2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "mprogdefs.h"
33 enum m_state_e m_state;
35 void M_Menu_Main_f (void);
36 void M_Menu_SinglePlayer_f (void);
37 void M_Menu_Transfusion_Episode_f (void);
38 void M_Menu_Transfusion_Skill_f (void);
39 void M_Menu_Load_f (void);
40 void M_Menu_Save_f (void);
41 void M_Menu_MultiPlayer_f (void);
42 void M_Menu_Setup_f (void);
43 void M_Menu_Options_f (void);
44 void M_Menu_Options_Effects_f (void);
45 void M_Menu_Options_Graphics_f (void);
46 void M_Menu_Options_ColorControl_f (void);
47 void M_Menu_Keys_f (void);
48 void M_Menu_Reset_f (void);
49 void M_Menu_Video_f (void);
50 void M_Menu_Help_f (void);
51 void M_Menu_Credits_f (void);
52 void M_Menu_Quit_f (void);
53 void M_Menu_LanConfig_f (void);
54 void M_Menu_GameOptions_f (void);
55 void M_Menu_ServerList_f (void);
57 void M_Main_Draw (void);
58 void M_SinglePlayer_Draw (void);
59 void M_Transfusion_Episode_Draw (void);
60 void M_Transfusion_Skill_Draw (void);
61 void M_Load_Draw (void);
62 void M_Save_Draw (void);
63 void M_MultiPlayer_Draw (void);
64 void M_Setup_Draw (void);
65 void M_Options_Draw (void);
66 void M_Options_Effects_Draw (void);
67 void M_Options_Graphics_Draw (void);
68 void M_Options_ColorControl_Draw (void);
69 void M_Keys_Draw (void);
70 void M_Reset_Draw (void);
71 void M_Video_Draw (void);
72 void M_Help_Draw (void);
73 void M_Credits_Draw (void);
74 void M_Quit_Draw (void);
75 void M_LanConfig_Draw (void);
76 void M_GameOptions_Draw (void);
77 void M_ServerList_Draw (void);
79 void M_Main_Key (int key, char ascii);
80 void M_SinglePlayer_Key (int key, char ascii);
81 void M_Transfusion_Episode_Key (int key, char ascii);
82 void M_Transfusion_Skill_Key (int key, char ascii);
83 void M_Load_Key (int key, char ascii);
84 void M_Save_Key (int key, char ascii);
85 void M_MultiPlayer_Key (int key, char ascii);
86 void M_Setup_Key (int key, char ascii);
87 void M_Options_Key (int key, char ascii);
88 void M_Options_Effects_Key (int key, char ascii);
89 void M_Options_Graphics_Key (int key, char ascii);
90 void M_Options_ColorControl_Key (int key, char ascii);
91 void M_Keys_Key (int key, char ascii);
92 void M_Reset_Key (int key, char ascii);
93 void M_Video_Key (int key, char ascii);
94 void M_Help_Key (int key, char ascii);
95 void M_Credits_Key (int key, char ascii);
96 void M_Quit_Key (int key, char ascii);
97 void M_LanConfig_Key (int key, char ascii);
98 void M_GameOptions_Key (int key, char ascii);
99 void M_ServerList_Key (int key, char ascii);
101 qboolean m_entersound; // play after drawing a frame, so caching
102 // won't disrupt the sound
104 char m_return_reason [32];
106 void M_Update_Return_Reason(char *s)
108 strlcpy(m_return_reason, s, sizeof(m_return_reason));
110 Con_Printf("%s\n", s);
113 #define StartingGame (m_multiplayer_cursor == 1)
114 #define JoiningGame (m_multiplayer_cursor == 0)
117 #define NumberOfNehahraDemos 34
118 typedef struct nehahrademonames_s
122 } nehahrademonames_t;
124 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
126 {"intro", "Prologue"},
127 {"genf", "The Beginning"},
128 {"genlab", "A Doomed Project"},
129 {"nehcre", "The New Recruits"},
130 {"maxneh", "Breakthrough"},
131 {"maxchar", "Renewal and Duty"},
132 {"crisis", "Worlds Collide"},
133 {"postcris", "Darkening Skies"},
134 {"hearing", "The Hearing"},
135 {"getjack", "On a Mexican Radio"},
136 {"prelude", "Honor and Justice"},
137 {"abase", "A Message Sent"},
138 {"effect", "The Other Side"},
139 {"uhoh", "Missing in Action"},
140 {"prepare", "The Response"},
141 {"vision", "Farsighted Eyes"},
142 {"maxturns", "Enter the Immortal"},
143 {"backlot", "Separate Ways"},
144 {"maxside", "The Ancient Runes"},
145 {"counter", "The New Initiative"},
146 {"warprep", "Ghosts to the World"},
147 {"counter1", "A Fate Worse Than Death"},
148 {"counter2", "Friendly Fire"},
149 {"counter3", "Minor Setback"},
150 {"madmax", "Scores to Settle"},
151 {"quake", "One Man"},
152 {"cthmm", "Shattered Masks"},
153 {"shades", "Deal with the Dead"},
154 {"gophil", "An Unlikely Hero"},
155 {"cstrike", "War in Hell"},
156 {"shubset", "The Conspiracy"},
157 {"shubdie", "Even Death May Die"},
158 {"newranks", "An Empty Throne"},
159 {"seal", "The Seal is Broken"}
162 float menu_x, menu_y, menu_width, menu_height;
164 void M_Background(int width, int height)
166 menu_width = bound(1, width, vid_conwidth.integer);
167 menu_height = bound(1, height, vid_conheight.integer);
168 menu_x = (vid_conwidth.integer - menu_width) * 0.5;
169 menu_y = (vid_conheight.integer - menu_height) * 0.5;
170 //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
171 DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
178 Draws one solid graphics character
181 void M_DrawCharacter (float cx, float cy, int num)
186 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
189 void M_PrintColored(float cx, float cy, const char *str)
191 DrawQ_ColoredString(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL);
194 void M_Print(float cx, float cy, const char *str)
196 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
199 void M_PrintRed (float cx, float cy, const char *str)
201 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
204 void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
207 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
209 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
212 void M_DrawPic (float cx, float cy, const char *picname)
214 DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
217 unsigned char identityTable[256];
218 unsigned char translationTable[256];
220 void M_BuildTranslationTable(int top, int bottom)
223 unsigned char *dest, *source;
225 for (j = 0; j < 256; j++)
226 identityTable[j] = j;
227 dest = translationTable;
228 source = identityTable;
229 memcpy (dest, source, 256);
231 // LordHavoc: corrected skin color ranges
232 if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh.
233 memcpy (dest + TOP_RANGE, source + top, 16);
235 for (j=0 ; j<16 ; j++)
236 dest[TOP_RANGE+j] = source[top+15-j];
238 // LordHavoc: corrected skin color ranges
239 if (bottom < 128 || (bottom >= 224 && bottom < 240))
240 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
242 for (j=0 ; j<16 ; j++)
243 dest[BOTTOM_RANGE+j] = source[bottom+15-j];
247 void M_DrawTextBox (float x, float y, float width, float height)
255 M_DrawPic (cx, cy, "gfx/box_tl");
256 for (n = 0; n < height; n++)
259 M_DrawPic (cx, cy, "gfx/box_ml");
261 M_DrawPic (cx, cy+8, "gfx/box_bl");
268 M_DrawPic (cx, cy, "gfx/box_tm");
269 for (n = 0; n < height; n++)
273 M_DrawPic (cx, cy, "gfx/box_mm2");
275 M_DrawPic (cx, cy, "gfx/box_mm");
277 M_DrawPic (cx, cy+8, "gfx/box_bm");
284 M_DrawPic (cx, cy, "gfx/box_tr");
285 for (n = 0; n < height; n++)
288 M_DrawPic (cx, cy, "gfx/box_mr");
290 M_DrawPic (cx, cy+8, "gfx/box_br");
293 //=============================================================================
295 //int m_save_demonum;
302 void M_ToggleMenu_f (void)
306 if (key_dest != key_menu || m_state != m_main)
317 void M_Demo_Draw (void)
321 M_Background(320, 200);
323 for (i = 0;i < NumberOfNehahraDemos;i++)
324 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
327 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
331 void M_Menu_Demos_f (void)
338 void M_Demo_Key (int k, char ascii)
347 S_LocalSound ("sound/misc/menu2.wav");
350 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
355 S_LocalSound ("sound/misc/menu1.wav");
358 demo_cursor = NumberOfNehahraDemos-1;
363 S_LocalSound ("sound/misc/menu1.wav");
365 if (demo_cursor >= NumberOfNehahraDemos)
371 //=============================================================================
376 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
378 void M_Menu_Main_f (void)
380 if (gamemode == GAME_NEHAHRA)
382 if (NehGameType == TYPE_DEMO)
384 else if (NehGameType == TYPE_GAME)
389 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
391 else if (gamemode == GAME_TRANSFUSION) {
392 if (sv.active && !cl.intermission && cl.islocalgame)
397 else if (gamemode == GAME_NEXUIZ) {
404 if (key_dest != key_menu)
406 m_save_demonum = cls.demonum;
416 void M_Main_Draw (void)
421 if (gamemode == GAME_TRANSFUSION) {
423 M_Background(640, 480);
424 p = Draw_CachePic ("gfx/menu/tb-transfusion", false);
425 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
427 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
428 for (y1 = 1; y1 <= 8; y1++)
430 if (MAIN_ITEMS == 7 && y1 == 4)
432 M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
435 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
436 y3 = m_main_cursor + 2;
438 y3 = m_main_cursor + 1;
439 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
442 else if (gamemode == GAME_NEXUIZ)
444 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
445 M_PrintRed (40, (480/3)-16, "You have reached this menu due to missing or unlocatable content/data");
446 M_Print ((640/2)-92, (480/3), "You may consider adding");
447 M_Print ((640/2)-136, (480/3)+8, "-basedir /path/to/nexuiz");
448 M_Print ((640/2)-76, (480/3)+16, "to your launch commandline");
449 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
450 M_Print (640/2 - 48, 480/2 + 8, "Quit");
451 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
454 M_Background(320, 200);
455 M_DrawPic (16, 4, "gfx/qplaque");
456 p = Draw_CachePic ("gfx/ttl_main", false);
457 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
459 if (gamemode == GAME_NEHAHRA)
461 if (NehGameType == TYPE_BOTH)
462 M_DrawPic (72, 32, "gfx/mainmenu");
463 else if (NehGameType == TYPE_GAME)
464 M_DrawPic (72, 32, "gfx/gamemenu");
466 M_DrawPic (72, 32, "gfx/demomenu");
469 M_DrawPic (72, 32, "gfx/mainmenu");
471 f = (int)(realtime * 10)%6;
473 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
477 void M_Main_Key (int key, char ascii)
484 //cls.demonum = m_save_demonum;
485 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
490 S_LocalSound ("sound/misc/menu1.wav");
491 if (++m_main_cursor >= MAIN_ITEMS)
496 S_LocalSound ("sound/misc/menu1.wav");
497 if (--m_main_cursor < 0)
498 m_main_cursor = MAIN_ITEMS - 1;
504 if (gamemode == GAME_NEHAHRA)
509 switch (m_main_cursor)
512 M_Menu_SinglePlayer_f ();
520 M_Menu_MultiPlayer_f ();
530 Cbuf_AddText ("disconnect\n");
531 Cbuf_AddText ("playdemo endcred\n");
540 switch (m_main_cursor)
543 M_Menu_SinglePlayer_f ();
547 M_Menu_MultiPlayer_f ();
557 Cbuf_AddText ("disconnect\n");
558 Cbuf_AddText ("playdemo endcred\n");
567 switch (m_main_cursor)
576 Cbuf_AddText ("disconnect\n");
577 Cbuf_AddText ("playdemo endcred\n");
591 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
593 switch (m_main_cursor)
596 M_Menu_SinglePlayer_f ();
600 M_Menu_MultiPlayer_f ();
619 else if (gamemode == GAME_TRANSFUSION) {
622 switch (m_main_cursor)
625 M_Menu_Transfusion_Episode_f ();
629 M_Menu_MultiPlayer_f ();
655 switch (m_main_cursor)
658 M_Menu_Transfusion_Episode_f ();
662 M_Menu_MultiPlayer_f ();
691 else if (gamemode == GAME_NEXUIZ) {
692 switch (m_main_cursor)
697 Con_ToggleConsole_f ();
706 switch (m_main_cursor)
709 M_Menu_SinglePlayer_f ();
713 M_Menu_MultiPlayer_f ();
732 //=============================================================================
733 /* SINGLE PLAYER MENU */
735 int m_singleplayer_cursor;
736 #define SINGLEPLAYER_ITEMS 3
739 void M_Menu_SinglePlayer_f (void)
742 m_state = m_singleplayer;
747 void M_SinglePlayer_Draw (void)
751 M_Background(320, 200);
753 M_DrawPic (16, 4, "gfx/qplaque");
754 p = Draw_CachePic ("gfx/ttl_sgl", false);
756 // Some mods don't have a single player mode
757 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
759 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
761 M_DrawTextBox (60, 8 * 8, 23, 4);
762 if (gamemode == GAME_GOODVSBAD2)
763 M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
764 else // if (gamemode == GAME_BATTLEMECH)
765 M_Print(95, 10 * 8, "Battlemech is for");
766 M_Print(83, 11 * 8, "multiplayer play only");
772 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
773 M_DrawPic (72, 32, "gfx/sp_menu");
775 f = (int)(realtime * 10)%6;
777 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
782 void M_SinglePlayer_Key (int key, char ascii)
784 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
786 if (key == K_ESCAPE || key == K_ENTER)
798 S_LocalSound ("sound/misc/menu1.wav");
799 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
800 m_singleplayer_cursor = 0;
804 S_LocalSound ("sound/misc/menu1.wav");
805 if (--m_singleplayer_cursor < 0)
806 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
812 switch (m_singleplayer_cursor)
817 Cbuf_AddText ("disconnect\n");
818 Cbuf_AddText ("maxplayers 1\n");
819 Cbuf_AddText ("deathmatch 0\n");
820 Cbuf_AddText ("coop 0\n");
821 if (gamemode == GAME_TRANSFUSION)
824 M_Menu_Transfusion_Episode_f ();
827 Cbuf_AddText ("startmap_sp\n");
841 //=============================================================================
844 int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
846 #define MAX_SAVEGAMES 12
847 char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
848 int loadable[MAX_SAVEGAMES];
850 void M_ScanSaves (void)
853 char name[MAX_OSPATH];
854 char buf[SAVEGAME_COMMENT_LENGTH + 256];
859 for (i=0 ; i<MAX_SAVEGAMES ; i++)
861 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
863 sprintf (name, "s%i.sav", (int)i);
864 f = FS_Open (name, "rb", false, false);
867 // read enough to get the comment
868 len = FS_Read(f, buf, sizeof(buf) - 1);
869 buf[sizeof(buf) - 1] = 0;
872 COM_ParseToken(&t, false);
873 version = atoi(com_token);
875 COM_ParseToken(&t, false);
876 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
878 // change _ back to space
879 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
880 if (m_filenames[i][j] == '_')
881 m_filenames[i][j] = ' ';
887 void M_Menu_Load_f (void)
896 void M_Menu_Save_f (void)
911 void M_Load_Draw (void)
916 M_Background(320, 200);
918 p = Draw_CachePic ("gfx/p_load", false);
919 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
921 for (i=0 ; i< MAX_SAVEGAMES; i++)
922 M_Print(16, 32 + 8*i, m_filenames[i]);
925 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
929 void M_Save_Draw (void)
934 M_Background(320, 200);
936 p = Draw_CachePic ("gfx/p_save", false);
937 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
