2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "mprogdefs.h"
31 mempool_t *menu_mempool;
35 enum m_state_e m_state;
37 void M_Menu_Main_f (void);
38 void M_Menu_SinglePlayer_f (void);
39 void M_Menu_Transfusion_Episode_f (void);
40 void M_Menu_Transfusion_Skill_f (void);
41 void M_Menu_Load_f (void);
42 void M_Menu_Save_f (void);
43 void M_Menu_MultiPlayer_f (void);
44 void M_Menu_Setup_f (void);
45 void M_Menu_Options_f (void);
46 void M_Menu_Options_Effects_f (void);
47 void M_Menu_Options_Graphics_f (void);
48 void M_Menu_Options_ColorControl_f (void);
49 void M_Menu_Keys_f (void);
50 void M_Menu_Reset_f (void);
51 void M_Menu_Video_f (void);
52 void M_Menu_Help_f (void);
53 void M_Menu_Credits_f (void);
54 void M_Menu_Quit_f (void);
55 void M_Menu_LanConfig_f (void);
56 void M_Menu_GameOptions_f (void);
57 void M_Menu_ServerList_f (void);
59 void M_Main_Draw (void);
60 void M_SinglePlayer_Draw (void);
61 void M_Transfusion_Episode_Draw (void);
62 void M_Transfusion_Skill_Draw (void);
63 void M_Load_Draw (void);
64 void M_Save_Draw (void);
65 void M_MultiPlayer_Draw (void);
66 void M_Setup_Draw (void);
67 void M_Options_Draw (void);
68 void M_Options_Effects_Draw (void);
69 void M_Options_Graphics_Draw (void);
70 void M_Options_ColorControl_Draw (void);
71 void M_Keys_Draw (void);
72 void M_Reset_Draw (void);
73 void M_Video_Draw (void);
74 void M_Help_Draw (void);
75 void M_Credits_Draw (void);
76 void M_Quit_Draw (void);
77 void M_LanConfig_Draw (void);
78 void M_GameOptions_Draw (void);
79 void M_ServerList_Draw (void);
81 void M_Main_Key (int key, char ascii);
82 void M_SinglePlayer_Key (int key, char ascii);
83 void M_Transfusion_Episode_Key (int key, char ascii);
84 void M_Transfusion_Skill_Key (int key, char ascii);
85 void M_Load_Key (int key, char ascii);
86 void M_Save_Key (int key, char ascii);
87 void M_MultiPlayer_Key (int key, char ascii);
88 void M_Setup_Key (int key, char ascii);
89 void M_Options_Key (int key, char ascii);
90 void M_Options_Effects_Key (int key, char ascii);
91 void M_Options_Graphics_Key (int key, char ascii);
92 void M_Options_ColorControl_Key (int key, char ascii);
93 void M_Keys_Key (int key, char ascii);
94 void M_Reset_Key (int key, char ascii);
95 void M_Video_Key (int key, char ascii);
96 void M_Help_Key (int key, char ascii);
97 void M_Credits_Key (int key, char ascii);
98 void M_Quit_Key (int key, char ascii);
99 void M_LanConfig_Key (int key, char ascii);
100 void M_GameOptions_Key (int key, char ascii);
101 void M_ServerList_Key (int key, char ascii);
103 qboolean m_entersound; // play after drawing a frame, so caching
104 // won't disrupt the sound
106 char m_return_reason [32];
108 void M_Update_Return_Reason(char *s)
110 strlcpy(m_return_reason, s, sizeof(m_return_reason));
112 Con_Printf("%s\n", s);
115 #define StartingGame (m_multiplayer_cursor == 1)
116 #define JoiningGame (m_multiplayer_cursor == 0)
119 #define NumberOfNehahraDemos 34
124 } nehahrademonames_t;
126 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
128 {"intro", "Prologue"},
129 {"genf", "The Beginning"},
130 {"genlab", "A Doomed Project"},
131 {"nehcre", "The New Recruits"},
132 {"maxneh", "Breakthrough"},
133 {"maxchar", "Renewal and Duty"},
134 {"crisis", "Worlds Collide"},
135 {"postcris", "Darkening Skies"},
136 {"hearing", "The Hearing"},
137 {"getjack", "On a Mexican Radio"},
138 {"prelude", "Honor and Justice"},
139 {"abase", "A Message Sent"},
140 {"effect", "The Other Side"},
141 {"uhoh", "Missing in Action"},
142 {"prepare", "The Response"},
143 {"vision", "Farsighted Eyes"},
144 {"maxturns", "Enter the Immortal"},
145 {"backlot", "Separate Ways"},
146 {"maxside", "The Ancient Runes"},
147 {"counter", "The New Initiative"},
148 {"warprep", "Ghosts to the World"},
149 {"counter1", "A Fate Worse Than Death"},
150 {"counter2", "Friendly Fire"},
151 {"counter3", "Minor Setback"},
152 {"madmax", "Scores to Settle"},
153 {"quake", "One Man"},
154 {"cthmm", "Shattered Masks"},
155 {"shades", "Deal with the Dead"},
156 {"gophil", "An Unlikely Hero"},
157 {"cstrike", "War in Hell"},
158 {"shubset", "The Conspiracy"},
159 {"shubdie", "Even Death May Die"},
160 {"newranks", "An Empty Throne"},
161 {"seal", "The Seal is Broken"}
164 float menu_x, menu_y, menu_width, menu_height;
166 void M_Background(int width, int height)
168 menu_width = bound(1, width, vid.conwidth);
169 menu_height = bound(1, height, vid.conheight);
170 menu_x = (vid.conwidth - menu_width) * 0.5;
171 menu_y = (vid.conheight - menu_height) * 0.5;
172 //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
173 DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
180 Draws one solid graphics character
183 void M_DrawCharacter (float cx, float cy, int num)
188 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
191 void M_Print(float cx, float cy, const char *str)
193 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
196 void M_PrintRed (float cx, float cy, const char *str)
198 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
201 void M_ItemPrint(float cx, float cy, char *str, int unghosted)
204 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
206 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
209 void M_DrawPic (float cx, float cy, char *picname)
211 DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
214 qbyte identityTable[256];
215 qbyte translationTable[256];
217 void M_BuildTranslationTable(int top, int bottom)
220 qbyte *dest, *source;
222 for (j = 0; j < 256; j++)
223 identityTable[j] = j;
224 dest = translationTable;
225 source = identityTable;
226 memcpy (dest, source, 256);
228 // LordHavoc: corrected skin color ranges
229 if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh.
230 memcpy (dest + TOP_RANGE, source + top, 16);
232 for (j=0 ; j<16 ; j++)
233 dest[TOP_RANGE+j] = source[top+15-j];
235 // LordHavoc: corrected skin color ranges
236 if (bottom < 128 || (bottom >= 224 && bottom < 240))
237 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
239 for (j=0 ; j<16 ; j++)
240 dest[BOTTOM_RANGE+j] = source[bottom+15-j];
244 void M_DrawTextBox (float x, float y, float width, float height)
252 M_DrawPic (cx, cy, "gfx/box_tl.lmp");
253 for (n = 0; n < height; n++)
256 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
258 M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
265 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
266 for (n = 0; n < height; n++)
270 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
272 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
274 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
281 M_DrawPic (cx, cy, "gfx/box_tr.lmp");
282 for (n = 0; n < height; n++)
285 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
287 M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
290 //=============================================================================
292 //int m_save_demonum;
299 void M_ToggleMenu_f (void)
303 if (key_dest != key_menu || m_state != m_main)
314 void M_Demo_Draw (void)
318 M_Background(320, 200);
320 for (i = 0;i < NumberOfNehahraDemos;i++)
321 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
324 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
328 void M_Menu_Demos_f (void)
335 void M_Demo_Key (int k, char ascii)
344 S_LocalSound ("sound/misc/menu2.wav");
347 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
352 S_LocalSound ("sound/misc/menu1.wav");
355 demo_cursor = NumberOfNehahraDemos-1;
360 S_LocalSound ("sound/misc/menu1.wav");
362 if (demo_cursor >= NumberOfNehahraDemos)
368 //=============================================================================
373 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
375 void M_Menu_Main_f (void)
377 if (gamemode == GAME_NEHAHRA)
379 if (NehGameType == TYPE_DEMO)
381 else if (NehGameType == TYPE_GAME)
386 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
388 else if (gamemode == GAME_TRANSFUSION) {
389 if (sv.active && !cl.intermission && cl.islocalgame)
398 if (key_dest != key_menu)
400 m_save_demonum = cls.demonum;
410 void M_Main_Draw (void)
415 if (gamemode == GAME_TRANSFUSION) {
417 M_Background(640, 480);
418 p = Draw_CachePic ("gfx/tb-transfusion");
419 M_DrawPic (640/2 - p->width/2, 40, "gfx/tb-transfusion");
421 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
422 for (y1 = 1; y1 <= 8; y1++)
424 if (MAIN_ITEMS == 7 && y1 == 4)
426 M_DrawPic (0, y2, va("gfx/mainmenu%i", y1));
429 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
430 y3 = m_main_cursor + 2;
432 y3 = m_main_cursor + 1;
433 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/mainmenu%iselected", y3));
437 M_Background(320, 200);
438 M_DrawPic (16, 4, "gfx/qplaque.lmp");
439 p = Draw_CachePic ("gfx/ttl_main.lmp");
440 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
442 if (gamemode == GAME_NEHAHRA)
444 if (NehGameType == TYPE_BOTH)
445 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
446 else if (NehGameType == TYPE_GAME)
447 M_DrawPic (72, 32, "gfx/gamemenu.lmp");
449 M_DrawPic (72, 32, "gfx/demomenu.lmp");
452 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
454 f = (int)(realtime * 10)%6;
456 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
460 void M_Main_Key (int key, char ascii)
467 //cls.demonum = m_save_demonum;
468 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
473 S_LocalSound ("sound/misc/menu1.wav");
474 if (++m_main_cursor >= MAIN_ITEMS)
479 S_LocalSound ("sound/misc/menu1.wav");
480 if (--m_main_cursor < 0)
481 m_main_cursor = MAIN_ITEMS - 1;
487 if (gamemode == GAME_NEHAHRA)
492 switch (m_main_cursor)
495 M_Menu_SinglePlayer_f ();
503 M_Menu_MultiPlayer_f ();
513 Cbuf_AddText ("disconnect\n");
514 Cbuf_AddText ("playdemo endcred\n");
523 switch (m_main_cursor)
526 M_Menu_SinglePlayer_f ();
530 M_Menu_MultiPlayer_f ();
540 Cbuf_AddText ("disconnect\n");
541 Cbuf_AddText ("playdemo endcred\n");
550 switch (m_main_cursor)
559 Cbuf_AddText ("disconnect\n");
560 Cbuf_AddText ("playdemo endcred\n");
574 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
576 switch (m_main_cursor)
579 M_Menu_SinglePlayer_f ();
583 M_Menu_MultiPlayer_f ();
602 else if (gamemode == GAME_TRANSFUSION) {
605 switch (m_main_cursor)
608 M_Menu_Transfusion_Episode_f ();
612 M_Menu_MultiPlayer_f ();
638 switch (m_main_cursor)
641 M_Menu_Transfusion_Episode_f ();
645 M_Menu_MultiPlayer_f ();
676 switch (m_main_cursor)
679 M_Menu_SinglePlayer_f ();
683 M_Menu_MultiPlayer_f ();
702 //=============================================================================
703 /* SINGLE PLAYER MENU */
705 int m_singleplayer_cursor;
706 #define SINGLEPLAYER_ITEMS 3
709 void M_Menu_SinglePlayer_f (void)
712 m_state = m_singleplayer;
717 void M_SinglePlayer_Draw (void)
721 M_Background(320, 200);
723 M_DrawPic (16, 4, "gfx/qplaque.lmp");
724 p = Draw_CachePic ("gfx/ttl_sgl.lmp");
726 // Some mods don't have a single player mode
727 if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
729 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
731 M_DrawTextBox (60, 8 * 8, 23, 4);
732 if (gamemode == GAME_NEXUIZ)
733 M_Print(95, 10 * 8, "Nexuiz is for");
734 else if (gamemode == GAME_GOODVSBAD2)
735 M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
736 else // if (gamemode == GAME_BATTLEMECH)
737 M_Print(95, 10 * 8, "Battlemech is for");
738 M_Print(83, 11 * 8, "multiplayer play only");
744 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
745 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
747 f = (int)(realtime * 10)%6;
749 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
754 void M_SinglePlayer_Key (int key, char ascii)
756 if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
758 if (key == K_ESCAPE || key == K_ENTER)
770 S_LocalSound ("sound/misc/menu1.wav");
771 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
772 m_singleplayer_cursor = 0;
776 S_LocalSound ("sound/misc/menu1.wav");
777 if (--m_singleplayer_cursor < 0)
778 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
784 switch (m_singleplayer_cursor)
789 Cbuf_AddText ("disconnect\n");
790 Cbuf_AddText ("maxplayers 1\n");
791 Cbuf_AddText ("deathmatch 0\n");
792 Cbuf_AddText ("coop 0\n");
793 if (gamemode == GAME_TRANSFUSION)
796 M_Menu_Transfusion_Episode_f ();
799 Cbuf_AddText ("startmap_sp\n");
813 //=============================================================================
816 int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
818 #define MAX_SAVEGAMES 12
819 char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
820 int loadable[MAX_SAVEGAMES];
822 void M_ScanSaves (void)
825 char name[MAX_OSPATH];
826 char buf[SAVEGAME_COMMENT_LENGTH + 256];
831 for (i=0 ; i<MAX_SAVEGAMES ; i++)
