1 /* $Id: scores.h,v 1.3 2003-10-10 09:36:35 btb Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
20 * Revision 1.1 1995/05/16 16:02:07 allender
23 * Revision 2.0 1995/02/27 11:31:53 john
24 * New version 2.0, which has no anonymous unions, builds with
25 * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
27 * Revision 1.13 1994/12/07 00:36:36 mike
28 * scores sequencing stuff.
30 * Revision 1.12 1994/11/28 11:26:09 matt
31 * Took out scores for weapons, which are no longer used
33 * Revision 1.11 1994/10/24 18:20:03 john
34 * Made the current high score flash.
36 * Revision 1.10 1994/10/18 18:21:36 john
39 * Revision 1.9 1994/10/03 23:01:58 matt
40 * New parms for scores_view()
43 * Revision 1.8 1994/09/27 16:10:37 adam
44 * changed scores of course
46 * Revision 1.7 1994/08/31 19:25:46 mike
47 * Add score values for new powerups.
49 * Revision 1.6 1994/08/26 16:00:18 mike
50 * enhanced (?) scoring.
52 * Revision 1.5 1994/08/26 13:01:45 john
53 * Put high score system in.
55 * Revision 1.4 1994/05/30 16:33:21 yuan
56 * Revamping high scores.
58 * Revision 1.3 1994/05/14 17:15:07 matt
59 * Got rid of externs in source (non-header) files
61 * Revision 1.2 1994/05/13 13:13:57 yuan
62 * Added player death...
64 * When you die, if just pops up a a message.
65 * When game is over, a message is popped up, and if you have a high score,
66 * you get to enter it.
68 * Revision 1.1 1994/05/13 10:22:16 yuan
78 #define ROBOT_SCORE 1000
79 #define HOSTAGE_SCORE 1000
80 #define CONTROL_CEN_SCORE 5000
81 #define ENERGY_SCORE 0
82 #define SHIELD_SCORE 0
84 #define DEBRIS_SCORE 0
85 #define CLUTTER_SCORE 0
86 #define MISSILE1_SCORE 0
87 #define MISSILE4_SCORE 0
89 #define QUAD_FIRE_SCORE 0
91 #define VULCAN_AMMO_SCORE 0
94 #define INVULNERABILITY_SCORE 0
95 #define HEADLIGHT_SCORE 0
97 extern void scores_view(int citem);
99 // If player has a high score, adds you to file and returns.
100 // If abort_flag set, only show if player has gotten a high score.
101 extern void scores_maybe_add_player(int abort_flag);
103 #endif /* _SCORES_H */