 static int setup_top;
1239 static int setup_bottom;
1240 static int setup_rate;
1241 static int setup_oldrate;
1243 #define NUM_SETUP_CMDS 5
1245 void M_Menu_Setup_f (void)
1247 key_dest = key_menu;
1249 m_entersound = true;
1250 strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1251 setup_top = setup_oldtop = cl_color.integer >> 4;
1252 setup_bottom = setup_oldbottom = cl_color.integer & 15;
1253 setup_rate = cl_rate.integer;
1256 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1257 static unsigned char *menuplyr_pixels;
1258 static unsigned int *menuplyr_translated;
1260 typedef struct ratetable_s
1267 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1268 static ratetable_t setup_ratetable[] =
1271 {1500, "28.8 mediocre"},
1272 {2000, "28.8 good"},
1273 {2500, "33.6 mediocre"},
1274 {3000, "33.6 good"},
1276 {4000, "56k mediocre"},
1277 {4500, "56k adequate"},
1280 {15000, "128k ISDN"},
1281 {25000, "broadband"}
1284 static int setup_rateindex(int rate)
1287 for (i = 0;i < RATES;i++)
1288 if (setup_ratetable[i].rate > setup_rate)
1290 return bound(1, i, RATES) - 1;
1293 static void M_Setup_Draw (void)
1298 M_Background(320, 200);
1300 M_DrawPic (16, 4, "gfx/qplaque");
1301 p = Draw_CachePic ("gfx/p_multi");
1302 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1304 M_Print(64, 40, "Your name");
1305 M_DrawTextBox (160, 32, 16, 1);
1306 M_PrintColored(168, 40, setup_myname);
1308 if (gamemode != GAME_GOODVSBAD2)
1310 M_Print(64, 64, "Shirt color");
1311 M_Print(64, 88, "Pants color");
1314 M_Print(64, 124-8, "Network speed limit");
1315 M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1317 M_DrawTextBox (64, 140-8, 14, 1);
1318 M_Print(72, 140, "Accept Changes");
1320 // LordHavoc: rewrote this code greatly
1324 fs_offset_t filesize;
1325 menuplyr_load = false;
1327 menuplyr_bottom = -1;
1328 f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize);
1329 if (f && filesize >= 9)
1332 width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216;
1333 height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216;
1334 if (filesize >= 8 + width * height)
1336 menuplyr_width = width;
1337 menuplyr_height = height;
1338 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height);
1339 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4);
1340 memcpy(menuplyr_pixels, f + 8, width * height);
1347 if (menuplyr_pixels)
1349 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1351 menuplyr_top = setup_top;
1352 menuplyr_bottom = setup_bottom;
1354 for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1356 j = menuplyr_pixels[i];
1357 if (j >= TOP_RANGE && j < TOP_RANGE + 16)
1359 if (menuplyr_top < 8 || menuplyr_top == 14)
1360 j = menuplyr_top * 16 + (j - TOP_RANGE);
1362 j = menuplyr_top * 16 + 15-(j - TOP_RANGE);
1364 else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16)
1366 if (menuplyr_bottom < 8 || menuplyr_bottom == 14)
1367 j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE);
1369 j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE);
1371 menuplyr_translated[i] = palette_bgra_transparent[j];
1373 Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1375 M_DrawPic(160, 48, "gfx/bigbox");
1376 M_DrawPic(172, 56, "gfx/menuplyr");
1379 if (setup_cursor == 0)
1380 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1382 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1386 static void M_Setup_Key (int k, int ascii)
1393 M_Menu_MultiPlayer_f ();
1397 S_LocalSound ("sound/misc/menu1.wav");
1399 if (setup_cursor < 0)
1400 setup_cursor = NUM_SETUP_CMDS-1;
1404 S_LocalSound ("sound/misc/menu1.wav");
1406 if (setup_cursor >= NUM_SETUP_CMDS)
1411 if (setup_cursor < 1)
1413 S_LocalSound ("sound/misc/menu3.wav");
1414 if (setup_cursor == 1)
1415 setup_top = setup_top - 1;
1416 if (setup_cursor == 2)
1417 setup_bottom = setup_bottom - 1;
1418 if (setup_cursor == 3)
1420 l = setup_rateindex(setup_rate) - 1;
1423 setup_rate = setup_ratetable[l].rate;
1427 if (setup_cursor < 1)
1430 S_LocalSound ("sound/misc/menu3.wav");
1431 if (setup_cursor == 1)
1432 setup_top = setup_top + 1;
1433 if (setup_cursor == 2)
1434 setup_bottom = setup_bottom + 1;
1435 if (setup_cursor == 3)
1437 l = setup_rateindex(setup_rate) + 1;
1440 setup_rate = setup_ratetable[l].rate;
1445 if (setup_cursor == 0)
1448 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1451 // setup_cursor == 4 (Accept changes)
1452 if (strcmp(cl_name.string, setup_myname) != 0)
1453 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1454 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1455 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1456 if (setup_rate != setup_oldrate)
1457 Cbuf_AddText(va("rate %i\n", setup_rate));
1459 m_entersound = true;
1460 M_Menu_MultiPlayer_f ();
1464 if (setup_cursor == 0)
1466 if (strlen(setup_myname))
1467 setup_myname[strlen(setup_myname)-1] = 0;
1474 if (setup_cursor == 0)
1476 l = (int)strlen(setup_myname);
1479 setup_myname[l+1] = 0;
1480 setup_myname[l] = ascii;
1489 if (setup_bottom > 15)
1491 if (setup_bottom < 0)
1495 //=============================================================================
1498 #define SLIDER_RANGE 10
1500 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1505 range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1506 M_DrawCharacter (x-8, y, 128);
1507 for (i = 0;i < SLIDER_RANGE;i++)
1508 M_DrawCharacter (x + i*8, y, 129);
1509 M_DrawCharacter (x+i*8, y, 130);
1510 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1511 if (fabs((int)num - num) < 0.01)
1512 dpsnprintf(text, sizeof(text), "%i", (int)num);
1514 dpsnprintf(text, sizeof(text), "%.3f", num);
1515 M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1518 static void M_DrawCheckbox (int x, int y, int on)
1521 M_Print(x, y, "on");
1523 M_Print(x, y, "off");
1527 //#define OPTIONS_ITEMS 25 aule was here
1528 #define OPTIONS_ITEMS 27
1531 static int options_cursor;
1533 void M_Menu_Options_f (void)
1535 key_dest = key_menu;
1536 m_state = m_options;
1537 m_entersound = true;
1540 extern cvar_t slowmo;
1541 extern dllhandle_t jpeg_dll;
1542 extern cvar_t gl_texture_anisotropy;
1543 extern cvar_t r_textshadow;
1544 extern cvar_t r_hdr_scenebrightness;
1546 static void M_Menu_Options_AdjustSliders (int dir)
1550 S_LocalSound ("sound/misc/menu3.wav");
1553 if (options_cursor == optnum++) ;
1554 else if (options_cursor == optnum++) ;
1555 else if (options_cursor == optnum++) ;
1556 else if (options_cursor == optnum++) ;
1557 else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 7));
1558 else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1559 else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1560 else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1561 else if (options_cursor == optnum++)
1563 if (cl_forwardspeed.value > 200)
1565 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1566 Cvar_SetValueQuick (&cl_backspeed, 200);
1570 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1571 Cvar_SetValueQuick (&cl_backspeed, 400);
1574 else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
1575 else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
1576 else if (options_cursor == optnum++) ;
1577 else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1578 else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1579 else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1580 else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1581 else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1586 static int optcursor;
1588 static void M_Options_PrintCommand(const char *s, int enabled)
1592 if (optnum == optcursor)
1593 DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1594 M_ItemPrint(0 + 48, opty, s, enabled);
1600 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1604 if (optnum == optcursor)
1605 DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1606 M_ItemPrint(0 + 48, opty, s, enabled);
1607 M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes);
1613 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1617 if (optnum == optcursor)
1618 DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1619 M_ItemPrint(0 + 48, opty, s, enabled);
1620 M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1626 static void M_Options_Draw (void)
1631 M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1633 M_DrawPic(16, 4, "gfx/qplaque");
1634 p = Draw_CachePic ("gfx/p_option");
1635 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1638 optcursor = options_cursor;
1639 visible = (int)((menu_height - 32) / 8);
1640 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1642 M_Options_PrintCommand( " Customize controls", true);
1643 M_Options_PrintCommand( " Go to console", true);
1644 M_Options_PrintCommand( " Reset to defaults", true);
1645 M_Options_PrintCommand( " Change Video Mode", true);
1646 M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 7);
1647 M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
1648 M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
1649 M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
1650 M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
1651 M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
1652 M_Options_PrintCheckbox(" Show Date and Time", true, showdate.integer && showtime.integer);
1653 M_Options_PrintCommand( " Custom Brightness", true);
1654 M_Options_PrintSlider( " Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1655 M_Options_PrintSlider( " Brightness", true, v_contrast.value, 1, 2);
1656 M_Options_PrintSlider( " Gamma", true, v_gamma.value, 0.5, 3);
1657 M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1658 M_Options_PrintSlider( " Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1659 M_Options_PrintCommand( " Customize Effects", true);
1660 M_Options_PrintCommand( " Effects: Quake", true);
1661 M_Options_PrintCommand( " Effects: Normal", true);
1662 M_Options_PrintCommand( " Effects: High", true);
1663 M_Options_PrintCommand( " Customize Lighting", true);
1664 M_Options_PrintCommand( " Lighting: Flares", true);
1665 M_Options_PrintCommand( " Lighting: Normal", true);
1666 M_Options_PrintCommand( " Lighting: High", true);
1667 M_Options_PrintCommand( " Lighting: Full", true);
1668 M_Options_PrintCommand( " Browse Mods", true);
1672 static void M_Options_Key (int k, int ascii)
1681 m_entersound = true;
1682 switch (options_cursor)
1689 key_dest = key_game;
1690 Con_ToggleConsole_f ();
1699 M_Menu_Options_ColorControl_f ();
1701 case 17: // Customize Effects
1702 M_Menu_Options_Effects_f ();
1704 case 18: // Effects: Quake
1705 Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1707 case 19: // Effects: Normal
1708 Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1710 case 20: // Effects: High
1711 Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1714 M_Menu_Options_Graphics_f ();
1716 case 22: // Lighting: Flares
1717 Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1719 case 23: // Lighting: Normal
1720 Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1722 case 24: // Lighting: High
1723 Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1725 case 25: // Lighting: Full
1726 Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1729 M_Menu_ModList_f ();
1732 M_Menu_Options_AdjustSliders (1);
1738 S_LocalSound ("sound/misc/menu1.wav");
1740 if (options_cursor < 0)
1741 options_cursor = OPTIONS_ITEMS-1;
1745 S_LocalSound ("sound/misc/menu1.wav");
1747 if (options_cursor >= OPTIONS_ITEMS)
1752 M_Menu_Options_AdjustSliders (-1);
1756 M_Menu_Options_AdjustSliders (1);
1761 #define OPTIONS_EFFECTS_ITEMS 35
1763 static int options_effects_cursor;
1765 void M_Menu_Options_Effects_f (void)
1767 key_dest = key_menu;
1768 m_state = m_options_effects;
1769 m_entersound = true;
1773 extern cvar_t cl_stainmaps;
1774 extern cvar_t cl_stainmaps_clearonload;
1775 extern cvar_t r_explosionclip;
1776 extern cvar_t r_coronas;
1777 extern cvar_t gl_flashblend;
1778 extern cvar_t cl_beams_polygons;
1779 extern cvar_t cl_beams_quakepositionhack;
1780 extern cvar_t cl_beams_instantaimhack;
1781 extern cvar_t cl_beams_lightatend;
1782 extern cvar_t r_lightningbeam_thickness;
1783 extern cvar_t r_lightningbeam_scroll;
1784 extern cvar_t r_lightningbeam_repeatdistance;
1785 extern cvar_t r_lightningbeam_color_red;
1786 extern cvar_t r_lightningbeam_color_green;
1787 extern cvar_t r_lightningbeam_color_blue;
1788 extern cvar_t r_lightningbeam_qmbtexture;
1790 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1793 S_LocalSound ("sound/misc/menu3.wav");