833 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
835 sprintf (name, "s%i.sav", i);
836 f = FS_Open (name, "rb", false, false);
839 // read enough to get the comment
840 len = FS_Read(f, buf, sizeof(buf) - 1);
841 buf[sizeof(buf) - 1] = 0;
844 COM_ParseToken(&t, false);
845 version = atoi(com_token);
847 COM_ParseToken(&t, false);
848 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
850 // change _ back to space
851 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
852 if (m_filenames[i][j] == '_')
853 m_filenames[i][j] = ' ';
859 void M_Menu_Load_f (void)
868 void M_Menu_Save_f (void)
883 void M_Load_Draw (void)
888 M_Background(320, 200);
890 p = Draw_CachePic ("gfx/p_load.lmp");
891 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
893 for (i=0 ; i< MAX_SAVEGAMES; i++)
894 M_Print(16, 32 + 8*i, m_filenames[i]);
897 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
901 void M_Save_Draw (void)
906 M_Background(320, 200);
908 p = Draw_CachePic ("gfx/p_save.lmp");
909 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
911 for (i=0 ; i<MAX_SAVEGAMES ; i++)
912 M_Print(16, 32 + 8*i, m_filenames[i]);
915 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
919 void M_Load_Key (int k, char ascii)
924 if (gamemode == GAME_TRANSFUSION)
927 M_Menu_SinglePlayer_f ();
931 S_LocalSound ("sound/misc/menu2.wav");
932 if (!loadable[load_cursor])
937 // issue the load command
938 Cbuf_AddText (va ("load s%i\n", load_cursor) );
943 S_LocalSound ("sound/misc/menu1.wav");
946 load_cursor = MAX_SAVEGAMES-1;
951 S_LocalSound ("sound/misc/menu1.wav");
953 if (load_cursor >= MAX_SAVEGAMES)
960 void M_Save_Key (int k, char ascii)
965 if (gamemode == GAME_TRANSFUSION)
968 M_Menu_SinglePlayer_f ();
974 Cbuf_AddText (va("save s%i\n", load_cursor));
979 S_LocalSound ("sound/misc/menu1.wav");
982 load_cursor = MAX_SAVEGAMES-1;
987 S_LocalSound ("sound/misc/menu1.wav");
989 if (load_cursor >= MAX_SAVEGAMES)
995 //=============================================================================
996 /* Transfusion Single Player Episode Menu */
998 int m_episode_cursor;
999 #define EPISODE_ITEMS 6
1001 void M_Menu_Transfusion_Episode_f (void)
1003 m_entersound = true;
1004 m_state = m_transfusion_episode;
1005 key_dest = key_menu;
1008 void M_Transfusion_Episode_Draw (void)
1012 M_Background(640, 480);
1014 p = Draw_CachePic ("gfx/tb-episodes");
1015 M_DrawPic (640/2 - p->width/2, 40, "gfx/tb-episodes");
1016 for (y = 0; y < EPISODE_ITEMS; y++){
1017 M_DrawPic (0, 160 + y * 40, va("gfx/episode%i", y+1));
1020 M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/episode%iselected", m_episode_cursor + 1));
1023 void M_Transfusion_Episode_Key (int key, char ascii)
1032 S_LocalSound ("sound/misc/menu1.wav");
1034 if (m_episode_cursor >= EPISODE_ITEMS)
1035 m_episode_cursor = 0;
1039 S_LocalSound ("sound/misc/menu1.wav");
1041 if (m_episode_cursor < 0)
1042 m_episode_cursor = EPISODE_ITEMS - 1;
1046 Cbuf_AddText ("deathmatch 0\n");
1047 m_entersound = true;
1048 M_Menu_Transfusion_Skill_f ();
1052 //=============================================================================
1053 /* Transfusion Single Player Skill Menu */
1055 int m_skill_cursor = 2;
1056 #define SKILL_ITEMS 5
1058 void M_Menu_Transfusion_Skill_f (void)
1060 m_entersound = true;
1061 m_state = m_transfusion_skill;
1062 key_dest = key_menu;
1065 void M_Transfusion_Skill_Draw (void)
1069 M_Background(640, 480);
1071 p = Draw_CachePic ("gfx/tb-difficulty");
1072 M_DrawPic(640/2 - p->width/2, 40, "gfx/tb-difficulty");
1074 for (y = 0; y < SKILL_ITEMS; y++)
1076 M_DrawPic (0, 180 + y * 40, va("gfx/difficulty%i", y+1));
1078 M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/difficulty%iselected", m_skill_cursor + 1));
1081 void M_Transfusion_Skill_Key (int key, char ascii)
1086 M_Menu_Transfusion_Episode_f ();
1090 S_LocalSound ("sound/misc/menu1.wav");
1092 if (m_skill_cursor >= SKILL_ITEMS)
1097 S_LocalSound ("sound/misc/menu1.wav");
1099 if (m_skill_cursor < 0)
1100 m_skill_cursor = SKILL_ITEMS - 1;
1104 m_entersound = true;
1105 switch (m_skill_cursor)
1108 Cbuf_AddText ("skill 1\n");
1111 Cbuf_AddText ("skill 2\n");
1114 Cbuf_AddText ("skill 3\n");
1117 Cbuf_AddText ("skill 4\n");
1120 Cbuf_AddText ("skill 5\n");
1123 key_dest = key_game;
1125 Cbuf_AddText ("disconnect\n");
1126 Cbuf_AddText ("maxplayers 1\n");
1127 Cbuf_AddText ("deathmatch 0\n");
1128 Cbuf_AddText ("coop 0\n");
1129 switch (m_episode_cursor)
1132 Cbuf_AddText ("map e1m1\n");
1135 Cbuf_AddText ("map e2m1\n");
1138 Cbuf_AddText ("map e3m1\n");
1141 Cbuf_AddText ("map e4m1\n");
1144 Cbuf_AddText ("map e6m1\n");
1147 Cbuf_AddText ("map cp01\n");
1152 //=============================================================================
1153 /* MULTIPLAYER MENU */
1155 int m_multiplayer_cursor;
1156 #define MULTIPLAYER_ITEMS 3
1159 void M_Menu_MultiPlayer_f (void)
1161 key_dest = key_menu;
1162 m_state = m_multiplayer;
1163 m_entersound = true;
1167 void M_MultiPlayer_Draw (void)
1172 if (gamemode == GAME_TRANSFUSION)
1174 M_Background(640, 480);
1175 p = Draw_CachePic ("gfx/tb-online");
1176 M_DrawPic (640/2 - p->width/2, 140, "gfx/tb-online");
1177 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1178 M_DrawPic (0, 180 + f*40, va("gfx/online%i", f));
1179 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/online%iselected", m_multiplayer_cursor + 1));
1182 M_Background(320, 200);
1184 M_DrawPic (16, 4, "gfx/qplaque.lmp");
1185 p = Draw_CachePic ("gfx/p_multi.lmp");
1186 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
1187 M_DrawPic (72, 32, "gfx/mp_menu.lmp");
1189 f = (int)(realtime * 10)%6;
1191 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
1195 void M_MultiPlayer_Key (int key, char ascii)
1204 S_LocalSound ("sound/misc/menu1.wav");
1205 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1206 m_multiplayer_cursor = 0;
1210 S_LocalSound ("sound/misc/menu1.wav");
1211 if (--m_multiplayer_cursor < 0)
1212 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1216 m_entersound = true;
1217 switch (m_multiplayer_cursor)
1221 M_Menu_LanConfig_f ();
1231 //=============================================================================
1234 int setup_cursor = 4;
1235 int setup_cursor_table[] = {40, 64, 88, 124, 140};
1237 char setup_myname[32];
1239 int setup_oldbottom;
1245 #define NUM_SETUP_CMDS 5
1247 void M_Menu_Setup_f (void)
1249 key_dest = key_menu;
1251 m_entersound = true;
1252 strcpy(setup_myname, cl_name.string);
1253 setup_top = setup_oldtop = cl_color.integer >> 4;
1254 setup_bottom = setup_oldbottom = cl_color.integer & 15;
1255 setup_rate = cl_rate.integer;
1258 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1259 static qbyte *menuplyr_pixels;
1260 static unsigned int *menuplyr_translated;
1262 typedef struct ratetable_s
1269 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1270 static ratetable_t setup_ratetable[] =
1273 {1500, "28.8 mediocre"},
1274 {2000, "28.8 good"},
1275 {2500, "33.6 mediocre"},
1276 {3000, "33.6 good"},
1278 {4000, "56k mediocre"},
1279 {4500, "56k adequate"},
1282 {15000, "128k ISDN"},
1283 {25000, "broadband"}
1286 static int setup_rateindex(int rate)
1289 for (i = 0;i < RATES;i++)
1290 if (setup_ratetable[i].rate > setup_rate)
1292 return bound(1, i, RATES) - 1;
1295 void M_Setup_Draw (void)
1300 M_Background(320, 200);
1302 M_DrawPic (16, 4, "gfx/qplaque.lmp");
1303 p = Draw_CachePic ("gfx/p_multi.lmp");
1304 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
1306 M_Print(64, 40, "Your name");
1307 M_DrawTextBox (160, 32, 16, 1);
1308 M_Print(168, 40, setup_myname);
1310 if (gamemode != GAME_GOODVSBAD2)
1312 M_Print(64, 64, "Shirt color");
1313 M_Print(64, 88, "Pants color");
1316 M_Print(64, 124-8, "Network speed limit");
1317 M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1319 M_DrawTextBox (64, 140-8, 14, 1);
1320 M_Print(72, 140, "Accept Changes");
1322 // LordHavoc: rewrote this code greatly
1326 menuplyr_load = false;
1328 menuplyr_bottom = -1;
1329 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true)))
1331 data = LoadLMP (f, 0, 0, true);
1332 menuplyr_width = image_width;
1333 menuplyr_height = image_height;
1335 menuplyr_pixels = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height);
1336 menuplyr_translated = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height * 4);
1337 memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1342 if (menuplyr_pixels)
1344 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1346 menuplyr_top = setup_top;
1347 menuplyr_bottom = setup_bottom;
1348 M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1349 for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1350 menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
1351 Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated);
1353 M_DrawPic(160, 48, "gfx/bigbox.lmp");
1354 M_DrawPic(172, 56, "gfx/menuplyr.lmp");
1357 if (setup_cursor == 0)
1358 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1360 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1364 void M_Setup_Key (int k, char ascii)
1371 M_Menu_MultiPlayer_f ();
1375 S_LocalSound ("sound/misc/menu1.wav");
1377 if (setup_cursor < 0)
1378 setup_cursor = NUM_SETUP_CMDS-1;
1382 S_LocalSound ("sound/misc/menu1.wav");
1384 if (setup_cursor >= NUM_SETUP_CMDS)
1389 if (setup_cursor < 1)
1391 S_LocalSound ("sound/misc/menu3.wav");
1392 if (setup_cursor == 1)
1393 setup_top = setup_top - 1;
1394 if (setup_cursor == 2)
1395 setup_bottom = setup_bottom - 1;
1396 if (setup_cursor == 3)
1398 l = setup_rateindex(setup_rate) - 1;
1401 setup_rate = setup_ratetable[l].rate;
1405 if (setup_cursor < 1)
1408 S_LocalSound ("sound/misc/menu3.wav");
1409 if (setup_cursor == 1)
1410 setup_top = setup_top + 1;
1411 if (setup_cursor == 2)
1412 setup_bottom = setup_bottom + 1;
1413 if (setup_cursor == 3)
1415 l = setup_rateindex(setup_rate) + 1;
1418 setup_rate = setup_ratetable[l].rate;
1423 if (setup_cursor == 0)
1426 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1429 // setup_cursor == 4 (Accept changes)
1430 if (strcmp(cl_name.string, setup_myname) != 0)
1431 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1432 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1433 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1434 if (setup_rate != setup_oldrate)
1435 Cbuf_AddText(va("rate %i\n", setup_rate));
1437 m_entersound = true;
1438 M_Menu_MultiPlayer_f ();
1442 if (setup_cursor == 0)
1444 if (strlen(setup_myname))
1445 setup_myname[strlen(setup_myname)-1] = 0;
1450 if (ascii < 32 || ascii > 126)
1452 if (setup_cursor == 0)
1454 l = strlen(setup_myname);
1457 setup_myname[l+1] = 0;
1458 setup_myname[l] = ascii;
1467 if (setup_bottom > 15)
1469 if (setup_bottom < 0)
1473 //=============================================================================
1476 #define SLIDER_RANGE 10
1478 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1483 range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1484 M_DrawCharacter (x-8, y, 128);
1485 for (i = 0;i < SLIDER_RANGE;i++)
1486 M_DrawCharacter (x + i*8, y, 129);
1487 M_DrawCharacter (x+i*8, y, 130);
1488 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1489 if (fabs((int)num - num) < 0.01)
1490 sprintf(text, "%i", (int)num);
1492 sprintf(text, "%.2f", num);
1493 M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1496 void M_DrawCheckbox (int x, int y, int on)
1499 M_Print(x, y, "on");
1501 M_Print(x, y, "off");
1505 #define OPTIONS_ITEMS 40
1509 void M_Menu_Options_f (void)
1511 key_dest = key_menu;
1512 m_state = m_options;
1513 m_entersound = true;
1516 extern cvar_t slowmo;
1517 extern dllhandle_t jpeg_dll;
1518 extern cvar_t gl_texture_anisotropy;
1519 extern cvar_t r_textshadow;
1521 void M_Menu_Options_AdjustSliders (int dir)
1524 S_LocalSound ("sound/misc/menu3.wav");
1527 if (options_cursor == optnum++)
1528 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1529 else if (options_cursor == optnum++)
1530 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1531 else if (options_cursor == optnum++)
1532 Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
1533 else if (options_cursor == optnum++)
1534 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1535 else if (options_cursor == optnum++)
1536 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1537 else if (options_cursor == optnum++)
1538 Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
1539 else if (options_cursor == optnum++)
1540 Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
1541 else if (options_cursor == optnum++)
1542 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1543 else if (options_cursor == optnum++)