939 for (i=0 ; i<MAX_SAVEGAMES ; i++)
940 M_Print(16, 32 + 8*i, m_filenames[i]);
943 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
947 void M_Load_Key (int k, char ascii)
952 if (gamemode == GAME_TRANSFUSION)
955 M_Menu_SinglePlayer_f ();
959 S_LocalSound ("sound/misc/menu2.wav");
960 if (!loadable[load_cursor])
965 // issue the load command
966 Cbuf_AddText (va ("load s%i\n", load_cursor) );
971 S_LocalSound ("sound/misc/menu1.wav");
974 load_cursor = MAX_SAVEGAMES-1;
979 S_LocalSound ("sound/misc/menu1.wav");
981 if (load_cursor >= MAX_SAVEGAMES)
988 void M_Save_Key (int k, char ascii)
993 if (gamemode == GAME_TRANSFUSION)
996 M_Menu_SinglePlayer_f ();
1001 key_dest = key_game;
1002 Cbuf_AddText (va("save s%i\n", load_cursor));
1007 S_LocalSound ("sound/misc/menu1.wav");
1009 if (load_cursor < 0)
1010 load_cursor = MAX_SAVEGAMES-1;
1015 S_LocalSound ("sound/misc/menu1.wav");
1017 if (load_cursor >= MAX_SAVEGAMES)
1023 //=============================================================================
1024 /* Transfusion Single Player Episode Menu */
1026 int m_episode_cursor;
1027 #define EPISODE_ITEMS 6
1029 void M_Menu_Transfusion_Episode_f (void)
1031 m_entersound = true;
1032 m_state = m_transfusion_episode;
1033 key_dest = key_menu;
1036 void M_Transfusion_Episode_Draw (void)
1040 M_Background(640, 480);
1042 p = Draw_CachePic ("gfx/menu/tb-episodes", false);
1043 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1044 for (y = 0; y < EPISODE_ITEMS; y++){
1045 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1048 M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1051 void M_Transfusion_Episode_Key (int key, char ascii)
1060 S_LocalSound ("sound/misc/menu1.wav");
1062 if (m_episode_cursor >= EPISODE_ITEMS)
1063 m_episode_cursor = 0;
1067 S_LocalSound ("sound/misc/menu1.wav");
1069 if (m_episode_cursor < 0)
1070 m_episode_cursor = EPISODE_ITEMS - 1;
1074 Cbuf_AddText ("deathmatch 0\n");
1075 m_entersound = true;
1076 M_Menu_Transfusion_Skill_f ();
1080 //=============================================================================
1081 /* Transfusion Single Player Skill Menu */
1083 int m_skill_cursor = 2;
1084 #define SKILL_ITEMS 5
1086 void M_Menu_Transfusion_Skill_f (void)
1088 m_entersound = true;
1089 m_state = m_transfusion_skill;
1090 key_dest = key_menu;
1093 void M_Transfusion_Skill_Draw (void)
1097 M_Background(640, 480);
1099 p = Draw_CachePic ("gfx/menu/tb-difficulty", false);
1100 M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1102 for (y = 0; y < SKILL_ITEMS; y++)
1104 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1106 M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1109 void M_Transfusion_Skill_Key (int key, char ascii)
1114 M_Menu_Transfusion_Episode_f ();
1118 S_LocalSound ("sound/misc/menu1.wav");
1120 if (m_skill_cursor >= SKILL_ITEMS)
1125 S_LocalSound ("sound/misc/menu1.wav");
1127 if (m_skill_cursor < 0)
1128 m_skill_cursor = SKILL_ITEMS - 1;
1132 m_entersound = true;
1133 switch (m_skill_cursor)
1136 Cbuf_AddText ("skill 1\n");
1139 Cbuf_AddText ("skill 2\n");
1142 Cbuf_AddText ("skill 3\n");
1145 Cbuf_AddText ("skill 4\n");
1148 Cbuf_AddText ("skill 5\n");
1151 key_dest = key_game;
1153 Cbuf_AddText ("disconnect\n");
1154 Cbuf_AddText ("maxplayers 1\n");
1155 Cbuf_AddText ("deathmatch 0\n");
1156 Cbuf_AddText ("coop 0\n");
1157 switch (m_episode_cursor)
1160 Cbuf_AddText ("map e1m1\n");
1163 Cbuf_AddText ("map e2m1\n");
1166 Cbuf_AddText ("map e3m1\n");
1169 Cbuf_AddText ("map e4m1\n");
1172 Cbuf_AddText ("map e6m1\n");
1175 Cbuf_AddText ("map cp01\n");
1180 //=============================================================================
1181 /* MULTIPLAYER MENU */
1183 int m_multiplayer_cursor;
1184 #define MULTIPLAYER_ITEMS 3
1187 void M_Menu_MultiPlayer_f (void)
1189 key_dest = key_menu;
1190 m_state = m_multiplayer;
1191 m_entersound = true;
1195 void M_MultiPlayer_Draw (void)
1200 if (gamemode == GAME_TRANSFUSION)
1202 M_Background(640, 480);
1203 p = Draw_CachePic ("gfx/menu/tb-online", false);
1204 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1205 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1206 M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1207 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1210 M_Background(320, 200);
1212 M_DrawPic (16, 4, "gfx/qplaque");
1213 p = Draw_CachePic ("gfx/p_multi", false);
1214 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1215 M_DrawPic (72, 32, "gfx/mp_menu");
1217 f = (int)(realtime * 10)%6;
1219 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1223 void M_MultiPlayer_Key (int key, char ascii)
1232 S_LocalSound ("sound/misc/menu1.wav");
1233 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1234 m_multiplayer_cursor = 0;
1238 S_LocalSound ("sound/misc/menu1.wav");
1239 if (--m_multiplayer_cursor < 0)
1240 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1244 m_entersound = true;
1245 switch (m_multiplayer_cursor)
1249 M_Menu_LanConfig_f ();
1259 //=============================================================================
1262 int setup_cursor = 4;
1263 int setup_cursor_table[] = {40, 64, 88, 124, 140};
1265 char setup_myname[32];
1267 int setup_oldbottom;
1273 #define NUM_SETUP_CMDS 5
1275 void M_Menu_Setup_f (void)
1277 key_dest = key_menu;
1279 m_entersound = true;
1280 strcpy(setup_myname, cl_name.string);
1281 setup_top = setup_oldtop = cl_color.integer >> 4;
1282 setup_bottom = setup_oldbottom = cl_color.integer & 15;
1283 setup_rate = cl_rate.integer;
1286 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1287 static unsigned char *menuplyr_pixels;
1288 static unsigned int *menuplyr_translated;
1290 typedef struct ratetable_s
1297 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1298 static ratetable_t setup_ratetable[] =
1301 {1500, "28.8 mediocre"},
1302 {2000, "28.8 good"},
1303 {2500, "33.6 mediocre"},
1304 {3000, "33.6 good"},
1306 {4000, "56k mediocre"},
1307 {4500, "56k adequate"},
1310 {15000, "128k ISDN"},
1311 {25000, "broadband"}
1314 static int setup_rateindex(int rate)
1317 for (i = 0;i < RATES;i++)
1318 if (setup_ratetable[i].rate > setup_rate)
1320 return bound(1, i, RATES) - 1;
1323 void M_Setup_Draw (void)
1328 M_Background(320, 200);
1330 M_DrawPic (16, 4, "gfx/qplaque");
1331 p = Draw_CachePic ("gfx/p_multi", false);
1332 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1334 M_Print(64, 40, "Your name");
1335 M_DrawTextBox (160, 32, 16, 1);
1336 M_PrintColored(168, 40, setup_myname);
1338 if (gamemode != GAME_GOODVSBAD2)
1340 M_Print(64, 64, "Shirt color");
1341 M_Print(64, 88, "Pants color");
1344 M_Print(64, 124-8, "Network speed limit");
1345 M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1347 M_DrawTextBox (64, 140-8, 14, 1);
1348 M_Print(72, 140, "Accept Changes");
1350 // LordHavoc: rewrote this code greatly
1353 unsigned char *data, *f;
1354 fs_offset_t filesize;
1355 menuplyr_load = false;
1357 menuplyr_bottom = -1;
1358 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize)))
1360 data = LoadLMP (f, filesize, 0, 0, true);
1361 menuplyr_width = image_width;
1362 menuplyr_height = image_height;
1364 menuplyr_pixels = (unsigned char *)Mem_Alloc(cl_mempool, menuplyr_width * menuplyr_height);
1365 menuplyr_translated = (unsigned int *)Mem_Alloc(cl_mempool, menuplyr_width * menuplyr_height * 4);
1366 memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1371 if (menuplyr_pixels)
1373 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1375 menuplyr_top = setup_top;
1376 menuplyr_bottom = setup_bottom;
1377 M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1378 for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1379 menuplyr_translated[i] = palette_transparent[translationTable[menuplyr_pixels[i]]];
1380 Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1382 M_DrawPic(160, 48, "gfx/bigbox");
1383 M_DrawPic(172, 56, "gfx/menuplyr");
1386 if (setup_cursor == 0)
1387 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1389 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1393 void M_Setup_Key (int k, char ascii)
1400 M_Menu_MultiPlayer_f ();
1404 S_LocalSound ("sound/misc/menu1.wav");
1406 if (setup_cursor < 0)
1407 setup_cursor = NUM_SETUP_CMDS-1;
1411 S_LocalSound ("sound/misc/menu1.wav");
1413 if (setup_cursor >= NUM_SETUP_CMDS)
1418 if (setup_cursor < 1)
1420 S_LocalSound ("sound/misc/menu3.wav");
1421 if (setup_cursor == 1)
1422 setup_top = setup_top - 1;
1423 if (setup_cursor == 2)
1424 setup_bottom = setup_bottom - 1;
1425 if (setup_cursor == 3)
1427 l = setup_rateindex(setup_rate) - 1;
1430 setup_rate = setup_ratetable[l].rate;
1434 if (setup_cursor < 1)
1437 S_LocalSound ("sound/misc/menu3.wav");
1438 if (setup_cursor == 1)
1439 setup_top = setup_top + 1;
1440 if (setup_cursor == 2)
1441 setup_bottom = setup_bottom + 1;
1442 if (setup_cursor == 3)
1444 l = setup_rateindex(setup_rate) + 1;
1447 setup_rate = setup_ratetable[l].rate;
1452 if (setup_cursor == 0)
1455 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1458 // setup_cursor == 4 (Accept changes)
1459 if (strcmp(cl_name.string, setup_myname) != 0)
1460 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1461 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1462 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1463 if (setup_rate != setup_oldrate)
1464 Cbuf_AddText(va("rate %i\n", setup_rate));
1466 m_entersound = true;
1467 M_Menu_MultiPlayer_f ();
1471 if (setup_cursor == 0)
1473 if (strlen(setup_myname))
1474 setup_myname[strlen(setup_myname)-1] = 0;
1481 if (setup_cursor == 0)
1483 l = (int)strlen(setup_myname);
1486 setup_myname[l+1] = 0;
1487 setup_myname[l] = ascii;
1496 if (setup_bottom > 15)
1498 if (setup_bottom < 0)
1502 //=============================================================================
1505 #define SLIDER_RANGE 10
1507 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1512 range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1513 M_DrawCharacter (x-8, y, 128);
1514 for (i = 0;i < SLIDER_RANGE;i++)
1515 M_DrawCharacter (x + i*8, y, 129);
1516 M_DrawCharacter (x+i*8, y, 130);
1517 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1518 if (fabs((int)num - num) < 0.01)
1519 sprintf(text, "%i", (int)num);
1521 sprintf(text, "%.2f", num);
1522 M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1525 void M_DrawCheckbox (int x, int y, int on)
1528 M_Print(x, y, "on");
1530 M_Print(x, y, "off");
1534 #define OPTIONS_ITEMS 40
1538 void M_Menu_Options_f (void)
1540 key_dest = key_menu;
1541 m_state = m_options;
1542 m_entersound = true;
1545 extern cvar_t slowmo;
1546 extern dllhandle_t jpeg_dll;
1547 extern cvar_t gl_texture_anisotropy;
1548 extern cvar_t r_textshadow;
1550 void M_Menu_Options_AdjustSliders (int dir)
1553 S_LocalSound ("sound/misc/menu3.wav");
1556 if (options_cursor == optnum++)
1557 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1558 else if (options_cursor == optnum++)
1559 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1560 else if (options_cursor == optnum++)
1561 Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
1562 else if (options_cursor == optnum++)
1563 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1564 else if (options_cursor == optnum++)
1565 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1566 else if (options_cursor == optnum++)
1567 Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
1568 else if (options_cursor == optnum++)
1569 Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
1570 else if (options_cursor == optnum++)
1571 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1572 else if (options_cursor == optnum++)
1573 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1574 else if (options_cursor == optnum++)
1575 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1576 else if (options_cursor == optnum++)
1577 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1578 else if (options_cursor == optnum++)
1579 Cvar_SetValueQuick (&scr_screenshot_gamma, bound(0.1, scr_screenshot_gamma.value + dir * 0.1, 4));
1580 else if (options_cursor == optnum++)
1581 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1582 else if (options_cursor == optnum++)
1583 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1584 else if (options_cursor == optnum++)
1585 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1586 else if (options_cursor == optnum++)
1587 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1588 else if (options_cursor == optnum++)
1589 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1590 else if (options_cursor == optnum++)
1591 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1592 else if (options_cursor == optnum++)
1593 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1594 else if (options_cursor == optnum++)
1595 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1596 else if (options_cursor == optnum++)
1597 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 6));
1598 else if (options_cursor == optnum++)
1599 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1600 else if (options_cursor == optnum++)
1601 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1602 else if (options_cursor == optnum++)
1603 Cvar_SetValueQuick (&showfps, !showfps.integer);
1604 else if (options_cursor == optnum++)
1605 Cvar_SetValueQuick (&showtime, !showtime.integer);
1606 else if (options_cursor == optnum++)
1607 Cvar_SetValueQuick (&showdate, !showdate.integer);
1608 else if (options_cursor == optnum++)
1610 if (cl_forwardspeed.value > 200)
1612 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1613 Cvar_SetValueQuick (&cl_backspeed, 200);
1617 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1618 Cvar_SetValueQuick (&cl_backspeed, 400);
1621 else if (options_cursor == optnum++)
1622 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1623 else if (options_cursor == optnum++)
1624 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1625 else if (options_cursor == optnum++)
1626 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1627 else if (options_cursor == optnum++)
1628 Cvar_SetValueQuick (&freelook, !freelook.integer);
1629 else if (options_cursor == optnum++)
1630 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1631 else if (options_cursor == optnum++)
