1 /* $Id: state.h,v 1.2 2003-10-10 09:36:35 btb Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * Prototypes for state saving functions.
20 * Revision 1.1 1995/05/16 16:03:40 allender
23 * Revision 2.1 1995/03/27 21:40:35 john
24 * Added code to verify that the proper multi save file
25 * is used when restoring a network game.
27 * Revision 2.0 1995/02/27 11:28:44 john
28 * New version 2.0, which has no anonymous unions, builds with
29 * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
31 * Revision 1.6 1995/02/07 10:54:05 john
32 * *** empty log message ***
34 * Revision 1.5 1995/02/03 10:58:12 john
35 * Added code to save shareware style saved games into new format...
36 * Also, made new player file format not have the saved game array in it.
38 * Revision 1.4 1995/01/19 17:00:51 john
39 * Made save game work between levels.
41 * Revision 1.3 1995/01/05 11:51:44 john
42 * Added better Abort game menu.
43 * Made save state return success or nopt.
45 * Revision 1.2 1994/12/29 15:26:39 john
46 * Put in hooks for saving/restoring game state.
48 * Revision 1.1 1994/12/29 15:15:47 john
58 int state_save_all(int between_levels, int secret_save, char *filename_override);
59 int state_restore_all(int in_game, int secret_restore, char *filename_override);
61 int state_save_all_sub(char *filename, char *desc, int between_levels);
62 int state_restore_all_sub(char *filename, int multi, int secret_restore);
64 extern uint state_game_id;
66 int state_get_save_file(char *fname, char * dsc, int multi);
67 int state_get_restore_file(char *fname, int multi);