1544 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1545 else if (options_cursor == optnum++)
1546 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1547 else if (options_cursor == optnum++)
1548 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1549 else if (options_cursor == optnum++)
1550 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1551 else if (options_cursor == optnum++)
1552 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1553 else if (options_cursor == optnum++)
1554 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1555 else if (options_cursor == optnum++)
1556 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1557 else if (options_cursor == optnum++)
1558 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1559 else if (options_cursor == optnum++)
1560 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1561 else if (options_cursor == optnum++)
1562 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1563 else if (options_cursor == optnum++)
1564 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1565 else if (options_cursor == optnum++)
1566 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1567 else if (options_cursor == optnum++)
1568 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1569 else if (options_cursor == optnum++)
1570 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1571 else if (options_cursor == optnum++)
1572 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1573 else if (options_cursor == optnum++)
1574 Cvar_SetValueQuick (&showfps, !showfps.integer);
1575 else if (options_cursor == optnum++)
1576 Cvar_SetValueQuick (&showtime, !showtime.integer);
1577 else if (options_cursor == optnum++)
1578 Cvar_SetValueQuick (&showdate, !showdate.integer);
1579 else if (options_cursor == optnum++)
1581 if (cl_forwardspeed.value > 200)
1583 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1584 Cvar_SetValueQuick (&cl_backspeed, 200);
1588 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1589 Cvar_SetValueQuick (&cl_backspeed, 400);
1592 else if (options_cursor == optnum++)
1593 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1594 else if (options_cursor == optnum++)
1595 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1596 else if (options_cursor == optnum++)
1597 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1598 else if (options_cursor == optnum++)
1599 Cvar_SetValueQuick (&freelook, !freelook.integer);
1600 else if (options_cursor == optnum++)
1601 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1602 else if (options_cursor == optnum++)
1603 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1610 void M_Options_PrintCommand(char *s, int enabled)
1614 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1615 M_ItemPrint(0, opty, s, enabled);
1621 void M_Options_PrintCheckbox(char *s, int enabled, int yes)
1625 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1626 M_ItemPrint(0, opty, s, enabled);
1627 M_DrawCheckbox(0 + strlen(s) * 8 + 8, opty, yes);
1633 void M_Options_PrintSlider(char *s, int enabled, float value, float minvalue, float maxvalue)
1637 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1638 M_ItemPrint(0, opty, s, enabled);
1639 M_DrawSlider(0 + strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1645 void M_Options_Draw (void)
1650 M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid.conheight));
1652 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1653 p = Draw_CachePic("gfx/p_option.lmp");
1654 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1657 optcursor = options_cursor;
1658 visible = (menu_height - 32) / 8;
1659 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1661 M_Options_PrintCommand( "Customize controls", true);
1662 M_Options_PrintCommand( " Go to console", true);
1663 M_Options_PrintCommand( " Reset to defaults", true);
1664 M_Options_PrintCommand( " Video", true);
1665 M_Options_PrintCommand( " Effects", true);
1666 M_Options_PrintCommand( " Graphics", true);
1667 M_Options_PrintCommand( " Color Control", true);
1668 M_Options_PrintSlider( " 2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1669 M_Options_PrintSlider( " 2D Screen Height", true, vid_conheight.value, 240, 1536);
1670 M_Options_PrintSlider( " Console Speed", true, scr_conspeed.value, 0, 1000);
1671 M_Options_PrintSlider( " Console Alpha", true, scr_conalpha.value, 0, 1);
1672 M_Options_PrintSlider( "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1673 M_Options_PrintSlider( " Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
1674 M_Options_PrintSlider( " Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
1675 M_Options_PrintSlider( " Screen size", true, scr_viewsize.value, 30, 120);
1676 M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
1677 M_Options_PrintCheckbox(" JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1678 M_Options_PrintSlider( " JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1679 M_Options_PrintCheckbox(" Sky", true, r_sky.integer);
1680 M_Options_PrintCheckbox(" Texture Combine", true, gl_combine.integer);
1681 M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer);
1682 M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1683 M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5);
1684 M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1685 M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1686 M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1687 M_Options_PrintCheckbox(" Text Shadow", true, r_textshadow.integer);
1688 M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
1689 M_Options_PrintSlider( " Crosshair Size", true, crosshair_size.value, 1, 5);
1690 M_Options_PrintCheckbox(" Static Crosshair", true, crosshair_static.integer);
1691 M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
1692 M_Options_PrintCheckbox(" Show Time", true, showtime.integer);
1693 M_Options_PrintCheckbox(" Show Date", true, showdate.integer);
1694 M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
1695 M_Options_PrintCheckbox(" Lookspring", true, lookspring.integer);
1696 M_Options_PrintCheckbox(" Lookstrafe", true, lookstrafe.integer);
1697 M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
1698 M_Options_PrintCheckbox(" Mouse Look", true, freelook.integer);
1699 M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
1700 M_Options_PrintCheckbox(" Use Mouse", true, vid_mouse.integer);
1704 void M_Options_Key (int k, char ascii)
1713 m_entersound = true;
1714 switch (options_cursor)
1721 key_dest = key_game;
1722 Con_ToggleConsole_f ();
1731 M_Menu_Options_Effects_f ();
1734 M_Menu_Options_Graphics_f ();
1737 M_Menu_Options_ColorControl_f ();
1740 M_Menu_Options_AdjustSliders (1);
1746 S_LocalSound ("sound/misc/menu1.wav");
1748 if (options_cursor < 0)
1749 options_cursor = OPTIONS_ITEMS-1;
1753 S_LocalSound ("sound/misc/menu1.wav");
1755 if (options_cursor >= OPTIONS_ITEMS)
1760 M_Menu_Options_AdjustSliders (-1);
1764 M_Menu_Options_AdjustSliders (1);
1769 #define OPTIONS_EFFECTS_ITEMS 37
1771 int options_effects_cursor;
1773 void M_Menu_Options_Effects_f (void)
1775 key_dest = key_menu;
1776 m_state = m_options_effects;
1777 m_entersound = true;
1781 extern cvar_t r_detailtextures;
1782 extern cvar_t cl_stainmaps;
1783 extern cvar_t cl_stainmaps_clearonload;
1784 extern cvar_t r_explosionclip;
1785 extern cvar_t r_modellights;
1786 extern cvar_t r_coronas;
1787 extern cvar_t gl_flashblend;
1788 extern cvar_t cl_beams_polygon;
1789 extern cvar_t cl_beams_relative;
1790 extern cvar_t cl_beams_lightatend;
1791 extern cvar_t r_lightningbeam_thickness;
1792 extern cvar_t r_lightningbeam_scroll;
1793 extern cvar_t r_lightningbeam_repeatdistance;
1794 extern cvar_t r_lightningbeam_color_red;
1795 extern cvar_t r_lightningbeam_color_green;
1796 extern cvar_t r_lightningbeam_color_blue;
1797 extern cvar_t r_lightningbeam_qmbtexture;
1799 void M_Menu_Options_Effects_AdjustSliders (int dir)
1802 S_LocalSound ("sound/misc/menu3.wav");
1805 if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
1806 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1807 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1808 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1809 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1810 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1811 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1812 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1813 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1814 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1815 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
1816 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1817 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1818 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1819 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1820 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1821 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1822 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1823 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1824 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_relative, !cl_beams_relative.integer);
1825 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1826 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1827 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1828 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1829 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1830 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1831 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1832 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1833 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1834 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1835 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1836 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1837 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1838 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1839 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1840 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1841 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_watershader, bound(0, r_watershader.value + dir * 0.25, 10));
1844 void M_Options_Effects_Draw (void)
1849 M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid.conheight));
1851 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1852 p = Draw_CachePic("gfx/p_option.lmp");
1853 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1855 optcursor = options_effects_cursor;
1857 visible = (menu_height - 32) / 8;
1858 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1860 M_Options_PrintSlider( " Lights Per Model", true, r_modellights.value, 0, 8);
1861 M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
1862 M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
1863 M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
1864 M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
1865 M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer);
1866 M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer);
1867 M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
1868 M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1869 M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
1870 M_Options_PrintCheckbox(" Detail Texturing", true, r_detailtextures.integer);
1871 M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1872 M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
1873 M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
1874 M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
1875 M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
1876 M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1877 M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1878 M_Options_PrintCheckbox(" Lightning Polygons", true, cl_beams_polygons.integer);
1879 M_Options_PrintCheckbox("Lightning Smooth Sweep", true, cl_beams_relative.integer);
1880 M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer);
1881 M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1882 M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1883 M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1884 M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1885 M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1886 M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1887 M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1888 M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
1889 M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
1890 M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1);
1891 M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1892 M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1893 M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