1632 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1639 void M_Options_PrintCommand(const char *s, int enabled)
1643 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1644 M_ItemPrint(0, opty, s, enabled);
1650 void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1654 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1655 M_ItemPrint(0, opty, s, enabled);
1656 M_DrawCheckbox(0 + (int)strlen(s) * 8 + 8, opty, yes);
1662 void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1666 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1667 M_ItemPrint(0, opty, s, enabled);
1668 M_DrawSlider(0 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1674 void M_Options_Draw (void)
1679 M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1681 M_DrawPic(16, 4, "gfx/qplaque");
1682 p = Draw_CachePic("gfx/p_option", false);
1683 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1686 optcursor = options_cursor;
1687 visible = (menu_height - 32) / 8;
1688 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1690 M_Options_PrintCommand( "Customize controls", true);
1691 M_Options_PrintCommand( " Go to console", true);
1692 M_Options_PrintCommand( " Reset to defaults", true);
1693 M_Options_PrintCommand( " Video", true);
1694 M_Options_PrintCommand( " Effects", true);
1695 M_Options_PrintCommand( " Graphics", true);
1696 M_Options_PrintCommand( " Color Control", true);
1697 M_Options_PrintSlider( " 2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1698 M_Options_PrintSlider( " 2D Screen Height", true, vid_conheight.value, 240, 1536);
1699 M_Options_PrintSlider( " Console Speed", true, scr_conspeed.value, 0, 1000);
1700 M_Options_PrintSlider( " Console Alpha", true, scr_conalpha.value, 0, 1);
1701 M_Options_PrintSlider( "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1702 M_Options_PrintSlider( " Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
1703 M_Options_PrintSlider( " Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
1704 M_Options_PrintSlider( " Screen size", true, scr_viewsize.value, 30, 120);
1705 M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
1706 M_Options_PrintCheckbox(" JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1707 M_Options_PrintSlider( " JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1708 M_Options_PrintSlider( " Screenshot Gamma", jpeg_dll != NULL, scr_screenshot_gamma.value, 0.1, 4);
1709 M_Options_PrintCheckbox(" Sky", true, r_sky.integer);
1710 M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer);
1711 M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1712 M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5);
1713 M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1714 M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1715 M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1716 M_Options_PrintCheckbox(" Text Shadow", true, r_textshadow.integer);
1717 M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
1718 M_Options_PrintSlider( " Crosshair Size", true, crosshair_size.value, 1, 5);
1719 M_Options_PrintCheckbox(" Static Crosshair", true, crosshair_static.integer);
1720 M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
1721 M_Options_PrintCheckbox(" Show Time", true, showtime.integer);
1722 M_Options_PrintCheckbox(" Show Date", true, showdate.integer);
1723 M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
1724 M_Options_PrintCheckbox(" Lookspring", true, lookspring.integer);
1725 M_Options_PrintCheckbox(" Lookstrafe", true, lookstrafe.integer);
1726 M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
1727 M_Options_PrintCheckbox(" Mouse Look", true, freelook.integer);
1728 M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
1729 M_Options_PrintCheckbox(" Use Mouse", true, vid_mouse.integer);
1733 void M_Options_Key (int k, char ascii)
1742 m_entersound = true;
1743 switch (options_cursor)
1750 key_dest = key_game;
1751 Con_ToggleConsole_f ();
1760 M_Menu_Options_Effects_f ();
1763 M_Menu_Options_Graphics_f ();
1766 M_Menu_Options_ColorControl_f ();
1769 M_Menu_Options_AdjustSliders (1);
1775 S_LocalSound ("sound/misc/menu1.wav");
1777 if (options_cursor < 0)
1778 options_cursor = OPTIONS_ITEMS-1;
1782 S_LocalSound ("sound/misc/menu1.wav");
1784 if (options_cursor >= OPTIONS_ITEMS)
1789 M_Menu_Options_AdjustSliders (-1);
1793 M_Menu_Options_AdjustSliders (1);
1798 #define OPTIONS_EFFECTS_ITEMS 35
1800 int options_effects_cursor;
1802 void M_Menu_Options_Effects_f (void)
1804 key_dest = key_menu;
1805 m_state = m_options_effects;
1806 m_entersound = true;
1810 extern cvar_t cl_stainmaps;
1811 extern cvar_t cl_stainmaps_clearonload;
1812 extern cvar_t r_explosionclip;
1813 extern cvar_t r_coronas;
1814 extern cvar_t gl_flashblend;
1815 extern cvar_t cl_beams_polygon;
1816 extern cvar_t cl_beams_relative;
1817 extern cvar_t cl_beams_lightatend;
1818 extern cvar_t r_lightningbeam_thickness;
1819 extern cvar_t r_lightningbeam_scroll;
1820 extern cvar_t r_lightningbeam_repeatdistance;
1821 extern cvar_t r_lightningbeam_color_red;
1822 extern cvar_t r_lightningbeam_color_green;
1823 extern cvar_t r_lightningbeam_color_blue;
1824 extern cvar_t r_lightningbeam_qmbtexture;
1826 void M_Menu_Options_Effects_AdjustSliders (int dir)
1829 S_LocalSound ("sound/misc/menu3.wav");
1832 if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1833 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1834 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1835 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1836 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1837 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1838 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1839 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1840 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1841 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1842 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1843 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1844 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1845 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1846 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1847 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1848 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1849 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1850 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_relative, !cl_beams_relative.integer);
1851 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1852 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1853 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1854 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1855 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1856 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1857 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1858 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1859 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1860 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1861 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1862 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1863 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1864 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1865 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1866 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1869 void M_Options_Effects_Draw (void)
1874 M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1876 M_DrawPic(16, 4, "gfx/qplaque");
1877 p = Draw_CachePic("gfx/p_option", false);
1878 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1880 optcursor = options_effects_cursor;
1882 visible = (menu_height - 32) / 8;
1883 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1885 M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
1886 M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
1887 M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
1888 M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1889 M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
1890 M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer);
1891 M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer);
1892 M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
1893 M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1894 M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
1895 M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1896 M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
1897 M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
1898 M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
1899 M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
1900 M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1901 M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1902 M_Options_PrintCheckbox(" Lightning Polygons", true, cl_beams_polygons.integer);
1903 M_Options_PrintCheckbox("Lightning Smooth Sweep", true, cl_beams_relative.integer);
1904 M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer);
1905 M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1906 M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1907 M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1908 M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1909 M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1910 M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1911 M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1912 M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
1913 M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
1914 M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1);
1915 M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1916 M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1917 M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
1918 M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1919 M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
1923 void M_Options_Effects_Key (int k, char ascii)
1928 M_Menu_Options_f ();
1932 M_Menu_Options_Effects_AdjustSliders (1);
1936 S_LocalSound ("sound/misc/menu1.wav");
1937 options_effects_cursor--;
1938 if (options_effects_cursor < 0)
1939 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1943 S_LocalSound ("sound/misc/menu1.wav");
1944 options_effects_cursor++;
1945 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1946 options_effects_cursor = 0;
1950 M_Menu_Options_Effects_AdjustSliders (-1);
1954 M_Menu_Options_Effects_AdjustSliders (1);
1960 #define OPTIONS_GRAPHICS_ITEMS 14
1962 int options_graphics_cursor;
1964 void M_Menu_Options_Graphics_f (void)
1966 key_dest = key_menu;
1967 m_state = m_options_graphics;
1968 m_entersound = true;
1971 extern cvar_t r_shadow_gloss;
1972 extern cvar_t r_shadow_realtime_dlight;
1973 extern cvar_t r_shadow_realtime_dlight_shadows;
1974 extern cvar_t r_shadow_realtime_world;
1975 extern cvar_t r_shadow_realtime_world_dlightshadows;
1976 extern cvar_t r_shadow_realtime_world_lightmaps;
1977 extern cvar_t r_shadow_realtime_world_shadows;
1978 extern cvar_t r_bloom;
1979 extern cvar_t r_bloom_intensity;
1980 extern cvar_t r_bloom_power;
1981 extern cvar_t r_bloom_blur;
1982 extern cvar_t r_bloom_resolution;
1983 extern cvar_t gl_picmip;
1985 void M_Menu_Options_Graphics_AdjustSliders (int dir)
1988 S_LocalSound ("sound/misc/menu3.wav");
1992 if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
1993 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
1994 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
1995 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
1996 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows, !r_shadow_realtime_world_dlightshadows.integer);
1997 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1998 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
1999 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer);
2000 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_intensity, bound(1, r_bloom_intensity.value + dir * 1, 16));
2001 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_power, bound(1, r_bloom_power.value + dir * 1, 16));
2002 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
2003 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
2004 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
2005 else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2009 void M_Options_Graphics_Draw (void)
2014 M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2016 M_DrawPic(16, 4, "gfx/qplaque");
2017 p = Draw_CachePic("gfx/p_option", false);
2018 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2020 optcursor = options_graphics_cursor;
2022 visible = (menu_height - 32) / 8;
2023 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2025 M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2026 M_Options_PrintCheckbox(" RT DLights", true, r_shadow_realtime_dlight.integer);
2027 M_Options_PrintCheckbox(" RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
2028 M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
2029 M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
2030 M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2031 M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2032 M_Options_PrintCheckbox(" Bloom Effect", true, r_bloom.integer);
2033 M_Options_PrintSlider( " Bloom Intensity", true, r_bloom_intensity.value, 1, 16);
2034 M_Options_PrintSlider( " Bloom Power", true, r_bloom_power.value, 1, 16);
2035 M_Options_PrintSlider( " Bloom Blur", true, r_bloom_blur.value, 1, 16);
2036 M_Options_PrintSlider( " Bloom Resolution", true, r_bloom_resolution.value, 64, 2048);
2037 M_Options_PrintSlider( " Texture Quality", true, gl_picmip.value, 3, 0);
2038 M_Options_PrintCommand( " Restart Renderer", true);
2042 void M_Options_Graphics_Key (int k, char ascii)
2047 M_Menu_Options_f ();
2051 M_Menu_Options_Graphics_AdjustSliders (1);
2055 S_LocalSound ("sound/misc/menu1.wav");
2056 options_graphics_cursor--;
2057 if (options_graphics_cursor < 0)
2058 options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2062 S_LocalSound ("sound/misc/menu1.wav");
2063 options_graphics_cursor++;
2064 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2065 options_graphics_cursor = 0;
2069 M_Menu_Options_Graphics_AdjustSliders (-1);
2073 M_Menu_Options_Graphics_AdjustSliders (1);
2079 #define OPTIONS_COLORCONTROL_ITEMS 18
2081 int options_colorcontrol_cursor;
2083 // intensity value to match up to 50% dither to 'correct' quake