1796 if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1797 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1798 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1799 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1800 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1801 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1802 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1803 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1804 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1805 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1806 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1807 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1808 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1809 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1810 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1811 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1812 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1813 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1814 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1815 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1816 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1817 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1818 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1819 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1820 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1821 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1822 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1823 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1824 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerplightstyles, !r_lerplightstyles.integer);
1825 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1826 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1827 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1828 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1829 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1830 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1833 static void M_Options_Effects_Draw (void)
1838 M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1840 M_DrawPic(16, 4, "gfx/qplaque");
1841 p = Draw_CachePic ("gfx/p_option");
1842 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1844 optcursor = options_effects_cursor;
1846 visible = (int)((menu_height - 32) / 8);
1847 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1849 M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
1850 M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1851 M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
1852 M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer);
1853 M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer);
1854 M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
1855 M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1856 M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
1857 M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1858 M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
1859 M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
1860 M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
1861 M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
1862 M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1863 M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1864 M_Options_PrintCheckbox(" Polygon Lightning", true, cl_beams_polygons.integer);
1865 M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1866 M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1867 M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer);
1868 M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1869 M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1870 M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1871 M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1872 M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1873 M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1874 M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1875 M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
1876 M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
1877 M_Options_PrintCheckbox(" Flicker Interpolation", true, r_lerplightstyles.integer);
1878 M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1);
1879 M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1880 M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1881 M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
1882 M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1883 M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
1887 static void M_Options_Effects_Key (int k, int ascii)
1892 M_Menu_Options_f ();
1896 M_Menu_Options_Effects_AdjustSliders (1);
1900 S_LocalSound ("sound/misc/menu1.wav");
1901 options_effects_cursor--;
1902 if (options_effects_cursor < 0)
1903 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1907 S_LocalSound ("sound/misc/menu1.wav");
1908 options_effects_cursor++;
1909 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1910 options_effects_cursor = 0;
1914 M_Menu_Options_Effects_AdjustSliders (-1);
1918 M_Menu_Options_Effects_AdjustSliders (1);
1924 #define OPTIONS_GRAPHICS_ITEMS 20
1926 static int options_graphics_cursor;
1928 void M_Menu_Options_Graphics_f (void)
1930 key_dest = key_menu;
1931 m_state = m_options_graphics;
1932 m_entersound = true;
1935 extern cvar_t r_shadow_gloss;
1936 extern cvar_t r_shadow_realtime_dlight;
1937 extern cvar_t r_shadow_realtime_dlight_shadows;
1938 extern cvar_t r_shadow_realtime_world;
1939 extern cvar_t r_shadow_realtime_world_lightmaps;
1940 extern cvar_t r_shadow_realtime_world_shadows;
1941 extern cvar_t r_bloom;
1942 extern cvar_t r_bloom_colorscale;
1943 extern cvar_t r_bloom_colorsubtract;
1944 extern cvar_t r_bloom_colorexponent;
1945 extern cvar_t r_bloom_blur;
1946 extern cvar_t r_bloom_brighten;
1947 extern cvar_t r_bloom_resolution;
1948 extern cvar_t r_hdr;
1949 extern cvar_t r_hdr_scenebrightness;
1950 extern cvar_t r_hdr_glowintensity;
1951 extern cvar_t r_hdr_range;
1952 extern cvar_t gl_picmip;
1954 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
1957 S_LocalSound ("sound/misc/menu3.wav");
1961 if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1962 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1963 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
1964 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
1965 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
1966 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
1967 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1968 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
1969 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness, bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
1970 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer);
1971 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr, !r_hdr.integer);
1972 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range, bound(1, r_hdr_range.value + dir * 0.25, 16));
1973 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity, bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
1974 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale, bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
1975 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract, bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
1976 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent, bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
1977 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten, bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
1978 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
1979 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
1980 else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
1984 static void M_Options_Graphics_Draw (void)
1989 M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
1991 M_DrawPic(16, 4, "gfx/qplaque");
1992 p = Draw_CachePic ("gfx/p_option");
1993 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1995 optcursor = options_graphics_cursor;
1997 visible = (int)((menu_height - 32) / 8);
1998 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2000 M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
2001 M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
2002 M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2003 M_Options_PrintCheckbox(" RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2004 M_Options_PrintCheckbox(" RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2005 M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
2006 M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2007 M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2008 M_Options_PrintSlider( " Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2009 M_Options_PrintCheckbox(" Bloom Effect", !r_hdr.integer, r_bloom.integer);
2010 M_Options_PrintCheckbox(" HDR Bloom Effect", true, r_hdr.integer);
2011 M_Options_PrintSlider( " HDR Dynamic Range", r_hdr.integer, r_hdr_range.value, 1, 16);
2012 M_Options_PrintSlider( " HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
2013 M_Options_PrintSlider( " Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2014 M_Options_PrintSlider( " Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2015 M_Options_PrintSlider( " Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2016 M_Options_PrintSlider( " Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_brighten.value, 1, 4);
2017 M_Options_PrintSlider( " Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
2018 M_Options_PrintSlider( " Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2019 M_Options_PrintCommand( " Restart Renderer", true);
2023 static void M_Options_Graphics_Key (int k, int ascii)
2028 M_Menu_Options_f ();
2032 M_Menu_Options_Graphics_AdjustSliders (1);
2036 S_LocalSound ("sound/misc/menu1.wav");
2037 options_graphics_cursor--;
2038 if (options_graphics_cursor < 0)
2039 options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2043 S_LocalSound ("sound/misc/menu1.wav");
2044 options_graphics_cursor++;
2045 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2046 options_graphics_cursor = 0;
2050 M_Menu_Options_Graphics_AdjustSliders (-1);
2054 M_Menu_Options_Graphics_AdjustSliders (1);
2060 #define OPTIONS_COLORCONTROL_ITEMS 18
2062 static int options_colorcontrol_cursor;
2064 // intensity value to match up to 50% dither to 'correct' quake
2065 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2067 void M_Menu_Options_ColorControl_f (void)
2069 key_dest = key_menu;
2070 m_state = m_options_colorcontrol;
2071 m_entersound = true;
2075 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2079 S_LocalSound ("sound/misc/menu3.wav");
2082 if (options_colorcontrol_cursor == optnum++)
2083 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2084 else if (options_colorcontrol_cursor == optnum++)
2086 Cvar_SetValueQuick (&v_color_enable, 0);
2087 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2089 else if (options_colorcontrol_cursor == optnum++)
2091 Cvar_SetValueQuick (&v_color_enable, 0);
2092 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2094 else if (options_colorcontrol_cursor == optnum++)
2096 Cvar_SetValueQuick (&v_color_enable, 0);
2097 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2099 else if (options_colorcontrol_cursor == optnum++)
2101 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2103 else if (options_colorcontrol_cursor == optnum++)
2105 Cvar_SetValueQuick (&v_color_enable, 1);
2106 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2108 else if (options_colorcontrol_cursor == optnum++)
2110 Cvar_SetValueQuick (&v_color_enable, 1);
2111 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2113 else if (options_colorcontrol_cursor == optnum++)
2115 Cvar_SetValueQuick (&v_color_enable, 1);
2116 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2118 else if (options_colorcontrol_cursor == optnum++)
2120 Cvar_SetValueQuick (&v_color_enable, 1);
2121 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2122 Cvar_SetValueQuick (&v_color_black_r, f);
2123 Cvar_SetValueQuick (&v_color_black_g, f);
2124 Cvar_SetValueQuick (&v_color_black_b, f);
2126 else if (options_colorcontrol_cursor == optnum++)
2128 Cvar_SetValueQuick (&v_color_enable, 1);
2129 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2131 else if (options_colorcontrol_cursor == optnum++)
2133 Cvar_SetValueQuick (&v_color_enable, 1);
2134 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2136 else if (options_colorcontrol_cursor == optnum++)
2138 Cvar_SetValueQuick (&v_color_enable, 1);
2139 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2141 else if (options_colorcontrol_cursor == optnum++)
2143 Cvar_SetValueQuick (&v_color_enable, 1);
2144 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2145 Cvar_SetValueQuick (&v_color_grey_r, f);
2146 Cvar_SetValueQuick (&v_color_grey_g, f);
2147 Cvar_SetValueQuick (&v_color_grey_b, f);
2149 else if (options_colorcontrol_cursor == optnum++)