1894 M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1895 M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
1896 M_Options_PrintSlider( " GeForce3 Water Shader", true, r_watershader.value, 0, 10);
1900 void M_Options_Effects_Key (int k, char ascii)
1905 M_Menu_Options_f ();
1909 M_Menu_Options_Effects_AdjustSliders (1);
1913 S_LocalSound ("sound/misc/menu1.wav");
1914 options_effects_cursor--;
1915 if (options_effects_cursor < 0)
1916 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1920 S_LocalSound ("sound/misc/menu1.wav");
1921 options_effects_cursor++;
1922 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1923 options_effects_cursor = 0;
1927 M_Menu_Options_Effects_AdjustSliders (-1);
1931 M_Menu_Options_Effects_AdjustSliders (1);
1937 #define OPTIONS_GRAPHICS_ITEMS 12
1939 int options_graphics_cursor;
1941 void M_Menu_Options_Graphics_f (void)
1943 key_dest = key_menu;
1944 m_state = m_options_graphics;
1945 m_entersound = true;
1948 extern cvar_t r_shadow_gloss;
1949 extern cvar_t r_shadow_realtime_dlight;
1950 extern cvar_t r_shadow_realtime_dlight_shadows;
1951 extern cvar_t r_shadow_realtime_world;
1952 extern cvar_t r_shadow_realtime_world_dlightshadows;
1953 extern cvar_t r_shadow_realtime_world_lightmaps;
1954 extern cvar_t r_shadow_realtime_world_shadows;
1955 extern cvar_t r_bloom;
1956 extern cvar_t r_bloom_intensity;
1957 extern cvar_t r_bloom_power;
1958 extern cvar_t r_bloom_blur;
1959 extern cvar_t r_bloom_resolution;
1961 void M_Menu_Options_Graphics_AdjustSliders (int dir)
1964 S_LocalSound ("sound/misc/menu3.wav");
1968 if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
1969 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
1970 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
1971 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
1972 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows, !r_shadow_realtime_world_dlightshadows.integer);
1973 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1974 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
1975 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer);
1976 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_intensity, bound(1, r_bloom_intensity.value + dir * 1, 16));
1977 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_power, bound(1, r_bloom_power.value + dir * 1, 16));
1978 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
1979 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
1983 void M_Options_Graphics_Draw (void)
1988 M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid.conheight));
1990 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1991 p = Draw_CachePic("gfx/p_option.lmp");
1992 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1994 optcursor = options_graphics_cursor;
1996 visible = (menu_height - 32) / 8;
1997 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
1999 M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2000 M_Options_PrintCheckbox(" RT DLights", true, r_shadow_realtime_dlight.integer);
2001 M_Options_PrintCheckbox(" RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
2002 M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
2003 M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
2004 M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2005 M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2006 M_Options_PrintCheckbox(" Bloom Effect", true, r_bloom.integer);
2007 M_Options_PrintSlider( " Bloom Intensity", true, r_bloom_intensity.value, 1, 16);
2008 M_Options_PrintSlider( " Bloom Power", true, r_bloom_power.value, 1, 16);
2009 M_Options_PrintSlider( " Bloom Blur", true, r_bloom_blur.value, 1, 16);
2010 M_Options_PrintSlider( " Bloom Resolution", true, r_bloom_resolution.value, 64, 2048);
2014 void M_Options_Graphics_Key (int k, char ascii)
2019 M_Menu_Options_f ();
2023 M_Menu_Options_Graphics_AdjustSliders (1);
2027 S_LocalSound ("sound/misc/menu1.wav");
2028 options_graphics_cursor--;
2029 if (options_graphics_cursor < 0)
2030 options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2034 S_LocalSound ("sound/misc/menu1.wav");
2035 options_graphics_cursor++;
2036 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2037 options_graphics_cursor = 0;
2041 M_Menu_Options_Graphics_AdjustSliders (-1);
2045 M_Menu_Options_Graphics_AdjustSliders (1);
2051 #define OPTIONS_COLORCONTROL_ITEMS 18
2053 int options_colorcontrol_cursor;
2055 // intensity value to match up to 50% dither to 'correct' quake
2056 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
2058 void M_Menu_Options_ColorControl_f (void)
2060 key_dest = key_menu;
2061 m_state = m_options_colorcontrol;
2062 m_entersound = true;
2066 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2070 S_LocalSound ("sound/misc/menu3.wav");
2073 if (options_colorcontrol_cursor == optnum++)
2074 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2075 else if (options_colorcontrol_cursor == optnum++)
2077 Cvar_SetValueQuick (&v_color_enable, 0);
2078 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2080 else if (options_colorcontrol_cursor == optnum++)
2082 Cvar_SetValueQuick (&v_color_enable, 0);
2083 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2085 else if (options_colorcontrol_cursor == optnum++)
2087 Cvar_SetValueQuick (&v_color_enable, 0);
2088 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2090 else if (options_colorcontrol_cursor == optnum++)
2092 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2094 else if (options_colorcontrol_cursor == optnum++)
2096 Cvar_SetValueQuick (&v_color_enable, 1);
2097 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2099 else if (options_colorcontrol_cursor == optnum++)
2101 Cvar_SetValueQuick (&v_color_enable, 1);
2102 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2104 else if (options_colorcontrol_cursor == optnum++)
2106 Cvar_SetValueQuick (&v_color_enable, 1);
2107 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2109 else if (options_colorcontrol_cursor == optnum++)
2111 Cvar_SetValueQuick (&v_color_enable, 1);
2112 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2113 Cvar_SetValueQuick (&v_color_black_r, f);
2114 Cvar_SetValueQuick (&v_color_black_g, f);
2115 Cvar_SetValueQuick (&v_color_black_b, f);
2117 else if (options_colorcontrol_cursor == optnum++)
2119 Cvar_SetValueQuick (&v_color_enable, 1);
2120 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2122 else if (options_colorcontrol_cursor == optnum++)
2124 Cvar_SetValueQuick (&v_color_enable, 1);
2125 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2127 else if (options_colorcontrol_cursor == optnum++)
2129 Cvar_SetValueQuick (&v_color_enable, 1);
2130 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2132 else if (options_colorcontrol_cursor == optnum++)
2134 Cvar_SetValueQuick (&v_color_enable, 1);
2135 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2136 Cvar_SetValueQuick (&v_color_grey_r, f);
2137 Cvar_SetValueQuick (&v_color_grey_g, f);
2138 Cvar_SetValueQuick (&v_color_grey_b, f);
2140 else if (options_colorcontrol_cursor == optnum++)
2142 Cvar_SetValueQuick (&v_color_enable, 1);
2143 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2145 else if (options_colorcontrol_cursor == optnum++)
2147 Cvar_SetValueQuick (&v_color_enable, 1);
2148 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2150 else if (options_colorcontrol_cursor == optnum++)
2152 Cvar_SetValueQuick (&v_color_enable, 1);
2153 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2155 else if (options_colorcontrol_cursor == optnum++)
2157 Cvar_SetValueQuick (&v_color_enable, 1);
2158 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2159 Cvar_SetValueQuick (&v_color_white_r, f);
2160 Cvar_SetValueQuick (&v_color_white_g, f);
2161 Cvar_SetValueQuick (&v_color_white_b, f);
2165 void M_Options_ColorControl_Draw (void)
2168 float x, c, s, t, u, v;
2171 M_Background(320, 256);
2173 M_DrawPic(16, 4, "gfx/qplaque.lmp");
2174 p = Draw_CachePic("gfx/p_option.lmp");
2175 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
2177 optcursor = options_colorcontrol_cursor;
2179 visible = (menu_height - 32) / 8;
2180 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2182 M_Options_PrintCommand( " Reset to defaults", true);
2183 M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2184 M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2185 M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2186 M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2187 M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
2188 M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2189 M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2190 M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2191 M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2192 M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2193 M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2194 M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2195 M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2196 M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2197 M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2198 M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2199 M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2202 DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2203 s = (float) 312 / 2 * vid.realwidth / vid.conwidth;
2204 t = (float) 4 / 2 * vid.realheight / vid.conheight;
2205 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2206 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2207 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2208 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2209 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2210 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2211 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2212 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2214 c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2215 s = (float) 48 / 2 * vid.realwidth / vid.conwidth;
2216 t = (float) 48 / 2 * vid.realheight / vid.conheight;
2221 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2222 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2223 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2225 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2226 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2227 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2229 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2230 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2231 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2233 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2234 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2235 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2239 void M_Options_ColorControl_Key (int k, char ascii)
2244 M_Menu_Options_f ();
2248 m_entersound = true;
2249 switch (options_colorcontrol_cursor)
2252 Cvar_SetValueQuick(&v_hwgamma, 1);
2253 Cvar_SetValueQuick(&v_gamma, 1);
2254 Cvar_SetValueQuick(&v_contrast, 1);
2255 Cvar_SetValueQuick(&v_brightness, 0);
2256 Cvar_SetValueQuick(&v_color_enable, 0);
2257 Cvar_SetValueQuick(&v_color_black_r, 0);
2258 Cvar_SetValueQuick(&v_color_black_g, 0);
2259 Cvar_SetValueQuick(&v_color_black_b, 0);
2260 Cvar_SetValueQuick(&v_color_grey_r, 0);
2261 Cvar_SetValueQuick(&v_color_grey_g, 0);
2262 Cvar_SetValueQuick(&v_color_grey_b, 0);
2263 Cvar_SetValueQuick(&v_color_white_r, 1);
2264 Cvar_SetValueQuick(&v_color_white_g, 1);
2265 Cvar_SetValueQuick(&v_color_white_b, 1);
2268 M_Menu_Options_ColorControl_AdjustSliders (1);
2274 S_LocalSound ("sound/misc/menu1.wav");
2275 options_colorcontrol_cursor--;
2276 if (options_colorcontrol_cursor < 0)
2277 options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2281 S_LocalSound ("sound/misc/menu1.wav");
2282 options_colorcontrol_cursor++;
2283 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2284 options_colorcontrol_cursor = 0;
2288 M_Menu_Options_ColorControl_AdjustSliders (-1);
2292 M_Menu_Options_ColorControl_AdjustSliders (1);
2298 //=============================================================================
2301 char *quakebindnames[][2] =
2303 {"+attack", "attack"},
2304 {"impulse 10", "next weapon"},
2305 {"impulse 12", "previous weapon"},
2306 {"+jump", "jump / swim up"},
2307 {"+forward", "walk forward"},
2308 {"+back", "backpedal"},
2309 {"+left", "turn left"},
2310 {"+right", "turn right"},
2312 {"+moveleft", "step left"},
2313 {"+moveright", "step right"},
2314 {"+strafe", "sidestep"},
2315 {"+lookup", "look up"},
2316 {"+lookdown", "look down"},
2317 {"centerview", "center view"},
2318 {"+mlook", "mouse look"},
2319 {"+klook", "keyboard look"},