2084 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25", "intensity value that matches up to white/black dither pattern, due to Quake's grey level being quite dark this is 0.25, other games may use other values"};
2086 void M_Menu_Options_ColorControl_f (void)
2088 key_dest = key_menu;
2089 m_state = m_options_colorcontrol;
2090 m_entersound = true;
2094 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2098 S_LocalSound ("sound/misc/menu3.wav");
2101 if (options_colorcontrol_cursor == optnum++)
2102 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2103 else if (options_colorcontrol_cursor == optnum++)
2105 Cvar_SetValueQuick (&v_color_enable, 0);
2106 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2108 else if (options_colorcontrol_cursor == optnum++)
2110 Cvar_SetValueQuick (&v_color_enable, 0);
2111 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2113 else if (options_colorcontrol_cursor == optnum++)
2115 Cvar_SetValueQuick (&v_color_enable, 0);
2116 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2118 else if (options_colorcontrol_cursor == optnum++)
2120 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2122 else if (options_colorcontrol_cursor == optnum++)
2124 Cvar_SetValueQuick (&v_color_enable, 1);
2125 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2127 else if (options_colorcontrol_cursor == optnum++)
2129 Cvar_SetValueQuick (&v_color_enable, 1);
2130 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2132 else if (options_colorcontrol_cursor == optnum++)
2134 Cvar_SetValueQuick (&v_color_enable, 1);
2135 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2137 else if (options_colorcontrol_cursor == optnum++)
2139 Cvar_SetValueQuick (&v_color_enable, 1);
2140 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2141 Cvar_SetValueQuick (&v_color_black_r, f);
2142 Cvar_SetValueQuick (&v_color_black_g, f);
2143 Cvar_SetValueQuick (&v_color_black_b, f);
2145 else if (options_colorcontrol_cursor == optnum++)
2147 Cvar_SetValueQuick (&v_color_enable, 1);
2148 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2150 else if (options_colorcontrol_cursor == optnum++)
2152 Cvar_SetValueQuick (&v_color_enable, 1);
2153 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2155 else if (options_colorcontrol_cursor == optnum++)
2157 Cvar_SetValueQuick (&v_color_enable, 1);
2158 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2160 else if (options_colorcontrol_cursor == optnum++)
2162 Cvar_SetValueQuick (&v_color_enable, 1);
2163 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2164 Cvar_SetValueQuick (&v_color_grey_r, f);
2165 Cvar_SetValueQuick (&v_color_grey_g, f);
2166 Cvar_SetValueQuick (&v_color_grey_b, f);
2168 else if (options_colorcontrol_cursor == optnum++)
2170 Cvar_SetValueQuick (&v_color_enable, 1);
2171 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2173 else if (options_colorcontrol_cursor == optnum++)
2175 Cvar_SetValueQuick (&v_color_enable, 1);
2176 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2178 else if (options_colorcontrol_cursor == optnum++)
2180 Cvar_SetValueQuick (&v_color_enable, 1);
2181 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2183 else if (options_colorcontrol_cursor == optnum++)
2185 Cvar_SetValueQuick (&v_color_enable, 1);
2186 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2187 Cvar_SetValueQuick (&v_color_white_r, f);
2188 Cvar_SetValueQuick (&v_color_white_g, f);
2189 Cvar_SetValueQuick (&v_color_white_b, f);
2193 void M_Options_ColorControl_Draw (void)
2196 float x, c, s, t, u, v;
2199 M_Background(320, 256);
2201 M_DrawPic(16, 4, "gfx/qplaque");
2202 p = Draw_CachePic("gfx/p_option", false);
2203 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2205 optcursor = options_colorcontrol_cursor;
2207 visible = (menu_height - 32) / 8;
2208 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2210 M_Options_PrintCommand( " Reset to defaults", true);
2211 M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2212 M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2213 M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2214 M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2215 M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
2216 M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2217 M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2218 M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2219 M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2220 M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2221 M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2222 M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2223 M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2224 M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2225 M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2226 M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2227 M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2230 DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2231 s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2232 t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2233 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2234 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2235 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2236 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2237 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2238 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2239 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2240 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2242 c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2243 s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2244 t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2249 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2250 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2251 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2253 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2254 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2255 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2257 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2258 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2259 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2261 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2262 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2263 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2267 void M_Options_ColorControl_Key (int k, char ascii)
2272 M_Menu_Options_f ();
2276 m_entersound = true;
2277 switch (options_colorcontrol_cursor)
2280 Cvar_SetValueQuick(&v_hwgamma, 1);
2281 Cvar_SetValueQuick(&v_gamma, 1);
2282 Cvar_SetValueQuick(&v_contrast, 1);
2283 Cvar_SetValueQuick(&v_brightness, 0);
2284 Cvar_SetValueQuick(&v_color_enable, 0);
2285 Cvar_SetValueQuick(&v_color_black_r, 0);
2286 Cvar_SetValueQuick(&v_color_black_g, 0);
2287 Cvar_SetValueQuick(&v_color_black_b, 0);
2288 Cvar_SetValueQuick(&v_color_grey_r, 0);
2289 Cvar_SetValueQuick(&v_color_grey_g, 0);
2290 Cvar_SetValueQuick(&v_color_grey_b, 0);
2291 Cvar_SetValueQuick(&v_color_white_r, 1);
2292 Cvar_SetValueQuick(&v_color_white_g, 1);
2293 Cvar_SetValueQuick(&v_color_white_b, 1);
2296 M_Menu_Options_ColorControl_AdjustSliders (1);
2302 S_LocalSound ("sound/misc/menu1.wav");
2303 options_colorcontrol_cursor--;
2304 if (options_colorcontrol_cursor < 0)
2305 options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2309 S_LocalSound ("sound/misc/menu1.wav");
2310 options_colorcontrol_cursor++;
2311 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2312 options_colorcontrol_cursor = 0;
2316 M_Menu_Options_ColorControl_AdjustSliders (-1);
2320 M_Menu_Options_ColorControl_AdjustSliders (1);
2326 //=============================================================================
2329 char *quakebindnames[][2] =
2331 {"+attack", "attack"},
2332 {"impulse 10", "next weapon"},
2333 {"impulse 12", "previous weapon"},
2334 {"+jump", "jump / swim up"},
2335 {"+forward", "walk forward"},
2336 {"+back", "backpedal"},
2337 {"+left", "turn left"},
2338 {"+right", "turn right"},
2340 {"+moveleft", "step left"},
2341 {"+moveright", "step right"},
2342 {"+strafe", "sidestep"},
2343 {"+lookup", "look up"},
2344 {"+lookdown", "look down"},
2345 {"centerview", "center view"},
2346 {"+mlook", "mouse look"},
2347 {"+klook", "keyboard look"},
2348 {"+moveup", "swim up"},
2349 {"+movedown", "swim down"}
2352 char *transfusionbindnames[][2] =
2354 {"", "Movement"}, // Movement commands
2355 {"+forward", "walk forward"},
2356 {"+back", "backpedal"},
2357 {"+left", "turn left"},
2358 {"+right", "turn right"},
2359 {"+moveleft", "step left"},
2360 {"+moveright", "step right"},
2361 {"+jump", "jump / swim up"},
2362 {"+movedown", "swim down"},
2363 {"", "Combat"}, // Combat commands
2364 {"impulse 1", "Pitch Fork"},
2365 {"impulse 2", "Flare Gun"},
2366 {"impulse 3", "Shotgun"},
2367 {"impulse 4", "Machine Gun"},
2368 {"impulse 5", "Incinerator"},
2369 {"impulse 6", "Bombs (TNT)"},
2370 {"impulse 35", "Proximity Bomb"},
2371 {"impulse 36", "Remote Detonator"},
2372 {"impulse 7", "Aerosol Can"},
2373 {"impulse 8", "Tesla Cannon"},
2374 {"impulse 9", "Life Leech"},
2375 {"impulse 10", "Voodoo Doll"},
2376 {"impulse 21", "next weapon"},
2377 {"impulse 22", "previous weapon"},
2378 {"+attack", "attack"},
2379 {"+button3", "altfire"},
2380 {"", "Inventory"}, // Inventory commands
2381 {"impulse 40", "Dr.'s Bag"},
2382 {"impulse 41", "Crystal Ball"},
2383 {"impulse 42", "Beast Vision"},
2384 {"impulse 43", "Jump Boots"},
2385 {"impulse 23", "next item"},
2386 {"impulse 24", "previous item"},
2387 {"impulse 25", "use item"},
2388 {"", "Misc"}, // Misc commands
2389 {"+button4", "use"},
2390 {"impulse 50", "add bot (red)"},
2391 {"impulse 51", "add bot (blue)"},
2392 {"impulse 52", "kick a bot"},
2393 {"impulse 26", "next armor type"},
2394 {"impulse 27", "identify player"},
2395 {"impulse 55", "voting menu"},
2396 {"impulse 56", "observer mode"},
2397 {"", "Taunts"}, // Taunts
2398 {"impulse 70", "taunt 0"},
2399 {"impulse 71", "taunt 1"},
2400 {"impulse 72", "taunt 2"},
2401 {"impulse 73", "taunt 3"},
2402 {"impulse 74", "taunt 4"},
2403 {"impulse 75", "taunt 5"},
2404 {"impulse 76", "taunt 6"},
2405 {"impulse 77", "taunt 7"},
2406 {"impulse 78", "taunt 8"},
2407 {"impulse 79", "taunt 9"}
2410 char *goodvsbad2bindnames[][2] =
2412 {"impulse 69", "Power 1"},
2413 {"impulse 70", "Power 2"},
2414 {"impulse 71", "Power 3"},
2415 {"+jump", "jump / swim up"},
2416 {"+forward", "walk forward"},
2417 {"+back", "backpedal"},
2418 {"+left", "turn left"},
2419 {"+right", "turn right"},
2421 {"+moveleft", "step left"},
2422 {"+moveright", "step right"},
2423 {"+strafe", "sidestep"},
2424 {"+lookup", "look up"},
2425 {"+lookdown", "look down"},
2426 {"centerview", "center view"},
2427 {"+mlook", "mouse look"},
2428 {"kill", "kill yourself"},
2429 {"+moveup", "swim up"},
2430 {"+movedown", "swim down"}
2434 char *(*bindnames)[2];
2437 typedef struct binditem_s
2439 char *command, *description;
2440 struct binditem_s *next;
2444 typedef struct bindcategory_s
2448 struct bindcategory_s *next;
2452 bindcategory_t *bindcategories = NULL;
2454 void M_ClearBinds (void)
2456 for (c = bindcategories;c;c = cnext)
2459 for (b = c->binds;b;b = bnext)
2466 bindcategories = NULL;
2469 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2471 for (b = &c->binds;*b;*b = &(*b)->next);
2472 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2473 *b->command = (char *)((*b) + 1);
2474 *b->description = *b->command + strlen(command) + 1;
2475 strcpy(*b->command, command);
2476 strcpy(*b->description, description);
2479 void M_AddBind (char *category, char *command, char *description)
2481 for (c = &bindcategories;*c;c = &(*c)->next)
2483 if (!strcmp(category, (*c)->name))
2485 M_AddBindToCategory(*c, command, description);
2489 *c = Z_Alloc(sizeof(bindcategory_t));
2490 M_AddBindToCategory(*c, command, description);
2493 void M_DefaultBinds (void)
2496 M_AddBind("movement", "+jump", "jump / swim up");
2497 M_AddBind("movement", "+forward", "walk forward");
2498 M_AddBind("movement", "+back", "backpedal");
2499 M_AddBind("movement", "+left", "turn left");
2500 M_AddBind("movement", "+right", "turn right");
2501 M_AddBind("movement", "+speed", "run");
2502 M_AddBind("movement", "+moveleft", "step left");
2503 M_AddBind("movement", "+moveright", "step right");
2504 M_AddBind("movement", "+strafe", "sidestep");
2505 M_AddBind("movement", "+lookup", "look up");
2506 M_AddBind("movement", "+lookdown", "look down");
2507 M_AddBind("movement", "centerview", "center view");
2508 M_AddBind("movement", "+mlook", "mouse look");
2509 M_AddBind("movement", "+klook", "keyboard look");
2510 M_AddBind("movement", "+moveup", "swim up");
2511 M_AddBind("movement", "+movedown", "swim down");
2512 M_AddBind("weapons", "+attack", "attack");
2513 M_AddBind("weapons", "impulse 10", "next weapon");
2514 M_AddBind("weapons", "impulse 12", "previous weapon");
2515 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2516 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2517 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2518 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2519 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2520 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2521 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2522 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2530 void M_Menu_Keys_f (void)
2532 key_dest = key_menu;
2534 m_entersound = true;
2539 void M_FindKeysForCommand (const char *command, int *keys)
2545 for (j = 0;j < NUMKEYS;j++)
2550 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2552 b = keybindings[0][j];
2555 if (!strcmp (b, command) )
2558 if (count == NUMKEYS)
2564 void M_UnbindCommand (char *command)
2569 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2571 b = keybindings[0][j];
2574 if (!strcmp (b, command))
2575 Key_SetBinding (j, 0, "");
2580 void M_Keys_Draw (void)
2586 char keystring[MAX_INPUTLINE];
2588 M_Background(320, 48 + 8 * numcommands);
2590 p = Draw_CachePic ("gfx/ttl_cstm", false);
2591 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2594 M_Print(12, 32, "Press a key or button for this action");