2151 Cvar_SetValueQuick (&v_color_enable, 1);
2152 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2154 else if (options_colorcontrol_cursor == optnum++)
2156 Cvar_SetValueQuick (&v_color_enable, 1);
2157 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2159 else if (options_colorcontrol_cursor == optnum++)
2161 Cvar_SetValueQuick (&v_color_enable, 1);
2162 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2164 else if (options_colorcontrol_cursor == optnum++)
2166 Cvar_SetValueQuick (&v_color_enable, 1);
2167 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2168 Cvar_SetValueQuick (&v_color_white_r, f);
2169 Cvar_SetValueQuick (&v_color_white_g, f);
2170 Cvar_SetValueQuick (&v_color_white_b, f);
2174 static void M_Options_ColorControl_Draw (void)
2177 float x, c, s, t, u, v;
2178 cachepic_t *p, *dither;
2180 dither = Draw_CachePic_Flags ("gfx/colorcontrol/ditherpattern", CACHEPICFLAG_NOCLAMP);
2182 M_Background(320, 256);
2184 M_DrawPic(16, 4, "gfx/qplaque");
2185 p = Draw_CachePic ("gfx/p_option");
2186 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2188 optcursor = options_colorcontrol_cursor;
2190 visible = (int)((menu_height - 32) / 8);
2191 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2193 M_Options_PrintCommand( " Reset to defaults", true);
2194 M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2195 M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2196 M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2197 M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2198 M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
2199 M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2200 M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2201 M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2202 M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2203 M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2204 M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2205 M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2206 M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2207 M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2208 M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2209 M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2210 M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2213 DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2214 s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2215 t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2216 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2217 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2218 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2219 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2220 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2221 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2222 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2223 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2225 c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2226 s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2227 t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2232 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2233 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2234 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2236 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2237 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2238 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2240 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2241 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2242 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2244 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2245 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2246 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2250 static void M_Options_ColorControl_Key (int k, int ascii)
2255 M_Menu_Options_f ();
2259 m_entersound = true;
2260 switch (options_colorcontrol_cursor)
2263 Cvar_SetValueQuick(&v_hwgamma, 1);
2264 Cvar_SetValueQuick(&v_gamma, 1);
2265 Cvar_SetValueQuick(&v_contrast, 1);
2266 Cvar_SetValueQuick(&v_brightness, 0);
2267 Cvar_SetValueQuick(&v_color_enable, 0);
2268 Cvar_SetValueQuick(&v_color_black_r, 0);
2269 Cvar_SetValueQuick(&v_color_black_g, 0);
2270 Cvar_SetValueQuick(&v_color_black_b, 0);
2271 Cvar_SetValueQuick(&v_color_grey_r, 0);
2272 Cvar_SetValueQuick(&v_color_grey_g, 0);
2273 Cvar_SetValueQuick(&v_color_grey_b, 0);
2274 Cvar_SetValueQuick(&v_color_white_r, 1);
2275 Cvar_SetValueQuick(&v_color_white_g, 1);
2276 Cvar_SetValueQuick(&v_color_white_b, 1);
2279 M_Menu_Options_ColorControl_AdjustSliders (1);
2285 S_LocalSound ("sound/misc/menu1.wav");
2286 options_colorcontrol_cursor--;
2287 if (options_colorcontrol_cursor < 0)
2288 options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2292 S_LocalSound ("sound/misc/menu1.wav");
2293 options_colorcontrol_cursor++;
2294 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2295 options_colorcontrol_cursor = 0;
2299 M_Menu_Options_ColorControl_AdjustSliders (-1);
2303 M_Menu_Options_ColorControl_AdjustSliders (1);
2309 //=============================================================================
2312 static char *quakebindnames[][2] =
2314 {"+attack", "attack"},
2315 {"impulse 10", "next weapon"},
2316 {"impulse 12", "previous weapon"},
2317 {"+jump", "jump / swim up"},
2318 {"+forward", "walk forward"},
2319 {"+back", "backpedal"},
2320 {"+left", "turn left"},
2321 {"+right", "turn right"},
2323 {"+moveleft", "step left"},
2324 {"+moveright", "step right"},
2325 {"+strafe", "sidestep"},
2326 {"+lookup", "look up"},
2327 {"+lookdown", "look down"},
2328 {"centerview", "center view"},
2329 {"+mlook", "mouse look"},
2330 {"+klook", "keyboard look"},
2331 {"+moveup", "swim up"},
2332 {"+movedown", "swim down"}
2335 static char *transfusionbindnames[][2] =
2337 {"", "Movement"}, // Movement commands
2338 {"+forward", "walk forward"},
2339 {"+back", "backpedal"},
2340 {"+left", "turn left"},
2341 {"+right", "turn right"},
2342 {"+moveleft", "step left"},
2343 {"+moveright", "step right"},
2344 {"+jump", "jump / swim up"},
2345 {"+movedown", "swim down"},
2346 {"", "Combat"}, // Combat commands
2347 {"impulse 1", "Pitch Fork"},
2348 {"impulse 2", "Flare Gun"},
2349 {"impulse 3", "Shotgun"},
2350 {"impulse 4", "Machine Gun"},
2351 {"impulse 5", "Incinerator"},
2352 {"impulse 6", "Bombs (TNT)"},
2353 {"impulse 35", "Proximity Bomb"},
2354 {"impulse 36", "Remote Detonator"},
2355 {"impulse 7", "Aerosol Can"},
2356 {"impulse 8", "Tesla Cannon"},
2357 {"impulse 9", "Life Leech"},
2358 {"impulse 10", "Voodoo Doll"},
2359 {"impulse 21", "next weapon"},
2360 {"impulse 22", "previous weapon"},
2361 {"+attack", "attack"},
2362 {"+button3", "altfire"},
2363 {"", "Inventory"}, // Inventory commands
2364 {"impulse 40", "Dr.'s Bag"},
2365 {"impulse 41", "Crystal Ball"},
2366 {"impulse 42", "Beast Vision"},
2367 {"impulse 43", "Jump Boots"},
2368 {"impulse 23", "next item"},
2369 {"impulse 24", "previous item"},
2370 {"impulse 25", "use item"},
2371 {"", "Misc"}, // Misc commands
2372 {"+button4", "use"},
2373 {"impulse 50", "add bot (red)"},
2374 {"impulse 51", "add bot (blue)"},
2375 {"impulse 52", "kick a bot"},
2376 {"impulse 26", "next armor type"},
2377 {"impulse 27", "identify player"},
2378 {"impulse 55", "voting menu"},
2379 {"impulse 56", "observer mode"},
2380 {"", "Taunts"}, // Taunts
2381 {"impulse 70", "taunt 0"},
2382 {"impulse 71", "taunt 1"},
2383 {"impulse 72", "taunt 2"},
2384 {"impulse 73", "taunt 3"},
2385 {"impulse 74", "taunt 4"},
2386 {"impulse 75", "taunt 5"},
2387 {"impulse 76", "taunt 6"},
2388 {"impulse 77", "taunt 7"},
2389 {"impulse 78", "taunt 8"},
2390 {"impulse 79", "taunt 9"}
2393 static char *goodvsbad2bindnames[][2] =
2395 {"impulse 69", "Power 1"},
2396 {"impulse 70", "Power 2"},
2397 {"impulse 71", "Power 3"},
2398 {"+jump", "jump / swim up"},
2399 {"+forward", "walk forward"},
2400 {"+back", "backpedal"},
2401 {"+left", "turn left"},
2402 {"+right", "turn right"},
2404 {"+moveleft", "step left"},
2405 {"+moveright", "step right"},
2406 {"+strafe", "sidestep"},
2407 {"+lookup", "look up"},
2408 {"+lookdown", "look down"},
2409 {"centerview", "center view"},
2410 {"+mlook", "mouse look"},
2411 {"kill", "kill yourself"},
2412 {"+moveup", "swim up"},
2413 {"+movedown", "swim down"}
2416 static int numcommands;
2417 static char *(*bindnames)[2];
2420 typedef struct binditem_s
2422 char *command, *description;
2423 struct binditem_s *next;
2427 typedef struct bindcategory_s
2431 struct bindcategory_s *next;
2435 static bindcategory_t *bindcategories = NULL;
2437 static void M_ClearBinds (void)
2439 for (c = bindcategories;c;c = cnext)
2442 for (b = c->binds;b;b = bnext)
2449 bindcategories = NULL;
2452 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2454 for (b = &c->binds;*b;*b = &(*b)->next);
2455 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2456 *b->command = (char *)((*b) + 1);
2457 *b->description = *b->command + strlen(command) + 1;
2458 strlcpy(*b->command, command, strlen(command) + 1);
2459 strlcpy(*b->description, description, strlen(description) + 1);
2462 static void M_AddBind (char *category, char *command, char *description)
2464 for (c = &bindcategories;*c;c = &(*c)->next)
2466 if (!strcmp(category, (*c)->name))
2468 M_AddBindToCategory(*c, command, description);
2472 *c = Z_Alloc(sizeof(bindcategory_t));
2473 M_AddBindToCategory(*c, command, description);
2476 static void M_DefaultBinds (void)
2479 M_AddBind("movement", "+jump", "jump / swim up");
2480 M_AddBind("movement", "+forward", "walk forward");
2481 M_AddBind("movement", "+back", "backpedal");
2482 M_AddBind("movement", "+left", "turn left");
2483 M_AddBind("movement", "+right", "turn right");
2484 M_AddBind("movement", "+speed", "run");
2485 M_AddBind("movement", "+moveleft", "step left");
2486 M_AddBind("movement", "+moveright", "step right");
2487 M_AddBind("movement", "+strafe", "sidestep");
2488 M_AddBind("movement", "+lookup", "look up");
2489 M_AddBind("movement", "+lookdown", "look down");
2490 M_AddBind("movement", "centerview", "center view");
2491 M_AddBind("movement", "+mlook", "mouse look");
2492 M_AddBind("movement", "+klook", "keyboard look");
2493 M_AddBind("movement", "+moveup", "swim up");
2494 M_AddBind("movement", "+movedown", "swim down");
2495 M_AddBind("weapons", "+attack", "attack");
2496 M_AddBind("weapons", "impulse 10", "next weapon");
2497 M_AddBind("weapons", "impulse 12", "previous weapon");
2498 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2499 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2500 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2501 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2502 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2503 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2504 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2505 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2510 static int keys_cursor;
2511 static int bind_grab;
2513 void M_Menu_Keys_f (void)
2515 key_dest = key_menu_grabbed;
2517 m_entersound = true;
2522 void M_FindKeysForCommand (const char *command, int *keys)
2528 for (j = 0;j < NUMKEYS;j++)
2533 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2535 b = keybindings[0][j];
2538 if (!strcmp (b, command) )
2541 if (count == NUMKEYS)
2547 static void M_UnbindCommand (char *command)
2552 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2554 b = keybindings[0][j];
2557 if (!strcmp (b, command))
2558 Key_SetBinding (j, 0, "");
2563 static void M_Keys_Draw (void)
2569 char keystring[MAX_INPUTLINE];
2571 M_Background(320, 48 + 8 * numcommands);
2573 p = Draw_CachePic ("gfx/ttl_cstm");
2574 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2577 M_Print(12, 32, "Press a key or button for this action");
2579 M_Print(18, 32, "Enter to change, backspace to clear");
2581 // search for known bindings
2582 for (i=0 ; i<numcommands ; i++)
2586 // If there's no command, it's just a section
2587 if (bindnames[i][0][0] == '\0')
2589 M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
2590 M_PrintRed (16, y, bindnames[i][1]);
2594 M_Print(16, y, bindnames[i][1]);
2596 M_FindKeysForCommand (bindnames[i][0], keys);
2598 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2600 strlcpy(keystring, "???", sizeof(keystring));
2604 for (j = 0;j < NUMKEYS;j++)
2609 strlcat(keystring, " or ", sizeof(keystring));
2610 strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
2614 M_Print(150, y, keystring);
2618 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2620 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2624 static void M_Keys_Key (int k, int ascii)
2631 S_LocalSound ("sound/misc/menu1.wav");
2636 else //if (k != '`')