2320 {"+moveup", "swim up"},
2321 {"+movedown", "swim down"}
2324 char *transfusionbindnames[][2] =
2326 {"", "Movement"}, // Movement commands
2327 {"+forward", "walk forward"},
2328 {"+back", "backpedal"},
2329 {"+left", "turn left"},
2330 {"+right", "turn right"},
2331 {"+moveleft", "step left"},
2332 {"+moveright", "step right"},
2333 {"+jump", "jump / swim up"},
2334 {"+movedown", "swim down"},
2335 {"", "Combat"}, // Combat commands
2336 {"impulse 1", "Pitch Fork"},
2337 {"impulse 2", "Flare Gun"},
2338 {"impulse 3", "Shotgun"},
2339 {"impulse 4", "Machine Gun"},
2340 {"impulse 5", "Incinerator"},
2341 {"impulse 6", "Bombs (TNT)"},
2342 {"impulse 35", "Proximity Bomb"},
2343 {"impulse 36", "Remote Detonator"},
2344 {"impulse 7", "Aerosol Can"},
2345 {"impulse 8", "Tesla Cannon"},
2346 {"impulse 9", "Life Leech"},
2347 {"impulse 10", "Voodoo Doll"},
2348 {"impulse 21", "next weapon"},
2349 {"impulse 22", "previous weapon"},
2350 {"+attack", "attack"},
2351 {"+button3", "altfire"},
2352 {"", "Inventory"}, // Inventory commands
2353 {"impulse 40", "Dr.'s Bag"},
2354 {"impulse 41", "Crystal Ball"},
2355 {"impulse 42", "Beast Vision"},
2356 {"impulse 43", "Jump Boots"},
2357 {"impulse 23", "next item"},
2358 {"impulse 24", "previous item"},
2359 {"impulse 25", "use item"},
2360 {"", "Misc"}, // Misc commands
2361 {"+button4", "use"},
2362 {"impulse 50", "add bot (red)"},
2363 {"impulse 51", "add bot (blue)"},
2364 {"impulse 52", "kick a bot"},
2365 {"impulse 26", "next armor type"},
2366 {"impulse 27", "identify player"},
2367 {"impulse 55", "voting menu"},
2368 {"impulse 56", "observer mode"},
2369 {"", "Taunts"}, // Taunts
2370 {"impulse 70", "taunt 0"},
2371 {"impulse 71", "taunt 1"},
2372 {"impulse 72", "taunt 2"},
2373 {"impulse 73", "taunt 3"},
2374 {"impulse 74", "taunt 4"},
2375 {"impulse 75", "taunt 5"},
2376 {"impulse 76", "taunt 6"},
2377 {"impulse 77", "taunt 7"},
2378 {"impulse 78", "taunt 8"},
2379 {"impulse 79", "taunt 9"}
2382 char *goodvsbad2bindnames[][2] =
2384 {"impulse 69", "Power 1"},
2385 {"impulse 70", "Power 2"},
2386 {"impulse 71", "Power 3"},
2387 {"+jump", "jump / swim up"},
2388 {"+forward", "walk forward"},
2389 {"+back", "backpedal"},
2390 {"+left", "turn left"},
2391 {"+right", "turn right"},
2393 {"+moveleft", "step left"},
2394 {"+moveright", "step right"},
2395 {"+strafe", "sidestep"},
2396 {"+lookup", "look up"},
2397 {"+lookdown", "look down"},
2398 {"centerview", "center view"},
2399 {"+mlook", "mouse look"},
2400 {"kill", "kill yourself"},
2401 {"+moveup", "swim up"},
2402 {"+movedown", "swim down"}
2406 char *(*bindnames)[2];
2409 typedef struct binditem_s
2411 char *command, *description;
2412 struct binditem_s *next;
2416 typedef struct bindcategory_s
2420 struct bindcategory_s *next;
2424 bindcategory_t *bindcategories = NULL;
2426 void M_ClearBinds (void)
2428 for (c = bindcategories;c;c = cnext)
2431 for (b = c->binds;b;b = bnext)
2438 bindcategories = NULL;
2441 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2443 for (b = &c->binds;*b;*b = &(*b)->next);
2444 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2445 *b->command = (char *)((*b) + 1);
2446 *b->description = *b->command + strlen(command) + 1;
2447 strcpy(*b->command, command);
2448 strcpy(*b->description, description);
2451 void M_AddBind (char *category, char *command, char *description)
2453 for (c = &bindcategories;*c;c = &(*c)->next)
2455 if (!strcmp(category, (*c)->name))
2457 M_AddBindToCategory(*c, command, description);
2461 *c = Z_Alloc(sizeof(bindcategory_t));
2462 M_AddBindToCategory(*c, command, description);
2465 void M_DefaultBinds (void)
2468 M_AddBind("movement", "+jump", "jump / swim up");
2469 M_AddBind("movement", "+forward", "walk forward");
2470 M_AddBind("movement", "+back", "backpedal");
2471 M_AddBind("movement", "+left", "turn left");
2472 M_AddBind("movement", "+right", "turn right");
2473 M_AddBind("movement", "+speed", "run");
2474 M_AddBind("movement", "+moveleft", "step left");
2475 M_AddBind("movement", "+moveright", "step right");
2476 M_AddBind("movement", "+strafe", "sidestep");
2477 M_AddBind("movement", "+lookup", "look up");
2478 M_AddBind("movement", "+lookdown", "look down");
2479 M_AddBind("movement", "centerview", "center view");
2480 M_AddBind("movement", "+mlook", "mouse look");
2481 M_AddBind("movement", "+klook", "keyboard look");
2482 M_AddBind("movement", "+moveup", "swim up");
2483 M_AddBind("movement", "+movedown", "swim down");
2484 M_AddBind("weapons", "+attack", "attack");
2485 M_AddBind("weapons", "impulse 10", "next weapon");
2486 M_AddBind("weapons", "impulse 12", "previous weapon");
2487 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2488 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2489 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2490 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2491 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2492 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2493 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2494 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2502 void M_Menu_Keys_f (void)
2504 key_dest = key_menu;
2506 m_entersound = true;
2511 void M_FindKeysForCommand (char *command, int *keys)
2517 for (j = 0;j < NUMKEYS;j++)
2522 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2524 b = keybindings[0][j];
2527 if (!strcmp (b, command) )
2530 if (count == NUMKEYS)
2536 void M_UnbindCommand (char *command)
2541 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2543 b = keybindings[0][j];
2546 if (!strcmp (b, command))
2547 Key_SetBinding (j, 0, "");
2552 void M_Keys_Draw (void)
2558 char keystring[1024];
2560 M_Background(320, 48 + 8 * numcommands);
2562 p = Draw_CachePic ("gfx/ttl_cstm.lmp");
2563 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
2566 M_Print(12, 32, "Press a key or button for this action");
2568 M_Print(18, 32, "Enter to change, backspace to clear");
2570 // search for known bindings
2571 for (i=0 ; i<numcommands ; i++)
2575 // If there's no command, it's just a section
2576 if (bindnames[i][0][0] == '\0')
2578 M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
2579 M_PrintRed (16, y, bindnames[i][1]);
2583 M_Print(16, y, bindnames[i][1]);
2585 M_FindKeysForCommand (bindnames[i][0], keys);
2587 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2589 strcpy(keystring, "???");
2593 for (j = 0;j < NUMKEYS;j++)
2598 strcat(keystring, " or ");
2599 strcat(keystring, Key_KeynumToString (keys[j]));
2603 M_Print(150, y, keystring);
2607 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2609 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2613 void M_Keys_Key (int k, char ascii)
2620 S_LocalSound ("sound/misc/menu1.wav");
2625 else //if (k != '`')
2627 sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2628 Cbuf_InsertText (cmd);
2638 M_Menu_Options_f ();
2643 S_LocalSound ("sound/misc/menu1.wav");
2647 if (keys_cursor < 0)
2648 keys_cursor = numcommands-1;
2650 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2655 S_LocalSound ("sound/misc/menu1.wav");
2659 if (keys_cursor >= numcommands)
2662 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2665 case K_ENTER: // go into bind mode
2666 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2667 S_LocalSound ("sound/misc/menu2.wav");
2668 if (keys[NUMKEYS - 1] != -1)
2669 M_UnbindCommand (bindnames[keys_cursor][0]);
2673 case K_BACKSPACE: // delete bindings
2674 case K_DEL: // delete bindings
2675 S_LocalSound ("sound/misc/menu2.wav");
2676 M_UnbindCommand (bindnames[keys_cursor][0]);
2681 void M_Menu_Reset_f (void)
2683 key_dest = key_menu;
2685 m_entersound = true;
2689 void M_Reset_Key (int key, char ascii)
2695 Cbuf_AddText ("exec default.cfg\n");
2696 // no break here since we also exit the menu
2701 m_state = m_options;
2702 m_entersound = true;
2710 void M_Reset_Draw (void)
2712 int lines = 2, linelength = 20;
2713 M_Background(linelength * 8 + 16, lines * 8 + 16);
2714 M_DrawTextBox(0, 0, linelength, lines);
2715 M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?");
2716 M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2719 //=============================================================================
2722 #define VIDEO_ITEMS 5
2724 int video_cursor = 0;
2725 int video_cursor_table[] = {56, 68, 80, 100, 130};
2726 // note: if modes are added to the beginning of this list, update the
2727 // video_resolution = x; in M_Menu_Video_f below
2728 unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}, {0,0}};
2729 // this is the number of the 640x480 mode in the list
2731 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2732 int video_resolution;
2734 extern int current_vid_fullscreen;
2735 extern int current_vid_width;
2736 extern int current_vid_height;
2737 extern int current_vid_bitsperpixel;
2740 void M_Menu_Video_f (void)
2742 key_dest = key_menu;
2744 m_entersound = true;
2746 // Look for the current resolution
2747 for (video_resolution = 0; video_resolution < VID_RES_COUNT; video_resolution++)
2749 if (video_resolutions[video_resolution][0] == current_vid_width &&
2750 video_resolutions[video_resolution][1] == current_vid_height)
2754 // Default to VID_640 if we didn't find it
2755 if (video_resolution == VID_RES_COUNT)
2757 // may need to update this number if mode list changes
2758 video_resolution = VID_640;
2759 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2760 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2765 void M_Video_Draw (void)
2770 M_Background(320, 200);
2772 M_DrawPic(16, 4, "gfx/qplaque.lmp");
2773 p = Draw_CachePic("gfx/vidmodes.lmp");
2774 M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp");
2777 M_Print(16, video_cursor_table[0], " Resolution");
2778 string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
2779 M_Print(220, video_cursor_table[0], string);
2782 M_Print(16, video_cursor_table[1], " Bits per pixel");
2783 M_Print(220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2786 M_Print(16, video_cursor_table[2], " Fullscreen");
2787 M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
2790 M_Print(220, video_cursor_table[3], "Apply");
2793 M_ItemPrint (0, video_cursor_table[4], " Vertical Sync", gl_videosyncavailable);
2794 M_DrawCheckbox(220, video_cursor_table[4], vid_vsync.integer);
2797 M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2801 void M_Menu_Video_AdjustSliders (int dir)
2803 S_LocalSound ("sound/misc/menu3.wav");
2805 switch (video_cursor)
2810 int new_resolution = video_resolution + dir;
2811 if (gamemode == GAME_FNIGGIUM ? new_resolution < VID_640 : new_resolution < 0)
2812 video_resolution = VID_RES_COUNT - 1;
2813 else if (new_resolution > VID_RES_COUNT - 1)
2814 video_resolution = gamemode == GAME_FNIGGIUM ? VID_640 : 0;
2816 video_resolution = new_resolution;
2818 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2819 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2825 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2828 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2832 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2838 void M_Video_Key (int key, char ascii)
2843 // vid_shared.c has a copy of the current video config. We restore it
2844 Cvar_SetValueQuick(&vid_fullscreen, current_vid_fullscreen);
2845 Cvar_SetValueQuick(&vid_width, current_vid_width);
2846 Cvar_SetValueQuick(&vid_height, current_vid_height);
2847 Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel);
2849 S_LocalSound ("sound/misc/menu1.wav");
2850 M_Menu_Options_f ();
2854 m_entersound = true;
2855 switch (video_cursor)
2858 Cbuf_AddText ("vid_restart\n");
2859 M_Menu_Options_f ();
2862 M_Menu_Video_AdjustSliders (1);
2867 S_LocalSound ("sound/misc/menu1.wav");
2869 if (video_cursor < 0)
2870 video_cursor = VIDEO_ITEMS-1;
2874 S_LocalSound ("sound/misc/menu1.wav");
2876 if (video_cursor >= VIDEO_ITEMS)
2881 M_Menu_Video_AdjustSliders (-1);
2885 M_Menu_Video_AdjustSliders (1);
2890 //=============================================================================
2894 #define NUM_HELP_PAGES 6
2897 void M_Menu_Help_f (void)
2899 key_dest = key_menu;
2901 m_entersound = true;
2907 void M_Help_Draw (void)
2909 M_Background(320, 200);
2910 M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
2914 void M_Help_Key (int key, char ascii)
2924 m_entersound = true;
2925 if (++help_page >= NUM_HELP_PAGES)
2931 m_entersound = true;
2932 if (--help_page < 0)
2933 help_page = NUM_HELP_PAGES-1;
2939 //=============================================================================
2942 void M_Menu_Credits_f (void)
2944 key_dest = key_menu;
2945 m_state = m_credits;
2946 m_entersound = true;
2951 void M_Credits_Draw (void)