2596 M_Print(18, 32, "Enter to change, backspace to clear");
2598 // search for known bindings
2599 for (i=0 ; i<numcommands ; i++)
2603 // If there's no command, it's just a section
2604 if (bindnames[i][0][0] == '\0')
2606 M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
2607 M_PrintRed (16, y, bindnames[i][1]);
2611 M_Print(16, y, bindnames[i][1]);
2613 M_FindKeysForCommand (bindnames[i][0], keys);
2615 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2617 strcpy(keystring, "???");
2621 for (j = 0;j < NUMKEYS;j++)
2626 strcat(keystring, " or ");
2627 strcat(keystring, Key_KeynumToString (keys[j]));
2631 M_Print(150, y, keystring);
2635 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2637 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2641 void M_Keys_Key (int k, char ascii)
2648 S_LocalSound ("sound/misc/menu1.wav");
2653 else //if (k != '`')
2655 sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2656 Cbuf_InsertText (cmd);
2666 M_Menu_Options_f ();
2671 S_LocalSound ("sound/misc/menu1.wav");
2675 if (keys_cursor < 0)
2676 keys_cursor = numcommands-1;
2678 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2683 S_LocalSound ("sound/misc/menu1.wav");
2687 if (keys_cursor >= numcommands)
2690 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2693 case K_ENTER: // go into bind mode
2694 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2695 S_LocalSound ("sound/misc/menu2.wav");
2696 if (keys[NUMKEYS - 1] != -1)
2697 M_UnbindCommand (bindnames[keys_cursor][0]);
2701 case K_BACKSPACE: // delete bindings
2702 case K_DEL: // delete bindings
2703 S_LocalSound ("sound/misc/menu2.wav");
2704 M_UnbindCommand (bindnames[keys_cursor][0]);
2709 void M_Menu_Reset_f (void)
2711 key_dest = key_menu;
2713 m_entersound = true;
2717 void M_Reset_Key (int key, char ascii)
2723 Cbuf_AddText ("exec default.cfg\n");
2724 // no break here since we also exit the menu
2729 m_state = m_options;
2730 m_entersound = true;
2738 void M_Reset_Draw (void)
2740 int lines = 2, linelength = 20;
2741 M_Background(linelength * 8 + 16, lines * 8 + 16);
2742 M_DrawTextBox(0, 0, linelength, lines);
2743 M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?");
2744 M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2747 //=============================================================================
2750 // note: if modes are added to the beginning of this list, update VID_DEFAULT
2751 typedef struct video_resolution_s
2755 int conwidth, conheight;
2756 double pixelheight; // pixel aspect
2759 video_resolution_t video_resolutions[] =
2761 {"Standard 4x3" , 320, 240, 320, 240, 1 },
2762 {"Standard 4x3" , 400, 300, 400, 300, 1 },
2763 {"Standard 4x3" , 512, 384, 512, 384, 1 },
2764 {"Standard 4x3" , 640, 480, 640, 480, 1 },
2765 {"Standard 4x3" , 800, 600, 640, 480, 1 },
2766 {"Standard 4x3" , 1024, 768, 640, 480, 1 },
2767 {"Standard 4x3" , 1152, 864, 640, 480, 1 },
2768 {"Standard 4x3" , 1280, 960, 640, 480, 1 },
2769 {"Standard 4x3" , 1400,1050, 640, 480, 1 },
2770 {"Standard 4x3" , 1600,1200, 640, 480, 1 },
2771 {"Standard 4x3" , 1792,1344, 640, 480, 1 },
2772 {"Standard 4x3" , 1856,1392, 640, 480, 1 },
2773 {"Standard 4x3" , 1920,1440, 640, 480, 1 },
2774 {"Standard 4x3" , 2048,1536, 640, 480, 1 },
2775 {"Short Pixel (CRT) 5x4" , 320, 256, 320, 256, 0.9375},
2776 {"Short Pixel (CRT) 5x4" , 640, 512, 640, 512, 0.9375},
2777 {"Short Pixel (CRT) 5x4" , 1280,1024, 640, 512, 0.9375},
2778 {"Tall Pixel (CRT) 8x5" , 320, 200, 320, 200, 1.2 },
2779 {"Tall Pixel (CRT) 8x5" , 640, 400, 640, 400, 1.2 },
2780 {"Tall Pixel (CRT) 8x5" , 840, 525, 640, 400, 1.2 },
2781 {"Tall Pixel (CRT) 8x5" , 960, 600, 640, 400, 1.2 },
2782 {"Tall Pixel (CRT) 8x5" , 1680,1050, 640, 400, 1.2 },
2783 {"Tall Pixel (CRT) 8x5" , 1920,1200, 640, 400, 1.2 },
2784 {"Square Pixel (LCD) 5x4" , 320, 256, 320, 256, 1 },
2785 {"Square Pixel (LCD) 5x4" , 640, 512, 640, 512, 1 },
2786 {"Square Pixel (LCD) 5x4" , 1280,1024, 640, 512, 1 },
2787 {"WideScreen 5x3" , 640, 384, 640, 384, 1 },
2788 {"WideScreen 5x3" , 1280, 768, 640, 384, 1 },
2789 {"WideScreen 8x5" , 320, 200, 320, 200, 1 },
2790 {"WideScreen 8x5" , 640, 400, 640, 400, 1 },
2791 {"WideScreen 8x5" , 720, 450, 720, 450, 1 },
2792 {"WideScreen 8x5" , 840, 525, 640, 400, 1 },
2793 {"WideScreen 8x5" , 960, 600, 640, 400, 1 },
2794 {"WideScreen 8x5" , 1280, 800, 640, 400, 1 },
2795 {"WideScreen 8x5" , 1440, 900, 720, 450, 1 },
2796 {"WideScreen 8x5" , 1680,1050, 640, 400, 1 },
2797 {"WideScreen 8x5" , 1920,1200, 640, 400, 1 },
2798 {"WideScreen 8x5" , 2560,1600, 640, 400, 1 },
2799 {"WideScreen 8x5" , 3840,2400, 640, 400, 1 },
2800 {"WideScreen 14x9" , 840, 540, 640, 400, 1 },
2801 {"WideScreen 14x9" , 1680,1080, 640, 400, 1 },
2802 {"WideScreen 16x9" , 640, 360, 640, 360, 1 },
2803 {"WideScreen 16x9" , 683, 384, 683, 384, 1 },
2804 {"WideScreen 16x9" , 960, 540, 640, 360, 1 },
2805 {"WideScreen 16x9" , 1280, 720, 640, 360, 1 },
2806 {"WideScreen 16x9" , 1366, 768, 683, 384, 1 },
2807 {"WideScreen 16x9" , 1920,1080, 640, 360, 1 },
2808 {"WideScreen 16x9" , 2560,1440, 640, 360, 1 },
2809 {"WideScreen 16x9" , 3840,2160, 640, 360, 1 },
2810 {"NTSC 3x2" , 360, 240, 360, 240, 1.125 },
2811 {"NTSC 3x2" , 720, 480, 720, 480, 1.125 },
2812 {"PAL 14x11" , 360, 283, 360, 283, 0.9545},
2813 {"PAL 14x11" , 720, 566, 720, 566, 0.9545},
2814 {"NES 8x7" , 256, 224, 256, 224, 1.1667},
2815 {"SNES 8x7" , 512, 448, 512, 448, 1.1667},
2816 {NULL, 0, 0, 0, 0, 0}
2818 // this is the number of the default mode (640x480) in the list above
2819 #define VID_DEFAULT 3
2820 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2822 #define VIDEO_ITEMS 7
2823 int video_cursor = 0;
2824 int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162};
2825 int video_resolution;
2827 void M_Menu_Video_f (void)
2831 key_dest = key_menu;
2833 m_entersound = true;
2835 // Look for the closest match to the current resolution
2836 video_resolution = 0;
2837 for (i = 1;i < VID_RES_COUNT;i++)
2839 // if the new mode would be a worse match in width, skip it
2840 if (fabs(video_resolutions[i].width - vid.width) > fabs(video_resolutions[video_resolution].width - vid.width))
2842 // if it is equal in width, check height
2843 if (video_resolutions[i].width == vid.width && video_resolutions[video_resolution].width == vid.width)
2845 // if the new mode would be a worse match in height, skip it
2846 if (fabs(video_resolutions[i].height - vid.height) > fabs(video_resolutions[video_resolution].height - vid.height))
2848 // if it is equal in width and height, check pixel aspect
2849 if (video_resolutions[i].height == vid.height && video_resolutions[video_resolution].height == vid.height)
2851 // if the new mode would be a worse match in pixel aspect, skip it
2852 if (fabs(video_resolutions[i].pixelheight - vid_pixelheight.value) > fabs(video_resolutions[video_resolution].pixelheight - vid_pixelheight.value))
2854 // if it is equal in everything, skip it (prefer earlier modes)
2855 if (video_resolutions[i].pixelheight == vid_pixelheight.value && video_resolutions[video_resolution].pixelheight == vid_pixelheight.value)
2857 // better match for width, height, and pixel aspect
2858 video_resolution = i;
2860 else // better match for width and height
2861 video_resolution = i;
2863 else // better match for width
2864 video_resolution = i;
2869 void M_Video_Draw (void)
2873 M_Background(320, 200);
2875 M_DrawPic(16, 4, "gfx/qplaque");
2876 p = Draw_CachePic("gfx/vidmodes", false);
2877 M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2879 // Current Resolution
2880 M_Print(16, video_cursor_table[0], " Current Resolution");
2881 if (vid_supportrefreshrate && vid.fullscreen)
2882 M_Print(220, video_cursor_table[0], va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
2884 M_Print(220, video_cursor_table[0], va("%dx%d", vid.width, vid.height));
2886 // Proposed Resolution
2887 M_Print(16, video_cursor_table[1], " New Resolution");
2888 M_Print(220, video_cursor_table[1], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
2889 M_Print(96, video_cursor_table[1] + 8, va("Type: %s", video_resolutions[video_resolution].type));
2892 M_Print(16, video_cursor_table[2], " Bits per pixel");
2893 M_Print(220, video_cursor_table[2], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2896 M_ItemPrint(16, video_cursor_table[3], " Refresh Rate", vid_supportrefreshrate);
2897 M_DrawSlider(220, video_cursor_table[3], vid_refreshrate.integer, 60, 150);
2900 M_Print(16, video_cursor_table[4], " Fullscreen");
2901 M_DrawCheckbox(220, video_cursor_table[4], vid_fullscreen.integer);
2904 M_Print(220, video_cursor_table[5], "Apply");
2907 M_ItemPrint(16, video_cursor_table[6], " Vertical Sync", gl_videosyncavailable);
2908 M_DrawCheckbox(220, video_cursor_table[6], vid_vsync.integer);
2911 M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2915 void M_Menu_Video_AdjustSliders (int dir)
2917 S_LocalSound ("sound/misc/menu3.wav");
2919 switch (video_cursor)
2925 for(r = 0;r < VID_RES_COUNT;r++)
2927 video_resolution += dir;
2928 if (video_resolution >= VID_RES_COUNT)
2929 video_resolution = 0;
2930 if (video_resolution < 0)
2931 video_resolution = VID_RES_COUNT - 1;
2932 if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
2940 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2944 Cvar_SetValueQuick (&vid_refreshrate, vid_refreshrate.integer + dir);
2947 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2951 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2957 void M_Video_Key (int key, char ascii)
2962 // vid_shared.c has a copy of the current video config. We restore it
2963 Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2964 Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2965 if (vid_supportrefreshrate)
2966 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
2968 S_LocalSound ("sound/misc/menu1.wav");
2969 M_Menu_Options_f ();
2973 m_entersound = true;
2974 switch (video_cursor)
2977 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution].width);
2978 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution].height);
2979 Cvar_SetValueQuick (&vid_conwidth, video_resolutions[video_resolution].conwidth);
2980 Cvar_SetValueQuick (&vid_conheight, video_resolutions[video_resolution].conheight);
2981 Cvar_SetValueQuick (&vid_pixelheight, video_resolutions[video_resolution].pixelheight);
2982 Cbuf_AddText ("vid_restart\n");
2983 M_Menu_Options_f ();
2986 M_Menu_Video_AdjustSliders (1);
2991 S_LocalSound ("sound/misc/menu1.wav");
2993 if (video_cursor < 0)
2994 video_cursor = VIDEO_ITEMS-1;
2998 S_LocalSound ("sound/misc/menu1.wav");
3000 if (video_cursor >= VIDEO_ITEMS)
3005 M_Menu_Video_AdjustSliders (-1);
3009 M_Menu_Video_AdjustSliders (1);
3014 //=============================================================================
3018 #define NUM_HELP_PAGES 6
3021 void M_Menu_Help_f (void)
3023 key_dest = key_menu;
3025 m_entersound = true;
3031 void M_Help_Draw (void)
3033 M_Background(320, 200);
3034 M_DrawPic (0, 0, va("gfx/help%i", help_page));
3038 void M_Help_Key (int key, char ascii)
3048 m_entersound = true;
3049 if (++help_page >= NUM_HELP_PAGES)
3055 m_entersound = true;
3056 if (--help_page < 0)
3057 help_page = NUM_HELP_PAGES-1;
3063 //=============================================================================
3066 void M_Menu_Credits_f (void)
3068 key_dest = key_menu;
3069 m_state = m_credits;
3070 m_entersound = true;
3075 void M_Credits_Draw (void)
3077 M_Background(640, 480);
3078 DrawQ_Pic (0, 0, "gfx/creditsmiddle", 0, 0, 1, 1, 1, 1, 0);
3079 M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3080 DrawQ_Pic (0, 0, "gfx/creditstop", 0, 0, 1, 1, 1, 1, 0);
3081 DrawQ_Pic (0, 433, "gfx/creditsbottom", 0, 0, 1, 1, 1, 1, 0);
3085 void M_Credits_Key (int key, char ascii)
3090 //=============================================================================
3093 char *m_quit_message[9];
3094 int m_quit_prevstate;
3095 qboolean wasInMenus;
3098 int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3100 m_quit_message[0] = line1;
3101 m_quit_message[1] = line2;
3102 m_quit_message[2] = line3;
3103 m_quit_message[3] = line4;
3104 m_quit_message[4] = line5;
3105 m_quit_message[5] = line6;
3106 m_quit_message[6] = line7;
3107 m_quit_message[7] = line8;
3108 m_quit_message[8] = NULL;
3112 int M_ChooseQuitMessage(int request)
3120 case GAME_DEFEATINDETAIL2:
3121 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3122 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3123 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3124 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3125 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3126 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3127 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3128 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3130 case GAME_GOODVSBAD2:
3131 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3132 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3133 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3134 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3135 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3136 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3137 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3138 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3139 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3140 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3141 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3142 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3144 case GAME_BATTLEMECH:
3145 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3146 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3147 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3148 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3149 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3150 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3151 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3153 case GAME_OPENQUARTZ:
3154 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3155 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3156 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3157 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3159 case GAME_NEXUIZ: //frag related quit messages are pointless for a fallback menu!