2638 dpsnprintf (cmd, sizeof(cmd), "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2639 Cbuf_InsertText (cmd);
2649 M_Menu_Options_f ();
2654 S_LocalSound ("sound/misc/menu1.wav");
2658 if (keys_cursor < 0)
2659 keys_cursor = numcommands-1;
2661 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2666 S_LocalSound ("sound/misc/menu1.wav");
2670 if (keys_cursor >= numcommands)
2673 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2676 case K_ENTER: // go into bind mode
2677 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2678 S_LocalSound ("sound/misc/menu2.wav");
2679 if (keys[NUMKEYS - 1] != -1)
2680 M_UnbindCommand (bindnames[keys_cursor][0]);
2684 case K_BACKSPACE: // delete bindings
2685 case K_DEL: // delete bindings
2686 S_LocalSound ("sound/misc/menu2.wav");
2687 M_UnbindCommand (bindnames[keys_cursor][0]);
2692 void M_Menu_Reset_f (void)
2694 key_dest = key_menu;
2696 m_entersound = true;
2700 static void M_Reset_Key (int key, int ascii)
2706 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2707 // no break here since we also exit the menu
2712 m_state = m_options;
2713 m_entersound = true;
2721 static void M_Reset_Draw (void)
2723 int lines = 2, linelength = 20;
2724 M_Background(linelength * 8 + 16, lines * 8 + 16);
2725 M_DrawTextBox(0, 0, linelength, lines);
2726 M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?");
2727 M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2730 //=============================================================================
2733 video_resolution_t video_resolutions_hardcoded[] =
2735 {"Standard 4x3" , 320, 240, 320, 240, 1 },
2736 {"Standard 4x3" , 400, 300, 400, 300, 1 },
2737 {"Standard 4x3" , 512, 384, 512, 384, 1 },
2738 {"Standard 4x3" , 640, 480, 640, 480, 1 },
2739 {"Standard 4x3" , 800, 600, 640, 480, 1 },
2740 {"Standard 4x3" , 1024, 768, 640, 480, 1 },
2741 {"Standard 4x3" , 1152, 864, 640, 480, 1 },
2742 {"Standard 4x3" , 1280, 960, 640, 480, 1 },
2743 {"Standard 4x3" , 1400,1050, 640, 480, 1 },
2744 {"Standard 4x3" , 1600,1200, 640, 480, 1 },
2745 {"Standard 4x3" , 1792,1344, 640, 480, 1 },
2746 {"Standard 4x3" , 1856,1392, 640, 480, 1 },
2747 {"Standard 4x3" , 1920,1440, 640, 480, 1 },
2748 {"Standard 4x3" , 2048,1536, 640, 480, 1 },
2749 {"Short Pixel (CRT) 5x4" , 320, 256, 320, 256, 0.9375},
2750 {"Short Pixel (CRT) 5x4" , 640, 512, 640, 512, 0.9375},
2751 {"Short Pixel (CRT) 5x4" , 1280,1024, 640, 512, 0.9375},
2752 {"Tall Pixel (CRT) 8x5" , 320, 200, 320, 200, 1.2 },
2753 {"Tall Pixel (CRT) 8x5" , 640, 400, 640, 400, 1.2 },
2754 {"Tall Pixel (CRT) 8x5" , 840, 525, 640, 400, 1.2 },
2755 {"Tall Pixel (CRT) 8x5" , 960, 600, 640, 400, 1.2 },
2756 {"Tall Pixel (CRT) 8x5" , 1680,1050, 640, 400, 1.2 },
2757 {"Tall Pixel (CRT) 8x5" , 1920,1200, 640, 400, 1.2 },
2758 {"Square Pixel (LCD) 5x4" , 320, 256, 320, 256, 1 },
2759 {"Square Pixel (LCD) 5x4" , 640, 512, 640, 512, 1 },
2760 {"Square Pixel (LCD) 5x4" , 1280,1024, 640, 512, 1 },
2761 {"WideScreen 5x3" , 640, 384, 640, 384, 1 },
2762 {"WideScreen 5x3" , 1280, 768, 640, 384, 1 },
2763 {"WideScreen 8x5" , 320, 200, 320, 200, 1 },
2764 {"WideScreen 8x5" , 640, 400, 640, 400, 1 },
2765 {"WideScreen 8x5" , 720, 450, 720, 450, 1 },
2766 {"WideScreen 8x5" , 840, 525, 640, 400, 1 },
2767 {"WideScreen 8x5" , 960, 600, 640, 400, 1 },
2768 {"WideScreen 8x5" , 1280, 800, 640, 400, 1 },
2769 {"WideScreen 8x5" , 1440, 900, 720, 450, 1 },
2770 {"WideScreen 8x5" , 1680,1050, 640, 400, 1 },
2771 {"WideScreen 8x5" , 1920,1200, 640, 400, 1 },
2772 {"WideScreen 8x5" , 2560,1600, 640, 400, 1 },
2773 {"WideScreen 8x5" , 3840,2400, 640, 400, 1 },
2774 {"WideScreen 14x9" , 840, 540, 640, 400, 1 },
2775 {"WideScreen 14x9" , 1680,1080, 640, 400, 1 },
2776 {"WideScreen 16x9" , 640, 360, 640, 360, 1 },
2777 {"WideScreen 16x9" , 683, 384, 683, 384, 1 },
2778 {"WideScreen 16x9" , 960, 540, 640, 360, 1 },
2779 {"WideScreen 16x9" , 1280, 720, 640, 360, 1 },
2780 {"WideScreen 16x9" , 1360, 768, 680, 384, 1 },
2781 {"WideScreen 16x9" , 1366, 768, 683, 384, 1 },
2782 {"WideScreen 16x9" , 1920,1080, 640, 360, 1 },
2783 {"WideScreen 16x9" , 2560,1440, 640, 360, 1 },
2784 {"WideScreen 16x9" , 3840,2160, 640, 360, 1 },
2785 {"NTSC 3x2" , 360, 240, 360, 240, 1.125 },
2786 {"NTSC 3x2" , 720, 480, 720, 480, 1.125 },
2787 {"PAL 14x11" , 360, 283, 360, 283, 0.9545},
2788 {"PAL 14x11" , 720, 566, 720, 566, 0.9545},
2789 {"NES 8x7" , 256, 224, 256, 224, 1.1667},
2790 {"SNES 8x7" , 512, 448, 512, 448, 1.1667},
2791 {NULL, 0, 0, 0, 0, 0}
2793 // this is the number of the default mode (640x480) in the list above
2794 int video_resolutions_hardcoded_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
2796 #define VIDEO_ITEMS 11
2797 static int video_cursor = 0;
2798 static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 168};
2799 static int menu_video_resolution;
2801 video_resolution_t *video_resolutions;
2802 int video_resolutions_count;
2804 static video_resolution_t *menu_video_resolutions;
2805 static int menu_video_resolutions_count;
2806 static qboolean menu_video_resolutions_forfullscreen;
2808 static void M_Menu_Video_FindResolution(int w, int h, float a)
2812 if(menu_video_resolutions_forfullscreen)
2814 menu_video_resolutions = video_resolutions;
2815 menu_video_resolutions_count = video_resolutions_count;
2819 menu_video_resolutions = video_resolutions_hardcoded;
2820 menu_video_resolutions_count = video_resolutions_hardcoded_count;
2823 // Look for the closest match to the current resolution
2824 menu_video_resolution = 0;
2825 for (i = 1;i < menu_video_resolutions_count;i++)
2827 // if the new mode would be a worse match in width, skip it
2828 if (abs(menu_video_resolutions[i].width - w) > abs(menu_video_resolutions[menu_video_resolution].width - w))
2830 // if it is equal in width, check height
2831 if (menu_video_resolutions[i].width == w && menu_video_resolutions[menu_video_resolution].width == w)
2833 // if the new mode would be a worse match in height, skip it
2834 if (abs(menu_video_resolutions[i].height - h) > abs(menu_video_resolutions[menu_video_resolution].height - h))
2836 // if it is equal in width and height, check pixel aspect
2837 if (menu_video_resolutions[i].height == h && menu_video_resolutions[menu_video_resolution].height == h)
2839 // if the new mode would be a worse match in pixel aspect, skip it
2840 if (abs(menu_video_resolutions[i].pixelheight - a) > abs(menu_video_resolutions[menu_video_resolution].pixelheight - a))
2842 // if it is equal in everything, skip it (prefer earlier modes)
2843 if (menu_video_resolutions[i].pixelheight == a && menu_video_resolutions[menu_video_resolution].pixelheight == a)
2845 // better match for width, height, and pixel aspect
2846 menu_video_resolution = i;
2848 else // better match for width and height
2849 menu_video_resolution = i;
2851 else // better match for width
2852 menu_video_resolution = i;
2856 void M_Menu_Video_f (void)
2858 key_dest = key_menu;
2860 m_entersound = true;
2862 M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
2866 static void M_Video_Draw (void)
2871 if(!!vid_fullscreen.integer != menu_video_resolutions_forfullscreen)
2873 video_resolution_t *res = &menu_video_resolutions[menu_video_resolution];
2874 menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
2875 M_Menu_Video_FindResolution(res->width, res->height, res->pixelheight);
2878 M_Background(320, 200);
2880 M_DrawPic(16, 4, "gfx/qplaque");
2881 p = Draw_CachePic ("gfx/vidmodes");
2882 M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2886 // Current and Proposed Resolution
2887 M_Print(16, video_cursor_table[t] - 12, " Current Resolution");
2888 if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen)
2889 M_Print(220, video_cursor_table[t] - 12, va("%dx%d %.2fhz", vid.width, vid.height, vid.refreshrate));
2891 M_Print(220, video_cursor_table[t] - 12, va("%dx%d", vid.width, vid.height));
2892 M_Print(16, video_cursor_table[t], " New Resolution");
2893 M_Print(220, video_cursor_table[t], va("%dx%d", menu_video_resolutions[menu_video_resolution].width, menu_video_resolutions[menu_video_resolution].height));
2894 M_Print(96, video_cursor_table[t] + 8, va("Type: %s", menu_video_resolutions[menu_video_resolution].type));
2898 M_Print(16, video_cursor_table[t], " Bits per pixel");
2899 M_Print(220, video_cursor_table[t], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2903 M_Print(16, video_cursor_table[t], " Antialiasing");
2904 M_DrawSlider(220, video_cursor_table[t], vid_samples.value, 1, 32);
2908 M_ItemPrint(16, video_cursor_table[t], " Use Refresh Rate", vid_supportrefreshrate);
2909 M_DrawCheckbox(220, video_cursor_table[t], vid_userefreshrate.integer);
2913 M_ItemPrint(16, video_cursor_table[t], " Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer);
2914 M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.value, 50, 150);
2918 M_Print(16, video_cursor_table[t], " Fullscreen");
2919 M_DrawCheckbox(220, video_cursor_table[t], vid_fullscreen.integer);
2923 M_ItemPrint(16, video_cursor_table[t], " Vertical Sync", true);
2924 M_DrawCheckbox(220, video_cursor_table[t], vid_vsync.integer);
2927 M_ItemPrint(16, video_cursor_table[t], " Anisotropic Filter", vid.support.ext_texture_filter_anisotropic);
2928 M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, vid.max_anisotropy);
2931 M_ItemPrint(16, video_cursor_table[t], " Texture Quality", true);
2932 M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
2935 M_ItemPrint(16, video_cursor_table[t], " Texture Compression", vid.support.arb_texture_compression);
2936 M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
2940 M_Print(220, video_cursor_table[t], "Apply");
2944 M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2948 static void M_Menu_Video_AdjustSliders (int dir)
2952 S_LocalSound ("sound/misc/menu3.wav");
2955 if (video_cursor == t++)
2959 for(r = 0;r < menu_video_resolutions_count;r++)
2961 menu_video_resolution += dir;
2962 if (menu_video_resolution >= menu_video_resolutions_count)
2963 menu_video_resolution = 0;
2964 if (menu_video_resolution < 0)
2965 menu_video_resolution = menu_video_resolutions_count - 1;
2966 if (menu_video_resolutions[menu_video_resolution].width >= vid_minwidth.integer && menu_video_resolutions[menu_video_resolution].height >= vid_minheight.integer)
2970 else if (video_cursor == t++)
2971 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2972 else if (video_cursor == t++)
2973 Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32));
2974 else if (video_cursor == t++)
2975 Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer);
2976 else if (video_cursor == t++)
2977 Cvar_SetValueQuick (&vid_refreshrate, bound(50, vid_refreshrate.value + dir, 150));
2978 else if (video_cursor == t++)
2979 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2980 else if (video_cursor == t++)
2981 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2982 else if (video_cursor == t++)
2983 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), vid.max_anisotropy));
2984 else if (video_cursor == t++)
2985 Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
2986 else if (video_cursor == t++)
2987 Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
2991 static void M_Video_Key (int key, int ascii)
2996 // vid_shared.c has a copy of the current video config. We restore it
2997 Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2998 Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2999 Cvar_SetValueQuick(&vid_samples, vid.samples);
3000 if (vid_supportrefreshrate)
3001 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
3002 Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);
3004 S_LocalSound ("sound/misc/menu1.wav");
3005 M_Menu_Options_f ();
3009 m_entersound = true;
3010 switch (video_cursor)
3012 case (VIDEO_ITEMS - 1):
3013 Cvar_SetValueQuick (&vid_width, menu_video_resolutions[menu_video_resolution].width);
3014 Cvar_SetValueQuick (&vid_height, menu_video_resolutions[menu_video_resolution].height);
3015 Cvar_SetValueQuick (&vid_conwidth, menu_video_resolutions[menu_video_resolution].conwidth);
3016 Cvar_SetValueQuick (&vid_conheight, menu_video_resolutions[menu_video_resolution].conheight);
3017 Cvar_SetValueQuick (&vid_pixelheight, menu_video_resolutions[menu_video_resolution].pixelheight);
3018 Cbuf_AddText ("vid_restart\n");
3019 M_Menu_Options_f ();
3022 M_Menu_Video_AdjustSliders (1);
3027 S_LocalSound ("sound/misc/menu1.wav");
3029 if (video_cursor < 0)
3030 video_cursor = VIDEO_ITEMS-1;
3034 S_LocalSound ("sound/misc/menu1.wav");
3036 if (video_cursor >= VIDEO_ITEMS)
3041 M_Menu_Video_AdjustSliders (-1);
3045 M_Menu_Video_AdjustSliders (1);
3050 //=============================================================================
3053 static int help_page;