2953 M_Background(640, 480);
2954 DrawQ_Pic (0, 0, "gfx/creditsmiddle", 0, 0, 1, 1, 1, 1, 0);
2955 M_Print (640/2 - 14/2*8, 236, "Coming soon...");
2956 DrawQ_Pic (0, 0, "gfx/creditstop", 0, 0, 1, 1, 1, 1, 0);
2957 DrawQ_Pic (0, 433, "gfx/creditsbottom", 0, 0, 1, 1, 1, 1, 0);
2961 void M_Credits_Key (int key, char ascii)
2966 //=============================================================================
2969 char *m_quit_message[9];
2970 int m_quit_prevstate;
2971 qboolean wasInMenus;
2974 int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
2976 m_quit_message[0] = line1;
2977 m_quit_message[1] = line2;
2978 m_quit_message[2] = line3;
2979 m_quit_message[3] = line4;
2980 m_quit_message[4] = line5;
2981 m_quit_message[5] = line6;
2982 m_quit_message[6] = line7;
2983 m_quit_message[7] = line8;
2984 m_quit_message[8] = NULL;
2988 int M_ChooseQuitMessage(int request)
2996 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
2997 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
2998 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
2999 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3000 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3001 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3002 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3003 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3005 case GAME_GOODVSBAD2:
3006 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3007 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3008 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3009 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3010 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3011 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3012 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3013 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3014 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3015 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3016 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3017 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3019 case GAME_BATTLEMECH:
3020 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3021 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3022 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3023 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3024 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3025 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3026 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3028 case GAME_OPENQUARTZ:
3029 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3030 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3031 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3032 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3035 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3036 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3037 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3038 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3044 void M_Menu_Quit_f (void)
3047 if (m_state == m_quit)
3049 wasInMenus = (key_dest == key_menu);
3050 key_dest = key_menu;
3051 m_quit_prevstate = m_state;
3053 m_entersound = true;
3054 // count how many there are
3055 for (n = 0;M_ChooseQuitMessage(n);n++);
3057 M_ChooseQuitMessage(rand() % n);
3061 void M_Quit_Key (int key, char ascii)
3070 m_state = m_quit_prevstate;
3071 m_entersound = true;
3075 key_dest = key_game;
3090 void M_Quit_Draw (void)
3092 int i, l, linelength, firstline, lastline, lines;
3093 for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3095 if ((l = strlen(m_quit_message[i])))
3105 lines = (lastline - firstline) + 1;
3106 M_Background(linelength * 8 + 16, lines * 8 + 16);
3107 M_DrawTextBox(0, 0, linelength, lines);
3108 for (i = 0, l = firstline;i < lines;i++, l++)
3109 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3112 //=============================================================================
3113 /* LAN CONFIG MENU */
3115 int lanConfig_cursor = -1;
3116 int lanConfig_cursor_table [] = {56, 76, 112};
3117 #define NUM_LANCONFIG_CMDS 3
3120 char lanConfig_portname[6];
3121 char lanConfig_joinname[22];
3123 void M_Menu_LanConfig_f (void)
3125 key_dest = key_menu;
3126 m_state = m_lanconfig;
3127 m_entersound = true;
3128 if (lanConfig_cursor == -1)
3131 lanConfig_cursor = 1;
3134 lanConfig_cursor = 1;
3135 lanConfig_port = 26000;
3136 sprintf(lanConfig_portname, "%u", lanConfig_port);
3138 M_Update_Return_Reason("");
3142 void M_LanConfig_Draw (void)
3149 M_Background(320, 200);
3151 M_DrawPic (16, 4, "gfx/qplaque.lmp");
3152 p = Draw_CachePic ("gfx/p_multi.lmp");
3153 basex = (320-p->width)/2;
3154 M_DrawPic (basex, 4, "gfx/p_multi.lmp");
3157 startJoin = "New Game";
3159 startJoin = "Join Game";
3160 protocol = "TCP/IP";
3161 M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3164 M_Print(basex, lanConfig_cursor_table[0], "Port");
3165 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3166 M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3170 M_Print(basex, lanConfig_cursor_table[1], "Search for games...");
3171 M_Print(basex, lanConfig_cursor_table[2]-16, "Join game at:");
3172 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
3173 M_Print(basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
3177 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3178 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3181 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3183 if (lanConfig_cursor == 0)
3184 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
3186 if (lanConfig_cursor == 2)
3187 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
3189 if (*m_return_reason)
3190 M_Print(basex, 168, m_return_reason);
3194 void M_LanConfig_Key (int key, char ascii)
3201 M_Menu_MultiPlayer_f ();
3205 S_LocalSound ("sound/misc/menu1.wav");
3207 if (lanConfig_cursor < 0)
3208 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3212 S_LocalSound ("sound/misc/menu1.wav");
3214 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3215 lanConfig_cursor = 0;
3219 if (lanConfig_cursor == 0)
3222 m_entersound = true;
3224 Cbuf_AddText ("stopdemo\n");
3226 Cvar_SetValue("port", lanConfig_port);
3228 if (lanConfig_cursor == 1)
3232 M_Menu_GameOptions_f ();
3235 M_Menu_ServerList_f();
3239 if (lanConfig_cursor == 2)
3240 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3244 if (lanConfig_cursor == 0)
3246 if (strlen(lanConfig_portname))
3247 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3250 if (lanConfig_cursor == 2)
3252 if (strlen(lanConfig_joinname))
3253 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3258 if (ascii < 32 || ascii > 126)
3261 if (lanConfig_cursor == 2)
3263 l = strlen(lanConfig_joinname);
3266 lanConfig_joinname[l+1] = 0;
3267 lanConfig_joinname[l] = ascii;
3271 if (ascii < '0' || ascii > '9')
3273 if (lanConfig_cursor == 0)
3275 l = strlen(lanConfig_portname);
3278 lanConfig_portname[l+1] = 0;
3279 lanConfig_portname[l] = ascii;
3284 if (StartingGame && lanConfig_cursor == 2)
3286 if (key == K_UPARROW)
3287 lanConfig_cursor = 1;
3289 lanConfig_cursor = 0;
3292 l = atoi(lanConfig_portname);
3295 sprintf(lanConfig_portname, "%u", lanConfig_port);
3298 //=============================================================================
3299 /* GAME OPTIONS MENU */
3318 episode_t *episodes;
3323 level_t quakelevels[] =
3325 {"start", "Entrance"}, // 0
3327 {"e1m1", "Slipgate Complex"}, // 1
3328 {"e1m2", "Castle of the Damned"},
3329 {"e1m3", "The Necropolis"},
3330 {"e1m4", "The Grisly Grotto"},
3331 {"e1m5", "Gloom Keep"},
3332 {"e1m6", "The Door To Chthon"},
3333 {"e1m7", "The House of Chthon"},
3334 {"e1m8", "Ziggurat Vertigo"},
3336 {"e2m1", "The Installation"}, // 9
3337 {"e2m2", "Ogre Citadel"},
3338 {"e2m3", "Crypt of Decay"},
3339 {"e2m4", "The Ebon Fortress"},
3340 {"e2m5", "The Wizard's Manse"},
3341 {"e2m6", "The Dismal Oubliette"},
3342 {"e2m7", "Underearth"},
3344 {"e3m1", "Termination Central"}, // 16
3345 {"e3m2", "The Vaults of Zin"},
3346 {"e3m3", "The Tomb of Terror"},
3347 {"e3m4", "Satan's Dark Delight"},
3348 {"e3m5", "Wind Tunnels"},
3349 {"e3m6", "Chambers of Torment"},
3350 {"e3m7", "The Haunted Halls"},
3352 {"e4m1", "The Sewage System"}, // 23
3353 {"e4m2", "The Tower of Despair"},
3354 {"e4m3", "The Elder God Shrine"},
3355 {"e4m4", "The Palace of Hate"},
3356 {"e4m5", "Hell's Atrium"},
3357 {"e4m6", "The Pain Maze"},
3358 {"e4m7", "Azure Agony"},
3359 {"e4m8", "The Nameless City"},
3361 {"end", "Shub-Niggurath's Pit"}, // 31
3363 {"dm1", "Place of Two Deaths"}, // 32
3364 {"dm2", "Claustrophobopolis"},
3365 {"dm3", "The Abandoned Base"},
3366 {"dm4", "The Bad Place"},
3367 {"dm5", "The Cistern"},
3368 {"dm6", "The Dark Zone"}
3371 episode_t quakeepisodes[] =
3373 {"Welcome to Quake", 0, 1},
3374 {"Doomed Dimension", 1, 8},
3375 {"Realm of Black Magic", 9, 7},
3376 {"Netherworld", 16, 7},
3377 {"The Elder World", 23, 8},
3378 {"Final Level", 31, 1},
3379 {"Deathmatch Arena", 32, 6}
3382 //MED 01/06/97 added hipnotic levels
3383 level_t hipnoticlevels[] =
3385 {"start", "Command HQ"}, // 0
3387 {"hip1m1", "The Pumping Station"}, // 1
3388 {"hip1m2", "Storage Facility"},
3389 {"hip1m3", "The Lost Mine"},
3390 {"hip1m4", "Research Facility"},
3391 {"hip1m5", "Military Complex"},
3393 {"hip2m1", "Ancient Realms"}, // 6
3394 {"hip2m2", "The Black Cathedral"},
3395 {"hip2m3", "The Catacombs"},
3396 {"hip2m4", "The Crypt"},
3397 {"hip2m5", "Mortum's Keep"},
3398 {"hip2m6", "The Gremlin's Domain"},
3400 {"hip3m1", "Tur Torment"}, // 12
3401 {"hip3m2", "Pandemonium"},
3402 {"hip3m3", "Limbo"},
3403 {"hip3m4", "The Gauntlet"},
3405 {"hipend", "Armagon's Lair"}, // 16
3407 {"hipdm1", "The Edge of Oblivion"} // 17
3410 //MED 01/06/97 added hipnotic episodes
3411 episode_t hipnoticepisodes[] =
3413 {"Scourge of Armagon", 0, 1},
3414 {"Fortress of the Dead", 1, 5},
3415 {"Dominion of Darkness", 6, 6},
3416 {"The Rift", 12, 4},
3417 {"Final Level", 16, 1},
3418 {"Deathmatch Arena", 17, 1}
3421 //PGM 01/07/97 added rogue levels
3422 //PGM 03/02/97 added dmatch level
3423 level_t roguelevels[] =
3425 {"start", "Split Decision"},
3426 {"r1m1", "Deviant's Domain"},
3427 {"r1m2", "Dread Portal"},
3428 {"r1m3", "Judgement Call"},
3429 {"r1m4", "Cave of Death"},
3430 {"r1m5", "Towers of Wrath"},
3431 {"r1m6", "Temple of Pain"},
3432 {"r1m7", "Tomb of the Overlord"},
3433 {"r2m1", "Tempus Fugit"},
3434 {"r2m2", "Elemental Fury I"},
3435 {"r2m3", "Elemental Fury II"},
3436 {"r2m4", "Curse of Osiris"},
3437 {"r2m5", "Wizard's Keep"},
3438 {"r2m6", "Blood Sacrifice"},
3439 {"r2m7", "Last Bastion"},
3440 {"r2m8", "Source of Evil"},
3441 {"ctf1", "Division of Change"}
3444 //PGM 01/07/97 added rogue episodes
3445 //PGM 03/02/97 added dmatch episode
3446 episode_t rogueepisodes[] =
3448 {"Introduction", 0, 1},
3449 {"Hell's Fortress", 1, 7},
3450 {"Corridors of Time", 8, 8},
3451 {"Deathmatch Arena", 16, 1}
3454 level_t nehahralevels[] =
3456 {"nehstart", "Welcome to Nehahra"},
3457 {"neh1m1", "Forge City1: Slipgates"},
3458 {"neh1m2", "Forge City2: Boiler"},
3459 {"neh1m3", "Forge City3: Escape"},
3460 {"neh1m4", "Grind Core"},
3461 {"neh1m5", "Industrial Silence"},
3462 {"neh1m6", "Locked-Up Anger"},
3463 {"neh1m7", "Wanderer of the Wastes"},
3464 {"neh1m8", "Artemis System Net"},
3465 {"neh1m9", "To the Death"},
3466 {"neh2m1", "The Gates of Ghoro"},
3467 {"neh2m2", "Sacred Trinity"},
3468 {"neh2m3", "Realm of the Ancients"},
3469 {"neh2m4", "Temple of the Ancients"},
3470 {"neh2m5", "Dreams Made Flesh"},
3471 {"neh2m6", "Your Last Cup of Sorrow"},
3472 {"nehsec", "Ogre's Bane"},
3473 {"nehahra", "Nehahra's Den"},
3474 {"nehend", "Quintessence"}
3477 episode_t nehahraepisodes[] =
3479 {"Welcome to Nehahra", 0, 1},
3480 {"The Fall of Forge", 1, 9},
3481 {"The Outlands", 10, 7},
3482 {"Dimension of the Lost", 17, 2}
3485 // Map list for Transfusion
3486 level_t transfusionlevels[] =
3488 {"e1m1", "Cradle to Grave"},
3489 {"e1m2", "Wrong Side of the Tracks"},
3490 {"e1m3", "Phantom Express"},
3491 {"e1m4", "Dark Carnival"},
3492 {"e1m5", "Hallowed Grounds"},
3493 {"e1m6", "The Great Temple"},
3494 {"e1m7", "Altar of Stone"},
3495 {"e1m8", "House of Horrors"},
3497 {"e2m1", "Shipwrecked"},
3498 {"e2m2", "The Lumber Mill"},
3499 {"e2m3", "Rest for the Wicked"},
3500 {"e2m4", "The Overlooked Hotel"},
3501 {"e2m5", "The Haunting"},
3502 {"e2m6", "The Cold Rush"},
3503 {"e2m7", "Bowels of the Earth"},
3504 {"e2m8", "The Lair of Shial"},
3505 {"e2m9", "Thin Ice"},
3507 {"e3m1", "Ghost Town"},
3508 {"e3m2", "The Siege"},
3509 {"e3m3", "Raw Sewage"},
3510 {"e3m4", "The Sick Ward"},
3511 {"e3m5", "Spare Parts"},
3512 {"e3m6", "Monster Bait"},
