2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
21 #define POW_EXTRA_LIFE 0
23 #define POW_SHIELD_BOOST 2
26 #define POW_KEY_BLUE 4
28 #define POW_KEY_GOLD 6
30 //#define POW_RADAR_ROBOTS 7
31 //#define POW_RADAR_POWERUPS 8
33 #define POW_MISSILE_1 10
34 #define POW_MISSILE_4 11 //4-pack MUST follow single missile
36 #define POW_QUAD_FIRE 12
38 #define POW_VULCAN_WEAPON 13
39 #define POW_SPREADFIRE_WEAPON 14
40 #define POW_PLASMA_WEAPON 15
41 #define POW_FUSION_WEAPON 16
42 #define POW_PROXIMITY_WEAPON 17
43 #define POW_SMARTBOMB_WEAPON 20
44 #define POW_MEGA_WEAPON 21
45 #define POW_VULCAN_AMMO 22
46 #define POW_HOMING_AMMO_1 18
47 #define POW_HOMING_AMMO_4 19 //4-pack MUST follow single missile
50 #define POW_INVULNERABILITY 25
51 #define POW_MEGAWOW 27
53 #define POW_GAUSS_WEAPON 28
54 #define POW_HELIX_WEAPON 29
55 #define POW_PHOENIX_WEAPON 30
56 #define POW_OMEGA_WEAPON 31
58 #define POW_SUPER_LASER 32
59 #define POW_FULL_MAP 33
60 #define POW_CONVERTER 34
61 #define POW_AMMO_RACK 35
62 #define POW_AFTERBURNER 36
63 #define POW_HEADLIGHT 37
65 #define POW_SMISSILE1_1 38
66 #define POW_SMISSILE1_4 39 //4-pack MUST follow single missile
67 #define POW_GUIDED_MISSILE_1 40
68 #define POW_GUIDED_MISSILE_4 41 //4-pack MUST follow single missile
69 #define POW_SMART_MINE 42
70 #define POW_MERCURY_MISSILE_1 43
71 #define POW_MERCURY_MISSILE_4 44 //4-pack MUST follow single missile
72 #define POW_EARTHSHAKER_MISSILE 45
74 #define POW_FLAG_BLUE 46
75 #define POW_FLAG_RED 47
77 #define POW_HOARD_ORB 7 //use unused slot
80 #define VULCAN_AMMO_MAX (392*4)
81 #define VULCAN_WEAPON_AMMO_AMOUNT 196
82 #define VULCAN_AMMO_AMOUNT (49*2)
84 #define GAUSS_WEAPON_AMMO_AMOUNT 392
86 #define MAX_POWERUP_TYPES 50
88 #define POWERUP_NAME_LENGTH 16 // Length of a robot or powerup name.
89 extern char Powerup_names[MAX_POWERUP_TYPES][POWERUP_NAME_LENGTH];
91 extern int Headlight_active_default; //is headlight on when picked up?
93 typedef struct powerup_type_info {
96 fix size; //3d size of longest dimension
97 fix light; // amount of light cast by this powerup, set in bitmaps.tbl
98 } __pack__ powerup_type_info;
100 extern int N_powerup_types;
101 extern powerup_type_info Powerup_info[MAX_POWERUP_TYPES];
103 void draw_powerup(object *obj);
105 //returns true if powerup consumed
106 int do_powerup(object *obj);
108 //process (animate) a powerup for one frame
109 void do_powerup_frame(object *obj);
111 // Diminish shields and energy towards max in case they exceeded it.
112 extern void diminish_towards_max(void);
114 extern void do_megawow_powerup(int quantity);
116 extern void powerup_basic(int redadd, int greenadd, int blueadd, int score, char *format, ...);