3054 #define NUM_HELP_PAGES 6
3057 void M_Menu_Help_f (void)
3059 key_dest = key_menu;
3061 m_entersound = true;
3067 static void M_Help_Draw (void)
3069 M_Background(320, 200);
3070 M_DrawPic (0, 0, va("gfx/help%i", help_page));
3074 static void M_Help_Key (int key, int ascii)
3084 m_entersound = true;
3085 if (++help_page >= NUM_HELP_PAGES)
3091 m_entersound = true;
3092 if (--help_page < 0)
3093 help_page = NUM_HELP_PAGES-1;
3099 //=============================================================================
3102 void M_Menu_Credits_f (void)
3104 key_dest = key_menu;
3105 m_state = m_credits;
3106 m_entersound = true;
3111 static void M_Credits_Draw (void)
3113 M_Background(640, 480);
3114 M_DrawPic (0, 0, "gfx/creditsmiddle");
3115 M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3116 M_DrawPic (0, 0, "gfx/creditstop");
3117 M_DrawPic (0, 433, "gfx/creditsbottom");
3121 static void M_Credits_Key (int key, int ascii)
3126 //=============================================================================
3129 static char *m_quit_message[9];
3130 static int m_quit_prevstate;
3131 static qboolean wasInMenus;
3134 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3136 m_quit_message[0] = line1;
3137 m_quit_message[1] = line2;
3138 m_quit_message[2] = line3;
3139 m_quit_message[3] = line4;
3140 m_quit_message[4] = line5;
3141 m_quit_message[5] = line6;
3142 m_quit_message[6] = line7;
3143 m_quit_message[7] = line8;
3144 m_quit_message[8] = NULL;
3148 static int M_ChooseQuitMessage(int request)
3152 // frag related quit messages are pointless for a fallback menu, so use something generic
3153 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3162 case GAME_DEFEATINDETAIL2:
3163 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3164 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3165 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3166 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3167 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3168 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3169 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3170 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3172 case GAME_GOODVSBAD2:
3173 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3174 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3175 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3176 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3177 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3178 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3179 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3180 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3181 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3182 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3183 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3184 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3186 case GAME_BATTLEMECH:
3187 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3188 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3189 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3190 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3191 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3192 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3193 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3195 case GAME_OPENQUARTZ:
3196 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3197 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3198 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3199 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3202 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3203 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3204 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3205 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3211 void M_Menu_Quit_f (void)
3214 if (m_state == m_quit)
3216 wasInMenus = (key_dest == key_menu || key_dest == key_menu_grabbed);
3217 key_dest = key_menu;
3218 m_quit_prevstate = m_state;
3220 m_entersound = true;
3221 // count how many there are
3222 for (n = 1;M_ChooseQuitMessage(n);n++);
3224 M_ChooseQuitMessage(rand() % n);
3228 static void M_Quit_Key (int key, int ascii)
3237 m_state = (enum m_state_e)m_quit_prevstate;
3238 m_entersound = true;
3242 key_dest = key_game;
3257 static void M_Quit_Draw (void)
3259 int i, l, linelength, firstline, lastline, lines;
3260 for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3262 if ((l = (int)strlen(m_quit_message[i])))
3272 lines = (lastline - firstline) + 1;
3273 M_Background(linelength * 8 + 16, lines * 8 + 16);
3274 if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3275 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3276 for (i = 0, l = firstline;i < lines;i++, l++)
3277 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3280 //=============================================================================
3281 /* LAN CONFIG MENU */
3283 static int lanConfig_cursor = -1;
3284 static int lanConfig_cursor_table [] = {56, 76, 84, 120};
3285 #define NUM_LANCONFIG_CMDS 4
3287 static int lanConfig_port;
3288 static char lanConfig_portname[6];
3289 static char lanConfig_joinname[40];
3291 void M_Menu_LanConfig_f (void)
3293 key_dest = key_menu;
3294 m_state = m_lanconfig;
3295 m_entersound = true;
3296 if (lanConfig_cursor == -1)
3299 lanConfig_cursor = 1;
3302 lanConfig_cursor = 1;
3303 lanConfig_port = 26000;
3304 dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3306 M_Update_Return_Reason("");
3310 static void M_LanConfig_Draw (void)
3317 M_Background(320, 200);
3319 M_DrawPic (16, 4, "gfx/qplaque");
3320 p = Draw_CachePic ("gfx/p_multi");
3321 basex = (320-p->width)/2;
3322 M_DrawPic (basex, 4, "gfx/p_multi");
3325 startJoin = "New Game";
3327 startJoin = "Join Game";
3328 protocol = "TCP/IP";
3329 M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3332 M_Print(basex, lanConfig_cursor_table[0], "Port");
3333 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, sizeof(lanConfig_portname), 1);
3334 M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3338 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3339 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3340 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3341 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, sizeof(lanConfig_joinname), 1);
3342 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3346 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3347 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3350 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3352 if (lanConfig_cursor == 0)
3353 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3355 if (lanConfig_cursor == 3)
3356 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3358 if (*m_return_reason)
3359 M_Print(basex, 168, m_return_reason);
3363 static void M_LanConfig_Key (int key, int ascii)
3370 M_Menu_MultiPlayer_f ();
3374 S_LocalSound ("sound/misc/menu1.wav");
3376 if (lanConfig_cursor < 0)
3377 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3378 // when in start game menu, skip the unused search qw servers item
3379 if (StartingGame && lanConfig_cursor == 2)
3380 lanConfig_cursor = 1;
3384 S_LocalSound ("sound/misc/menu1.wav");
3386 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3387 lanConfig_cursor = 0;
3388 // when in start game menu, skip the unused search qw servers item
3389 if (StartingGame && lanConfig_cursor == 1)
3390 lanConfig_cursor = 2;
3394 if (lanConfig_cursor == 0)
3397 m_entersound = true;
3399 Cbuf_AddText ("stopdemo\n");
3401 Cvar_SetValue("port", lanConfig_port);
3403 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3407 M_Menu_GameOptions_f ();
3410 M_Menu_ServerList_f();
3414 if (lanConfig_cursor == 3)
3415 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3419 if (lanConfig_cursor == 0)
3421 if (strlen(lanConfig_portname))
3422 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3425 if (lanConfig_cursor == 3)
3427 if (strlen(lanConfig_joinname))
3428 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3436 if (lanConfig_cursor == 3)
3438 l = (int)strlen(lanConfig_joinname);
3439 if (l < (int)sizeof(lanConfig_joinname) - 1)
3441 lanConfig_joinname[l+1] = 0;
3442 lanConfig_joinname[l] = ascii;
3446 if (ascii < '0' || ascii > '9')
3448 if (lanConfig_cursor == 0)
3450 l = (int)strlen(lanConfig_portname);
3451 if (l < (int)sizeof(lanConfig_portname) - 1)
3453 lanConfig_portname[l+1] = 0;
3454 lanConfig_portname[l] = ascii;
3459 if (StartingGame && lanConfig_cursor == 3)
3461 if (key == K_UPARROW)
3462 lanConfig_cursor = 1;
3464 lanConfig_cursor = 0;
3467 l = atoi(lanConfig_portname);
3470 dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3473 //=============================================================================
3474 /* GAME OPTIONS MENU */
3476 typedef struct level_s
3482 typedef struct episode_s
3489 typedef struct gamelevels_s
3493 episode_t *episodes;
3498 static level_t quakelevels[] =
3500 {"start", "Entrance"}, // 0
3502 {"e1m1", "Slipgate Complex"}, // 1
3503 {"e1m2", "Castle of the Damned"},
3504 {"e1m3", "The Necropolis"},
3505 {"e1m4", "The Grisly Grotto"},
3506 {"e1m5", "Gloom Keep"},
3507 {"e1m6", "The Door To Chthon"},
3508 {"e1m7", "The House of Chthon"},
3509 {"e1m8", "Ziggurat Vertigo"},
3511 {"e2m1", "The Installation"}, // 9
3512 {"e2m2", "Ogre Citadel"},
3513 {"e2m3", "Crypt of Decay"},
3514 {"e2m4", "The Ebon Fortress"},
3515 {"e2m5", "The Wizard's Manse"},
3516 {"e2m6", "The Dismal Oubliette"},
3517 {"e2m7", "Underearth"},
3519 {"e3m1", "Termination Central"}, // 16
3520 {"e3m2", "The Vaults of Zin"},
3521 {"e3m3", "The Tomb of Terror"},
3522 {"e3m4", "Satan's Dark Delight"},
3523 {"e3m5", "Wind Tunnels"},
3524 {"e3m6", "Chambers of Torment"},
3525 {"e3m7", "The Haunted Halls"},
3527 {"e4m1", "The Sewage System"}, // 23
3528 {"e4m2", "The Tower of Despair"},
3529 {"e4m3", "The Elder God Shrine"},
3530 {"e4m4", "The Palace of Hate"},
3531 {"e4m5", "Hell's Atrium"},
3532 {"e4m6", "The Pain Maze"},
3533 {"e4m7", "Azure Agony"},
3534 {"e4m8", "The Nameless City"},
3536 {"end", "Shub-Niggurath's Pit"}, // 31
3538 {"dm1", "Place of Two Deaths"}, // 32
3539 {"dm2", "Claustrophobopolis"},
3540 {"dm3", "The Abandoned Base"},
3541 {"dm4", "The Bad Place"},
3542 {"dm5", "The Cistern"},
3543 {"dm6", "The Dark Zone"}
3546 static episode_t quakeepisodes[] =
3548 {"Welcome to Quake", 0, 1},
3549 {"Doomed Dimension", 1, 8},
3550 {"Realm of Black Magic", 9, 7},
3551 {"Netherworld", 16, 7},
3552 {"The Elder World", 23, 8},
3553 {"Final Level", 31, 1},
3554 {"Deathmatch Arena", 32, 6}
3557 //MED 01/06/97 added hipnotic levels
3558 static level_t hipnoticlevels[] =
3560 {"start", "Command HQ"}, // 0
3562 {"hip1m1", "The Pumping Station"}, // 1
3563 {"hip1m2", "Storage Facility"},
3564 {"hip1m3", "The Lost Mine"},
3565 {"hip1m4", "Research Facility"},
3566 {"hip1m5", "Military Complex"},
3568 {"hip2m1", "Ancient Realms"}, // 6
3569 {"hip2m2", "The Black Cathedral"},
3570 {"hip2m3", "The Catacombs"},
3571 {"hip2m4", "The Crypt"},
3572 {"hip2m5", "Mortum's Keep"},
3573 {"hip2m6", "The Gremlin's Domain"},
3575 {"hip3m1", "Tur Torment"}, // 12
3576 {"hip3m2", "Pandemonium"},
3577 {"hip3m3", "Limbo"},
3578 {"hip3m4", "The Gauntlet"},
3580 {"hipend", "Armagon's Lair"}, // 16
3582 {"hipdm1", "The Edge of Oblivion"} // 17
3585 //MED 01/06/97 added hipnotic episodes
3586 static episode_t hipnoticepisodes[] =
3588 {"Scourge of Armagon", 0, 1},
3589 {"Fortress of the Dead", 1, 5},
3590 {"Dominion of Darkness", 6, 6},
3591 {"The Rift", 12, 4},
3592 {"Final Level", 16, 1},
3593 {"Deathmatch Arena", 17, 1}
3596 //PGM 01/07/97 added rogue levels
3597 //PGM 03/02/97 added dmatch level
3598 static level_t roguelevels[] =
3600 {"start", "Split Decision"},
3601 {"r1m1", "Deviant's Domain"},
3602 {"r1m2", "Dread Portal"},
3603 {"r1m3", "Judgement Call"},
3604 {"r1m4", "Cave of Death"},
3605 {"r1m5", "Towers of Wrath"},
3606 {"r1m6", "Temple of Pain"},
3607 {"r1m7", "Tomb of the Overlord"},
3608 {"r2m1", "Tempus Fugit"},
3609 {"r2m2", "Elemental Fury I"},
3610 {"r2m3", "Elemental Fury II"},
3611 {"r2m4", "Curse of Osiris"},
3612 {"r2m5", "Wizard's Keep"},
3613 {"r2m6", "Blood Sacrifice"},
3614 {"r2m7", "Last Bastion"},
3615 {"r2m8", "Source of Evil"},
3616 {"ctf1", "Division of Change"}
3619 //PGM 01/07/97 added rogue episodes
3620 //PGM 03/02/97 added dmatch episode
3621 static episode_t rogueepisodes[] =
3623 {"Introduction", 0, 1},
3624 {"Hell's Fortress", 1, 7},
3625 {"Corridors of Time", 8, 8},
3626 {"Deathmatch Arena", 16, 1}
3629 static level_t nehahralevels[] =
3631 {"nehstart", "Welcome to Nehahra"},
3632 {"neh1m1", "Forge City1: Slipgates"},
3633 {"neh1m2", "Forge City2: Boiler"},
3634 {"neh1m3", "Forge City3: Escape"},
3635 {"neh1m4", "Grind Core"},