3513 {"e3m7", "The Pit of Cerberus"},
3514 {"e3m8", "Catacombs"},
3516 {"e4m1", "Butchery Loves Company"},
3517 {"e4m2", "Breeding Grounds"},
3518 {"e4m3", "Charnel House"},
3519 {"e4m4", "Crystal Lake"},
3520 {"e4m5", "Fire and Brimstone"},
3521 {"e4m6", "The Ganglion Depths"},
3522 {"e4m7", "In the Flesh"},
3523 {"e4m8", "The Hall of the Epiphany"},
3524 {"e4m9", "Mall of the Dead"},
3526 {"bb1", "The Stronghold"},
3527 {"bb2", "Winter Wonderland"},
3529 {"bb4", "The Tower"},
3531 {"bb6", "Twin Fortress"},
3533 {"bb8", "Fun With Heads"},
3534 {"dm1", "Monolith Building 11"},
3538 {"e6m1", "Welcome to Your Life"},
3539 {"e6m2", "They Are Here"},
3540 {"e6m3", "Public Storage"},
3541 {"e6m4", "Aqueducts"},
3542 {"e6m5", "The Ruined Temple"},
3543 {"e6m6", "Forbidden Rituals"},
3544 {"e6m7", "The Dungeon"},
3545 {"e6m8", "Beauty and the Beast"},
3546 {"e6m9", "Forgotten Catacombs"},
3548 {"cp01", "Boat Docks"},
3549 {"cp02", "Old Opera House"},
3550 {"cp03", "Gothic Library"},
3551 {"cp04", "Lost Monastery"},
3552 {"cp05", "Steamboat"},
3553 {"cp06", "Graveyard"},
3554 {"cp07", "Mountain Pass"},
3555 {"cp08", "Abysmal Mine"},
3557 {"cps1", "Boggy Creek"},
3559 {"cpbb01", "Crypt of Despair"},
3560 {"cpbb02", "Pits of Blood"},
3561 {"cpbb03", "Unholy Cathedral"},
3562 {"cpbb04", "Deadly Inspirations"},
3564 {"b2a15", "Area 15 (B2)"},
3565 {"b2bodies", "BB_Bodies (B2)"},
3566 {"b2cabana", "BB_Cabana"},
3567 {"b2power", "BB_Power"},
3568 {"barena", "Blood Arena"},
3569 {"bkeep", "Blood Keep"},
3570 {"bstar", "Brown Star"},
3571 {"crypt", "The Crypt"},
3573 {"bb3_2k1", "Bodies Infusion"},
3574 {"captasao", "Captasao"},
3575 {"curandero", "Curandero"},
3576 {"dcamp", "DeathCamp"},
3577 {"highnoon", "HighNoon"},
3578 {"qbb1", "The Confluence"},
3579 {"qbb2", "KathartiK"},
3580 {"qbb3", "Caleb's Woodland Retreat"},
3583 {"dranzbb6", "Black Coffee"},
3584 {"fragm", "Frag'M"},
3586 {"qe1m7", "The House of Chthon"},
3587 {"qdm1", "Dm-Place of Two Deaths"},
3588 {"qdm4", "Dm-The Bad Place"},
3589 {"qdm5", "Dm-The Cistern"},
3590 {"qmorbias", "Dm-Morbias"},
3591 {"simple", "Dead Simple"}
3594 episode_t transfusionepisodes[] =
3596 {"The Way of All Flesh", 0, 8},
3597 {"Even Death May Die", 8, 9},
3598 {"Farewell to Arms", 17, 8},
3599 {"Dead Reckoning", 25, 9},
3600 {"BloodBath", 34, 11},
3601 {"Post Mortem", 45, 9},
3602 {"Cryptic Passage", 54, 10},
3603 {"Cryptic BloodBath", 64, 4},
3605 {"Transfusion", 76, 9},
3606 {"Conversions", 85, 9}
3609 level_t goodvsbad2levels[] =
3611 {"rts", "Many Paths"}, // 0
3612 {"chess", "Chess, Scott Hess"}, // 1
3613 {"dot", "Big Wall"},
3614 {"city2", "The Big City"},
3615 {"bwall", "0 G like Psychic TV"},
3616 {"snow", "Wireframed"},
3617 {"telep", "Infinite Falling"},
3618 {"faces", "Facing Bases"},
3619 {"island", "Adventure Islands"},
3622 episode_t goodvsbad2episodes[] =
3624 {"Levels? Bevels!", 0, 8},
3627 level_t battlemechlevels[] =
3629 {"start", "Parking Level"},
3630 {"dm1", "Hot Dump"}, // 1
3631 {"dm2", "The Pits"},
3632 {"dm3", "Dimber Died"},
3633 {"dm4", "Fire in the Hole"},
3634 {"dm5", "Clubhouses"},
3635 {"dm6", "Army go Underground"},
3638 episode_t battlemechepisodes[] =
3640 {"Time for Battle", 0, 7},
3643 level_t openquartzlevels[] =
3645 {"start", "Welcome to Openquartz"},
3647 {"void1", "The center of nowhere"}, // 1
3648 {"void2", "The place with no name"},
3649 {"void3", "The lost supply base"},
3650 {"void4", "Past the outer limits"},
3651 {"void5", "Into the nonexistance"},
3652 {"void6", "Void walk"},
3654 {"vtest", "Warp Central"},
3655 {"box", "The deathmatch box"},
3656 {"bunkers", "Void command"},
3657 {"house", "House of chaos"},
3658 {"office", "Overnight office kill"},
3659 {"am1", "The nameless chambers"},
3662 episode_t openquartzepisodes[] =
3664 {"Single Player", 0, 1},
3665 {"Void Deathmatch", 1, 6},
3669 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3670 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3671 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3672 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3673 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3674 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3675 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3676 gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3677 gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3682 gamelevels_t *notregistered;
3683 gamelevels_t *registered;
3687 gameinfo_t gamelist[] =
3689 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
3690 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3691 {GAME_ROGUE, &roguegame, &roguegame},
3692 {GAME_NEHAHRA, &nehahragame, &nehahragame},
3693 {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3694 {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3695 {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3696 {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3697 {-1, &sharewarequakegame, ®isteredquakegame} // final fallback
3700 gamelevels_t *lookupgameinfo(void)
3703 for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
3704 if (registered.integer)
3705 return gamelist[i].registered;
3707 return gamelist[i].notregistered;
3713 qboolean m_serverInfoMessage = false;
3714 double m_serverInfoMessageTime;
3716 void M_Menu_GameOptions_f (void)
3718 key_dest = key_menu;
3719 m_state = m_gameoptions;
3720 m_entersound = true;
3721 if (maxplayers == 0)
3722 maxplayers = svs.maxclients;
3724 maxplayers = min(8, MAX_SCOREBOARD);
3728 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3729 #define NUM_GAMEOPTIONS 12
3730 int gameoptions_cursor;
3732 void M_GameOptions_Draw (void)
3738 M_Background(320, 200);
3740 M_DrawPic (16, 4, "gfx/qplaque.lmp");
3741 p = Draw_CachePic ("gfx/p_multi.lmp");
3742 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3744 M_DrawTextBox (152, 32, 10, 1);
3745 M_Print(160, 40, "begin game");
3747 M_Print(0, 56, " Max players");
3748 M_Print(160, 56, va("%i", maxplayers) );
3750 if (gamemode != GAME_GOODVSBAD2)
3752 M_Print(0, 64, " Game Type");
3753 if (gamemode == GAME_TRANSFUSION)
3755 if (!coop.integer && !deathmatch.integer)
3756 Cvar_SetValue("deathmatch", 1);
3757 if (deathmatch.integer == 0)
3758 M_Print(160, 64, "Cooperative");
3759 else if (deathmatch.integer == 2)
3760 M_Print(160, 64, "Capture the Flag");
3762 M_Print(160, 64, "Blood Bath");
3764 else if (gamemode == GAME_BATTLEMECH)
3766 if (!deathmatch.integer)
3767 Cvar_SetValue("deathmatch", 1);
3768 if (deathmatch.integer == 2)
3769 M_Print(160, 64, "Rambo Match");
3771 M_Print(160, 64, "Deathmatch");
3775 if (!coop.integer && !deathmatch.integer)
3776 Cvar_SetValue("deathmatch", 1);
3778 M_Print(160, 64, "Cooperative");
3780 M_Print(160, 64, "Deathmatch");
3783 M_Print(0, 72, " Teamplay");
3784 if (gamemode == GAME_ROGUE)
3788 switch((int)teamplay.integer)
3790 case 1: msg = "No Friendly Fire"; break;
3791 case 2: msg = "Friendly Fire"; break;
3792 case 3: msg = "Tag"; break;
3793 case 4: msg = "Capture the Flag"; break;
3794 case 5: msg = "One Flag CTF"; break;
3795 case 6: msg = "Three Team CTF"; break;
3796 default: msg = "Off"; break;
3798 M_Print(160, 72, msg);
3804 switch (teamplay.integer)
3806 case 0: msg = "Off"; break;
3807 case 2: msg = "Friendly Fire"; break;
3808 default: msg = "No Friendly Fire"; break;
3810 M_Print(160, 72, msg);
3812 M_Print(0, 80, " Skill");
3813 if (gamemode == GAME_TRANSFUSION)
3815 if (skill.integer == 1)
3816 M_Print(160, 80, "Still Kicking");
3817 else if (skill.integer == 2)
3818 M_Print(160, 80, "Pink On The Inside");
3819 else if (skill.integer == 3)
3820 M_Print(160, 80, "Lightly Broiled");
3821 else if (skill.integer == 4)
3822 M_Print(160, 80, "Well Done");
3824 M_Print(160, 80, "Extra Crispy");
3828 if (skill.integer == 0)
3829 M_Print(160, 80, "Easy difficulty");
3830 else if (skill.integer == 1)
3831 M_Print(160, 80, "Normal difficulty");
3832 else if (skill.integer == 2)
3833 M_Print(160, 80, "Hard difficulty");
3835 M_Print(160, 80, "Nightmare difficulty");
3837 M_Print(0, 88, " Frag Limit");
3838 if (fraglimit.integer == 0)
3839 M_Print(160, 88, "none");
3841 M_Print(160, 88, va("%i frags", fraglimit.integer));
3843 M_Print(0, 96, " Time Limit");
3844 if (timelimit.integer == 0)
3845 M_Print(160, 96, "none");
3847 M_Print(160, 96, va("%i minutes", timelimit.integer));
3850 M_Print(0, 104, " Public server");
3851 M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
3853 M_Print(0, 112, " Server maxrate");
3854 M_Print(160, 112, va("%i", sv_maxrate.integer));
3856 M_Print(0, 128, " Server name");
3857 M_DrawTextBox (0, 132, 38, 1);
3858 M_Print(8, 140, hostname.string);
3860 g = lookupgameinfo();
3862 if (gamemode != GAME_GOODVSBAD2)
3864 M_Print(0, 160, " Episode");
3865 M_Print(160, 160, g->episodes[startepisode].description);
3868 M_Print(0, 168, " Level");
3869 M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
3870 M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
3873 if (gameoptions_cursor == 9)
3874 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
3876 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
3878 if (m_serverInfoMessage)
3880 if ((realtime - m_serverInfoMessageTime) < 5.0)
3883 M_DrawTextBox (x, 138, 24, 4);
3885 M_Print(x, 146, " More than 64 players?? ");
3886 M_Print(x, 154, " First, question your ");
3887 M_Print(x, 162, " sanity, then email ");
3888 M_Print(x, 170, " havoc@telefragged.com ");
3891 m_serverInfoMessage = false;
3896 void M_NetStart_Change (int dir)
3901 switch (gameoptions_cursor)
3905 if (maxplayers > MAX_SCOREBOARD)
3907 maxplayers = MAX_SCOREBOARD;
3908 m_serverInfoMessage = true;
3909 m_serverInfoMessageTime = realtime;
3916 if (gamemode == GAME_GOODVSBAD2)
3918 if (gamemode == GAME_TRANSFUSION)
3920 switch (deathmatch.integer)
3922 // From Cooperative to BloodBath
3924 Cvar_SetValueQuick (&coop, 0);
3925 Cvar_SetValueQuick (&deathmatch, 1);
3928 // From BloodBath to CTF
3930 Cvar_SetValueQuick (&coop, 0);
3931 Cvar_SetValueQuick (&deathmatch, 2);
3934 // From CTF to Cooperative
3937 Cvar_SetValueQuick (&coop, 1);
3938 Cvar_SetValueQuick (&deathmatch, 0);
3941 else if (gamemode == GAME_BATTLEMECH)
3943 if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
3944 Cvar_SetValueQuick (&deathmatch, 0);
3945 else // changing from Deathmatch to Rambo
3946 Cvar_SetValueQuick (&deathmatch, 2);
3950 if (deathmatch.integer) // changing from deathmatch to coop
3952 Cvar_SetValueQuick (&coop, 1);
3953 Cvar_SetValueQuick (&deathmatch, 0);
3955 else // changing from coop to deathmatch
3957 Cvar_SetValueQuick (&coop, 0);
3958 Cvar_SetValueQuick (&deathmatch, 1);
3964 if (gamemode == GAME_GOODVSBAD2)
3966 if (gamemode == GAME_ROGUE)
3971 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
3972 if (teamplay.integer > count)
3973 Cvar_SetValueQuick (&teamplay, 0);
3974 else if (teamplay.integer < 0)
3975 Cvar_SetValueQuick (&teamplay, count);
3979 if (gamemode == GAME_GOODVSBAD2)
3981 Cvar_SetValueQuick (&skill, skill.integer + dir);
3982 if (gamemode == GAME_TRANSFUSION)
3984 if (skill.integer > 5)
3985 Cvar_SetValueQuick (&skill, 1);
3986 if (skill.integer < 1)
3987 Cvar_SetValueQuick (&skill, 5);
3991 if (skill.integer > 3)
3992 Cvar_SetValueQuick (&skill, 0);
3993 if (skill.integer < 0)
3994 Cvar_SetValueQuick (&skill, 3);
3999 if (gamemode == GAME_GOODVSBAD2)
4001 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4002 if (fraglimit.integer > 100)
4003 Cvar_SetValueQuick (&fraglimit, 0);
4004 if (fraglimit.integer < 0)
4005 Cvar_SetValueQuick (&fraglimit, 100);
4009 if (gamemode == GAME_GOODVSBAD2)
4011 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4012 if (timelimit.value > 60)
4013 Cvar_SetValueQuick (&timelimit, 0);
4014 if (timelimit.value < 0)
4015 Cvar_SetValueQuick (&timelimit, 60);
4019 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4023 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4024 if (sv_maxrate.integer > NET_MAXRATE)
4025 Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE);
4026 if (sv_maxrate.integer < NET_MINRATE)
4027 Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4034 if (gamemode == GAME_GOODVSBAD2)
4036 startepisode += dir;
4037 g = lookupgameinfo();
4039 if (startepisode < 0)
4040 startepisode = g->numepisodes - 1;
4042 if (startepisode >= g->numepisodes)
4050 g = lookupgameinfo();
4053 startlevel = g->episodes[startepisode].levels - 1;
4055 if (startlevel >= g->episodes[startepisode].levels)
4061 void M_GameOptions_Key (int key, char ascii)
4065 char hostnamebuf[128];
4070 M_Menu_MultiPlayer_f ();
4074 S_LocalSound ("sound/misc/menu1.wav");
4075 gameoptions_cursor--;
4076 if (gameoptions_cursor < 0)
4077 gameoptions_cursor = NUM_GAMEOPTIONS-1;