3160 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3163 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3164 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3165 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3166 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3172 void M_Menu_Quit_f (void)
3175 if (m_state == m_quit)
3177 wasInMenus = (key_dest == key_menu);
3178 key_dest = key_menu;
3179 m_quit_prevstate = m_state;
3181 m_entersound = true;
3182 // count how many there are
3183 for (n = 0;M_ChooseQuitMessage(n);n++);
3185 M_ChooseQuitMessage(rand() % n);
3189 void M_Quit_Key (int key, char ascii)
3198 m_state = (enum m_state_e)m_quit_prevstate;
3199 m_entersound = true;
3203 key_dest = key_game;
3218 void M_Quit_Draw (void)
3220 int i, l, linelength, firstline, lastline, lines;
3221 for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3223 if ((l = (int)strlen(m_quit_message[i])))
3233 lines = (lastline - firstline) + 1;
3234 M_Background(linelength * 8 + 16, lines * 8 + 16);
3235 if (gamemode != GAME_NEXUIZ) //since this is a fallback menu for Nexuiz (no graphics), it is very hard to read with the box
3236 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function for Nexuiz
3237 for (i = 0, l = firstline;i < lines;i++, l++)
3238 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3241 //=============================================================================
3242 /* LAN CONFIG MENU */
3244 int lanConfig_cursor = -1;
3245 int lanConfig_cursor_table [] = {56, 76, 112};
3246 #define NUM_LANCONFIG_CMDS 3
3249 char lanConfig_portname[6];
3250 char lanConfig_joinname[22];
3252 void M_Menu_LanConfig_f (void)
3254 key_dest = key_menu;
3255 m_state = m_lanconfig;
3256 m_entersound = true;
3257 if (lanConfig_cursor == -1)
3260 lanConfig_cursor = 1;
3263 lanConfig_cursor = 1;
3264 lanConfig_port = 26000;
3265 sprintf(lanConfig_portname, "%u", lanConfig_port);
3267 M_Update_Return_Reason("");
3271 void M_LanConfig_Draw (void)
3278 M_Background(320, 200);
3280 M_DrawPic (16, 4, "gfx/qplaque");
3281 p = Draw_CachePic ("gfx/p_multi", false);
3282 basex = (320-p->width)/2;
3283 M_DrawPic (basex, 4, "gfx/p_multi");
3286 startJoin = "New Game";
3288 startJoin = "Join Game";
3289 protocol = "TCP/IP";
3290 M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3293 M_Print(basex, lanConfig_cursor_table[0], "Port");
3294 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3295 M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3299 M_Print(basex, lanConfig_cursor_table[1], "Search for games...");
3300 M_Print(basex, lanConfig_cursor_table[2]-16, "Join game at:");
3301 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
3302 M_Print(basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
3306 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3307 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3310 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3312 if (lanConfig_cursor == 0)
3313 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
3315 if (lanConfig_cursor == 2)
3316 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
3318 if (*m_return_reason)
3319 M_Print(basex, 168, m_return_reason);
3323 void M_LanConfig_Key (int key, char ascii)
3330 M_Menu_MultiPlayer_f ();
3334 S_LocalSound ("sound/misc/menu1.wav");
3336 if (lanConfig_cursor < 0)
3337 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3341 S_LocalSound ("sound/misc/menu1.wav");
3343 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3344 lanConfig_cursor = 0;
3348 if (lanConfig_cursor == 0)
3351 m_entersound = true;
3353 Cbuf_AddText ("stopdemo\n");
3355 Cvar_SetValue("port", lanConfig_port);
3357 if (lanConfig_cursor == 1)
3361 M_Menu_GameOptions_f ();
3364 M_Menu_ServerList_f();
3368 if (lanConfig_cursor == 2)
3369 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3373 if (lanConfig_cursor == 0)
3375 if (strlen(lanConfig_portname))
3376 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3379 if (lanConfig_cursor == 2)
3381 if (strlen(lanConfig_joinname))
3382 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3390 if (lanConfig_cursor == 2)
3392 l = (int)strlen(lanConfig_joinname);
3395 lanConfig_joinname[l+1] = 0;
3396 lanConfig_joinname[l] = ascii;
3400 if (ascii < '0' || ascii > '9')
3402 if (lanConfig_cursor == 0)
3404 l = (int)strlen(lanConfig_portname);
3407 lanConfig_portname[l+1] = 0;
3408 lanConfig_portname[l] = ascii;
3413 if (StartingGame && lanConfig_cursor == 2)
3415 if (key == K_UPARROW)
3416 lanConfig_cursor = 1;
3418 lanConfig_cursor = 0;
3421 l = atoi(lanConfig_portname);
3424 sprintf(lanConfig_portname, "%u", lanConfig_port);
3427 //=============================================================================
3428 /* GAME OPTIONS MENU */
3430 typedef struct level_s
3436 typedef struct episode_s
3443 typedef struct gamelevels_s
3447 episode_t *episodes;
3452 level_t quakelevels[] =
3454 {"start", "Entrance"}, // 0
3456 {"e1m1", "Slipgate Complex"}, // 1
3457 {"e1m2", "Castle of the Damned"},
3458 {"e1m3", "The Necropolis"},
3459 {"e1m4", "The Grisly Grotto"},
3460 {"e1m5", "Gloom Keep"},
3461 {"e1m6", "The Door To Chthon"},
3462 {"e1m7", "The House of Chthon"},
3463 {"e1m8", "Ziggurat Vertigo"},
3465 {"e2m1", "The Installation"}, // 9
3466 {"e2m2", "Ogre Citadel"},
3467 {"e2m3", "Crypt of Decay"},
3468 {"e2m4", "The Ebon Fortress"},
3469 {"e2m5", "The Wizard's Manse"},
3470 {"e2m6", "The Dismal Oubliette"},
3471 {"e2m7", "Underearth"},
3473 {"e3m1", "Termination Central"}, // 16
3474 {"e3m2", "The Vaults of Zin"},
3475 {"e3m3", "The Tomb of Terror"},
3476 {"e3m4", "Satan's Dark Delight"},
3477 {"e3m5", "Wind Tunnels"},
3478 {"e3m6", "Chambers of Torment"},
3479 {"e3m7", "The Haunted Halls"},
3481 {"e4m1", "The Sewage System"}, // 23
3482 {"e4m2", "The Tower of Despair"},
3483 {"e4m3", "The Elder God Shrine"},
3484 {"e4m4", "The Palace of Hate"},
3485 {"e4m5", "Hell's Atrium"},
3486 {"e4m6", "The Pain Maze"},
3487 {"e4m7", "Azure Agony"},
3488 {"e4m8", "The Nameless City"},
3490 {"end", "Shub-Niggurath's Pit"}, // 31
3492 {"dm1", "Place of Two Deaths"}, // 32
3493 {"dm2", "Claustrophobopolis"},
3494 {"dm3", "The Abandoned Base"},
3495 {"dm4", "The Bad Place"},
3496 {"dm5", "The Cistern"},
3497 {"dm6", "The Dark Zone"}
3500 episode_t quakeepisodes[] =
3502 {"Welcome to Quake", 0, 1},
3503 {"Doomed Dimension", 1, 8},
3504 {"Realm of Black Magic", 9, 7},
3505 {"Netherworld", 16, 7},
3506 {"The Elder World", 23, 8},
3507 {"Final Level", 31, 1},
3508 {"Deathmatch Arena", 32, 6}
3511 //MED 01/06/97 added hipnotic levels
3512 level_t hipnoticlevels[] =
3514 {"start", "Command HQ"}, // 0
3516 {"hip1m1", "The Pumping Station"}, // 1
3517 {"hip1m2", "Storage Facility"},
3518 {"hip1m3", "The Lost Mine"},
3519 {"hip1m4", "Research Facility"},
3520 {"hip1m5", "Military Complex"},
3522 {"hip2m1", "Ancient Realms"}, // 6
3523 {"hip2m2", "The Black Cathedral"},
3524 {"hip2m3", "The Catacombs"},
3525 {"hip2m4", "The Crypt"},
3526 {"hip2m5", "Mortum's Keep"},
3527 {"hip2m6", "The Gremlin's Domain"},
3529 {"hip3m1", "Tur Torment"}, // 12
3530 {"hip3m2", "Pandemonium"},
3531 {"hip3m3", "Limbo"},
3532 {"hip3m4", "The Gauntlet"},
3534 {"hipend", "Armagon's Lair"}, // 16
3536 {"hipdm1", "The Edge of Oblivion"} // 17
3539 //MED 01/06/97 added hipnotic episodes
3540 episode_t hipnoticepisodes[] =
3542 {"Scourge of Armagon", 0, 1},
3543 {"Fortress of the Dead", 1, 5},
3544 {"Dominion of Darkness", 6, 6},
3545 {"The Rift", 12, 4},
3546 {"Final Level", 16, 1},
3547 {"Deathmatch Arena", 17, 1}
3550 //PGM 01/07/97 added rogue levels
3551 //PGM 03/02/97 added dmatch level
3552 level_t roguelevels[] =
3554 {"start", "Split Decision"},
3555 {"r1m1", "Deviant's Domain"},
3556 {"r1m2", "Dread Portal"},
3557 {"r1m3", "Judgement Call"},
3558 {"r1m4", "Cave of Death"},
3559 {"r1m5", "Towers of Wrath"},
3560 {"r1m6", "Temple of Pain"},
3561 {"r1m7", "Tomb of the Overlord"},
3562 {"r2m1", "Tempus Fugit"},
3563 {"r2m2", "Elemental Fury I"},
3564 {"r2m3", "Elemental Fury II"},
3565 {"r2m4", "Curse of Osiris"},
3566 {"r2m5", "Wizard's Keep"},
3567 {"r2m6", "Blood Sacrifice"},
3568 {"r2m7", "Last Bastion"},
3569 {"r2m8", "Source of Evil"},
3570 {"ctf1", "Division of Change"}
3573 //PGM 01/07/97 added rogue episodes
3574 //PGM 03/02/97 added dmatch episode
3575 episode_t rogueepisodes[] =
3577 {"Introduction", 0, 1},
3578 {"Hell's Fortress", 1, 7},
3579 {"Corridors of Time", 8, 8},
3580 {"Deathmatch Arena", 16, 1}
3583 level_t nehahralevels[] =
3585 {"nehstart", "Welcome to Nehahra"},
3586 {"neh1m1", "Forge City1: Slipgates"},
3587 {"neh1m2", "Forge City2: Boiler"},
3588 {"neh1m3", "Forge City3: Escape"},
3589 {"neh1m4", "Grind Core"},
3590 {"neh1m5", "Industrial Silence"},
3591 {"neh1m6", "Locked-Up Anger"},
3592 {"neh1m7", "Wanderer of the Wastes"},
3593 {"neh1m8", "Artemis System Net"},
3594 {"neh1m9", "To the Death"},
3595 {"neh2m1", "The Gates of Ghoro"},
3596 {"neh2m2", "Sacred Trinity"},
3597 {"neh2m3", "Realm of the Ancients"},
3598 {"neh2m4", "Temple of the Ancients"},
3599 {"neh2m5", "Dreams Made Flesh"},
3600 {"neh2m6", "Your Last Cup of Sorrow"},
3601 {"nehsec", "Ogre's Bane"},
3602 {"nehahra", "Nehahra's Den"},
3603 {"nehend", "Quintessence"}
3606 episode_t nehahraepisodes[] =
3608 {"Welcome to Nehahra", 0, 1},
3609 {"The Fall of Forge", 1, 9},
3610 {"The Outlands", 10, 7},
3611 {"Dimension of the Lost", 17, 2}
3614 // Map list for Transfusion
3615 level_t transfusionlevels[] =
3617 {"e1m1", "Cradle to Grave"},
3618 {"e1m2", "Wrong Side of the Tracks"},
3619 {"e1m3", "Phantom Express"},
3620 {"e1m4", "Dark Carnival"},
3621 {"e1m5", "Hallowed Grounds"},
3622 {"e1m6", "The Great Temple"},
3623 {"e1m7", "Altar of Stone"},
3624 {"e1m8", "House of Horrors"},
3626 {"e2m1", "Shipwrecked"},
3627 {"e2m2", "The Lumber Mill"},
3628 {"e2m3", "Rest for the Wicked"},
3629 {"e2m4", "The Overlooked Hotel"},
3630 {"e2m5", "The Haunting"},
3631 {"e2m6", "The Cold Rush"},
3632 {"e2m7", "Bowels of the Earth"},
3633 {"e2m8", "The Lair of Shial"},
3634 {"e2m9", "Thin Ice"},
3636 {"e3m1", "Ghost Town"},
3637 {"e3m2", "The Siege"},
3638 {"e3m3", "Raw Sewage"},
3639 {"e3m4", "The Sick Ward"},
3640 {"e3m5", "Spare Parts"},
3641 {"e3m6", "Monster Bait"},
3642 {"e3m7", "The Pit of Cerberus"},
3643 {"e3m8", "Catacombs"},
3645 {"e4m1", "Butchery Loves Company"},
3646 {"e4m2", "Breeding Grounds"},
3647 {"e4m3", "Charnel House"},
3648 {"e4m4", "Crystal Lake"},
3649 {"e4m5", "Fire and Brimstone"},
3650 {"e4m6", "The Ganglion Depths"},
3651 {"e4m7", "In the Flesh"},
3652 {"e4m8", "The Hall of the Epiphany"},
3653 {"e4m9", "Mall of the Dead"},
3655 {"bb1", "The Stronghold"},
3656 {"bb2", "Winter Wonderland"},
3658 {"bb4", "The Tower"},
3660 {"bb6", "Twin Fortress"},
3662 {"bb8", "Fun With Heads"},
3663 {"dm1", "Monolith Building 11"},
3667 {"e6m1", "Welcome to Your Life"},
3668 {"e6m2", "They Are Here"},
3669 {"e6m3", "Public Storage"},
3670 {"e6m4", "Aqueducts"},
3671 {"e6m5", "The Ruined Temple"},
3672 {"e6m6", "Forbidden Rituals"},
3673 {"e6m7", "The Dungeon"},
3674 {"e6m8", "Beauty and the Beast"},
3675 {"e6m9", "Forgotten Catacombs"},
3677 {"cp01", "Boat Docks"},
3678 {"cp02", "Old Opera House"},
3679 {"cp03", "Gothic Library"},
3680 {"cp04", "Lost Monastery"},
3681 {"cp05", "Steamboat"},
3682 {"cp06", "Graveyard"},
3683 {"cp07", "Mountain Pass"},
3684 {"cp08", "Abysmal Mine"},
3686 {"cps1", "Boggy Creek"},
3688 {"cpbb01", "Crypt of Despair"},
3689 {"cpbb02", "Pits of Blood"},
3690 {"cpbb03", "Unholy Cathedral"},
3691 {"cpbb04", "Deadly Inspirations"},
3693 {"b2a15", "Area 15 (B2)"},
3694 {"b2bodies", "BB_Bodies (B2)"},
3695 {"b2cabana", "BB_Cabana"},
3696 {"b2power", "BB_Power"},
3697 {"barena", "Blood Arena"},
3698 {"bkeep", "Blood Keep"},
3699 {"bstar", "Brown Star"},
3700 {"crypt", "The Crypt"},
3702 {"bb3_2k1", "Bodies Infusion"},
3703 {"captasao", "Captasao"},
3704 {"curandero", "Curandero"},
3705 {"dcamp", "DeathCamp"},
3706 {"highnoon", "HighNoon"},
3707 {"qbb1", "The Confluence"},
3708 {"qbb2", "KathartiK"},
3709 {"qbb3", "Caleb's Woodland Retreat"},
3712 {"dranzbb6", "Black Coffee"},
3713 {"fragm", "Frag'M"},
3715 {"qe1m7", "The House of Chthon"},
3716 {"qdm1", "Place of Two Deaths"},
3717 {"qdm4", "The Bad Place"},
3718 {"qdm5", "The Cistern"},
3719 {"qmorbias", "DM-Morbias"},
3720 {"simple", "Dead Simple"}
3723 episode_t transfusionepisodes[] =
3725 {"The Way of All Flesh", 0, 8},