3636 {"neh1m5", "Industrial Silence"},
3637 {"neh1m6", "Locked-Up Anger"},
3638 {"neh1m7", "Wanderer of the Wastes"},
3639 {"neh1m8", "Artemis System Net"},
3640 {"neh1m9", "To the Death"},
3641 {"neh2m1", "The Gates of Ghoro"},
3642 {"neh2m2", "Sacred Trinity"},
3643 {"neh2m3", "Realm of the Ancients"},
3644 {"neh2m4", "Temple of the Ancients"},
3645 {"neh2m5", "Dreams Made Flesh"},
3646 {"neh2m6", "Your Last Cup of Sorrow"},
3647 {"nehsec", "Ogre's Bane"},
3648 {"nehahra", "Nehahra's Den"},
3649 {"nehend", "Quintessence"}
3652 static episode_t nehahraepisodes[] =
3654 {"Welcome to Nehahra", 0, 1},
3655 {"The Fall of Forge", 1, 9},
3656 {"The Outlands", 10, 7},
3657 {"Dimension of the Lost", 17, 2}
3660 // Map list for Transfusion
3661 static level_t transfusionlevels[] =
3663 {"e1m1", "Cradle to Grave"},
3664 {"e1m2", "Wrong Side of the Tracks"},
3665 {"e1m3", "Phantom Express"},
3666 {"e1m4", "Dark Carnival"},
3667 {"e1m5", "Hallowed Grounds"},
3668 {"e1m6", "The Great Temple"},
3669 {"e1m7", "Altar of Stone"},
3670 {"e1m8", "House of Horrors"},
3672 {"e2m1", "Shipwrecked"},
3673 {"e2m2", "The Lumber Mill"},
3674 {"e2m3", "Rest for the Wicked"},
3675 {"e2m4", "The Overlooked Hotel"},
3676 {"e2m5", "The Haunting"},
3677 {"e2m6", "The Cold Rush"},
3678 {"e2m7", "Bowels of the Earth"},
3679 {"e2m8", "The Lair of Shial"},
3680 {"e2m9", "Thin Ice"},
3682 {"e3m1", "Ghost Town"},
3683 {"e3m2", "The Siege"},
3684 {"e3m3", "Raw Sewage"},
3685 {"e3m4", "The Sick Ward"},
3686 {"e3m5", "Spare Parts"},
3687 {"e3m6", "Monster Bait"},
3688 {"e3m7", "The Pit of Cerberus"},
3689 {"e3m8", "Catacombs"},
3691 {"e4m1", "Butchery Loves Company"},
3692 {"e4m2", "Breeding Grounds"},
3693 {"e4m3", "Charnel House"},
3694 {"e4m4", "Crystal Lake"},
3695 {"e4m5", "Fire and Brimstone"},
3696 {"e4m6", "The Ganglion Depths"},
3697 {"e4m7", "In the Flesh"},
3698 {"e4m8", "The Hall of the Epiphany"},
3699 {"e4m9", "Mall of the Dead"},
3701 {"bb1", "The Stronghold"},
3702 {"bb2", "Winter Wonderland"},
3704 {"bb4", "The Tower"},
3706 {"bb6", "Twin Fortress"},
3708 {"bb8", "Fun With Heads"},
3709 {"dm1", "Monolith Building 11"},
3713 {"e6m1", "Welcome to Your Life"},
3714 {"e6m2", "They Are Here"},
3715 {"e6m3", "Public Storage"},
3716 {"e6m4", "Aqueducts"},
3717 {"e6m5", "The Ruined Temple"},
3718 {"e6m6", "Forbidden Rituals"},
3719 {"e6m7", "The Dungeon"},
3720 {"e6m8", "Beauty and the Beast"},
3721 {"e6m9", "Forgotten Catacombs"},
3723 {"cp01", "Boat Docks"},
3724 {"cp02", "Old Opera House"},
3725 {"cp03", "Gothic Library"},
3726 {"cp04", "Lost Monastery"},
3727 {"cp05", "Steamboat"},
3728 {"cp06", "Graveyard"},
3729 {"cp07", "Mountain Pass"},
3730 {"cp08", "Abysmal Mine"},
3732 {"cps1", "Boggy Creek"},
3734 {"cpbb01", "Crypt of Despair"},
3735 {"cpbb02", "Pits of Blood"},
3736 {"cpbb03", "Unholy Cathedral"},
3737 {"cpbb04", "Deadly Inspirations"},
3739 {"b2a15", "Area 15 (B2)"},
3740 {"b2bodies", "BB_Bodies (B2)"},
3741 {"b2cabana", "BB_Cabana"},
3742 {"b2power", "BB_Power"},
3743 {"barena", "Blood Arena"},
3744 {"bkeep", "Blood Keep"},
3745 {"bstar", "Brown Star"},
3746 {"crypt", "The Crypt"},
3748 {"bb3_2k1", "Bodies Infusion"},
3749 {"captasao", "Captasao"},
3750 {"curandero", "Curandero"},
3751 {"dcamp", "DeathCamp"},
3752 {"highnoon", "HighNoon"},
3753 {"qbb1", "The Confluence"},
3754 {"qbb2", "KathartiK"},
3755 {"qbb3", "Caleb's Woodland Retreat"},
3758 {"dranzbb6", "Black Coffee"},
3759 {"fragm", "Frag'M"},
3761 {"qe1m7", "The House of Chthon"},
3762 {"qdm1", "Place of Two Deaths"},
3763 {"qdm4", "The Bad Place"},
3764 {"qdm5", "The Cistern"},
3765 {"qmorbias", "DM-Morbias"},
3766 {"simple", "Dead Simple"}
3769 static episode_t transfusionepisodes[] =
3771 {"The Way of All Flesh", 0, 8},
3772 {"Even Death May Die", 8, 9},
3773 {"Farewell to Arms", 17, 8},
3774 {"Dead Reckoning", 25, 9},
3775 {"BloodBath", 34, 11},
3776 {"Post Mortem", 45, 9},
3777 {"Cryptic Passage", 54, 10},
3778 {"Cryptic BloodBath", 64, 4},
3780 {"Transfusion", 76, 9},
3781 {"Conversions", 85, 9}
3784 static level_t goodvsbad2levels[] =
3786 {"rts", "Many Paths"}, // 0
3787 {"chess", "Chess, Scott Hess"}, // 1
3788 {"dot", "Big Wall"},
3789 {"city2", "The Big City"},
3790 {"bwall", "0 G like Psychic TV"},
3791 {"snow", "Wireframed"},
3792 {"telep", "Infinite Falling"},
3793 {"faces", "Facing Bases"},
3794 {"island", "Adventure Islands"},
3797 static episode_t goodvsbad2episodes[] =
3799 {"Levels? Bevels!", 0, 8},
3802 static level_t battlemechlevels[] =
3804 {"start", "Parking Level"},
3805 {"dm1", "Hot Dump"}, // 1
3806 {"dm2", "The Pits"},
3807 {"dm3", "Dimber Died"},
3808 {"dm4", "Fire in the Hole"},
3809 {"dm5", "Clubhouses"},
3810 {"dm6", "Army go Underground"},
3813 static episode_t battlemechepisodes[] =
3815 {"Time for Battle", 0, 7},
3818 static level_t openquartzlevels[] =
3820 {"start", "Welcome to Openquartz"},
3822 {"void1", "The center of nowhere"}, // 1
3823 {"void2", "The place with no name"},
3824 {"void3", "The lost supply base"},
3825 {"void4", "Past the outer limits"},
3826 {"void5", "Into the nonexistance"},
3827 {"void6", "Void walk"},
3829 {"vtest", "Warp Central"},
3830 {"box", "The deathmatch box"},
3831 {"bunkers", "Void command"},
3832 {"house", "House of chaos"},
3833 {"office", "Overnight office kill"},
3834 {"am1", "The nameless chambers"},
3837 static episode_t openquartzepisodes[] =
3839 {"Single Player", 0, 1},
3840 {"Void Deathmatch", 1, 6},
3844 static level_t defeatindetail2levels[] =
3846 {"atac3", "River Crossing"},
3847 {"atac4", "Canyon Chaos"},
3848 {"atac7", "Desert Stormer"},
3851 static episode_t defeatindetail2episodes[] =
3853 {"ATAC Campaign", 0, 3},
3856 static level_t prydonlevels[] =
3858 {"curig2", "Capel Curig"}, // 0
3860 {"tdastart", "Gateway"}, // 1
3863 static episode_t prydonepisodes[] =
3865 {"Prydon Gate", 0, 1},
3866 {"The Dark Age", 1, 1}
3869 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3870 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3871 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3872 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3873 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3874 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3875 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3876 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3877 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3878 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3879 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3881 typedef struct gameinfo_s
3884 gamelevels_t *notregistered;
3885 gamelevels_t *registered;
3889 static gameinfo_t gamelist[] =
3891 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
3892 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3893 {GAME_ROGUE, &roguegame, &roguegame},
3894 {GAME_NEHAHRA, &nehahragame, &nehahragame},
3895 {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3896 {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3897 {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3898 {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3899 {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3900 {GAME_PRYDON, &prydongame, &prydongame},
3901 {GAME_NORMAL, NULL, NULL} // terminator
3904 static gamelevels_t *lookupgameinfo(void)
3907 while (gamelist[i].gameid != gamemode)
3909 if (gamelist[i].notregistered == NULL)
3916 if (registered.integer)
3917 return gamelist[i].registered;
3919 return gamelist[i].notregistered;
3922 static int startepisode;
3923 static int startlevel;
3924 static int maxplayers;
3925 static qboolean m_serverInfoMessage = false;
3926 static double m_serverInfoMessageTime;
3928 void M_Menu_GameOptions_f (void)
3930 key_dest = key_menu;
3931 m_state = m_gameoptions;
3932 m_entersound = true;
3933 if (maxplayers == 0)
3934 maxplayers = svs.maxclients;
3936 maxplayers = min(8, MAX_SCOREBOARD);
3940 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3941 #define NUM_GAMEOPTIONS 12
3942 static int gameoptions_cursor;
3944 void M_GameOptions_Draw (void)
3950 M_Background(320, 200);
3952 M_DrawPic (16, 4, "gfx/qplaque");
3953 p = Draw_CachePic ("gfx/p_multi");
3954 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3956 M_DrawTextBox (152, 32, 10, 1);
3957 M_Print(160, 40, "begin game");
3959 M_Print(0, 56, " Max players");
3960 M_Print(160, 56, va("%i", maxplayers) );
3962 if (gamemode != GAME_GOODVSBAD2)
3964 M_Print(0, 64, " Game Type");
3965 if (gamemode == GAME_TRANSFUSION)
3967 if (!coop.integer && !deathmatch.integer)
3968 Cvar_SetValue("deathmatch", 1);
3969 if (deathmatch.integer == 0)
3970 M_Print(160, 64, "Cooperative");
3971 else if (deathmatch.integer == 2)
3972 M_Print(160, 64, "Capture the Flag");
3974 M_Print(160, 64, "Blood Bath");
3976 else if (gamemode == GAME_BATTLEMECH)
3978 if (!deathmatch.integer)
3979 Cvar_SetValue("deathmatch", 1);
3980 if (deathmatch.integer == 2)
3981 M_Print(160, 64, "Rambo Match");
3983 M_Print(160, 64, "Deathmatch");
3987 if (!coop.integer && !deathmatch.integer)
3988 Cvar_SetValue("deathmatch", 1);
3990 M_Print(160, 64, "Cooperative");
3992 M_Print(160, 64, "Deathmatch");
3995 M_Print(0, 72, " Teamplay");
3996 if (gamemode == GAME_ROGUE)
4000 switch((int)teamplay.integer)
4002 case 1: msg = "No Friendly Fire"; break;
4003 case 2: msg = "Friendly Fire"; break;
4004 case 3: msg = "Tag"; break;
4005 case 4: msg = "Capture the Flag"; break;
4006 case 5: msg = "One Flag CTF"; break;
4007 case 6: msg = "Three Team CTF"; break;
4008 default: msg = "Off"; break;
4010 M_Print(160, 72, msg);
4016 switch (teamplay.integer)
4018 case 0: msg = "Off"; break;
4019 case 2: msg = "Friendly Fire"; break;
4020 default: msg = "No Friendly Fire"; break;
4022 M_Print(160, 72, msg);
4024 M_Print(0, 80, " Skill");
4025 if (gamemode == GAME_TRANSFUSION)
4027 if (skill.integer == 1)
4028 M_Print(160, 80, "Still Kicking");
4029 else if (skill.integer == 2)
4030 M_Print(160, 80, "Pink On The Inside");
4031 else if (skill.integer == 3)
4032 M_Print(160, 80, "Lightly Broiled");
4033 else if (skill.integer == 4)
4034 M_Print(160, 80, "Well Done");
4036 M_Print(160, 80, "Extra Crispy");
4040 if (skill.integer == 0)
4041 M_Print(160, 80, "Easy difficulty");
4042 else if (skill.integer == 1)
4043 M_Print(160, 80, "Normal difficulty");
4044 else if (skill.integer == 2)
4045 M_Print(160, 80, "Hard difficulty");
4047 M_Print(160, 80, "Nightmare difficulty");
4049 M_Print(0, 88, " Frag Limit");
4050 if (fraglimit.integer == 0)
4051 M_Print(160, 88, "none");
4053 M_Print(160, 88, va("%i frags", fraglimit.integer));
4055 M_Print(0, 96, " Time Limit");
4056 if (timelimit.integer == 0)
4057 M_Print(160, 96, "none");
4059 M_Print(160, 96, va("%i minutes", timelimit.integer));
4062 M_Print(0, 104, " Public server");
4063 M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4065 M_Print(0, 112, " Server maxrate");
4066 M_Print(160, 112, va("%i", sv_maxrate.integer));
4068 M_Print(0, 128, " Server name");
4069 M_DrawTextBox (0, 132, 38, 1);
4070 M_Print(8, 140, hostname.string);
4072 g = lookupgameinfo();
4074 if (gamemode != GAME_GOODVSBAD2)
4076 M_Print(0, 160, " Episode");
4077 M_Print(160, 160, g->episodes[startepisode].description);
4080 M_Print(0, 168, " Level");
4081 M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4082 M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4085 if (gameoptions_cursor == 9)
4086 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4088 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4090 if (m_serverInfoMessage)
4092 if ((realtime - m_serverInfoMessageTime) < 5.0)
4095 M_DrawTextBox (x, 138, 24, 4);
4097 M_Print(x, 146, " More than 255 players??");
4098 M_Print(x, 154, " First, question your ");
4099 M_Print(x, 162, " sanity, then email ");
4100 M_Print(x, 170, " lordhavoc@ghdigital.com");
4103 m_serverInfoMessage = false;
4108 static void M_NetStart_Change (int dir)
4113 switch (gameoptions_cursor)
4117 if (maxplayers > MAX_SCOREBOARD)
4119 maxplayers = MAX_SCOREBOARD;
4120 m_serverInfoMessage = true;
4121 m_serverInfoMessageTime = realtime;
4128 if (gamemode == GAME_GOODVSBAD2)
4130 if (gamemode == GAME_TRANSFUSION)
4132 switch (deathmatch.integer)
4134 // From Cooperative to BloodBath
4136 Cvar_SetValueQuick (&coop, 0);
4137 Cvar_SetValueQuick (&deathmatch, 1);
4140 // From BloodBath to CTF
4142 Cvar_SetValueQuick (&coop, 0);
4143 Cvar_SetValueQuick (&deathmatch, 2);
4146 // From CTF to Cooperative
4149 Cvar_SetValueQuick (&coop, 1);
4150 Cvar_SetValueQuick (&deathmatch, 0);
4153 else if (gamemode == GAME_BATTLEMECH)
4155 if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4156 Cvar_SetValueQuick (&deathmatch, 0);
4157 else // changing from Deathmatch to Rambo
4158 Cvar_SetValueQuick (&deathmatch, 2);
4162 if (deathmatch.integer) // changing from deathmatch to coop
