2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Powerup header file.
26 #define POW_EXTRA_LIFE 0
28 #define POW_SHIELD_BOOST 2
31 #define POW_KEY_BLUE 4
33 #define POW_KEY_GOLD 6
35 //#define POW_RADAR_ROBOTS 7
36 //#define POW_RADAR_POWERUPS 8
38 #define POW_MISSILE_1 10
39 #define POW_MISSILE_4 11 // 4-pack MUST follow single missile
41 #define POW_QUAD_FIRE 12
43 #define POW_VULCAN_WEAPON 13
44 #define POW_SPREADFIRE_WEAPON 14
45 #define POW_PLASMA_WEAPON 15
46 #define POW_FUSION_WEAPON 16
47 #define POW_PROXIMITY_WEAPON 17
48 #define POW_SMARTBOMB_WEAPON 20
49 #define POW_MEGA_WEAPON 21
50 #define POW_VULCAN_AMMO 22
51 #define POW_HOMING_AMMO_1 18
52 #define POW_HOMING_AMMO_4 19 // 4-pack MUST follow single missile
55 #define POW_INVULNERABILITY 25
56 #define POW_MEGAWOW 27
58 #define POW_GAUSS_WEAPON 28
59 #define POW_HELIX_WEAPON 29
60 #define POW_PHOENIX_WEAPON 30
61 #define POW_OMEGA_WEAPON 31
63 #define POW_SUPER_LASER 32
64 #define POW_FULL_MAP 33
65 #define POW_CONVERTER 34
66 #define POW_AMMO_RACK 35
67 #define POW_AFTERBURNER 36
68 #define POW_HEADLIGHT 37
70 #define POW_SMISSILE1_1 38
71 #define POW_SMISSILE1_4 39 // 4-pack MUST follow single missile
72 #define POW_GUIDED_MISSILE_1 40
73 #define POW_GUIDED_MISSILE_4 41 // 4-pack MUST follow single missile
74 #define POW_SMART_MINE 42
75 #define POW_MERCURY_MISSILE_1 43
76 #define POW_MERCURY_MISSILE_4 44 // 4-pack MUST follow single missile
77 #define POW_EARTHSHAKER_MISSILE 45
79 #define POW_FLAG_BLUE 46
80 #define POW_FLAG_RED 47
82 #define POW_HOARD_ORB 7 // use unused slot
85 #define VULCAN_AMMO_MAX (392*4)
86 #define VULCAN_WEAPON_AMMO_AMOUNT 196
87 #define VULCAN_AMMO_AMOUNT (49*2)
89 #define GAUSS_WEAPON_AMMO_AMOUNT 392
91 #define MAX_POWERUP_TYPES 50
93 #define POWERUP_NAME_LENGTH 16 // Length of a robot or powerup name.
94 extern char Powerup_names[MAX_POWERUP_TYPES][POWERUP_NAME_LENGTH];
96 extern cvar_t Headlight_active_default; // is headlight on when picked up?
98 typedef struct powerup_type_info {
101 fix size; // 3d size of longest dimension
102 fix light; // amount of light cast by this powerup, set in bitmaps.tbl
103 } __pack__ powerup_type_info;
105 extern int N_powerup_types;
106 extern powerup_type_info Powerup_info[MAX_POWERUP_TYPES];
108 void draw_powerup(object *obj);
110 //returns true if powerup consumed
111 int do_powerup(object *obj);
113 //process (animate) a powerup for one frame
114 void do_powerup_frame(object *obj);
116 // Diminish shields and energy towards max in case they exceeded it.
117 extern void diminish_towards_max(void);
119 extern void do_megawow_powerup(int quantity);
121 extern void powerup_basic(int redadd, int greenadd, int blueadd, int score, char *format, ...);
124 #define powerup_type_info_read_n(pti, n, fp) cfread(pti, sizeof(powerup_type_info), n, fp)
127 * reads n powerup_type_info structs from a CFILE
129 extern int powerup_type_info_read_n(powerup_type_info *pti, int n, CFILE *fp);
132 #endif /* _POWERUP_H */