3726 {"Even Death May Die", 8, 9},
3727 {"Farewell to Arms", 17, 8},
3728 {"Dead Reckoning", 25, 9},
3729 {"BloodBath", 34, 11},
3730 {"Post Mortem", 45, 9},
3731 {"Cryptic Passage", 54, 10},
3732 {"Cryptic BloodBath", 64, 4},
3734 {"Transfusion", 76, 9},
3735 {"Conversions", 85, 9}
3738 level_t goodvsbad2levels[] =
3740 {"rts", "Many Paths"}, // 0
3741 {"chess", "Chess, Scott Hess"}, // 1
3742 {"dot", "Big Wall"},
3743 {"city2", "The Big City"},
3744 {"bwall", "0 G like Psychic TV"},
3745 {"snow", "Wireframed"},
3746 {"telep", "Infinite Falling"},
3747 {"faces", "Facing Bases"},
3748 {"island", "Adventure Islands"},
3751 episode_t goodvsbad2episodes[] =
3753 {"Levels? Bevels!", 0, 8},
3756 level_t battlemechlevels[] =
3758 {"start", "Parking Level"},
3759 {"dm1", "Hot Dump"}, // 1
3760 {"dm2", "The Pits"},
3761 {"dm3", "Dimber Died"},
3762 {"dm4", "Fire in the Hole"},
3763 {"dm5", "Clubhouses"},
3764 {"dm6", "Army go Underground"},
3767 episode_t battlemechepisodes[] =
3769 {"Time for Battle", 0, 7},
3772 level_t openquartzlevels[] =
3774 {"start", "Welcome to Openquartz"},
3776 {"void1", "The center of nowhere"}, // 1
3777 {"void2", "The place with no name"},
3778 {"void3", "The lost supply base"},
3779 {"void4", "Past the outer limits"},
3780 {"void5", "Into the nonexistance"},
3781 {"void6", "Void walk"},
3783 {"vtest", "Warp Central"},
3784 {"box", "The deathmatch box"},
3785 {"bunkers", "Void command"},
3786 {"house", "House of chaos"},
3787 {"office", "Overnight office kill"},
3788 {"am1", "The nameless chambers"},
3791 episode_t openquartzepisodes[] =
3793 {"Single Player", 0, 1},
3794 {"Void Deathmatch", 1, 6},
3798 level_t defeatindetail2levels[] =
3800 {"atac3", "River Crossing"},
3801 {"atac4", "Canyon Chaos"},
3802 {"atac7", "Desert Stormer"},
3805 episode_t defeatindetail2episodes[] =
3807 {"ATAC Campaign", 0, 3},
3810 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3811 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3812 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3813 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3814 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3815 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3816 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3817 gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3818 gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3819 gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3821 typedef struct gameinfo_s
3824 gamelevels_t *notregistered;
3825 gamelevels_t *registered;
3829 gameinfo_t gamelist[] =
3831 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
3832 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3833 {GAME_ROGUE, &roguegame, &roguegame},
3834 {GAME_NEHAHRA, &nehahragame, &nehahragame},
3835 {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3836 {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3837 {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3838 {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3839 {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3840 {(gamemode_t)-1, &sharewarequakegame, ®isteredquakegame} // final fallback
3843 gamelevels_t *lookupgameinfo(void)
3846 for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
3847 if (registered.integer)
3848 return gamelist[i].registered;
3850 return gamelist[i].notregistered;
3856 qboolean m_serverInfoMessage = false;
3857 double m_serverInfoMessageTime;
3859 void M_Menu_GameOptions_f (void)
3861 key_dest = key_menu;
3862 m_state = m_gameoptions;
3863 m_entersound = true;
3864 if (maxplayers == 0)
3865 maxplayers = svs.maxclients;
3867 maxplayers = min(8, MAX_SCOREBOARD);
3871 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3872 #define NUM_GAMEOPTIONS 12
3873 int gameoptions_cursor;
3875 void M_GameOptions_Draw (void)
3881 M_Background(320, 200);
3883 M_DrawPic (16, 4, "gfx/qplaque");
3884 p = Draw_CachePic ("gfx/p_multi", false);
3885 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3887 M_DrawTextBox (152, 32, 10, 1);
3888 M_Print(160, 40, "begin game");
3890 M_Print(0, 56, " Max players");
3891 M_Print(160, 56, va("%i", maxplayers) );
3893 if (gamemode != GAME_GOODVSBAD2)
3895 M_Print(0, 64, " Game Type");
3896 if (gamemode == GAME_TRANSFUSION)
3898 if (!coop.integer && !deathmatch.integer)
3899 Cvar_SetValue("deathmatch", 1);
3900 if (deathmatch.integer == 0)
3901 M_Print(160, 64, "Cooperative");
3902 else if (deathmatch.integer == 2)
3903 M_Print(160, 64, "Capture the Flag");
3905 M_Print(160, 64, "Blood Bath");
3907 else if (gamemode == GAME_BATTLEMECH)
3909 if (!deathmatch.integer)
3910 Cvar_SetValue("deathmatch", 1);
3911 if (deathmatch.integer == 2)
3912 M_Print(160, 64, "Rambo Match");
3914 M_Print(160, 64, "Deathmatch");
3918 if (!coop.integer && !deathmatch.integer)
3919 Cvar_SetValue("deathmatch", 1);
3921 M_Print(160, 64, "Cooperative");
3923 M_Print(160, 64, "Deathmatch");
3926 M_Print(0, 72, " Teamplay");
3927 if (gamemode == GAME_ROGUE)
3931 switch((int)teamplay.integer)
3933 case 1: msg = "No Friendly Fire"; break;
3934 case 2: msg = "Friendly Fire"; break;
3935 case 3: msg = "Tag"; break;
3936 case 4: msg = "Capture the Flag"; break;
3937 case 5: msg = "One Flag CTF"; break;
3938 case 6: msg = "Three Team CTF"; break;
3939 default: msg = "Off"; break;
3941 M_Print(160, 72, msg);
3947 switch (teamplay.integer)
3949 case 0: msg = "Off"; break;
3950 case 2: msg = "Friendly Fire"; break;
3951 default: msg = "No Friendly Fire"; break;
3953 M_Print(160, 72, msg);
3955 M_Print(0, 80, " Skill");
3956 if (gamemode == GAME_TRANSFUSION)
3958 if (skill.integer == 1)
3959 M_Print(160, 80, "Still Kicking");
3960 else if (skill.integer == 2)
3961 M_Print(160, 80, "Pink On The Inside");
3962 else if (skill.integer == 3)
3963 M_Print(160, 80, "Lightly Broiled");
3964 else if (skill.integer == 4)
3965 M_Print(160, 80, "Well Done");
3967 M_Print(160, 80, "Extra Crispy");
3971 if (skill.integer == 0)
3972 M_Print(160, 80, "Easy difficulty");
3973 else if (skill.integer == 1)
3974 M_Print(160, 80, "Normal difficulty");
3975 else if (skill.integer == 2)
3976 M_Print(160, 80, "Hard difficulty");
3978 M_Print(160, 80, "Nightmare difficulty");
3980 M_Print(0, 88, " Frag Limit");
3981 if (fraglimit.integer == 0)
3982 M_Print(160, 88, "none");
3984 M_Print(160, 88, va("%i frags", fraglimit.integer));
3986 M_Print(0, 96, " Time Limit");
3987 if (timelimit.integer == 0)
3988 M_Print(160, 96, "none");
3990 M_Print(160, 96, va("%i minutes", timelimit.integer));
3993 M_Print(0, 104, " Public server");
3994 M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
3996 M_Print(0, 112, " Server maxrate");
3997 M_Print(160, 112, va("%i", sv_maxrate.integer));
3999 M_Print(0, 128, " Server name");
4000 M_DrawTextBox (0, 132, 38, 1);
4001 M_Print(8, 140, hostname.string);
4003 g = lookupgameinfo();
4005 if (gamemode != GAME_GOODVSBAD2)
4007 M_Print(0, 160, " Episode");
4008 M_Print(160, 160, g->episodes[startepisode].description);
4011 M_Print(0, 168, " Level");
4012 M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4013 M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4016 if (gameoptions_cursor == 9)
4017 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4019 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4021 if (m_serverInfoMessage)
4023 if ((realtime - m_serverInfoMessageTime) < 5.0)
4026 M_DrawTextBox (x, 138, 24, 4);
4028 M_Print(x, 146, " More than 64 players?? ");
4029 M_Print(x, 154, " First, question your ");
4030 M_Print(x, 162, " sanity, then email ");
4031 M_Print(x, 170, " havoc@telefragged.com ");
4034 m_serverInfoMessage = false;
4039 void M_NetStart_Change (int dir)
4044 switch (gameoptions_cursor)
4048 if (maxplayers > MAX_SCOREBOARD)
4050 maxplayers = MAX_SCOREBOARD;
4051 m_serverInfoMessage = true;
4052 m_serverInfoMessageTime = realtime;
4059 if (gamemode == GAME_GOODVSBAD2)
4061 if (gamemode == GAME_TRANSFUSION)
4063 switch (deathmatch.integer)
4065 // From Cooperative to BloodBath
4067 Cvar_SetValueQuick (&coop, 0);
4068 Cvar_SetValueQuick (&deathmatch, 1);
4071 // From BloodBath to CTF
4073 Cvar_SetValueQuick (&coop, 0);
4074 Cvar_SetValueQuick (&deathmatch, 2);
4077 // From CTF to Cooperative
4080 Cvar_SetValueQuick (&coop, 1);
4081 Cvar_SetValueQuick (&deathmatch, 0);
4084 else if (gamemode == GAME_BATTLEMECH)
4086 if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4087 Cvar_SetValueQuick (&deathmatch, 0);
4088 else // changing from Deathmatch to Rambo
4089 Cvar_SetValueQuick (&deathmatch, 2);
4093 if (deathmatch.integer) // changing from deathmatch to coop
4095 Cvar_SetValueQuick (&coop, 1);
4096 Cvar_SetValueQuick (&deathmatch, 0);
4098 else // changing from coop to deathmatch
4100 Cvar_SetValueQuick (&coop, 0);
4101 Cvar_SetValueQuick (&deathmatch, 1);
4107 if (gamemode == GAME_GOODVSBAD2)
4109 if (gamemode == GAME_ROGUE)
4114 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4115 if (teamplay.integer > count)
4116 Cvar_SetValueQuick (&teamplay, 0);
4117 else if (teamplay.integer < 0)
4118 Cvar_SetValueQuick (&teamplay, count);
4122 if (gamemode == GAME_GOODVSBAD2)
4124 Cvar_SetValueQuick (&skill, skill.integer + dir);
4125 if (gamemode == GAME_TRANSFUSION)
4127 if (skill.integer > 5)
4128 Cvar_SetValueQuick (&skill, 1);
4129 if (skill.integer < 1)
4130 Cvar_SetValueQuick (&skill, 5);
4134 if (skill.integer > 3)
4135 Cvar_SetValueQuick (&skill, 0);
4136 if (skill.integer < 0)
4137 Cvar_SetValueQuick (&skill, 3);
4142 if (gamemode == GAME_GOODVSBAD2)
4144 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4145 if (fraglimit.integer > 100)
4146 Cvar_SetValueQuick (&fraglimit, 0);
4147 if (fraglimit.integer < 0)
4148 Cvar_SetValueQuick (&fraglimit, 100);
4152 if (gamemode == GAME_GOODVSBAD2)
4154 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4155 if (timelimit.value > 60)
4156 Cvar_SetValueQuick (&timelimit, 0);
4157 if (timelimit.value < 0)
4158 Cvar_SetValueQuick (&timelimit, 60);
4162 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4166 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4167 if (sv_maxrate.integer > NET_MAXRATE)
4168 Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE);
4169 if (sv_maxrate.integer < NET_MINRATE)
4170 Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4177 if (gamemode == GAME_GOODVSBAD2)
4179 startepisode += dir;
4180 g = lookupgameinfo();
4182 if (startepisode < 0)
4183 startepisode = g->numepisodes - 1;
4185 if (startepisode >= g->numepisodes)
4193 g = lookupgameinfo();
4196 startlevel = g->episodes[startepisode].levels - 1;
4198 if (startlevel >= g->episodes[startepisode].levels)
4204 void M_GameOptions_Key (int key, char ascii)
4208 char hostnamebuf[128];
4213 M_Menu_MultiPlayer_f ();
4217 S_LocalSound ("sound/misc/menu1.wav");
4218 gameoptions_cursor--;
4219 if (gameoptions_cursor < 0)
4220 gameoptions_cursor = NUM_GAMEOPTIONS-1;
4224 S_LocalSound ("sound/misc/menu1.wav");
4225 gameoptions_cursor++;
4226 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4227 gameoptions_cursor = 0;
4231 if (gameoptions_cursor == 0)
4233 S_LocalSound ("sound/misc/menu3.wav");
4234 M_NetStart_Change (-1);
4238 if (gameoptions_cursor == 0)
4240 S_LocalSound ("sound/misc/menu3.wav");
4241 M_NetStart_Change (1);
4245 S_LocalSound ("sound/misc/menu2.wav");
4246 if (gameoptions_cursor == 0)
4249 Cbuf_AddText ("disconnect\n");
4250 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4252 g = lookupgameinfo();
4253 Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4257 M_NetStart_Change (1);
4261 if (gameoptions_cursor == 9)
4263 l = (int)strlen(hostname.string);
4267 memcpy(hostnamebuf, hostname.string, l);
4269 Cvar_Set("hostname", hostnamebuf);
4277 if (gameoptions_cursor == 9)
4279 l = (int)strlen(hostname.string);
4282 memcpy(hostnamebuf, hostname.string, l);
4283 hostnamebuf[l] = ascii;
4284 hostnamebuf[l+1] = 0;
4285 Cvar_Set("hostname", hostnamebuf);
4291 //=============================================================================
4296 void M_Menu_ServerList_f (void)
4298 key_dest = key_menu;
4300 m_entersound = true;
4302 M_Update_Return_Reason("");
4307 void M_ServerList_Draw (void)
4309 int n, y, visible, start, end;
4313 // use as much vertical space as available
4314 if (gamemode == GAME_TRANSFUSION)
4315 M_Background(640, vid_conheight.integer - 80);
4317 M_Background(640, vid_conheight.integer);
4318 // scroll the list as the cursor moves