4164 Cvar_SetValueQuick (&coop, 1);
4165 Cvar_SetValueQuick (&deathmatch, 0);
4167 else // changing from coop to deathmatch
4169 Cvar_SetValueQuick (&coop, 0);
4170 Cvar_SetValueQuick (&deathmatch, 1);
4176 if (gamemode == GAME_GOODVSBAD2)
4178 if (gamemode == GAME_ROGUE)
4183 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4184 if (teamplay.integer > count)
4185 Cvar_SetValueQuick (&teamplay, 0);
4186 else if (teamplay.integer < 0)
4187 Cvar_SetValueQuick (&teamplay, count);
4191 if (gamemode == GAME_GOODVSBAD2)
4193 Cvar_SetValueQuick (&skill, skill.integer + dir);
4194 if (gamemode == GAME_TRANSFUSION)
4196 if (skill.integer > 5)
4197 Cvar_SetValueQuick (&skill, 1);
4198 if (skill.integer < 1)
4199 Cvar_SetValueQuick (&skill, 5);
4203 if (skill.integer > 3)
4204 Cvar_SetValueQuick (&skill, 0);
4205 if (skill.integer < 0)
4206 Cvar_SetValueQuick (&skill, 3);
4211 if (gamemode == GAME_GOODVSBAD2)
4213 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4214 if (fraglimit.integer > 100)
4215 Cvar_SetValueQuick (&fraglimit, 0);
4216 if (fraglimit.integer < 0)
4217 Cvar_SetValueQuick (&fraglimit, 100);
4221 if (gamemode == GAME_GOODVSBAD2)
4223 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4224 if (timelimit.value > 60)
4225 Cvar_SetValueQuick (&timelimit, 0);
4226 if (timelimit.value < 0)
4227 Cvar_SetValueQuick (&timelimit, 60);
4231 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4235 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4236 if (sv_maxrate.integer < NET_MINRATE)
4237 Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4244 if (gamemode == GAME_GOODVSBAD2)
4246 startepisode += dir;
4247 g = lookupgameinfo();
4249 if (startepisode < 0)
4250 startepisode = g->numepisodes - 1;
4252 if (startepisode >= g->numepisodes)
4260 g = lookupgameinfo();
4263 startlevel = g->episodes[startepisode].levels - 1;
4265 if (startlevel >= g->episodes[startepisode].levels)
4271 static void M_GameOptions_Key (int key, int ascii)
4275 char hostnamebuf[128];
4280 M_Menu_MultiPlayer_f ();
4284 S_LocalSound ("sound/misc/menu1.wav");
4285 gameoptions_cursor--;
4286 if (gameoptions_cursor < 0)
4287 gameoptions_cursor = NUM_GAMEOPTIONS-1;
4291 S_LocalSound ("sound/misc/menu1.wav");
4292 gameoptions_cursor++;
4293 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4294 gameoptions_cursor = 0;
4298 if (gameoptions_cursor == 0)
4300 S_LocalSound ("sound/misc/menu3.wav");
4301 M_NetStart_Change (-1);
4305 if (gameoptions_cursor == 0)
4307 S_LocalSound ("sound/misc/menu3.wav");
4308 M_NetStart_Change (1);
4312 S_LocalSound ("sound/misc/menu2.wav");
4313 if (gameoptions_cursor == 0)
4316 Cbuf_AddText ("disconnect\n");
4317 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4319 g = lookupgameinfo();
4320 Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4324 M_NetStart_Change (1);
4328 if (gameoptions_cursor == 9)
4330 l = (int)strlen(hostname.string);
4334 memcpy(hostnamebuf, hostname.string, l);
4336 Cvar_Set("hostname", hostnamebuf);
4344 if (gameoptions_cursor == 9)
4346 l = (int)strlen(hostname.string);
4349 memcpy(hostnamebuf, hostname.string, l);
4350 hostnamebuf[l] = ascii;
4351 hostnamebuf[l+1] = 0;
4352 Cvar_Set("hostname", hostnamebuf);
4358 //=============================================================================
4361 static int slist_cursor;
4363 void M_Menu_ServerList_f (void)
4365 key_dest = key_menu;
4367 m_entersound = true;
4369 M_Update_Return_Reason("");
4370 if (lanConfig_cursor == 2)
4377 static void M_ServerList_Draw (void)
4379 int n, y, visible, start, end, numplayers, maxplayers;
4383 // use as much vertical space as available
4384 if (gamemode == GAME_TRANSFUSION)
4385 M_Background(640, vid_conheight.integer - 80);
4387 M_Background(640, vid_conheight.integer);
4388 // scroll the list as the cursor moves
4389 ServerList_GetPlayerStatistics(&numplayers, &maxplayers);
4390 s = va("%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, numplayers, maxplayers);
4391 M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4392 if (*m_return_reason)
4393 M_Print(16, menu_height - 8, m_return_reason);
4395 visible = (int)((menu_height - 16 - y) / 8 / 2);
4396 start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4397 end = min(start + visible, serverlist_viewcount);
4399 p = Draw_CachePic ("gfx/p_multi");
4400 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4403 for (n = start;n < end;n++)
4405 serverlist_entry_t *entry = ServerList_GetViewEntry(n);
4406 DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4407 M_PrintColored(0, y, entry->line1);y += 8;
4408 M_PrintColored(0, y, entry->line2);y += 8;
4411 else if (realtime - masterquerytime > 10)
4413 if (masterquerycount)
4414 M_Print(0, y, "No servers found");
4416 M_Print(0, y, "No master servers found (network problem?)");
4420 if (serverquerycount)
4421 M_Print(0, y, "Querying servers");
4423 M_Print(0, y, "Querying master servers");
4428 static void M_ServerList_Key(int k, int ascii)
4433 M_Menu_LanConfig_f();
4437 if (lanConfig_cursor == 2)
4445 S_LocalSound ("sound/misc/menu1.wav");
4447 if (slist_cursor < 0)
4448 slist_cursor = serverlist_viewcount - 1;
4453 S_LocalSound ("sound/misc/menu1.wav");
4455 if (slist_cursor >= serverlist_viewcount)
4460 S_LocalSound ("sound/misc/menu2.wav");
4461 if (serverlist_viewcount)
4462 Cbuf_AddText(va("connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname));
4471 //=============================================================================
4473 // same limit of mod dirs as in fs.c
4474 #define MODLIST_MAXDIRS 16
4475 static int modlist_enabled [MODLIST_MAXDIRS]; //array of indexs to modlist
4476 static int modlist_numenabled; //number of enabled (or in process to be..) mods
4478 typedef struct modlist_entry_s
4480 qboolean loaded; // used to determine whether this entry is loaded and running
4481 int enabled; // index to array of modlist_enabled
4483 // name of the modification, this is (will...be) displayed on the menu entry
4485 // directory where we will find it
4486 char dir[MAX_QPATH];
4489 static int modlist_cursor;
4490 //static int modlist_viewcount;
4492 static int modlist_count = 0;
4493 static modlist_entry_t modlist[MODLIST_TOTALSIZE];
4495 void ModList_RebuildList(void)
4500 stringlistinit(&list);
4501 listdirectory(&list, fs_basedir, "");
4502 stringlistsort(&list);
4504 modlist_numenabled = fs_numgamedirs;
4505 for (i = 0;i < list.numstrings;i++)
4507 if (modlist_count >= MODLIST_TOTALSIZE) break;
4508 // check all dirs to see if they "appear" to be mods
4509 // reject any dirs that are part of the base game
4510 // (such as "id1" and "hipnotic" when in GAME_HIPNOTIC mode)
4511 if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
4512 if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
4513 if (FS_CheckNastyPath (list.strings[i], true)) continue;
4514 if (!FS_CheckGameDir(list.strings[i])) continue;
4516 strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
4517 //check currently loaded mods
4518 modlist[modlist_count].loaded = false;
4520 for (j = 0; j < fs_numgamedirs; j++)
4521 if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
4523 modlist[modlist_count].loaded = true;
4524 modlist[modlist_count].enabled = j;
4525 modlist_enabled[j] = modlist_count;
4530 stringlistfreecontents(&list);
4533 void ModList_Enable (void)
4537 char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
4539 // copy our mod list into an array for FS_ChangeGameDirs
4540 numgamedirs = modlist_numenabled;
4541 for (i = 0; i < modlist_numenabled; i++)
4542 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
4544 // this code snippet is from FS_ChangeGameDirs
4545 if (fs_numgamedirs == numgamedirs)
4547 for (i = 0;i < numgamedirs;i++)
4548 if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
4550 if (i == numgamedirs)
4551 return; // already using this set of gamedirs, do nothing
4554 // this part is basically the same as the FS_GameDir_f function
4555 if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
4557 // actually, changing during game would work fine, but would be stupid
4558 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
4562 FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
4565 void M_Menu_ModList_f (void)
4567 key_dest = key_menu;
4568 m_state = m_modlist;
4569 m_entersound = true;
4571 M_Update_Return_Reason("");
4572 ModList_RebuildList();
4575 static void M_Menu_ModList_AdjustSliders (int dir)
4578 S_LocalSound ("sound/misc/menu3.wav");
4580 // stop adding mods, we reach the limit
4581 if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
4582 modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
4583 if (modlist[modlist_cursor].loaded)
4585 modlist[modlist_cursor].enabled = modlist_numenabled;
4586 //push the value on the enabled list
4587 modlist_enabled[modlist_numenabled++] = modlist_cursor;
4591 //eliminate the value from the enabled list
4592 for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
4594 modlist_enabled[i] = modlist_enabled[i+1];
4595 modlist[modlist_enabled[i]].enabled--;
4597 modlist_numenabled--;
4601 static void M_ModList_Draw (void)
4603 int n, y, visible, start, end;
4605 const char *s_available = "Available Mods";
4606 const char *s_enabled = "Enabled Mods";
4608 // use as much vertical space as available
4609 if (gamemode == GAME_TRANSFUSION)
4610 M_Background(640, vid_conheight.integer - 80);
4612 M_Background(640, vid_conheight.integer);
4614 M_PrintRed(48 + 32, 32, s_available);
4615 M_PrintRed(432, 32, s_enabled);
4616 // Draw a list box with all enabled mods
4617 DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
4618 for (y = 0; y < modlist_numenabled; y++)
4619 M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
4621 if (*m_return_reason)
4622 M_Print(16, menu_height - 8, m_return_reason);
4623 // scroll the list as the cursor moves
4625 visible = (int)((menu_height - 16 - y) / 8 / 2);
4626 start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
4627 end = min(start + visible, modlist_count);
4629 p = Draw_CachePic ("gfx/p_option");
4630 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option");
4633 for (n = start;n < end;n++)
4635 DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4636 M_ItemPrint(80, y, modlist[n].dir, true);
4637 M_DrawCheckbox(48, y, modlist[n].loaded);
4643 M_Print(80, y, "No Mods found");
4647 static void M_ModList_Key(int k, int ascii)
4657 S_LocalSound ("sound/misc/menu2.wav");
4658 ModList_RebuildList();
4662 S_LocalSound ("sound/misc/menu1.wav");
4664 if (modlist_cursor < 0)
4665 modlist_cursor = modlist_count - 1;
4669 M_Menu_ModList_AdjustSliders (-1);
4673 S_LocalSound ("sound/misc/menu1.wav");
4675 if (modlist_cursor >= modlist_count)
4680 M_Menu_ModList_AdjustSliders (1);
4684 S_LocalSound ("sound/misc/menu2.wav");
4694 //=============================================================================
4695 /* Menu Subsystem */
4697 static void M_KeyEvent(int key, int ascii, qboolean downevent);
4698 static void M_Draw(void);
4699 void M_ToggleMenu(int mode);
4700 static void M_Shutdown(void);
4704 menuplyr_load = true;
4705 menuplyr_pixels = NULL;
4707 Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4708 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4709 Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4710 Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4711 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4712 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4713 Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4714 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4715 Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4716 Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4717 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4718 Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4719 Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4720 Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
4721 Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4722 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4723 Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4724 Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4725 Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4727 if (gamemode == GAME_TRANSFUSION)
4729 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4730 bindnames = transfusionbindnames;
4732 else if (gamemode == GAME_GOODVSBAD2)
4734 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4735 bindnames = goodvsbad2bindnames;
4739 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4740 bindnames = quakebindnames;
4743 // Make sure "keys_cursor" doesn't start on a section in the binding list
4745 while (bindnames[keys_cursor][0][0] == '\0')
4749 // Only sections? There may be a problem somewhere...
