1 /* $Id: titles.h,v 1.2 2002-08-27 04:15:38 btb Exp $ */
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20 * Revision 2.0 1995/02/27 11:27:40 john
21 * New version 2.0, which has no anonymous unions, builds with
22 * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
24 * Revision 1.12 1995/02/02 12:23:29 john
25 * Made between level saves have picture.
27 * Revision 1.11 1995/01/21 16:27:11 matt
28 * Made endlevel briefing work with missions
30 * Revision 1.10 1995/01/20 22:48:02 matt
31 * Mission system implemented, though imcompletely
33 * Revision 1.9 1994/12/07 19:14:07 matt
34 * Kill briefing screen disable switch for release version
36 * Revision 1.8 1994/11/21 16:40:24 matt
39 * Revision 1.7 1994/11/05 14:05:54 john
40 * Fixed fade transitions between all screens by making gr_palette_fade_in and out keep
41 * track of whether the palette is faded in or not. Then, wherever the code needs to fade out,
42 * it just calls gr_palette_fade_out and it will fade out if it isn't already. The same with fade_in.
43 * This eliminates the need for all the flags like Menu_fade_out, game_fade_in palette, etc.
45 * Revision 1.6 1994/11/01 17:57:48 mike
48 * Revision 1.5 1994/10/31 22:28:04 mike
51 * Revision 1.4 1994/09/16 16:14:31 john
52 * Added acrade sequencing.
54 * Revision 1.3 1994/06/22 00:26:53 matt
55 * Added support for Interplay's animating title sequence
57 * Revision 1.2 1994/06/17 12:13:36 john
58 * More newdemo stuff; made editor->game transition start in slew mode.
60 * Revision 1.1 1994/06/17 10:50:12 john
70 extern int Skip_briefing_screens;
72 #define Skip_briefing_screens 0
75 // Descent 1 briefings
76 extern char Briefing_text_filename[13];
77 extern char Ending_text_filename[13];
79 extern int show_title_screen( char * filename, int allow_keys, int from_hog_only );
80 extern int show_briefing_screen( char * filename, int allow_keys );
81 extern void show_title_flick(char *name, int allow_keys );
82 extern void do_briefing_screens(char *filename,int level_num);
83 extern char * get_briefing_screen( int level_num );
85 extern void show_endgame_briefing(void);