4081 S_LocalSound ("sound/misc/menu1.wav");
4082 gameoptions_cursor++;
4083 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4084 gameoptions_cursor = 0;
4088 if (gameoptions_cursor == 0)
4090 S_LocalSound ("sound/misc/menu3.wav");
4091 M_NetStart_Change (-1);
4095 if (gameoptions_cursor == 0)
4097 S_LocalSound ("sound/misc/menu3.wav");
4098 M_NetStart_Change (1);
4102 S_LocalSound ("sound/misc/menu2.wav");
4103 if (gameoptions_cursor == 0)
4106 Cbuf_AddText ("disconnect\n");
4107 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4109 g = lookupgameinfo();
4110 Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4114 M_NetStart_Change (1);
4118 if (gameoptions_cursor == 9)
4120 l = strlen(hostname.string);
4124 memcpy(hostnamebuf, hostname.string, l);
4126 Cvar_Set("hostname", hostnamebuf);
4132 if (ascii < 32 || ascii > 126)
4134 if (gameoptions_cursor == 9)
4136 l = strlen(hostname.string);
4139 memcpy(hostnamebuf, hostname.string, l);
4140 hostnamebuf[l] = ascii;
4141 hostnamebuf[l+1] = 0;
4142 Cvar_Set("hostname", hostnamebuf);
4148 //=============================================================================
4153 void M_Menu_ServerList_f (void)
4155 key_dest = key_menu;
4157 m_entersound = true;
4159 M_Update_Return_Reason("");
4164 void M_ServerList_Draw (void)
4166 int n, y, visible, start, end;
4170 // use as much vertical space as available
4171 if (gamemode == GAME_TRANSFUSION)
4172 M_Background(640, vid.conheight - 80);
4174 M_Background(640, vid.conheight);
4175 // scroll the list as the cursor moves
4176 s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4177 M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4178 if (*m_return_reason)
4179 M_Print(16, menu_height - 8, m_return_reason);
4181 visible = (menu_height - 16 - y) / 8 / 2;
4182 start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4183 end = min(start + visible, serverlist_viewcount);
4185 p = Draw_CachePic("gfx/p_multi.lmp");
4186 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp");
4189 for (n = start;n < end;n++)
4191 DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4192 M_Print(0, y, serverlist_viewlist[n]->line1);y += 8;
4193 M_Print(0, y, serverlist_viewlist[n]->line2);y += 8;
4196 else if (realtime - masterquerytime < 3)
4198 if (masterquerycount)
4199 M_Print(0, y, "No servers found");
4201 M_Print(0, y, "No master servers found (network problem?)");
4206 void M_ServerList_Key(int k, char ascii)
4211 M_Menu_LanConfig_f();
4220 S_LocalSound ("sound/misc/menu1.wav");
4222 if (slist_cursor < 0)
4223 slist_cursor = serverlist_viewcount - 1;
4228 S_LocalSound ("sound/misc/menu1.wav");
4230 if (slist_cursor >= serverlist_viewcount)
4235 S_LocalSound ("sound/misc/menu2.wav");
4236 if (serverlist_viewcount)
4237 Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4246 //=============================================================================
4247 /* Menu Subsystem */
4249 void M_Keydown(int key, char ascii);
4251 void M_ToggleMenu_f(void);
4252 void M_Shutdown(void);
4256 menu_mempool = Mem_AllocPool("Menu", 0, NULL);
4257 menuplyr_load = true;
4258 menuplyr_pixels = NULL;
4260 Cmd_AddCommand ("menu_main", M_Menu_Main_f);
4261 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
4262 Cmd_AddCommand ("menu_load", M_Menu_Load_f);
4263 Cmd_AddCommand ("menu_save", M_Menu_Save_f);
4264 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
4265 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
4266 Cmd_AddCommand ("menu_options", M_Menu_Options_f);
4267 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
4268 Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f);
4269 Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
4270 Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
4271 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
4272 Cmd_AddCommand ("menu_video", M_Menu_Video_f);
4273 Cmd_AddCommand ("menu_reset", M_Menu_Reset_f);
4274 Cmd_AddCommand ("help", M_Menu_Help_f);
4275 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
4276 Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f);
4277 Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f);
4278 Cmd_AddCommand ("menu_credits", M_Menu_Credits_f);
4280 if (gamemode == GAME_TRANSFUSION)
4282 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4283 bindnames = transfusionbindnames;
4285 else if (gamemode == GAME_GOODVSBAD2)
4287 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4288 bindnames = goodvsbad2bindnames;
4292 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4293 bindnames = quakebindnames;
4296 // Make sure "keys_cursor" doesn't start on a section in the binding list
4298 while (bindnames[keys_cursor][0][0] == '\0')
4302 // Only sections? There may be a problem somewhere...
4303 if (keys_cursor >= numcommands)
4304 Sys_Error ("M_Init: The key binding list only contains sections");
4308 if (gamemode == GAME_NEHAHRA)
4310 if (FS_FileExists("maps/neh1m4.bsp"))
4312 if (FS_FileExists("hearing.dem"))
4314 Con_Print("Nehahra movie and game detected.\n");
4315 NehGameType = TYPE_BOTH;
4319 Con_Print("Nehahra game detected.\n");
4320 NehGameType = TYPE_GAME;
4325 if (FS_FileExists("hearing.dem"))
4327 Con_Print("Nehahra movie detected.\n");
4328 NehGameType = TYPE_DEMO;
4332 Con_Print("Nehahra not found.\n");
4333 NehGameType = TYPE_GAME; // could just complain, but...
4341 if (key_dest != key_menu)
4344 if (m_state == m_none)
4360 case m_singleplayer:
4361 M_SinglePlayer_Draw ();
4364 case m_transfusion_episode:
4365 M_Transfusion_Episode_Draw ();
4368 case m_transfusion_skill:
4369 M_Transfusion_Skill_Draw ();
4381 M_MultiPlayer_Draw ();
4392 case m_options_effects:
4393 M_Options_Effects_Draw ();
4396 case m_options_graphics:
4397 M_Options_Graphics_Draw ();
4400 case m_options_colorcontrol:
4401 M_Options_ColorControl_Draw ();
4429 M_LanConfig_Draw ();
4433 M_GameOptions_Draw ();
4437 M_ServerList_Draw ();
4441 if (gamemode == GAME_TRANSFUSION) {
4442 if (m_state != m_credits) {
4444 int g, scale_x, scale_y, scale_y_repeat, top_offset;
4446 scale_y_repeat = vid.conheight * 2;
4447 g = (int)(realtime * 64)%96;
4448 scale_y_rate = (float)(g+1) / 96;
4449 top_offset = (g+12)/12;
4450 p = Draw_CachePic (va("gfx/blooddrip%i", top_offset));
4451 for (scale_x = 0; scale_x <= vid.conwidth; scale_x += p->width) {
4452 for (scale_y = -scale_y_repeat; scale_y <= vid.conheight; scale_y += scale_y_repeat) {
4453 DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4454 DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
4455 DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4456 DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4457 DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4458 DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4459 DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4460 DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
4461 DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4462 DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
4463 DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop2", 0, 0, 1, 1, 1, 1, 0);
4465 DrawQ_Pic (scale_x, -1, va("gfx/blooddrip%i", top_offset), 0, 0, 1, 1, 1, 1, 0);
4472 S_LocalSound ("sound/misc/menu2.wav");
4473 m_entersound = false;
4480 void M_Keydown (int key, char ascii)
4488 M_Main_Key (key, ascii);
4492 M_Demo_Key (key, ascii);
4495 case m_singleplayer:
4496 M_SinglePlayer_Key (key, ascii);
4499 case m_transfusion_episode:
4500 M_Transfusion_Episode_Key (key, ascii);
4503 case m_transfusion_skill:
4504 M_Transfusion_Skill_Key (key, ascii);
4508 M_Load_Key (key, ascii);
4512 M_Save_Key (key, ascii);
4516 M_MultiPlayer_Key (key, ascii);
4520 M_Setup_Key (key, ascii);
4524 M_Options_Key (key, ascii);
4527 case m_options_effects:
4528 M_Options_Effects_Key (key, ascii);
4531 case m_options_graphics:
4532 M_Options_Graphics_Key (key, ascii);
4535 case m_options_colorcontrol:
4536 M_Options_ColorControl_Key (key, ascii);
4540 M_Keys_Key (key, ascii);
4544 M_Reset_Key (key, ascii);
4549 M_Video_Key (key, ascii);
4553 M_Help_Key (key, ascii);
4557 M_Credits_Key (key, ascii);
4561 M_Quit_Key (key, ascii);
4565 M_LanConfig_Key (key, ascii);
4569 M_GameOptions_Key (key, ascii);
4573 M_ServerList_Key (key, ascii);
4578 void M_Shutdown(void)
4581 key_dest = key_game;
4583 Mem_FreePool (&menu_mempool);
4586 void M_Restart(void)
4590 //============================================================================
4591 // Menu prog handling
4592 mfunction_t *PRVM_ED_FindFunction(const char *);
4594 #define M_F_INIT "m_init"
4595 #define M_F_KEYDOWN "m_keydown"
4596 #define M_F_DRAW "m_draw"
4597 // normal menu names (rest)
4598 #define M_F_TOGGLE "m_toggle"
4599 #define M_F_SHUTDOWN "m_shutdown"
4601 static char *m_required_func[] = {
4610 qboolean m_displayed;
4613 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4615 static func_t m_draw, m_keydown;
4617 void MR_SetRouting (qboolean forceold);
4621 // fall back to the normal menu
4624 Con_Print("Falling back to normal menu\n");
4626 key_dest = key_game;
4630 // init the normal menu now -> this will also correct the menu router pointers
4631 MR_SetRouting (TRUE);
4634 void MP_Keydown (int key, char ascii)
4637 PRVM_SetProg(PRVM_MENUPROG);
4640 *prog->time = realtime;
4643 prog->globals[OFS_PARM0] = (float) key;
4644 prog->globals[OFS_PARM1] = (float) ascii;
4645 PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
4653 PRVM_SetProg(PRVM_MENUPROG);
4656 *prog->time = realtime;
4658 PRVM_ExecuteProgram(m_draw,"");
4663 void MP_ToggleMenu_f (void)
4666 PRVM_SetProg(PRVM_MENUPROG);
4669 *prog->time = realtime;
4672 m_displayed = !m_displayed;
4674 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
4676 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
4678 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
4684 void MP_Shutdown (void)
4687 PRVM_SetProg(PRVM_MENUPROG);
4690 *prog->time = realtime;
4692 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
4695 key_dest = key_game;
4697 // AK not using this cause Im not sure whether this is useful at all instead :
4706 PRVM_InitProg(PRVM_MENUPROG);
4708 prog->crc = M_PROGHEADER_CRC;
4709 prog->edictprivate_size = 0; // no private struct used
4710 prog->name = M_NAME;
4711 prog->limit_edicts = M_MAX_EDICTS;
4712 prog->extensionstring = vm_m_extensions;
4713 prog->builtins = vm_m_builtins;
4714 prog->numbuiltins = vm_m_numbuiltins;
4715 prog->init_cmd = VM_M_Cmd_Init;
4716 prog->reset_cmd = VM_M_Cmd_Reset;
4717 prog->error_cmd = MP_Error;
4719 // allocate the mempools
4720 prog->edicts_mempool = Mem_AllocPool(M_NAME " edicts mempool", 0, NULL);
4721 prog->edictstring_mempool = Mem_AllocPool( M_NAME " edict string mempool", 0, NULL);
4722 prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4724 PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func);
4726 // set m_draw and m_keydown
4727 m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
4728 m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
4731 m_displayed = false;
4735 *prog->time = realtime;
4737 // call the prog init
4738 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
4743 void MP_Restart(void)
4748 //============================================================================
4751 static cvar_t forceqmenu = { 0, "forceqmenu", "0" };
4753 void MR_SetRouting(qboolean forceold)
4755 static qboolean m_init = FALSE, mp_init = FALSE;
4757 // if the menu prog isnt available or forceqmenu ist set, use the old menu
4758 if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4760 // set menu router function pointers
4761 MR_Keydown = M_Keydown;
4763 MR_ToggleMenu_f = M_ToggleMenu_f;
4764 MR_Shutdown = M_Shutdown;
4777 // set menu router function pointers
4778 MR_Keydown = MP_Keydown;
4780 MR_ToggleMenu_f = MP_ToggleMenu_f;
4781 MR_Shutdown = MP_Shutdown;
4793 void MR_Restart(void)
4796 MR_SetRouting (FALSE);
4799 void Call_MR_ToggleMenu_f(void)
4805 void MR_Init_Commands(void)
4807 // set router console commands
4808 Cvar_RegisterVariable (&forceqmenu);
4809 if (gamemode == GAME_NETHERWORLD)
4810 Cmd_AddCommand ("menu_fallback", MP_Error); //Force to old-style menu
4811 Cmd_AddCommand ("menu_restart",MR_Restart);
4812 Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f);
4817 // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
4818 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
4819 if(COM_CheckParm("-forceqmenu"))
4820 Cvar_SetValueQuick(&forceqmenu,1);
4821 // use -useqmenu for debugging proposes, cause it starts
4822 // the normal quake menu only the first time
4823 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
4824 if(COM_CheckParm("-useqmenu"))
4825 MR_SetRouting (TRUE);
4827 MR_SetRouting (FALSE);