4750 if (keys_cursor >= numcommands)
4751 Sys_Error ("M_Init: The key binding list only contains sections");
4755 if (gamemode == GAME_NEHAHRA)
4757 if (FS_FileExists("maps/neh1m4.bsp"))
4759 if (FS_FileExists("hearing.dem"))
4761 Con_Print("Nehahra movie and game detected.\n");
4762 NehGameType = TYPE_BOTH;
4766 Con_Print("Nehahra game detected.\n");
4767 NehGameType = TYPE_GAME;
4772 if (FS_FileExists("hearing.dem"))
4774 Con_Print("Nehahra movie detected.\n");
4775 NehGameType = TYPE_DEMO;
4779 Con_Print("Nehahra not found.\n");
4780 NehGameType = TYPE_GAME; // could just complain, but...
4788 if (key_dest != key_menu && key_dest != key_menu_grabbed)
4791 if (m_state == m_none)
4807 case m_singleplayer:
4808 M_SinglePlayer_Draw ();
4811 case m_transfusion_episode:
4812 M_Transfusion_Episode_Draw ();
4815 case m_transfusion_skill:
4816 M_Transfusion_Skill_Draw ();
4828 M_MultiPlayer_Draw ();
4839 case m_options_effects:
4840 M_Options_Effects_Draw ();
4843 case m_options_graphics:
4844 M_Options_Graphics_Draw ();
4847 case m_options_colorcontrol:
4848 M_Options_ColorControl_Draw ();
4876 M_LanConfig_Draw ();
4880 M_GameOptions_Draw ();
4884 M_ServerList_Draw ();
4892 if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4893 if (m_state != m_credits) {
4894 cachepic_t *p, *drop1, *drop2, *drop3;
4895 int g, scale_x, scale_y, scale_y_repeat, top_offset;
4897 scale_y_repeat = vid_conheight.integer * 2;
4898 g = (int)(realtime * 64)%96;
4899 scale_y_rate = (float)(g+1) / 96;
4900 top_offset = (g+12)/12;
4901 p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset));
4902 drop1 = Draw_CachePic ("gfx/menu/blooddrop1");
4903 drop2 = Draw_CachePic ("gfx/menu/blooddrop2");
4904 drop3 = Draw_CachePic ("gfx/menu/blooddrop3");
4905 for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4906 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4907 DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4908 DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4909 DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4910 DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4911 DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4912 DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4913 DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4914 DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4915 DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4916 DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4917 DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4919 DrawQ_Pic (scale_x, -1, Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset)), 0, 0, 1, 1, 1, 1, 0);
4926 S_LocalSound ("sound/misc/menu2.wav");
4927 m_entersound = false;
4934 void M_KeyEvent (int key, int ascii, qboolean downevent)
4944 M_Main_Key (key, ascii);
4948 M_Demo_Key (key, ascii);
4951 case m_singleplayer:
4952 M_SinglePlayer_Key (key, ascii);
4955 case m_transfusion_episode:
4956 M_Transfusion_Episode_Key (key, ascii);
4959 case m_transfusion_skill:
4960 M_Transfusion_Skill_Key (key, ascii);
4964 M_Load_Key (key, ascii);
4968 M_Save_Key (key, ascii);
4972 M_MultiPlayer_Key (key, ascii);
4976 M_Setup_Key (key, ascii);
4980 M_Options_Key (key, ascii);
4983 case m_options_effects:
4984 M_Options_Effects_Key (key, ascii);
4987 case m_options_graphics:
4988 M_Options_Graphics_Key (key, ascii);
4991 case m_options_colorcontrol:
4992 M_Options_ColorControl_Key (key, ascii);
4996 M_Keys_Key (key, ascii);
5000 M_Reset_Key (key, ascii);
5004 M_Video_Key (key, ascii);
5008 M_Help_Key (key, ascii);
5012 M_Credits_Key (key, ascii);
5016 M_Quit_Key (key, ascii);
5020 M_LanConfig_Key (key, ascii);
5024 M_GameOptions_Key (key, ascii);
5028 M_ServerList_Key (key, ascii);
5032 M_ModList_Key (key, ascii);
5038 void M_Shutdown(void)
5041 key_dest = key_game;
5044 void M_Restart(void)
5048 //============================================================================
5049 // Menu prog handling
5051 static char *m_required_func[] = {
5059 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
5061 void MR_SetRouting (qboolean forceold);
5063 void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
5064 void MP_Error(const char *format, ...)
5066 static qboolean processingError = false;
5067 char errorstring[MAX_INPUTLINE];
5070 va_start (argptr, format);
5071 dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
5073 Con_Printf( "Menu_Error: %s\n", errorstring );
5075 if( !processingError ) {
5076 processingError = true;
5078 processingError = false;
5080 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
5083 // fall back to the normal menu
5086 Con_Print("Falling back to normal menu\n");
5088 key_dest = key_game;
5090 // init the normal menu now -> this will also correct the menu router pointers
5091 MR_SetRouting (TRUE);
5093 // reset the active scene, too (to be on the safe side ;))
5094 R_SelectScene( RST_CLIENT );
5096 Host_AbortCurrentFrame();
5099 void MP_KeyEvent (int key, int ascii, qboolean downevent)
5102 PRVM_SetProg(PRVM_MENUPROG);
5105 prog->globals.generic[OFS_PARM0] = (float) key;
5106 prog->globals.generic[OFS_PARM1] = (float) ascii;
5108 PRVM_ExecuteProgram(prog->funcoffsets.m_keydown,"m_keydown(float key, float ascii) required");
5109 else if (prog->funcoffsets.m_keyup)
5110 PRVM_ExecuteProgram(prog->funcoffsets.m_keyup,"m_keyup(float key, float ascii) required");
5117 // declarations that are needed right now
5121 R_SelectScene( RST_MENU );
5123 // reset the temp entities each frame
5124 r_refdef.scene.numtempentities = 0;
5126 // menu scenes do not use reduced rendering quality
5127 oldquality = r_refdef.view.quality;
5128 r_refdef.view.quality = 1;
5129 // TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas]
5130 r_refdef.scene.time = realtime;
5133 PRVM_SetProg(PRVM_MENUPROG);
5135 // FIXME: this really shouldnt error out lest we have a very broken refdef state...?
5136 // or does it kill the server too?
5137 PRVM_ExecuteProgram(prog->funcoffsets.m_draw,"m_draw() required");
5141 // TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
5142 r_refdef.view.quality = oldquality;
5144 R_SelectScene( RST_CLIENT );
5147 void MP_ToggleMenu(int mode)
5150 PRVM_SetProg(PRVM_MENUPROG);
5152 prog->globals.generic[OFS_PARM0] = (float) mode;
5153 PRVM_ExecuteProgram(prog->funcoffsets.m_toggle,"m_toggle() required");
5158 void MP_Shutdown (void)
5161 PRVM_SetProg(PRVM_MENUPROG);
5163 PRVM_ExecuteProgram(prog->funcoffsets.m_shutdown,"m_shutdown() required");
5166 key_dest = key_game;
5168 // AK not using this cause Im not sure whether this is useful at all instead :
5177 PRVM_InitProg(PRVM_MENUPROG);
5179 prog->headercrc = M_PROGHEADER_CRC;
5180 prog->edictprivate_size = 0; // no private struct used
5181 prog->name = M_NAME;
5182 prog->num_edicts = 1;
5183 prog->limit_edicts = M_MAX_EDICTS;
5184 prog->extensionstring = vm_m_extensions;
5185 prog->builtins = vm_m_builtins;
5186 prog->numbuiltins = vm_m_numbuiltins;
5187 prog->init_cmd = VM_M_Cmd_Init;
5188 prog->reset_cmd = VM_M_Cmd_Reset;
5189 prog->error_cmd = MP_Error;
5190 prog->ExecuteProgram = MVM_ExecuteProgram;
5192 // allocate the mempools
5193 prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
5195 PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL, 0, NULL);
5197 // note: OP_STATE is not supported by menu qc, we don't even try to detect
5200 in_client_mouse = true;
5202 // call the prog init
5203 PRVM_ExecuteProgram(prog->funcoffsets.m_init,"m_init() required");
5208 void MP_Restart(void)
5213 //============================================================================
5216 void (*MR_KeyEvent) (int key, int ascii, qboolean downevent);
5217 void (*MR_Draw) (void);
5218 void (*MR_ToggleMenu) (int mode);
5219 void (*MR_Shutdown) (void);
5221 void MR_SetRouting(qboolean forceold)
5223 static qboolean m_init = FALSE, mp_init = FALSE;
5225 // if the menu prog isnt available or forceqmenu ist set, use the old menu
5226 if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
5228 // set menu router function pointers
5229 MR_KeyEvent = M_KeyEvent;
5231 MR_ToggleMenu = M_ToggleMenu;
5232 MR_Shutdown = M_Shutdown;
5245 // set menu router function pointers
5246 MR_KeyEvent = MP_KeyEvent;
5248 MR_ToggleMenu = MP_ToggleMenu;
5249 MR_Shutdown = MP_Shutdown;
5261 void MR_Restart(void)
5264 MR_SetRouting (FALSE);
5267 void Call_MR_ToggleMenu_f(void)
5270 m = ((Cmd_Argc() < 2) ? -1 : atoi(Cmd_Argv(1)));
5276 void MR_Init_Commands(void)
5278 // set router console commands
5279 Cvar_RegisterVariable (&forceqmenu);
5280 Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5281 Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat)");
5282 Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5287 vid_mode_t res[1024];
5288 size_t res_count, i;
5290 res_count = VID_ListModes(res, sizeof(res) / sizeof(*res));
5291 res_count = VID_SortModes(res, res_count, false, false, true);
5294 video_resolutions_count = res_count;
5295 video_resolutions = (video_resolution_t *) Mem_Alloc(cls.permanentmempool, sizeof(*video_resolutions) * (video_resolutions_count + 1));
5296 memset(&video_resolutions[video_resolutions_count], 0, sizeof(video_resolutions[video_resolutions_count]));
5297 for(i = 0; i < res_count; ++i)
5300 video_resolutions[i].type = "Detected mode"; // FIXME make this more dynamic
5301 video_resolutions[i].width = res[i].width;
5302 video_resolutions[i].height = res[i].height;
5303 video_resolutions[i].pixelheight = res[i].pixelheight_num / (double) res[i].pixelheight_denom;
5304 n = res[i].pixelheight_denom * video_resolutions[i].width;
5305 d = res[i].pixelheight_num * video_resolutions[i].height;
5312 d = (res[i].pixelheight_num * video_resolutions[i].height) / n;
5313 n = (res[i].pixelheight_denom * video_resolutions[i].width) / n;
5314 switch(n * 0x10000 | d)
5317 video_resolutions[i].conwidth = 640;
5318 video_resolutions[i].conheight = 480;
5319 video_resolutions[i].type = "Standard 4x3";
5322 video_resolutions[i].conwidth = 640;
5323 video_resolutions[i].conheight = 512;
5324 if(res[i].pixelheight_denom == res[i].pixelheight_num)
5325 video_resolutions[i].type = "Square Pixel (LCD) 5x4";
5327 video_resolutions[i].type = "Short Pixel (CRT) 5x4";
5330 video_resolutions[i].conwidth = 640;
5331 video_resolutions[i].conheight = 400;
5332 if(res[i].pixelheight_denom == res[i].pixelheight_num)
5333 video_resolutions[i].type = "Widescreen 8x5";
5335 video_resolutions[i].type = "Tall Pixel (CRT) 8x5";
5339 video_resolutions[i].conwidth = 640;
5340 video_resolutions[i].conheight = 384;
5341 video_resolutions[i].type = "Widescreen 5x3";
5344 video_resolutions[i].conwidth = 640;
5345 video_resolutions[i].conheight = 400;
5346 video_resolutions[i].type = "Widescreen 14x9";
5349 video_resolutions[i].conwidth = 640;
5350 video_resolutions[i].conheight = 480;
5351 video_resolutions[i].type = "Widescreen 16x9";
5354 video_resolutions[i].conwidth = 720;
5355 video_resolutions[i].conheight = 480;
5356 video_resolutions[i].type = "NTSC 3x2";
5359 video_resolutions[i].conwidth = 720;
5360 video_resolutions[i].conheight = 566;
5361 video_resolutions[i].type = "PAL 14x11";
5364 if(video_resolutions[i].width >= 512)
5366 video_resolutions[i].conwidth = 512;
5367 video_resolutions[i].conheight = 448;
5368 video_resolutions[i].type = "SNES 8x7";
5372 video_resolutions[i].conwidth = 256;
5373 video_resolutions[i].conheight = 224;
5374 video_resolutions[i].type = "NES 8x7";
5378 video_resolutions[i].conwidth = 640;
5379 video_resolutions[i].conheight = 640 * d / n;
5380 video_resolutions[i].type = "Detected mode";
5383 if(video_resolutions[i].conwidth > video_resolutions[i].width || video_resolutions[i].conheight > video_resolutions[i].height)
5386 f1 = video_resolutions[i].conwidth > video_resolutions[i].width;
5387 f2 = video_resolutions[i].conheight > video_resolutions[i].height;
5390 video_resolutions[i].conwidth = video_resolutions[i].width;
5391 video_resolutions[i].conheight = video_resolutions[i].conheight / f1;
5395 video_resolutions[i].conwidth = video_resolutions[i].conwidth / f2;
5396 video_resolutions[i].conheight = video_resolutions[i].height;
5403 video_resolutions = video_resolutions_hardcoded;
5404 video_resolutions_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
5407 menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
5408 M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
5410 // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5411 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5412 if(COM_CheckParm("-forceqmenu"))
5413 Cvar_SetValueQuick(&forceqmenu,1);
5414 // use -useqmenu for debugging proposes, cause it starts
5415 // the normal quake menu only the first time
5416 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5417 if(COM_CheckParm("-useqmenu"))
5418 MR_SetRouting (TRUE);
5420 MR_SetRouting (FALSE);