4319 s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4320 M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4321 if (*m_return_reason)
4322 M_Print(16, menu_height - 8, m_return_reason);
4324 visible = (menu_height - 16 - y) / 8 / 2;
4325 start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4326 end = min(start + visible, serverlist_viewcount);
4328 p = Draw_CachePic("gfx/p_multi", false);
4329 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4332 for (n = start;n < end;n++)
4334 DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4335 M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
4336 M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
4339 else if (realtime - masterquerytime < 3)
4341 if (masterquerycount)
4342 M_Print(0, y, "No servers found");
4344 M_Print(0, y, "No master servers found (network problem?)");
4349 void M_ServerList_Key(int k, char ascii)
4354 M_Menu_LanConfig_f();
4363 S_LocalSound ("sound/misc/menu1.wav");
4365 if (slist_cursor < 0)
4366 slist_cursor = serverlist_viewcount - 1;
4371 S_LocalSound ("sound/misc/menu1.wav");
4373 if (slist_cursor >= serverlist_viewcount)
4378 S_LocalSound ("sound/misc/menu2.wav");
4379 if (serverlist_viewcount)
4380 Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4389 //=============================================================================
4390 /* Menu Subsystem */
4392 void M_Keydown(int key, char ascii);
4394 void M_ToggleMenu_f(void);
4395 void M_Shutdown(void);
4399 menuplyr_load = true;
4400 menuplyr_pixels = NULL;
4402 Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4403 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4404 Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4405 Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4406 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4407 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4408 Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4409 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4410 Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4411 Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4412 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4413 Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4414 Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4415 Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4416 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4417 Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4418 Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4419 Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4421 if (gamemode == GAME_TRANSFUSION)
4423 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4424 bindnames = transfusionbindnames;
4426 else if (gamemode == GAME_GOODVSBAD2)
4428 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4429 bindnames = goodvsbad2bindnames;
4433 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4434 bindnames = quakebindnames;
4437 // Make sure "keys_cursor" doesn't start on a section in the binding list
4439 while (bindnames[keys_cursor][0][0] == '\0')
4443 // Only sections? There may be a problem somewhere...
4444 if (keys_cursor >= numcommands)
4445 Sys_Error ("M_Init: The key binding list only contains sections");
4449 if (gamemode == GAME_NEHAHRA)
4451 if (FS_FileExists("maps/neh1m4.bsp"))
4453 if (FS_FileExists("hearing.dem"))
4455 Con_Print("Nehahra movie and game detected.\n");
4456 NehGameType = TYPE_BOTH;
4460 Con_Print("Nehahra game detected.\n");
4461 NehGameType = TYPE_GAME;
4466 if (FS_FileExists("hearing.dem"))
4468 Con_Print("Nehahra movie detected.\n");
4469 NehGameType = TYPE_DEMO;
4473 Con_Print("Nehahra not found.\n");
4474 NehGameType = TYPE_GAME; // could just complain, but...
4482 if (key_dest != key_menu)
4485 if (m_state == m_none)
4501 case m_singleplayer:
4502 M_SinglePlayer_Draw ();
4505 case m_transfusion_episode:
4506 M_Transfusion_Episode_Draw ();
4509 case m_transfusion_skill:
4510 M_Transfusion_Skill_Draw ();
4522 M_MultiPlayer_Draw ();
4533 case m_options_effects:
4534 M_Options_Effects_Draw ();
4537 case m_options_graphics:
4538 M_Options_Graphics_Draw ();
4541 case m_options_colorcontrol:
4542 M_Options_ColorControl_Draw ();
4570 M_LanConfig_Draw ();
4574 M_GameOptions_Draw ();
4578 M_ServerList_Draw ();
4582 if (gamemode == GAME_TRANSFUSION) {
4583 if (m_state != m_credits) {
4585 int g, scale_x, scale_y, scale_y_repeat, top_offset;
4587 scale_y_repeat = vid_conheight.integer * 2;
4588 g = (int)(realtime * 64)%96;
4589 scale_y_rate = (float)(g+1) / 96;
4590 top_offset = (g+12)/12;
4591 p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), false);
4592 for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4593 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4594 DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/menu/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4595 DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, "gfx/menu/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
4596 DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, "gfx/menu/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4597 DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, "gfx/menu/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4598 DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, "gfx/menu/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4599 DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, "gfx/menu/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4600 DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, "gfx/menu/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4601 DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, "gfx/menu/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
4602 DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/menu/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4603 DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, "gfx/menu/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
4604 DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/menu/blooddrop2", 0, 0, 1, 1, 1, 1, 0);
4606 DrawQ_Pic (scale_x, -1, va("gfx/menu/blooddrip%i", top_offset), 0, 0, 1, 1, 1, 1, 0);
4613 S_LocalSound ("sound/misc/menu2.wav");
4614 m_entersound = false;
4621 void M_Keydown (int key, char ascii)
4629 M_Main_Key (key, ascii);
4633 M_Demo_Key (key, ascii);
4636 case m_singleplayer:
4637 M_SinglePlayer_Key (key, ascii);
4640 case m_transfusion_episode:
4641 M_Transfusion_Episode_Key (key, ascii);
4644 case m_transfusion_skill:
4645 M_Transfusion_Skill_Key (key, ascii);
4649 M_Load_Key (key, ascii);
4653 M_Save_Key (key, ascii);
4657 M_MultiPlayer_Key (key, ascii);
4661 M_Setup_Key (key, ascii);
4665 M_Options_Key (key, ascii);
4668 case m_options_effects:
4669 M_Options_Effects_Key (key, ascii);
4672 case m_options_graphics:
4673 M_Options_Graphics_Key (key, ascii);
4676 case m_options_colorcontrol:
4677 M_Options_ColorControl_Key (key, ascii);
4681 M_Keys_Key (key, ascii);
4685 M_Reset_Key (key, ascii);
4690 M_Video_Key (key, ascii);
4694 M_Help_Key (key, ascii);
4698 M_Credits_Key (key, ascii);
4702 M_Quit_Key (key, ascii);
4706 M_LanConfig_Key (key, ascii);
4710 M_GameOptions_Key (key, ascii);
4714 M_ServerList_Key (key, ascii);
4719 void M_Shutdown(void)
4722 key_dest = key_game;
4725 void M_Restart(void)
4729 //============================================================================
4730 // Menu prog handling
4731 mfunction_t *PRVM_ED_FindFunction(const char *);
4733 #define M_F_INIT "m_init"
4734 #define M_F_KEYDOWN "m_keydown"
4735 #define M_F_DRAW "m_draw"
4736 // normal menu names (rest)
4737 #define M_F_TOGGLE "m_toggle"
4738 #define M_F_SHUTDOWN "m_shutdown"
4740 static char *m_required_func[] = {
4749 qboolean m_displayed;
4752 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4754 static func_t m_draw, m_keydown;
4756 void MR_SetRouting (qboolean forceold);
4758 void MP_Error(const char *format, ...)
4760 static qboolean processingError = false;
4761 char errorstring[MAX_INPUTLINE];
4764 va_start (argptr, format);
4765 dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
4767 Con_Printf( "Menu_Error: %s\n", errorstring );
4769 if( !processingError ) {
4770 processingError = true;
4772 processingError = false;
4774 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
4777 // fall back to the normal menu
4780 Con_Print("Falling back to normal menu\n");
4782 key_dest = key_game;
4784 // init the normal menu now -> this will also correct the menu router pointers
4785 MR_SetRouting (TRUE);
4787 Host_AbortCurrentFrame();
4790 void MP_Keydown (int key, char ascii)
4793 PRVM_SetProg(PRVM_MENUPROG);
4796 *prog->time = realtime;
4799 prog->globals.generic[OFS_PARM0] = (float) key;
4800 prog->globals.generic[OFS_PARM1] = (float) ascii;
4801 PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
4809 PRVM_SetProg(PRVM_MENUPROG);
4812 *prog->time = realtime;
4814 PRVM_ExecuteProgram(m_draw,"");
4819 void MP_ToggleMenu_f (void)
4822 PRVM_SetProg(PRVM_MENUPROG);
4825 *prog->time = realtime;
4828 m_displayed = !m_displayed;
4830 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
4832 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
4834 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
4840 void MP_Shutdown (void)
4843 PRVM_SetProg(PRVM_MENUPROG);
4846 *prog->time = realtime;
4848 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
4851 key_dest = key_game;
4853 // AK not using this cause Im not sure whether this is useful at all instead :
4859 void MP_Fallback (void)
4863 key_dest = key_game;
4865 // init the normal menu now -> this will also correct the menu router pointers
4866 MR_SetRouting (TRUE);
4872 PRVM_InitProg(PRVM_MENUPROG);
4874 prog->headercrc = M_PROGHEADER_CRC;
4875 prog->edictprivate_size = 0; // no private struct used
4876 prog->name = M_NAME;
4877 prog->num_edicts = 1;
4878 prog->limit_edicts = M_MAX_EDICTS;
4879 prog->extensionstring = vm_m_extensions;
4880 prog->builtins = vm_m_builtins;
4881 prog->numbuiltins = vm_m_numbuiltins;
4882 prog->init_cmd = VM_M_Cmd_Init;
4883 prog->reset_cmd = VM_M_Cmd_Reset;
4884 prog->error_cmd = MP_Error;
4886 // allocate the mempools
4887 prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4889 PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL);
4891 // set m_draw and m_keydown
4892 m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
4893 m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
4896 m_displayed = false;
4900 *prog->time = realtime;
4902 // call the prog init
4903 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
4908 void MP_Restart(void)
4913 //============================================================================
4916 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
4918 void (*MR_Keydown) (int key, char ascii);
4919 void (*MR_Draw) (void);
4920 void (*MR_ToggleMenu_f) (void);
4921 void (*MR_Shutdown) (void);
4923 void MR_SetRouting(qboolean forceold)
4925 static qboolean m_init = FALSE, mp_init = FALSE;
4927 // if the menu prog isnt available or forceqmenu ist set, use the old menu
4928 if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4930 // set menu router function pointers
4931 MR_Keydown = M_Keydown;
4933 MR_ToggleMenu_f = M_ToggleMenu_f;
4934 MR_Shutdown = M_Shutdown;
4947 // set menu router function pointers
4948 MR_Keydown = MP_Keydown;
4950 MR_ToggleMenu_f = MP_ToggleMenu_f;
4951 MR_Shutdown = MP_Shutdown;
4963 void MR_Restart(void)
4966 MR_SetRouting (FALSE);
4969 void Call_MR_ToggleMenu_f(void)
4976 void MR_Init_Commands(void)
4978 // set router console commands
4979 Cvar_RegisterVariable (&forceqmenu);
4980 Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
4981 if (gamemode == GAME_NETHERWORLD)
4982 Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)"); //Force to old-style menu
4983 Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
4984 Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
4989 // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
4990 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
4991 if(COM_CheckParm("-forceqmenu"))
4992 Cvar_SetValueQuick(&forceqmenu,1);
4993 // use -useqmenu for debugging proposes, cause it starts
4994 // the normal quake menu only the first time
4995 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
4996 if(COM_CheckParm("-useqmenu"))
4997 MR_SetRouting (TRUE);
4999 MR_SetRouting (FALSE);